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Micro-Project Proposal Department: - COMPUTER TECHNOLOGY Subject: Advanced Java Programming (22517) Title: - Design A Puzzle Game

The micro-project aims to design a puzzle game that enhances problem-solving skills through engaging gameplay and real-time feedback. It includes a detailed methodology for development, covering requirement analysis, system design, technology selection, and testing, with a focus on community engagement and monetization. The action plan outlines specific activities and timelines, while resources required and team member details are also provided.

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harshada Adhav
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0% found this document useful (0 votes)
6 views3 pages

Micro-Project Proposal Department: - COMPUTER TECHNOLOGY Subject: Advanced Java Programming (22517) Title: - Design A Puzzle Game

The micro-project aims to design a puzzle game that enhances problem-solving skills through engaging gameplay and real-time feedback. It includes a detailed methodology for development, covering requirement analysis, system design, technology selection, and testing, with a focus on community engagement and monetization. The action plan outlines specific activities and timelines, while resources required and team member details are also provided.

Uploaded by

harshada Adhav
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Annexure – I

Micro-Project Proposal
Department: -COMPUTER TECHNOLOGY
Subject: Advanced Java Programming (22517)
Title: - DESIGN A PUZZLE GAME.

1.0 Aim/Benefits of the Micro-Project:

The Puzzle Game Design project aims to create an engaging experience through
challenging puzzles that enhance problem-solving skills. It offers real-time feedback,
encouraging player improvement and retention with rewarding levels. The
development is cost-effective, featuring intuitive controls and appealing graphics,
while scalability allows for new content additions. Community building through
leaderboards and cross-platform availability enhances accessibility. In-game
analytics will inform updates, and monetization options like ads and in-app purchases
will generate revenue. Overall, this project seeks to entertain while fostering a vibrant
player community.

2.0 Course Outcomes Addressed:

CO. No. Course Outcome Statement

CI 504.1 Develop program using GUI framework (AWT and Swing).

CI 504.2 Handle events of AWT and Swing Components.

CI 504.3 Develop program to handle events in Java Programming.

CI 504.4 Develop Java Programs using Networking Concepts.

CI 504.5 Develop programs using Database.

CI 504.6 Develop programs using Servlets.

3.0 Proposed Methodology:

1. Requirement Gathering and Analysis

Understand user preferences and define the essential features of the puzzle game, such as
gameplay mechanics, difficulty levels, and rewards.

2. System Design

Plan the overall structure of the game, including level design, user interface, and game
flow, ensuring an engaging player experience.
3. Technology Selection

Choose suitable game development frameworks and tools for both client-side and server-
side development, considering performance and compatibility.

4. Development of Game Components

Implement the user interface and interactive elements, including puzzles, animations, and
sound effects to enhance gameplay.

5. Client-Server Communication

Enable seamless data exchange for features like leaderboards, player progress tracking,
and in-game purchases.

6. Testing and Debugging

Conduct thorough testing to ensure the game is functional, user-friendly, and free of bugs,
focusing on various devices and platforms.

7. Final Deployment

Launch the game for public use, ensuring it operates smoothly across all intended
platforms.

8. Maintenance and Updates

Continuously update the game to introduce new content, fix any issues, and keep the
player community engaged and satisfied.

4.0 Action Plan:

Planned Planned Name of Team


Sr. No. Details of activity
Start date Finish date Members
1. Formation of Group & Selection of Topic 22/07/2024 26/07/2024 All members
2. Information search using Internet 29/07/2024 02/08/2024 All members
3. Prepare Micro project Proposal 05/08/2024 09/08/2024 All members
Implementation of micro project and 20/08/2024 06/09/2024
4. All members
checking
5. Report Generation 09/09/2024 20/09/2024 All members
6. Report Submissions 14/10/2024 25/10/2024 All members
5.0 Resources Required:

Sr.
Name of Resource/material Specifications Quantity Remarks
No.
Computer System with broad HP Laptop
1.
specifications 8GB RAM
Windows 11
2. Operating System
Pro
1
Office,VSCod
3. Software
e
4. Keyboard HP
5. Mouse HP

6.0 Names of Team Members with Roll No’s:


Sr. Roll.
Name of Team Members Enrollment No.
No. No.
1 104 Shinde Kanchan Vikas 2200800198
2 114 Adhav Harshada Navnath 2200800210
3 157 Sirsat Shraddha Sandip 2200800798

Subject Teacher

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