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The document discusses the differences between Augmented Reality (AR) and Virtual Reality (VR), highlighting their unique applications, development processes, and user experiences. AR overlays digital content onto the real world, enhancing fields like education and healthcare, while VR creates immersive digital environments primarily used in gaming and industrial training. The document also includes acknowledgments and a structured table of contents outlining various chapters related to the methodologies, advantages, disadvantages, and applications of both technologies.

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0% found this document useful (0 votes)
8 views3 pages

2 - Abstract, Ack, Table of Contents

The document discusses the differences between Augmented Reality (AR) and Virtual Reality (VR), highlighting their unique applications, development processes, and user experiences. AR overlays digital content onto the real world, enhancing fields like education and healthcare, while VR creates immersive digital environments primarily used in gaming and industrial training. The document also includes acknowledgments and a structured table of contents outlining various chapters related to the methodologies, advantages, disadvantages, and applications of both technologies.

Uploaded by

likithgn17
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ABSTRACT

Augmented Reality (AR) and Virtual Reality (VR) are two exciting emerging
technologies that are rapidly transforming the way we interact with digital content. While
they are often used interchangeably, they are quite different in terms of their applications,
development process, and user experience. AR is a technology that overlays digital content
onto the real world, typically through the use of a camera and display system. This allows
users to see and interact with digital objects in a real-world environment. One of the most
popular examples of AR technology is the mobile game pokemon Go, where players use their
smartphones to capture pokemon characters that appear in their real-world surroundings. AR
is also used in fields such as education and healthcare to provide interactive experiences that
enhance learning and improve patient outcomes. On the other hand, VR is a technology that
creates a completely immersive digital environment, typically through the use of a headset or
other display device. Users can move and interact within this digital environment as if it were
real. VR is commonly used in gaming, where users can fully immerse themselves in a virtual
world, but it also has applications in fields such as industrial design and training, where it can
provide a safe and controlled environment for learning.

i
ACKNOWLEDGEMENTS
It is a great pleasure for me to acknowledge the help of many individuals, without
whose support this Technical Seminar (21ADS81) would not have been successful.

I take this opportunity to express our sincere gratitude and respect to the Navkis
College of Engineering, Hassan for providing us an opportunity to carry out Technical
Seminar.

I am thankful to our Beloved Principal Dr. M. Venu Gopal Rao for inspiring us to
achieve greater endeavors in all aspects of learning.

I express my deepest gratitude to Mr. Vivekananda, Assistant Professor & HOD,


Department of Artificial Intelligence and Data Science for his valuable guidance, suggestions
and constant encouragement without which success of my Technical Seminar work would
have been difficult.

I am grateful to our coordinator, Mr. Gopinath C. B., Assistant Professor,


Department of Artificial Intelligence and Data Science, for his excellent guidance, constant
encouragement, support, and constructive suggestions.

I am thankful to my guide Mitha D Assistant Professor, Department of Artificial


Intelligence and Data Science for his/her inspiration and lively correspondence right from the
beginning of my Technical Seminar work till its completion.

I would like to thank our beloved parents for their support, encouragement and
blessings.

And last but not least, I would be pleased to express my heartfelt thanks to the all
teaching and non-teaching staff of CS&E Department and our friends who have rendered
their help, motivation and support.

Likhith GN
(4YG21AD025)

ii
TABLE OF CONTENTS
Abstract i

Acknowledgement ii

Table of contents iii

Chapters Page No
1. INTRODUCTION 1

1.1 Augmented Reality 1

1.2 Virtual Reality 2

1.3 Literature Survey 4

2. MEATHODOLOGY 5

2.1 Augmented Reality Architecture 5

2.2 Virtual Reality Architecture 7

3. ADVANTAGES AND DIADVANTAGES 9

3.1 Advantages of Augmented Reality 9

3.2 Disadvantages of Augmented Reality 10

3.3 Advantages of Virtual Reality 11

3.4 Disadvantages of Virtual Reality 12

4. APPLICATIONS 15

4.1 Applications of Augmented Reality 15

4.2 Applications of Virtual Reality 16

5. CONCLUSION 18

REFERENCES 20

iii

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