0% found this document useful (0 votes)
3 views

Computer_Graphics_Questions

The document outlines common and expected questions in Computer Graphics, categorized into short, medium, and long answer sections. Topics include aliasing, rendering techniques, line drawing algorithms, polygon clipping, and various projection methods. It also lists potential upcoming questions related to scan conversion, blobby objects, and the 3D transformation pipeline.

Uploaded by

Anuj Yadav
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

Computer_Graphics_Questions

The document outlines common and expected questions in Computer Graphics, categorized into short, medium, and long answer sections. Topics include aliasing, rendering techniques, line drawing algorithms, polygon clipping, and various projection methods. It also lists potential upcoming questions related to scan conversion, blobby objects, and the 3D transformation pipeline.

Uploaded by

Anuj Yadav
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Computer Graphics - Common and Expected Questions

SECTION A (Short Questions) - 2 x 10 = 20


1. Explain aliasing and anti-aliasing.
2. What are homogeneous coordinates and why are they used?
3. Define and differentiate between Raster and Random scan.
4. Explain Bezier and B-Spline curves.
5. What is Specular Reflection in rendering?
6. What is the role of transformation in Computer Graphics?
7. Explain different types of coherence.
8. What is the difference between interpolation and approximation splines?
9. What do you understand by quadratic surfaces? Explain Sphere.

SECTION B (Medium-Length Questions) - 10 x 3 = 30


1. Differentiate between Bresenham and DDA line drawing algorithms.
2. Describe Cohen-Sutherland line clipping algorithm and its limitations.
3. Explain 3D clipping and the problems encountered in perspective projections.
4. Explain the Z-buffer algorithm for hidden surface removal.
5. Discuss Gouraud Shading vs. Phong Shading.
6. What are the advantages and disadvantages of shadow mask CRT?
7. Explain Sutherland-Hodgman polygon clipping algorithm with an example.

SECTION C (Long Answer Questions) - 10 x 1 = 10


1. Describe the Weiler-Atherton polygon clipping algorithm with an example.
2. Compare and contrast parallel projection and perspective projection with diagrams.
3. Explain B-Spline curves and their salient properties.
4. What is the role of Bezier curves in designing curves and surfaces?
5. Describe the Phong illumination model.
6. Obtain the mirror reflection of a triangle using a given transformation.
7. Compare the A-buffer method and Depth-buffer method for hidden surface removal.

Upcoming Possible Questions


1. Explain scan conversion techniques for circles and ellipses.
2. What are blobby objects in computer graphics?
3. Discuss text clipping in graphical applications.
4. Explain the stages of the 3D transformation pipeline.
5. Compare Liang-Barsky and Cyrus-Beck line clipping algorithms.
6. Discuss the significance of specular reflection in realistic rendering.

You might also like