ACID5 Manual
ACID5 Manual
appears. This
wizard offers easy steps that allow you to register the software online with Sony Pictures Digital Media
Software and Services. Alternatively, you may register online at http://www.sony.com/mediasoftware at any
time.
Registering your product will provide you with access to a variety of technical support options, notification
of product updates, and special promotions exclusive to registered ACID users.
Registration assistance
If you do not have access to the Internet, registration assistance is available during normal weekday business
hours. Please contact our Customer Service department by dialing one of the following numbers:
Telephone/Fax Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+608-204-7703 for all other countries
1-608-250-1745 (Fax) All countries
Customer service/sales
For a detailed list of customer service options, we encourage you to visit
http://mediasoftware.sonypictures.com/support/custserv.asp. Use the following numbers for telephone
support during normal weekday business hours:
Telephone/Fax Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+608-204-7703 for all other countries
1-608-250-1745 (Fax) All countries
Technical support
For a detailed list of technical support options, we encourage you to visit
http://mediasoftware.sonypictures.com/support/default.asp. To listen to your support options by telephone,
please call 608-256-5555.
Legal notices
Vegas, Vegas+DVD, DVD Architect, Vegas Movie Studio, Vegas Movie Studio+DVD, DVD Architect Studio, ACID, Music Studio, ACIDized,
Sony Sound Series, Chopper, Groove Mapping, Groove Cloning, Media Manager, CD Architect, Sound Forge, Audio Studio, Acoustic Mirror,
Noise Reduction, Wave 64, Wave Hammer, and XFX are trademarks or registered trademarks of Sony Pictures Digital Inc. or its affiliates in the
United States and other countries.
Sony Pictures Digital Inc. may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter
in this document. Except as expressly provided in any written license agreement from Sony Pictures Digital Inc., the furnishing of this document does
not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Thomson Fraunhofer MP3
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating broadcast
systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other networks), other
content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital versatile discs,
semiconductor chips, hard drives, memory cards and the like).
An independent license for such use is required. For details, please visit: http://mp3licensing.com.
Microsoft DirectX programming interface
Portions utilize Microsoft® DirectX® technologies. Copyright © 1999 – 2004 Microsoft Corporation. All rights reserved.
Microsoft Windows Media 9
Portions utilize Microsoft Windows Media® technologies. Copyright © 1999 – 2004 Microsoft Corporation. All rights reserved.
Real, RealMedia, RealAudio, and RealVideo applications
2004 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or
registered trademarks of RealNetworks, Inc. in the United States and other countries.
MPEGLA and MPEG 2
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY PROHIBITED
WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSE IS AVAILABLE
FROM MPEG-LA, LLC, 250 STEELE STREET, SUITE 300, DENVER, COLORADO 80206.
Manufactured under license from MPEG-LA.
Dolby, Dolby Digital AC-3, and AAC encoding
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and
proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the
express permission of Dolby Laboratories is prohibited. Copyright 1992 – 2004 Dolby Laboratories. All rights reserved.
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby
Laboratories.
A special note concerning the use of the Dolby Digital trademark:
Dolby Laboratories encourages use of the Dolby Digital trademark to identify soundtracks that are encoded in Dolby Digital. This is an effective way
to inform listeners of the soundtrack format, and the use of a standard logo promotes easy recognition in the marketplace. However, like any
trademark, the Dolby Digital logo may not be used without permission. Dolby Laboratories therefore provides a standard trademark license agreement
for companies who wish to use Dolby trademarks. This agreement should be signed by the company that owns the program material being produced.
Recording studios or production facilities which provide audio production or encoding services for outside clients generally do not require a
trademark license.
If you would like more information on obtaining a Dolby trademark license, please contact Dolby Laboratories Licensing Corporation. Information
on trademark licensing plus instructions for using the Dolby Digital trademark and marking audio formats can also be found on-line at http://
www.dolby.com.
Dolby Laboratories Licensing Corporation
100 Potrero Ave.
San Francisco, CA 94520 USA
Phone: 415-558-0200
Fax: 415-863-1373
E-mail: [email protected]
http://www.dolby.com
PNG file format
Copyright © 2004. World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and
Mathematics, Keio University). All rights reserved. This work is distributed under the W3C Software License in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE.
http://www.w3.org/Consortium/Legal/2002/copyright-software-20021231.
Apple QuickTime
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.
Apple Macintosh Audio Interchange File Format (AIFF) file format.
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.
Targa file format
The Targa™ file format is a trademark of Pinnacle Systems, Inc.
Tagged Image File Format (TIFF)
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights
reserved.
Main Concept encoder
Main Concept® plug-in is a trademark of registered trademark of Main Concept, Inc. in the United States or other countries. All rights reserved.
Steinberg Media Technologies
Cubase®, VST®, and Nuendo® are registered trademarks of Steinberg Media Technologies GmbH.
ASIO™ is a trademark of Steinberg Media Technologies GmbH.
Macromedia Flash
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.
Sony Pictures Digital Inc.
Media Software and Services
1617 Sherman Avenue
Madison, WI 53704
USA
The information contained in this manual is subject to change without notice and does not represent a
guarantee or commitment on behalf of Sony Pictures Digital Inc. in any way. All updates or additional
information relating to the contents of this manual will be posted on the Sony Pictures Digital Media
Software web site, located at http://www.sony.com/mediasoftware. The software is provided to you under the
terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in
accordance therewith. Copying or distributing the software except as expressly described in the End User
License Agreement is strictly prohibited. No part of this manual may be reproduced or transmitted in any
form or for any purpose without the express written consent of Sony Pictures Digital Inc.
Copyright 2004. Sony Pictures Digital Inc.
Program Copyright 2004. Sony Pictures Digital Inc. All rights reserved.
1
Table of Contents
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Starting projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Setting project properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Opening existing projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Getting media files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Previewing media from the Explorer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Adding media to the project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
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Using the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Viewing the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Using the mixer toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Renaming mixer controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Using the mixer’s faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Saving, rendering, and delivering projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Saving projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Rendering projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Publishing to the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Writing to CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Editing Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Copying events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Pasting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Using the Paste command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Using Paste Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Using Paste Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Cutting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Deleting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Reversing events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Splitting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Splitting at the cursor position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Splitting an event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Splitting multiple events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Splitting a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Splitting events within a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Joining events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Ripple editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Cutting events in ripple editing mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Deleting events in ripple editing mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Pasting events in ripple editing mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Slipping and sliding events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Shifting the contents of (slipping) events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Slip-trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Sliding events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Changing event properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
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Customizing the Media Manager window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Automatically hiding the Search pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Docking and undocking the Search pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Resizing columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Moving columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Showing or hiding columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Adding custom columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Setting Media Manager options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
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Using folder tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Creating a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Adding existing tracks to a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Removing tracks from a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Muting a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Soloing a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Editing events in a folder track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Mixing multiple tracks to a single track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Exporting loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
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Playing MIDI from external devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Adding external devices as MIDI inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Assigning MIDI inputs to soft synth controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .194
Synchronizing using MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .195
Generating MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .195
Triggering from MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
Generating MIDI clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197
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Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
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CHAPTER
Introducing ACID
1 Software
Welcome
Congratulations on purchasing a revolutionary software application for Microsoft® Windows®. With
ACID® software from Sony Pictures Digital, you can create great music by simply picking, painting, and
playing.
System requirements
The following lists the minimum system requirements for using the ACID software:
• Microsoft Windows 2000 or XP
• 800 MHz processor (1 GHz if using video)
• 200 MB hard-disk space for program installation
• 600 MB hard-disk space for optional Sony Sound Series Loops & Samples™ reference library installation
• 256 MB RAM
• Microsoft Windows-compatible sound card
• 1024x768 screen resolution
• CD-ROM drive (for installation from a CD only)
• Supported CD-Recordable drive (for CD burning only)
• Microsoft DirectX® 8.1 or later
• Internet Explorer 4.0 or later (version 5.0 included on ACID CD)
In addition, issues and features that pertain only to ACID Music Studio software are identified by the
following icon:
Online help
To access online help, choose Contents and Index from the Help menu or press F1 .
Toolbar
Tabs
Information
pane
The Contents tab provides a list of available help topics. Double-click a closed book ( ) to open the pages
and then click a topic page ( ).
The Index tab provides a complete listing of the help topics available. Scroll through the list of available
topics or type a word in the Type in the keyword to find box to quickly locate topics related to that word. Select
the topic and click .
The Search tab allows you to enter a keyword and display all of the topics in the online help that contain the
keyword you have entered. Type a keyword in the Type in the word(s) to search for box and click . Select
the topic from the list and click .
The Favorites tab allows you to keep topics that you revisit often in a separate folder. To add a topic to your
favorites, click on the Favorites tab.
What’sThis? help
What’sThis? help allows you to view pop-up window descriptions for ACID menus, buttons, and dialog
boxes. Choose What's This? from the Help menu, press Shift + F1 , or click the What’sThis? help button ( ) on
the toolbar and then click any ACID item. To use What’sThis? help in a dialog box, click the question mark
button ( ) in the upper-right corner of the dialog box and then click an item in the dialog box.
Main window
The ACID workspace includes three main areas: the track list, the track view (or timeline), and the window
docking area. The other parts of the interface are tools and features used while creating and working with
your project. You can resize the track list, track view, and window docking area by dragging the dividers
between them.
Divider Timeline
Track view
Track list
Divider
Window
docking
area
Toolbar
The toolbar allows you to quickly access the most commonly used functions and features in ACID software.
Opens a new project. You will be prompted to save Activates the Draw tool to add and edit events.
any changes to the current project.
Displays the Open File dialog. From this window, Activates the Selection tool to select multiple events.
you can browse all of the available drives to select
an ACID project or audio file to open.
Saves any changes to the current project. Activates the Paint tool to insert events across multiple
The first time you save a project, the Save As dialog tracks.When used in conjunction with the Ctrl key, the
appears. Paint tool can paint an entire one-shot, MIDI, or
Beatmapped media file to an event with one click.
Opens the Publish wizard so you can share your Activates the Erase tool to erase events or parts of
ACID creation on the Web. events. When used in conjunction with the Ctrl key, the
Erase tool can erase an entire one-shot, MIDI track, or
Beatmapped track event with one click.
Clears the selected items from the track view and Activates the Envelope tool to select and modify
places them on the ACID clipboard. You can then envelope points.
paste them to a new location.
Creates a copy of the selected items from the track Activates the Time Selection tool to quickly select all
view on the ACID clipboard. You can then paste events within range of time.
them to a new location.
Inserts the contents of the ACID clipboard at the Activates the Groove tool to apply a groove to a track.
current cursor position. The pasted items cover any You can use grooves to manipulate the timing of tracks
existing events. To make room for pasted events, by quantizing media to predefined grooves or by
choose Paste Insert from the Edit menu. applying the feel of one track to another. Available
only in ACID Pro software.
Reverses the last action performed. Unlimited Activates the Groove Erase tool to erase grooves or
undos are supported, allowing you to restore the parts of grooves. When used in conjunction with the
project to any state since the last save. Ctrl key, the Groove Erase tool can erase an entire
groove event. Available only in ACID Pro software.
Reverses an undo. Opens a dialog where you can download media from the
Internet.
Turns the snapping feature on or off. With Opens a frequently updated Web page containing special
snapping enabled, you can decide whether to snap offers, tips, tricks, and other good stuff. Note: This
to the grid or to all elements (markers, regions, button is displayed on the toolbar by default in ACID
etc.). Music Studio™ software only. To add this button to
your toolbar in ACID Pro software, choose Customize
Toolbar from the Options menu.
Locks envelope points so they move with an event Opens the Show Me How Tutorials, which explain some
when it is moved along the timeline. of the basic tasks you can perform within ACID
software. Available only in ACID Music Studio
software.
Activates the Metronome to keep time during Activates What’sThis? help to obtain information about
recording and playback. a specific option, menu, or part of the ACID window.
Bus assignment
Track number/type Track FX
Multipurpose slider
View buttons
These buttons control the track’s appearance (size) on the track list and the track view.
Loop
One-shot
Beatmapped
MIDI
Track name
When you add a file to a project, the track name is initially the same name as the file’s name. Right-click the
track name and choose Rename from the shortcut menu (or double-click) to change the track name.
Bus assignment
Clicking the Bus Assignment button ( ) and selecting a letter from the menu allows you to assign the
corresponding track to the specified output bus. However, the button is only available in projects containing
multiple busses. For more information, see Adding busses to the project on page 145.
On a MIDI track, the Device Selection button ( ) appears instead of the Bus Assignment button. This button
allows you to route a MIDI track to a soft synth or MIDI device. For more information, see Routing MIDI tracks
to MIDI devices or soft synth controls on page 192.
Track FX button
The Track FX button ( ) accesses the Audio Plug-In window from which you can add, edit, and apply effects
to the track. For more information, see Using track effects on page 117.
Solo button
Clicking the Solo button ( ) isolates the track during playback by muting the project’s remaining tracks. For
more information, see Soloing tracks on page 50.
Surround panner
In 5.1 surround projects, the surround panner allows you to view and edit surround panning settings for a
track. Double-click a surround panner to view the Surround Panner window and make fine panning
adjustments. For more information, see Working with 5.1 Surround on page 203.
Multipurpose slider
This multipurpose slider allows you to control the following:
• A track’s volume relative to the project’s other tracks.
• A track’s placement in the stereo spectrum (panning).
• The level of the track’s signal being routed to each of the project’s busses.
• The level of the track’s signal being routed to an assignable effect control.
The multipurpose slider defaults to displaying a track’s volume control. ACID tracks are preset to -6.0
decibels (dB), but the volume range is -inf. to 12 dB. Each track’s slider position is independent from the
others; however, you can move sliders simultaneously by selecting multiple tracks before making your
adjustment. If you do not see this slider, expand the track.
You may choose what the slider controls by clicking the slider label. Changing the slider type for one track
changes it for all tracks so you can compare levels of the same control across the project. For more
information, see Adjusting the mix on page 48.
Track view
In the track view, you can view and edit the events in a track. The area in which events display is the
timeline. The track view contains other elements which are described in the following sections.
Beat ruler
Zoom controls
Beat ruler
The beat ruler allows you to place events in reference to the musical time of bars and beats. This ruler is fixed
and does not update when you change the tempo. This allows the events in the tracks to maintain their size
when you adjust the tempo.
Time ruler
The time ruler provides a timeline for your project. This ruler can show real time in many different formats.
For more information, see Changing the time ruler format on page 217. The ruler changes with tempo, since the
number of beats and beats per second of real time changes with tempo.
Transport bar
The transport bar contains the playback and cursor positioning buttons frequently used while working on
your project.
The software also includes keyboard shortcuts for these playback commands. For more information, see
Playback commands on page 26.
Zoom controls
To the right of the horizontal scroll bar are the time zoom controls. Clicking the Zoom In Time button ( )
increases the horizontal magnification of the project. To decrease the level of magnification, click the Zoom
Out Time button ( ).
Directly below the vertical scroll bar are the dedicated track height zoom controls. Clicking the Zoom In Track
Height button ( ) increases the vertical magnification of the project. To decrease the level of magnification,
click the Zoom Out Track Height button ( ).
Click the Zoom Tool button ( ) in the corner of the track view to temporarily change the cursor into the
Zoom tool. After you select an area of the track view to magnify, the cursor reverts to the previously active
tool.
Click a tab to
view a window.
The default windows display in the window docking area when you start ACID software for the first time.
Additional windows can be displayed by clicking the window’s tab or by choosing the desired window from
the View menu.
Tip: You can quickly hide or show the window docking area
by pressing F11 .
The available windows can be docked anywhere at the bottom of the ACID window or floated over the
ACID window or on a secondary monitor (this setup requires a dual-monitor video card). You can also
create floating docks anywhere by dragging more than one window to the same area.
Explorer window
The Explorer window works similarly to the Windows® Explorer. You can use the Explorer window to
locate, preview and select media files to be added to your project. You can also use the Explorer window to
perform common file management tasks, such as renaming files or creating folders. Display the Explorer by
choosing Explorer from the View menu or pressing Alt + 1 .
Chopper
The Chopper™ isolates audio events so that you can dissect them and reinsert them into a project to
produce elaborate slice-n-dice effects with minimal effort. Display the Chopper by choosing Chopper from
the View menu or pressing Alt + 2 . For more information, see Using the Chopper on page 109.
Mixer
The Mixer window provides access to output levels, as well as soft synth controls and the project audio
properties. Display the Mixer by choosing Mixer from the View menu or pressing Alt + 3 . For more
information, see Using the Mixer window on page 53.
Media Manager
This window displays the Media Manager™, which you can use to search for, manage, and tag your media
files. Display the Media Manager window by choosing Media Manager from the View menu or pressing
Alt + 5 . For more information, see Using the Media Manager on page 79.
ACID FX
This window displays the ACID FX chain for the selected track. Display the ACID FX window by clicking a
track’s Track FX button ( ), by choosing ACID FX from the View menu, or by pressing Alt + 5 .
Track Properties
This window allows you to change track attributes and edit MIDI tracks using OPT plug-ins. Display the
Track Properties window by double-clicking a track’s icon or by pressing Alt + 6 . For more information, see
Configuring track properties on page 130 and Working with MIDI on page 169.
Surround Panner
This window allows you to control panning in a 5.1 surround project. Display the Surround Panner window
by double-clicking the surround panner on a track or mixer control or by pressing Alt + 7 . For more
information, see Working with 5.1 Surround on page 203.
Audio Plug-In
This window displays plug-ins and settings for track, assignable, bus, and soft synth effects chains. Display
the Audio Plug-In window by clicking a track’s Track FX button ( ), by choosing Audio Plug-In from the
View menu, or by pressing Alt + 9 . For more information, see Using track effects on page 117 and Adding effects
to soft synth mixer controls on page 156.
Plug-In Manager
This window allows you to view and choose effects plug-ins to be added to a track, bus, or assignable effects
chain. Display the Plug-In Manager window by choosing Plug-In Manager from the View menu or by pressing
Ctrl + Alt + 1 .
Groove Pool
This window allows you to view and edit the grooves in your project. Display the Groove Pool by choosing
Groove Pool from the View menu or by pressing Ctrl + Alt + 2 . The upper half of the Groove Pool window
shows all of the groove maps currently in your project. The lower half of the window displays the selected
groove map in the Groove Editor, which allows you to make changes. For more information, see Working with
grooves on page 135.
General commands
Description Keys
Display online help F1
Display What’sThis? help Shift+F1 and click an item
Refresh screen F5
Shortcut menu Shift+F10
Temporarily suspend snapping Shift+drag
Playback commands
Mixer commands
MIDI commands
Description Keys
Zoom in on timeline Rotate mouse wheel forward or
back
Vertical scroll Ctrl+wheel
Horizontal scroll Shift+wheel
Auto-scrolling Press mouse wheel and move
the mouse in the desired
direction
Move the cursor in grid increments Ctrl+Shift+wheel
Move the cursor in video frames Ctrl+Alt+Shift+wheel
Adjust slider/fader Wheel up or down while
hovering over slider/fader
handle
Adjust slider/fader in fine Ctrl+wheel up or down while
increments hovering over slider/fader
handle
Getting Started
2
Now that you have an understanding of the interface and controls found in ACID® software, you are ready
to begin learning the techniques needed to pick, paint, and play in ACID projects. In this chapter you will
learn the skills that will allow you to create music, from locating media files to writing the finished project to
CD.
Starting projects
Double-clicking the ACID Pro or ACID Music Studio™ icon on the desktop starts the software. You can
immediately begin building your ACID project using the application’s default project properties. However,
you may prefer to customize the project properties prior to beginning the project.
Item Description
Title Enter the name or title of the project.
Artist Enter the name of the narrator, band, or artist(s) being recorded into the project.
Engineer Enter the name(s) of the people who mixed and edited the project.
Copyright Enter the date and ownership rights of the project.
Comments Enter information that identifies and describes the project.
Universal Product Code/Media Enter the Universal Product Code (UPC) and the Media Catalog Number (MCN) to
Catalog Number be written to your CD for identification purposes.
Start all new projects with these Select this check box if your projects’ requirements do not change or you want
settings consistent settings for future projects.
Item Description
Master bus mode Choose either Stereo for a standard audio project or 5.1 Surround for a surround
project.
Available only in ACID Pro software.
Number of additional stereo busses Enter the number of stereo busses that you want in your project. You may add up to 26
busses. The busses appear in the Mixer window. For more information, see Using busses
on page 145.
Available only in ACID Pro software.
Sample rate Choose a sample rate from the drop-down list or enter your own rate. The sample rate
range is 2,000 Hz to 192,000 Hz. Higher sample rates result in better quality sound,
but also mean larger audio files.
Bit depth Choose a bit depth from the drop-down list. A higher bit depth results in better quality
sound, but also means larger audio files.
Enable low-pass filter on LFE Select this check box to limit the audio sent to the LFE channel in a 5.1 surround project.
For more information, see Working with 5.1 Surround on page 203.
Available only in ACID Pro software.
Cutoff frequency for low-pass filter Enter a low-pass cutoff frequency value for 5.1 surround projects. Audio sent to the LFE
channel is limited to frequencies lower than the value you enter. Applying a low-pass
filter approximates the bass-management system in a 5.1 decoder and ensures that
you’re sending only low-frequency audio to the LFE channel.
Available only in ACID Pro software.
Low-pass filter quality Choose a setting from the drop-down list to determine the sharpness of the low-pass
filter’s rolloff curve. Best produces the sharpest curve.
Available only in ACID Pro software.
Start all new projects with these Select this check box if your project requirements do not change or you want consistent
settings settings for future projects.
Any changes you make to the project are saved to the files in this temporary folder until you save the .acd-zip
file again. For more information, see Saving projects on page 56.
If you want, you can enter values in the Number of times to repeat each Loop box, Seconds of each One-Shot to
play box,and Number of Beatmapped measures to play box to specify how different file types are previewed.
2. Click OK to close the Preferences dialog.
3. In the Explorer, select the media you want to preview. Hold Shift while clicking to select multiple,
adjacent files or hold Ctrl while clicking to select multiple, nonadjacent files.
4. Click the Start Preview button ( ). The first selected file in the list is previewed, followed by each file in
the list. A file’s icon changes to a Play icon ( ) to indicate which file is currently previewing.
There are three ways to add media files from the Explorer window:
• Double-click the desired file.
• Drag the file from the Explorer to the track view or track list. Dragging a file from the Explorer to the
track name of an existing track allows you to replace the original file with the new file, while all events
remain in place.
• Right-click and drag a file to the track view or track list to specify the type of track to be created. When
you drop the file, a shortcut menu appears that allows you to choose whether to treat the file as a loop,
one-shot, Beatmapped track, or as an autodetected type.
For more information on the Media Manager feature, see Using the Media Manager on page 79.
Loops
Loops are small chunks of audio that are designed to create a continuous beat or pattern when played
repeatedly. They are usually one to four measures long. Loops are the type of file that you will use most
frequently.
One-shots
One-shots are chunks of audio that are not designed to loop, and they are streamed from the hard disk rather
than stored in RAM if they are longer than three seconds. Things such as cymbal crashes and sound bites
could be considered one-shots.
Unlike loops, one-shots do not change pitch or tempo with the rest of a project.
Beatmapped
When you add a file that is longer than thirty seconds to a project, the Beatmapper Wizard starts, allowing
you to add tempo information to the file. As a result, these tracks respond to tempo and key changes just like
loops. For more information, see Using the Beatmapper on page 128.
Tip: You can change the length of the file that starts the
Beatmapper in the Audio tab of the Preferences dialog. For
more information, see Using the Audio tab on page 225.
MIDI
A MIDI track is automatically created when you open a MID, SMF, or RMI file. You can use MIDI tracks to
record data from and play back through synthesizers and other MIDI-compliant equipment. For more
information, see Working with MIDI on page 169.
Painting events
After you add a media file to your project, you must paint it on the timeline in order to hear it. When you
paint on the media file’s track, you create an event that displays the file’s waveform. You can paint events on
the timeline using either the Draw tool or the Paint tool.
Tip: With the Paint tool selected, you can use Ctrl +click to
paint an entire event for one-shot, Beatmapped, and MIDI
tracks.
Tip: With the Erase tool, you can delete an entire one-shot,
Beatmapped, or MIDI event. Just hold Ctrl while you click
the event.
Moving events
The position of the left edge of an event indicates when the event becomes audible during playback. You can
move events along the timeline either individually or as a group.
In addition, you can stack events on top of one another. A longer event placed over a smaller event conceals
the smaller event and makes it inaudible. A smaller event placed over a larger event is audible and renders
the section of the longer event it covers inaudible.
1. Click the Draw Tool button ( ).
2. Click the event to be moved. The event is highlighted to indicate that it is selected.
• Press Shift + G to position the cursor based on the time displayed on the time ruler. Specify a time in the
box that appears in the time display and press Enter.
Tip: You can also open the boxes in the time display by
double-clicking the desired value.
Making selections
You must select events before you can move or edit them.
Selecting an event
1. Click the Draw Tool button ( ).
2. Click an event. The event is highlighted.
Selected event
1. Click the Selection Tool button ( ) or choose Editing Tool from the Edit menu and choose Selection from
the submenu.
2. Place the pointer on the track view. The pointer displays as an arrow with an adjacent dotted box ( ).
3. Drag the mouse on the track view. A dashed rectangular box appears on the track view and all events
within and adjacent to it are selected.
4. While holding the left mouse button, click and release the right mouse button (referred to as toggle-
clicking). The selection method changes to vertical and again, all events within and adjacent to the
selection area are selected.
5. Toggle-click the mouse once more. The selection method changes to horizontal and all events within and
adjacent to the selection area are selected.
Tip: You can select additional events within the time selection
by continuing to hold Ctrl while clicking events. In addition,
holding Shift allows you to select the events of multiple
adjacent tracks within a selection.
Reordering tracks
When building an ACID project, you may want to reorder the tracks to place similar instruments in
proximity to one another. For example, placing all drum loops together in the track view makes it easier for
you to fine-tune the mix of the song’s overall drum sound.
1. Drag the track header to a new location in the track list. A heavy black horizontal line appears on the
track list to indicate where the track will be placed.
2. Release the mouse button. The track is dropped in the new location and the entire track list/track view
adjusts accordingly.
Resizing tracks
You can change the height of a track, thereby affecting how many tracks display in the track view. This is
especially useful when building a project with a large number of tracks. In addition, you can decrease the
track’s height until only the multipurpose slider, Track FX button, Mute button, and Solo button are visible.
1. Drag the bottom edge of a track up or down in the track list. The pointer displays as a vertical stretch
icon ( ).
2. Release the mouse button to establish the track’s new height.
Tip: You can set the default height for all new tracks by right-
clicking the newly resized track in the track list and choosing
Set Default Track Properties from the shortcut menu. For
more information, see Setting default track properties on page
222.
Renaming tracks
To rename a track, right-click the track name and choose Rename from the shortcut menu, or double-click
the track name. Renaming a track applies to the project only and does not change the file associated with
the track.
Deleting tracks
You can delete unnecessary tracks from a project by selecting the track and using any of the following
methods:
• Choose Delete from the Edit menu.
• Right-click a track and choose Delete Track from the shortcut menu.
• Press Delete .
Function Description
Volume Controls how loud a track is in the mix. A value of 0 dB means that the track plays with no boost or cut from
the software. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume.
Pan Controls the position of a track in the stereo field. Dragging the slider to the left places the track in the left
speaker more than the right, while dragging the slider to the right places the track in the right speaker.
Because true stereo panning is used, you can introduce clipping when panning a track to the left or right. Unlike
a left/right balance control—which simply decreases the volume of one channel—the default panning mode
actually adds the audio from one channel to the other. When panning a track, adjust the track volume
accordingly.
You can choose among five panning types to determine how a track is panned. For more information, see
Choosing stereo pan types on page 128.
FX Controls the level of the track sent to each of the assignable effect chains that you have created. Dragging the
fader to the left cuts the volume; dragging to the right boosts the volume.
Bus Controls the level of the track sent to each of the additional busses that you have created for your project.
Dragging the fader to the left cuts the volume; dragging the fader to the right boosts the volume.
Once you have chosen what you want to adjust, drag the slider to adjust the level. You can hold Ctrl or Shift
to select multiple tracks and move the sliders together as a group.
Muting tracks
Each track has a Mute button ( ). Clicking this button shades the corresponding track (to indicate that it is
muted) and renders it inaudible during playback. Clicking the Mute button a second time returns the track to
its original level in the mix. Toggle-muting a track is an effective way of determining whether a track
contributes to the overall sound of a project.
You can also press Z to mute a track or group of tracks.
Tip: Press Ctrl and click the Mute button to mute only the
selected track (and restore any other muted tracks). If the
selected track is already muted, press Ctrl and click the Mute
button to restore all tracks.
Tip: Press Ctrl and click the Solo button to solo only the
selected track (and restore any other soloed tracks). If the
selected track is already soloed, press Ctrl and click the Solo
button to restore all tracks.
Note: The undo and redo histories are cleared when you
close the project or exit the application.
Using undo
To undo an edit, click the Undo button ( ) on the toolbar or press Ctrl + Z . Edits are undone in the reverse
order they were performed.
Tip: You can also undo the most recent edit by choosing
Undo from the Edit menu.
Using redo
To redo an edit, click the Redo button ( ) on the toolbar or press Ctrl + Shift + Z . Edits are re-performed in
the reverse order they were undone.
Tip: You can also redo the most recent undone edit by
choosing Redo from the Edit menu.
The function of the bus, assignable effect, and soft synth controls are beyond the scope of this chapter. For
more information, see Using the Mixer on page 145.
Button Description
Displays the Project Properties dialog.
When you are finished building a project, you can render projects in a variety of formats. You should
determine the project’s final format (or formats) based on how you will deliver the media. For example, you
would render your project to a streaming media format if you plan to publish it to the Internet.
1. To save a file, display the Save As dialog using any of the following options:
• Click the Save button ( ) on the toolbar.
• From the Edit menu, choose Save.
• Press Ctrl + S .
2. From the Save in drop-down list, choose the drive and directory where the file will be saved.
3. Enter a name for the project in the File name box.
4. From the Save as type drop-down list, choose the desired ACID project file type.
5. If you want to save a copy of each of the project’s media files to the same location as your project file,
select the Copy all media with project check box. This is available when saving as an ACID project file.
6. Click Save. The project is saved.
Once the project is saved, you can use the Save As command
from the File menu to create a copy of the project with a new
name or save to a different ACID project file format.
Rendering projects
Rendering refers to the process of converting the ACID project into a file that is formatted for a specific
playback method. Possible playback methods include media player applications, Internet streaming media,
CD-ROM, and CD audio. When an ACID project is rendered, it is not overwritten, deleted, or altered and
you are able to return to the original project to make changes and re-render.
1. From the File menu, choose Render As. The Render As dialog appears.
2. From the Save in drop-down list, choose the drive and folder where the file will be saved.
3. Enter a new name for the project in the File name
box.
4. From the Save as type drop-down list, choose the
desired file format.
5. If the selected file type supports it, you can choose
an encoding template from the Template drop-
down list, or click Custom to create a new
template. For more information, see Creating custom
rendering settings on page 58.
6. Select or clear the following check boxes as
needed:
• Select the Save project as path reference in
rendered media check box if you want to save the
project path information with the rendered file
to easily return to your source project if you use
your rendered file in another project. This
check box is only available in ACID Pro
software.
• Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the loop region. The loop region does not need to be active for this option to work.
• If the selected file type supports it, you can select the Save project markers with media file check box to
include markers and regions in the rendered media file.
• Select the Save each track as a separate file check box to save each track to a separate file. All of the
volume adjustments, panning, FX, and events are saved with the track. You can also use this feature to
create tracks that you can use in multitrack recording software or Macromedia® Flash®. This check
box is only available in ACID Pro software.
• If your project contains video, you can select the Stretch video to fill output frame (do not letterbox) check
box to have your video reformatted so that it fills the output frame size listed in the Description box.
When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill
the extra frame area (called letterboxing). This check box is only available in ACID Pro software.
• If your project contains video and you see unacceptable artifacts in the rendered video, you can clear
the Fast video resizing check box. Turning off this option can correct the artifacts, but your rendering
time will increase significantly. This check box is only available in ACID Pro software.
7. Click Save. A progress dialog appears.
Tip: To save the custom settings for future use, enter a name
for the template in the Template box and click the Save
Template button ( ).
Publishing your project to the Internet involves two distinct procedures: creating a personal account and
uploading the project.
Uploading a project
Publishing a project file copies your media to the Web so you can share it with other Web users. The
following procedure assumes you already have an account set up with a publish provider. If not, you will first
be redirected to set up an account. After successfully creating an account, you will be directed back to the
Publish feature.
1. From the File menu, choose Publish. The Publish dialog appears.
2. Select the appropriate radio button to specify whether the song to be published is the current ACID song
or a different song.
• To publish your current ACID song, choose a streaming format and bit rate.
• To publish a different song, enter the path to the song or click Browse to locate the file. This song must
already be in a streaming format.
3. Click Next. If you are publishing the current ACID song, it is rendered in the format and bit rate you
specified. A window appears from the publish provider with directions for completing the publishing
process.
4. Follow the instructions provided by the publish provider. The file begins uploading to the provider. A
progress dialog informs you when the upload is finished.
Writing to CD
You can burn your projects to CD using supported CD-R/CD-RW drives. You can burn CDs for multiple- or
single-track projects and build audio CD layouts automatically or manually. You can also create video CDs
that can be played in many home DVD players and on computers with a CD-ROM drive and VCD player
software, and multimedia CDs that can be played in any computer with the appropriate player.
5. From the Drive drop-down list, choose the drive for burning CDs.
6. From the Speed drop-down list, choose the speed at which you want to burn. Choosing Max uses your
drive’s fastest possible speed; decrease the setting if you have difficulty burning because of buffer
underruns.
7. Click Start.
1. Position your audio files on the timeline in the order in which you want them to play on your CD.
2. Position the cursor where you want to insert the pause between files.
3. From the Insert menu, choose Time. The Insert Time dialog appears.
4. Enter two seconds in the Amount of time to insert box.
5. Click OK. Two seconds are inserted in the timeline at the cursor position.
Inserting CD track markers
You can use CD track markers in your project to indicate to the CD-R device where to mark the beginning
and ending of a track during the writing process. A Red Book CD can contain up to 99 tracks.
1. Position your audio files and add pauses between them as necessary. For more information, see Adding pauses
on page 62.
2. Position the cursor at the start of an audio file.
3. From the Insert menu, choose CD Track Marker. The marker appears in the marker bar and is
automatically numbered.
8. Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to
erase the disc before burning.
9. Select the Eject when done check box if you want the CD to eject automatically when burning has
completed.
10.Click OK to start burning.
Editing Events
3
In this chapter, you’ll learn about basic event editing techniques such as cutting, copying, pasting, trimming,
splitting, and joining events. You’ll also learn how to use ripple editing to expand the possibilities of timeline
editing. Finally, you’ll take a look at advanced editing techniques such as slipping and sliding events,
changing event properties, and adding event envelopes.
Note: For the basic event editing topics in this chapter, make
sure that ripple editing is turned off. Verify that the Ripple
Edits command in the Options menu is not selected. For
more information, see Ripple editing on page 71.
Copying events
Copying an event, a time selection, or event within a time selection places an exact copy of the selected
event(s) on the clipboard, but leaves the track view unchanged. Events copied to the clipboard can be
pasted in the project an unlimited number of times. In addition, clipboard content remains on the clipboard
until replaced by new content.
1. Select the event data you want to copy or make a time selection. For more information, see Making
selections on page 44.
2. Copy the event data using any of the following methods:
• Click the Copy button ( ) on the toolbar.
• Choose Copy from the Edit menu.
• Right-click the selection and choose Copy from the shortcut menu.
• Press Ctrl + C .
Pasting events
The clipboard’s contents can be pasted in a project an unlimited number of times. However, an event is
always pasted in the track it was copied/cut from. In addition, pasting the contents of the clipboard over an
existing event results in the pasted event overlapping the existing event. To avoid pasting over existing
events, you have two options:
• Use the Paste Insert command. For more information, see Using Paste Insert on page 66.
• Turn on ripple editing. For more information, see Ripple editing on page 71.
Taking this concept a step further, if you select discontinuous events from several tracks, copying and pasting
these events results in any selected time data being pasted into the project as well. This maintains the
relative position of events in the project.
Cutting events
Cutting an event, a time selection, or an event within a time selection removes the audio data from the
track view and places it on the clipboard. Once data is placed on the clipboard, it can be pasted back into
the project an unlimited number of times. Clipboard content remains on the clipboard until it is replaced by
new data.
1. Select the event data you want to cut or make a time selection. For more information, see Making selections
on page 44.
2. Cut the event data using any of the following methods:
• Click the Cut button ( ) on the toolbar.
• Choose Cut from the Edit menu.
• Right-click the selection and choose Cut from the shortcut menu.
• Press Ctrl + X .
All selected events are removed from the track view and placed on the clipboard.
Deleting events
Deleting an event, a time selection, or an event within a time selection removes the data from the track view
and discards it. Deleted events are not placed on the clipboard and do not replace or interfere with current
clipboard content. In addition, deleted events cannot be pasted back into a project.
1. Select the event data you want to delete or make a time selection. For more information, see Making
selections on page 44.
2. Delete the event data using any of the following methods:
• Choose Delete from the Edit menu.
• Right-click the selected event and choose Delete from the shortcut menu.
• Press Delete .
All selected events are removed from the track view and discarded.
Reversing events
You can select events in the timeline and reverse their audio and peak data. Select an event in the
timeline, right-click, and choose Reverse (or press B ) from the shortcut menu. An arrow appears
on the event in the timeline to indicate that it has been reversed.
Trimming events
Whereas deleting allows you to select event data to be removed from the project, trimming allows you to
select the data that remains. Trimming is performed by creating a time selection or selecting an event within
a time selection and subsequently deleting all unselected data.
1. Create a time selection or select specific events within a time selection. For more information, see Creating
time selections on page 46.
2. PressCtrl + T to trim the data within the selection. All unselected event data is removed from the track
view and discarded.
Splitting events
Splitting is a quick way to create independently functioning events from a single one. You might consider
splitting an event if you want to adjust a small part of the track. For example, you may want to apply pitch
shift to a guitar track for a few measures and then return the track to its original setting.
Splitting occurs at the cursor position or at the in and out points of a time selection. When you split an
event, a new ending point is created for the original event and creates a starting point for the newly created
event.
When you split an event, the newly created events abut each other. If Quick fade edges to prevent clicks is
selected in the Event Properties dialog, fades are added at the split point. For more information, see Changing
event properties on page 75.
However, you may move either of the events, which creates a gap.
Splitting at the cursor position splits all selected events that the cursor crosses on all tracks.
1. Select the event(s) that you want to split.
2. Place the cursor where you want the split to occur or make a time selection.
3. From the Edit menu, choose Split or press S . The result of the split depends on how events were selected.
Splitting an event
Selecting a single event prior to splitting prevents other events from being split at the cursor’s position.
Cursor position
and split point
Cursor position
and split point
Joining events
You may join events on ACID tracks that have been segmented along the timeline. Joining events is an
efficient way to redraw an event and remove any splits or silent regions between events.
You would want to join events if you decided that the event should play uninterrupted over the specified
time range.
1. Select the events or range of events that you want to join. For more information, see Selecting multiple events
on page 44.
2. From the Edit menu, choose Join or press J . The selected events are joined.
Ripple editing
ACID software includes a ripple editing feature. This feature is a timeline-based procedure that allows you to
cut, delete, and paste events or portions of events within a time selection and simultaneously adjust the
position of all later events on a selected track. The existing events’ timeline position adjusts by the total
amount of the time selection that is being cut, deleted or pasted from the clipboard.
You may turn on ripple editing mode by choosing Ripple Edits from the Options menu or pressing Ctrl + L .
Note: Events are always pasted into their own tracks at the
cursor position.
1. From the Options menu, choose Ripple Edits to enter ripple editing mode.
2. Move the cursor to the desired timeline location.
3. Place the cursor within the track where you want to paste the event.
4. Click the Paste button ( ) on the toolbar to paste the event into the track.
Clipboard information is pasted at the cursor’s position on the track. Existing events or portions of events
after the cursor adjust to occur later in the project. The amount of adjustment is based on the total length of
the information being pasted.
Slip-trimming events
Hold Alt while dragging the right or left edge of an event. The slip-trim cursor appears ( ).
As you drag the event edge, the media moves with the event edge.
Sliding events
Hold Ctrl + Alt while dragging an event. The slide cursor appears ( ).
As you drag, the relative position of the media remains fixed on the track, and the event position changes.
You can use this technique when you want to maintain an event’s length but want the event to play a
different section of the source media file at a different point in your project.
Item Description
Start offset The Start offset for an event specifies a playback starting position that is
different than the beginning of the file. This is especially useful for loops; you
can change the feel of a loop by simply starting on beat two rather than beat
one.
Pitch shift The Pitch shift value specifies a pitch shift for the selected event. Event-based
pitch shift is calculated after the project key and any pitch shift assigned to a
track. For more information, see Changing tempo, time signature, and key on
page 104.
Speed The Speed setting allows you to change the playback speed of an event on a
one-shot track. Changing the speed also changes the pitch.
Quick fade edges to When you add an offset to an event so that it does not end on a loop point, you
prevent clicks can introduce an audible click at the edges of the event. Select the Quick fade
edges to prevent clicks check box, and a quick fade-in or fade-out is performed
on the event edges.
To adjust a quick fade, zoom into the event and hover over the upper-left or
upper-right corner of an event until the cursor is displayed as . Drag the
edge of the fade to adjust its duration. For more information, see Setting an
event’s fade-in and -out envelope curve on page 76.
Reverse Select the Reverse check box to reverse the event’s audio and peak data. An
arrow appears on the event in the timeline to indicate that it has been reversed.
For creative ways to use crossfades, see Creating DJ-style crossfades on page 240.
This chapter covers the management and tagging of your media files in ACID Pro software using the Media
Manager™ feature.
The Media Manager feature is available only in ACID Pro software.
1. In the Media Manager window, click the Media Library Actions button ( ) and choose Open Media Library
from the menu. The Open Media Library dialog is displayed.
1. Click the Add Files to Media Library button ( ). The Add Files to Media Library dialog is displayed.
2. Choose the folders that will be searched for media:
a. If it isn’t displayed automatically, click the Add Folder button ( ) to display the Browse for Folder
dialog.
b. Select the folder you want to search.
c. Click OK.
Tip: If you want to see which tags are associated with a file as
you’re adding or removing tags, drag the Tags column in the
Search Results pane to the left so you can see the Name and
Tags columns at the same time.
Creating a tag
Adding tags creates new tags in the current library only.
1. Click the Add Tag button ( ) to add a new tag to the tree.
If a tag is selected, the new tag will be added below the selected tag. If no tag is selected, the new tag will
be added to the bottom of the tag tree.
2. Type a name for the tag.
3. Press Enter .
4. If you want to change the icon used to display the tag, right-click it and choose Edit from the shortcut
menu to display the Tag Editor dialog.
5. If you want to change the tag’s location, drag it to a new location in the tag tree.
When you add a subtag to a media file, the tag’s hierarchical position in the tag
tree is applied implicitly.
In this example, adding the “Snare” tag to a media file would mean that a search
for “Audio,” “Drum One-Shots,” or “Snare” would find your tagged media. If
the user rearranged the tag tree so that the “Snare” tag did not appear below the
“Audio” and “Drum One-Shots” tags, searching for “Audio” or “Drum One-
Shots” would not find your tagged media.
If you add all three tags to your media file, a search for “Audio,” “Drum One-
Shots,” or “Snare” would find your tagged media even if the tag tree had been
rearranged, though this behavior is not always desirable.
Merging subtags
Merging tags combines a selected tag with its subtags and removes the subtags from your library permanently.
To merge a tag with its subtags, right-click the tag and choose Merge Subtags into Selected Tag from the
shortcut menu.
All subtags are combined with the main tag, and the subtags are removed from the library. All media
formerly associated with the subtags is associated with the main tag.
Creating a palette
1. Click the down arrow next to the Change Tags View button ( ) and choose New Palette from the
menu. The New Palette dialog is displayed.
2. In the Name box, type the name you want to use to identify the palette.
3. In the Rows box, specify the number of rows of buttons you want to display in the palette.
4. In the Columns box, specify the number of columns of buttons you want to display in the palette.
5. Click OK to create the palette. The palette is displayed as a grid with empty buttons.
Clearing a button
Right-click a palette button and choose Clear from the shortcut menu.
For other file types, the Media Manager tool will save metadata to an .sfl file (using the same base name as
your media file).
Follow these steps to save tag and property information in your media file(s):
1. In the Search Results pane, select media files for which you want to save tags and properties:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
—or—
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
2. Click the Save Tags and Properties to File(s) button (
) in the top right corner of the Search Results pane.
Tags and other information from the Search Results pane is saved for the selected file(s).
Using the Sony Sound Series Loops & Samples reference library
If you have the Sony Sound Series Loops & Samples reference library loaded when you search your computer
for media, media from existing Sony Loops and Samples or Loops for ACID collections will inherit tags and
custom properties from the reference library.
The Sony Sound Series Loops & Samples reference library is not installed by default, but you can install it
from the ACID CD or download it from the Sony Media Software Web site
(http://mediasoftware.sonypictures.com/reference). After installing the library, go to the Media Manager
Options dialog (click the Media Library Actions button ( ) and choose Options from the menu) and choose
the reference library from the Reference library drop-down list.
Tips: You can use the Search Results Limit box in the Media
Manager Options dialog to determine the maximum number
of media files you’d like to have returned in the results of your
searches. Increasing the Search Results Limit setting increases
the amount of time required to search a library and can
significantly decrease performance if set excessively high.
When performing complex searches, consider creating
temporary tags to classify the results. If you apply a tag to the
files found by a complex search, you can return to those files
easily by searching on the tag. The Media Manager tool can
search for tags more quickly than it can perform keyword or
advanced searches.
2. Press Enter .
The Media Manager tool searches your media files and displays the results in the Search Results pane on
the right side of the window. Any file that contains your keywords in the file name or attributes is
displayed (tags are not searched as keywords).
Your search terms are displayed in the yellow bar below the Search Results toolbar.
Search terms
Keyword
Search results
Note: If you have check boxes selected for parent and child
tags, those tags will be treated as an OR relationship
regardless of whether Match Any or Match All is selected.
Tips: You can use the Search Results Limit box in the Media
Manager Options dialog to determine the maximum number
of media files you’d like to have returned in the results of your
searches. Increasing the Search Results Limit setting increases
the amount of time required to search a library and can
significantly decrease performance if set excessively high.
When performing complex searches, consider creating
temporary tags to classify the results. If you apply a tag to the
files found by a complex search, you can return to those files
easily by searching on the tag. The Media Manager tool can
search for tags more quickly than it can perform keyword or
advanced searches.
2. Set parameters for each of your search criteria. If the item displays an edit box, type the parameter you
want to search for. If the item is displayed as a hyperlink, click the value to display a control you can use
to set the value.
Previewing media
You can use the transport controls in the Media Manager window to preview media files.
1. Select files in the Search Results pane to choose the files you want to preview:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
—or—
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
2. Start playback:
• If the Auto Preview button ( ) is selected, playback will begin automatically.
• If the Auto Preview button is not selected, click the Start Preview button ( ) to begin playback.
If you have multiple files selected, they will be played back sequentially. Each file’s icon will change to a
play icon ( ) during playback.
3. Click the Stop Preview button ( ) to stop the preview, or turn off the preview feature by deselecting the
Auto Preview button.
If the file is offline, you’ll be prompted to locate the file or choose a replacement.
Tip: You can also drag files from the Search Results pane to
the Windows desktop, a folder, or to another application that
is an OLE (object linking and embedding) drop target.
• Double-clicking a media file in the Search Results pane (if the Double-click in Search Results pane adds media
to project check box is selected in the Media Manager Options dialog). The file is added to the bottom of
the track list.
• Right-clicking a media file in the Search Results pane and choose Add to Project from the shortcut menu.
The file is added to the bottom of the track list.
If the file is offline, you’ll be prompted to locate the file or choose a replacement. For more information, see
Resolving offline media files below.
When the Search pane is set to hide automatically, you can hover over the Search tab on the left edge of the
Media Manager window to show the pane. When you move your mouse away from the Search pane, it hides
automatically.
Resizing columns
You can resize the columns in the Search Results pane by dragging the splitter between columns to the
desired size. To resize a column automatically, double-click a splitter.
Moving columns
To move a column in the Search Results pane to a different location, drag the column header to the desired
location. A red indicator shows where the column will be dropped.
1. Right-click the column headings and choose Custom Columns from the shortcut menu.
2. Click the Add New Column button ( ) to add a custom column. A new entry is added to the list.
3. In the Name box, type the name you’d like to display as a column heading.
4. Select the Type box and choose Text or Integer from the drop-down list to indicate whether you’ll store text
or numeric data in the column.
5. If you want to remove a custom column, select an entry in the list and click the Delete Selected Columns
button ( ). The column and all data stored in the column is removed from the library.
6. Click the OK button. The column is added to the media library, and the Search Results pane is scrolled to
the right to display your new column.
4. Select the Double-click in Search Results pane adds media to project check box if you want to add files to the
current project by double-clicking a file in the Search Results pane.
Working in the
2 Track View
This chapter introduces you to several ACID® features that increase your productivity, such as markers,
regions, and snapping options. You’ll also learn about the different ways to change a project’s tempo, key and
time signature. Finally, you’ll learn several options for adjusting the project timeline.
Regions Regions subdivide your project into time segments. Regions have in and out
points, which allow them to function as permanent time selections.
Placing markers
Markers are placed at the cursor position. You may place a marker in one of the following ways:
• From the Insert menu, choose Marker.
• Right-click the marker bar, choose Markers/Regions from the shortcut menu, and choose Insert Marker
from the submenu.
• Press M . You may use this method to place a marker while the project is playing.
Marker Marker bar
Naming markers
You can name markers in your project. You may want to name markers based on parts of the project. For
example, you may want to identify choruses, refrains, bridges, or instrument solos as reference points along
the timeline.
1. Place the mouse pointer on the marker to be named. The hand cursor ( ) appears.
2. Right-click the marker and choose Rename from the shortcut menu. A box appears next to the marker.
3. Type a marker name in the box and press Enter to save the name.
Navigating to markers
While you are working on your project, you may have scrolled to a portion of the project where the cursor is
not visible. There are two ways to move the cursor directly to the selected marker:
• Right-click the marker and choose Go To from the shortcut menu.
• Click the marker once.
• Press the number key (not on the numeric keypad) corresponding to the marker number.
Tip: You may also navigate from one marker to the next by
pressing Ctrl +left/right arrow key.
Deleting markers
You may remove markers from the project at any time. Because markers are automatically numbered (up to
99) when they are placed, the remaining markers are not renumbered when one is deleted. Rather, the
remaining markers retain their numbers. However, if you add markers later, numbering begins to fill the
sequence gap.
For example, if you have five markers in your project and delete markers three and four, the remaining
markers are listed as one, two and five. When you add markers again, the markers are numbered as three and
four.
1. Place the mouse pointer on the marker to be deleted. The hand cursor ( ) appears.
2. Right-click the marker and choose Delete from the shortcut menu. The marker is removed from the
project.
Time marker
1. Position the cursor where you want to place the command marker.
2. From the Insert menu, choose Command, or press C .
3. Complete the Command Properties dialog:
• From the Template drop-down list, choose a custom template. For more information, see Saving command
properties as a custom template on page 100.
• From the Command drop-down list, choose the type of command. For more information, see Defining
streaming media commands on page 101.
• Enter parameters in the Parameter box to define the behavior of the command.
• Enter your own notes or comments in the Comment box.
• Specify the timing of the command in the Position box. Command markers are automatically set to the
current cursor position unless you change this value.
4. Click OK. The new command marker appears on the command bar.
After you create a command marker, you can move the marker by dragging it to a new location.
After you place a region, you may change its position by dragging the region tag to the desired position.
Navigating to regions
While you are working on your project, you may have scrolled to a portion of the project where the cursor is
not visible. You may click in the track view to move and view the cursor or you may use region tags to bring
the cursor into view.
To move the cursor to the selected region tag, right-click the region tag and choose Go To from the shortcut
menu.
Selecting regions
You may use the region’s start and end tags to make a time selection across all tracks in your project. The
information within the time selection can then be used for playback or editing.
To select a region, right-click a region tag and choose Select Region from the shortcut menu. The loop bar
appears between the region tags and the tracks are highlighted.
Deleting regions
You may remove regions from the project at any time. Because regions are automatically numbered when
they are placed, the existing regions are not renumbered when one is removed. Rather, the existing regions
retain their numbers. However, if you add regions later, numbering begins to fill the sequence gap that exists.
For example, if you have six regions in your project and delete regions four and five, the remaining regions
are listed as one, two, three and six. When you add regions again, the regions are numbered as four and five.
To remove a region from a project, right-click the region tag marker and choose Delete from the shortcut
menu.
Using snapping
Snapping helps you to align events in your project with other items. Event edges are preset to snap to the
project’s grid lines as you drag an event along the track. If snapping is enabled and the Grid Only option is
turned off, the event’s edges automatically align to these designated snap points:
• Cursor position
• Grid lines
• Markers
• Regions start and end points
• Loop region (time selection) in and out points
You may turn on snapping for these elements in the project or limit snapping to grid lines.
Set the tempo, time signature, and key for the whole project... ...or change these elements dynamically in the timeline.
Project Key
Project Tempo Project Time Signature
slider
Project Tempo
As you drag the Project Tempo slider, a colored bar appears under each track’s name to represent the amount
a track is being stretched to match the project tempo. The mark in the center of the bar represents the
original tempo of a file. When the bar appears to the right of the mark, the project tempo is faster than the
original file; when the bar appears to the left of the mark, the project tempo is slower than the original file.
The amount of change also displays as a percentage at the right end of the bar.
As you drag the slider, a colored bar appears for each track.
This feature makes it possible to use media that are in different keys in the same project: each loop that has a
specified root note is transposed to the key indicated by the Project Key control.
For example, if three loops have root notes of A, B, and C, and your Project Key control is set to D, the loops
are pitch-shifted by five, three, and two semitones, respectively.
Adjusting time
Two commands are provided for adjusting your project’s timeline: Insert Time and Fit to Time.
Inserting time
Use the Insert Time command to insert a specified amount of blank space into the project at the current
cursor position. This feature can be used to create space in the project for new events.
1. Position the cursor where you want to insert time.
2. From the Insert menu, choose Time. The Insert Time dialog appears.
3. Enter the amount of time you want to insert and click OK.
Fitting to time
The Fit to Time command allows you to adjust the project’s overall length to a specified amount of time.
1. From the Edit menu, choose Fit to Time. The Fit to Time dialog appears with the current project length
displayed in the New length box.
2. Enter the new project length in the New length box. The length is always entered in time format,
regardless of the format used on the time ruler.
3. Click OK. The dialog closes and the tempo is adjusted to alter the project’s length.
Toolbar
Beat ruler
Time ruler
Transport bar
< or , (comma) Shifts the Chopper selection to the left by the length of the selection.
> or . (period) Shifts the Chopper selection to the right by the length of the selection.
Ctrl + Shift + , (comma) Shifts the selection left by the increment length.
Ctrl + Shift + . (period) Shifts the selection right by the increment length.
R Inserts a region.
M Inserts a marker.
O Marks the end point of a loop region. Once the endpoint is established,
the loop region becomes highlighted.
Creating selections
To create a selection, drag the mouse, or hold Shift while pressing the arrow keys. A shaded region appears
in the Chopper to indicate the current selection, and its start point, end point, and length display at the
bottom-right corner of the window in measures.beats.ticks format. You can preview the selection at any time
by clicking the Play button ( ) on the Chopper’s transport bar or pressing Space .
Increment
As you make a selection in the Chopper, a colored block appears in the track view. This block indicates
where the selection will be placed on the track view when you insert it from the Chopper.
Inserting increments
In addition to creating selections, the Chopper allows you to configure the sections of silence between
selections painted on a track. When you click the Link Arrow to Selection button ( ), the increment arrow
length is incremented with the selection length. This forces the increment and selection lengths to remain
equal, thereby allowing you to insert selections seamlessly, end-to-end, in the project.
Selection and increment length Chopper selection inserted end-to-end three times
When the Link Arrow to Selection button is toggled off, the increment arrow is displayed in black and you are
able to establish a increment length that is independent of the selection length. The increment arrow can be
set by dragging either end of the arrow or by using the increment shortcut menu.
When the increment length is greater than the length of the selection, an appropriate amount of silence is
inserted following the selection when you insert it in the track view. This affects the track’s insert position
and allows you to paint selections separated by the specified increment.
Increment greater than selection Selection inserted with specified increment three times
Increment less than selection Selection overlaps when inserted three times
Creating increments
1. Verify that the Link Arrow to Selection button ( ) is toggled off and the increment arrow is displayed in
black.
2. Drag the point of the arrow to configure an increment of the desired length.
Dragging selections
You can drag a Chopper selection from the Chopper to the track view. Release the mouse at the location
where you want to insert the selection.
Tip: You can also drag a selection from the Chopper to the
track list.
3. In the File name box, enter a name for the new file.
4. From the Save as type box, choose a file format for the new file.
Chain area
3. Select the plug-ins that you want to add. There are three ways to add a plug-in to the chain:
• Double-click the plug-in.
• Drag the plug-in to the chain area.
• Select the plug-in and click the Add button.
4. Rearrange the order of plug-ins as needed by dragging plug-ins to different locations in the chain or by
selecting a plug-in and clicking the Shift Plug-In Left ( ) and Shift Plug-In Right ( ) buttons.
5. Click OK. The Plug-In Chooser dialog closes. The Audio Plug-In window displays the plug-in chain and
the settings for the plug-in last selected on the Plug-In Chooser dialog.
6. Click a specific plug-in and adjust the effect’s parameters manually, or choose one of the presets from the
drop-down list. For more information about effect parameters, click the Plug-In Help button (
Preset ) in
the Audio Plug-In window.
Once you have created custom presets for effects or effect chains, you can use the Preset Manager to back up,
transfer, or delete custom presets from any of the plug-ins you use in ACID software. For more information,
see Using the Preset Manager on page 159.
1. Click the Track FX button ( ). The Audio Plug-In window appears.
2. Click the Edit Chain button ( ) to display the Plug-In Chooser dialog.
3. Add and arrange plug-ins to create a plug-in chain and click OK.
4. Click a specific plug-in and adjust the effect’s parameters manually, or choose one of the presets from the
drop-down list. For more information about effect parameters, click the Plug-In Help button (
Preset ) in
the Audio Plug-In window.
5. Click the Save Chain Preset button ( ). The Save Plug-In Package dialog appears.
6. Enter a name for the package.
7. Click OK to save the plug-in chain as an effect package.
Envelope line
Adjusting envelopes
To adjust the overall level of an envelope, simply drag the envelope line up or down. A tooltip displays the
amount of the adjustment as you drag. You can adjust envelopes in real time.
You can also change the level of an envelope over time by adjusting individual envelope points that you
place along the envelope line.
Tip: If you add too many points, you may delete a point by
right-clicking it and choosing Delete from the shortcut menu.
You may also clear all envelope points by selecting Reset All
from the shortcut menu.
You can adjust an envelope point’s location on the timeline by dragging it right or left. If snapping is
enabled, the envelope point snaps to time divisions as you drag. Hold Shift while dragging to override
snapping. For more information, see Using snapping on page 103.
Flipping envelopes
You can flip an envelope to invert the envelope around its center.
1. Right-click a track that has an envelope. A shortcut menu appears.
2. From the shortcut menu, choose Flip Envelope, and choose the type of envelope to flip from the submenu.
1. Click the multipurpose slider label and choose Pan. The pan slider appears.
2. Click the multipurpose slider label again, choose Pan from the menu, and choose a pan type from the
submenu:
• The Add Channels pan type is most useful for panning stereo source material. This pan type makes the
stereo image appear to move as a unit between the speakers. As the fader is moved from the center to a
side, more and more of the signal from the opposite side is folded into the side you are panning towards,
until at the extreme, both channels are fed at full intensity into a single channel. This pan type uses a
linear panning curve.
• The Balance pan type is most useful for adjusting the relative signal levels of the right and left channels
in stereo source material. In this pan type, moving from the center to a side, the opposite side starts at a
base dB level (either 0 dB, -3 dB, or -6 dB) and decays to no signal level. The signal in the side you are
panning towards starts at the base dB level (either 0 dB, -3 dB, or -6 dB) and increases to 0 dB. When
the stereo source is panned fully to one side, that side plays at 0 dB while the other side provides no
signal at all. This pan type uses a linear panning curve.
• The Constant Power pan type is most useful for panning mono source material. As you move the fader
from side to side, this pan type creates the illusion of the source moving around the listener from one
side to the other, in a semi-circle. This pan type uses the constant-power panning curve.
You can choose a pan type as a default for all new tracks you create. For more information, see Setting default
track properties on page 222.
Note: You can change the file length that triggers the
Beatmapper in the Audio tab of the Preferences dialog. For
more information, see Using the Audio tab on page 225.
Tip: The Reset button sets the downbeat marker back to its
detected position.
Tip: You can place the entire event by using the Paint ( )
tool. With the Paint tool selected, press Ctrl while you click
once in the track to place the Beatmapped file.
Once you modify the properties of a track, the information is saved with your project, but does not alter the
original media file. If you want, you can save your changes to the media file as well. For more information, see
Saving file properties on page 135.
If you cannot or do not wish to embed ACID information with the file, you can set the properties to suit
your needs, and they will be saved with the ACID project (but not with the file). This means, however, that
you must set the properties for every project where you use the loop. Configuring the stretching properties
and clicking the Save File button ( ) allows you to “set and forget” the properties so the properties will be
set for any project.
If you edit the file in another audio-editing program, ACID-specific data may be removed. If this occurs,
simply set the stretching properties again and click the Save File button ( ).
Item Description
Root note Choose a note from the drop-down list to set the base note for loops that you want to conform
to the project key.
If you do not want a track transposed to the project key (a track that contains a drum sample,
for example) choose Don’t transpose.
Number of beats Choose a setting from the drop-down list to specify the length of the original file. Selecting a
value that does not match the actual file causes the loop to play at a different speed. For
example, specifying a length of 8 beats for a 4-beat loop causes the loop to play at half-speed
at any given tempo.
You can misinform the software regarding the beat length of a loop for creative ends. For
more information, see Playing double time/half time on page 235.
Stretching method Stretching properties determine how time compression and expansion is performed on audio
events. If you hear audio anomalies due to time compression, try editing the stretching
properties of the track.
Looping segments is the default stretching method, and it works well with most types of
material. The track media is divided into sections that are crossfaded, and some sections may
be looped if necessary to achieve the necessary length.
Choose Nonlooping segments for sustaining material such as synthesizer pads and held notes.
The track media is divided into sections that are crossfaded, but no sections are looped.
Choose Pitch shift segments to shift the pitch of the track to adjust for increases or decreases
in tempo. Using this option, you can eliminate some of the problems that occur with extreme
tempo changes just create new sounds from existing loops. For example, if you have slowed
the project tempo down and hear echo artifacts, choosing Pitch shift segments can eliminate
these artifacts.
Choose Fixed segments for material such as drum loops where silence exists between notes.
Instead of crossfading the segments, silence is added between beats to reduce warbling or
other artifacts.
You can adjust stretching properties creatively. For more information, see Overriding
compress/expand on page 239.
Available only in ACID Pro software.
Transient sensitivity Type a value in the box or use the spinner control to adjust the sensitivity for beat detection.
Higher settings increase sensitivity and lower settings decrease sensitivity.
When you set the control to 100, beat markers ( ), stretch markers ( or ), and beat
anchors ( ) are created for every transient.
As you decrease the setting, markers are created for only strong transients.
Increasing this setting can be advantageous when working with audio that has complex
rhythms. Lower settings are more suitable for synthesizer pads and other basic material.
Available only in ACID Pro software.
Timing tightness Choose a setting from the drop-down list to specify the resolution for beat anchors ( ).
Available only in ACID Pro software.
Stretch spacing Choose a setting from the drop-down list to specify how many stretch markers ( ) will be
displayed along the bottom of the waveform display.
Audio that contains rapid notes—such as drum rolls—benefits from setting the divisions at a
smaller fraction of a beat. Slower-paced material, however, may actually suffer from high
resolution.
Available only in ACID Pro software.
Redetect Beats Click to automatically detect the beats in the current file. Use this button to apply the ACID 5.0
beat-detection algorithm to existing media.
Available only in ACID Pro software.
As a general rule, markers that are excessively close to each other may cause clicks in the audio. However,
markers should not be more than one second apart, or pitch and echo artifacts may result.
You can add, move, and delete stretch markers on the Stretch tab. If snapping is enabled, markers will snap
to the current grid spacing.
Moving markers
You can drag any marker to a new location. If you move a combination stretch/beat marker ( ), its
associated beat marker ( ) will also be moved.
Adding markers
Double-click the marker bar at the bottom of the waveform display to create a new marker. It is
advantageous to add new markers if the software does not detect any quick subdivisions in beats.
The biggest cause of audio artifacts due to time compression is a lack of beat detection. Make sure that you
add markers anywhere the application fails to put one on a pronounced beat.
Deleting markers
You can remove a user-defined marker by right-clicking and choosing Delete from the shortcut menu (or by
double-clicking a disabled marker).
Reset stretching markers
Click the Reload button ( ) to reset the markers to their last-saved positions.
You can add, move, and delete beat anchors and markers on the Stretch tab.
Moving anchors
You can drag beat anchors and stretch markers to map the sample data in the waveform to a specific beat:
• Moving a beat marker ( ) changes the audio that will be played at a beat anchor location.
• Moving a beat anchor ( ) changes the beat on which the audio represented by a stretch marker will be
played. Beat anchors snap to the current grid spacing. Hold Shift while dragging to bypass snapping.
Adding anchors
Double-click the marker bar (above or above the beat ruler) to create a new anchor and marker.
Deleting anchors
You can remove a marker by right-clicking and choosing Delete from the shortcut menu (or by double-
clicking it).
Reset beat anchors
Right-click the beat marker bar and choose Reset All from the shortcut menu to reset the markers to their
last-saved positions.
Item Description
Root note Choose a note from the drop-down list to set the base note for tracks that you want to
conform to the project key.
If you do not want a track transposed to the project key, choose Don’t transpose.
Original tempo Displays the original tempo of the track as determined by the Beatmapper Wizard. Enter a
value in the box or use the spin control to adjust the tempo.
Downbeat offset Displays the location of the track's first downbeat as determined by the Beatmapper wizard.
Enter a value in the box or use the spin control to adjust the location.
Beatmapper Wizard Click the Beatmapper Wizard button to adjust a track's tempo information. For more
information, see Using the Beatmapper on page 128.
Reloading files
Clicking the Reload button ( ) restores all settings from the media file. Any setting changes made on
the Stretch tab of the Track Properties are discarded.
Clicking this button also updates the Track Properties window when changes are made to the properties
from an external editor.
Replacing files
Clicking the Replace File button ( ) displays the Replace File dialog and allows you to replace the
audio file on the current track with a new audio file. This feature only replaces the actual audio. All track
timing, effects, and envelopes remain.
Tip: You can also replace a file by dragging an audio file from
the Explorer and dropping it on the track name of an existing
track.
Creating grooves
You can add grooves to your project by using an existing track, duplicating existing grooves, importing
grooves, or by creating an entirely new groove from scratch.
Using Groove Cloning™ to create a new groove using a track in your project
ACID software can analyze a track’s audio to extract its groove so you can apply its feel to other tracks.
Tip: You can also click the Add to Groove Pool button ( )
in the Track Properties window to add a loop track's groove
to the Groove Pool.
Duplicating a groove
Existing grooves can serve as templates for creating your own grooves.
1. Select the grooves you want to duplicate. Hold Ctrl or Shift to select multiple grooves.
2. Click the Duplicate Selected Grooves button ( ). The duplicated grooves are added to the Groove Pool.
3. To change the name of a duplicated groove, right-click a groove and choose Rename from the shortcut
menu.
4. You can then edit the duplicated grooves as needed.
Importing a groove
You can use the Import Grooves button to add grooves from .groove files or other media files to the Groove
Pool of your project.
1. Click the Import Grooves button ( ) in the Groove Pool window. The Import Groove dialog is displayed.
2. Select the .groove or media file you want to add. Information about the file is displayed at the bottom of
the dialog.
3. Click the Open button to add the new groove to the Groove Pool.
Exporting a groove
Grooves are stored with your ACID project. Exporting a groove allows you to save a groove in a file that you
can use in other projects or share with other ACID users.
1. Select a groove in the Groove Pool window.
2. Click the Export Selected Grooves button ( ). The Export Groove to File dialog is displayed.
3. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder
where you want to save your groove.
Use the Groove Editor at the bottom of the Groove Pool window to adjust the length and feel of your
groove. For more information about editing grooves, please see below.
Editing grooves
You can use the bottom portion of the Groove Pool window to edit grooves.
Your edits are saved with your project. If you want to use the edited groove in other projects, you’ll need to
export it as a .groove file and import the edited groove in each project where you want to use it.
1. From the View menu, choose Groove Pool to display the Groove Pool window.
2. Select a groove in the top portion of the window.
The bottom half of the Groove Pool window displays your groove as a timeline with beat anchors and
groove markers to represent how beats will be adjusted.
You’ll notice that this view is similar to the Stretch tab in the Track Properties window. Both windows
contain beat anchors ( ); however, the markers on these windows perform opposite functions: the beat
markers ( ) on the Stretch tab are used to remove an existing groove from a file, and the groove markers
( ) on the Groove Editor window represent a new groove that can be applied with the Groove Pool
window and Groove tool.
• In the Groove Editor window, a beat anchor ( ) represents the beat that will be adjusted, or the source
of your groove adjustment.
• A groove marker ( ) represents the point in time when a beat will be played. This is the destination of
your groove adjustment. A groove marker can occur before or after the beat anchor. A line connects a
groove marker to its associated beat anchor.
3. Use the Length spinner control to adjust the length of the groove. Decreasing the setting will remove beat
anchors and groove markers from the file; increasing the setting will add anchors and markers.
4. Add or remove markers as needed:
• If you want to add a marker, press M or double-click the beat ruler. A beat anchor and groove marker
are added to the nearest division on the beat ruler.
• If you want to delete a marker, right-click it and choose Delete from the shortcut menu.
5. Adjust beat anchors and groove markers as necessary. Adjusting anchors and markers during looped
playback helps you hear the results of your edits.
c. Double-click a beat anchor or groove marker to reset the marker to the beat anchor position.
Click to select a clustered group of events, or hold Ctrl or Shift while clicking to select multiple clusters of
events. Selected events are displayed in a darker color than unselected events.
Events that overlap are treated as a single event when the folder track is minimized.
• Select the Render loop region only check box if you want to render only the loop region to the new mixed
down track. Clear the check box to render the full length of the project.
4. Click Save. The time selection or project is mixed down to a new track and a copy of the file is saved in
the folder specified.
As the tracks are being mixed down, a status bar appears in the lower-left corner of the ACID window.
After the new track is mixed down, it appears at the bottom of the track view. If you mixed down the
entire project, you may delete or mute the other tracks from the project, as they are all contained on the
new track.
5. Use the Draw ( ) tool to paint the waveform on the new track.
Exporting loops
From the File menu, choose Export Loops to create new loops using the original loop media files in your
ACID project.
A new loop file is created for every tempo change in the project, which can result in multiple loop files being
created from a single loop media file.
1. From the File menu, choose Export Loops. The Export Loops dialog appears.
2. From the Save in drop-down list, choose the drive or folder to which the new files will be saved.
3. From the Save as type drop-down list, choose the file format.
4. From the Template drop-down list, choose an audio format, or click Custom to create custom rendering
settings.
5. Click Save. A progress dialog appears for each track as it is rendered to a file. Tempo information is
included in the file name of each loop file created (e.g., bass 120.000 BPM. wav).
Using busses
Think of busses as virtual pathways where signals from multiple tracks or effects can be mixed. You can add
as many as 26 busses to the Mixer window, which provides you with a great deal of flexibility and mixing
power.
Busses are the last stage of the ACID® signal flow and as such can be used to output audio signals to specific
hardware. For more information, see Routing busses to system hardware on page 146.
To route busses to hardware, you must first verify whether you are using a Windows Classic Wave Driver, a
DirectSound driver, or an ASIO driver as your audio device. Then you can choose the appropriate hardware
device in the Mixer window.
1. From the Options menu, choose Preferences and click the Audio tab.
2. From the Audio device type drop-down list, choose Windows Classic Wave Driver or an ASIO driver.
3. Click OK to close the Preferences dialog.
4. In the Mixer window, click the Playback Device Selector button ( ) on the bus you want to route.
5. Choose a hardware device from the menu that appears.
Deleting busses
Just as you can add busses to a project at any time, you can also delete superfluous busses. When you delete a
bus from a project, tracks assigned to it are reassigned to the Master bus.
Deleting a bus
Right-click the bus in the mixer and choose Delete from the shortcut menu.
3. Click OK. The Plug-In Chooser dialog closes. The Audio Plug-In window opens and displays the plug-in
chain.
2. Drag the fader to adjust the level of the track sent to the assignable effect chain.
If you set the Dry Out faders in your effect chain to -inf, you can adjust the wet/dry balance using the volume
and assignable effect settings on the multipurpose slider. The volume fader adjusts the dry signal and the
assignable effect fader controls the effect signals.
Tip: You can also use soft synth controls to play MIDI from
an external device. For more information, see Playing MIDI
from external devices on page 193.
There are three types of soft synth bus controls you can add: DLS (Downloadable Sounds), VSTi®, or
ReWire™ devices.
A DLS or VSTi soft synth bus control is like a virtual synthesizer module where you can route tracks. In the
same way you can route a MIDI keyboard to an outboard synthesizer module, you can route each MIDI track
to any soft synth you have set up for your project or play a soft synth with an external MIDI controller.
A ReWire soft synth bus control connects a ReWire device application with ACID software, which serves as
a ReWire mixer application. When ACID software hosts a ReWire device application, playback is
synchronized between the two programs, and the panel application’s audio is output through the ACID
mixer. With ReWire 2.0 panel applications, you can also route MIDI tracks to ports (synths) in the ReWire
device applications.
Use the soft synth bus control in the Mixer window to mute, solo, add effects to, and adjust the volume of
each soft synth.
Tip: You can create patch change events in the list editor in
order to change patches within MIDI files. For more
information, see Creating events on page 188.
Opens an effect preset. Choose an .fxp Opens an effect bank. Choose an .fxb file to
file to replace the current instrument replace the current effect bank.
preset.
Saves the current effect settings as a Saves the current effect settings as a new effect
new effect preset. bank.
If the VST instrument you want to use appears in this box, select its check box. If the VST instrument
does not appear in the box, continue with the following steps to locate the instruments for use in ACID
software.
3. Click the Browse button next to the Alternate VSTi search folder 1 box. The Browse for Folder dialog
appears.
4. Browse to the location of your VST instrument files and click OK. The VST instrument plug-ins are
located and displayed in the Select VST instruments to be available as soft synths box at the bottom of the
dialog.
5. Repeat steps three and four for the Alternate VSTi search folder 2 box, if needed.
6. In the Select VST instruments to be available as soft synths box, select the check boxes for the VST
instruments you want available in ACID software.
7. Click OK to close the Preferences dialog.
Adjusting faders
You can adjust mixer control levels during playback and preview the results in real-time. In addition, the
stereo faders are split into two channels. This allows you to adjust the levels of the left and right channels
independently of one another. For more information, see Adjusting split faders in the mixer on page 54.
Assignable effect controls contain two distinct faders, each of which is split into two channels. The left fader
adjusts the level of the input signal entering the control, while the right fader adjusts the output level.
Setting levels
When signals are routed through a mixer control, the signal levels may cause the meter to clip. If the meter
clips, the level is displayed in red at the top of the meter and the audio is distorted. You can lower the mixer
control level and click the red display to reset the meter. A better way to reduce clipping, however, is to
adjust the volume of each track.
Tip: You can also reset the clip by right-clicking the meter
and choosing Reset Clip from the shortcut menu.
Tip: Press Ctrl and click the Mute button to mute only the
selected mixer control (and restore any other muted
controls). If the selected mixer control is already muted, press
Ctrl and click the Mute button to restore all controls.
Tip: Press Ctrl and click the Solo button to solo only the
selected mixer control (and restore any other soloed controls).
If the selected mixer control is already soloed, press Ctrl and
click the Solo button to restore all controls.
3. Click OK to close the Plug-In Chooser dialog. The Audio Plug-In window opens and displays the plug-in
chain.
4. Click a specific plug-in and adjust the effect’s parameters manually, or choose one of the presets from the
Preset drop-down list. For more information about effect parameters, click the Plug-In Help button ( ) in
the Audio Plug-In window.
Plug-in chain
You can select multiple, nonadjacent controls by holding the Ctrl key while clicking each control’s name.
You can select multiple, adjacent controls by clicking the first control and holding the Shift key while
clicking the last control in the range.
• If ACID software is unable to start your ReWire device application, you can start it manually.
Displaying the Soft Synth Properties window for a ReWire 2.0 Device
When you add a ReWire 2.0 synths master bus as a soft synth bus, you can double-click the soft synth control
icon ( ) to display the Soft Synth Properties window, where you can view the device’s MIDI ports, start or
close the application, or lock MIDI ports.
Click the Open ReWire Device Application button ( ) to start the device (some synths cannot be started by a
ReWire mixer application). When you’re finished editing in the ReWire device application, you can click
this button again to close the ReWire application.
Select the Lock MIDI Port Configuration button ( ) to lock MIDI ports so your ACID project does not lose
port assignments due to dynamic changes from ReWire devices.
The ACID online help (from the Help menu, choose Contents and Index) provides setup information for
several common ReWire mixer applications. This information is intended to help you get up and running
with ACID software as a ReWire device. For the most up-to-date information about using each ReWire
mixer application, please refer to the manufacturer’s documentation.
Recording in ACID
6 Software
ACID® software is a loop-based audio-production tool. It is not designed for multi-track recording projects.
However, the application does allow you to record audio from your system’s sound card. This limited
recording capability makes it possible for you to record audio or MIDI from an external source and place it in
your project.
This feature actually makes ACID software an excellent tool for recording song demos. You can build a
backing track of the appropriate length and tempo using a variety of loops and combine the backing track
with a one-shot vocal or guitar track that you record.
Recording audio
If you are familiar with other Sony Pictures Digital applications, recording in the ACID application should
be fairly intuitive. The following procedure briefly outlines the steps involved in recording audio.
1. Connect the audio source or MIDI device to your computer.
2. For audio recording, verify that the card is properly configured for the audio source (microphone, line
level, etc.).
3. Place the cursor in the track view at the position where recording will begin. To record multiple takes,
create a loop region instead. For more information, see Recording multiple takes on page 168.
4. Click the Record button ( ) on the transport bar. The Record dialog appears.
5. Set the desired recording properties. For more information, see Setting ACID recording properties on page 166.
6. Set the recording level. For more information, see Setting recording levels on page 167.
Record type
Use these radio buttons to specify the type of recording you are about to make.
File name
This box allows you to name the recorded file prior to actually recording it. If you do not specify a name, the
default name “Record Take” is provided and a unique number is appended to identify it. Recorded audio is
saved as a WAV file and saves MIDI as a MID file.
Record folder
This box displays the path to the folder where recorded files are stored. If you want to specify an alternate
location, click Browse and specify the new folder.
Free space
This value indicates the amount of available free space in the current record folder.
Time recorded
This value provides you with a running summary of the length and size (in megabytes) of the audio currently
being recorded.
Record from
By default, recording begins at the cursor position when you click the Record button ( ). However, you can
use the Record from radio buttons to specify an alternate starting point for recording.
• Selecting the Start of project radio button configures recording to start at the beginning of the current
project.
• Selecting the Position radio button allows you to enter the recording start position in measures and beats
format.
Metronome
Select the Metronome check box if you want to record using the metronome. Drag the Metronome fader to set
the volume of the metronome (adjusting the Metronome fader also adjusts the Preview fader in the Mixer).
Monitor
Selecting this check box turns on the record meters, which display the incoming audio level for the specified
recording device.
Loop region
Working with
7 MIDI
ACID® software allows you to record MIDI tracks and, through support for the Open Plug-
in Technology® (OPT) from Yamaha®, edit MIDI in your projects. The software provides
two native OPT plug-ins: the piano roll editor and the list editor. You can also render
projects with MIDI tracks, play MIDI from an external device, and synchronize to MIDI
timecode (MTC).
Note: If the device from which you want to record does not
appear in the list, you may need to enable the device in the MIDI
tab of the Preferences dialog.
4. From the MIDI Thru drop-down list, choose the output device or soft synth control to use
for monitoring the incoming MIDI. This allows you to hear the MIDI input as you record.
5. In the File name box, enter a name for the recorded file.
6. If necessary, click Browse and select a location to save the recorded file.
7. Complete the remainder of the Record dialog as needed. For more information, see Setting
ACID recording properties on page 166.
8. Click Record to begin recording.
9. When you have finished, click Stop to end recording.
The recorded MIDI file is saved with the name and location you selected and a new MIDI
track is added to the project. You can paint the recorded MIDI on the new MIDI track.
Tip: You can also record MIDI using the step recording feature
of the list editor plug-in. For more information, see Step
recording events on page 188.
Renaming tracks
1. In the General tab of the Track Properties window, double-click a track name and type a
new name.
2. Press Enter to rename the track.
Velocity
Previewing MIDI
You can preview the entire MIDI file, a loop selection, or single notes using the piano roll
editor.
Tip: You can use the Solo button ( ) to solo a particular MIDI
track during preview playback.
Tip: As you drag to create new events, the event edge snaps to
the divisions on the beat ruler. To snap to smaller divisions, click
the Zoom In Time button ( ) at the bottom of the window to
zoom in more tightly. Or, to turn off snapping altogether, click
the Enable Snapping button ( ) to toggle it off.
Changing pitch
With the Draw tool ( ) selected, drag a note event to a new row.
Changing length
With the Draw tool ( ) selected, drag the edge of a note event to a new location.
Tip: As you drag the edge of a note event, the event edge snaps
to the divisions on the beat ruler. To snap to smaller divisions,
click the Zoom In Time button ( ) at the bottom of the window
to zoom in more tightly. Or, to turn off snapping altogether, click
the Enable Snapping button ( ) to toggle it off.
To enter a specific velocity value, right-click a note event in the piano roll, choose Velocity
from the shortcut menu, and choose the appropriate command from the submenu.
Command Description
Set to Maximum Sets the velocity to 127.
Set to Default Sets the velocity to 64.
Set to Minimum Sets the velocity to 0.
Set to... Allows you to enter a custom velocity
value.
Saving MIDI
When you create or edit MIDI in the piano roll editor, the MIDI information is saved in the
project, but the information is not saved to a MIDI file. You can save the MIDI information
to a MIDI file by clicking the Save File button ( ). For more information, see Saving,
reloading, or replacing MIDI files on page 192.
Toolbar
Events
Previewing MIDI
You can preview individual events or the MIDI file as a whole within the list editor.
Previewing events
You can preview individual note events within the MIDI file.
1. Select the Enable Real-Time MIDI button ( ) at the top of the Track Properties window.
2. In the list editor, click the Monitor button ( ) to turn on the event monitor.
3. Click anywhere in an event row to play the event.
2. Select the check box for an event type to hide that type, or clear the check box to display
that event type.
3. Click OK. The list is filtered according to the criteria you selected.
Editing events
Once you have located a particular event, you can edit the parameters of the event as
needed.
1. Click in the event row you want to edit.
2. Click the Edit Event button ( ). The Edit MIDI Event dialog appears.
3. Edit the values in the dialog. For more information, see Event parameters on page 185.
4. Click OK. The event updates to the new values.
Pitch MIDI Key Frequency Pitch MIDI Key Frequency Pitch MIDI Key Frequency
C 0 0 8.176 G 3 43 97.998 D 7 86 1174.7
C#-0 1 8.662 G#3 44 103.82 D#7 87 1244.5
D 0 2 9.177 A 3 45 110.00 E 7 88 1318.5
D#0 3 9.723 A#3 46 116.54 F 7 89 1396.9
E 0 4 10.301 B 3 47 123.47 F# 7 90 1480.0
F 0 5 10.913 C 4 48 130.81 G 7 91 1568.0
F# 0 6 11.562 C#4 49 138.59 G#7 92 1661.2
G 0 7 12.250 D 4 50 146.83 A 7 93 1760.0
G#0 8 12.978 D#4 51 155.56 A#7 94 1864.7
A 0 9 13.750 E 4 52 164.81 B 7 95 1975.5
A#0 10 14.568 F 4 53 174.61 C 8 96 2093.0
B 0 11 15.434 F# 4 54 184.99 C#8 97 2217.5
C 1 12 16.352 G 4 55 195.99 D 8 98 2349.3
C#1 13 17.324 G#4 56 207.65 D#8 99 2489.0
D 1 14 18.354 A 4 57 220.00 E 8 100 2637.0
D#1 15 19.445 A#4 58 233.08 F 8 101 2793.8
E 1 16 20.601 B 4 59 246.94 F# 8 102 2960.0
F 1 17 21.826 C 5 60 261.63 G 8 103 3136.0
F# 1 18 23.124 C#5 61 277.18 G#8 104 3322.4
G 1 19 24.499 D 5 62 293.66 A 8 105 3520.0
G#1 20 25.956 D#5 63 311.13 A#8 106 3729.3
A 1 21 27.500 E 5 64 329.63 B 8 107 3951.1
A#1 22 29.135 F 5 65 349.23 C 9 108 4186.0
B 1 23 30.867 F# 5 66 369.99 C#9 109 4434.9
C 2 24 32.703 G 5 67 391.99 D 9 110 4698.6
C#2 25 34.648 G#5 68 415.31 D#9 111 4978.0
D 2 26 36.708 A 5 69 440.00 E 9 112 5274.0
D#2 27 38.890 A#5 70 466.16 F 9 113 5587.7
E 2 28 41.203 B 5 71 439.88 F# 9 114 5919.9
F 2 29 43.653 C 6 72 523.25 G 9 115 6271.9
F# 2 30 46.249 C#6 73 554.37 G#9 116 6644.9
G 2 31 48.999 D 6 74 587.33 A 9 117 7040.0
Pitch MIDI Key Frequency Pitch MIDI Key Frequency Pitch MIDI Key Frequency
G#2 32 51.913 D#6 75 622.25 A#9 118 7458.6
A 2 33 55.000 E 6 76 659.26 B 9 119 7902.1
A#2 34 58.270 F 6 77 698.46 C 10 120 8372.0
B 2 35 61.735 F# 6 78 739.99 C#10 121 8869.8
C 3 36 65.406 G 6 79 783.99 D 10 122 9397.3
C#3 37 69.295 G#6 80 830.61 D#10 123 9956.1
D 3 38 73.416 A 6 81 880.00 E 10 124 10548.1
D#3 39 77.781 A#6 82 932.32 F 10 125 11175.3
E 3 40 82.406 B 6 83 987.77 F# 10 126 11839.8
F 3 41 87.307 C 7 84 1046.5 G 10 127 12543.9
F# 3 42 92.499 C#7 85 1108.7
Creating events
In addition to editing existing events, you can also create new events.
1. Click the Insert Event button ( ). The Insert MIDI Event dialog appears.
2. Choose a track from the Track drop-down list.
3. Choose an event type from the Event type drop-down list.
4. Enter a start time in the Start time box.
5. Enter values for the remaining event parameters.
6. Click Insert. The new event is inserted at the designated start time.
4. Choose the total duration from the start of one note to the start of the next from the Step
size drop-down list.
5. Choose the length of an individual note from the Duration drop-down list.
Note: When you choose a duration longer than the step size, the
note is overlapped with the note in the next step.
6. Input the MIDI using an external device, or specify settings for each note you want to
record:
• In the Start time box, enter the point at which you want to start recording.
• Select the Auto advance on insert and record check box if you want to automatically
increase the Start time setting by the current step size each time you click Insert or play a
note on a MIDI input device. Clear the check box to adjust the Start time manually
(when creating chords, for example).
• In the Channel box, enter the MIDI channel you want to play the note.
• In the Note box, enter the note you want to play. You can enter the note as a numeric
value (69) or as a pitch (A5).
• In the On velocity box, specify the speed of the note's attack (0-127). Low values produce
a soft attack; high values produce a strong attack.
• In the Off velocity box, specify the speed of the note's release (0-127). Low values
produce a soft release; high values produce a staccato release.
• In the Duration box, specify the length of the note's sustain in measures.beats.ticks.
• Click Insert to record the note.
7. Repeat step six as needed to record each note.
8. Click Add to add the notes to the MIDI and continue step recording, or click OK to close
the MIDI Step Recording dialog and add the notes to the MIDI in the list editor.
Quantizing events
You can use the MIDI Quantize dialog to force events to align with musical beats based on
the parameters you specify.
1. To quantize only specific events, select the events you want to quantize.
Deleting events
Click an event row and click the Delete button ( ).
Saving MIDI
When you create or edit MIDI in the list editor, the MIDI information is saved in the
project, but the information is not saved to a MIDI file. You can save the MIDI information
to a MIDI file by clicking the Save File button ( ). For more information, see Saving,
reloading, or replacing MIDI files on page 192.
1. Double-click the MIDI icon ( ) on the track header to open the Track Properties
window.
2. Click the MIDI Editors button ( ). The OPT MIDI Editor Plug-In Chooser
dialog appears.
3. Choose a MIDI editor plug-in in the Available editor plug-ins pane and click the Add button
to add it to the Connected editor plug-ins pane.
4. Click OK. The new plug-in appears as a tab in the Track Properties window.
You also have the option of reloading the original (unmodified) MIDI file or replacing the
MIDI file with another file.
Volume and pan changes made in the General tab of the Track Properties window are not
saved to the file when you click the Save File button. The MIDI file retains its original
volume and pan settings; however, the volume and pan changes made in the General tab are
retained in the ACID project file. This means that when you reload a MIDI file, the volume
and pan changes are not reset but are retained. For more information, see Changing track
volume and pan on page 173.
Tip: You can use Shift or Ctrl to select multiple MIDI tracks
and change their soft synth routing all at once.
1. Click the Device Selection button ( ) on the MIDI track in the Track List. A menu
displays available MIDI devices and soft synth controls.
• If a soft synth for a particular DLS set does not appear in the menu, choose Insert Soft
Synth to add a soft synth control to the project and route it to a DLS set.
• If a MIDI device does not appear in the menu, choose External MIDI Device Preferences
to make MIDI devices available on the MIDI tab of the Preferences dialog.
2. Choose a device or soft synth control from the menu to send the current track to that
control.
The Device Selection button indicates whether the track is routed to a soft synth ( ) or
MIDI device ( ).
5. To enable MIDI thru for the selected input, right-click the entry in the MIDI Thru column
and choose a MIDI thru device from the shortcut menu.
6. Click OK.
Note: You can assign both individual tracks and external MIDI
devices to a single soft synth.
1. In the Mixer window, double-click the soft synth icon on a control ( ). The Soft Synth
Properties window appears.
2. Click the External MIDI Input Port button ( ) and select the MIDI input device from the
menu.
Managing video
ACID software makes it easy to add video to a project and work with the video track.
Tip: You can also add a still image (such as a BMP, JPEG,
PSD, GIF, PNG, or TGA file) to the video track.
Note: This does not work if you have changed the audio
track to a loop.
Toolbar buttons
Shortcut menu
Background
Status bar
Button Description
Copies the current frame to the Windows
clipboard.
Sends the preview to an external
monitor.
Item Description
Copy Frame Copies the current frame to the Windows clipboard.
Default Background Sets the background color of the Video window to the default color.
Black Background Sets the background color of the Video window to black.
White Background Sets the background color of the Video window to white.
External Monitor Sends the preview to an external monitor.
Display Square Pixels Compensates for any spatial distortions due to non-square pixel aspect ratios.
Display at Media Size Displays video at the native resolution, clipping if necessary.
Show Toolbar Toggles the display of the Video window toolbar.
Show Status Bar Toggles the display of the Video window status bar.
Scoring video
You have tools that allow you to adjust the tempo of a project to easily synchronize audio with specific video
frames.
1. Add your audio track(s) and video to your project.
2. If the Video window is not displayed, choose Video from the View menu.
3. Click the Play button ( ) to begin playback.
4. Press H each time you want to place a time marker at a frame you want to emphasize (where an explosion
is heard, for example).
5. Click the Stop button ( ) to stop playback.
6. Return to the leftmost time marker and fine tune its placement so it coincides exactly with the desired
video frame.
Tip: Holding Alt while pressing the right or left arrow keys
allows you to step the cursor through your video by individual
frames. You may need to drag your time marker to the cursor
to get it on the desired frame.
7. Place the cursor at the point to which you want to synchronize your time marker. For example, you might
want the frame that you marked in step six to coincide with a downbeat.
8. Right-click the time marker and select Adjust Tempo to Match Marker to Cursor from the shortcut menu.
The new tempo appears in the track list.
9. Press T to insert a tempo change marker. The adjusted tempo is detected and it is inserted in the tempo
marker’s box. The tempo change marker preserves synchronization between the time marker and location
on the beat ruler as you perform editing further down the timeline. For more information, see Adding tempo/
key/time signature change markers on page 106.
10.Repeat steps six through nine to synchronize the rest of your video.
You can create 5.1-channel mixes to wrap a listener in your remixes or prepare audio for cinema, DVD-
Video, DVD-Audio, or DTS 5.1 Music projects.
5.1 surround is available only in ACID® Pro software.
5.1 surround includes five main channels... ...and a sixth channel for low frequency effects.
Left Right
Surround Surround
The LFE channel is commonly used in motion pictures to enhance low audio frequencies for effects such as
explosions or crashes. Audio in this channel is commonly limited to a range from about 25 Hz to 120 Hz.
Unlike the five primary channels, the LFE channel adds no directional information. Depending on the
speaker setup and audio levels, the sound assigned to the LFE channel may be routed among the five main
speakers or to an additional subwoofer.
Your system must also have an appropriate sound card setup such as:
• 5.1-compatible sound card
• Sound card with three stereo outputs
• Three stereo sound cards
There are several ways to set up your system, depending on the sound card and speaker setup you are using.
5. Click OK.
Surround
panner
Track routed
to LFE
Track routed
to Bus
MIDI track
routed to
soft synth
Panning audio
You can pan audio in a 5.1 surround project in two ways:
• Pan tracks individually using the Surround Panner window.
• Route tracks to mixer controls (busses, assignable effect chains, or soft synths) and pan the mixer controls
using the Surround Panner window.
Panning tracks
1. Double-click the surround panner on the track you wish to pan. The Surround Panner window appears.
Double-click to display
the Surround
Panner window
2. Adjust the panning settings. For more information, see Using the Surround Panner window on page 208.
3. Close the Surround Panner window.
Tip: You can also use the surround panner in the track
header to pan your track.
1. Add a mixer control to the project. For more information, see Using the Mixer on page 145.
2. Route tracks to the mixer control. For more information, see Using the Mixer on page 145.
3. Double-click the surround panner on the mixer control to display the Surround Panner window.
Double-click to display
the Surround Panner
window
4. Adjust the panning settings. For more information, see Using the Surround Panner window on page 208.
5. Close the Surround Panner window.
Tip: You can also use the surround panner on the mixer
control to pan your track.
Tip: You can also choose Surround Panner from the View
menu to display the Surround Panner window. Once the
Surround Panner window is displayed, double-click the
surround panner for a track or mixer control to view its pan
settings.
Pan point
= Muted channel
2. Drag the pan point to position the sound within the sound field. For more information, see Moving the pan
point on page 209.
3. Click the center speaker icon to include the center channel and drag the Center fader to apply a gain to
the center channel.
Applying a gain to the center channel may make dialogue more present in the mix.
4. Drag the Smoothness slider to adjust the smoothness of the interpolation path between panning
keyframes. The smoothness setting appears only when you are automating panning using keyframes. For
more information, see Adjusting the Smoothness slider on page 212.
Method Description
Click to toggle through three options for constraining pan point motion as
you drag: Move Freely ( ), Move Left/Right Only ( ), and Move
Front/Back Only ( ).
Double-click Double-clicking the pan point resets it to the center front of the surround
panner.
Double-clicking in the Surround Panner window moves the pan point to
the double-click location.
Ctrl+drag Makes fine adjustments.
Shift+drag Constrains motion to vertical, horizontal, or diagonal motion at 45 degree
increments.
Alt+drag Constrains motion to a constant radius from the center of the surround
panner.
Shift+Alt+drag Constrains motion to the maximally inscribed circle (a constant radius at
the greatest possible distance from the center of the surround panner).
Arrow keys Moves front/back/left/right.
Ctrl+Arrow keys Makes fine adjustments.
Page Up/Page Down Moves front/back.
Shift+Page Up/Page Down Moves left/right.
Numeric keypad 1-9 Jumps to a corner, edge, or center of the surround panner.
Ctrl+Numeric keypad 1,3,7, 9 Jumps to a location on the maximally inscribed circle (a constant radius at
the greatest possible distance from the center of the surround panner).
Mouse wheel Moves front/back.
Shift+mouse wheel Moves left/right.
Ctrl+mouse wheel Makes fine front/back adjustments.
Ctrl+Shift+mouse wheel Makes fine left/right adjustments.
Automating panning
You can automate panning on a track or mixer control by adding keyframes. Keyframes are similar to
envelope points in that they mark specific locations in the track where settings change. However, unlike
envelope points, keyframes appears just below the track to which they apply.
To add panning keyframes to a mixer control, you must first view the mixer control in track view. From the
View menu, choose Show Bus Tracks to view the bus track at the bottom of the track view. For more
information, see Viewing bus tracks on page 160.
Keyframe
As you add keyframes to a track or bus track, the Surround Panner window shows the path of the panning
keyframes. The Smoothness slider controls the smoothness of the interpolation path between the
keyframes. For more information, see Adjusting the Smoothness slider on page 212.
Moving keyframes
Drag a keyframe to a new position below its track.
Duplicating keyframes
Hold Ctrl and drag a keyframe to a new position below its track.
Editing keyframes
1. Double-click a keyframe to open the Surround Panner window.
2. Adjust the panning settings as desired and close the window.
Hiding keyframes
1. Select the track for which you want to hide keyframes.
2. From the View menu, choose Show Envelopes, and choose Surround Pan Keyframes from the submenu.
Deleting keyframes
Right-click a keyframe and choose Delete from the shortcut menu.
1. From the File menu, choose Render As. The Render As dialog appears.
2. From the Save in drop-down list, choose the drive and folder where the file will be saved.
3. Enter a new name for the project in the File name box.
4. From the Save as type drop-down list, choose the desired file format (AIFF or WAV). If you have the Sony
AC-3 Encoder, you can choose AC-3 from the list as well.
5. If necessary, click Custom to customize the rendering settings. For more information, see Creating custom
rendering settings on page 58.
6. Click Save.
Rendering the surround project SampleProject.wav... ...results in six WAV files.
Customizing ACID
A Software
You can customize the software to suit your project needs and working preferences. You may change these
settings at any time. If you use the same settings for all of your projects, you may set the ACID® application
to use your settings as defaults.
In this chapter, you will find information about functions that allow you to customize and set the
application’s preferences.
Close window
Expand/restore window
Drag handle
Tabs
Docking windows
1. If the window is floating on the workspace, grab the window by its title bar and drag it to the window
docking area anywhere below the track list or track view. As you drag the window, the window’s outline
appears.
2. Position the window’s outline in the docking area where you want it and release the mouse.
Floating windows
You may float a window so that it does not appear in the docking area.
1. Grab the window by its handle (the border along the left side) and drag the window to the workspace. As
you drag the window, the window’s outline appears.
2. Position the window anywhere in the workspace and release the mouse. You can move the floating
window by dragging it to a new position or docking it again.
If desired, you can create a floating dock with multiple windows by repeating steps 1 and 2.
Tip: You can quickly hide or show the window docking area
by pressing F11 .
Tip: If you drag the button off the toolbar, the button is
removed.
2. On the Current toolbar buttons pane, select the button that you want to move and click Move Up or Move
Down.
3. Click Close to save the toolbar changes and close the dialog.
4. Click Add. The new button is added above the selected button on the Current toolbar buttons pane.
5. Click Close to save the toolbar settings and close the dialog.
4. Click Close to save the toolbar settings and exit the dialog.
Once you make your selection from the shortcut menu, a box appears for the appropriate time display. Enter
the cursor’s new position and press Enter .
Tip: You can also edit the cursor position directly by double-
clicking the desired time display value and entering the new
cursor position.
The time display settings work in conjunction with your project’s properties and MIDI setup options.
1. Right-click the time display window to display a shortcut menu.
2. From the shortcut menu, choose the type of MIDI monitoring to be displayed.
Once you have made your selection, the time display window displays both the MIDI code being input or
output and a status message.
4. Click OK.
Item Description
Audio device type Choose a driver type from the drop-down list. The Microsoft Sound Mapper is the
default setting. If you want to activate specific sound cards, choose Windows
Classic Wave Driver or an ASIO driver and choose a device from the Default
Stereo and Front playback device drop-down list.
Default Stereo and Front playback Choose the device that you want to use for playing sound data. In a 5.1 surround
device project, this device plays the right and left channels.
Selecting a device such as the Microsoft Sound Mapper allows Windows to select an
appropriate device to use for the current sound data.
If you have selected Microsoft Sound Mapper, you cannot assign busses to different
devices.
Default Rear playback device Choose the device that you want to use for playing the rear surround channels (right
surround and left surround) in a 5.1 surround project.
Default Center and LFE playback Choose the device that you want to use for playing the center and LFE channels in a
device 5.1 surround project.
Playback buffering (seconds) The Playback buffering (seconds) slider specifies the total amount of buffering
that is used during playback. The larger the number, the more buffering that occurs
during playback. This value should be as low as possible without gapping. To set it,
start at .25 and play a typical song. Move some of the track faders. If the playback
gaps at all, try increasing this slider in small increments until the gapping stops.
If you simply cannot get playback to be free of gapping, you need to either decrease
the number of tracks you are trying to play simultaneously, install more RAM in your
computer so you can increase buffering, buy a faster access hard drive, or minimize
the number of DirectX® plug-ins you are trying to use simultaneously.
Automatically detect and offset for Select this check box to automatically compensate for offset between the time you
hardware recording latency initiate recording and when your sound card starts recording.
User recording latency offset Drag this slider to specify an offset value.
Open files as loops if between Enter a lower and upper limit to specify which files are opened as loops if stretching
(seconds) properties are not saved in the file.
Files that are shorter than the lower limit are opened as one-shot tracks; files longer
than the upper limit start the Beatmapper™ Wizard.
Quick fade edit edges of audio When you select this check box, a rapid fade is placed on the edges of audio events
events (10 ms by default) to soften potentially harsh transitions. When you clear this check
box, edges of new events are not faded (fades that were applied before the check
box is cleared are not removed).
Right-click an event and select or clear the Quick Fade Edges command to
override the default event fade behavior for individual events.
Quick fade time Enter a time (in milliseconds) to specify the duration of fades applied to the edges of
events.
Default All Restores all audio preferences to the default settings.
Item Description
Audio devices This list displays all of the audio devices that are installed in your computer. Selecting
a device allows you to set the options for that device.
Interpolate position When you select this check box, the software attempts to compensate for inaccurate
devices by interpolating the playback or recording position. If you notice that your
playback cursor is offset from what you are hearing, select this option for the
playback device.
Position bias If the position of playback or record does not match what you hear after you enable
Interpolate position, you can attempt to compensate using the Position bias
slider. Moving this slider offsets the position forward or backward to compensate for
the inaccuracies of the device.
Do not pre-roll buffers before When you select this check box, buffers are not created prior to starting playback.
starting playback Some devices do not behave properly if you clear this check box. If your audio
stutters when you start playback, try selecting this option.
Audio buffers Drag the slider to set the number of audio buffers that will be used. Adjusting this
setting can decrease gapping or help you synchronize the input and output for record
input monitoring.
Buffer size (samples) Choose a setting from the drop-down list to indicate the buffer size you want to use.
Priority Choose a setting from the drop-down list to set the priority that is assigned to your
audio buffers. Increasing the buffers’ priority can help you attain smoother playback,
but it can also adversely affect other processes.
Item Description
Make these devices available for In the Port column, select the MIDI devices that you want to be available for track
MIDI track playback and Generate playback (pg. 192) and generating MIDI clock (pg. 197).
MIDI Clock In the MIDI Thru From column, right-click an entry and choose a MIDI device from
which the device selected in the Port column will accept incoming MIDI.
Make these devices available for In the Port column, select the MIDI devices from which you will accept incoming
MIDI input MIDI data for MIDI recording (pg. 170), step recording in the list editor (pg. 188),
or controlling a soft synth (pg. 193).
In the MIDI Thru column, right-click an entry and choose a MIDI device to which the
device selected in the Port column will send MIDI output. You can choose more than
one device to accept MIDI output.
Auto MIDI input routing Select the check box if you want to automatically route MIDI input devices to the soft
synth that was viewed last in the Soft Synth Properties window.
The Solo Listen to MIDI Input button in the Soft Synth Properties window is
unavailable when this check box is selected.
Default All Restores all MIDI preferences to the default settings.
Item Description
Default VST search folder Displays the location where the software looks for VST effects.
Alternate VST search folder X Click Browse to choose an alternate location where VST effects can be found.
Select VST effects to be available as Select the VST effects that you want available for use as ACID audio plug-ins. Only
audio plug-ins the VST effects located in the default or alternate search folders appear in this box.
Item Description
Default VSTi® search folder Displays the location where the software looks for VST instrument files.
Alternate VSTi search folder X Click Browse to choose an alternate location where VST instrument files can be
found.
Select VST instruments to be Select the VST plug-ins that you want available for use as ACID soft synths. Only the
available as soft synths VST instruments located in the default or alternate search folders appear in this box.
After you add a VSTi soft synth to a project, the VST instrument stays locked until
you close the software. When a VST instrument is locked, the lock icon for that VSTi
displays as locked, and you cannot clear the VSTi’s check box to make it unavailable in
the software.
Item Description
Select ReWire™ devices to be Select the ReWire client(s) that you want available for use as ACID soft synths.
available as soft synths
Item Description
Device Choose a DV output device from the drop-down list. This is the interface to which
your video device is connected.
Details Displays information about the device selected in the External monitor device
drop-down list.
If project format is invalid for DV If your source media does not conform to DV standards, choose a setting from the
output, conform to the following drop-down list.The video is adjusted to display properly on your external monitor.
Sync offset (frames) If your audio is not synchronized with your external monitor, you can configure an
offset for your hardware. Drag the slider to synchronize audio and video.
This setting affects synchronization for previewing on an external monitor. Audio
and video synchronization in your ACID project is unaffected.
Record engage delay (frames) Drag the slider to specify the number of frames it takes your camcorder or deck to
switch from Record Pause to Record mode. If you're missing frames from the
beginning of your file after printing to tape, increase the setting. If you see
duplicated frames at the beginning of your video, decrease the setting.
Default All Restores all video preferences to the default settings.
Item Description
Project tempo range Use the up and down arrows or enter a value in the boxes to specify the minimum
and maximum tempo available in the ACID project. Changing this option affects the
resolution of the Project Tempo slider.
Editing Application X Enter the name of each editor you want to display in the track list shortcut menu.
Right-click a track in the track list and choose Edit in [editor name] to edit the
media file associated with a track.
You can specify any editing tool you want to use; however, this feature was designed
for use with destructive audio/MIDI editors.
Browse Click Browse and select the .exe file for each editor you want to have available in
the track list shortcut menu.
Name Enter the name that you want to use to identify each editor. The name is displayed in
the track list shortcut menu and the Tools menu.
Clear Removes the specified editor from the Editing tab.
Check for latest versions of Sony When you select this check box, the software automatically searches for the latest
editors available Sony editors on your computer. If one is located, it appears as an available
editor in the Editing Application X box.
Default All Restores all editing preferences to the default settings.
MTC Input
Free-wheel for timecode loss Select this check box if you want to continue to play if timecode is lost.
Enabling this option can compensate for infrequent losses in timecode. If you
frequently lose timecode, you should perform troubleshooting to determine the
cause of the problem.
Free-wheel slack time Use the up and down arrows or enter a value in the box to specify the amount of
time that timecode can be lost before the free-wheel playback time starts. A longer
time is more tolerant of breaks in the incoming timecode.
Free-wheel playback time Use the up and down arrows or enter a value in the box to specify the amount of
time that playback continues after the free-wheel slack time has been exceeded.
Synchronization delay time Use the up and down arrows or enter a value in the box to specify the amount of
time it takes for the software to synchronize itself to incoming timecode.
On slower computers, this time should be set to approximately two seconds. On
faster computers, it may be set lower.
Setting this value too low can sometimes result in audible pitch shifting at the start of
playback.
Offset adjust If ACID software is consistently behind or ahead of your MTC generator, enter a
value in the box to adjust a synchronization offset with quarter-frame accuracy.
If the software is behind, set this value to a negative number. A setting of - 4 is a
common offset.
If the software is ahead, set this value to a positive number. A setting of +4 is a
common offset, although it is rare that the application will sync ahead.
MTC Output
Full-frame message generation Select a radio button to determine when full-frame timecode messages are sent while
Generate MIDI Timecode is active. Full-frame messages are used by some
external synchronizable audio devices to seek to a proper location prior to actually
starting synchronization. Tape-based recorders especially benefit from seeking to
full-frame messages because of the time it takes to move the transport to the proper
location. However, full-frame messages are ignored by some devices, and may
actually cause unexpected behavior in other devices.
Refer to your hardware documentation to find out if your hardware supports full-
frame messages.
MIDI Clock Output
Send Start instead of Continue Select this check box if you want a Start command rather than a Continue command
when beginning playback to be sent when Generate MIDI Clock is activated.
When the check box is cleared, a Continue command is sent, as this type of command
allows the chasing device to start from a specific time. However, some older
sequencers that support MIDI Clock chase do not support the Continue command and
must start playback from the beginning every time.
Song Position Pointer generation Select a radio button to determine when Song Position Pointer messages are sent
while Generate MIDI Clock is active.
Song Position Pointer messages are used by MIDI applications and devices to seek to
a proper location prior to starting synchronization.
Editing shortcuts
1. Select a command in the Available commands box.
Choose Global from the Context drop-down list to display all commands in the Available commands box, or
choose a different command to filter the list.
You can type a word in the Show only commands containing box to filter the list of commands to display only
commands that contain the word you typed.
2. Click the Press new shortcut keys box and press the key combination you want to assign to the selected
command. The commands display in the box as you type them.
3. Click the Assign button to assign the key combination in the Press new shortcut keys box to the command
selected in the Available commands box.
Item Description
Track colors Use these controls to change the default colors used to display tracks in your project.
Select a track from the Track drop-down list, and then click the color swatch to
display a color picker.
You can choose any color using the RGBA or HSLA controls, or click the eyedropper
to sample a color from your screen.
When you click OK or Apply, all tracks that used the selected color are updated.
Envelope colors To customize an envelope’s color, select an envelope from the Envelope type drop-
down list. Click the color button to the right to display the Envelope Color dialog and
choose a custom color.
Icon color saturation Drag the slider to adjust the color intensity of icons in the ACID window. Drag to the
left to decrease the color saturation, or drag to the right to increase it.
Icon color tint Drag the slider to adjust the amount of tinting that is applied to the icons in the ACID
window. Drag the slider to the right to add an average of the title bar colors to the
icons. Drag to the left to decrease the amount of tinting applied.
Item Description
Enable multiple-selection preview in Select this check box if you want to preview multiple selected files in the Explorer.
Explorer window Enter values in the Number of times to repeat each Loop, Seconds of each
One-Shot to play, and Number of Beatmapped measures to play boxes to
specify how different file types are previewed.
Item Description
Default project folder This box displays the path to the folder that will be used for creating new projects.
Click the Browse button to choose a different folder.
Default groove folder This box displays the path to the folder where default grooves for new ACID projects
are saved. Click the Browse button to choose a different folder.
This folder is also used as the default location for saving exported grooves from the
Groove Pool window.
Use a single default folder for Select this radio button if you want to save all project media in a single folder.
project media saves
Use separate defaults for each type Select this radio button if you want to choose where to save each type of project
of project media save media.
The following boxes display the location where each type of media file will be saved.
Record This box displays the path to the folder that will be used when you
record new audio or MIDI tracks. Click the Browse button to
choose a different folder.
Render to new This box displays the path to the folder that will be used when you
render to a new track. Click the Browse button to choose a
different folder.
Chop to new This box displays the path to the folder that will be used when you
create new tracks with the Chopper window. Click the Browse
button to choose a different folder.
New MIDI This box displays the path to the folder that will be used when you
create new MIDI tracks. Click the Browse button to choose a
different folder.
Extract from CD This box displays the path to the folder that will be used for tracks
that you extract from audio CDs. Click the Browse button to
choose a different folder.
Render project This box displays the path to the folder that will be used when you
render your project. Click the Browse button to choose a different
folder.
Temporary files folder Displays the folder where temporary files are stored. Click Browse to specify a new
folder.
When you add a media file to a project from a removable device, a copy of the media
file is stored in a temporary files folder. This keeps the media file available for use
even if the source of the media is no longer accessible.
Be aware that this folder is cleared when you close the software. However, the
temporary files are not cleared if the software closes inappropriately.
Free storage space in selected folder This value displays the amount of space available in the folder specified in the
Temporary files folder box.
1. Right-click a track and choose Duplicate Track from the shortcut menu. A copy of the track is added to the
track list.
2. Hold while dragging the waveform of the duplicate track. Notice that the waveform moves within the
Alt
event, which retains its size and position on the timeline.
3. Experiment with different offsets between the duplicate tracks.
Pan the track hard left... ...match the assignable effect ...and set the assignable effect send to
send level to the track volume... Pre Volume.
Tip: You can also use this technique on a bus track. For more
information, see Automating mixer controls in track view on
page 160.
Overriding compress/expand
One of the most powerful features of the software is its ability to compress or expand a loop while
maintaining the loop’s original pitch. However, you can override this feature in order to produce specific
effects in your projects.
1. Right-click a track in the track list to view the track’s Track Properties window.
2. Click the Stretch tab.
3. From the Stretching method drop-down list, choose Pitch shift segments. The track’s pitch will change in
relation to the tempo of the project.
While this may seem like just a way of producing old school effects, it actually has practical applications as
well. For example, specifying Pitch shift segments can actually improve the fidelity of drum loops recorded at
a tempo near the project tempo. In addition, overriding the compress/expand feature allows you to create
great bass grooves by slowing drum loops.
Tip: You can also drag a selection from the Chopper to the
track list.
5. Complete the information in the Chop to New Track dialog and click Save.
The selection is saved and the file is added as a 3/4 loop to a new track in the project. For more
information, see Saving Chopper selections as new files on page 114.
Building scales
Though it is well outside the intended scope of the application, you can build unique scales from audio loops.
To do this, you must first isolate a note and determine what pitch it is. You can easily do this using the
Spectrum Analysis tool in Sound Forge®. Once you isolate and identify the note, choose Save As from the
File menu in Sound Forge to save the note as a new WAV file with a unique name. Finally, add the file to
the ACID project and use pitch shifting to create all remaining notes in the scale.
Glossary
C
The glossary contains terms and their definitions that you may come across in the manual. This glossary not
only includes terms associated with ACID® software, but also includes relevant industry terms.
.acd-zip An ACID project file that contains all information regarding the project
including track layout, envelope settings, and effects parameters. In addition, all
audio files used in the project are embedded into the project file.
Activation Code This number is based on the Computer ID number of the computer on which the
software is installed. Each computer has a unique number, similar to a license
plate. When you register your copy of the software, Sony Pictures Digital
generates an activation code for you based on the Computer ID number. Once
you enter the activation code, the ACID application will not time out. Since the
activation number is based on the Computer ID, it is important that you have the
software installed on the computer where you will be using it.
Adaptive Delta Pulse A method of compressing audio data. Although the theory for compression using
Code Modulation ADPCM is standard, there are many different algorithms employed. For example,
(ADPCM) Microsoft's ADPCM algorithm is not compatible with the International
Multimedia Association’s (IMA) approved ADPCM.
Aliasing A type of distortion that occurs when digitally recording high frequencies with a
low sample rate. For example, in a motion picture, when a car's wheels appear to
slowly spin backward while the car is quickly moving forward, you are seeing the
effects of aliasing. Similarly, when you try to record a frequency greater than one
half of the sampling rate (the Nyquist Frequency), instead of hearing a high
pitch, you may hear a low-frequency rumble.
To prevent aliasing, an anti-aliasing filter is used to remove high-frequencies
before recording. Once the sound has been recorded, aliasing distortion is
impossible to remove without also removing other frequencies from the sound.
This same anti-aliasing filter must be applied when resampling to a lower sample
rate.
Attack The attack of a sound is the initial portion of the sound. Percussive sounds
(drums, piano, guitar plucks) are said to have a fast attack. This means that the
sound reaches its maximum amplitude in a very short time. Sounds that slowly
swell up in volume (soft strings and wind sounds) are said to have a slow attack.
Audio Compression The Audio Compression Manager from Microsoft® is a standard interface for
Manager (ACM) audio compression and signal processing for Microsoft Windows. The ACM can
be used by Windows programs to compress and decompress WAV files.
APPENDIX C GLOSSARY
244
Bandwidth When discussing audio equalization, each frequency band has a width associated
with it that determines the range of frequencies that are affected by the EQ. An
EQ band with a wide bandwidth affects a wider range of frequencies than one
with a narrow bandwidth.
When discussing network connections, refers to the rate of signals transmitted;
the amount of data that can be transmitted in a fixed amount of time (stated in
bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits of
data per second.
Beatmapped track A file that has tempo information added to it as a result of going through the
Beatmapper® Wizard.
Beats Per Minute The tempo of a piece of music can be written as a number of beats in one minute.
(BPM) If the tempo is 60 BPM, a single beat occurs once every second.
Bit The most elementary unit in digital systems. Its value can only be 1 or 0,
corresponding to a voltage in an electronic circuit. Bits are used to represent
values in the binary numbering system. As an example, the 8-bit binary number
10011010 represents the unsigned value of 154 in the decimal system. In digital
sampling, a binary number is used to store individual sound levels, called samples.
Bit Depth The number of bits used to represent a single sample. For example, 8- or 16-bit
are common sample sizes. While 8-bit samples take up less memory (and hard
disk space), they are inherently noisier than 16-bit samples.
Bus A virtual pathway where signals from tracks and effects are mixed. A bus's output
can be a physical audio device in the computer from which the signal is heard.
Byte Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store,
while a 16-bit sample takes two bytes of memory to store.
Clipboard The clipboard is the location where data cut or copied from ACID software is
stored. You can then paste the data back into the software at a different location.
Clipping Occurs when the amplitude of a sound is above the maximum allowed recording
level. In digital systems, clipping is seen as a clamping of the data to a maximum
value, such as 32,767 in 16-bit data. Clipping causes sound to distort.
Codec Coder/decoder: refers to any technology for compressing and decompressing data.
The term codec can refer to software, hardware, or a combination of both
technologies.
Compression Ratio A compression ratio controls the ratio of input to output levels above a specific
(audio) threshold. This ratio determines how much a signal has to rise above the
threshold for every 1 dB of increase in the output. For example, with a ratio of
3:1, the input level must increase by three decibels to produce a one-decibel
output-level increase:
• Threshold = -10 dB
• Compression Ratio = 3:1
• Input = -7 dB
• Output = -9 dB
Because the input is 3 dB louder than the threshold and the compression ratio is
3:1, the resulting signal is 1 dB louder than the threshold.
GLOSSARY APPENDIX C
245
Compression Ratio The ratio of the size of the original noncompressed file to the compressed
(file size) contents. For example, a 3:1 compression ratio means that the compressed file is
one-third the size of the original.
Computer ID Each computer has a unique number, similar to a license plate. Sony Pictures
Digital creates an activation number based on that number. Since the activation
number is based on the Computer ID, it is important that you have the ACID
application installed on the computer where you will be using it. The Computer
ID is automatically detected and provided to you when you complete the
installation process.
The Computer ID is used for registration purposes only. It doesn't give Sony
Pictures Digital access to any personal information and can't be used for any
purpose other than for generating a unique activation number for you to use the
software.
Crossfade Mixing two pieces of audio by fading one out as the other fades in.
DC Offset DC offset occurs when hardware, such as a sound card, adds DC current to a
recorded audio signal. This current results in a recorded wave that is not centered
around the zero baseline. Glitches and other unexpected results can occur when
sound effects are applied to files that contain DC offsets.
Decibel (dB) A unit used to represent a ratio between two numbers using a logarithmic scale.
For example, when comparing the numbers 14 and 7, you could say 14 is two
times greater than the number 7; or you could say 14 is 6 dB greater than the
number 7. Where did we pull that 6 dB from? Engineers use the equation dB = 20
x log (V1/V2) when comparing two instantaneous values. Decibels are
commonly used when dealing with sound because the ear perceives loudness in a
logarithmic scale.
In ACID software, most measurements are given in decibels. For example, if you
want to double the amplitude of a sound, you apply a 6 dB gain. A sample value
of 32,767 (maximum positive sample value for 16-bit sound) can be referred to as
having a value of 0 dB. Likewise, a sample value of 16,384 can be referred to
having a value of -6 dB.
Device Driver A program that enables Windows to connect different hardware and software.
For example, a sound card device driver is used by Windows software to control
sound card recording and playback.
Digital Rights A system for delivering songs, videos, and other media over the Internet in a file
Management (DRM) format that protects copyrighted material. Current proposals include some form
of certificates that validate copyright ownership and restrict unauthorized
redistribution.
Digital Signal A general term describing anything that alters digital data. Signal processors
Processing (DSP) have existed for a very long time (tone controls, distortion boxes, wah-wah
pedals) in the analog (electrical) domain. Digital Signal Processors alter the data
after it has been digitized by using a combination of programming and
mathematical techniques. DSP techniques are used to perform many effects such
as equalization and reverb simulation.
Since most DSP is performed with simple arithmetic operations (additions and
multiplications), both your computer's processor and specialized DSP chips can
be used to perform any DSP operation. The difference is that DSP chips are
optimized specifically for mathematical functions while your computer's
microprocessor is not. This results in a difference in processing speed.
Downbeat This term is used in the Beatmapper to refer to the first beat of the first measure.
APPENDIX C GLOSSARY
246
Downloadable A DLS file stores a custom sound set that you can load into your soft synth,
Sound (DLS) giving you another set of voices for MIDI playback.
Drag and Drop A quick way to perform certain operations using the mouse. To drag and drop,
you click and hold an item, drag it (hold the left mouse button down and move
the mouse) and drop it (let go of the mouse button) at another position on the
screen.
Dynamic Range The difference between the maximum and minimum signal levels. It can refer to
a musical performance (high-volume vs. low-volume signals) or to electrical
equipment (peak level before distortion vs. noise floor). For example, orchestral
music has a wide dynamic range, while thrash metal has a very small (always
loud) range.
Envelopes Envelopes allow you to automate the change of a certain parameter over time. In
the case of volume, you can create a fade out (which requires a change over time)
by adding an envelope and creating a point in the line to indicate where the fade
starts. Then you pull the end point of the envelope down to -inf.
Equalization (EQ) Equalizing a sound file is a process by which certain frequency bands are raised or
lowered in level. EQ has various uses. The most common use for ACID users is to
simply adjust the subjective timbral qualities of a sound.
Event An instance of a media file on a track. An event may play an entire media file or
a portion of the file.
File Format A file format specifies the way in which data is stored. In Windows, the most
common audio file format is the Microsoft WAV format.
Frame Rate Audio uses frame rates only for the purposes of synching to video or other audio.
To synchronize with audio, a rate of 30 fps (frames per second) is typically used.
To synchronize with video, 29.97 fps drop is usually used.
Frequency The frequency spectrum of a signal refers to its range of frequencies. In audio, the
Spectrum frequency range is basically 20 Hz to 20,000 Hz. The frequency spectrum
sometimes refers to the distribution of these frequencies. For example, bass-heavy
sounds have a large frequency content in the low end (20 Hz-200 Hz) of the
spectrum.
Groove A groove refers to the rhythmic pattern of a piece of music. By deviating from a
machine-quantized beat, individual beats may be played early or late to change
the feel of the music. Applying a groove can simulate the timing patterns of
human musicians, lending a human feel to MIDI-generated music or quantizing
several distinct pieces of music to a common timing.
Hertz (Hz) The unit of measurement for frequency or cycles per second (CPS).
In-place plug-in An in-place plug-in processes audio data so that the output length always
matches the input length. A non-in-place plug-in's output length need not
match a given input length at any time: for example, Time Stretch, Gapper/
Snipper, Pitch-Shift (without preserving duration), and some Vibrato settings
can create an output that is longer or shorter than the input.
Plug-ins that generate tails when there is no more input but otherwise operate in-
place (such as reverb and delay) are considered in-place plug-ins.
Insert Increment Sections of silence between selections that you can create using the Chopper and
insert into the track view.
Insertion Point The insertion point (also referred to as the cursor position) is analogous to the
cursor in a word processor. It is where markers or commands may be inserted
depending on the operation. The insertion point appears as a vertical flashing
black line and can be moved by clicking the left mouse button anywhere in the
track view.
GLOSSARY APPENDIX C
247
Loop Loops are small audio clips that are designed to create a repeating beat or pattern.
Loops are usually one to four measures long and are stored completely in RAM
for playback.
MIDI Channel An informational pathway over which MIDI data can travel.
Media Control A standard way for Windows programs to communicate with multimedia devices
Interface (MCI) such as sound cards and CD players. If a device has an MCI device driver, it can
easily be controlled by most multimedia Windows software.
Media File Files that may be placed within the ACID project. After a media file is placed
into the project, it is referred to as an event.
MIDI Clock A MIDI device-specific timing reference. MIDI Clock is not absolute time like
MIDI timecode (MTC); instead it is a tempo-dependent number of ticks per
quarter note. MIDI clock is convenient for synchronizing devices that need to
perform tempo changes mid-song. MIDI clock out is supported, but MIDI clock
in is not.
MIDI Port A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This
port can be a MIDI in, out or through. Your computer must have a MIDI-capable
card to output MIDI timecode to an external device or to receive MIDI timecode
from an external device.
MIDI Timecode MTC is an addendum to the MIDI 1.0 specification and provides a way to specify
(MTC) absolute time for synchronizing MIDI-capable applications. MTC is essentially a
MIDI representation of SMPTE timecode.
Musical Instrument A standard language of control messages that provides for communication
Device Interface between any MIDI-compliant devices. Anything from synthesizers to lights to
(MIDI) factory equipment can be controlled via MIDI.
Normalize Refers to raising the volume so that the highest level sample in the file reaches a
user defined level. Use normalization to make sure you are using all of the
dynamic range available to you.
Nyquist Frequency The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and
represents the highest frequency that can be recorded using the sample rate
without aliasing. For example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz.
Any frequencies higher than 22,050 Hz produce aliasing distortion in the sample
if no anti-aliasing filter is used while recording.
Offline Media A media file that cannot be located on the computer. If you choose to leave the
media offline, you can continue to edit events on the track; the events point to
the original location of the source media file.
One-Shot One-shots are chunks of audio that are not designed to loop, and they are
streamed from the hard disk rather than stored in RAM if they are longer than
three seconds. Things such as cymbal crashes and sound bites could be considered
one-shots.
Unlike loops, one-shots do not change pitch or tempo with the rest of a project.
OPT Plug-In A plug-in that uses the Open Plug-in Technology (OPT) standard from Yamaha.
OPT plug-ins provide tools for working with MIDI such as edit views, effect
processors and filters, arpeggiators, and real-time panel automation.
APPENDIX C GLOSSARY
248
Pan To place a mono or stereo sound source perceptually between two or more
speakers.
Peak Data File The file created when a media file is opened for the first time. This file stores the
information regarding the graphic display of the waveform so that opening a file
is almost instantaneous. This file is stored in the directory where the audio file
resides and has a .sfk extension. If this file is not in the same directory as the
audio file or is deleted, it is recalculated the next time you open the file.
Proxy File Working with certain types of media files with particular audio compression
schemes can be inefficient and slow. To compensate for this, audio proxy files are
created for these formats to dramatically increase speed and performance.
The file is saved as a proprietary .sfap0 file, with the same name as the original
media file and the same characteristics as the original audio stream. The
conversion happens automatically and does not result in a loss of quality or
synchronization. You can safely delete audio proxy files at any time since these
files are recreated as needed.
Pulse Code PCM is the most common representation of uncompressed audio signals. This
Modulation (PCM) method of coding yields the highest fidelity possible when using digital storage.
PCM is the standard format for WAV and AIFF files.
Quantization The correction of rhythms to align with selected note lengths or beats in a MIDI
sequence.
Real-Time A proposed standard for controlling broadcast of streaming media. RTSP was
Streaming Protocol submitted by a body of companies including RealNetworks and Netscape®.
(RTSP)
Redirector File A metafile that provides information to a media player about streaming media
files. To start a streaming media presentation, a Web page includes a link to a
redirector file. Linking to a redirector file allows a file to stream; if you link to the
media file, it downloads before playback.
Windows Media redirector files use the .asx or .wax extension; RealMedia
redirector files use the .ram, .rpm, or .smi extension.
Region A region is a section of time used to subdivide your project into segments.
Rendering The process in which the project is saved to a specific file format like WMA or
MP3.
Resample The act of recalculating samples in a sound file at a different rate than the file
was originally recorded. If a sample is resampled at a lower rate, sample points are
removed from the sound file, decreasing its size, but also decreasing its available
frequency range. Resampling to a higher sample rate, extra sample points are
interpolated in the sound file. This increases the size of the sound file, but does
not increase the quality. When down-sampling, one must be aware of aliasing.
Sample The word sample is used in many different (and often confusing) ways when
talking about digital sound. Here are some of the different meanings:
• A discrete point in time which a sound signal is divided into when digitizing.
For example, an audio CD-ROM contains 44,100 samples per second. Each
sample is really only a number that contains the amplitude value of a waveform
measured over time.
• A sound that has been recorded in a digital format; used by musicians who
make short recordings of musical instruments to be used for composition and
performance of music or sound effects. These recordings are called samples. In
this manual, we try to use sound file instead of sample whenever referring to a
digital recording.
• The act of recording sound digitally, i.e., to sample an instrument means to
digitize and store it.
GLOSSARY APPENDIX C
249
Sample Rate The sample rate (also referred to as the sampling rate or sampling frequency) is
the number of samples per second used to store a sound. High sample rates, such
as 44,100 Hz provide higher fidelity than lower sample rates, such as 11,025 Hz.
However, more storage space is required when using higher sample rates.
Sample Value The sample value (also referred to as sample amplitude) is the number stored by a
single sample. In 16-bit audio, these values range from -32768 to 32767. In 8-bit
audio, they range from -128 to 127. The maximum allowed sample value is often
referred to as 100% or 0 dB.
Secure Digital Music The Secure Digital Music Initiative (SDMI) is a consortium of recording industry
Initiative (SDMI) and technology companies organized to develop standards for the secure
distribution of digital music. The SDMI specification was created to answer
consumer demand for convenient accessibility to quality digital music, enable
copyright protection for artists' work, and enable technology and music
companies to build successful businesses.
Shortcut Menu A context-sensitive menu that appears when you right-click certain areas of the
screen. The functions available in the shortcut menu depend on the object being
right-clicked as well as the state of the program. As with any menu, you can
choose an item from the shortcut menu to perform an operation. Shortcut menus
are used frequently for quick access to many commands.
Society of Motion SMPTE timecode is used to synchronize time between devices. The timecode is
Picture and formatted as hours:minutes:second:frames, where frames are fractions of a second
Television Engineers based on the frame rate. Frame rates for SMPTE timecode are 24, 25, 29.97 and
(SMPTE) 30 frames per second.
Soft Synth A soft synth is a software-based synthesizer. Downloadable Sounds (DLS) and
Virtual Studio Technology Instruments (VSTi) are two types of soft synths.
You add a soft synth control in the Mixer window for each software synthesizer
you want to use in a project.
Tempo Tempo is the rhythmic rate of a musical composition, usually specified in beats
per minute (BPM).
Threshold A threshold determines the level at which the signal processor begins acting on
the signal. During normalization, levels above this threshold are attenuated
(cut).
Time Format The format by which the time ruler and selection times are displayed. These can
include: time, seconds, frames, and all standard SMPTE frame rates.
Track A discrete timeline for audio data. Audio events sit on tracks and determine
when a sound starts and stops. Multiple audio tracks are played together to give
you a composite sound that you hear through your speakers.
Track List The track list contains the master controls for each track. From here you can
adjust the mix, select playback devices, and reorder tracks.
Track View The majority of the track view is made up of the space where you draw events on
each track.
APPENDIX C GLOSSARY
250
µ-Law µ-Law (mu-Law) is a companded compression algorithm for voice signals defined
by the Geneva Recommendations (G.711). The G.711 recommendation defines
µ-Law as a method of encoding 16-bit PCM signals into a non-linear 8-bit
format. The algorithm is commonly used in European and Asian
telecommunications. µ-Law is very similar to A-Law, however, each uses a
slightly different coder and decoder.
Undo/Redo These commands allow you to change a project back to a previous state or
reapply changes after you have undone them.
Virtual MIDI Router A software-only router for MIDI data between programs. The VMR is used to
(VMR) receive MIDI timecode and send MIDI clock. No MIDI hardware or cables are
required for a VMR, so routing can only be performed between programs running
on the same PC.
VST Instrument A Virtual Studio Technology instrument (VSTi®) is software synthesizer plug-in
(VSTi) technology for outputting MIDI developed by Steinberg Media Technologies
AG.
WAV A digital audio file format developed by Microsoft and IBM®. One minute of
uncompressed audio requires 10 MB of storage.
Waveform Display Each event shows a graph of the sound data waveform. The vertical axis
corresponds to the amplitude of the wave. For 16-bit sounds, the amplitude range
is -32,768 to +32,767. For 8-bit sounds, the range is -128 to +127. The horizontal
axis corresponds to time, with the leftmost point being the start of the waveform.
In memory, the horizontal axis corresponds to the number of samples from the
start of the sound file.
Windows Media® A Microsoft® file format that can handle audio and video presentations and
Format other data such as scripts, URL flips, images and HTML tags. Advanced
Streaming Format files can be saved with .asf, .wma, or .wmv extensions.
GLOSSARY APPENDIX C
i
Index
B Copying
Events, 65
Balance panning model, 128, 210 Tracks, 48
Beat ruler, 20 Crossfade, 77, 240
Beatmapped tracks, 39 Cursor, 43–46, 221
Stretching properties, 131, 134
Beatmapper wizard, 128
INDEX
ii
Cutting Events
Events, 67 Changing length, 42
In ripple mode, 71 Changing pitch, 108
Tracks, 48 Copying, 65
Crossfading, 77
D Cutting, 67, 71
Deleting, 68, 72
Deleting Editing in ripple mode, 71–74
Assignable effects, 148 Envelopes, 76
Audio from a video, 200 Erasing, 43
Busses, 146 Fading edges for offsets, 75
Events, 43, 68 Fading in and out, 76
In ripple mode, 72 Joining, 71
Soft synth controls, 154 Moving, 43
Tracks, 48 Painting, 40
Video, 199 Pasting, 65, 73
Detuning tracks, 233 Pitch shifting, 75
Properties, 75
Display preferences, 230 reversing, 68
DLS sets Selecting, 44–46
Changing patches, 151 Shifting the contents of, 75
Routing tracks to, 154, 192 Sliding, 75
Using, 151 Slipping, 75
Slip-trimming, 75
Docking windows, 216
Snapping, 103
Downloading media from the Web, 39 Speed, 75
Splitting, 68
Drawing events, 40
Start offset, 75
Duplicating tracks, 48 Trimming, 68
DVD burning, 214 Volume, 76
Explorer window, 35–37
E Exporting loops, 143
Editing preferences tab, 228 External devices
Effects Playing MIDI from, 193
Assignable, 156 Routing busses to, 146
Automating, 122–127 Routing MIDI tracks to, 192
Bus, 156 Routing video to, 202
Managing effects, 159 External monitor, 202
Preset Manager, 159
Project, 156 Extracting media from CD, 38
Saving plug-in packages, 121, 159
Saving presets, 119, 157 F
Soft synth, 156
Faders, Mixer, 54, 154
Track, 117–121
Fading edges of events, 75
Envelopes
color preferences, 230 Fading in/out
Envelope tool, 125 Events, 76
Event, 76 Mixer controls, 160
Flipping, 125 Tracks, 122–127
Mixer controls, 160 Filtering MIDI events
Track, 122–127 During playback, 174
Erasing events, 43, 236 In the list editor, 183
Fitting to time, 108
Flipping envelopes, 125
Floating windows, 216
INDEX
iii
Folder track Keyboard
adding tracks, 141 preferences, 230
Folder tracks, 40, 141 Keyboard shortcuts
creating, 141 Chopper window, 110
editing events, 142 General, 23
muting, 142
Keyframes, 210–212
removing tracks, 141
soloing, 142
L
Frame numbering, 200
LFE channel, 203, 206
G List editor, 182, 190
Creating MIDI events, 188
General preferences tab, 223
Deleting MIDI events, 190
Getting media from the Web, 39 Editing MIDI events, 184
Filtering MIDI events, 183
Glossary, 243
MIDI event parameters, 185
Go to, 44 MIDI notes and frequencies, 187
Grid, 218 Previewing MIDI events, 182
Quantizing note events, 190
Groove Pool window, 22 Step recording MIDI, 188
Undoing and redoing, 190
H
Looped playback, 52
Hardware Loops
Playing MIDI from, 193 Creating in the Chopper, 114
Routing busses to, 146 Exporting from projects, 143
Routing MIDI tracks to, 192 Stretching properties, 131, 132
Routing surround to, 205 Tracks, 39
Routing video to, 202
Setting up for surround, 204
M
Help, 14
Main window, 15
Hiding/showing
Bus tracks, 160 Markers, 97–102
Toolbar, 219 Command markers, 99
Track envelopes, 126–127 In the Chopper, 111
Video tracks, 199 Marker bar, 20
Windows, 215 Tempo/key/time signature markers, 106
Time markers, 99
I Media files
adding from Media Manager, 92
Icons Adding to projects, 36
color intensity preferences, 230 Downloading from the Web, 39
tinting preferences, 230 Exporting loops from projects, 143
Inserting time, 108 Extracting from CD, 38
Previewing in Chopper, 110
Installation, 14
Previewing in Explorer, 35
Reloading, 135
J Replacing, 135
Joining events, 71 resolving offline, 92
Saving track properties to, 135
K searching, 88
tagging, 82
Key changes
Media libraries
Event, 75, 108
tagging files, 82
Marker, 106
Project, 106
Track, 107
INDEX
iv
Media library O
adding media files, 80
backing up, 86 Offsetting tracks, 234
creating new, 79 One-shots
opening, 79 Selecting in the Chopper, 115
removing media files, 82 Tracks, 39
Media Manager, 37, 79 Online help, 14
adding custom columns, 94
adding media from, 92 Opening
automatically hiding Search pane, 93 Media files, 36
customizing view, 93 Projects, 34
moving columns, 93 OPT plug-ins, 191
Moving the Search pane, 93
Other preferences tab, 231
options, 94
resizing columns, 93
resolving offline media, 92 P
searching for media files, 88 Packages, Saving, 121, 159
showing/hiding columns, 94
Painting events, 40, 41
Media Manager window, 22
Palettes, 85
Meter resolution, 155 assigning buttons, 85
MIDI, 169, 194, 197 clearing buttons, 85
Adding tracks, 169 creating, 85
DLS sets, 192 Panic button, 193
List editor, 182, 190
Notes and frequencies, 187 Panning
OPT plug-ins, 191 Pan types, 128, 210
Panic button, 193 Surround, 206
Piano roll editor, 174–181 Tracks, 19, 48, 122–127
Playback devices, 192 Tracks in MIDI files, 173
Playing from external devices, 193 Pasting
Preferences, 226 Events, 65
Quantizing, 180, 190 In ripple mode, 73
Recording, 170 Tracks, 48
Rendering, 193
Resetting ports, 193 Piano roll editor, 174–181
Routing to hardware, 192 Adding note events, 176
Signal flow, 31–32 continuous controller information, 179
Step recording, 188 Deleting note events, 181
Timecode synchronization, 195, 197 Editing note events, 177
Track properties, 171–172 Previewing MIDI, 175
Tracks, 39 Quantizing note events, 180
Selecting MIDI tracks, 176
Mixer window, 53–55, 145–160 Selecting note events, 179
Automating controls, 160 snap to scale, 180
Routing surround through, 205 Undoing and redoing, 181
Working with mixer controls, 154
Working with multiple controls, 160 Pitch shifting
Events, 75, 108
Mixing to a single track, 142 MIDI tracks, 171
Monitor for video editing, 202 Projects, 106
Tracks, 107
Moving
Events, 43 Playing projects, 51
Tracks, 47 Plug-In Manager window, 22
Multipurpose slider, 19, 48 Plug-Ins, See Effects
Muting
Mixer controls, 155
Tracks, 19, 49
Tracks in MIDI files, 173
INDEX
v
Preferences Redo, 51
Audio, 225
Reference library, 87
Display, 230
Sony Sound Series Loops and Samples, 87
Editing, 228
envelope colors, 230 Regions, 102–103
General, 223 In the Chopper, 111
keyboard, 230 Reloading
MIDI, 226 Media files, 135
Other, 231 MIDI files, 192
Sync, 228
track colors, 230 Removing
Video, 227 Audio from a video, 200
VST effects, 226 Video tracks, 199
VST Instruments, 227 Renaming
Preset Manager, 159 Mixer controls, 54
Tracks, 47
Presets Tracks in MIDI files, 172
Managing, 159
Saving, 157 Rendering
MIDI projects, 193
Previewing media Projects, 57
Adjusting preview volume, 54 Supported formats, 58
Chopper window, 110 Surround projects, 213
Explorer window, 35 To new tracks, 142
Projects Using custom settings, 58
Adding media, 36 Reordering tracks, 47
Key, 106
Opening, 34 Replacing
Playing, 51 Media files, 135
Properties, 33 MIDI files, 192
Publishing to the Internet, 59 Resetting MIDI ports, 193
Rendering, 57
Saving, 56 Resizing
Starting, 33 Tracks, 47
Tempo, 105 Windows, 217
Time signature, 106 Reversing events, 68
Properties ReWire, 161
Event, 75 ACID as a device, 162
MIDI track, 171–172 ACID as a mixer, 161
Project, 33
Recording, 166 ReWire panel applications
Track, 130–135 inserting as soft synth, 161
Locating for use in ACID, 161
Proxy file, 248 opening, 161
Publishing projects, 59 Ripping tracks from CD, 38
Ripple editing, 71–74
Q
Cutting events, 71
Quantizing MIDI Deleting events, 72
In the list editor, 190 Pasting events, 73
In the piano roll editor, 180 Ruler offset, 217
R S
Recording, 165–168 Sample rate, 34
MIDI step recording, 188
MIDI tracks, 170
Multiple takes, 168
Properties, 166
Setting levels, 167
INDEX
vi
Saving Subtags, 84
Changes to MIDI files, 192
Summary properties tab, 33
Plug-in packages, 121, 159
Presets, 157 Surround, 203–213
Projects, 56 Automating panning, 210–212
Track properties to media files, 135 Hardware setup, 204
Keyframes, 210–212
Scoring video, 202
LFE channel, 203, 206
Search pane Panning, 206
autohiding, 93 Rendering, 213
automatically hiding, 93
Surround Panner window, 22, 208
Searching for media files
Sync preferences tab, 228
by keyword, 88
Media Manager, 88 Synchronizing audio and video, 199
using tags, 89 System requirements, 13
Selecting events, 44–46
Shortcut keys, 23
T
Signal flow Tagging media files, 82
Audio, 29–30 Tags
MIDI, 31–32 applying to media file, 83
Sliding arranging in the tag tree, 84
Events, 75 creating, 82
Video events, 200 creating palettes, 85
deleting from library, 84
Slipping editing names or images, 84
Events, 75 removing from library, 84
Video events, 200 removing from media file, 83
Slip-trimming saving to media files, 86
Events, 75 subtags, 84
Video events, 200 viewing palettes, 85
Snapping, 103 Takes, recording multiple, 168
In the Chopper window, 109 Tempo changes
to scale, 180 Marker, 106
Soft synth controls, 149–160 Project, 105
Adding, 150 Temporary files, 36, 231
Assigning tracks to, 154
Deleting, 154 Time
modifying properties, 150 Fitting projects to time, 108
Routing to DLS sets, 151 Inserting into projects, 108
Routing to VST instruments, 152 Time display, 221
Soft Synth Properties window, 22 Time markers, 99
Soft synths Time ruler, 20, 217
deleting, 154
routing MIDI tracks to, 154 Time signature changes
Marker, 106
Soloing Project, 106
Mixer controls, 156
Tracks, 19, 50 Timecode synchronization, 195, 197
Tracks in MIDI files, 173 Tips and tricks, 233–241
Splitting events, 68 Toolbar, 17, 219–221
Start offset, 75 Track list, 18
Step recording MIDI, 188 Track Properties window, 22, 130–135, 171–172
Streaming media commands, 99 Track view, 19
Stretching properties, 130, 134
INDEX
vii
Tracks Video window, 22, 201
Adjusting bus send levels, 146
Voices
Adjusting mix, 48
Patch changes for DLS sets, 151
Adjusting several simultaneously, 50
VST instruments, 152
Assigning to busses, 18, 145
Assigning to effect chains, 148 Volume
Assigning to soft synth controls, 154 Event, 76
beatmapped, 39 Project, 53, 155
Changing color, 47 Recording, 167
Changing pitch, 107 Track, 19, 48
color preferences, 230 Tracks in MIDI files, 173
Copying, cutting, pasting, 48 VST effects
Default properties, 222 preferences, 226
Deleting, 48
Duplicating, 48 VST Instruments
Effects, 117–121 Preferences, 227
Envelopes, 122–127 VST instruments
folder, 40, 141 Loading banks and presets, 152
loops, 39 Locating for use in ACID, 153
MIDI, 39 Routing MIDI tracks to, 154
Muting, 19, 49 Using, 152
one-shots, 39
Panning, 19, 48, 122–127, 207 W
Properties, 130–135, 171–172, 222
Renaming, 47 Wall of sound, 236
Reordering, 47
What’sThis? help, 15
Resizing, 47
Soloing, 19, 50 Window docking area, 21
Stretching properties, 130, 134 Windows
Types, 39, 130 ACID FX, 22
Volume, 19, 48 Audio Plug-In, 117–121
Transport bar, 20 Audio plug-in, 22
Chopper, 21, 109
Transposing
Docking/floating, 216
Beatmapped tracks to the project key, 134
Explorer, 21, 35–37
Keys within a project, 106
Groove Pool, 22
Loop tracks to the project key, 132
Hiding/showing, 215
MIDI tracks to the project key, 171
Main, 15
Project keys, 106
Media Manager, 22
Trimming events, 68 Mixer, 21, 53–55, 145–160
Plug-In Manager, 22
U Soft Synth Properties, 22
Surround Panner, 22, 208
Undo, 50 Track Properties, 22, 130–135, 171–172
Undo history, 51 Video, 22
Video Preview, 22
V Writing to CD, 60
Video, 199–202
Adding, 199 Z
Editing events, 200 Zoom controls
Frame numbering, 200 Chopper window, 110
Hiding/showing, 199 Main window, 20
Removing, 199
Removing associated audio, 200
Scoring, 202
Synchronizing with audio, 199
Video preferences tab, 227
Video Preview window, 22
INDEX
viii
INDEX