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Knight Frame

Knight Frame is a supplement for the Starforged campaign that introduces mechs and a prototype for high-speed combat called framejousting. It includes new mechanics for maneuvering, evading, and attacking, along with various oracles for generating unique outcomes. The document also provides detailed tables for generating characteristics and technologies for mechs and ships, enhancing gameplay possibilities.

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0% found this document useful (0 votes)
71 views5 pages

Knight Frame

Knight Frame is a supplement for the Starforged campaign that introduces mechs and a prototype for high-speed combat called framejousting. It includes new mechanics for maneuvering, evading, and attacking, along with various oracles for generating unique outcomes. The document also provides detailed tables for generating characteristics and technologies for mechs and ships, enhancing gameplay possibilities.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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KNIGHT FRAME

MIKHAIL AGUDO
VINCENT JARVIÑA
INTRODUCTION MANEUVER
Behold Knight Frame, a supplement to add mechs
(think Japanese humanoid mechs ala Gundam, When you fly, thrust, lunge or strafe to get into
Gurren Lagann and Eureka Seven) into your position, you...
Starforged campaign. ◆ Boom & Zoom: Reroll your challenge dice.
Besides adding extra oracles to your arsenal, Knight ◆ Position to fire: Reroll all dice. If you
Frame is also a proof-of-concept prototype for immediately LOCK ON after this move, mark
“dogfight” type combat between mechs moving at additional progress on a hit.
high speeds (called a framejoust); where you only
selectively roll certain dice upon making a On a strong hit, reroll your action die and add +1 to
framejoust move. your next move.
The setting is generally compatible to Starforged, On a weak hit, you must make a suffer move (-1)
but in the oracles you may also find weird and then do as above.
strange outcomes that can spice up your games.
On a miss, you are in a bad spot. You must PAY THE
We hope you enjoy the supplement! PRICE.

CREDITS
EVADE
This work is based on Ironsworn and Ironsworn
Starforged, created by Shawn Tomkin, and licensed When you fly to evade the foe and turn the tide of
for our use under the Creative Commons battle, choose one:
Attribution-NonCommercial-ShareAlike 4.0 ◆ Escape: Reroll your pilot die.
International license (creativecommons.org/
licenses/by-nc-sa/4.0/). ◆ Dodge & Tangle: Reroll your challenge dice.
Art generated by app.wombo.art, then edited in GIMP On a strong hit, take +1 momentum and reroll any
of your challenge dice. You are in control.

FRAMEJOUSTING On a weak hit, take +1 momentum, but the foe


manages to get a hit or force you into a dangerous
Battles including more than one participating area. You must PAY THE PRICE.
knight frames, done at high speeds, are called On a miss, the foe exploits as weakness to inflict
framejousts. heavy damage on your frame. You must PAY THE
PRICE.
PROCEDURE
To start a framejoust, you ENTER THE FRAY as
normal. To finish an objective, you must TAKE
LOCK ON
DECISIVE ACTION as normal. When you are in control and take aim to unleash a
Designer’s note: The framejousting moves do not let you barrage of projectiles, or a flurry of melee
roll your dice as normal. You choose which dice to roll strikes, reroll your challenge dice.
based on what you choose to do as you battle the foe. On a strong hit, you overwhelm the foe. Mark
You may use any other move as normal. Keep in mind that progress three times.
you will roll all of your dice upon doing so, “resetting” any On a weak hit, you get a good hit in but the foe
static die number you had. forces you to adapt. Mark progress once and reroll
your pilot die.
THE ACTION ROLL
On a miss, your assault lasts for but a moment. Mark
You do not add anything to your action roll other progress and reroll your pilot die. You are in a bad
than your frame’s +integrity upon doing a spot.
framejousting move.
ORACLES, FRAMES
F01RAME TYPE 65 - 84 Exploration
- 20 Industrial
21 - 24 Disaster Relief 85 - 96 Sports
25 - 64 Military 97 - 00 Golem

S01PECIAL TECHNOLOGY
- 06 Combiner module
07 - 13 Magic synergy runes
14 - 19 Short-distance teleportation
20 - 25 High energy capacitor
26 - 31 Chameleon tech
32 - 38 Energy shields
39 - 44 High-speed thrusters
45 - 50 Sapient AI assistant
51 - 56 Adamantite hulls
57 - 63 Hacking interface
64 - 69 Auto-repair nanobot cloud
70 - 75 Alpha strike cannon
76 - 81 Magical energy battery
82 - 88 Intangibility module
89 - 94 Jamming device
95 - 00 Astral projector

C01HARACTERISTICS
- 04 Mass-produced 53 - 56 Rusted
05 - 08 Bulky 57 - 60 Antique
09 - 12 Slender 61 - 64 Magic runes
13 - 16 Multiple arms 65 - 68 Arm-mounted weapon
17 - 20 Multiple legs 69 - 72 Thick plates
21 - 24 Jury-rigged 73 - 76 Multiple heads
25 - 28 Armed to the teeth 77 - 80 Chest cockpit
29 - 32 Artistically painted 81 - 84 Head cockpit
33 - 36 Battered 85 - 88 Asymmetric design
37 - 40 Scratched 89 - 92 Symmetric design
41 - 44 Metallic exterior 93 - 96 Large claw
45 - 48 Spikes and chains 97 - 00 Jet boots
49 - 52 Caped
ORACLES, SHIP
S01HIP TYPE
- 12 fighter 62 - 67 repair
S01PECIAL TECHNOLOGY
- 05 Cloaking device
13 - 16 battleship 68 - 69 capital 06 - 10 Jamming device
17 - 20 carrier 70 - 75 mining 11 - 14 Transformation module
21 - 32 freighter 76 - 81 prison 15 - 19 Combiner module
33 - 44 shuttle 82 - 93 hunting 20 - 24 Magic synergy runes
45 - 49 research 94 - 94 leisure 25 - 29 Tracking module
50 - 55 hospital 95 - 00 star charter 30 - 33 Long-distance warp
56 - 61 colony 34 - 38 Short-distance teleportation
39 - 43 Star charter nexus

C01HARACTERISTICS
- 03 Winged
44 - 48
49 - 52
Energy collection array
Sapient AI Assistant
53 - 57 Alpha strike cannon
04 - 07 Segmented hull plating
58 - 62 Mind possession runes
08 - 10 Thick plating
63 - 67 Regenerative hulls
11 - 14 Curved hulls
68 - 71 Long-distance comms relay
15 - 17 Long ship
72 - 76 Intangibility module
18 - 21 Gun-focused
77 - 81 Disruption array
22 - 24 Spikes and skulls
82 - 86 Sensor deflectors
25 - 28 Wide ship
87 - 90 Fleet battle calculators
29 - 31 Extravagant decorations
91 - 95 First-aid nanobots
32 - 34 Scavenged parts
96 - 00 Roll Twice More
35 - 38 Factory new
39 - 41 Rusted
42 - 45 Battered
46 - 48 Painted
49 - 52 Symmetric design
53 - 55 Asymmetric design
56 - 59 Flat ship
60 - 62 Bulky ship
63 - 66 Overly large front hull
67 - 69 Large thrusters
70 - 72 Aristocratic insignia
73 - 76 Large grabbers
77 - 79 Battle damage
80 - 83 Glowing
84 - 86 Manufactured w/ Wood
87 - 90 No guns
91 - 93 Pointed
94 - 97 Barely functional
98 - 00 Protective coating
ORACLES, MONSTERS
MOVEMENT INTELLIGENCE
01 - 07 charges 51 - 57 swims 01 - 06 Sapient
08 - 14 prowls 58 - 64 hops 07 - 38 Sentient
15 - 21 flies 65 - 71 crawls 39 - 00 Instinctual
22 - 29 slithers 72 - 79 dives
30 - 36 flaps 80 - 86 runs
37 - 43 soars 87 - 93 walks
44 - 50 swings 94 - 00 floats
B01ODY TYPE
- 15 Mammalian 63 - 77 Reptilian
T01EMPERAMENT
- 22 Peaceful
16 - 31 Avian
32 - 46 Aquatic
78 - 92 Amphibian
93 - 00 Plant-like
23 - 44 Cautious 47 - 62 Invertebrates
45 - 78 Aggressive
79 - 89
90 - 00
Social
Apathetic C01HARACTERISTICS
- 04 Mineral growths
05 - 12 Furred
S01PECIAL ABILITIES
- 04 Adaptive skin/shell
13 - 20
21 - 29
Scaled
Feathered
05 - 08 Rapid regeneration 30 - 33 Bare
09 - 17 Uncanny vision 34 - 41 Shelled
18 - 21 Herculean strength 42 - 45 Poisonous
22 - 25 Incredible agility 46 - 46 Venomous
26 - 29 Hyper intelligence 47 - 50 Camouflaged
30 - 33 Invisibility 51 - 54 Slimy
34 - 46 Elemental breath 55 - 58 Dry
47 - 54 Acid spitting 59 - 66 Winged
55 - 58 Change size at will 67 - 70 Bipedal
59 - 63 Shapeshifting 71 - 79 Quadropedal
64 - 67 Clairvoyance 80 - 87 Skeletal
68 - 71 Copycat 88 - 95 Fat
72 - 75 Mind illusions 96 - 96 Artificial
76 - 79 Cloning 97 - 99 Finned
80 - 83 Immortality 00 - 00 Roll Twice More
84 - 88 Invincibility
89 - 92 Teleportation
93 - 96 Telepathy
97 - 98 Roll Twice More
99 - 00 Roll Thrice More

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