Game Help
Game Help
Befor everything, please launch the game and set your settings then exit the game,
then locate ENGINESETTINGS below.
The Config file is located at: [User]\Documents\My Games\A Plague Tale Innocence\
Open the ENGINESETTINGS file with a text editor and set following options:
DOF
Enabled 1 Change the value from 1 to 0
MotionBlur
Enabled 1 Change the value from 1 to 0
PostProcess
Fringe 1 Change the value from 1 to 0
LensDistortion 1 Change the value from 1 to 0
FilmGrain 1 Change the value from 1 to 0
You can also change a few other things like Bloom and Vignette, but it's up to you.
Save the file. You may want to set the permission to read-only.
I suggest you use alpha mode in SuperDepth3D for this game and Alan Wake's American
Nightmare.
You will not need to do this for the sequel. Make sure you turn off this injector
for any other game.
Please note most AV's will detect this as a threat.
Motion sickness can happen if you use the TAA mod with motion blur.
or
Also Make sure to disable the insanity post process effect. It messes with the 3D
in the game.
Anyways I advise you to set it back to 20 if you're going to turn off the game and
set it to 200-250 once you encounter a Notice in game. Well, please enjoy.
Please Note:
If you run AMD and have a 2nd GPU in your system like an Nvidia Card. Reshade will
crash this game on start up.
{BattleTech}
Read the section for Dealing with mouse pointer issues, at the top.
This should allow Reshade to grab the Depth buffer in game. On a side note you
should install Reshade in to the
SteamLibrary\steamapps\common\Black Mesa\bin folder.
{BoarderLands 2}
Use a controller or keyboard for menu navigation.
Mouse and keyboard is good for gameplay.
Use Cross_Cursor for navigation with mouse.
{Bioshock Remastred}
In the game settings you would need to dissable Real Time Reflections and use the
DLL listed here.
https://reshade.me/forum/releases/3744-3-1?start=200#26443
{Blood Crossmatching}
Get it here http://m210.duke4.net/index.php/files/viewdownload/3-eduke32/38-blood-
crossmatching
Install Reshade 3.0.4. This is needed to use some lighting & shadows. But, if you
don't care for lighting use the newest one.
Install as Direct 3D 10+ so you don't delete opengl32.dll.
This or install opengl and override opengl32.dll and use a bloom shader from
Reshade.
Install to \BloodCM\distr
Once that is done you can now install High-Resolution Textures Pack for BloodCM
game.
https://sourceforge.net/projects/bloodcmhrp/
Put xhrp_05fix.zip and zip archives in \BloodCM\autoload folder and check "Enable
autoload folder" checkbox in eduke32 setup window.
If you don't want to use the textures just disable them in-game, that way you can
still have the 3D models.
Now the last thing is to start the game and set your settings.
To help fix the depth buffer with lighting & shadows use Console command
r_pr_maxlightpasses "1".
This will limit the amount of lights processed per surface. Seems to be a hard bug
to fix in eduke32.
So I don't think this will get fixed anytime soon.
Right click the dgVoodoo logo and click on "SHOW ALL SECTIONS OF THE
CONFIGURATION."
Now look for Config folder /Running instance, click "Add" and guide it to your GOG
Games "Blood 2" folder.
-=General=-
+Output API: Best
Appearance
⦿ Windowed [Unspecified]
-Keep Window Aspect
-Capture Mouse
+Center App Window
-=DirectX=-
+Videocard: dgVoodoo Virtual 3D - VRAM 2048
+Texture Filtering: Force Ani 16x
+Resolution: Unforced or your Native Res
+Application Controlled FullScreen/windowed state
-Disable Alt-Enter to toggle screen state
+Bilinear Bit strecthing
+Fast Video Memory Access
+Apply Phong
+Antialiasing (MSAA): Off
-=GeneralExt=-
+Borderless
+Always on top
+Free Mouse
-=DirectXExt=-
Miscellaneous [Force 24 bit as minimum]▼
Apply settings then hit OK.
Once you are done with that, go back to the dgVoodoo folder and open the MS folder
- x86. Copy D3DImm.dll and DDraw.dll into your GOG Games "Blood 2" folder.
AMD White Texture work around. Find detailhi.cfg in the Blood 2 folder and set
MipmapOffset to 1.000000
You will lose a lot of texture detail. I do not recommend playing like this.
Now For Mods you will have click on the Bat files provided.
Create a folder and extract Xenos 2.3.2. You only really need the Xenos.exe 64 bit
program and also extract Reshade 64bit ReShade64.dll into the same folder
as Xenos. Place SuperDepth3D with Overwatch.fxh in this folder and start Xenos.exe.
BloodGDX... Set Depth Offset to 0.990 ot 1.000. You can also increase Seperation
from 0.005 to 0.105
Next, follow this YouTube video to set Reshade Depth Buffer Settings.
https://youtu.be/JzkgHkXRMCg
You have to reset setting in the depth buffer tab and then set it to D16 and
restart your game and follow the strange ritual again.
Your game may and most likely will crash when you uncheck the 2nd option.
Also no real way to fix the 1-frame delay due to issues in this game.
4.7.0 Fixes the Issues but then they break again in 4.9.1
Use ReShade 4.7.0. DXR works with a strange Box on the top left and it goes away if
you use DLSS. But, it's a lower quality Depth Buffer.
Have Fun.
To get the depth buffer you have to enable MSAA 2X or more. Then select the proper
Depth in the API tab.
The game is very unoptimized with anti-aliasing on like really bad....
Big Issue is that it seems to detoggle it self sometimes and in cutscenes Depth
don't aline like it should. Maybe I will look in to some sort of fix later for the
cutscenes.
But, for now try this.
https://www.pcgamingwiki.com/wiki/The_Chronicles_of_Riddick:_Assault_on_Dark_Athena
#Widescreen_resolution
Other then that gameplay seems fine. This profile may need some tuning later. Good
luck.
Oh wait One more thing it seems like Threaded optimization needs to be turned off
for this game in the NVIDIA Control Panel. I didn't test AMD GPUs.
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
Keep in mind if you change your setting in game you need to restart so that this
INI can remove the problem Post Effects.
{Condemned Criminal Origins} - Used ReShade 4.4
Issues with Depth it will stop after scripted events try to use the newest option
at the bottom of depth buffer compatablity for DX9.
Also Dissable FSAA (FSAA OFF) or was it turn it on I forget.
This is bug in game that drops fps in to the single diglets...... you need a
pokemon that strong againts ground types.
I kid I kid I don't know how to fix this issue try pc gaming wiki when fps drops in
the the single digits.
look for the system.cfg then drop the autoexec.cfg next to it and you are done.
https://www.mediafire.com/file/fcchg1270vccfwz/Crysis_2.zip/file
First Download this and then create a folder and drop the following files into the
folder.
https://reshade.me/downloads/inject64.exe
Now hold Left Control + Left Shift and right click and select "Open PowerShell
window here."
Now the easy part Drag "inject64.exe" into the blue window. and Type DOA6.exe and
hit enter.
{DeadRising 3}
Use Native scailing I think it's called in game as Full.
I also suggest useing the 60FPS and 70-80 FOV Fix for this game.
https://pcgamingwiki.com/wiki/Dead_Rising_3
{Deadly Premonition}
Can Run with Higer Rez useing DPfix095.
To Use it with Reshade Just Start Up Reshade and Make a profile for it like any
other game.
Install the contents of that folder in to Deadly Premonition Folder where you
changed Reshade's d3d9.dll to dxgi.dll. Edit the DPfix.ini too what ever REZ you
want. Then start the game.
Save the file Set it to read only. I recommend you set your setting in games first
befor all of this.
Now I also say you should use a FOV mod. You can use this game.
https://community.pcgamingwiki.com/files/file/1948-destroy-all-humans-fov-changer/
I also recommend you use View Mode set to Alpha. Because of all the Foliage.
Go to <path-to-game>
Open dmc5config.ini
DepthOfFiledEnable=true
to
DepthOfFiledEnable=false
{DOOM - 2016}
Issues with AMD hardware. No depth buffer.
If I am wiling to gues it's because it defaults from Opengl 4.6.0 to 4.3.0 under
AMD. Guess you should use a Nv Card for this game. If you know of a way to fix this
tell me.
Prerequisites: Duke Nukem 3D: Atomic Edition or Duke Nukem 3D: 20th Anniversary
World Tour
Right now it's on sale at Humble Store.
I. Repack the duke3d_hrp folder using zip. I used 7-Zip. Once you have a new
duke3d_hrp.zip file you can delete the folder.
J. Install Reshade 3.0.4 This is needed to use some lighting & shadows. But, if you
don't care for lighting use the newest one.
ReShade Repository - www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository
Install as OpenGL
Place my 3D shader in the folder, "A 1 or A 2." Aka Duke Nukem 3D / Duke Nukem 3D
Twentieth Anniversary World Tour
K. Start eduke32.exe in the folder, "A 1 or A 2." Aka Duke Nukem 3D / Duke Nukem 3D
Twentieth Anniversary World Tour
Check Polymer, Enable "autoload" folder, and fullscreen if you like.
Set Video mode and Input devices
Click Start
L. Once in game press ` and open console.
Use Console Command r_pr_maxlightpasses "1"
M. Now play the game.
Things to note.
The new version of Duke will have problems. forums.duke4.net/topic/8966-wip-world-
to...mpatibility-stopgap/
The reason we have to disable the polymer weapon hands. Is that when it's on the
screen it removes the rest of the z-Buffer.
The reason we have to use r_pr_maxlightpasses "1" is to correct a problem with the
depth buffer when it set to high.
Using r_pr_maxlightpasses "1" will make the game darker. But, it's ok.
Mirrors in the game have problems avoid them.
Other than that my brain thinks that shooting a 3D projectile from a 2D gun is
amazing for some reason.
{Duke Nukem 3D Twentieth Anniversary World Tour} - Use ReShade 3.4.1
Game now works with the new DX11_BUFFER_DETECTION. You can set this also in
ReShades DX11 Tab in game.
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=2
ExtendedDepthBufferDetection=1
DepthBufferClearingNumber=3
Major Note: Copy Depth Buffer Before Clearing needs to be set when you enter the
Mech. This also needs to be dissabled when you exit it. Delay Frame don't help here
because when
inside the Mech the Depth and BackBuffer are in sync. So best to just switch it in
game. I also can't tell if your in the Mech or not.
//from
[Imagespace]
Disable DoF
bDoDepthOfField=1
bScreenSpaceBokeh=1
//to
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
Fix for Mouse Lag in Fallout 4:
Go to C:\Users\[name]\Documents\My Games\Fallout4\ Fallout4.ini / Fallout4Prefs.ini
and steamapps\common\Fallout 4\Fallout4\Fallout4Prefs.ini under [Controls] add:
bMouseAcceleration=0
Warning This next one can make your game unstable. Only do this if you can't handle
the mouse lag.
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
\/ \/ \/ \/ \/
Go to C:\Users\yourusername\Documents\My Games\Fallout4. Open Fallout4Prefs.ini and
then change the following parameters:
//from
iPresentInterval=1
//to
iPresentInterval=0
/\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
/\ /\ /\ /\ /\
Warning This next one can make your game unstable. Only do this if you can't handle
the mouse lag.
Now In games set FOV to something like "fov 90 95" You need to do this each time
you start the game or set it in the config file.
A other problem is the Weapon Hand Size it's so big..... I recommend your favorite
Lowered Weapons Mod. I use
https://www.nexusmods.com/fallout4/mods/20093
In DX9 you may want to use MXAO and SMAA due to the lower quality AO and Alpha AA.
But, Really use DX9.
You can use Ctrl + Tab then tab to the box you want and hit Spacebar. Then use
arrow keys to get to the sharder you want and hit enter. Then do this again for the
settings.....
You can also run the game in window mode then alt tab with the reshade menu open.
Then Click out side then click back in to the game on top of the ReShade menu. Then
close it and switch the game back to Fullscreen mode.
For
Gothic 1.08k_mod
Use with Kirides Gothic GD3D11 v17.7-dev20 Mod.
For
Gothic 2: Night of the Raven
Use with Kirides Gothic 2 GD3D11 v17.7-dev20 Mod
Place the mods in the System Folder where the games exe is along with reshade and
the shaders.
{Grim Dawn}
For this game I say you should use the FlashBack shader. Since it gives a better
sence of Depth for this type of game. You also need to select the right Depth
Buffer so that it does
not go blank when you interact with people. This should be under the DX11 Tab in
the newest ReShade.
Now the issue of Chromatic Aberration sadly I can't correct for this that easy. You
are going to have to download a disable CA removal mod.
Can't see out windows issue. You have to switch the depth buffer to something else.
In the DX11 tab
If CA issue really bothers you and you don't want to install any mods you can try
the Legacy_Mode in shader set it from 0 to 1
If you can't stand the flickering set this command in console r_3dsky 0
This should stop the flickering at a cost of the backdrop.
I say to just use the latest. You can also use mods like the MMOD with Half-Life 2:
Update
But, you still need to use r_3dsky 0
{Hard Reset}
Must Enable FSAA for depth buffer access.
GZ Does not draw Sprites in the Depth Buffer So you have to use in game 3D options.
Adjust them in the Options. Then fine tune them with.
vr_mode "#"
vr_swap false
//following don't to seem to work anymore.
vr_weapon_height 0.0
vr_weapondist 0.6
vr_sprite_scale 0.4 //weapon size
vr_view_yoffset 4.0
{KHOLAT}
Install reshade in to SteamLibrary\steamapps\common\KHOLAT\Kholat\Binaries\Win64
In setting scaling 100%
Then install Reshade DX9. You will also need the res mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=170642945
Or
{Layers of Fear} - Used ReShade 4.3. But You should use an older version of reshade
around 3.0 era
If you use modern Reshade then Select DX11 Tab and set the Depth Buffer settings
to.
Depth Texture Formant - D24S8
Depth Buffer - to the one with 0 Draw Calls
Helps to look at a lamp or light to get that buffer to stand still. You will know
what I mean.
{LEGO Batman 3}
Issues with depth buffer when Black Bars are on screen.
Depth Buffer may not show in main menu.
You need to set your Depth Buffer to preserve in th DX 11 tab.
{Lost Planet: Extreme Colonies} - Used ReShade 4.6.1 and DgVoodoo2 for Dx9
Make sure to launch your game and set it up with ReShade dxgi.dll and use DgVoodoo2
to convert DX9 to DX11.
This is done so you have less problems when running this game with ReShade.
{LuciusII}
Set Globla Settings to Medium. Turn off FXAA Every thing else can be maxed out.
You need to enable "Copy Depth Buffer Before Clear Operation," in side of ReShade
to have a working depth buffer.
{Magicka 2}
Rename the opengl.dll to dxgi.dll
Also Use a Controller for game play.
Halo: CE Anniversary
There is a bug in new versions of ReShade so use 4.4.0 and Check [x] Use aspect
ratio heuristics, [x] Copy depth buffers before clear operation, and [x] Copy depth
buffers before stencil clear operaton too.
Then pick the correct buffer in your case.
You Need to set Weapon Profile to the Current Game's Name
You can Clear Near Depth and set it to 0.0.
Create a folder and extract Xenos 2.3.2 you only really need the Xenos.exe 32 bit
program and also extract ReShade 32bit dxgi.dll in to the same folder
as Xenos. Place SuperDepth3D with Overwatch.fxh in this folder and start Xenos.exe.
Keep in mind if you alt-tab or lose this window you will lose depth.
I recommend you use View Mode Alpha + Performance Mode and Performance Mode in
ReShade as well.
For No One Lives Forever 2 an DX8 game you will need to use DGVoodoo2 or DX8toDX9
converter for it to work, With ReShade.
Know Issues. With AMD Cards Main Menu Selections are unreadable in No One Lives
Forever 2 with DGVoodoo2, use an Nv Card or the DX8toDX9 Converter.
Know Issues. With AMD Cards in No One Lives Forever White modles and artifacts. I
was told you can use DGVoodoo 55.4.1. Don't knowif it will help. You can also use a
NvCard.
After that start the game like normal and point reshade to SuperDepth3D and
Overwatch.fxh location and set your settings.
Now change one of the 0's to 1. It dosen't matter which one. So it looks like
Version\Data\filmgrain_1000.jpg
Save and close Notepad++ (or whatever you are useing to edit with).
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
r.DepthOfFieldQuality=0
or
{Phantasmal}
A buggy Opengl game. But, hold down ctrl when starting the game and set your
resolution. That or use "-show-screen-selector" in launch options.
Once in game Start it.
Then you will get a overblown screen.
From here press Alt+Enter.
Then hit escape and set your resoution and settings to ultra dissable motion blur.
Set your settings and now press shift+f2 for reshade and set your settings for
Depth3D.
Disable the glow in the game options so the DepthMap Shows. Link to the Forum Post.
https://reshade.me/forum/general-discussion/3219-doom-3-vs-prey-2006-depth-
buffer#24982
{Prey 2017}
Path to install \Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release
Object Detail Setting seems to change the Near Depth by a small amount. When you
have Object Detail set to Very High.
I also notice a problem with starting the game with reshade 3.0.7. I used reshade
3.0.4.
Then open the game.cfg and find "sys_spec" and set too
from
sys_spec = 0
too
//sys_spec = 0
Create a folder and extract Xenos 2.3.2 you only really need the Xenos.exe 32 bit
program and also extract ReShade 32bit opengl32.dll/ReShade32.dll in to the same
folder
as Xenos. Place SuperDepth3D with Overwatch.fxh in this folder and start Xenos.exe.
{Quake 4}
Use Reshade 3.0.4 and good luck. BTW it really does work just hard to enter any
settings.....
{Rage}
Start the game with out Reshade Set your game resolution First Turn off AA.
Exit, Then use reshade and set your setting you want then launch your game. You can
not change your resolution once in game This sill remove the depth map.
Rage 64 was tested only.
Should not need to do this. But, you may want to mod this game anyways.
https://www.pcgamingwiki.com/wiki/Resident_Evil_HD_Remaster#Essential_improvements
{Resident Evil 7}
Make sure Render Mode is Normal.
Also Scale should be 1 for 1:1.
Click on 3DFX.exe Untill it starts..... Some thing wrong with this game. It starts
after around 6-10 time I try.
{Serious Sam Fusion} ReShade 4.6.1 - Needs Online Code Dissable for online play.
DX12/Vulkan/DX11 all seem to work.
In some maps you need to set Offset back to 0.0 so that you can have proper Depth.
You would also need to set it back to 0.1 on other maps. Be mindfull of this.
If your system can't handle the previous setting. Use Depth Clues and a sharpen
with a better form of AA.
A note for HMD Users. You need to limit pop out to the edge of your screen.
You Don't want a mini Lara Croft In your skull do you?
SLI scaling Is good in this game. Almost full scaling on both cards. If you want to
brute force FPS.
In game max out all the settings and set your resolution you need. Apply settings
Then set Video Driver : Default OpenGL to QeffectsGL (QFX)
Apply settings and you should be good to go.
{Sonic Adventure DX} BetterSADX Mod + ReShade 4.5.3 + DX8 to DX9 or DGVoodoo2
So for Sonic Adventure DX you will need to download BetterSADX Mod.
https://drive.google.com/file/d/1H2hip1zodIVjlS0BRWeu1Fv3JnnOw8VL/view
Side Note Chaos will hurt your Eyes....... Since his trasparent body is not drawn
in depth..... So he more evil then you think. That or go play My Roommate Sonic.
{Shadow Tactics: Blades of the Shogun}
Only way I was able to get this game to run on GOG is to enable the GOG Overlay. If
you don't ReShade will crash.
Seems like GOG Overlay is the only way this game will run....... So you know where
to get it.
Read the section for Dealing with mouse pointer issues. At the top.
This game not perfect. But, Hey it works mostly fine. Enjoy. Make sure you enable
"Copy Depth Buffer Before Clearing."
Disable Distortion and DoF in game settings. Thank you.
Some users reported other strange issues with non steam versions of the game.
You can delete QuickPatch.exe and SpellForce.PAX once it's done patching.
This program also makes a SpellForce.BAK file. This is a Back Up if you want to
revert.
Now Download and install reshade and rename it from d3d9.dll to dx9x.dll
Turn the game on and it should load ReShade after the intro.
Thank you.
Once in Game navigate to Settings at the start page and go down to Fix Resolution
and it should boot into ReShade.
Since Overwatch has a profile go to the api tab in ReShade. Here you uncheck
[ ] Use Aspect Ratio Heuristics
and check
[ ] Copy Depth buffer before clearing operations
Also You dont' have to dissable AA. But, you can Disable DoF.
1. Go to the Video Settings and change the last setting to (< Medium >) to set
(Graphics Quality) set to (< Custom >)
2. Select (< Custom >) graphics quality hold down left arrow <--- until you get to
(< Medium >) then press the [Esc] key wile still holding the arrow key.
3. Now set the Last Setting to (< Low >)
https://www.pcgamingwiki.com/wiki/Star_Wars_Jedi:_Fallen_Order#Enable_low_settings
https://www.youtube.com/watch?time_continue=8&v=1vmTpYWkNCE
Now Motion Blur still not fully disable. This next step can be done of of two ways.
1. https://gamertagzero.com/star-wars-jedi-fallen-order-how-to-completely-remove-
disable-motion-blur-guide/
or Download
2. http://www.mediafire.com/file/w0n67mo5aitaomm/pakchunk99-Mods_CustomMod_P.pak/
file
Now Place the "pakchunk99-Mods_CustomMod_P.pak" file to your Fallen Order\SwGame\
Content\Paks\ folder
{Stay Close}
Install reshade in too Steam\steamapps\common\Stay Close\Migrate\Binaries\Win64
If you can get Vulkan working the experinace in this game is much better.
Call of Pripyat;
..\S.T.A.L.K.E.R. Call of Pripyat\bin\xrEngine.exe
First Start the Game with out modding and set the settings.
Please install the Complete Mods since I did all my testing with this mod.
Most of the games have problems running in Windows 10 and Long Load times. Run in
Compatilbility Mode Windows XP (Service Pack 3) and DPI scaling.
Clear Sky;
..\S.T.A.L.K.E.R. Clear Sky\bin\xrEngine.exe
Run in Compatilbility Mode Windows 7 and DPI scaling. First Start the Game with out
modding and set the settings. First load should take a long time.
After that it should not take too long any more.
Now in Windows 10 Creators update you want to disable Compatilbility Mode and you
still need to use Reshade 3.0.2.
Now there is one more issue I could not fix was the On screen action button may be
hard to read sometimes....... Good luck with that.
ReShade works when playing this game with friends online. So enjoy.
Steam\steamapps\common\TheEvilWithin
Right click the EvilWithin.exe
Go to Compatibility
Check Disable Display Scaling On High DPI Settings
This should fix it. For more look up this problem on google.
I would say also use an FOV fix. Like the one found at
http://www.flawlesswidescreen.org/#Download.
{The Legend of Zelda: Breath of the Wild} - Note: I will not show you how to set
up the emulator or the Rom. This part on you. But, If you love the game buy it on
console.
First set up the shader as the above settings then.
ReShade it self has issues when you enter a menu to change your
weapon/clothes/Stuff.
To fix this follow this procedure.
Start up CEMU and the enter the game world. Then go back to the CEMU program.
In CEMU to Options. In this Pull-Down Menu click on Separate Gamepad View.
Once this is done go back in to the game and go back to your items Menu.
If going back to your items menu does not give you depth try pressing down on your
right stick on your Wii U game Pad or what ever your using to play the game.
The press it again.
If it's stuck with no Depth Try moving it in window mode and resizing it then going
back to fullscreen Mode
I also noticed a bug in 1.12.1+ in CEMU that still has not been fixed. DepthBuffer
is switching making it unplayable in 3D.
So if you want to play in 3D use CEMU 1.12.0d It's the latest one I know so far
that works.
Do Not Ask me for this version & Yes you should be able to finnish the game with
this version of cemu.
You will also need to use a resolution graphics pack form here.
https://slashiee.github.io/cemu_graphic_packs/ (Older Version 2)
Add:
[SystemSettings]
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
Keep in mind if you change your setting in game you need to restart so that this
INI can remove the problem Post Effects.
In game settings:
Adaptive Resolution FPS Target = 144
Adaptive Supersampling = Enabled
{Rise of the TombRaider | TombRaider 2013} - Use Reshade 4.6.1+
You may need to manually enable copy depth buffers in the ReShade DX11 menu for the
games listed here.
Settings used in DGVooddoo2 are "Resolution" Set your resolution here and not in
game due to a bug that comes up if you set your res in game.
Set MSAA to Off and VRAM to Max 2048MB. Optional you can disable the DGVoodoo Logo
if you like.
This is done so you don't have to scale the depth buffer your self.
{Unreal Gold}
Use v227 patch. Use the DX9 render. Install Rehsade 3.0 to System folder select
DX9.
In Unreal Set your res and the go to advance settings.
Turn Off AA and go back in to the game. Start a game.
Now I suggest you use use The Mouse Pointer Guide above and to make a Custom UI
mask for SuperDepth3D and bind it to the key you want. You can Make a total of 2 UI
masks.
Note if you want to 4k It's the same process Start the game at 1600x1200 Windowed
then switch it to 3840x2160 Fullscreen Windowed.
Also note you can't switch back.
So say you Start the game at 1600x1200 then switch to 4k then back too 1600x1200 it
will not work. If you don't have this resolution.
Create it your self.
You must restart your game for eatch change of resolution.
open up graphicsprofiles.json and find the postprocessdof line and change high and
ultra to 0. \SteamLibrary\steamapps\common\Wolfenstein.The.New.Order\base\
graphicsprofiles.json
{Monstrum}
Start the game in OpenGL or DX3D mode. Game seems to change Depth Buffer now after
update. I suggest useing TriDef.
sv_cheats 1
bind 3 "r_drawvgui 1"
bind 2 "r_drawvgui 0"
Once in game press 2 and you should have acess to a Depth Map.
Game Crashes if you leave r_drawvgui 0 when you die. Don't know how to fix this.
{Shadow warrior(2013)}
DM 5 2.5-5.0
Depth Buffer only in DX9 so launch it in Shadow Warrior XP and turn on FSAAX2 in
game.
Here is a quick and dirty game list of working Depth Maps. They are only
suggestions. You can use any setting that works for you.
User Settings
https://docs.google.com/spreadsheets/d/18ujpY-97V_YuXpQUh-
7bOomE4D5nUGwp3XppfU_0N2k/edit?usp=sharing <----- I don't maintain this.