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Design Engineering Projects – Introduction

LEGO® Education's Design Engineering Projects provide educators with materials to engage students in designing, building, and programming robots to solve challenges, integrating science, technology, and mathematics concepts. The program includes multimedia content, teacher and student resources, and emphasizes teamwork and communication skills. Each project follows the engineering process and is supported by digital documentation tools, making it accessible for students without prior knowledge of LEGO or programming.

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0% found this document useful (0 votes)
12 views18 pages

Design Engineering Projects – Introduction

LEGO® Education's Design Engineering Projects provide educators with materials to engage students in designing, building, and programming robots to solve challenges, integrating science, technology, and mathematics concepts. The program includes multimedia content, teacher and student resources, and emphasizes teamwork and communication skills. Each project follows the engineering process and is supported by digital documentation tools, making it accessible for students without prior knowledge of LEGO or programming.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction

Introduction
LEGO® Education is pleased to bring you Design Engineering Projects; innovative
materials that allow students to design, build, and program robots to solve specific
problems.

Who Is It For?
Using the Design Engineering Projects, educators can immerse their students in physical
science, technology, and mathematics concepts. Students can apply those concepts
in creative problem-solving projects supported by digital documentation tools integrated
with a software programming environment. Educators can also emphasise technical
writing as well as oral and written communication skills and teamwork. No prior knowledge
of LEGO building, MINDSTORMS® programming concepts, or data logging is required
before using this material.

What Is It For?
As they work on Design Engineering Projects, students are the engineers. Each student
is a member of a small team: students brainstorm ideas for solving a design challenge,
and then build, program, and test their model to evaluate how well it worked. As they
are learning and having fun, students are applying science, technology, and mathematics
skills and developing technical language and other communication skills working with
their team.

What Is In The Pack?


2005544 – LEGO® MINDSTORMS® Education EV3 Design Engineering Projects
The fifteen projects in Design Engineering Projects include student and teacher
materials in the multimedia content environment. Each project is framed using the
engineering process. Other student supporting materials include building ideas and
key concepts projects that include background information and vocabulary and
programming tools. Teacher materials include example solutions with videos of a
working model, step-by-step building instructions, and downloadable programs.

The LEGO MINDSTORMS Education EV3 Design Engineering Projects are designed
for use with the 45544 LEGO MINDSTORMS Education EV3 Core Set and LEGO
MINDSTORMS Education EV3 Software.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 1
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Design Engineering Projects - Student Version


Each project presents a design challenge in the LEGO® MINDSTORMS® Content Editor
with features for multimedia presentation, interaction, and documentation, including:

• Robots In Action videos – these real life-robots provide inspiration, examples of


mechanisms, and programmed behaviours and discussion questions;
• Building Ideas to support brainstorming and generating creative ideas;
• Tables to encourage organising test data and observations;
• Graphs and other data logging tools to enable analysing sensor data;
• Software buttons to easily add video clips, photographs, and other images,
text, audio recordings, and web links.

Each student project includes pages related to the engineering process as follows: Design Engineering Projects Overview Introduction

Please see page


Design Engineering 18.
Overview

• Design Brief Robots


In Action
Make
It Move
Make
It Smarter
Make
a System
Key
Concepts

• Brainstorm Logistics Video Video Video Engineering Process

• Select the Best Solution


Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

• Build and Program


Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

• Test and Analyse Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

• Review and Revise Space In a Pattern And Healthier That Communicates


Systems
and Subsystems

• Communicate Transportation

Building Ideas and Key Concepts projects provide information and “tools-to-think-
with” as students work on their projects.

Teacher notes are part of each design project. Teacher notes include Objectives,
Materials Needed, Vocabulary, and other practical suggestions. Also included is
an Example Solution with a robot video, step-by-step building instructions, and
a downloadable program or graph data.

See the “Suggested Lesson Planning Routes” later in this guide for information on LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas
de LEGO Group. ©2013 The LEGO Group. 062615.
18

sequencing design projects for a coherent unit in your classroom.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 2
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Design Engineering Projects - Teacher Version


The Teacher installation of the Design Engineering Projects opens the teacher notes
pages for each project. Teacher notes include:

• Objectives
• Vocabulary
• Materials Needed
• Prerequisites
• Classroom Tips
• Extensions Student page

In addition, there are comments, suggestions, and links to other useful materials
throughout the project teacher notes.

An Example Solution for the design brief is also included. Each Example Solution has
these pages:

• Overview summarising the example


• Video showing the robot moving and responding, demonstrating a solution to the
design brief
• Step-by-step building instructions
Teacher notes
• Downloadable program or graph data
Click the button to toggle between student
See the “Suggested Lesson Planning Routes” later in this guide for information on pages and teacher notes on project pages.
sequencing design projects for a coherent unit in your classroom.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 3
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

How Do I Get Started?


If you are new to LEGO® MINDSTORMS® Education EV3 software, go to the Robot
Educator Teacher’s Guide and click on Robot Educator – Introduction to become
familiar with the building and programming environment.

Then select Design Engineering Projects from the EV3 software menu.

1. Open the Make It Move With Wheels project. Read the design brief.

2. Read the Brainstorm page. Click on one of the Building Ideas links on the page
to open the project and see the building steps. Notice that these are ideas to
help the student brainstorm. They are not complete solutions.

3. Click to open the Measuring Distance project. Build the model suggested and
download the program to experiment with moving the wheel and changing the
distance moved based on circumference.

4. Now skim through the rest of the Make It Move With Wheels project to become
familiar with the questions and supporting pages.

5. An example solution is shown in the Teacher Notes. Building instructions and
a program are included. You can build the example solution using the step-by-
step instructions. Then download and run the program to see how far the model
moves. You can also watch the video of the model.

6. C
 hoose a Lesson Planning Route that suits your needs. See “Suggested Lesson
Planning Routes” later in this introduction.

7. Ensure that each student’s computer has a student version of LEGO MINDSTORMS
Education EV3 Design Engineering Projects installed. Refer to the readme.txt file
for installation instructions. You can see which version is installed in the top bar of
the software.

8. Ensure that each EV3 Brick has the latest firmware and is fully charged. Firmware Update

9. It is very important for students to understand the relevance of the elements in
the brick set. Run through the naming and basic functionality of the key hardware
components and establish a set of brick management rules.

The User Guide is your source for everything relating to the LEGO MINDSTORMS EV3
hardware.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 4
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Classroom Management Tips

How Much Time Do I Need?

Projects
The time taken to complete each of the projects depends on a number of factors,
including the level of complexity, the age of the student, and the student’s experience
with LEGO® MINDSTORMS® and the concepts covered in the relevant project.

There are three categories, with five projects in each category. The categories are
designed to progress from easier to harder. Open-ended design is encouraged.
There is no one example that can be timed. However, the following estimates
provide a range of time that would be needed for an average student to complete
the building and programming of a project in each of the following categories:

Projects in category Suggested completion time (minutes)

Make It Move 45 - 120

Make It Smarter 90 - 120

Make a System 120 - 180

If you do not have double-block class time, students can use the digital tools to
document their work and then pick up where they left off during the next class
period. Documenting the process may encourage students to share their work.
You may, for example, have each student group present and discuss their projects
among a larger group or the whole class. That way, the variety of ideas and solutions
can be seen and evaluated.

One of the important lessons for Design Engineering is that there is no one perfect
solution: there are benefits and drawbacks to any design. More creative solutions
may emerge as students consider other design ideas and share their work. You can
also modify the design brief so the students have less - or more - demanding criteria
for completing the project satisfactorily.

See “Suggested Lesson Planning Routes” in this guide for three units of study:
engineering, applied mathematics, and science.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 5
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Classroom Management Tips

How Do I Use Robot Educator Tutorials with the Design Engineering Projects?

EV3 software includes forty-eight Robot Educator tutorials. Your students do not need
to do all of these tutorials before beginning with the Design Engineering Projects.

Some teachers like to have the students work through a few tutorials before
beginning the Design Engineering Projects. Others prefer to have students learn
about the software and hardware materials as they design their own robots.
Either method can be successful.

Links to useful Robot Educator tutorials are included on the pages of the Design
Engineering Projects. You may wish to highlight the Robot Educator menus so that
students are familiar with the overall structure and content of the tutorials and how
to find information.

If you prefer to start students in the tutorials before beginning the Design Engineering Basics of Robotics Introduction

Projects, see the Robot Educator – Introduction Lesson-Planning Routes. For most Please see next page.
Basics of Robotics

Key Stage 3 students beginning a robotics course, the Basics of Robotics route is Quick Start
Videos
Basics Beyond Basics Hardware Data Logging Tools

a good start. Students completing this route will be familiar with the main EV3 building User Guide
Configuring
Blocks
Multitasking Brick Sound Oscilloscope Sound Editor

and programming features and will be ready for a design challenge.


Live
Programming Straight Move Loop Brick Status Light My Blocks
Data Logging

Programming Remote
Curved Move Switch Brick Display Image Editor
Overview Data Logging

Brick
Data Logging Tank Move Multiple Switch Brick Buttons
Data Logging

Data Logging Autonomous


Move Object Data Wires Large Motor
Overview Data Logging

Dataset
Content Editor Stop at Line Random Medium Motor
Calculation

Content Editor Graph


Stop at Angle Sensor Blocks Touch Sensor
Teacher Programming

Stop at Object Text Gyro Sensor

Brick Colour Sensor


Range
Programming – Colour

Colour Sensor
Mathematics – Basic
– Light

Gyro Rate Ultrasonic Sensor

Compare

Variables

Colour Sensor
– Calibrate

Messaging

Logic

Mathematics –
Advanced

Arrays

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 7
de LEGO Group. ©2013 The LEGO Group. 062615.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 6
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Basics of Robotics
Quick Start
Basics Beyond Basics Hardware Data Logging Tools
Videos

Configuring
User Guide Multitasking Brick Sound Oscilloscope Sound Editor
Blocks

Live
Programming Straight Move Loop Brick Status Light My Blocks
Data Logging

Programming Remote
Curved Move Switch Brick Display Image Editor
Overview Data Logging

Brick
Data Logging Tank Move Multiple Switch Brick Buttons
Data Logging

Data Logging Autonomous


Move Object Data Wires Large Motor
Overview Data Logging

Dataset
Content Editor Stop at Line Random Medium Motor
Calculation

Content Editor Graph


Stop at Angle Sensor Blocks Touch Sensor
Teacher Programming

Stop at Object Text Gyro Sensor

Brick Colour Sensor


Range
Programming – Colour

Colour Sensor
Mathematics – Basic
– Light

Gyro Rate Ultrasonic Sensor

Compare

Variables

Colour Sensor
– Calibrate

Messaging

Logic

Mathematics –
Advanced

Arrays

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 7
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Classroom Management Tips

Content Editor

Customised Tutorials
The integrated Content Editor gives you the ability to customise the project
files supplied with the Design Engineering Projects to create your own set of
differentiated lessons. Here are a few ways to customise the projects:

• Rephrase the text to better match the reading ability of your students;
• Add images that are more relevant to your students;
• Adjust the design brief criteria to increase or decrease the level of difficulty;
• Change the design brief to widen or narrow the scope of possible solutions;
• Make your own design briefs;
• Add your own rubrics or other assessment tools.

To ensure that you do not overwrite the files supplied in Design Engineering Projects,
any changes you make will be saved as a new project. All the files included with
the original project will also be included in the new project file, which you are then
free to share with your students (for example, on a network shared drive).

Student Documentation Tool


The Content Editor also allows students to document their progress and findings as
they work through each project. The Content Editor allows them to:

• Write descriptions of their group discussions, working procedures, observations,


results, and reflections;
• Record their data in table or graph form;
• Post audio recordings of their work in progress, discussions, and robot behaviour;
• Insert their own pages;
• Add images and videos of their robot in action;
• Share their unique project with other students.

For more information on the Content Editor, watch the Content Editor Quick Start videos.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 8
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Suggested Lesson Planning Routes


There are many ways to use the Design Engineering Projects in your classroom. On the
following pages are three lesson planning routes. Choose the one that suits your needs.

Introduction to Design Engineering


The aim of this route is to introduce students to problem solving in an engineering Introduction to Design Engineering Introduction

context. These lessons assume a 90-minute class period. Adjust the time for discussion, Please see
Introduction pageEngineering
to Design 11.
building and programming, group presentations, and feedback as your class requires. Robots
In Action
Make
It Move
Make
It Smarter
Make
a System
Key
Concepts

Logistics Video Video Video Engineering Process

Lesson 1. What Is a Robot and What Do They Do? Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

a. In the Robots In Action category, real robots from seven industries are represented
Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

in videos. Watch one or more of the clips in small groups or as a class. Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

b. Discuss the questions included in the video projects and make conclusions about Space In a Pattern And Healthier That Communicates
Systems
and Subsystems

where robots are found now and may be found in the future. Transportation

c. Hand out the building sets for each team. Challenge students to use the Robot
Educator tutorials to control a motor, EV3 Brick Display, and EV3 Brick Status
Lights. By the end of the lesson, students should know how to build with a motor,
how to create and download a program, and how to run it on the EV3 Brick.

Lesson 2. Working as Engineers


a. Review the Key Concepts Engineering Process project to help students become
familiar with the language and process of engineering.
b. Challenge students to design, build, and program a robot using Make It Move
With Wheels. LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas
de LEGO Group. ©2013 The LEGO Group. 062615.
11

c. During the students’ Brainstorming process, try the Key Concepts Measuring
Distance project. You may wish to work with the building and programming tools
as a class or have students work with the tools on their own. Measuring Distance
uses a motorised wheel and a program with the EV3 Brick to convert motor
rotations to distance in centimetres.

Lesson 3. Make It Move Without Wheels


a. Challenge students to design, build, and program a robot using Make It Move
Without Wheels. This is a creative design challenge. Moving without using wheels
demands experimenting with other kinds of mechanisms.
b. Use the Make It Move Video and discussion questions for inspiration and support
in finding other ways that robots can move without wheels.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 9
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Lesson 4. Using Sensors


a. Challenge students to explore sensor feedback and control the display, lights,
and sounds of their robot for Make It Smarter With a Sensor.
b. During the students’ Brainstorming process, refer to the Key Concepts Sensors
and Sensing project. You may wish to take some class time to discuss each sensor
and how it can be used.

Lessons 5 and 6. Sensors and Motors


a. Challenge students to control robot behaviour using motors and sensor
feedback for Make It Smarter and Faster.
b. Use the Make It Smarter Video and discussion questions for inspiration and
support in finding other ways robots move as they react to sensors and the
environment.

Lessons 7 and 8. Systems Thinking


a. Review the Key Concepts Systems and Subsystems project to help students
become familiar with the language and the conceptual and practical thinking about
a robot as a larger system of subsystems.
b. Challenge students to design a robotic system with Make a System That Picks
and Places project.
c. For a more elaborate final project, you could challenge the students to combine
their robotic systems into a large system that moves the Cuboid from one robot to
another around the room!

For additional lessons, refer to the other projects available in Make It Move, Make It
Smarter, and Make a System. You may wish to let the students choose what interests
them or create their own design challenge.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 10
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Introduction to Design Engineering


Robots Make Make Make Key
In Action It Move It Smarter a System Concepts

Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

Systems
Space In a Pattern And Healthier That Communicates
and Subsystems

Transportation

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 11
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Engineering and Applied Mathematics


This route shows students how mathematics can be applied to a wide range of robot Engineering and Applied Mathematics Introduction

tasks and behaviours. These lessons assume a 90-minute class period. Adjust the Please see
Engineering andpage
Applied14.
Mathematics

time for discussion, building and programming, group presentations, and feedback Robots
In Action
Make
It Move
Make
It Smarter
Make
a System
Key
Concepts

as your class requires. Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Lesson 1. What Is a Robot and What Do They Do?


Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

a. In the Robots In Action category, real robots from seven industries are represented Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

in videos. Watch one or more of the clips in small groups or as a class. Space In a Pattern And Healthier That Communicates
Systems
and Subsystems

b. Discuss the questions included in the video projects and make conclusions about Transportation

where robots are found now and may be found in the future.
c. Hand out the building sets for each team. Challenge students to use the Robot
Educator tutorials to control a motor, EV3 Brick Display, and EV3 Brick Status Lights.
By the end of the lesson, students should know how to build with a motor, how to
create and download a program, and how to run it on the EV3 Brick.

Lesson 2. Working as Engineers


a. Review the Key Concepts Engineering Process project to help students become
familiar with the language and process of engineering.
b. Challenge students to design, build, and program a robot using the Make It Move LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas
de LEGO Group. ©2013 The LEGO Group. 062615.
14

With Wheels project.


c. During the students’ Brainstorming process, try the Key Concepts Measuring
Distance project. You may wish to work with the building and programming tools
as a class or have students work with the tools on their own. Measuring Distance
uses a motorised wheel and a program with the EV3 Brick to convert motor
rotations to distance in centimetres.

Lessons 3 and 4. Make It Move Up an Incline


a. Challenge students to design a robot for the Make It Move Up an Incline project.
Students working with this challenge are encouraged to explore gear ratios to
move robots up a steep incline ramp.
b. During their Brainstorming process, students can try the Building Idea Gear Down
project with the Key Concepts Measuring Distance and Measuring Speed
projects to see how changing gears affects the motor rotations. The projects also
show how to adapt the measuring distance program to adjust for gear ratio.

Lessons 5 and 6. Make It Move In a Pattern


a. Challenge students to design a robot and Make It Move In a Pattern. Students
working with this challenge are encouraged to explore how two-motor robots can be
used to move robots forward, backward, and turn to move in geometric patterns.
b. The Example Solution for this project shows how to add the Pen Holder from
Building Ideas so the robot draws as it moves. You may wish to create this robot
and demonstrate the robot drawing shapes on paper.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 12
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Lesson 7. Using Sensors


a. Challenge students to explore sensor feedback and controlling the display, lights,
and sounds of their robot for the Make It Smarter With a Sensor project. The
Experiment graph set up in the project shows the Y-axis for each sensor and indicates
the units of measure for each type of sensor.
b. During the students’ Brainstorming process, refer to the Key Concepts Sensors
and Sensing project. You may wish to take some class time to discuss each sensor
and how it can be used.

Lesson 8. Graphing and Behaviour


a. Challenge students to design a robot that changes behaviour in response to light
and darkness in the Make It Smarter and Adaptable project.
b. Use the Make It Smarter Video and discussion questions for inspiration and support
in finding other ways that robots move as they react to sensors and the environment.

For additional lessons, refer to the other projects such as Make It Smarter and
Healthier to program a timed system. Working on solutions for Make a System That
Picks and Places and Make a System That Manufactures will add concepts such as
accuracy, precision, efficiency, and repeatability.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 13
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Engineering and Applied Mathematics


Robots Make Make Make Key
In Action It Move It Smarter a System Concepts

Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

Systems
Space In a Pattern And Healthier That Communicates
and Subsystems

Transportation

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 14
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Science
The aim of this route is to introduce students to scientific concepts and design Science and Engineering Introduction

engineering processes in a hands-on approach. These lessons assume a 90-minute Please see
Science and page 17.
Engineering

class period. Adjust the time for discussion, building and programming, group Robots
In Action
Make
It Move
Make
It Smarter
Make
a System
Key
Concepts

presentations, and feedback as your class requires. Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Lesson 1. What Is a Robot and What Do They Do?


Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

a. In the Robots In Action category, real robots from seven industries are represented Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

in videos. Watch one or more of the clips in small groups or as a class. Space In a Pattern And Healthier That Communicates
Systems
and Subsystems

b. Discuss the questions included in the video projects and make conclusions about Transportation

where robots are found now and may be found in the future.
c. Hand out the building sets for each team. Challenge students to use the Robot
Educator tutorials to control a motor, EV3 Brick Display, and EV3 Brick Status
Lights. By the end of the lesson, students should know how to build with a motor,
how to create and download a program, and how to run it on the EV3 Brick.

Lesson 2. Working as Engineers


a. Review the Key Concepts Engineering Process project to help students become
familiar with the language and process of engineering.
b. Challenge students to design, build, and program a robot using Make It Move With LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas
de LEGO Group. ©2013 The LEGO Group. 062615.
17

Wheels.
c. During the students’ Brainstorming process, try the Key Concepts Measuring
Distance project. You may wish to work with the building and programming tools
as a class or have students work with the tools on their own. Measuring Distance
uses a motorised wheel and a program with the EV3 Brick to convert motor
rotations to distance in centimetres.

Lesson 3. Make It Move and Display Speed


a. Challenge students to design, build, and program a robot using Make It Move and
Display Speed.
b. During the students’ Brainstorming process, try the Key Concepts Measuring
Speed project. You may wish to work with the building and programming tools as
a class or have students work with the tools on their own. Measuring Speed uses
a motorised wheel and a program with the EV3 Brick to convert motor rotations to
distance in centimetres divided by the elapsed time.

Lessons 4. Make It Move Up an Incline


Since students are familiar with measuring distance and speed, working with this
project will take less time than in other lesson planning routes.
a. Challenge students to design a robot and Make It Move Up an Incline. Students
working with this challenge are encouraged to explore gear ratios to move robots
up a steep incline ramp.
b. During their Brainstorming process, students can try the Building Idea Gear Down
project with the projects called Key Concepts Measuring Distance and Measuring
Speed to see how changing gears affects the motor rotations. The projects also
show how to adapt the measuring distance program to adjust for gear ratio.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 15
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Lessons 5 and 6. Sensors and Motors


a. Challenge students to control robot behaviour using motors and sensor feedback
for Make It Smarter and Faster.
b. Use the Make It Smarter Video and discussion questions for inspiration and support
in finding other ways that robots move as they react to sensors and the environment.
c. During the students’ Brainstorming process, refer to the Key Concepts Sensors
and Sensing project. You may wish to take some class time to discuss each
sensor and how it can be used.

Lessons 7 and 8. Systems Thinking


a. Review the Key Concepts Systems and Subsystems project to help students
become familiar with the language and the conceptual and practical thinking
about a robot as a larger system of subsystems.
b. Challenge students to design a robotic system with Make a System That Moves
a Ball.
c. For a more elaborate final project, you could challenge the students to combine
their robotic systems into a large system that moves the ball from one robot to
another around the room!

For additional lessons, refer to the other projects in Make It Smarter to add concepts
such as adaptation, communication, and more opportunities for data collection and
analysis. See also Make a System That Picks and Places and Make a System That
Manufactures to add concepts such as accuracy and precision.

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 16
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Science and Engineering


Robots Make Make Make Key
In Action It Move It Smarter a System Concepts

Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

Systems
Space In a Pattern And Healthier That Communicates
and Subsystems

Transportation

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 17
de LEGO Group. ©2013 The LEGO Group. 062615.
Introduction

Design Engineering Overview


Robots Make Make Make Key
In Action It Move It Smarter a System Concepts

Logistics Video Video Video Engineering Process

Medical With Wheels With a Sensor That Moves a Ball Measuring Distance

Personal And Display Speed And Faster That Picks and Places Measuring Speed

Production Without Wheels And Adaptable That Manufactures Robot Logic

Safety and Security Up an Incline With Communication That Sorts Colours Sensors and Sensing

Systems
Space In a Pattern And Healthier That Communicates
and Subsystems

Transportation

LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas 18
de LEGO Group. ©2013 The LEGO Group. 062615.

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