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Alpha Go

AlphaGo is a groundbreaking computer program developed by DeepMind that plays the board game Go, achieving significant milestones by defeating professional human players. Its successors, including AlphaGo Zero and AlphaZero, further advanced the technology by learning entirely from self-play, ultimately surpassing human capabilities. The program's development and matches against top players have been recognized as pivotal moments in the field of artificial intelligence and game strategy.
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0% found this document useful (0 votes)
28 views23 pages

Alpha Go

AlphaGo is a groundbreaking computer program developed by DeepMind that plays the board game Go, achieving significant milestones by defeating professional human players. Its successors, including AlphaGo Zero and AlphaZero, further advanced the technology by learning entirely from self-play, ultimately surpassing human capabilities. The program's development and matches against top players have been recognized as pivotal moments in the field of artificial intelligence and game strategy.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AlphaGo

AlphaGo is a computer program that plays the


AlphaGo
board game Go.[1] It was developed by the
London-based DeepMind Technologies,[2] an
acquired subsidiary of Google. Subsequent
versions of AlphaGo became increasingly
powerful, including a version that competed under
Developer(s) Google DeepMind
the name Master.[3] After retiring from competitive
play, AlphaGo Master was succeeded by an even Type Computer Go software
more powerful version known as AlphaGo Zero, Website deepmind.com/research/highlighted-
which was completely self-taught without learning research/alphago (https://www.deep
from human games. AlphaGo Zero was then mind.com/research/highlighted-rese
generalized into a program known as AlphaZero, arch/alphago)
which played additional games, including chess
and shogi. AlphaZero has in turn been succeeded by a program known as MuZero which learns without
being taught the rules.

AlphaGo and its successors use a Monte Carlo tree search algorithm to find its moves based on
knowledge previously acquired by machine learning, specifically by an artificial neural network (a deep
learning method) by extensive training, both from human and computer play.[4] A neural network is
trained to identify the best moves and the winning percentages of these moves. This neural network
improves the strength of the tree search, resulting in stronger move selection in the next iteration.

In October 2015, in a match against Fan Hui, the original AlphaGo became the first computer Go
program to beat a human professional Go player without handicap on a full-sized 19×19 board.[5][6] In
March 2016, it beat Lee Sedol in a five-game match, the first time a computer Go program has beaten a
9-dan professional without handicap.[7] Although it lost to Lee Sedol in the fourth game, Lee resigned in
the final game, giving a final score of 4 games to 1 in favour of AlphaGo. In recognition of the victory,
AlphaGo was awarded an honorary 9-dan by the Korea Baduk Association.[8] The lead up and the
challenge match with Lee Sedol were documented in a documentary film also titled AlphaGo,[9] directed
by Greg Kohs. The win by AlphaGo was chosen by Science as one of the Breakthrough of the Year
runners-up on 22 December 2016.[10]

At the 2017 Future of Go Summit, the Master version of AlphaGo beat Ke Jie, the number one ranked
player in the world at the time, in a three-game match, after which AlphaGo was awarded professional 9-
dan by the Chinese Weiqi Association.[11]
After the match between AlphaGo and Ke Jie, DeepMind retired AlphaGo, while continuing AI research
in other areas.[12] The self-taught AlphaGo Zero achieved a 100–0 victory against the early competitive
version of AlphaGo, and its successor AlphaZero was perceived as the world's top player in Go by the
end of the 2010s.[13][14]

History
Go is considered much more difficult for computers to win than
other games such as chess, because its strategic and aesthetic
nature makes it hard to directly construct an evaluation function,
and its much larger branching factor makes it prohibitively
difficult to use traditional AI methods such as alpha–beta pruning,
tree traversal and heuristic search.[5][15]

Almost two decades after IBM's computer Deep Blue beat world
chess champion Garry Kasparov in the 1997 match, the strongest
Decommissioned AlphaGo backend
Go programs using artificial intelligence techniques only reached
rack
about amateur 5-dan level,[4] and still could not beat a professional
Go player without a handicap.[5][6][16] In 2012, the software
program Zen, running on a four PC cluster, beat Masaki Takemiya (9p) twice at five- and four-stone
handicaps.[17] In 2013, Crazy Stone beat Yoshio Ishida (9p) at a four-stone handicap.[18]

According to DeepMind's David Silver, the AlphaGo research project was formed around 2014 to test
how well a neural network using deep learning can compete at Go.[19] AlphaGo represents a significant
improvement over previous Go programs. In 500 games against other available Go programs, including
Crazy Stone and Zen, AlphaGo running on a single computer won all but one.[20] In a similar matchup,
AlphaGo running on multiple computers won all 500 games played against other Go programs, and 77%
of games played against AlphaGo running on a single computer. The distributed version in October 2015
was using 1,202 CPUs and 176 GPUs.[4]

Match against Fan Hui


In October 2015, the distributed version of AlphaGo defeated the European Go champion Fan Hui,[21] a
2-dan (out of 9 dan possible) professional, five to zero.[6][22] This was the first time a computer Go
program had beaten a professional human player on a full-sized board without handicap.[23] The
announcement of the news was delayed until 27 January 2016 to coincide with the publication of a paper
in the journal Nature[4] describing the algorithms used.[6]

Match against Lee Sedol


AlphaGo played South Korean professional Go player Lee Sedol, ranked 9-dan, one of the best players at
Go,[16] with five games taking place at the Four Seasons Hotel in Seoul, South Korea on 9, 10, 12, 13,
and 15 March 2016,[24][25] which were video-streamed live.[26] Out of five games, AlphaGo won four
games and Lee won the fourth game which made him recorded as the only human player who beat
AlphaGo in all of its 74 official games.[27] AlphaGo ran on Google's cloud computing with its servers
located in the United States.[28] The match used Chinese rules with a 7.5-point komi, and each side had
two hours of thinking time plus three 60-second byoyomi periods.[29] The version of AlphaGo playing
against Lee used a similar amount of computing power as was used in the Fan Hui match.[30] The
Economist reported that it used 1,920 CPUs and 280 GPUs.[31] At the time of play, Lee Sedol had the
second-highest number of Go international championship victories in the world after South Korean player
Lee Changho who kept the world championship title for 16 years.[32] Since there is no single official
method of ranking in international Go, the rankings may vary among the sources. While he was ranked
top sometimes, some sources ranked Lee Sedol as the fourth-best player in the world at the time.[33][34]
AlphaGo was not specifically trained to face Lee nor was designed to compete with any specific human
players.

The first three games were won by AlphaGo following resignations by Lee.[35][36] However, Lee beat
AlphaGo in the fourth game, winning by resignation at move 180. AlphaGo then continued to achieve a
fourth win, winning the fifth game by resignation.[37]

The prize was US$1 million. Since AlphaGo won four out of five and thus the series, the prize will be
donated to charities, including UNICEF.[38] Lee Sedol received $150,000 for participating in all five
games and an additional $20,000 for his win in Game 4.[29]

In June 2016, at a presentation held at a university in the Netherlands, Aja Huang, one of the Deep Mind
team, revealed that they had patched the logical weakness that occurred during the 4th game of the match
between AlphaGo and Lee, and that after move 78 (which was dubbed the "divine move" by many
professionals), it would play as intended and maintain Black's advantage. Before move 78, AlphaGo was
leading throughout the game, but Lee's move caused the program's computing powers to be diverted and
confused.[39] Huang explained that AlphaGo's policy network of finding the most accurate move order
and continuation did not precisely guide AlphaGo to make the correct continuation after move 78, since
its value network did not determine Lee's 78th move as being the most likely, and therefore when the
move was made AlphaGo could not make the right adjustment to the logical continuation.[40]

Sixty online games


On 29 December 2016, a new account on the Tygem server named "Magister" (shown as 'Magist' at the
server's Chinese version) from South Korea began to play games with professional players. It changed its
account name to "Master" on 30 December, then moved to the FoxGo server on 1 January 2017. On 4
January, DeepMind confirmed that the "Magister" and the "Master" were both played by an updated
version of AlphaGo, called AlphaGo Master.[41][42] As of 5 January 2017, AlphaGo Master's online
record was 60 wins and 0 losses,[43] including three victories over Go's top-ranked player, Ke Jie,[44] who
had been quietly briefed in advance that Master was a version of AlphaGo.[43] After losing to Master, Gu
Li offered a bounty of 100,000 yuan (US$14,400) to the first human player who could defeat Master.[42]
Master played at the pace of 10 games per day. Many quickly suspected it to be an AI player due to little
or no resting between games. Its adversaries included many world champions such as Ke Jie, Park Jeong-
hwan, Yuta Iyama, Tuo Jiaxi, Mi Yuting, Shi Yue, Chen Yaoye, Li Qincheng, Gu Li, Chang Hao, Tang
Weixing, Fan Tingyu, Zhou Ruiyang, Jiang Weijie, Chou Chun-hsun, Kim Ji-seok, Kang Dong-yun, Park
Yeong-hun, and Won Seong-jin; national champions or world championship runners-up such as Lian
Xiao, Tan Xiao, Meng Tailing, Dang Yifei, Huang Yunsong, Yang Dingxin, Gu Zihao, Shin Jinseo, Cho
Han-seung, and An Sungjoon. All 60 games except one were fast-paced games with three 20 or 30
seconds byo-yomi. Master offered to extend the byo-yomi to one minute when playing with Nie Weiping
in consideration of his age. After winning its 59th game Master revealed itself in the chatroom to be
controlled by Dr. Aja Huang of the DeepMind team,[45] then changed its nationality to the United
Kingdom. After these games were completed, the co-founder of DeepMind, Demis Hassabis, said in a
tweet, "we're looking forward to playing some official, full-length games later [2017] in collaboration
with Go organizations and experts".[41][42]

Go experts were impressed by the program's performance and its nonhuman play style; Ke Jie stated that
"After humanity spent thousands of years improving our tactics, computers tell us that humans are
completely wrong... I would go as far as to say not a single human has touched the edge of the truth of
Go."[43]

Future of Go Summit
In the Future of Go Summit held in Wuzhen in May 2017, AlphaGo Master played three games with Ke
Jie, the world No.1 ranked player, as well as two games with several top Chinese professionals, one pair
Go game and one against a collaborating team of five human players.[46]

Google DeepMind offered 1.5 million dollar winner prizes for the three-game match between Ke Jie and
Master while the losing side took 300,000 dollars.[47][48] Master won all three games against Ke
Jie,[49][50] after which AlphaGo was awarded professional 9-dan by the Chinese Weiqi Association.[11]

After winning its three-game match against Ke Jie, the top-rated world Go player, AlphaGo retired.
DeepMind also disbanded the team that worked on the game to focus on AI research in other areas.[12]
After the Summit, Deepmind published 50 full length AlphaGo vs AlphaGo matches, as a gift to the Go
community.[51]

AlphaGo Zero and AlphaZero


AlphaGo's team published an article in the journal Nature on 19 October 2017, introducing AlphaGo
Zero, a version without human data and stronger than any previous human-champion-defeating
version.[52] By playing games against itself, AlphaGo Zero surpassed the strength of AlphaGo Lee in
three days by winning 100 games to 0, reached the level of AlphaGo Master in 21 days, and exceeded all
the old versions in 40 days.[53]

In a paper released on arXiv on 5 December 2017, DeepMind claimed that it generalized AlphaGo Zero's
approach into a single AlphaZero algorithm, which achieved within 24 hours a superhuman level of play
in the games of chess, shogi, and Go by defeating world-champion programs, Stockfish, Elmo, and 3-day
version of AlphaGo Zero in each case.[54]

Teaching tool
On 11 December 2017, DeepMind released an AlphaGo teaching tool on its website[55] to analyze
winning rates of different Go openings as calculated by AlphaGo Master.[56] The teaching tool collects
6,000 Go openings from 230,000 human games each analyzed with 10,000,000 simulations by AlphaGo
Master. Many of the openings include human move suggestions.[56]

Versions
An early version of AlphaGo was tested on hardware with various numbers of CPUs and GPUs, running
in asynchronous or distributed mode. Two seconds of thinking time was given to each move. The
resulting Elo ratings are listed below.[4] In the matches with more time per move higher ratings are
achieved.

Configuration and performance


Configuration Search No. of CPU No. of GPU Elo rating
threads

Single[4] p. 10–11 40 48 1 2,181

Single 40 48 2 2,738
Single 40 48 4 2,850

Single 40 48 8 2,890

Distributed 12 428 64 2,937


Distributed 24 764 112 3,079

Distributed 40 1,202 176 3,140

Distributed 64 1,920 280 3,168

In May 2016, Google unveiled its own proprietary hardware "tensor processing units", which it stated had
already been deployed in multiple internal projects at Google, including the AlphaGo match against Lee
Sedol.[57][58]

In the Future of Go Summit in May 2017, DeepMind disclosed that the version of AlphaGo used in this
Summit was AlphaGo Master,[59][60] and revealed that it had measured the strength of different versions
of the software. AlphaGo Lee, the version used against Lee, could give AlphaGo Fan, the version used in
AlphaGo vs. Fan Hui, three stones, and AlphaGo Master was even three stones stronger.[61]

Configuration and strength[62]


Versions Hardware Elo Date Results
rating

176 GPUs,[53] Oct


AlphaGo Fan
distributed 3,144[52] 2015
5:0 against Fan Hui

Mar
AlphaGo Lee 48 TPUs,[53] distributed 3,739[52] 2016
4:1 against Lee Sedol

4 TPUs,[53] single May 60:0 against professional players;


AlphaGo Master 4,858[52] 2017 Future of Go Summit
machine

100:0 against AlphaGo Lee


AlphaGo Zero (40 4 TPUs,[53] single Oct 89:11 against AlphaGo
block) 5,185[52] 2017
machine Master

4 TPUs, single Dec 60:40 against AlphaGo Zero (20


AlphaZero (20 block)
machine 5,018[63] 2017 block)

Algorithm
As of 2016, AlphaGo's algorithm uses a combination of machine learning and tree search techniques,
combined with extensive training, both from human and computer play. It uses Monte Carlo tree search,
guided by a "value network" and a "policy network", both implemented using deep neural network
technology.[5][4] A limited amount of game-specific feature detection pre-processing (for example, to
highlight whether a move matches a nakade pattern) is applied to the input before it is sent to the neural
networks.[4] The networks are convolutional neural networks with 12 layers, trained by reinforcement
learning.[64]

The system's neural networks were initially bootstrapped from human gameplay expertise. AlphaGo was
initially trained to mimic human play by attempting to match the moves of expert players from recorded
historical games, using a database of around 30 million moves.[21] Once it had reached a certain degree of
proficiency, it was trained further by being set to play large numbers of games against other instances of
itself, using reinforcement learning to improve its play.[5] To avoid "disrespectfully" wasting its
opponent's time, the program is specifically programmed to resign if its assessment of win probability
falls beneath a certain threshold; for the match against Lee, the resignation threshold was set to 20%.[65]

Style of play
Toby Manning, the match referee for AlphaGo vs. Fan Hui, has described the program's style as
"conservative".[66] AlphaGo's playing style strongly favours greater probability of winning by fewer
points over lesser probability of winning by more points.[19] Its strategy of maximising its probability of
winning is distinct from what human players tend to do which is to maximise territorial gains, and
explains some of its odd-looking moves.[67] It makes a lot of opening moves that have never or seldom
been made by humans. It likes to use shoulder hits, especially if the opponent is over concentrated.[68]

Responses to 2016 victory

AI community
AlphaGo's March 2016 victory was a major milestone in artificial intelligence research.[69] Go had
previously been regarded as a hard problem in machine learning that was expected to be out of reach for
the technology of the time.[69][70][71] Most experts thought a Go program as powerful as AlphaGo was at
least five years away;[72] some experts thought that it would take at least another decade before
computers would beat Go champions.[4][73][74] Most observers at the beginning of the 2016 matches
expected Lee to beat AlphaGo.[69]

With games such as checkers (that has been solved by the Chinook computer engine), chess, and now Go
won by computers, victories at popular board games can no longer serve as major milestones for artificial
intelligence in the way that they used to. Deep Blue's Murray Campbell called AlphaGo's victory "the end
of an era... board games are more or less done and it's time to move on."[69]

When compared with Deep Blue or Watson, AlphaGo's underlying algorithms are potentially more
general-purpose and may be evidence that the scientific community is making progress towards artificial
general intelligence.[19][75] Some commentators believe AlphaGo's victory makes for a good opportunity
for society to start preparing for the possible future impact of machines with general purpose intelligence.
As noted by entrepreneur Guy Suter, AlphaGo only knows how to play Go and doesn't possess general-
purpose intelligence; "[It] couldn't just wake up one morning and decide it wants to learn how to use
firearms."[69] AI researcher Stuart Russell said that AI systems such as AlphaGo have progressed quicker
and become more powerful than expected, and we must therefore develop methods to ensure they
"remain under human control".[76] Some scholars, such as Stephen Hawking, warned (in May 2015
before the matches) that some future self-improving AI could gain actual general intelligence, leading to
an unexpected AI takeover; other scholars disagree: AI expert Jean-Gabriel Ganascia believes that
"Things like 'common sense'... may never be reproducible",[77] and says "I don't see why we would speak
about fears. On the contrary, this raises hopes in many domains such as health and space exploration."[76]
Computer scientist Richard Sutton said "I don't think people should be scared... but I do think people
should be paying attention."[78]

In China, AlphaGo was a "Sputnik moment" which helped convince the Chinese government to prioritize
and dramatically increase funding for artificial intelligence.[79]

In 2017, the DeepMind AlphaGo team received the inaugural IJCAI Marvin Minsky medal for
Outstanding Achievements in AI. "AlphaGo is a wonderful achievement, and a perfect example of what
the Minsky Medal was initiated to recognise", said Professor Michael Wooldridge, Chair of the IJCAI
Awards Committee. "What particularly impressed IJCAI was that AlphaGo achieves what it does through
a brilliant combination of classic AI techniques as well as the state-of-the-art machine learning techniques
that DeepMind is so closely associated with. It's a breathtaking demonstration of contemporary AI, and
we are delighted to be able to recognise it with this award."[80]

Go community
Go is a popular game in China, Japan and Korea, and the 2016 matches were watched by perhaps a
hundred million people worldwide.[69][81] Many top Go players characterized AlphaGo's unorthodox
plays as seemingly-questionable moves that initially befuddled onlookers, but made sense in
hindsight:[73] "All but the very best Go players craft their style by imitating top players. AlphaGo seems
to have totally original moves it creates itself."[69] AlphaGo appeared to have unexpectedly become much
stronger, even when compared with its October 2015 match[82] where a computer had beaten a Go
professional for the first time ever without the advantage of a handicap.[83] The day after Lee's first
defeat, Jeong Ahram, the lead Go correspondent for one of South Korea's biggest daily newspapers, said
"Last night was very gloomy... Many people drank alcohol."[84] The Korea Baduk Association, the
organization that oversees Go professionals in South Korea, awarded AlphaGo an honorary 9-dan title for
exhibiting creative skills and pushing forward the game's progress.[85]

China's Ke Jie, an 18-year-old generally recognized as the world's best Go player at the time,[33][86]
initially claimed that he would be able to beat AlphaGo, but declined to play against it for fear that it
would "copy my style".[86] As the matches progressed, Ke Jie went back and forth, stating that "it is
highly likely that I (could) lose" after analysing the first three matches,[87] but regaining confidence after
AlphaGo displayed flaws in the fourth match.[88]

Toby Manning, the referee of AlphaGo's match against Fan Hui, and Hajin Lee, secretary general of the
International Go Federation, both reason that in the future, Go players will get help from computers to
learn what they have done wrong in games and improve their skills.[83]
After game two, Lee said he felt "speechless": "From the very beginning of the match, I could never
manage an upper hand for one single move. It was AlphaGo's total victory."[89] Lee apologized for his
losses, stating after game three that "I misjudged the capabilities of AlphaGo and felt powerless."[69] He
emphasized that the defeat was "Lee Se-dol's defeat" and "not a defeat of mankind".[27][77] Lee said his
eventual loss to a machine was "inevitable" but stated that "robots will never understand the beauty of the
game the same way that we humans do."[77] Lee called his game four victory a "priceless win that I
(would) not exchange for anything."[27]

AlphaGo documentary film (2016)

Reception
On Rotten Tomatoes the documentary has an average rating of 100% from 10 reviews.[90]

Michael Rechtshaffen of the Los Angeles Times gave the documentary a positive review and said: "It
helps matters when you have a group of engaging human subjects like soft-spoken Sedol, who's as
intensively contemplative as the game itself, contrasted by the spirited, personable Fan Hui, the Paris-
based European champ who accepts an offer to serve as an advisor for the DeepMind team after suffering
a demoralizing AI trouncing". He also mentioned that with the passion of Hauschka's Volker Bertelmann,
the film's producer, this documentary shows many unexpected sequences, including strategic and
philosophical components.[91] (Rechtshaffen, 2017 John Defore of The Hollywood Reporter, wrote this
documentary is "an involving sports-rivalry doc with an AI twist." "In the end, observers wonder if
AlphaGo's odd variety of intuition might not kill Go as an intellectual pursuit but shift its course, forcing
the game's scholars to consider it from new angles. So maybe it isn't time to welcome our computer
overlords, and won't be for a while - maybe they'll teach us to be better thinkers before turning us into
their slaves."[92]

Greg Kohs, the director of the film, said "The complexity of the game of Go, combined with the technical
depth of an emerging technology like artificial intelligence seemed like it might create an insurmountable
barrier for a film like this. The fact that I was so innocently unaware of Go and AlphaGo actually proved
to be beneficial. It allowed me to approach the action and interviews with pure curiosity, the kind that
helps make any subject matter emotionally accessible." Kohs also said that "Unlike the film's human
characters – who turn their curious quest for knowledge into an epic spectacle with great existential
implications, who dare to risk their reputation and pride to contest that curiosity – AI might not yet
possess the ability to empathize. But it can teach us profound things about our humanness – the way we
play board games, the way we think and feel and grow. It's a deep, vast premise, but my hope is, by
sharing it, we can discover something within ourselves we never saw before".[93]

Professional Go player
Hajin Lee, a former professional Go player, described this documentary as being "beautifully filmed". In
addition to the story itself, the feelings and atmosphere were also conveyed through different scene
arrangements. For example, the close-up shots of Lee Sedol when he realizes that the AlphaGo AI is
intelligent, the atmospheric scene of the Korean commentator's distress and affliction following the first
defeat, and the tension being held inside the room. The documentary also tells a story by describing the
background of AlphaGo technology and the customs of the Korean Go community. She suggests some
areas to be covered additionally. For instance, the details of the AI prior to AlphaGo, the confidence and
pride of the professional Go players, and the shifting of perspective to the Go AI between and after the
match as "If anything could be added, I would include information about the primitive level of top Go
A.I.s before AlphaGo, and more about professional Go players' lives and pride, to provide more context
for Lee Sedol's pre-match confidence, and Go players' changing perception of AlphaGo as the match
advanced".[94](Lee, 2017).

Fan Hui, a professional Go player, and former player with AlphaGo said that "DeepMind had trained
AlphaGo by showing it many strong amateur games of Go to develop its understanding of how a human
plays before challenging it to play versions of itself thousands of times, a novel form of reinforcement
learning which had given it the ability to rival an expert human. History had been made, and centuries of
received learning overturned in the process. The program was free to learn the game for itself.[95]

Technology and AI-related fields


James Vincent, a reporter from The Verge, comments that "It prods and pokes viewers with unsubtle
emotional cues, like a reality TV show would. "Now, you should be nervous; now you should feel
relieved". The AlphaGo footage slowly captures the moment when Lee Sedol acknowledges the true
power of AlphaGo AI. In the first game, he had more experience than his human-programmed AI, so he
thought it would be easy to beat the AI. However, the early game dynamics were not what he expected.
After losing the first match, he became more nervous and lost confidence. Afterward, he reacted to
attacks by saying that he just wanted to win the match, unintentionally displaying his anger, and acting in
an unusual way. Also, he spends 12 minutes on one move, while AlphaGo only takes a minute and a half
to respond. AlphaGo weighs each alternative equally and consistently. No reaction to Lee's fight. Instead,
the game continues as if he was not there.

James also said that "suffice to say that humanity does land at least one blow on the machines, through
Lee's so-called "divine move". "More likely, the forces of automation we'll face will be impersonal and
incomprehensible. They'll come in the form of star ratings we can't object to, and algorithms we can't
fully understand. Dealing with the problems of AI will take a perspective that looks beyond individual
battles. AlphaGo is worth seeing because it raises these questions" [96](Vincent, 2017)

Murray Shanahan, a professor of cognitive robotics at Imperial College London, critics that "Go is an
extraordinary game but it represents what we can do with AI in all kinds of other spheres," says Murray
Shanahan, professor of cognitive robotics at Imperial College London and senior research scientist at
DeepMind, says. "In just the same way there are all kinds of realms of possibility within Go that have not
been discovered, we could never have imagined the potential for discovering drugs and other
materials."[95]

Similar systems
Facebook has also been working on its own Go-playing system darkforest, also based on combining
machine learning and Monte Carlo tree search.[66][97] Although a strong player against other computer
Go programs, as of early 2016, it had not yet defeated a professional human player.[98] Darkforest has lost
to CrazyStone and Zen and is estimated to be of similar strength to CrazyStone and Zen.[99]
DeepZenGo, a system developed with support from video-sharing website Dwango and the University of
Tokyo, lost 2–1 in November 2016 to Go master Cho Chikun, who holds the record for the largest
number of Go title wins in Japan.[100][101]

A 2018 paper in Nature cited AlphaGo's approach as the basis for a new means of computing potential
pharmaceutical drug molecules.[102][103] Systems consisting of Monte Carlo tree search guided by neural
networks have since been explored for a wide array of applications.[104]

Example game
AlphaGo Master (white) v. Tang Weixing (31 December 2016), AlphaGo won by resignation. White 36
was widely praised.
First 99 moves

Moves 100–186 (149 at 131, 150 at 130)

Impacts on Go
The documentary film AlphaGo[9][90] raised hopes that Lee Sedol and Fan Hui would have benefitted
from their experience of playing AlphaGo, but as of May 2018, their ratings were little changed; Lee
Sedol was ranked 11th in the world, and Fan Hui 545th.[105] On 19 November 2019, Lee announced his
retirement from professional play, arguing that he could never be the top overall player of Go due to the
increasing dominance of AI. Lee referred to them as being "an entity that cannot be defeated".[106]

See also
Albert Lindsey Zobrist, wrote first Go program in 1968
Chinook (draughts player), draughts playing program
Deep reinforcement learning, subfield of machine learning that is the basis of AlphaGo
Glossary of artificial intelligence
Go and mathematics
KataGo, the leading open-source Go program
Leela Zero, another open-source Go program
Matchbox Educable Noughts and Crosses Engine
Samuel's learning computer checkers (draughts)
TD-Gammon, backgammon neural network
Pluribus (poker bot)
AlphaZero
AlphaFold

References
1. "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol" (https://www.bbc.co
m/news/technology-35785875). BBC News. 12 March 2016. Archived (https://web.archive.or
g/web/20160826103910/http://www.bbc.com/news/technology-35785875) from the original
on 26 August 2016. Retrieved 17 March 2016.
2. "DeepMind AlphaGO" (https://deepmind.com/research/case-studies/alphago-the-story-so-fa
r). DeepMind Artificial Intelligence AlphaGo. Archived (https://web.archive.org/web/2019091
4102339/https://deepmind.com/research/case-studies/alphago-the-story-so-far) from the
original on 14 September 2019. Retrieved 16 September 2019.
3. "AlphaGo | DeepMind" (https://deepmind.com/research/alphago/). DeepMind. Archived (http
s://web.archive.org/web/20170528120015/https://deepmind.com/research/alphago/) from
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External links
Official website (https://deepmind.google/research/breakthroughs/alphago/)
AlphaGo wiki (http://senseis.xmp.net/?AlphaGo) at Sensei's Library, including links to
AlphaGo games
AlphaGo page (http://homepages.cwi.nl/~aeb/go/games/games/AlphaGo/), with archive and
games
Estimated 2017 rating of Alpha Go (https://web.archive.org/web/20170104201657/https://ww
w.goratings.org/)
AlphaGo - The Movie (https://www.youtube.com/watch?v=WXuK6gekU1Y) on YouTube
Media related to AlphaGo at Wikimedia Commons
Quotations related to AlphaGo at Wikiquote

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