2 - Abstract, Ack, Table of Contents
2 - Abstract, Ack, Table of Contents
Augmented Reality (AR) and Virtual Reality (VR) are two exciting emerging
technologies that are rapidly transforming the way we interact with digital content. While
they are often used interchangeably, they are quite different in terms of their applications,
development process, and user experience. AR is a technology that overlays digital content
onto the real world, typically through the use of a camera and display system. This allows
users to see and interact with digital objects in a real-world environment. One of the most
popular examples of AR technology is the mobile game pokemon Go, where players use their
smartphones to capture pokemon characters that appear in their real-world surroundings. AR
is also used in fields such as education and healthcare to provide interactive experiences that
enhance learning and improve patient outcomes. On the other hand, VR is a technology that
creates a completely immersive digital environment, typically through the use of a headset or
other display device. Users can move and interact within this digital environment as if it were
real. VR is commonly used in gaming, where users can fully immerse themselves in a virtual
world, but it also has applications in fields such as industrial design and training, where it can
provide a safe and controlled environment for learning.
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ACKNOWLEDGEMENTS
It is a great pleasure for me to acknowledge the help of many individuals, without
whose support this Technical Seminar (21ADS81) would not have been successful.
I take this opportunity to express our sincere gratitude and respect to the Navkis
College of Engineering, Hassan for providing us an opportunity to carry out Technical
Seminar.
I am thankful to our Beloved Principal Dr. M. Venu Gopal Rao for inspiring us to
achieve greater endeavors in all aspects of learning.
I would like to thank our beloved parents for their support, encouragement and
blessings.
And last but not least, I would be pleased to express my heartfelt thanks to the all
teaching and non-teaching staff of CS&E Department and our friends who have rendered
their help, motivation and support.
Likhith GN
(4YG21AD025)
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TABLE OF CONTENTS
Abstract i
Acknowledgement ii
Chapters Page No
1. INTRODUCTION 1
2. MEATHODOLOGY 5
4. APPLICATIONS 15
5. CONCLUSION 18
REFERENCES 20
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