Key Value Strings Utf8
Key Value Strings Utf8
// this section is to force including all the printable ASCII characters into the
fontmap
// ### ASCII printable characters (32-127) ###
// !"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
// ### ASCII extended characters (128-255) ###
// ¡¢£¤¥¦§¨©ª«¬ ®¯°±²³
´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ
// ### Latin Extended-A
//
ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľĿŀŁłŃńŅņŇňʼnŊŋŌōŎŏŐőŒ
œŔŕŖŗŘřŚśŜŝŞşŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽžſ
// **************************************************************
//
// **************************************************************
// *** Strings from Game/en/language.dll ***
// **************************************************************
//
98 "1"
99 "0"
100 "1"
101 "1"
213 "60"
214 "OR"
215 "AND"
//
// **************************************************************
// *** Strings from Game/en/language_x1.dll ***
// **************************************************************
//
4105 "Stop"
4106 "Unselect (ESC)"
4107 "Unload"
4108 "Group"
4109 "Ungroup"
4110 "Select Formation"
4111 "Cancel (ESC)"
4112 "More Buildings"
4113 "Chat"
4114 "Diplomacy"
4115 "Menu (F10)"
4116 "Turn Statistics On"
4117 "Turn Statistics Off"
4118 "More Items"
4119 "Unload"
4121 "Automatically Rebuild Fish Traps"
4122 "Stand Ground"
4123 "Attack Ground"
4124 "Heal"
4125 "Convert"
4127 "Repair"
4128 "Advanced Commands On"
4129 "Advanced Commands Off"
4130 "Yes - Kill the unit"
4131 "Automatically Reseed Farms"
4132 "Score"
4133 "Aggressive Stance"
4134 "Defensive Stance"
4135 "No Attack Stance"
4136 "Guard"
4137 "Follow"
4138 "Patrol"
4140 "Signal Allies"
4141 "Kill Your Unit"
4144 "Set Gather Point"
4145 "Objectives"
4146 "Reseed Farm"
4147 "Rebuild Fish Trap"
4149 "Remove Gather Point"
4150 "Ungarrison"
//
// BEGIN LOCALIZATION SECTION FOR FORGOTTEN EMPIRES
// HERE CONTAINS ONLY NEW STRINGS THAT HAVE BEEN OVERRIDDEN OR ADDED.
// Shortcut hotkeys overrides -- NO LOCALIZATION REQUIRED
// Hotkeys made on QWERTY keyboard, for some languages (FR?), some keys could be
switched to match AZERTY/QWERTZ or other common layouts
// Forgotten Empires uses a grid hotkey system.
//
4151 "A"
4152 "F"
4153 "A"
4154 "S"
4155 "V"
4156 "T"
4157 "D"
4158 "R"
4159 "H"
4160 "N"
4161 "B"
4162 "D"
4163 "M"
4164 "K"
4165 "L"
4166 "Y"
4167 "U"
4168 "W"
4169 "Q"
4170 "F"
4171 "X"
4172 "U"
4173 "D"
4174 "Z"
4175 "A"
4176 "S"
4177 "B"
4178 "W"
4179 "E"
4180 "Q"
4182 "V"
4183 "V"
4184 "S"
4185 "I"
4186 "U"
4187 "G"
4188 "G"
4189 "Z"
4191 "B"
4192 "C"
4193 "R"
4194 "N"
4195 "D"
4196 "O"
4197 "T"
4198 "P"
4201 "Dark Age"
4202 "Feudal Age"
4203 "Castle Age"
4204 "Imperial Age"
4205 "Post-Imperial Age"
4206 "Nomad"
4301 "Food"
4302 "Wood"
4303 "Stone"
4304 "Gold"
4305 "Health"
4306 "Armor"
4307 "Attack"
4308 "Passengers"
4309 "Researching"
4310 "Creating"
4311 "Building"
4312 "Sight"
4313 "Population"
4314 "Range"
4315 "Goods"
4316 "Speed"
4318 "Pop"
4320 "Victory Condition"
4321 "Conquest"
4322 "Exploration"
4324 "Relics"
4327 "Standard"
4328 "%"
4329 "Time Limit"
4330 "Score"
4331 "Custom"
4332 "Standard"
4333 "Last Man Standing"
4334 "Architecture"
4400 "16"
4401 "Henry V"
4402 "Richard II"
4403 "William III"
4404 "Lord Talbot"
4405 "Prince John"
4406 "Harold Godwinson"
4407 "Henry Tudor"
4408 "Earl of Wessex"
4409 "Earl of Warwick"
4410 "Alfred the Great"
4411 "Lord Henry Percy"
4412 "The Black Prince"
4413 "Duke of Normandy"
4414 "Edward Longshanks"
4415 "Henry Bolingbroke"
4416 "Richard the Lionheart"
4420 "14"
4421 "Roland"
4422 "Louis IX"
4423 "Louis VI"
4424 "Clovis I"
4425 "Charles VI"
4426 "Charlemagne"
4427 "King Philip I"
4428 "Charles Martel"
4429 "Pepin the Short"
4430 "Joan of Arc"
4431 "Raymond, Prince of Antioch"
4432 "Philip II Augustus"
4433 "Constable Richemont"
4434 "Jean Dunois of Orleans"
4440 "14"
4441 "Athaulf"
4442 "King Wallia"
4443 "Alaric the Visigoth"
4444 "King Leovigild"
4445 "Teias the Ostrogoth"
4446 "General Theodemir"
4447 "Theodoric the Goth"
4448 "King Euric the Visigoth"
4449 "Radagaisus"
4450 "Fritigern"
4451 "Athanaric"
4452 "Ermanaric the Amal"
4453 "Totila the Ostrogoth"
4454 "Sarus the Goth"
4460 "15"
4461 "King Karl"
4462 "Henry III"
4463 "Lothair II"
4464 "King Rupert"
4465 "Maximilian of Habsburg"
4466 "Emperor Lothair I"
4467 "Maximilian II"
4468 "King Heinrich"
4469 "Frederick Barbarossa"
4470 "Henry the Lion"
4471 "Otto the Great"
4472 "Leopold I"
4473 "Albert the Bear"
4474 "Conrad the Salian"
4475 "Rudolph of Swabia"
4480 "19"
4481 "Hojo Soun"
4482 "Saito Dosan"
4483 "Oda Nobunaga"
4484 "Gamo Ujisato"
4485 "Date Masamune"
4486 "Mori Motonari"
4487 "Uesugi Kenshin"
4488 "Takeda Shingen"
4489 "Sanada Yukimura"
4490 "Tokugawa Ieyasu"
4491 "Nitta Yoshisada"
4492 "Taira no Kiyomori"
4493 "Ashikaga Takauji"
4494 "Imagawa Yoshimoto"
4495 "Kusunoki Masashige"
4496 "Hosokawa Katsumoto"
4497 "Minamoto no Yoritomo"
4498 "Fujiwara no Michinaga"
4499 "Minamoto no Yoshitsune"
4500 "12"
4501 "Zhu Di"
4502 "Yue Fei"
4503 "Zheng He"
4504 "Li Jing"
4505 "Yang Jian"
4506 "Wu Zetian"
4507 "Li Shimin"
4508 "Su Dingfang"
4509 "Chen Qingzhi"
4510 "Zhao Kuangyin"
4511 "Wen Tianxiang"
4512 "Zhu Yuanzhang"
4520 "14"
4521 "Belisarius"
4522 "Emperor Leo VI"
4523 "Justinian the Great"
4524 "Maurikios Chartoularios"
4525 "Manuel I Komnenos"
4526 "Anastasios I Dikoros"
4527 "Emperor Romanos II"
4528 "Isaac Komnenos"
4529 "Emperor Constantine"
4530 "Emperor Tiberius III"
4531 "Heraklios the Elder"
4532 "Basil the Macedonian"
4533 "Michael the Stammerer"
4534 "Basil Boioannes"
4540 "12"
4541 "Yaqub al-Saffar"
4542 "Malik Nasir"
4543 "Ismail Samani"
4544 "Shahanshah Bahram"
4545 "Tahmasp I"
4546 "Shahanshah Kavadh"
4547 "Shahanshah Hormizd"
4548 "Shapur the Great"
4549 "Shahanshah Yazdegerd"
4550 "Khosrau Anushirvan"
4551 "Ismail I Safavi"
4552 "Ala ad-Din Muhammad II"
4560 "12"
4561 "Saladin"
4562 "Baibars"
4563 "al-Mansur Qalawun"
4564 "Kerbogha"
4565 "Nur ad-Din"
4566 "al-Mutasim"
4567 "Imad ad-Din Zengi"
4568 "Caliph Muawiyah I"
4569 "Khalid ibn al-Walid"
4570 "Caliph Abu Bakr"
4571 "General Shirkuh"
4572 "Caliph al-Muizz"
4580 "14"
4581 "Orhan Gazi"
4582 "Seljuq"
4583 "Bayezid I Yildirim"
4584 "Alp Arslan"
4585 "Kayqubad I"
4586 "Danishmend Gazi"
4587 "Chaghri Beg"
4588 "Sultan Murad I"
4589 "Sultan Ahmad Sanjar"
4590 "Malik-Shah I"
4591 "Sultan Mehmed II"
4592 "Tughril Beg"
4593 "Osman I Gazi"
4594 "Suleiman the Magnificent"
4600 "16"
4601 "Sigurd"
4602 "Harald I Fairhair"
4603 "Knut the Great"
4604 "Jarl Thorfinn of Orkney"
4605 "Erik Bloodaxe"
4606 "Erik the Red"
4607 "King Godfred"
4608 "Chief Thorgest"
4609 "Olaf II Haraldson"
4610 "Svein Forkbeard"
4611 "Magnus Olafsson"
4612 "Olaf Tryggvason"
4613 "Harald Bluetooth"
4614 "Harald Hardrada"
4615 "Magnus the Strong"
4616 "Halfdan the Black"
4620 "16"
4621 "Khabul Khan"
4622 "Jebe"
4623 "Subotai Ba'atur"
4624 "Chagatai Khan"
4625 "Kushluk"
4626 "Kitbuqa Noyan"
4627 "Batu Khan"
4628 "Jochi"
4629 "Guyuk Khan"
4630 "Mongke Khan"
4631 "Ogedei Khan"
4632 "Genghis Khan"
4633 "Kublai Khan"
4634 "Hulegu Khan"
4635 "Tokhtamysh Khan"
4636 "Nogai Khan"
4640 "16"
4641 "Aedan mac Gabrain"
4642 "Bridei I"
4643 "Domnall mac Murchada"
4644 "Ainmire mac Setnai"
4645 "Cunedda Wledig"
4646 "Vortigern"
4647 "Diarmait"
4648 "Maelgwn"
4649 "Macbeth"
4650 "Rhydderch Hael"
4651 "Alan IV Fergant"
4652 "Aethelfrith"
4653 "Brian Boru"
4654 "William Wallace"
4655 "Robert the Bruce"
4656 "Kenneth MacAlpin"
4701 "X"
4702 "Z"
4703 "C"
4704 "V"
4709 "G"
4710 "F"
//
// **************************************************************
// *** POST-TEXT-LOCK STRINGS END OF ZONE 2 ***
// **************************************************************
//
5056 "Zebra"
5057 "Ostrich"
5058 "Stork"
5059 "Lion"
5060 "Crocodile"
5061 "Goat"
5062 "Falcon"
5067 "Arrow"
5068 "Knight"
5069 "Light Cavalry"
5070 "Cavalier"
5071 "Deer"
5072 "Fish (Perch)"
5073 "Hawk"
5075 "Wolf"
5076 "Berserk"
5077 "Heavy Swordsman"
5078 "Spearman"
5079 "Militia"
5080 "Man-at-Arms"
5081 "Long Swordsman"
5082 "Relic Cart"
5083 "Archer"
5084 "Crossbowman"
5085 "Cavalry Archer"
5086 "Hand Cannoneer"
5087 "Elite Skirmisher"
5088 "Skirmisher"
5089 "Trade Cog"
5090 "Fishing Ship"
5091 "War Galley"
5092 "Junk"
5093 "Bombard Cannon"
5094 "Battering Ram"
5095 "Mangonel"
5096 "Scorpion"
5097 "Trebuchet"
5098 "Bandit"
5099 "Monk"
5100 "Trade Cart (Empty)"
5101 "Cataphract"
5102 "Chu Ko Nu"
5103 "Mameluke"
5104 "Huskarl"
5105 "Janissary"
5106 "Longboat"
5107 "Longbowman"
5108 "Mangudai"
5109 "War Elephant"
5110 "Samurai"
5111 "Throwing Axeman"
5112 "Teutonic Knight"
5113 "Woad Raider"
5114 "Condottiero"
5115 "Royal Janissary"
5116 "Eastern Swordsman"
5117 "Norse Warrior"
5118 "Flamethrower"
5119 "Canoe"
5120 "Priest"
5121 "Villager (Male)"
5122 "Builder"
5123 "Farmer"
5124 "Hunter"
5125 "Lumberjack"
5126 "Stone Miner"
5127 "Repairer"
5128 "Archery Range"
5129 "Organ Gun"
5130 "Elite Organ Gun"
5131 "Blacksmith"
5132 "Caravel"
5133 "Elite Caravel"
5134 "Camel Archer"
5135 "Barracks"
5136 "Elite Camel Archer"
5137 "Genitour"
5138 "Monastery"
5139 "Elite Genitour"
5140 "Gbeto"
5141 "Elite Gbeto"
5142 "Castle"
5143 "Shotel Warrior"
5144 "Dock"
5145 "Elite Shotel Warrior"
5149 "Farm"
5154 "Guard Tower"
5155 "Keep"
5156 "Bombard Tower"
5157 "Mill"
5158 "Fire Tower"
5159 "Feitoria"
5160 "Fire Galley"
5161 "Market"
5162 "Demolition Raft"
5164 "Town Center"
5169 "Siege Workshop"
5171 "Stable"
5174 "Trade Workshop"
5176 "University"
5178 "Watch Tower"
5182 "Wonder"
5185 "Gate"
5186 "Palisade Gate"
5187 "Fortress"
5202 "Palisade Wall"
5203 "Stone Wall"
5204 "Fortified Wall"
5205 "Fortified Palisade Wall"
5206 "Itzcoatl"
5207 "Mustafa Pasha"
5208 "Pacal II"
5209 "Babur"
5210 "Abraha Elephant"
5211 "Guglielmo Embriaco"
5212 "Su Dingfang"
5213 "Pachacuti"
5214 "Huayna Capac"
5215 "Miklos Toldi"
5216 "Little John"
5217 "Zawisza the Black"
5218 "Sumanguru"
5219 "Storage"
5220 "Yodit"
5221 "Hut"
5222 "Granary"
5223 "Barricade"
5224 "Animal Skeleton"
5225 "Stelae A"
5226 "Stelae B"
5227 "Stelae C"
5228 "Gallow"
5229 "Palace"
5230 "Tent"
5231 "Fortified Tower"
5232 "Dagnajan"
5233 "Gidajan"
5252 "Stone Mine"
5253 "Sea Rocks 1"
5259 "Cracks"
5262 "Sea Rocks 2"
5265 "Tree A"
5266 "Tree B"
5267 "Tree C"
5268 "Tree D"
5269 "Tree E"
5270 "Tree F"
5271 "Tree G"
5272 "Tree H"
5273 "Tree I"
5274 "Tree J"
5275 "Tree K"
5276 "Tree L"
5277 "Tree (Oak Forest)"
5281 "Stump"
5287 "Cannon Galleon"
5289 "Capped Ram"
5291 "Charles Martel"
5292 "Francisco de Orellana"
5293 "Harald Hardrada"
5294 "Gonzalo Pizarro"
5295 "Hrolf the Ganger"
5296 "Frederick Barbarossa"
5297 "Joan the Maid"
5298 "Prithviraj"
5299 "William Wallace"
5300 "Francesco Sforza"
5301 "King"
5302 "Queen"
5303 "Amazon Warrior"
5304 "Amazon Archer"
5305 "Barrels"
5306 "Donkey"
5307 "Sanyogita"
5308 "Prithvi"
5309 "Galleon"
5310 "Chand Bardai"
5311 "Khosrau"
5312 "Osman"
5316 "Flare"
5317 "Colosseum"
5318 "Poenari Castle"
5319 "Port"
5320 "Pile of Stone"
5321 "Pile of Gold"
5323 "Pile of Wood"
5324 "Pile of Food"
5326 "Scout Cavalry"
5330 "Great Fish (Marlin)"
5331 "Great Fish (Marlin)"
5332 "Dolphin"
5335 "Fish (Dorado)"
5336 "Fish (Salmon)"
5337 "Fish (Tuna)"
5338 "Fish (Snapper)"
5342 "Mountain 1"
5343 "Mountain 2"
5344 "House"
5348 "Tree TD"
5350 "Relic"
5351 "Turkish Relic"
5352 "British Relic"
5353 "Byzantine Relic"
5354 "Chinese Relic"
5355 "Frankish Relic"
5356 "Gothic Relic"
5357 "Japanese Relic"
5358 "Persian Relic"
5359 "Saracen Relic"
5360 "Teutonic Relic"
5361 "Monk with Turkish Relic"
5362 "Monk with British Relic"
5363 "Monk with Byzantine Relic"
5364 "Monk with Chinese Relic"
5365 "Monk with Frankish Relic"
5366 "Monk with Gothic Relic"
5367 "Monk with Japanese Relic"
5368 "Monk with Persian Relic"
5369 "Monk with Saracen Relic"
5370 "Monk with Teutonic Relic"
5380 "Monk with Relic"
5381 "Trebuchet (Packed)"
5382 "Flowers 1"
5383 "Flowers 2"
5384 "Flowers 3"
5385 "Flowers 4"
5386 "Path 4"
5387 "Path 1"
5388 "Path 2"
5389 "Path 3"
5393 "Ruins"
5396 "Tree (Bamboo Forest)"
5397 "Tree (Oak)"
5398 "Tree (Palm Forest)"
5399 "Tree (Pine Forest)"
5400 "Gold Mine"
5401 "Forage Bush"
5402 "Forager"
5406 "Wild Boar"
5407 "Dead Farm"
5408 "Pikeman"
5409 "Halberdier"
5410 "Heavy Pikeman"
5411 "Two-Handed Swordsman"
5412 "Heavy Cavalry Archer"
5415 "Heavy Crossbowman"
5416 "Camel Rider"
5417 "Heavy Camel Rider"
5418 "Arbalester"
5419 "Imperial Camel Rider"
5423 "Torch A"
5424 "Demolition Ship"
5425 "Heavy Demolition Ship"
5426 "Fire Ship"
5429 "Fast Fire Ship"
5436 "Galley"
5439 "Heavy Scorpion"
5442 "Barracks 2"
5443 "Transport Ship"
5444 "Light Cavalry"
5445 "Siege Tower"
5446 "Siege Ram"
5447 "Boyar"
5448 "Onager"
5449 "Elite Boyar"
5450 "Imperial Centurion"
5451 "Elite Cataphract"
5452 "Elite Chu Ko Nu"
5453 "Elite Mameluke"
5454 "Elite Huskarl"
5455 "Elite Janissary"
5456 "Elite Longbowman"
5457 "Elite Longboat"
5458 "Elite Mangudai"
5459 "Elite War Elephant"
5460 "Elite Samurai"
5461 "Elite Throwing Axeman"
5462 "Elite Teutonic Knight"
5463 "Elite Woad Raider"
5464 "Lumber Camp"
5469 "Champion"
5471 "Paladin"
5472 "Leif Erikson"
5473 "Stoertebeker"
5474 "Vasco da Gama"
5475 "King Bela IV"
5476 "Henry the Lion"
5482 "Gold Miner"
5487 "Mining Camp"
5488 "Wooden Bridge A--Top"
5489 "Wooden Bridge A--Middle"
5490 "Wooden Bridge A--Bottom"
5491 "Wooden Bridge B--Top"
5492 "Dead Fish Trap"
5493 "Siege Onager"
5494 "Wooden Bridge B--Middle"
5495 "Fish Trap"
5496 "Shepherd"
5497 "Wooden Bridge B--Bottom"
5498 "Sheep"
5499 "Fisherman"
5500 "Impaled Corpse"
5501 "Shore Fish"
5502 "Cow"
5503 "Llama"
5504 "Outpost"
5505 "Cathedral"
5506 "Flag A"
5507 "Flag B"
5508 "Flag C"
5509 "Flag D"
5510 "Flag E"
5511 "Bridge A--Top"
5512 "Bridge A--Middle"
5513 "Bridge A--Bottom"
5514 "Bridge B--Top"
5515 "Bridge B--Middle"
5516 "Bridge B--Bottom"
5517 "Flag F"
5518 "Rain"
5519 "Smoke"
5520 "Rock 1"
5521 "Pavilion A"
5522 "Pavilion B"
5523 "Pavilion C"
5524 "Rock (Stone)"
5525 "Rock (Gold)"
5526 "Joan of Arc"
5527 "Rock 2"
5528 "Temple of Heaven"
5529 "Frankish Paladin"
5530 "Cuauhtemoc"
5531 "Sieur de Metz"
5532 "Burned building"
5533 "Sieur Bertrand"
5535 "Duke D'Alençon"
5537 "La Hire"
5539 "Lord de Graville"
5541 "Jean de Lorrain"
5543 "Constable Richemont"
5545 "Guy Josselyne"
5547 "Jean Bureau"
5549 "Sir John Fastolf"
5552 "Mosque"
5553 "Dire Wolf"
5560 "Reynald de Chatillon"
5562 "Master of the Templar"
5564 "Bad Neighbor"
5565 "God's Own Sling"
5566 "The Accursed Tower"
5567 "The Tower of Flies"
5568 "Archer of the Eyes"
5569 "Arch of Constantine"
5570 "Piece of the True Cross"
5571 "Pyramid"
5572 "Dome of the Rock"
5573 "Elite Cannon Galleon"
5574 "Berserk"
5575 "Amphitheatre"
5576 "Elite Berserk"
5578 "Great Pyramid"
5580 "Subotai"
5582 "Hunting Wolf"
5584 "Kushluk"
5586 "Shah"
5588 "Saboteur"
5589 "Ornlu the Wolf"
5591 "Cactus"
5592 "Skeleton"
5593 "Rugs"
5594 "empty"
5595 "empty"
5596 "empty"
5597 "empty"
5598 "empty"
5599 "empty"
5600 "empty"
5601 "empty"
5602 "Nine Bands"
5603 "Shipwreck A"
5604 "Shipwreck B"
5605 "Crater"
5611 "God's Own Sling (Packed)"
5612 "Bad Neighbor (Packed)"
5613 "Genghis Khan"
5615 "Emperor in a Barrel"
5616 "Vlad Dracula"
5618 "Bamboo Stump"
5619 "Aethelfrith"
5620 "Archbishop"
5621 "Belisarius"
5622 "The Black Prince"
5623 "Charlemagne"
5624 "El Cid"
5625 "Erik the Red"
5626 "Friar Tuck"
5627 "Gawain"
5628 "King Arthur"
5629 "Kitabatake"
5630 "Lancelot"
5631 "Minamoto"
5632 "Mordred"
5633 "Richard the Lionheart"
5634 "Roland"
5635 "Sheriff of Nottingham"
5636 "Siegfried"
5637 "Tamerlane"
5638 "Theodoric the Goth"
5639 "Alexander Nevski"
5640 "Robin Hood"
5641 "Bridge A--Cracked"
5642 "Bridge A--Broken Top"
5643 "Bridge A--Broken Bottom"
5644 "Bridge B--Cracked"
5645 "Bridge B--Broken Top"
5646 "Bridge B--Broken Bottom"
5647 "Mountain 3"
5648 "Mountain 4"
5652 "Rabid Wolf"
//
// DO NOT TRANSLATE
// These are unused -- investigate why these are defined
// VMDL is a cheat unit -- don't know what acronym stands for (The name stands for
"Villager Male Dave Lewis", which is named after David Lewis, an Ensemble Studios
employee /Pierre)
// Maurizio is also defined as one of the Italian Leaders (which is a real Italian
leader).
//
5653 "VMDL"
5656 "Elephant Archer"
5657 "Elite Elephant Archer"
5658 "Cobra Car"
5660 "Petard"
5661 "Hussar"
5663 "Genitour"
5665 "Elite Genitour"
5667 "Jaguar Warrior"
5669 "Elite Jaguar Warrior"
5670 "Imperial Legionary"
5671 "Eagle Warrior"
5672 "Eagle Scout"
5673 "Elite Eagle Warrior"
5675 "Tarkan"
5677 "Elite Tarkan"
5679 "Huskarl"
5681 "Elite Huskarl"
5682 "Elephant Archer"
5683 "Plumed Archer"
5684 "Elite Elephant Archer"
5685 "Elite Plumed Archer"
5686 "Kamayuk"
5687 "Conquistador"
5688 "Elite Kamayuk"
5689 "Elite Conquistador"
5690 "Slinger"
5691 "Missionary"
5693 "Tree (Jungle)"
5694 "Tree (Snow Pine)"
5695 "Attila the Hun"
5697 "Bleda the Hun"
5699 "Pope Leo I"
5700 "Camel"
5701 "Scythian Wild Woman"
5702 "Jarl"
5703 "Savar"
5704 "Sea Tower"
5705 "Goods"
5706 "Lumber"
5707 "Sea Wall"
5708 "Sea Gate"
5709 "Quarry"
5710 "Iron Boar"
5711 "Loot"
5712 "Jaguar"
5713 "Bear"
5714 "Horse"
5715 "Vulture"
5716 "Macaw"
5717 "empty"
5718 "Plant"
5719 "Sign"
5720 "Grave"
5721 "Head"
5722 "Javelina"
5723 "Genoese Crossbowman"
5724 "El Cid Campeador"
5725 "Elite Genoese Crossbowman"
5726 "Monument"
5727 "War Wagon"
5728 "Magyar Huszar"
5729 "Elite War Wagon"
5730 "Elite Magyar Huszar"
5731 "Turtle Ship"
5732 "Elite Turtle Ship"
5733 "Turkey"
5734 "Penguin"
5735 "Wild Horse"
5736 "Wild Camel"
5737 "Warrior Priest with Relic"
5738 "King Sancho"
5739 "Dragon Ship"
5740 "King Alfonso"
5741 "Alfred the Alpaca"
5742 "Imam"
5743 "Elephant"
5744 "Admiral Yi Sun-shin"
5745 "Nobunaga"
5747 "Henry V"
5749 "William the Conqueror"
5751 "ES Flag"
5752 "Scythian Scout"
5753 "Torch A (Convertable)"
5754 "City Wall"
5755 "Waterfall (Overlay)"
5756 "Old Stone Head"
5757 "Roman Ruins"
5758 "Aqueduct"
5759 "Broken Cart"
5760 "Flower Bed"
5761 "Hay Stack"
5762 "Quimper Cathedral"
5763 "Furious the Monkey Boy"
5764 "Stormy Dog"
5765 "Grass Patch"
5766 "Bush A"
5767 "Seagulls"
5768 "Bonfire"
5769 "Black Tile"
5770 "Flame 1"
5771 "Flame 2"
5772 "Flame 3"
5773 "Flame 4"
5774 "Savannah Grass Patch"
5775 "Tariq ibn Ziyad"
5776 "Musa ibn Nusayr"
5777 "Sundjata"
5778 "Richard de Clare"
5779 "Tristan"
5780 "Henry II"
5781 "Princess Yodit"
5782 "Mountain 5"
5783 "Mountain 6"
5784 "Mountain 7"
5785 "Mountain 8"
5786 "Snow Mountain 1"
5787 "Snow Mountain 2"
5788 "Snow Mountain 3"
5789 "Rock Formation 1"
5790 "Rock Formation 2"
5791 "Rock Formation 3"
5792 "Tree (Dragon)"
5793 "Tree (Baobab)"
5794 "Bush B"
5795 "Bush C"
5796 "Fruit Bush"
5797 "Fence"
5798 "Tree (Acacia)"
5799 "Yekuno Amlak"
//
// 16 Leaders of Spanish Civilization (do not change the first number)
//
5800 "16"
5801 "King Alfonso"
5802 "King Sancho"
5803 "Catherine of Aragon"
5804 "King Ferdinand"
5805 "Pedro the Cruel"
5806 "Ramiro I of Aragon"
5807 "El Cid Campeador"
5808 "Count Berenguer"
5809 "Gonzalo de Córdoba"
5810 "King Charles VIII"
5811 "Ordono II of León"
5812 "King Ramiro of León"
5813 "Hernan Cortéz"
5814 "Álvarez de Toledo"
5815 "Queen Isabella"
5816 "Pelayo of Asturias"
//
// 12 Leaders of Aztecs Civilization
//
5820 "12"
5821 "Itzcoatl"
5822 "Montezuma"
5823 "Axayactl"
5824 "Tizoc"
5825 "Ahuitzotol"
5826 "Cuitlauac"
5827 "Cuauhtemoc"
5828 "Maxixca"
5829 "Acamapichtli"
5830 "Xicotencatl"
5831 "Huitzilihuitl"
5832 "Chimalpopoca"
//
// 15 Leaders of Mayan Civilization
//
5840 "15"
5841 "Black Serpent"
5842 "Flint Sky God"
5843 "Bird Jaguar"
5844 "Lady Great Skull Zero"
5845 "King Stormy Sky"
5846 "Shield Jaguar II"
5847 "Curl Snout"
5848 "Eighteen Rabbit"
5849 "Smoke Imix God"
5850 "Great Jaguar Paw"
5851 "Smoking Squirrel"
5852 "Smoke Shell"
5853 "Smoke Monkey"
5854 "Smoking Frog"
5855 "Waterlily Jaguar"
//
// 12 Leaders of Huns Civilization
//
5860 "12"
5861 "Attila the Hun"
5862 "Bleda the Hun"
5863 "Mundzuk the Hun"
5864 "Ruga the Hun"
5865 "Uldin the Hun"
5866 "Balamber the Hun"
5867 "Ellac the Hun"
5868 "Dengizich the Hun"
5869 "Ernac the Hun"
5870 "Charaton the Hun"
5871 "Octar the Hun"
5872 "Onegesius the Hun"
//
// 14 Leaders of Korean Civilization
//
5880 "14"
5881 "Gwanggaeto the Great"
5882 "General Eulji Mundeok"
5883 "General Gyebaek"
5884 "General Gim Yu-sin"
5885 "Admiral Jang Bogo"
5886 "Dae Joyeong"
5887 "Wang Geon"
5888 "Gang Gam-chan"
5889 "Choi Museon"
5890 "General Choi Young"
5891 "Yi Seong-gye"
5892 "Sejong the Great"
5893 "General Gwon Ryul"
5894 "Admiral Yi Sun-shin"
//
// 12 Leaders of Italian Civilization
//
5900 "12"
5901 "Pope Gregory VII"
5902 "Pietro Gradenigo"
5903 "Francesco I Sforza"
5904 "Ottone Visconti"
5905 "Domenico Selvo"
5906 "Castruccio Castracani"
5907 "Simone Boccanegra"
5908 "Maurizio Galbaio"
5909 "Alboin"
5910 "Liutprand the Lombard"
5911 "Arechis II of Benevento"
5912 "Gisulf I of Salerno"
//
// 14 Leaders of Hindustani Civilization
//
5920 "14"
5921 "Chandragupta II"
5922 "Harsha Vardhana"
5923 "Bappa Rawal"
5924 "Sabuktigin"
5925 "Mahmud Ghaznavi"
5926 "Muhammad Ghori"
5927 "Ghiyath al-Din"
5928 "Qutb al-Din Aibak"
5929 "Iltutmish"
5930 "Alauddin Khalji"
5931 "Babur"
5932 "Humayun"
5933 "Akbar the Great"
5934 "Man Singh I"
//
// 13 Leaders of Incas Civilization
//
5940 "13"
5941 "Manco Inca Yupanqui"
5942 "Manco Cápac"
5943 "Túpac Inca Yupanqui"
5944 "Viracocha"
5945 "Pachacuti"
5946 "Huayna Cápac"
5947 "Huascár"
5948 "Tópa Huallpa"
5949 "Atahualpa"
5950 "Anccu Hualloc"
5951 "Apo Mayta"
5952 "Vicaquirao"
5953 "Yahuar Huacac"
//
// 12 Leaders of Magyar Civilization
//
5960 "12"
5961 "István I"
5962 "Fehér András"
5963 "Bajnok Béla"
5964 "László I"
5965 "Kálmán I"
5966 "Károly Róbert"
5967 "Nagy Lajos"
5968 "Matthias Corvinus"
5969 "Voivod Levedi"
5970 "Álmos"
5971 "Árpád"
5972 "Horka Bulcsú"
//
// 12 Leaders of Slavic Civilization
//
5980 "12"
5981 "Igor the Old"
5982 "Saint Olga"
5983 "Rurik I"
5984 "Oleg the Seer"
5985 "Vladimir the Great"
5986 "Alexander Nevsky"
5987 "Yuri II"
5988 "Dmitry Donskoy"
5989 "Vlad Dracula"
5990 "Ivan III the Great"
5991 "Sviatoslav the Brave"
5992 "Yaroslav the Wise"
//
// For buttons that allow players to build new units/structures in the Forgotten
Empires Expansion.
//
//
// Short names of various new technologies in Forgotten Empires that can be
researched.
//
//
// Descriptions of various new technologies in Forgotten Empires that can be
researched.
//
8021 "Research Hunting Dogs (Villagers gather food from hunt and shore fish 25%
faster)"
//
// **************************************************************
// *** Strings from Game/en/language_x1_p1.dll ***
// **************************************************************
//
// Game Options
8800 "Options"
8801 "Hotkeys"
8802 "Options - Interface"
8803 "Player Profiles"
8804 "Game Language"
8805 "Tooltip Position"
8806 "Control Group Icons"
8807 "Color Blind Mode"
8808 "Record Campaign Games"
8809 "Clamp Mouse To Window"
8810 "Two Button Mouse"
8811 "Right Click Garrison"
8812 "Old RMB Scrolling (Legacy)"
8813 "Easy Drag Military"
8814 "Options - Graphics"
8815 "Display Mode"
8816 "Window Resolution"
8817 "Enhanced Graphics (UHD)"
8818 "V-Sync"
8819 "Render 3D Water"
8820 "Animate Fog"
8821 "Anti-Alias Game Objects"
8822 "Map Lighting"
8823 "Depth of Field"
8824 "Fog Intensity"
8825 "Less"
8826 "More"
8827 "In-game HUD Scale"
8828 "75%"
8829 "125%"
8830 "Scroll Speed"
8831 "Slow"
8832 "Fast"
8833 "Scroll Inertia"
8834 "More"
8835 "Less"
8836 "Options - Audio"
8837 "Music Volume"
8838 "Off"
8839 "High"
8840 "Sound Volume"
8841 "Off"
8842 "High"
8843 "Voice Volume"
8844 "Off"
8845 "High"
8846 "Soundtrack Playlist"
8847 "Original Music"
8848 "Disable Taunts"
8849 "Legacy"
8850 "New Waypoint Behavior"
8851 "Health Bars"
8852 "Safe Delete"
8853 "Accessibility"
8854 "Menu Narration"
8855 "Chat Narration"
8856 "Game Narration"
8857 "Click-Drag Scrolling Button"
8858 "Global Queue Options"
8859 "Scrolling"
8860 "Object Highlights"
8861 "Gamma Intensity"
8862 "Map Lighting Intensity"
8863 "Depth of Field Intensity"
8864 "Bloom Intensity"
8865 "Enable Bloom"
8866 "Animate Fog Border"
8867 "Enable Sharpen"
8868 "Sharpen Intensity"
8869 "Vignette"
8870 "Terrain Grid Display"
8876 "Terrain Grid Color"
8877 "White"
8878 "Black"
8879 "Transparent"
8880 "Scenario Selected"
8881 "Set Scenario"
8882 "Special Maps"
8883 "Capture the Relic"
8884 "Sudden Death"
8885 "Xbox Network"
8886 "Resolution"
8887 "Scenario slide show slab text"
8888 "Unique Destruction Animations"
8889 "Particles"
8890 "Battle Royale"
8891 "Empire Wars"
8892 "E3 Scenario"
8893 "Blood"
8894 "Display Resource Gauge on Harvest"
8895 "Graphics Presets"
8896 "Selection Modifier Hotkeys"
8897 "Shift Group Appending"
IDS_OPT_ESC_MENU "ESC Menu"
8898 "Display Future Items"
8899 "Mute on Focus Lost"
8900 "Villager Double-Click"
8901 "Select All Villagers"
8902 "Select Only Idle Villagers"
8903 "Disabled"
8904 "Building Range Indicator"
8905 "Always Show"
8906 "Show When Selected"
8907 "Never Show"
8908 "Player Color On Building Range Indicator"
IDS_OPT_IDLE_POINTERS "Idle Pointers"
IDS_OPT_SMALL_TREES "Small Trees"
8909 "Narrator Volume"
8910 "Off"
8911 "High"
IDS_OPTIONS_ANTIALIAS_UI "Anti-Alias UI"
IDS_OPTIONS_ANTIALIAS_TEXT "Anti-Alias Text"
9058 "Profile"
9059 "Player Profile"
9060 "Previous Seasons"
9061 "Current Standing"
9062 "Wins"
9063 "Losses"
9064 "Season"
9065 "Total RM Wins: %s"
9066 "Total RM Losses: %s"
9067 "Total DM Wins: %s"
9068 "Total DM Losses: %s"
906701 "Total EW Wins: %s"
906801 "Total EW Losses: %s"
//
// **************************************************************
// *** NEW STRINGS SINCE RETAIL GAME ***
// **************************************************************
// Some of these beginning strings were added in the original HD version before
Skybox Labs took over
// and may already be localized. Anything above this point should already be fully
localized!
//
10009 "Spectate"
10010 "Map"
10011 "Terrain"
10012 "Players"
10013 "Units"
10014 "Individual Victory"
10015 "Messages"
10016 "Cinematics"
10017 "Options"
10018 "Diplomacy"
10019 "Global Victory"
10020 "Menu"
10021 "Triggers"
10022 "African Campaigns"
10023 "American Campaigns"
10024 "Asian Campaigns"
10025 "European Campaigns"
10026 "Artificial Intelligence"
10027 "Movies"
10028 "Music"
10029 "Sounds"
10030 "Speech"
10031 "Random Maps"
10032 "Custom Campaigns"
10033 "Click to show and play subscribed custom campaigns made by the community."
10034 "User Interface"
10035 "Co-Op Campaigns"
10036 "Click to select and play a co-op campaign mission with another person."
10211 "Computer"
10212 "Either"
10213 "Are you sure you want to delete this unit?"
10214 "Are you sure you want to delete these units?"
10215 "Are you sure you want to delete this file?"
10216 "Reset to defaults"
10217 "Reset all options on this pane to initial defaults?"
10218 "Render Beach Waves"
10219 "Darken Damaged Buildings"
//
// Different civilizations that can be played. Random is used to randomize a civ if
you don't care which civ you play as. Full Random does not restrict randomization
(e.g. if the same civ is picked for different players)
//
10267 "Full Random"
10268 "Mirror"
10270 "Random"
10271 "Britons"
10272 "Franks"
10273 "Goths"
10274 "Teutons"
10275 "Japanese"
10276 "Chinese"
10277 "Byzantines"
10278 "Persians"
10279 "Saracens"
10280 "Turks"
10281 "Vikings"
10282 "Mongols"
10283 "Celts"
10284 "Spanish"
10285 "Aztecs"
10286 "Mayans"
10287 "Huns"
10288 "Koreans"
10289 "Italians"
10290 "Hindustanis"
10291 "Incas"
10292 "Magyars"
10293 "Slavs"
10294 "Portuguese"
10295 "Ethiopians"
10296 "Malians"
10297 "Berbers"
10298 "Khmer"
10299 "Malay"
10300 "Burmese"
10301 "Vietnamese"
10302 "Bulgarians"
10303 "Tatars"
10304 "Cumans"
10305 "Lithuanians"
10306 "Burgundians"
10307 "Sicilians"
10308 "Poles"
10309 "Bohemians"
10310 "Dravidians"
10311 "Bengalis"
10312 "Gurjaras"
10313 "Romans"
10314 "Armenians"
10315 "Georgians"
10316 "ReservedCivO"
10317 "ReservedCivP"
10318 "ReservedCivQ"
10319 "Technologies"
10321 " [ None ]"
10322 " Bring Object to Object"
10323 " Bring Object to Area"
10324 " Create # of Objects"
10325 " Create Objects in Area"
10326 " Destroy # of Objects"
10327 " Destroy Specific Object"
10328 " Destroy All Objects"
10329 " Destroy Player"
10330 " Capture Object"
10331 " Gold Stockpile"
10332 " Food Stockpile"
10333 " Wood Stockpile"
10334 " Stone Stockpile"
10335 " Population"
10336 " Age"
10337 " Exploration"
10338 " Other Attributes"
10340 "Number of Players"
10341 "Player 1"
10342 "Player 2"
10343 "Player 3"
10344 "Player 4"
10345 "Player 5"
10346 "Player 6"
10347 "Player 7"
10348 "Player 8"
10349 "Player 9"
10350 "Player 10"
10351 "Object Type"
10352 "Victory Condition"
10353 "Victory Type"
10354 "Set Object"
10355 "Set Destination"
10356 "Go to Destination"
10357 "Quantity"
10358 "Which Player"
10359 "1 Player"
10360 "2 Players"
10361 "3 Players"
10362 "4 Players"
10363 "5 Players"
10364 "6 Players"
10365 "7 Players"
10366 "8 Players"
10370 "Razings"
10371 "Conversions"
10372 "Kill Ratio"
10373 "Wonders"
10374 "Military Population"
10375 "Technologies"
10376 "Kills"
10377 "Villager Population"
10378 "Any One"
10379 "All"
10380 "Quantity"
10381 "Which Conditions"
10382 "Script Filename"
10390 "Standard"
10391 "None"
10392 "Relics"
10400 "ARCHER"
10402 "TRADE BOAT"
10403 "BUILDING"
10404 "CIVILIAN"
10405 "SOLDIER"
10406 "CAVALRY"
10407 "SIEGE WEAPON"
10410 "PRIEST"
10411 "TRANSPORT BOAT"
10412 "FISHING BOAT"
10413 "WAR_BOAT"
10418 "WALLS"
10419 "PHALANX"
10421 "FLAGS"
10423 "CAVALRY ARCHER"
10424 "GATES"
10425 "RELIC"
10427 "HAND CANNONEER"
10428 "TWO HANDED SWORD"
10429 "PIKEMAN"
10430 "SCOUT CAVALRY"
10431 "FARM"
10432 "SPEARMAN"
10433 "PACKED SIEGE UNITS"
10434 "TOWER"
10436 "UNPACKED SIEGE UNITS"
10440 "SHEEP"
10441 "KING"
10442 "CONQUISTADOR"
10500 "[None]"
10501 "Bring Object to Area"
10502 "Bring Object to Object"
10503 "Own Objects"
10504 "Own Fewer Objects"
10505 "Objects in Area"
10506 "Destroy Object"
10507 "Capture Object"
10508 "Accumulate Attribute"
10509 "Research Technology"
10510 "Timer"
10511 "Object Selected"
10512 "AI Signal"
10513 "Player Defeated"
10514 "Object Has Target"
10515 "Object Visible"
10516 "Object Not Visible"
10517 "Researching Tech"
10518 "Units Garrisoned"
10519 "Difficulty Level"
10520 "Chance"
10521 "Technology State"
10522 "Variable Value"
10523 "Object HP"
10524 "Diplomacy State"
10525 "Script Call"
10526 "Object Selected (Multiplayer)"
10527 "Object Visible (Multiplayer)"
10528 "Object Has Action"
10529 "Condition Separator"
10530 "Multiplayer AI Signal"
//10531
//Reserved
//10553
10554 "Building Is Trading"
10555 "Display Timer Triggered"
10556 "Victory Timer"
10557 "Condition Joiner"
10801 "History"
10802 "Instructions"
10803 "Instructions"
10804 "Victory Condition"
10805 "Failure"
10806 "Scenario Instructions"
10807 "Hints"
10808 "Victory"
10809 "Loss"
10810 "String Table"
10811 "Scout"
10812 "Armor/Attack Type"
10820 "Region"
10821 "Worldwide"
10822 "Far"
10823 "Regional"
10824 "Close"
10825 "Force"
10826 "Flash Objects"
10827 "Pop"
10828 "Make Header"
10829 "Visible"
10830 "Explored"
10831 "Invisible"
10832 "Visiblity State"
10833 "Scroll"
10834 "Operation"
10835 "Object Icon"
10836 "Short Description"
10837 "Display on screen"
10838 "Button Location"
10839 "Technology State"
10840 "Disabled"
10841 "Not Ready"
10842 "Ready"
10843 "Researching"
10844 "Done"
10845 "Queued"
10846 "Erase Invisible Objects"
10847 "Enable Eye Candy"
10848 "Erase Trees"
10849 "Item ID"
10850 "Giant (9x9)"
10851 "Set"
10852 "Add"
10853 "Subtract"
10854 "Multiply"
10855 "Divide"
10856 "Object Attributes"
10857 "Variable"
10858 "Comparison"
10859 "Equal"
10860 "Less"
10861 "Larger"
10862 "Less Or Equal"
10863 "Larger Or Equal"
10864 "Reset"
10865 "Reset"
10866 "Reset"
10867 "Reset"
10868 "Reset"
10869 "Mute Objectives"
10870 "Copy Terrain"
10871 "Copy Units"
10872 "Copy Buildings"
10873 "Copy Eye Candy"
10874 "Copy All"
10875 "Arabia"
10876 "Archipelago"
10877 "Baltic"
10878 "Black Forest"
10879 "Coastal"
10880 "Continental"
10881 "Crater Lake"
10882 "Fortress"
10883 "Gold Rush"
10884 "Highland"
10885 "Islands"
10886 "Mediterranean"
10887 "Migration"
10888 "Rivers"
10889 "Team Islands"
10890 "Full Random"
10891 "Scandinavia"
10892 "Mongolia"
10893 "Salt Marsh"
10894 "Yucatan"
10895 "Arena"
10896 "King of the Hill"
10897 "Oasis"
10898 "Ghost Lake"
10899 "Random Land Map"
10901 "Nomad"
10902 "Blind Random"
10904 "Hidden"
10910 "Objectives"
10912 "Hints"
10913 "Scouts"
//
// New random map names
//
10914 "Acropolis"
10915 "Budapest"
10916 "Cenotes"
10917 "City of Lakes"
10918 "Golden Pit"
10919 "Hideout"
10920 "Hill Fort"
10921 "Lombardia"
10922 "Steppe"
10923 "Valley"
10924 "MegaRandom"
10925 "Hamburger"
10926 "CtR Random"
10927 "CtR Monsoon"
10928 "CtR Pyramid Descent"
10929 "CtR Spiral"
10930 "Golden Swamp"
10931 "Four Lakes"
10932 "Land Nomad"
10933 "BR Battle On Ice"
10934 "BR El Dorado"
10935 "BR Fall of Axum"
10936 "BR Fall of Rome"
10937 "BR Majapahit Empire"
10938 "Amazon Tunnel"
10939 "Coastal Forest"
10940 "African Clearing"
10941 "Atacama"
10942 "Seize The Mountain"
10943 "Crater"
10944 "Crossroads"
10945 "Michi"
10946 "Team Moats"
10947 "Volcanic Island"
10948 "Acclivity"
10949 "Eruption"
10950 "Frigid Lake"
10951 "Greenland"
10952 "Lowland"
10953 "Marketplace"
10954 "Meadow"
10955 "Mountain Range"
10956 "Northern Isles"
10957 "Ring Fortress"
10958 "Runestones"
10959 "Aftermath"
10960 "Enclosed"
10961 "Haboob"
10962 "Kawasan"
10963 "Land Madness"
10964 "Sacred Springs"
10965 "Wade"
10966 "Morass"
10967 "Shoals"
10968 "Cliffbound"
10969 "Isthmus"
10970 "Dunesprings"
10971 "Golden Stream"
10972 "Mountain Dunes"
10973 "River Divide"
10974 "Sandrift"
10975 "Shrubland"
10976 "The Passage"
10977 "Hollow Woodlands"
10978 "Karsts"
11001 "Pregame Cinematic"
11002 "Victory Cinematic"
11003 "Loss Cinematic"
11004 "Scenario Instruction Map"
11050 "Set size of map to Tiny."
11051 "Set size of map to Small."
11052 "Set size of map to Medium."
11053 "Set size of map to Large."
11054 "Set size of map to Huge."
11055 "Set size of map to Very Huge."
11056 "Set map type to Small Islands."
11057 "Set map type to Large Islands."
11058 "Set map type to Coastal."
11059 "Set map type to Inland."
11060 "Set map type to Highland."
11061 "Set map type to Continental."
11062 "Set map type to Mediterranean."
11063 "Set map type to Hill Country."
11064 "Set map type to Narrows."
11065 "Set victory condition to Default."
11066 "Set victory condition to Standard."
11067 "Set victory condition to Conquest."
11068 "Set victory condition to Time."
11069 "Set victory condition to Score."
11101 "Loading list of campaigns ..."
11151 "Campaign Filename cannot be empty."
11171 "ID"
11175 ""
11176 "Creation Date"
11177 "Last Updated"
11201 "Campaign Editor"
11202 "Campaign Filename "
11203 "Load"
11204 "Save"
11205 "Add"
11206 "Remove"
11207 "Scenarios"
11208 "Campaign Scenarios"
11209 "Do you want to save your changes to campaign\n%s?"
11210 "Default Campaign"
11211 "At least one scenario is required in a campaign."
11212 "Cannot save. You must enter a campaign name."
11213 "Custom Campaign"
11214 "Select Campaign"
11215 "Difficulty Level"
11216 "Hardest"
11217 "Hard"
11218 "Moderate"
11219 "Standard"
11220 "Easiest"
11221 "Up"
11222 "Down"
11223 "You cannot use that file name."
11224 "Timer ID"
11225 "Facet"
11226 "Erase Gaia Objects"
11227 "Copy Gaia Objects"
11228 "Beach Types"
11229 "[None]"
11230 "All"
11231 "Land"
11232 "Forest"
11233 "Water"
11234 "<Default>"
11235 "Play Sound"
11236 "<Empty>"
11237 "Timer"
11238 "Location"
11239 "Victory"
11240 "Name"
11241 "Main Menu"
11242 "Campaigns"
11243 "The Conquerors Campaigns"
11244 "The Forgotten Campaigns"
11251 "Campaign Menu"
11252 "Main Menu"
11300 "Years"
11301 "Wonder: %d Years"
11302 "Relics: %d Years"
11303 "Monument %d Years"
11350 "Time (Hr:Min)"
11351 "World Population"
11352 "Wonder"
11353 "Battle"
11354 "Player"
11355 "Construction"
11356 "Destruction"
11357 "Event"
11358 "Extinction"
11359 "Dark"
11360 "Feudal"
11361 "Castle"
11362 "Imperial"
11363 "Age"
11364 "Player's Population Percentage"
11365 "Extreme"
11371 "Tutorial"
//
// Taunt strings
//
11400 "Yes"
11401 "No"
11402 "Food, please"
11403 "Wood, please"
11404 "Gold, please"
11405 "Stone, please"
11406 "Ahh"
11407 "All hail"
11408 "Oooh"
11409 "Back to Age 1"
11410 "Laugh"
11411 "Being rushed"
11412 "Blame your isp"
11413 "Start the game"
11414 "Don't Point That Thing"
11415 "Enemy Sighted"
11416 "It Is Good"
11417 "I Need a Monk"
11418 "Long Time No Siege"
11419 "My granny"
11420 "Nice Town I'll Take It"
11421 "Quit Touchin"
11422 "Raiding Party"
11423 "Dadgum"
11424 "Smite Me"
11425 "The Wonder"
11426 "You play 2 hours"
11427 "You Should See the Other Guy"
11428 "Roggan"
11429 "Wololo"
11430 "Attack an Enemy Now"
11431 "Cease Creating Extra Villagers"
11432 "Create Extra Villagers"
11433 "Build a Navy"
11434 "Stop Building a Navy"
11435 "Wait for My Signal to Attack"
11436 "Build a Wonder"
11437 "Give Me Your Extra Resources"
11438 "Ally"
11439 "Enemy"
11440 "Neutral"
11441 "What Age Are You In?"
11442 "What is your strategy?"
11443 "How many resources do you have?"
11444 "Retreat now!"
11445 "Flare the location of your army."
11446 "Attack in direction of the flared location."
11447 "I'm being attacked, please help!"
11448 "Build a forward base at the flared location."
11449 "Build a fortification at the flared location."
11450 "Keep your army close to mine and fight with me."
11451 "Build a market at the flared location."
11452 "Rebuild your base at the flared location."
11453 "Build a wall between the two flared locations."
11454 "Build a wall around your town."
11455 "Train units which counter the enemy's army."
11456 "Stop training counter units."
11457 "Prepare to send me all your resources so I can vanquish our foes!"
11458 "Stop sending me extra resources."
11459 "Prepare to train a large army, I will send you as many resources as I can
spare."
11460 "Attack player 1!"
11461 "Attack player 2!"
11462 "Attack player 3!"
11463 "Attack player 4!"
11464 "Attack player 5!"
11465 "Attack player 6!"
11466 "Attack player 7!"
11467 "Attack player 8!"
11468 "Delete the object on the flared location."
11469 "Delete your excess villagers."
11470 "Delete excess warships."
11471 "Focus on training infantry units."
11472 "Focus on training cavalry units."
11473 "Focus on training ranged units."
11474 "Focus on training warships."
11475 "Attack the enemy with Militia."
11476 "Attack the enemy with Archers."
11477 "Attack the enemy with Skirmishers."
11478 "Attack the enemy with a mix of Archers and Skirmishers."
11479 "Attack the enemy with Scout Cavalry."
11480 "Attack the enemy with Men-at-Arms."
11481 "Attack the enemy with Eagle Scouts."
11482 "Attack the enemy with Towers."
11483 "Attack the enemy with Crossbowmen."
11484 "Attack the enemy with Cavalry Archers."
11485 "Attack the enemy with Unique Units."
11486 "Attack the enemy with Knights."
11487 "Attack the enemy with Battle Elephants."
11488 "Attack the enemy with Scorpions."
11489 "Attack the enemy with Monks."
11490 "Attack the enemy with Monks and Mangonels."
11491 "Attack the enemy with Eagle Warriors."
11492 "Attack the enemy with Halberdiers and Rams."
11493 "Attack the enemy with Elite Eagle Warriors."
11494 "Attack the enemy with Arbalests."
11495 "Attack the enemy with Champions."
11496 "Attack the enemy with Galleys."
11497 "Attack the enemy with Fire Galleys."
11498 "Attack the enemy with Demolition Rafts."
11499 "Attack the enemy with War Galleys."
11500 "Attack the enemy with Fire Ships."
11501 "Attack the enemy with Unique Warships."
11502 "Use an Onager to cut down trees at the flared location."
11503 "Don't resign!"
11504 "You can resign again."
//
// New strings for trigger effects
//
11550 "[None]"
11551 "Change Diplomacy"
11552 "Research Technology"
11553 "Send Chat"
11554 "Play Sound"
11555 "Tribute"
11556 "Unlock Gate"
11557 "Lock Gate"
11558 "Activate Trigger"
11559 "Deactivate Trigger"
11560 "AI Script Goal"
11561 "Create Object"
11562 "Task Object"
11563 "Declare Victory"
11564 "Kill Object"
11565 "Remove Object"
11566 "Change View"
11567 "Unload"
11568 "Change Ownership"
11569 "Patrol"
11570 "Display Instructions"
11571 "Clear Instructions"
11572 "Freeze Object"
11573 "Use Advanced Buttons"
11574 "Damage Object"
11575 "Place Foundation"
11576 "Change Object Name"
11577 "Change Object HP"
11578 "Change Object Attack"
11579 "Stop Object"
11580 "Attack Move"
11581 "Change Object Armor"
11582 "Change Object Range"
11583 "Change Object Speed"
11584 "Heal Object"
11585 "Teleport Object"
11586 "Change Object Stance"
11587 "Display Timer"
11588 "Enable/Disable Object"
11589 "Enable/Disable Technology"
11590 "Change Object Cost"
11591 "Set Player Visibility"
11592 "Change Object Icon"
11593 "Replace Object"
11594 "Change Object Description"
11595 "Change Player Name"
11596 "Change Train Location"
11597 "Change Technology Location"
11598 "Change Civilization Name"
11599 "Create Garrisoned Object"
11600 "Acknowledge AI Signal"
11601 "Modify Attribute"
11602 "Modify Resource"
11603 "Modify Resource By Variable"
11604 "Set Building Gather Point"
11605 "Script Call"
11606 "Change Variable"
11607 "Clear Timer"
11608 "Change Object Player Color"
11609 "Change Object Civilization Name"
11610 "Change Object Player Name"
11611 "Disable Unit Targeting"
11612 "Enable Unit Targeting"
11613 "Change Technology Cost"
11614 "Change Technology Research Time"
11615 "Change Technology Name"
11616 "Change Technology Description"
11617 "Enable Technology Stacking"
11618 "Disable Technology Stacking"
11619 "Acknowledge Multiplayer AI Signal"
11620 "Disable Object Selection"
11621 "Enable Object Selection"
11622 "Change Color Mood"
11623 "Enable Object Deletion"
11624 "Disable Object Deletion"
11625 "Train Unit"
11626 "Initiate Research"
11627 "Create Object Attack"
11628 "Create Object Armor"
11629 "Modify Attribute By Variable"
11630 "Load Key Value"
11631 "Store Key Value"
11632 "Delete Key"
12001 "Aggressive"
12002 "Compassionate"
12003 "Defensive"
12004 "Friendly"
12005 "Passive"
12006 "Vengeful"
12097 "The slideshow is starting..."
12098 "Waiting for the host to finish the slideshow..."
12099 "Would you like to play the tutorial?"
12100 "Restart Replay from the beginning?"
12101 "Watching Player"
12102 "Fog of War"
12103 "Demo Loop"
12104 "View Lock"
12106 "The game will begin in %d seconds."
12107 "The game is starting..."
12108 "<Team> "
12109 "The game countdown was canceled."
12110 "Make sure the settings at the right are correct."
12111 "Click the I'm Ready! button if you see a mistake."
12112 "Scenario game type is locked. You must select a scenario. Click the Game
Type drop-down list."
12113 "Cannot join game. The session does not exist. Please select a different game
to join."
12114 "Cannot join game. DirectPlay has not been initialized. Refresh by
reselecting the multiplayer icon."
12115 "Already connecting to a game. Please wait."
12116 "No new players allowed in this session -- game is full."
12118 "DirectPlay Error: Unable to create the local player for the multiplayer
session."
12119 "No matching savegame found."
12120 "Scenario Name %s:"
12122 "<Enemy>"
12123 "<All>"
//
// Attribute List
//
//
// Attack and Armor classes
//
13001 "Granary"
13002 "Storage Pit"
13003 "Dock"
13004 "Barracks"
13005 "Market"
13006 "Archery Range"
13007 "Stable"
13008 "Temple"
13009 "Govt Ctr"
13010 "Siege Workshop"
13011 "Academy"
13012 "Feudal Age"
13013 "Castle Age"
13014 "Imperial Age"
13015 "Disable Technology"
13016 "Town Center"
13017 "Wonder"
13018 "Testing Difficulty"
13019 "Disable Buildings"
13020 "Units"
13021 "Techs"
13022 "Disabled List"
13023 "Full List"
13024 "<<"
13025 ">>"
13026 "<"
13027 ">"
13028 "Disable Units"
13029 "Disable Buildings"
13030 "Set View"
13031 "Go to View"
13032 "Collide & Correcting"
13033 "Villager Force Drop"
13034 "Extend Map"
13035 "New Map Size"
13036 "Generate Extended Map"
13037 "Map Offset"
13038 "Center"
13039 "North"
13040 "North East"
13041 "East"
13042 "South East"
13043 "South"
13044 "South West"
13045 "West"
13046 "North West"
13047 "You must choose a map size which is bigger than the current size."
13048 "Unit AI Action"
13049 "Any"
13050 "Attack"
13051 "Defend"
13052 "Build"
13053 "Heal"
13054 "Convert"
13055 "Explore"
13056 "Stop"
13057 "Runaway"
13058 "Retreat"
13059 "Gather"
13060 "Move"
13061 "Patrol"
13062 "Follow"
13063 "Hunt"
13064 "Transport"
13065 "Trade"
13066 "Evade"
13067 "Enter"
13068 "Repair"
13069 "Train"
13070 "Research"
13071 "Unload"
13072 "Relic"
13073 "Idle"
13074 "Go To Trigger"
13075 "Click to go to the selected trigger."
13076 "Empire Wars Mode"
13077 "Sudden Death Mode"
13078 "Regicide Mode"
13079 "Select to enable Empire Wars as a secondary game mode. This will cause
players to spawn with additional villagers, camps, houses and farms."
13080 "Select to enable Sudden Death as a secondary game mode. This will cause
players to lose once their home Town Center is destroyed. You cannot build
additional Town Centers."
13081 "Select to enable Regicide as a secondary game mode. This will cause players
to spawn a King with additional villagers. If you lose your King, you are
defeated."
13082 "Lock Co-op Alliances"
13083 "Object State"
13084 "Foundation"
13085 "Almost Alive"
13086 "Alive"
13087 "Resource"
13088 "Dying"
13089 "Dead"
13090 "Undead"
13091 "Remove"
13092 "Going"
13093 "Secondary Game Mode"
13094 "Click to select and combine different game modes together to add additional
victory conditions."
13095 "King of the Hill Mode"
13096 "Select to enable King of the Hill as a secondary game mode. This mode
requires that players hold all the monuments on the map to win."
13097 "Include Changeable Weapon Objects"
13098 "Select to include objects which transform into the selected unit type."
13101 "Slow"
13102 "Normal"
13103 "Fast"
13104 "Wait"
13105 "Continue Game"
13106 "Resigned"
13107 "Player Dropped"
13108 "Are you sure you want to exit the game?"
13109 "Are you sure you want to save and exit the game?"
13110 "Game Details"
13111 "A different scenario by the same name (%s) already exists on this system.
Exit the game, delete this scenario, and then join this game."
13112 "The game has timed out retrieving settings from the lobby. Click OK to
exit."
13113 "Error writing to disk during file transfer. You may be out of disk space.
Exit the game, check disk space, and restart the game."
13114 "The game countdown was canceled because an invalid player attempted to join
the game."
13115 "Vote:"
13116 "Resign and Quit"
13117 "Player:"
13118 "Ping:"
13119 "Vote/Status:"
13120 "Initiated vote to save and exit the game."
13121 "Error during file transfer. Exit the game and verify disk space."
13122 "Chose to continue the game instead of save and exit."
13123 "Players Choose Teams"
13124 "Random Start Points"
13125 "Max Number of Teams"
13126 "Casual"
13127 "Extra Fast"
13128 "This scenario cannot be opened. You do not own the required DLC."
13129 "You cannot play as this civilization. You do not own the required DLC."
13130 "Default"
13131 "Move"
13132 "Patrol"
13133 "Guard"
13134 "Follow"
13135 "Stop"
13136 "Attack Ground"
13137 "Garrison"
13138 "Kill"
13139 "Unload"
13140 "Gather Point"
13141 "Lock/Unlock"
13142 "Work"
13143 "Ungarrison"
13144 "Drop Relic"
13145 "Pack"
13146 "Unpack"
13147 "Attack Move"
13148 "Action Type"
13149 "Unable to open XS data file '%s'"
13150 "Unable to write string to XS data file '%s', out of space."
13151 "Unable to write int to XS data file '%s', out of space."
13152 "Unable to write float to XS data file '%s', out of space."
13153 "Unable to write vector to XS data file '%s', out of space."
13154 "Failed to write string to XS data file."
13155 "Failed to write int to XS data file."
13156 "Failed to write float to XS data file."
13157 "Failed to write vector to XS data file."
13158 "Unable to create XS data file '%s'"
13159 "Failed to write string to XS data file '%s', File does not have write
access."
13160 "Failed to write int to XS data file '%s', File does not have write access."
13161 "Failed to write float to XS data file '%s', File does not have write
access."
13162 "Failed to write vector to XS data file '%s', File does not have write
access."
13163 "Failed to read string from XS data file '%s', File does not have read
access."
13164 "Failed to read int from XS data file '%s', File does not have read access."
13165 "Failed to read float from XS data file '%s', File does not have read
access."
13166 "Failed to read vector from XS data file '%s', File does not have read
access."
13167 "Failed to set file position."
13168 "Failed to set file offset position for file '%s' to '%s'"
13169 "Failed to set file position for file '%s' to '%s'"
13170 "Failed to get current file position."
13171 "Failed to get current file size."
13170 "Victory Timer Type"
13171 "Wonder Timer"
13172 "Relic Timer"
13173 "King Of The Hill Timer"
13174 "Nearby Enhancement Count"
//
// Class List
//
13300 "Archer"
13301 "Artifact"
13302 "Trade Boat"
13303 "Building"
13304 "Civilian"
13305 "Ocean Fish"
13306 "Infantry"
13307 "Berry Bush"
13308 "Stone Mine"
13309 "Prey Animal"
13310 "Predator Animal"
13311 "Miscellaneous"
13312 "Cavalry"
13313 "Siege Weapon"
13314 "Terrain"
13315 "Tree"
13316 "Tree Stump"
13317 "Healer"
13318 "Monk"
13319 "Trade Cart"
13320 "Transport Boat"
13321 "Fishing Boat"
13322 "Warship"
13323 "Conquistador"
13324 "War Elephant"
13325 "Hero"
13326 "Elephant Archer"
13327 "Wall"
13328 "Phalanx"
13329 "Domestic Animal"
13330 "Flag"
13331 "Deep Sea Fish"
13332 "Gold Mine"
13333 "Shore Fish"
13334 "Cliff"
13335 "Petard"
13336 "Cavalry Archer"
13337 "Doppelganger"
13338 "Bird"
13339 "Gate"
13340 "Salvage Pile"
13341 "Resource Pile"
13342 "Relic"
13343 "Monk with Relic"
13344 "Hand Cannoneer"
13345 "Two Handed Swordsman"
13346 "Pikeman"
13347 "Scout"
13348 "Ore Mine"
13349 "Farm"
13350 "Spearman"
13351 "Packed Unit"
13352 "Tower"
13353 "Boarding Boat"
13354 "Unpacked Siege Unit"
13355 "Ballista"
13356 "Raider"
13357 "Cavalry Raider"
13358 "Livestock"
13359 "King"
13360 "Misc Building"
13361 "Controlled Animal"
//
// Names of units and technologies. Be mindful of space and use \n to signify
newline.
//
14114 "Condottiero"
14115 "Royal\nJanissary"
14116 "Eastern\nSwordsman"
14117 "Norse Warrior"
14118 "Flamethrower"
14119 "Canoe"
14120 "Priest"
14121 "Villager"
14128 "Archery\nRange"
14129 "Organ Gun"
14130 "Elite\nOrgan Gun"
14131 "Blacksmith"
14132 "Caravel"
14133 "Elite\nCaravel"
14134 "Camel Archer"
14135 "Barracks"
14136 "Elite\nCamel Archer"
14137 "Genitour"
14138 "Monastery"
14139 "Elite\nGenitour"
14140 "Gbeto"
14141 "Elite\nGbeto"
14142 "Castle"
14143 "Shotel Warrior"
14144 "Dock"
14145 "Elite\nShotel Warrior"
14149 "Farm"
14154 "Guard\nTower"
14155 "Keep"
14156 "Bombard\nTower"
14157 "Mill"
14159 "Feitoria"
14160 "Fire\nGalley"
14161 "Market"
14162 "Demolition\nRaft"
14164 "Town\nCenter"
14169 "Siege\nWorkshop"
14171 "Stable"
14176 "University"
14178 "Watch\nTower"
14182 "Wonder"
14185 "Gate"
14186 "Palisade Gate"
14187 "Fortress"
14202 "Palisade\nWall"
14203 "Stone\nWall"
14204 "Fortified\nWall"
14287 "Cannon\nGalleon"
14289 "Capped\nRam"
14303 "Amazon Warrior"
14304 "Amazon Archer"
14306 "Donkey"
14309 "Galleon"
14326 "Scout\nCavalry"
14344 "House"
14381 "Trebuchet"
14408 "Pikeman"
14409 "Halberdier"
14410 "Heavy Pikeman"
14411 "Two-Handed\nSwordsman"
14412 "Heavy Cavalry\nArcher"
14416 "Camel Rider"
14417 "Heavy\nCamel Rider"
14418 "Arbalester"
14419 "Imperial\nCamel Rider"
14424 "Demolition\nShip"
14425 "Heavy\nDemo Ship"
14426 "Fire Ship"
14429 "Fast\nFire Ship"
14436 "Galley"
14439 "Heavy\nScorpion"
14443 "Transport\nShip"
14444 "Light\nCavalry"
14445 "Siege\nTower"
14446 "Siege\nRam"
14447 "Boyar"
14448 "Onager"
14449 "Elite\nBoyar"
14450 "Imperial\nCenturion"
14451 "Elite\nCataphract"
14452 "Elite\nChu Ko Nu"
14453 "Elite\nMameluke"
14454 "Elite\nHuskarl"
14455 "Elite\nJanissary"
14456 "Elite\nLongbowman"
14457 "Elite\nLongboat"
14458 "Elite\nMangudai"
14459 "Elite\nWar Elephant"
14460 "Elite\nSamurai"
14461 "Elite Throwing\nAxeman"
14462 "Elite Teutonic\nKnight"
14463 "Elite\nWoad Raider"
14464 "Lumber\nCamp"
14469 "Champion"
14471 "Paladin"
14487 "Mining\nCamp"
14493 "Siege\nOnager"
14495 "Fish Trap"
14504 "Outpost"
14573 "Elite Cannon\nGalleon"
14574 "Berserk"
14576 "Elite\nBerserk"
14660 "Petard"
14661 "Hussar"
14667 "Jaguar Warrior"
14669 "Elite\nJaguar Warrior"
14670 "Imperial\nLegionary"
14671 "Eagle\nWarrior"
14672 "Eagle\nScout"
14673 "Elite Eagle\nWarrior"
14675 "Tarkan"
14677 "Elite\nTarkan"
14679 "Huskarl"
14681 "Elite\nHuskarl"
14682 "Elephant Archer"
14683 "Plumed Archer"
14684 "Elite Elephant\nArcher"
14685 "Elite\nPlumed Archer"
14686 "Kamayuk"
14687 "Conquistador"
14688 "Elite\nKamayuk"
14689 "Elite\nConquistador"
14690 "Slinger"
14691 "Missionary"
14704 "Sea\nTower"
14707 "Sea\nWall"
14708 "Sea\nGate"
14723 "Genoese\nCrossbowman"
14725 "Elite Genoese\nCrossbowman"
14727 "War Wagon"
14728 "Magyar\nHuszar"
14729 "Elite\nWar Wagon"
14730 "Elite Magyar\nHuszar"
14731 "Turtle Ship"
14732 "Elite\nTurtle Ship"
14739 "Dragon Ship"
14740 "Seed:"
14741 "Empire Wars Mode:"
14742 "Sudden Death Mode:"
14743 "Regicide Mode:"
14744 "Handicapped:"
//
// Resource List
//
16068 "S"
16078 "S"
16079 "A"
16083 "A"
16085 "D"
16086 "F"
16087 "S"
16089 "Z"
16090 "A"
16092 "T"
16093 "F"
16094 "A"
16095 "S"
16096 "D"
16097 "S"
16099 "A"
16100 "A"
16101 "A"
16106 "J"
16121 "A"
16128 "W"
16131 "S"
16135 "Q"
16138 "F"
16142 "C"
16144 "T"
16149 "A"
16156 "G"
16157 "W"
16159 "C"
16160 "T"
16161 "D"
16164 "Z"
16169 "R"
16171 "E"
16176 "G"
16178 "F"
16179 "B"
16180 "N"
16182 "X"
16185 "Z"
16186 "X"
16202 "S"
16203 "D"
16287 "G"
16326 "A"
16344 "Q"
16416 "D"
16417 "V"
16424 "D"
16426 "S"
16436 "F"
16443 "X"
16445 "V"
16464 "R"
16487 "E"
16495 "Q"
16504 "A"
16660 "D"
16667 "F"
16671 "G"
16679 "D"
16691 "S"
16731 "C"
16733 "F"
17008 "Town\nWatch"
17012 "Crop\nRotation"
17013 "Heavy\nPlow"
17014 "Horse\nCollar"
17015 "Guilds"
17017 "Banking"
17019 "Cartography"
17021 "Hunting Dogs"
17022 "Loom"
17023 "Coinage"
17034 "War\nGalley"
17035 "Galleon"
17037 "Cannon\nGalleon"
17039 "Husbandry"
17045 "Faith"
17047 "Chemistry"
17050 "Masonry"
17051 "Architecture"
17054 "Treadmill\nCrane"
17055 "Gold\nMining"
17059 "Kataparuto"
17063 "Keep"
17067 "Forging"
17068 "Iron\nCasting"
17074 "Scale\nMail Armor"
17075 "Blast\nFurnace"
17076 "Chain\nMail Armor"
17077 "Plate\nMail Armor"
17080 "Plate\nBarding Armor"
17081 "Scale\nBarding Armor"
17082 "Chain\nBarding Armor"
17085 "Hand\nCannoneer"
17090 "Tracking"
17093 "Ballistics"
17094 "Scorpion"
17096 "Capped\nRam"
17098 "Elite\nSkirmisher"
17100 "Crossbowman"
17101 "Feudal Age"
17102 "Castle Age"
17103 "Imperial Age"
17150 "Bodkin\nArrow"
17151 "Bracer"
17163 "Fortified\nWall"
17165 "Bombard\nCannon"
17172 "Fletching"
17176 "Pikeman"
17180 "Gold Shaft\nMining"
17186 "Guard\nTower"
17189 "Double-Bit\nAxe"
17190 "Bow Saw"
17204 "Long\nSwordsman"
17207 "Cavalier"
17208 "Padded\nArcher Armor"
17209 "Leather\nArcher Armor"
17210 "Squires"
17211 "Wheelbarrow"
17216 "Ring\nArcher Armor"
17217 "Two-Handed\nSwordsman"
17218 "Heavy Cavalry\nArcher"
17220 "Illumination"
17221 "Sanctity"
17222 "Block\nPrinting"
17230 "Man-at-Arms"
17231 "Two-Man\nSaw"
17233 "Arbalester"
17235 "Heavy\nCamel Rider"
17236 "Imperial\nCamel Rider"
17242 "Fast\nFire Ship"
17243 "Heavy\nDemo Ship"
17244 "Heavy\nScorpion"
17246 "Hand Cart"
17249 "Fervor"
17250 "Carrack"
17251 "Arquebus"
17252 "Royal Heirs"
17253 "Torsion Engines"
17254 "Tigui"
17255 "Farimba"
17256 "Kasbah"
17257 "Maghrebi Camels"
17258 "Arson"
17259 "Paladin"
17260 "Champion"
17261 "Light\nCavalry"
17262 "Onager"
17263 "Siege\nRam"
17266 "Andean Sling"
17267 "Fabric\nShields"
17268 "Orthodoxy"
17269 "Druzhina"
17270 "Grand\nTrunk Road"
17271 "Shatagni"
17272 "Pavise"
17273 "Silk Road"
17274 "Recurve Bow"
17275 "Corvinian\nArmy"
17276 "Stone\nMining"
17277 "Stone Shaft\nMining"
17278 "Arrowslits"
17280 "Nomads"
17281 "Kamandaran"
17282 "Town\nPatrol"
17283 "Ironclad"
17284 "Madrasah"
17285 "Sipahi"
17286 "Inquisition"
17287 "Chivalry"
17312 "Chieftains"
17313 "Greek Fire"
17314 "Gillnets"
17315 "Redemption"
17316 "Atonement"
17317 "Elite\nConquistador"
17318 "Logistica"
17319 "Conscription"
17320 "Bombard\nTower"
17321 "Murder\nHoles"
17322 "Sappers"
17323 "Siege\nOnager"
17324 "Bearded Axe"
17325 "Supremacy"
17326 "Atlatl"
17327 "Warwolf"
17368 "Great Wall"
17369 "Stronghold"
17370 "Marauders"
17371 "Yasama"
17372 "Careening"
17373 "Dry Dock"
17374 "Heated\nShot"
17375 "Elite Cannon\nGalleon"
17376 "Hoardings"
17377 "Shipwright"
17378 "Siege\nEngineers"
17379 "Hul'che\nJavelineers"
17380 "Eupseong"
17381 "Elite\nLongbowman"
17382 "Elite\nCataphract"
17383 "Elite\nWoad Raider"
17384 "Elite\nChu Ko Nu"
17386 "Elite\nHuskarl"
17387 "Elite\nSamurai"
17388 "Elite\nMangudai"
17389 "Elite\nWar Elephant"
17390 "Elite\nMameluke"
17391 "Elite Teutonic\nKnight"
17392 "Elite\nJanissary"
17393 "Elite\nLongboat"
17394 "Elite Throwing\nAxeman"
17401 "Elite\nBerserk"
17408 "Spies/Treason"
17409 "Bloodlines"
17410 "Caravan"
17411 "Thumb\nRing"
17412 "Heresy"
17413 "Eagle Warrior"
17414 "Halberdier"
17415 "Parthian\nTactics"
17416 "Theocracy"
17417 "Hussar"
17418 "Elite\nTarkan"
17419 "Yeomen"
17420 "El Dorado"
17421 "Furor\nCeltica"
17422 "Drill"
17423 "Citadels"
17424 "Zealotry"
17425 "Artillery"
17426 "Crenellations"
17427 "Anarchy"
17428 "Atheism"
17429 "Garland\nWars"
17430 "Elite\nPlumed Archer"
17431 "Bogsveigar"
17432 "Rocketry"
17433 "Elite\nEagle Warrior"
17434 "Elite\nJaguar Warrior"
17435 "Herbal\nMedicine"
17436 "Elite\nWar Wagon"
17437 "Elite\nTurtle Ship"
17438 "Shinkichon"
17439 "Perfusion"
17447 "Counterweights"
17448 "Detinets"
19200 "Farm"
19201 "Tower"
19202 "Fish Trap"
19203 "Outpost"
19204 "Bombard Tower"
19205 "Siege Workshop"
19206 "Stable"
19207 "Trade Workshop"
19208 "University"
19209 "Wonder"
19210 "Palisade Wall"
19211 "Stone Wall"
19212 "Palisade Gate"
19213 "House"
19214 "Economic Buildings"
19215 "Military Buildings"
19216 "Stop"
19217 "More Items"
19219 "Stand Ground"
19220 "Attack Ground"
19221 "Heal"
19222 "Convert"
19223 "Attack"
19224 "Repair"
19225 "Unload"
19226 "Aggressive"
19227 "Defend"
19228 "No Attack"
19229 "Guard"
19230 "Follow"
19231 "Patrol"
19232 "Scout Cavalry"
19233 "Drop Relic"
19235 "Flare"
19236 "Mill"
19237 "Market"
19238 "Town Center"
19239 "Unselect"
19240 "Cancel"
19241 "Pack"
19242 "Unpack"
19243 "More Buildings"
19244 "Create Group #1"
19245 "Create Group #2"
19246 "Create Group #3"
19247 "Create Group #4"
19248 "Create Group #5"
19249 "Create Group #6"
19250 "Create Group #7"
19251 "Create Group #8"
19252 "Create Group #9"
19253 "Ungroup"
19254 "Select Group #1"
19255 "Select Group #2"
19256 "Select Group #3"
19257 "Select Group #4"
19258 "Select Group #5"
19259 "Select Group #6"
19260 "Select Group #7"
19261 "Select Group #8"
19262 "Select Group #9"
19264 "Gate"
19267 "Trebuchet"
19268 "Display Statistics"
19269 "Go to Barracks"
19270 "Go to Archery Range"
19271 "Go to Stable"
19272 "Go to Siege Workshop"
19273 "Go to Dock"
19274 "Go to Monastery"
19275 "Go to Blacksmith"
19276 "Go to Mill"
19277 "Go to University"
19278 "Ungarrison"
19279 "Fire Ship"
19280 "Demolition Ship"
19281 "Display Options Screen"
19282 "Display Technology Tree"
19283 "Lumber Camp"
19284 "Transport Ship"
19285 "Mangonel, Onager"
19286 "Trade Cart"
19288 "Mining Camp"
19289 "Flare"
19290 "Go to Castle"
19291 "Go to Mining Camp"
19292 "Go to Lumber Camp"
19293 "Mini-map Combat Mode"
19294 "Mini-map Economic Mode"
19295 "Mini-map Normal Mode"
19296 "Extended Help"
19297 "Advanced Commands"
19298 "Diplomacy"
19299 "Menu"
19300 "Objectives"
19301 "Chat Dialog"
19302 "Horde"
19303 "Box"
19304 "Line"
19305 "Staggered"
19306 "Flank"
19307 "Choose Formation"
19308 "Wheel Left"
19309 "Wheel Right"
19310 "About Face"
19311 "Disband Formation"
19312 "Patrol"
19313 "Guard"
19314 "Follow"
19315 "Aggressive"
19316 "Defensive"
19317 "Stand Ground"
19318 "No Attack"
19319 "Ring Town Bell"
19320 "Longboat"
19321 "Trebuchet"
19329 "Krepost"
19350 "Auto Scout"
19351 "Resume Game"
19352 "Build"
19353 "Spectate With CA"
19354 "Go to Mule Cart"
//
// Civilization descriptions used by tech tree.
//
//
// History screen -- 20310 defines the number of topics and shouldn't be translated
// This is the legend that represents the table of contents.
//
20310 "84"
20311 "The Armenians"
20312 "The Aztecs"
20313 "The Bengalis"
20314 "The Berbers"
20315 "The Bohemians"
20316 "The Britons"
20317 "The Bulgarians"
20318 "The Burgundians"
20319 "The Burmese"
20320 "The Byzantines"
20321 "The Celts"
20322 "The Chinese"
20323 "The Cumans"
20324 "The Dravidians"
20325 "The Ethiopians"
20326 "The Franks"
20327 "The Georgians"
20328 "The Goths"
20329 "The Gurjaras"
20330 "The Huns"
20331 "The Incas"
20332 "The Hindustanis"
20333 "The Italians"
20334 "The Japanese"
20335 "The Khmer"
20336 "The Koreans"
20337 "The Lithuanians"
20338 "The Magyars"
20339 "The Malay"
20340 "The Malians"
20341 "The Mayans"
20342 "The Mongols"
20343 "The Persians"
20344 "The Poles"
20345 "The Portuguese"
20346 "The Romans"
20347 "The Saracens"
20348 "The Sicilians"
20349 "The Slavs"
20350 "The Spanish"
20351 "The Tatars"
20352 "The Teutons"
20353 "The Turks"
20354 "The Vietnamese"
20355 "The Vikings"
20356 " "
20357 "Medieval Warfare"
20358 "Dark Age Armies"
20359 "Knights"
20360 "Medieval Weapons"
20361 " Cavalry Weapons"
20362 " Missile Weapons"
20363 " Hand Weapons"
20364 "Medieval Armies"
20365 " Organization"
20366 " Strategy"
20367 " Battle Tactics"
20368 " The Mongols"
20369 "Castles"
20370 " Castle Evolution"
20371 " Castle Defense"
20372 " Castle Siege"
20373 "Gunpowder"
20374 "Naval Warfare"
20375 " "
20376 "Middle Ages"
20377 " The Fall of Rome"
20378 " Barbarian Invaders"
20379 "Dark Ages"
20380 " Politics"
20381 " Dark Age Religion "
20382 " Charlemagne"
20383 " The Vikings"
20384 "The Crusades"
20385 "Feudalism"
20386 " Feudal Contract"
20387 " The Manor"
20388 "Late Middle Ages"
20389 " Economy"
20390 " Religion"
20391 " Technology"
20392 " Feudalism's Decline"
20393 "Renaissance"
20394 " "
20253 "Sets the length of a treaty from the start of the game. While the treaty is
active, no player can attack another."
20300 "Main Menu"
22400 "218"
22401 "221"
22402 "231"
22403 "232"
22404 "233"
22405 "234"
22406 "201"
22407 "225"
22408 "202"
22409 "230"
22410 "200"
22499 "----v----1----v----2----v----3----v----4----v----5----v----6----v----7----
v----8----v----9----v----x"
24464 "Restart"
24465 "View Lock Toggle"
24466 "Fog of War Toggle"
24467 "Demo Loop Toggle"
24468 "Pause"
24469 "Fast Playback"
24470 "Slow Playback"
24471 "Normal Speed Playback"
24472 "Watching Player"
24473 "Previous Chapter"
24474 "Next Chapter"
24564 "<b>Restart<b>\nThis button restarts the replay of the game from the
beginning."
24565 "<b>View Lock Toggle<b>\nWhen selected, follows what the player was watching
when the game was recorded."
24566 "<b>Fog of War Toggle<b>\nThis button turns on or off the fog of war (gray
shading)."
24567 "<b>Demo Loop Toggle<b>\nThis button enables looping the recorded game."
24568 "<b>Pause<b>\nThis button pauses the playback."
24569 "<b>Fast Playback<b>\nThis button speeds up the playback."
24570 "<b>Slow Playback<b>\nThis button slows down the playback."
24571 "<b>Normal Speed Playback<b>\nThis button sets the playback speed to the base
speed."
24572 "<b>Watching Player<b>\nSelect the player you want to watch."
24573 "<b>Previous Chapter<b>\nSkip to the previous chapter."
24574 "<b>Next Chapter<b>\nSkip to the next chapter."
26068 "Create <b>Knight<b> (<cost>)\nPowerful all-purpose cavalry. Strong vs.
infantry and archers. Weak vs. Pikemen, Camel Riders, and Monks.<i> Upgrades:
attack, armor (Blacksmith); speed, hit points, to Cavalier 300F, 300G (Stable);
creation speed (Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack>
<armor> <piercearmor> <range>"
26070 "Create <b>Cavalier<b> (<cost>)\nPowerful all-purpose cavalry. Strong vs.
infantry and archers. Weak vs. Pikemen, Camel Riders, and Monks.<i> Upgrades:
attack, armor (Blacksmith); speed, hit points, to Paladin 1300F, 750G or Savar
1000F, 600G (Stable); creation speed (Castle); more resistant to Monks
(Monastery).<i>\n<hp> <attack> <armor> <piercearmor> <range>"
26077 "Create <b>Heavy Swordsman<b> (<cost>)\nAll-purpose infantry unit. Strong vs.
buildings and infantry. Weak vs. archers at long range.<i> Upgrades: attack, armor
(Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks
(Monastery).<i>\n<hp> <attack> <armor> <piercearmor> <range>"
26078 "Create <b>Spearman<b> (<cost>)\nAnti-cavalry infantry unit. Strong vs.
mounted units, especially elephants. Weak vs. archers and infantry.<i> Upgrades:
attack, armor (Blacksmith); speed, to Pikeman 160F, 90G (Barracks); creation speed
(Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack> <armor>
<piercearmor> <range>"
26079 "Create <b>Militia<b> (<cost>)\nAll-purpose infantry unit. Strong vs.
buildings and infantry. Weak vs. archers at long range.<i> Upgrades: attack, armor
(Blacksmith); cost, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed
(Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack> <armor>
<piercearmor> <range>"
26080 "Create <b>Man-at-Arms<b> (<cost>)\nAll-purpose infantry unit. Strong vs.
buildings and infantry. Weak vs. archers at long range.<i> Upgrades: attack, armor
(Blacksmith); cost, speed, to Long Swordsman 150F, 65G (Barracks); creation speed
(Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack> <armor>
<piercearmor> <range>"
26081 "Create <b>Long Swordsman<b> (<cost>)\nAll-purpose infantry unit. Strong vs.
buildings and infantry. Weak vs. archers at long range.<i> Upgrades: attack, armor
(Blacksmith); cost, speed, to Two-Handed Swordsman 300F, 100G or Legionary 800F,
400G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i>\
n<hp> <attack> <armor> <piercearmor> <range>"
26083 "Create <b>Archer<b> (<cost>)\nRanged unit. Strong vs. units at long range.
Weak vs. Skirmishers and units at close range.<i> Upgrades: attack, range, armor
(Blacksmith); attack, accuracy (University); accuracy, to Crossbowman 200F, 125G
(Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i>\
n<hp> <attack> <armor> <piercearmor> <range>"
26084 "Create <b>Crossbowman<b> (<cost>)\nRanged unit. Strong vs. units at long
range. Weak vs. Elite Skirmishers, Mangonels, and units at close range.<i>
Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University);
accuracy, to Arbalester 450F, 400G (Archery Range); creation speed (Castle); more
resistant to Monks (Monastery).<i>\n<hp> <attack> <armor> <piercearmor> <range>"
26085 "Create <b>Cavalry Archer<b> (<cost>)\nMounted archer. Strong vs. slow units
at long range. Weak vs. Elite Skirmishers and units at close range.<i> Upgrades:
speed, hit points (Stable); attack, range, armor (Blacksmith); attack, accuracy
(University); accuracy, armor, to Heavy Cavalry Archer 900F, 500G (Archery Range);
creation speed (Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack>
<armor> <piercearmor> <range>"
26086 "Create <b>Hand Cannoneer<b> (<cost>)\nGunpowder unit with powerful attack,
but inaccurate at long range. Strong vs. infantry. Weak vs. Elite Skirmishers and
archers.<i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant
to Monks (Monastery).<i>\n<hp> <attack> <armor> <piercearmor> <range>"
//
// Marked up popup text that details the effects of any particular research.
// SPECIAL TRANSLATION RULES:
// 1. Do not translate anything inside <> -- those are markup codes, like <b> for
bold, <cost> for upgrade cost, <armor> for armor rating etc.
// 2. It is okay to translate anything inside (), so (Monastery) could be
translated to (monasterio) in Spanish, for example.
// 3. Also preserve the \n which are newline markers
//
//
// New random map descriptions (Full Random and Random Land are old strings, now
updated for FE)
//
30133 "Full Random - Chooses one of the following maps: Arabia, Archipelago,
Baltic, Coastal, Continental, Ghost Lake, Highland, Islands, Mediterranean,
Migration, Mongolia, Oasis, Rivers, Scandinavia, Team Islands, or Yucatan."
30134 "Random Land - Chooses one of the following maps: Arabia, Ghost Lake,
Highland, Mongolia, Oasis and Yucatan."
30135 "Iberia - The Iberian Peninsula, including Spain and Portugal."
30136 "Britain - Expect lots of naval combat in the North Sea and across the
English Channel."
30137 "Mideast - Where continents, cultures, and world religions collide."
30138 "Texas - Relive the classic Mayan and Korean skirmish over the Lone Star
state."
30139 "Italy - Rome has fallen and the peninsula is up for grabs."
30140 "Central America - The Aztecs and Mayans vie for domination of Central
America with invaders from across the sea."
30141 "France - Re-enact the Muslim invasion and the Hundred Years War."
30142 "Norse Lands - Norway, Sweden, Finland, Denmark, and Holland."
30143 "Sea of Japan (East Sea) - Japanese warships and Korean Turtle Ships do
battle in this rocky sea."
30144 "Byzantium - Rome never truly fell, it just changed continents."
30145 "Custom"
30146 "Acropolis - Battle on the barren slopes of your base as you defend your hill
and conquer the enemy's."
30147 "Blind Random - Chooses one of the following maps: Arabia, Archipelago,
Baltic, Black Forest, Coastal, Continental, Crater Lake, Ghost Lake, Gold Rush,
Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Salt Marsh,
Scandinavia, Team Islands, or Yucatan."
30148 "Cenotes - An open land studded with sinkholes but only a few clusters of
trees."
30149 "City of Lakes - An endless maze of lakes and rivers winding through a
sparsely forested desert."
30150 "Golden Pit - A ravine filled with gold beckons but its depths loom
treacherously as enemies lie in wait on the other side."
30151 "Hideout - A palisade wall provides only false comfort over the palpable
feeling of enemy lurking just around the corner."
30152 "Hill Fort - A fortified stronghold perched on a mountain top may be
virtually impregnable but scarce resources and lack of space drive players to
expand their empires into the lowlands around. "
30153 "Lombardia - A handful of cities on opposite ends of a wintry landscape must
share, trade and coordinate in their efforts to defeat the enemy. "
30154 "Steppe - Dare you leave the safe shelter of the trees to hunt the graceful
deer roaming the open ground? "
30155 "Valley - A dried up river stands between enemy towns but also poses an
opportunity as animals gather there to gulp down the last drops. "
30156 "MegaRandom - Ever dreamed of an endlessly unpredictable map where anything
is possible and nothing is guaranteed? Multiply it by ten and you have...
MegaRandom."
30157 "Hamburger - The ultimate Easter Egg map. Located on either side of the tasty
burger, will you eat through it, or sail around the bun and surprise the enemy?"
30158 "Budapest - Two towns and a plethora of wildlife offer unconventionally
intense battles"
30159 "CtR Random - A compilation of gameplay-enhancing maps designed specifically
for Capture the Relic mode! Dozens of wildly different layouts further challenge
the aspects of the game mode, and guarantee an unpredictable, yet highly fulfilling
experience."
30160 "CtR Monsoon - One of the three most challenging Capture the Relic maps.
There is only limited space to build on as most of the map is covered in endless
marshes, which in the coldest seasons turn to ice. The relic stands in the center,
enclosed in a sacred grove of trees."
30161 "CtR Pyramid Descent - One of the three most challenging Capture the Relic
maps. Players appear huddled up around the relic atop a vast pyramid but their
monasteries lie all the way on the bottom stair."
30162 "CtR Spiral - One of the three most challenging Capture the Relic maps. The
center of the map has been engulfed in a spiral of deep waters and the only way to
reach the relic is to follow the current in long and treacherous circles."
30163 "Golden Swamp - A tropical marsh lies at the center of a jungle, enshrouding
a small island brimming with gold. The rest of the jungle remains bereft of riches,
rendering this swampland too enticing to pass up."
30164 "Four Lakes - An ordinary land at first sight, with four serene lakes resting
in the corners of the map, it rapidly breaks into a race for control of the much-
coveted waters, for they hold the greatest abundance of fish."
30165 "Land Nomad - Lone villagers looking to settle travel scattered across open
land. With no water in sight, they must use all resources they find to build a town
and ready themselves for battle."
30166 "Battle On Ice - In the unforgiving weather of the north, the Teutons stand
to defend their stronghold atop an ice-covered hill."
30167 "El Dorado - The mythical Golden City lures many invaders into the depths of
a tropical jungle. As the Spanish expedition ventures forth, Amazonian tribes
await, ready to fiercly defend their homeland."
30168 "Fall of Axum - Surrounded by long stretches of arid land, the Axumite
Empire's fortified stronghold towers in the center as invaders seek to break
through its walls."
30169 "Fall of Rome - Ruins of a once majestic empire, whose armies have all but
scattered, have become ripe for picking by the marauding Goths and Huns."
30170 "Random Map - Most common game; you choose the settings and victory
conditions."
30171 "Regicide - Your King must be the last to survive. If your King dies, you're
out of the game."
30172 "Death Match - All players start with huge stockpiles of wood, food, gold,
and stone and then fight to the death."
30173 "Scenario - Play a custom map that you or someone else created."
30174 "King of the Hill - Control the Monument in the center of the map for the
specified time to win. To control the Monument, kill all of the enemy units around
it."
30175 "Wonder Race - No combat; the first player to build a Wonder wins."
30176 "Defend the Wonder - Player 1 starts with a Wonder surrounded by walls and
must defend it from enemy players or teams to win. All players start in the
Imperial Age with all technologies researched and huge stockpiles of resources."
30177 "Turbo Random Map - Buildings create units faster, villagers gather faster,
build faster, and carry more."
30178 "Capture the Relic - Be the first player to capture the relic in the center
of the map and return it to your monastery. Each player's monastery is
indestructible and you cannot build additional monasteries."
30179 "Empire Wars - Players start with a small town and must quickly ready
themselves for battle."
30180 "Amazon Tunnel - In the dense jungle of the Amazon, a wide strip of
deforested land serves as the only path between two sets of rivals."
30181 "Coastal Forest - With all the towns positioned on the outskirts of a
forested hill, battles are certain to ensue both in the barren south, in the dark
woods, and on the sea waves in the north."
30182 "African Clearing - Lone villagers have wandered into a forest clearing and
must now battle for the control of its sparse resources."
30183 "Atacama - This barren desert is unlikely to quench anyone's thirst, but with
its occupants' unrelenting search, its aridity soon gives way to lush trees the
deeper one goes."
30184 "Seize The Mountain - A prospector's dream looms ahead, on a mountain
protruding out of shallows. It is not merely down to who claims it first, but
rather whose claim will outlast the others."
30185 "Crater - In the depths of a Siberian forest, an ash-covered wasteland
appears, offering little shelter but plenty in gold and riches."
30186 "Crossroads - Four forest-capped hills loom at the center, serving as the
only source of wood and rendering the paths between them most treacherous."
30187 "Michi - An impenetrable forest separates the teams of players, until one
breaks through and draws the first blood on this infamous battlefield."
30188 "Team Moats - The surrounding streams offer little but a false sense of
security. And with little room for expansion, players must soon break out and claim
the vast lands around."
30189 "Volcanic Island - With stone scattered around in the shallows, the once
fire-breathing mountain has since overgrown with lush vegetation and now awaits to
be conquered."
30190 "Standard - Win by being the first player or team to destroy all enemies in
military conquest, control all Relics, or build a Wonder."
30191 "Conquest - Win by destroying all enemies in military conquest."
30192 "Time Limit - The player or team with the highest score when the time runs
out wins."
30193 "Score - The first player or team to achieve the required score wins."
30194 "Last Man Standing - No allied victory. Team members must ultimately turn on
each other until there is only one player left."
30195 "Battle Royale - You start with few soldiers and must explore to capture more
resource camps and military buildings. Watch out for Guardians and other players as
they can capture your buildings! The Corruption will envelop the map destroying
everything in its path. Last player to survive wins."
30196 "Majaphit Empire - A maze of mangroves forms at the confluence of rivers,
where the Malay harbour a great secret. Their military is strong and will not give
in easily to the impending armies of Gajah Mada."
30197 "Co-Op Scenario - Select from a set of historical battles and campaigns to
complete together with another player."
30201 "Click to see the player names. In a multiplayer game, close some of the
positions to limit a game to fewer than 8 players. Closing a position occupied by a
player ejects that player from the game."
30202 "Click to select a civilization. Each civilization has special abilities and
can research different technologies. Click the Technology Tree button (bottom of
screen) to learn more about each civilization. More than one player can select the
same civilization."
30204 "Click to change the scenario settings (such as the type and size of the map,
game speed, and the game's victory condition)."
30205 "View messages from other players."
30206 "Type a message to other players."
30207 "Click to start the game."
30208 "Select the number of computer players you want in your game. You can issue
commands to allied computer players using the Chat window."
30209 "Click to invite a friend to join this game."
30210 "Click when you are ready to start the game. The game creator cannot start
the game until all players are ready. The names of players who are ready are shown
in green."
30211 "Click to select your team number. Players on the same team automatically
have their diplomatic stance set to Ally and Allied Victory set. A dash (-)
indicates no team. A question mark (?) indicates random teams."
30212 "Click to select your player's color and starting position on the map. In a
multiplayer game, if two or more players select the same player number, they can
play a cooperative game and share control of the same civilization."
30213 "Click to start the game. You cannot click this button until you select the
I'm Ready! check box."
30214 "Click to display the technology trees for the different civilizations."
30215 "Click to select whether you'd prefer to play with random civilizations. If
the majority of players select this option, then all players will be assigned
random civilizations when the game begins."
30216 "Acclivity - Surrounded by rocky cliffs, players find themselves exposed with
only a few resources at their disposal. It is, therefore, crucial to seek out and
secure the surrounding heights."
30217 "Eruption - The mountainous volcano holds valuable treasures at its peak, but
climbing it will leave you defenceless to enemy attacks from above."
30218 "Frigid Lake - With the ice vanishing around the players, food is easily
accessible and plentiful; however, their towns are left exposed and unprotected
from enemy raids."
30219 "Greenland - While food is scarce on the mainland, there is no limit to the
fish that can be found near the cold and exposed ice caps drifting in the freezing
water."
30220 "Lowland - Despite the excellent vantage point, players quickly find
themselves running out of resources, forcing them to settle for the more unsafe
resources scattered in the deep valley."
30221 "Marketplace - You have conquered a great trading post, but enemy soldiers
are also looking to benefit from this impressive victory. Use the markets to gain
an advantage and vanquish the opposition."
30222 "Meadow - The open meadow offers little to no protection. Forests are
limited, and players must fight to gain control of the little wood that the
flowering grasslands offer."
30223 "Mountain Range - With the enormous mountain range dividing the players, it
will be crucial to surmount and control the spine of the mountain so that every
battle will be in your favour."
30224 "Northern Isles - The cold and unforgiving islands of the North Sea leaves
you with plenty of resources but in constant fear of enemy aggression from any
direction."
30225 "Ring Fortress - Your palisades are partially crushed from the constant
attacks, leaving you open to enemy raids, but it is time you fight back and reclaim
the rich and heavily forested land."
30226 "Runestones - The open and uncomplicated land surrounding the players makes
it the perfect battleground to find the most potent and brightest warrior thirsting
for supremacy."
30227 "Aftermath - The remnants of a previous battle remain as players try to
rebuild their empire and control the still-standing buildings that will aid the
players economy."
30228 "Enclosed - While initially safe inside the dense rainforest, players must
quickly venture out to secure resources on the other side of the jagged unbuildable
path."
30229 "Haboob - An incredibly open and spacious desert with little to no
opportunity to secure your resources. Forest are sparse, exposed and challenging to
defend."
30230 "Kawasan - Food is plentiful but easily exposed to enemies. A massive cluster
of berry bushes can be found in the middle, and hidden among them are many relics."
30231 "Land Madness - With resources scattered across the map and forests
surrounded by unbuildable rugged terrain, walling is nearly impossible and military
presence will be crucial."
30232 "Sacred Springs - The sacred pagodas are home to numerous holy relics and
vast amounts of shore fish. These resources are far from the players, leaving them
exposed to raids."
30233 "Wade - The marshy swamp is too shallow for ships to travel and not suitable
for buildings to be constructed. Players must use the limited space and resources
to secure victory."
30234 "Morass - Take advantage of the muddy morass surrounding the great tropical
rainforest. The outskirts are rich in valuable resources and vulnerable wildlife."
30235 "Shoals - The shallow waters only allow for small groups of fish, but
conquering the sea will allow you to quickly reach your enemy, as well as take
control of the large gold deposits near the coasts."
30236 "Cliffbound - Arid cliffs encircle the players, confining them within a harsh
savannah. Resources are scarce, and space is precious. Early aggression will be
crucial to secure a foothold on this unforgiving landscape."
30237 "Isthmus - A narrow strip of desert land flanked by water. Control of the
seas will be paramount to harnessing the abundant fish and securing victory."
30238 "Dunesprings - Survive the harsh desert, expand into the grasslands, and
thrive in the Mediterranean forests. Claim the rich springs, and seize the deep
pond in the centre – the choice of when and how is yours."
30239 "Golden Stream - Your starting lands are deficient, but the mangrove river
offers a lifeline. Expansion is risky, but the heartland beckons with a wealth of
gold. Brave the perils, control the golden centre and claim your rightful victory."
30240 "Mountain Dunes - Players begin atop towering dunes, overlooking a landscape
of shifting sands. The desert is rich in palm trees, but the hilly terrain makes
expansion difficult. Exposed stone deposits can be found in the dangerous desert, a
perilous prize for those who dare."
30241 "River Divide - Your starting lands hold little resources, but opportunity
lies across the rivers. Utilise your transport ship to explore the dense forests
and scout potential crossings. Secure the vital resources, control the waterways,
and outmanoeuvre your foes."
30242 "Sandrift - Survive amidst the shifting sands, a stark expanse devoid of
life. A vast wasteland separates you – yet conflict is inevitable in this struggle
for dominance."
30243 "Shrubland - Vast fields of forage bushes sprawl across the outskirts,
offering immense sustenance. Claim this fertile expanse and forge your path to
dominance."
30244 "The Passage - A narrow stretch of water separates you from your foes. This
narrow crossing is destined to become a battleground. Control the seas and claim
the sacred relics hidden in the deep."
30245 "Hollow Woodlands - Baobab trees mark your isolated haven, a pocket of life
within the unforgiving desert. Palm groves and elusive wildlife offer sustenance,
but the rough terrain hinders safety."
30246 "Karsts - The open wetlands and rugged karst formations beckon, surrounded by
glittering gold and sturdy stone deposits. Secure the riches, navigate the terrain,
and emerge victorious."
30250 "Select the map size. The larger the map, the longer the game."
30251 "Select the distribution of land and water on the map."
30252 "Select the victory condition you must achieve to win the game."
30256 "Select the maximum age that the game will progress to. Imperial Age is the
standard setting. Post-Imperial Age is just the Imperial Age with all tech
researched, so it's no different than Imperial as an ending age."
30257 "Select the age in which the game starts. Dark Age is the standard setting.
If you choose Castle Age, you start the game with all technology and unit upgrades
from the Feudal Age, but you must still research the Imperial Age. Post-Imperial
Age is the Imperial age with all of the tech trees already researched."
30258 "Select the amount of wood, food, stone, and gold in each player's stockpile
when the game starts."
30259 "Select to have team members located adjacent to each other on the map. If
not selected, players begin the game in random locations on the map."
30260 "Select how much of the map is revealed when you start the game. Normal: You
must explore to reveal the map and find your opponents. Explored: You can see the
map but must explore to find your opponents. All Visible: You can see the map and
your opponents when you start the game."
30263 "Select if you want each civilization to lose its special abilities and be
able to research all technologies in the game."
30264 "Select to allow all players to use the cheat codes."
30265 "Select the scenario to play."
30266 "Explains what you must do to win the game."
30267 "Select the time limit for the game. The civilization with the highest score
at the end of the required time period wins the game."
30268 "Select the score for the game. The first civilization to achieve this score
or military conquest wins the game."
30269 "Select the skill level of the computer players."
30270 "Select the pathfinding capability. The higher the setting, the more
efficiently units find paths from one location to another. Higher values also
require faster computers."
30271 "Select the maximum number of units each player can create. The recommended
value is 75. Higher values require faster computers."
30272 "Click to restore a previously saved multiplayer game, the original players
can join and be invited to the restored lobby."
30273 "Select the type of game you want to play."
30274 "Select the range of how close the game host must be to you."
30275 "Select how fast units move and game time elapses. Changing the game speed
affects all players."
30276 "Select to prevent players from changing teams or tributing resources and
chatting privately with nonallied players after the game starts. (Team games
only)."
30277 "Select to prevent players from changing the game speed after the game
starts."
30278 "Select to record the game. To replay a recorded game, select it on the Saved
Game screen to replay it automatically."
30279 "Click to return game settings to their default values."
30280 "Select the type of map to use. On a Standard map, the terrain is different
every game. On a Real World map, the terrain is similar to the geography of a real
location, but resources and starting locations are still random. On a Special map,
terrains follow special patterns, but resources are still random."
30281 "Select to only show games that are Ranked."
30282 "Select to only show games with a specific game speed."
30283 "Select to speedup resource gathering."
30284 "Select to share line of sight with allies from start."
30285 "Click to access the co-op historical battle campaigns."
30286 "Select to have all farms be solid, blocking units."
30300 "Select a player name."
30301 "Click to add a new player name."
30302 "Click to remove a player name."
30310 "Select the scenario to play."
30311 "Explains what you must do to win the game."
30320 "Type a name for the game."
30321 "Select a saved game."
30325 "Click the scenario to play."
30350 "Click to set your diplomatic stance toward this player to Ally. Your
military units will not attack this civilization."
30351 "Click to set your diplomatic stance toward this player to Neutral. Your
military units will attack all buildings and military units (but not villagers)
that enter their line of sight."
30352 "Click to set your diplomatic stance toward this player to Enemy. Your
military units (except Scout Cavalry) will attack all buildings, military units,
and villagers that enter their line of sight."
30353 "Click to tribute this player 100 wood. Each time you click the button, a
transaction fee is also deducted from your stockpile. Researching Coinage and
Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the
SHIFT key, and then click the button. To tribute everything in your stockpile, hold
down the CTRL key, and then click the button."
30354 "Click to tribute this player 100 food. Each time you click the button, a
transaction fee is also deducted from your stockpile. Researching Coinage and
Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the
SHIFT key, and then click the button. To tribute everything in your stockpile, hold
down the CTRL key, and then click the button."
30355 "Click to tribute this player 100 gold. Each time you click the button, a
transaction fee is also deducted from your stockpile. Researching Coinage and
Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the
SHIFT key, and then click the button. To tribute everything in your stockpile, hold
down the CTRL key, and then click the button."
30356 "Click to tribute this player 100 stone. Each time you click the button, a
transaction fee is also deducted from your stockpile. Researching Coinage and
Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the
SHIFT key, and then click the button. To tribute everything in your stockpile, hold
down the CTRL key, and then click the button."
30357 "Click to clear all tributes before they are paid."
30358 "If this box is selected, allied players win or lose as a team. Any allied
player who achieves the victory condition wins the game for all allies. All players
who want to pursue an allied victory must select Allied Victory."
30500 "Click to create a randomly generated or custom map."
30501 "Click to place resources, elevation, cliffs, forests, and water."
30502 "Click to choose the starting age, starting stockpiles, civilization,
starting technology, and computer personality for each player."
30503 "Click to place buildings, villagers, military units, and ships for each
player as well as Gaia (world) objects, such as trees, grass, relics, and other
terrain accents."
30504 "Click to choose unique victory conditions for each player."
30505 "Click to write scenario instructions, hints, a victory message, a loss
message, and historical information."
30506 "Click to choose the cinematics that play at the beginning and end of the
scenario."
30507 "Click to enable the full tech tree or to disable technology for each
player."
30508 "Click to choose the diplomatic stance of players (ally, neutral, or enemy)
and whether any players pursue allied victory."
30509 "Click to select one or more victory conditions that all players must
achieve."
30510 "Click to set up triggers for the scenario."
30515 "Click to display the default terrain with no resources (wood, food, gold, or
stone)."
30516 "Click to display a random distribution of land, water, and resources."
30517 "Click to display a random distribution of land, water, and resources based
on the seed (number) you type."
30518 "Select the map size. The larger the map, the longer the game."
30519 "Select the distribution of land and water on the map."
30520 "Type the number of the seed map to use. For example, if you type 532, and
select the same number of players, map size, and map type, the same map always
appears. You can type any number up to 99999."
30521 "Click to create the map."
30522 "Select the default terrain."
30523 "Select the map type for the AI."
30524 "Select a color mood for this scenario."
30525 "Click to select the brush size."
30526 "Click to select the brush size."
30527 "Click to select the brush size."
30528 "Click to select the brush size."
30529 "Click to select the brush size."
30530 "Click to paint background terrain, such as grass, forest, and water."
30531 "Click to paint hills."
30532 "Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs,
right-click and drag over the existing cliffs. Placing cliffs on different
elevations creates gaps between the cliffs that villagers and military units may
have difficulty moving through."
30533 "Select the terrain to paint or erase."
30534 "Select the elevation to paint. The larger the elevation number, the higher
the terrain. Elevation 2 is flat terrain."
30535 "Click to make a copy of sections of the map."
30536 "Click to erase units and buildings from the map."
30537 "Select objects to erase."
30538 "Select the player to customize."
30539 "Select the number of players."
30540 "Type the amount of food the player has at the beginning of the game."
30541 "Type the amount of wood the player has at the beginning of the game."
30542 "Type the amount of gold the player has at the beginning of the game."
30543 "Type the amount of stone the player has at the beginning of the game."
30544 "Type a civilization name if you want to replace the civilization name with a
unique name when the scenario is played as a campaign."
30545 "Select whether the position is played by the computer, a human, or either.
If you select Either, the position can be played by a human or the computer (if it
is not filled by a human). Note that Player 1 should always be set to Either."
30546 "Select the player's civilization. Each civilization has special skills and
can research different technologies. More than one player can select the same
civilization."
30547 "Select the strategy the computer player uses to determine which buildings,
military units, ships, and technologies to research."
30548 "Select the city plan the computer player uses to determine where to
construct buildings."
30549 "Select the personality of the computer player. Typically, you can select
Standard (the default computer player script) or None (no AI for the computer
player). If you create and place a custom AI in the AI folder on your hard drive,
it will appear in this list."
30550 "Select the starting age for the player's civilization. Different players
can start in different ages."
30551 "Set the population limit for this player."
30552 "Set the priority this base has in Group By Team battles. Highest priority
bases will be chosen first, and then each subsequent team member will be matched to
the nearest one with a descending priority level."
30553 "Select the player's architecture set. This lets you reskin a civilization as
another civilization."
30554 "Click here, to be able to select items on the map"
30555 "Click here, then click an item on the map to delete it."
30556 "Click here, select an item from the list box, then click a location on the
map."
30557 "Click here, then drag an item on the map to move it."
30558 "Click here, then click an item on the map to rotate it."
30559 "Select the unit to place on the map."
30560 "Select the player to place units for."
30561 "Click to display units in the list."
30562 "Click to display buildings in the list. Walls and towers that require
research at the University are available in this list only if the starting age for
your scenario is the age after that building's upgrade is available."
30563 "Click to display heroes in the list."
30564 "Click to display miscellaneous items in the list, such as flags and rubble."
30565 "Click to allow players to achieve any one of the custom victory conditions
to win the game."
30566 "This list shows all units that are garrisoned within the selected object."
30567 "Click to require players to achieve all of the custom victory conditions to
win the game."
30568 "Select to set Conquest as one of the victory conditions. The first
civilization (or team) to destroy all opponents' villagers, military units, ships,
and buildings wins the game. Trade Carts, Trade Cogs, Transport Ships, Fishing
Ships, Farms, Fish Traps, relics, Gates, and walls do not need to be destroyed to
win."
30569 "Select to set Exploration as one of the victory conditions. The first
civilization (or team) to explore the specified percentage of the map wins the
game. For allied victory, only one of the allies must explore the specified
percentage of the map."
30570 "Select to set Exploration as one of the victory conditions. The first
civilization (or team) to explore the specified percentage of the map wins the
game. For allied victory, only one of the allies must explore the specified
percentage of the map."
30571 "Click on this button to delete the garrisoned unit that is selected."
30572 "Select to set Relics as one of the victory conditions. The first
civilization (or team) to control the designated number of relics wins the game.
The game ends immediately. There is no countdown clock. For allied victory, the
relics must be controlled by any of the allies."
30575 "Type the percentage of the map that must be explored for an Exploration
victory."
30577 "Type the number of relics that must be controlled for a Relics victory."
30578 "Select objects to copy."
30579 "Click to display all terrain types."
30580 "Click to display only land terrain types."
30581 "Click to display only forest terrain types."
30582 "Click to display only water terrain types."
30583 "Select an object in the list to place it."
30584 "Drag the knob along the bar to scroll the list up and down. You can also use
the mouse-wheel or hit a letter to navigate through the list."
30585 "Select a terrain in the list to paint it."
30586 "Drag the knob along the bar to scroll the list up and down. You can also use
the mouse-wheel or hit a letter to navigate through the list."
30587 "Select a water definition type. This will change the appearance of the
water."
30588 "Select a beach type. This defines which terrain will be generated between
land and water tiles when painting terrain."
30589 "Turn this objective into a header."
30590 "Checking this box will prevent this objective from making a sound when
completed."
30591 "Click to swap the currently edited player with the player in the list
below."
30592 "Click to type the scenario instructions."
30593 "Click to type the hints text for this scenario (optional)."
30594 "Click to type the victory message that appears for the winner(s) of this
scenario (optional)."
30595 "Click to type the loss message that appears for the loser(s) of this
scenario (optional)."
30596 "Click to type historical background information for this scenario
(optional)."
30597 "Click to type Scout background information for this scenario (optional)."
30598 "Type a string table number for this text."
30599 "Type a filename for the special trigger script call functions."
30600 "Select the cinematic that plays before a scenario begins (optional)."
30601 "Select the victory cinematic that plays for the winner(s) of the scenario
(optional)."
30602 "Select the loss cinematic that plays for the loser(s) of the scenario
(optional)."
30603 "Select the mission briefing map that appears before a campaign (optional)."
30605 "Select to disable the special attributes of each civilization and to allow
all civilizations to research all technologies in the game."
30607 "Select the player to customize."
30624 "Select the testing difficulty for the scenario."
30625 "Select the player to customize."
30626 "Select to determine that all allied players will win or lose as a team. Any
allied player who achieves the victory condition wins the game for all allies. You
must select Allied Victory for each allied player."
30627 "Click to set the player's diplomatic stance toward this player as Ally. The
player's military units will not attack this civilization."
30628 "Click to set the player's diplomatic stance toward this player as Neutral.
The player's military units will attack all buildings and military units (but not
villagers) that enter their line of sight."
30629 "Click to set the player's diplomatic stance toward this player as Enemy. The
player's military units (except Scout Cavalry) will attack all buildings, military
units, and villagers that enter their line of sight."
30630 "Click to Lock Teams. In Multiplayer maps this will force the Lock Team
option on (players can not change teams mid game)."
30631 "Click to allow players to choose their team when playing this scenario, for
multiplayer or single player. Must have more than 1 human playable player slot to
work."
30632 "Click to Enable Random Start Points for all players. If this is enabled and
you don't create any units for one team, the game will automatically create the
default set for you."
30633 "If 'Players Choose Teams' is set, this is the maximum number of teams
possible. Works for Real World Maps too."
30640 "Click to display the menu."
30645 "Shows the entire map in detail."
30650 "Click to set the victory condition to Standard. The first player to achieve
one of the standard victory conditions (Relics, Wonder, or Conquest) wins the
game."
30651 "Click to set the victory condition to Conquest. The first civilization (or
team) to destroy all opponents' villagers, military units, ships, and buildings
wins the game. Trade Cogs, Transport Ships, Fishing Ships, relics, and walls do not
need to be destroyed to win."
30652 "Click to set the victory condition to Score. The first player to achieve the
specified score wins the game."
30653 "Click to set the victory condition to Time Limit. The player with the
highest score at the end of the specified time period wins the game."
30654 "Click to set one or more custom victory conditions."
30655 "Select the score required to win the game."
30656 "Select the time limit for the game."
30676 "Type the scenario instructions. Be sure to explain what players must do to
win the game."
30677 "Type the hints (optional)."
30678 "Type the victory message (optional)."
30679 "Type the loss message (optional)."
30680 "Type the history text (optional)."
30685 "Click to toggle map copy mode on and off."
30686 "Click to rotate right."
30687 "Click to rotate left."
30688 "Click to flip left/right."
30689 "Click to flip up/down."
30690 "Click to change the player ownership of the copied map selection."
30691 "Select the player ID to change ownership to."
30692 "Select the type of stuff to erase."
30693 "Select the player color."
30694 "Type a string table number for the player name."
30695 "Select the item you want to disable."
30696 "This list shows what is disabled."
30697 "Click to move the selected item into the disabled list on the left."
30698 "Click to move the selected item out of the disabled list."
30699 "Click to move all items in the list into the disabled list on the left."
30700 "Click to move all items out of the disabled list."
30701 "Select the testing difficulty for the scenario."
30702 "Click to set the player's starting view."
30703 "Click to go to the player's starting view."
30704 "Select to display a list of buildings to disable."
30705 "Select to display a list of units to disable."
30706 "Select to display a list of technologies to disable."
30707 "Enable this option to cause units to automatically move out of the way of
other units moving nearby."
30710 "Select a scenario trigger."
30711 "Click to display basic trigger information."
30712 "Click to add a new trigger."
30713 "Click to delete the selected trigger."
30714 "Click to move the selected trigger up in the list."
30715 "Click to move the selected trigger down in the list."
30716 "Select a condition or effect."
30717 "Click to move the selected condition or effect up in the list."
30718 "Click to move the selected condition or effect down in the list."
30719 "Click to add a new condition."
30720 "Click to add a new effect."
30721 "Click to delete the selected condition or effect."
30722 "Select a source player."
30723 "Type a description of the trigger."
30724 "Type a string table number for the description."
30725 "Enter a name for the new trigger."
30726 "Click to set the trigger starting state to on."
30727 "Click to set the trigger starting state to off."
30728 "Click to have the trigger fire repeatedly if it is active and its conditions
are met."
30729 "Click to have the trigger fire only once if it is active and when the
conditions are met."
30730 "Type a number to set the description order."
30731 "Click to display this trigger objective."
30732 "Click to not display this trigger objective."
30733 "Select a type of condition."
30734 "Select a type of effect."
30735 "Type a timer value."
30736 "Click to set a destination area."
30737 "Click to go to the destination area."
30738 "Click to set a location."
30739 "Click to go to a location."
30740 "Click to set the target object."
30741 "Click to go to the target object."
30742 "Click to set the next target object."
30743 "Click to go to the next target object."
30744 "Click to set target objects."
30745 "Click to go to target objects."
30746 "Select the type of objects the object list holds."
30747 "Select an object from the list."
30748 "Type an amount."
30749 "Select a technology."
30750 "Select a target player."
30751 "Select a player attribute."
30752 "Select what to tribute."
30753 "Select a scenario trigger."
30754 "Select a sound file."
30755 "Type a sound resource ID."
30756 "Type message text."
30757 "Type a message resource ID."
30758 "Select a diplomacy state."
30759 "Select an AI script."
30760 "Select an object grouping."
30761 "Select an object type."
30762 "Type the instruction panel number (0 = top, 1 = middle, 2 = bottom)."
30763 "Acknowledge an AI Signal Value.\nCondition: This will check whether an AI
has sent that AI signal.\nEffect: This will reset the AI signal so that the AI can
send it again."
30764 "Select a difficulty level"
30765 "Click to copy the selected trigger."
30766 "Click to copy the selected condition or effect."
30767 "Select a timer unit."
30768 "Enable or disable locked civilizations. If this option is selected, players
will not be able to change their civilization when setting up a game."
30769 "Select a visiblity state."
30770 "Type a short description of the trigger."
30771 "Click to display the trigger short objective on screen."
30772 "Click to not display the trigger short objective on screen."
30773 "Type a button location of the object or technology."
30774 "Select an operation."
30775 "Click to reset the destination area."
30776 "Click to reset the destination location."
30777 "Click to reset the target object."
30778 "Click to reset the next target object."
30779 "Click to reset target objects."
30780 "Type the timer id."
30781 "Type the object facet."
30782 "Change the food cost for this object."
30783 "Change the wood cost for this object."
30784 "Change the gold cost for this object."
30785 "Change the stone cost for this object."
30786 "Change the attack stance of this object."
30787 "Make an object flash. This option will not change the ownership of the unit
- it will stay under the control of the same player. The source and target player
must both be the same as the player who owns the object for the flash to work."
30788 "Set a variable."
30789 "Enable or disable scrolling. When disabled, the camera will move to the
location instantly."
30790 "Enable or disable to make a player win or lose. When enabled, this will end
the game."
30791 "Enable or disable the generic notification sound."
30792 "Enable or disable an object or technology."
30793 "Set an Item ID."
30794 "Select an object's attribute."
30795 "Select a tribute type."
30796 "Enter a new name for the selected object."
30797 "Set a research state."
30798 "Set a comparison type. This will compare whether a variable is equal, less,
more, less-or-equal, or more-or-equal than the number in the 'Quantity' field."
30799 "Invert this condition."
30800 "Type a message, then press ENTER to send it."
30801 "Click to send a message to all allies."
30802 "Click to send a message to all enemies."
30803 "Click to send a message to all players."
30804 "Select which players receive your messages."
30805 "Click to send a message to this player."
30806 "Enable this option to have Villagers lose resources when being retasked to a
different type of resource node."
30807 "Click to enable the Map Extender. This option allows you to increase the
size of an existing map to a new size."
30808 "Click to select the new map size."
30809 "Click to generate the extended map. This will generate a new save file which
will be loaded once extending is complete."
30810 "Click to select the offset of the map."
30811 "Click to disable human players from changing diplomatic stance with each
other."
31000 "Play with or against computer players, or play one of the historical
campaigns."
31001 "Play with or against human players."
31002 "Use the MSN Gaming Zone to play against human players on the Internet."
31003 "Learn to play by helping William Wallace rise from his humble beginnings to
defeat the English."
31004 "Create your own scenarios and campaigns."
31005 "Read about the civilizations in the game, medieval warfare, and more."
31006 "Change your sound volume, hotkeys, and other game settings."
31007 "Display the game credits."
31008 "Display the game version, copyright information, and Credits button."
31009 "Exit Age of Empires II: Definitive Edition."
31020 "This is the name of the selected player. Click Player Select to change the
player."
31030 "Play the original Age of Kings campaigns. Battle with Joan of Arc, Genghis
Khan, King Saladin, or Frederick Barbarossa in a series of related games."
31031 "Play a single-player game by choosing the map and all of the game settings."
31032 "Kill the enemy's king and defend your own. The last king alive rules the
world."
31033 "Start the game with large stockpiles of food, wood, stone, and gold, then
fight your enemies to the death."
31034 "Play through official campaigns based on real world events or choose from
community-created campaigns."
31035 "Play a custom scenario created by you or your friends."
31036 "Play a single-player game you saved or view a recorded game."
31037 "Play the new Conquerors Expansion campaigns. Battle with Attila the Hun, El
Cid, Montezuma, and other conquerors in a series of related games."
31038 "Play the new campaigns from The Forgotten expansion. Discover the forgotten
empires as you quest across the Italian peninsula and further beyond to unravel the
mysteries behind Dracula and El Dorado."
31050 "Select the type of match to view or create. Public matches are visible to
everyone. Friend matches are visible to people on your friend's list only. Invite
Only matches require an invitation to join. Skill matches are based on your player
rank."
31051 "Click to display the games you can join. If you select Local (LAN) TCP/IP
Connection in the list above, the games available automatically appear."
31052 "Double-click the game you want to join. If there are no games listed, you
can either wait or create one for other players to join."
31053 "Click to join the game selected in the list."
31054 "Click to start a new game that other players can join. You choose the game
settings."
31055 "Click to start a new restoring multiplayer game that other players can join.
You choose the file to restore."
31070 "Click to exit Age of Empires II, start your Web browser, and connect
directly to the Zone."
31090 "Click to select your player name. Your current player name is shown at the
top of the screen."
31091 "Click to add a new player name to the list."
31092 "Click to change the selected player name, or double-click a name in the
Player list to change it."
31093 "Click to delete the selected player name."
31110 "Create a new custom scenario."
31111 "Make changes to an existing scenario."
31112 "Create and change custom campaigns."
31113 "Add or remove the DLC used in the chosen scenario or change which data set
is used."
31114 "Combat Comparisons."
31150 "Move the slider to increase or decrease the pregame and in-game music
volume."
31151 "Move the slider to increase or decrease the volume of sound effects and the
pregame and postgame music."
31152 "Select to turn on prerecorded audio messages from other players."
31153 "Move the slider to increase or decrease how fast the game map scrolls when
you move your mouse to the edge of the screen."
31154 "Click to set the screen resolution to 800 x 600. This is the default setting
(minimum 256 colors)."
31155 "Click to set the screen resolution to 1024 x 768."
31156 "Click to set the screen resolution to 1280 x 1024."
31157 "Click to set the screen resolution to 1600 x 1280."
31158 "Click to display/hide the buttons for advanced players on the in-game
interface."
31159 "Select to turn on the two-button mouse interface. With two mouse buttons,
left-clicking selects a unit and right-clicking executes a command. With one mouse
button, left-clicking both selects a unit and executes a command."
31160 "Click to customize the hotkeys (keyboard shortcuts) you use to play the
game."
31161 "Select to turn on one-click garrisoning. When turned on, selected units
immediately garrison inside a garrison building (Castle, towers, or Town Center)
when you right-click it. When turned off, select your unit(s), hold down ALT, and
right-click the garrison building."
31162 "Click to set the graphics detail level to high. This setting is recommended
for fast computers."
31163 "Click to set the graphics detail level to medium. This setting is
recommended for mid-speed computers."
31164 "Click to set the graphics detail level to low. This setting is recommended
for slower computers."
31165 "Turn on friend or foe colors, a simple color scheme that makes it easier to
see which players are your enemies. Instead of unique colors for each player,
enemies are red, allies are yellow, neutral players are gray, and your units are
blue."
31166 "Select the player to swap with."
31200 "Click to reset the default hotkey for the selected item."
31201 "Click to change the hotkey for the selected item."
31202 "Click to unassign the hotkey for the selected item."
31203 "Click to reset the default hotkeys for all items."
31204 "Return to the main menu."
31205 "Shows the hotkey groups."
31206 "Shows the current hotkey settings. Double-click an item to change its
hotkey, or click the item to select it, click Change, and then press the hotkey you
want for that item."
31207 "Click to reset the default hotkeys for the group."
31208 "Select Dataset For Scenario"
31209 "Click to sort by game name"
31210 "Unknown Key"
31211 "Type a number corresponding to armor/attack type."
35928 "Joan of Arc:\nIt is a war that has lasted for one hundred years, and the
French have lost nearly every battle. Soon the English and their allies in Burgundy
will conquer all of France. The heir to the French monarchy is too cowardly to
ascend to the throne. The French army is wounded and tired and has given up all
hope. But in the darkest hour, a young peasant girl declares that she intends to
save France."
35958 "Saladin:\nOutraged that the Holy Land is ruled by Saracens, knights from
Europe have descended upon the Middle East in a series of Crusades. Now four
European kingdoms have sprung up in the desert. The Saracen king, Saladin, rallies
his troops in an attempt to drive back the invaders. In response to European
Crusades, the Saracens have organized a Jihad. In response to European vileness,
the once-cultured Saracens have become treacherous. But will it be enough to save
their homeland?"
35988 "Genghis Khan:\nThe nomadic tribes of the Asian steppes spent centuries
entangled in their own petty feuds until united under Genghis Khan. Within years, a
highly disciplined army pours out of Mongolia to embark on a campaign of world
conquest. But how can a tribe of horse archers possibly overcome the military might
of Persia and Eastern Europe, let alone the technologically advanced empires in
China?"
36018 "Barbarossa:\nCan the will of one man forge an empire? Frederick Barbarossa
attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which
he then must defend from the machinations of the Italian city states and the pope
in Rome. And should he accomplish all of those feats, there is always the Third
Crusade to wage."
36048 "Campaign 5 Description"
36078 "Campaign 6 Description"
36108 "Campaign 7 Description"
36138 "William Wallace (Learning Campaign):\nThe warriors of Scotland attempt to
hold off an invasion of the better-equipped English armies. Take command of the
highlanders, and learn the basic concepts of Age of Empires II: Definitive Edition,
such as how to build an economy, how to train your soldiers and, most importantly,
how to fight and defeat your enemy. If you are new to real-time strategy games, you
will learn all you need to know. If you have played the original Age of Empires,
then you can skip ahead to new features, such as garrisoning and formations."
36166 "Learning Campaign"
36167 "Experienced Age of Empires players may start with Scenario 6 - Forge an
Alliance"
36228 "Attila the Hun:\nBarbarian hordes feast on the dying Roman empire. The most
dangerous of these invaders are the Huns and their ferocious king, Attila. After
pouring out of the Caspian steppes, looting and burning all the while, the Huns
become so powerful that the Roman Empire is forced to pay a tribute to Attila. But
the king of the Huns is still not satisfied, and he mobilizes his horsemen to
invade Gaul and eventually Rome itself! Can nothing stop the brutal Attila?"
36258 "El Cid:\nSpain is divided between Christian kingdoms to the north and
Moorish kingdoms to the south. In the barren borderlands of Castille, Rodrigo Díaz,
called El Cid, gains notoriety as a brilliant general and heroic crusader. The Cid
is so popular among soldiers and peasants alike that the distrustful King of
Castille sends him into exile. The Cid must join forces with his former enemies,
the Moors, and fight against his beloved Castille. But an even greater threat waits
across the sea in Africa, where fanatical Berber horsemen are eager to seize what
the Moors could not."
36288 "Montezuma:\nCenturies of conquest have allowed the Aztecs to become the
mightiest empire in Central America. But when strangers appear on the shores of the
Caribbean Sea, Montezuma, emperor of the Aztecs, is unsure whether they are
conquerors...or gods. Can a vast empire of warriors using obsidian spears and
cotton armor hold off mounted invaders armed with metal armor and gunpowder? Will
the Aztec island-city of Tenochtitlan continue to conquer the Americas, or will it
crumble beneath these foreign conquerors?"
36318 "The Conquerors:\nCertain names ring down through history as men and women
who shaped the world. Some were forces of chaos, destructive and rapacious. Some
were men of honor who fought for the right. Some defended their homelands from
invaders, while others used their military might to violently acquire the lands of
others. Battles such as Agincourt, Manzikert, and Hastings are remembered as
turning points in world history, and names such as Henry V, Yi Sun-shin, and Erik
the Red are etched forever as great conquerors. Now relive their tragedies and
triumphs. "
36428 "Alaric:\nThe trauma of the Hun invasion in the 4th century has shaped
Alaric, the fearsome warrior king of the Goths. Fleeing his ravaged homeland as a
child, Alaric spent the rest of his life searching for a new place to call home.
Can the beloved king secure a new homeland for his people in the territory of the
collapsing Roman Empire?"
36458 "Dracula:\nHistory forged an incredible legend around the man who ruled
Wallachia in the mid-15th century. Holding his ground against the vast armies of
the expanding Ottoman Empire, his cruel tactics made him the most feared man in all
of Eastern Europe. Shall his thirst for blood and the loyalty of his soldiers be
enough to hold the Turks back for good?"
36488 "Bari:\n400 years after the collapse of the Roman empire, Italy is still up
for grabs. In the deep south, Byzantines, Goths, Normans and Muslims all vie for
control of the port city of Bari. Relive the tale of the city from the point of
view of a Byzantine family, rising from the common soldiery to the nobility. But
beware, for not only Bari is at stake, but also control of Southern Italy."
36518 "Sforza:\nAfter witnessing the death of his father, the young captain did not
hesitate to take over command of his father's Condottieri. Always hungry for glory
and wealth, Sforza wanders around 15th century Italy, offering his services to the
highest bidder. Will he pick the right battles or make the wrong enemy? Take the
fate of the young mercenary captain in your hands."
36548 "El Dorado:\nJoin Francisco Orellana and Gonzalo Pizarro on their quest to
find El Dorado, the legendary Lost City of Gold, thought to be hidden somewhere in
the vast Amazon rain forest. Will their quest along the Amazon river lead to
lifelong prosperity or will they drown in their sorrow?"
36578 "Prithviraj:\nAs the 12th century comes to a close, India is divided between
the ruling Rajput clans. One of them, the Chauhans, have just been blessed with a
new king. His name is Prithviraj and his determination to unite the rival states is
unprecedented. But what happens when he falls in love with the daughter of his
enemy? And does he have the strength to stop a full-scale Muslim invasion from the
west?"
36608 "Battles of the Forgotten:\nTime has faded the names of many of the greatest
leaders ever known. During their age they were famed for their fierceness on the
battlefield, their just rule and their quest for power. Witness the path to glory
of Richard the Lionheart, Minamoto no Yoritomo, Sultan Osman Ghazi, Khosrau and
many more."
//
// New notifications for the new herdable animals
//
//
// Wallace 1
//
44000 "Scots"
44001 "English"
44008 "1. You can scroll to view more of the map by moving your mouse to the sides
of the screen. For example, move your mouse to the very bottom of the screen to
scroll down."
44009 "Your scouts report:\n\n- The road ahead leads to the nearby Scottish
village."
44010 "The English are terrorizing all of Scotland, and it's time for us to fight
back!"
44011 "But if we're to defeat them, every one of us will need to learn how to march
and fight."
44012 "Follow the path to the blue flag. First, click the soldier ..."
44013 "Good! Now RIGHT-click near the blue flag."
44014 "Good! Now move to the next flag. Click the soldier, then RIGHT-click near
the flag."
44015 "Excellent. To move to the next flag, you must walk through the black area."
44016 "Moving into the black area reveals more of the map. The black area
represents unexplored territory."
44017 "That's all there is to it. Now go on to the next flag, where you will meet
some allied soldiers."
44018 "To move all of your soldiers at once, click near the units and drag around
them. Then RIGHT-click to move them. Try moving your soldiers to the next flag."
44019 "Did all of your units make it to the flag?"
44020 "RIGHT-click the Outpost to attack it."
44021 "The Outpost is destroyed! That should slow the English raids."
44022 "Keep following the path to the village."
44023 "Home sweet home."
44024 "But wait! The English are angry that you destroyed their Outpost! They are
coming to attack your village!"
44025 "Don't panic. Just click your soldiers and RIGHT-click the red English
soldiers to attack. Defeat the enemy soldiers, and you will have won your first
battle."
44026 "Good job! Now you know how to fight back against the English army!"
44027 "The road ahead is guarded by an English Outpost. Scroll up to the Outpost
building by moving the mouse to the very top of the screen. Then click the red
Outpost."
44028 "Good. Now scroll back down until you can see your soldiers again by moving
your mouse to the very bottom of the screen. Select your soldiers by clicking near
them and dragging a box around them."
44029 "Keep following the road to the Outpost. It's time to knock it down!"
44030 "+ Follow the instructions to reach the Scottish village."
44031 "+ Follow the instructions."
//
// Wallace 2
//
44100 "Scots"
44108 "1. Villagers can gather food, wood, gold, and stone that you will need to
build buildings, research technologies, and create soldiers."
44109 "Your scouts report:\n\n- There are gold deposits to the northeast and
southeast of your Town Center."
44110 "To win, gather 50 food, 50 wood, and 50 gold."
44111 "Excellent! You now have enough gold."
44112 "Good job! You now have enough wood."
44113 "To gather food from the forage bush, click a villager ..."
44114 "To support the Scottish army, you will need to build up your stockpile of
resources."
44115 "... then RIGHT-click a forage bush near the blue flag"
44116 "The villager will continue working for you, carrying the food to the Town
Center."
44117 "The amount of food you have is shown in the upper-left corner of the screen.
In addition to your food stockpile, you can see your current wood, gold, and stone
stockpiles."
44118 "The more villagers you have, the faster you can gather resources. Assign
your new villagers to gather food."
44119 "To gather wood, click a villager, then RIGHT-click a tree."
44120 "Great! You now have 50 food. To win, also gather 50 wood and 50 gold."
44121 "You are well on your way to making a city!"
44122 "If you haven't found any gold yet, search in the unexplored territory."
44123 "In the status area at the bottom of the screen, you can see how much food
the villager is carrying. The villager continues to gather from the forage bush
until he is carrying 10 food."
44124 "Good! You found some gold."
44125 "+ Gather 50 food, 50 wood, and 50 gold."
44126 "+ Gather 50 food, 50 wood, and 50 gold."
//
// Wallace 3
//
44200 "Scots"
44208 "1. Always explore the map. You will need to locate some extra resources and
find out what your enemies are doing."
44209 "Your scouts report:\n\n- We have not heard from our scouts - they are
probably lost in the woods."
44210 "We will start by creating villagers. Click your Town Center..."
44211 "...then click the Create Villager button in the lower-left corner of the
screen."
44212 "It takes time for a villager to appear. If your Town Center is selected, you
can see the progress in the status area at the bottom of your screen."
44213 "Good job. The villager has appeared next to your Town Center. Now, create
another villager."
44214 "You need additional housing to support your population. To build a House,
click a villager."
44215 "Click the Buildings button, click the Build House button, then click where
you want to build the House."
44216 "If more than one villager builds a building, it will go up faster."
44217 "Good job! Try building another House."
44218 "Other buildings are made just like Houses. Try building a Barracks. The
Barracks is a military building."
44219 "Barracks complete! Now you can create soldiers. Click the Barracks, then
click the Create Militia button."
44220 "That's one Militia unit. Create three more and you will have enough soldiers
to protect this area and win the scenario."
44221 "Click the Barracks, and quickly click the Create Militia button three more
times to make three soldiers in a row."
44222 "Now that you have a few soldiers, you will be able to defend this area
against English attacks."
44223 "Each House supports 5 units. The population indicator at the top of the
screen shows your current/supportable population."
44224 "Selecting different buildings or units gives you different options in the
lower-left corner of the screen."
44225 "We will need many soldiers to defend our homeland. To win, you will need to
create 4 Militia."
44226 "+ Train 4 Militia."
44227 "+ <MilitiaTrained>/4 Militia trained."
44228 "- Build <HousesTotal> Houses."
44229 "- <HousesBuilt>/<HousesTotal> Houses built."
44230 "- Build a Barracks."
44231 "- Build a Barracks."
//
// Wallace 4
//
44300 "Scots"
44301 "English"
44308 "1. Your soldiers will automatically attack any enemy soldiers that are near
them. You can also select your soldiers and right-click on a specific enemy unit
that you want to attack."
44309 "Your scouts report:\n\n- Your village is surrounded by forests, but that
does not mean that it is safe. English soldiers have been roaming the countryside,
plundering and raiding."
44310 "You are going to need to research some technologies of your own to increase
the strength of your civilization."
44311 "For example, researching Loom makes your villagers harder to kill. To
research Loom, click the Town Center, then click the Research Loom button."
44312 "New technologies and buildings become available when you advance to a new
age. To advance from the Dark Age to the Feudal Age, you need 500 food"
44313 "In addition to gathering food at forage bushes, villagers can herd sheep or
hunt deer for food."
44314 "Now you have enough food to advance to the Feudal Age. However, you also
need two buildings from your current age."
44315 "You already have a Barracks, so now have your villagers build a Mill. The
Mill is a drop-off point for food, so build it next to your food source."
44316 "Now you can advance from the Dark Age to the Feudal Age. Click your Town
Center, then click the Advance to Feudal Age button."
44317 "To arms! The English are making a sneak attack!"
44318 "Now that the battle is over, create some extra Militia units at the Barracks
to replenish your forces."
44319 "Now that you are in the Feudal Age, you can upgrade your Militia to Men-at-
Arms. Click the Barracks, then click Upgrade to Man-at-Arms"
44320 "The English are attacking again! Teach them a lesson with your new Men-at-
Arms!"
44321 "The English are no match for your warriors!"
44322 "Good. Researching technology costs resources but improves your
civilization."
44323 "While researching, you can put your villagers to work and use your military
units to explore."
44324 "Congratulations! Advancing to the next age is the best way to improve your
civilization."
44325 "Good. You are on your way to the Feudal Age."
44326 "The Idle Villager button - click it, and locate villagers who are not
currently assigned to a task."
44327 "To win, you will need to advance to the Feudal Age and repel the English
raids."
44328 "The English use very advanced weapons and armor."
44329 "Upgrading to Man-at-Arms will change all your Militia units to the more
powerful Men-at-Arms."
44330 "+ To win, you will need to advance to the Feudal Age and repel the English
raids."
44331 "+ Advance to the Feudal Age and repel the English raids."
//
// Wallace 5
//
44400 "Scots"
44401 "English"
44408 "1. This scenario begins in a similar way to Random Map games. After you play
this scenario, you should know all that you need in order to play a Random Map
game.\n\n2. Keep exploring!"
44409 "Your scouts report:\n\n- The Scots (Blue) have come to the village of
Stirling to face the English in battle.\n\n- Across the stone bridge to the west
lies the English fort (Red)."
44410 "The time has come to take the offensive. The English have a fort near the
town of Stirling. If we can defeat the English here, they may think twice about
their invasion of Scotland."
44411 "Build a Barracks and 5 Militia to defend your villagers and explore the
map."
44412 "Before we attack the English to the west, we need to build up our forces.
Have your villagers start gathering food and wood."
44413 "Keep making villagers at your Town Center until you have 10. The more
villagers you have, the faster your resources will come in."
44414 "You can gain more food by building Fishing Ships. To create Fishing Ships,
have your villagers build a Dock in the water to the south."
44415 "Now click the Dock, and build a Fishing Ship."
44416 "To fish, click a Fishing Ship and RIGHT-click on a leaping fish. The Fishing
Ship will collect fish and automatically return them to the Dock. Fishing Ships are
also useful for exploring."
44417 "Scout Cavalry are poor fighters but they can see a great distance. You can
use your Scout Cavalry to explore the rest of the map and find the English."
44418 "The hill with the dead tree protects the only access to your town. It would
be a good idea to build a Watch Tower on this hill once you advance to the Feudal
Age."
44419 "An English Outpost! You know what to do ... knock it down!"
44420 "You are close to the English base. Better not knock down this wall until you
have an army of about 12 soldiers."
44421 "Now you have a large enough force to attack the English base. Charge! Keep
your villagers working just in case you suffer casualties and need to make more
troops."
44422 "Great job! You have destroyed the English camp. The Battle of Stirling is
sure to end in victory for the Scots!"
44423 "Now that you have reached the Feudal Age, concentrate on making some
soldiers to fight the enemy. You will need at least 12."
44424 "The English are coming to attack! To protect your villagers, you can use the
town bell to garrison them in your Town Center. Click your Town Center, then click
Town Bell."
44425 "Good! You defeated the English assault. If you have villagers in your Town
Center, ring the town bell again to send them back to work."
44426 "Good! Your Watch Tower will fire on enemy units and help protect your town."
44427 "You have found some sheep! Sheep are a good source of food, so send them
back to your Town Center and assign a villager to gather food from them."
44428 "Now that you know how to build up, advance through the ages, and find and
fight your enemies, you have all the basic skills you need to play a Random Map
game, the most common type of game in Age of Empires II."
44429 "To win, destroy the English tower to the west."
44430 "Use your villagers to build a Mill near your forage bushes."
44431 "Once you have gathered 500 food, advance to the Feudal Age at your Town
Center. If you are low on food, build some additional Farms."
44432 "Remember to upgrade weapons and armor at the Blacksmith. You do have a
Blacksmith, don't you?"
44433 "Villagers can also build Farms. Build 4 Farms near your Mill when your
forage bushes are depleted. Each Farm needs only one villager working on it."
44434 "Remember, you can upgrade your Militia to Men-at-Arms at the Barracks. You
should always upgrade soldiers when you can afford it."
44435 "Don't forget, keep exploring the map."
44436 "Good job! You have eliminated the English soldiers. Now destroy that tower
and our victory will be complete!"
44437 "You can specify a location for new units to gather by setting a gather
point. For villagers, click the Town Center and click the Set Gather Point button."
44438 "+ Defeat the English army and destroy their Watch Tower."
44439 "+ Defeat the English army and destroy their Watch Tower."
//
// Wallace 6
//
44500 "Scots"
44501 "Scottish Allies"
44502 "English"
44508 "1. If you lose your initial Monks, you can train more from your Monastery
when you reach the Castle Age."
44509 "Your scouts report:\n\n- The Scots (Blue) are mounting a defense against the
English, and aim to capture all of the relics in the region to boost the morale of
their men. The first relic is in the Scottish town itself.\n\n- Scottish allies
(Yellow) have a walled town to the west, holding the second relic. They will
provide support and fight with their fellow countrymen against the English
invaders.\n\n- The English (Red) have a strong base across the river to the
southwest and have taken the third and final relic."
44510 "The Scottish army has been rallied by recent victories against the English.
The situation is starting to look up."
44511 "It will help the morale of our army to collect holy relics and place them in
our Monastery. One of the relics is close to your town. An ally has another relic,
and the English have captured a third."
44512 "You can retrieve a relic by clicking a Monk and RIGHT-clicking the relic.
Monks have other abilities as well. They can heal your injured soldiers or those of
your allies. They can also attempt to convert enemy soldiers to join your army."
44513 "Good! You have a relic! Protect the relic in the Monastery by RIGHT-clicking
the Monastery."
44514 "It is nice to have allies on the map. Your ally (the yellow player) can help
you fight the enemy. You can also trade with your allies. To trade, you will need
to build a Market."
44515 "You have a Market! The Market can create Trade Carts to generate extra gold.
You can also exchange one resource for another at the Market for a small fee. Click
the Market, then click Sell Food for Gold."
44516 "You made a Trade Cart! If you click the Trade Cart on your ally's Market,
you can make extra gold. Your Trade Cart will automatically make trips between your
and your ally's Markets."
44517 "<YELLOW>Scottish Ally: Welcome! If you have come for the relic, you can find
it on the hill to the northeast of our town."
44518 "<YELLOW>Scottish Ally: The English are attacking our town! Can you tribute
any spare food or gold to us?"
44519 "To tribute your ally, click the Diplomacy button in the upper-right corner
of the screen. Give your ally some food and gold, but don't give him everything you
own!"
44520 "<YELLOW>Scottish Ally: Thanks for the resources. If you have any spare
soldiers, come to our town and let's drive the English out!"
44521 "You have enough soldiers now to think about attacking the English and
recovering their relic."
44522 "<YELLOW>Scottish Ally: If you are getting ready to attack the English, I can
help you out. Here, take this food and wood."
44523 "Congratulations! You have captured all 3 relics!"
44524 "You have reached your ally's town. Go inside to see how his city is doing.
Your ally's gate will open automatically for you."
44525 "Farms are a good source of food once you have exhausted forage bushes and
animals. Farms are built like buildings and must be periodically rebuilt. To gather
food from a Farm, click a villager, then RIGHT-click a Farm."
44526 "Villagers and soldiers normally appear outside of the building that created
them. You can have your units move to a spot once they are created by using gather
points."
44527 "To set a gather point for infantry, click your Barracks, click Set Gather
Point, then click where on the map you want your infantry to gather."
44528 "You can use the technology tree to see what technologies and upgrades you
can research. Click the Technology Tree button in the upper-right corner of the
screen to see the tree for your civilization."
44529 "Did you know that there are three different modes for the mini-map in the
lower-right corner of the screen? You can show only military units, or only
resources and trade units, by clicking the buttons just below and to the right of
the mini-map."
44530 "Perfect, you now have 1 relic garrisoned. Relics garrisoned in your
Monastery will slowly add gold to your stockpile."
44531 "You now have 2 relics garrisoned. Bring back one more and you will be
victorious!"
44532 "+ Capture 3 relics and garrison them in your Monastery."
44533 "- Tribute food and gold to your ally."
44534 "- Defeat the English soldiers attacking your ally."
44535 "+ <Relics Captured>/3 Relics captured."
44536 "- Tribute at least 100 gold to your ally."
44537 "- Defeat the English attackers."
//
// Wallace 7
//
44600 "Scots"
44601 "William Wallace"
44602 "English"
44608 "1. The Scots are restricted to a population limit of 100.\n\n2. This
scenario uses the advanced commands interface. Although you do not need to use this
interface to play Age of Empires II, it does provide access to some more powerful
ways to control your civilization.\n\n3. Different civilizations have different
strengths. For example, the Scots, who are represented by the Celtic civilization,
have fast and powerful infantry. The Britons have long-ranged archers."
44609 "Your scouts report:\n\n- The Scots (Blue) will fight one final battle
against the English at Falkirk. Their independence relies on it.\n\n- News has
spread that William Wallace (Yellow) is on his way with reinforcements. He is
expected to arrive by ship.\n\n- The English (Red) have a strong presence to the
south and will launch raids on your land. They are bringing infantry and their
fearsome Longbowmen to the field of battle."
44610 "The English castle at Falkirk is no more! The English pretensions in
Scotland are surely at an end. The forces of Wallace are triumphant!"
44611 "Great! You have completed the Castle. Sir William should be here soon, and
then it will be time to attack the English!"
44612 "Wallace has come!"
44613 "The English could attack at any time. You have some walls already, but you
should complete them as soon as you have enough stone."
44614 "One of your most powerful units is created at the Castle. Create 10 more
Woad Raiders."
44615 "Trebuchets are massive siege weapons with a great range, available only in
the Imperial Age. Remember that Trebuchets must be packed to move and unpacked to
fire."
44616 "To build a Castle, you must first advance to the next age: the Castle Age."
44617 "You also can build towers to defend your city. Units can garrison within a
tower for defense and protection and archers can even fire out of a tower."
44618 "Congratulations. You are going to find lots of things to do in the Castle
Age. For starters, try building a Siege Workshop to make Battering Rams and other
siege weapons."
44619 "Good job. With your new Siege Workshop you can make Battering Rams. Rams are
slow, but they are resistant to arrow fire and excellent at knocking down walls.
You may need some rams to attack the English castle."
44620 "You may need to assign extra villagers to gather stone so you'll have enough
to build the Castle and all of the fortifications you need."
44621 "The advanced buttons allow access to a new type of formation. For example,
with a box formation, you can protect a weak unit such as a Monk."
44622 "The advanced buttons let you set combat states for your soldiers. A
defensive soldier will be less likely to attack an enemy that comes near him. Click
a military unit, then note the combat stance buttons in the lower-left corner of
the screen."
44623 "Using the advanced buttons, you can also command a soldier to patrol an area
between two points and guard or follow another unit."
44624 "With William Wallace and his Woad Raiders on your side, the English may be
in trouble. Once you have a large army with plenty of siege weapons, go destroy the
English Castle!"
44625 "You have enough resources to go to the Castle Age—you should do that soon."
44626 "If you have surplus resources of one type, you can sell them for gold at
your Market. You can then use the gold to buy what you need."
44627 "+ Build a Castle."
44628 "+ Destroy the English Castle."
44629 "+ Build a Castle."
44630 "+ Destroy the English Castle."
//
// Joan 1
//
//
// Joan 2
//
//
// Joan 3
//
//
// Joan 4
//
//
// Joan 5
//
//
// Joan 6
//
//
// Barbarossa 1
//
45300 "Barbarossa"
45301 "Austria"
45302 "Bavaria"
45303 "Saxony"
45304 "Lorraine"
45305 "Bohemia"
45306 "Burgundy"
45307 "Cumans"
45308 "1. Barbarossa has access to all Imperial Age technologies, but his
population is capped at 125.\n\n2. Because Barbarossa faces so many enemies, it
would be wise to dispose of one or two early before they become a real threat.\n\
n3. Remember, only Monks can transport and garrison Relics.\n\n4. Take care to have
a Monk nearby to transport the Relics that you locate.\n\n5. You can tell if an
enemy Monastery has a Relic garrisoned inside if the Monastery has a flag perched
on top of it. The only way to recover Relics inside an enemy Monastery is to
destroy the Monastery."
45309 "Your scouts report:\n\n- Barbarossa's duchy (Red) is surrounded on all sides
by hostile duchies. Barbarossa will need to convince all of the other duchies in
order to become emperor.\n\n- To the southeast is Austria (Blue). They do not pose
a real threat, but are in close proximity to two stronger duchies. They will train
Long Swordsmen and Battering Rams.\n\n- The Bavarians (Green) are one of the
stronger factions, as they control a walled town. Fielding Knights and Scorpions,
they are a formidable opponent.\n\n- The Duchy of Saxony (Yellow) has a fortified
town to the north and are strong enough to oppose Barbarossa head on. They use
Crossbowmen and Teutonic Knights in battle.\n\n- The Duchy of Lorraine (Orange) is
not as formidable, but they will conduct early raids. They will focus on Spearmen,
but will also train Knights and Mangonels given enough time.\n\n- The Bohemians
(Cyan) start off rather weak initially, but if left alone will grow into a strong
foe. Fielding two of the most powerful Castle Age units—Knights and Crossbowmen—
they are not to be underestimated.\n\n- The Burgundians (Purple) are one of the
weaker factions. They train Crossbowmen, Skirmishers, and Knights, but in low
numbers.\n\n- To the east towards Hungary, Cuman warriors (Grey) have been
spotted."
45310 "<RED>Teutonic Soldier: By capturing all of the holy relics, you have
reestablished your claim as Holy Roman Emperor."
45311 "<RED>Teutonic Soldier: Your Majesty, this way leads east to Hungary. We must
be careful. There are Cumans in that direction!"
45312 "<RED>Teutonic Soldier: Your Majesty, these Cuman warriors say that they will
join our army for 200 gold."
45313 "<GREY>Cumans: A wise choice."
45314 "+ Capture, and garrison in your Monasteries, 4 of the 6 Relics from the
surrounding German duchies."
45315 "- Tribute 200 gold to the Cumans (Grey) to hire their army."
45316 "+ <Relics Captured>/4 Relics captured."
45317 "- Hire the Cuman soldiers for 200 gold."
//
// Barbarossa 2
//
45400 "Barbarossa"
45401 "Poland"
45402 "Bavaria"
45403 "Saxony"
45404 "Henry the Lion"
45408 "1. Barbarossa can only support 100 units during the course of this mission.\
n\n2. The German states of Bavaria and Saxony are 'feeding' the armies of
Barbarossa and Henry the Lion. Defend the helpless feeders at all costs."
45409 "Your scouts report:\n\n-Barbarossa (Red) and his German ally, Henry the Lion
(Orange), are on an expedition east to conquer the lands of the Polish. They do not
have Villagers themselves, so both armies rely on supplies from the duchies of
Bavaria (Green) and Saxony (Yellow).\n\n- Poland (Blue) occupies large swaths of
land to the east and will field Obuchs, swordsmen, siege weapons, and warships.
They will send regular raids into German lands."
45410 "<RED>Teutonic Soldier: Your Majesty, the counties of Bavaria and Saxony will
provide us with the resources needed to outfit the imperial army, but we must
defend them from the Polish."
45411 "<ORANGE>Henry the Lion: Barbarossa, I have some unfortunate news for you.
You see, it is I who should be Holy Roman Emperor! Kneel before the Lion!"
45412 "<RED>Teutonic Soldier: Your Imperial Highness, Henry the Lion has
sovereignty over a population of peasants. We should capture them, so that we are
not dependent on our allies for supplies."
45413 "+ Defeat Poland."
45414 "+ Defeat Henry the Lion"
45415 "- Capture the villagers of Henry the Lion."
45416 "+ Defeat Poland."
45417 "+ Defeat Henry the Lion"
45418 "- Capture Henry's villagers."
//
// Barbarossa 3
//
45500 "Barbarossa"
45501 "Milan"
45502 "Crema"
45503 "Cremona"
45504 "River Guard"
45508 "1. Barbarossa's army is limited to a population of 125.\n\n2. You are going
to need Villagers to support a suitable offensive.\n\n3. The town of Crema is
providing Milan with supplies. Perhaps you should dispose of them early."
45509 "Your scouts report:\n\n- Barbarossa (Red) has moved south to deal with his
Italian adversaries. His target is the rich city of Milan, and he can rely on the
support of the city of Cremona (Yellow).\n\n- The town of Crema (Green) is
vulnerable to early aggression. Barbarossa can also convert some of their Villagers
so that they can serve his forces.\n\n- Defending the river is the River Guard
(Purple). If Barbarossa hopes to transport his army across, he will likely have to
defeat them first. They will train Throwing Axemen, Champions, and Bombard Cannons,
but will also build warships.\n\n- Across the river is the mighty city of Milan
(Blue). They have formidable fortifications, and their army consists of
Crossbowmen, Genoese Crossbowmen, Hand Cannoneers, Light Cavalry, and siege
equipment. Their Cathedral can be found to the southwest of the city atop a set of
cliffs."
45510 "<YELLOW>Cremona: Milan is destroying our fortress. We need help or we are
doomed!"
45511 "<RED>Teutonic Soldier: The cathedral is ours. So then is all of Milan!"
45512 "<GREEN>Crema: The Germans have come down from the Alps. They are destroying
our town!"
45513 "<PURPLE>River Guard: Barbarossa now commands a massive navy. Stay alert lest
he should attempt to cross the river."
45514 "<BLUE>Milan Soldier: The forces of Frederick Barbarossa threaten our city.
Send all available reinforcements!"
45515 "<RED>Teutonic Soldier: We were supposed to make the cathedral our own, not
turn it into a ruin! Now the Italians are sure to sympathize with the pope rather
than our emperor."
45516 "+ The Cathedral in Milan must remain standing."
45517 "+ Convert the Cathedral in Milan."
45518 "+ The Cathedral in Milan must remain standing."
45519 "+ Convert the Cathedral in Milan."
//
// Barbarossa 4
//
45600 "Barbarossa"
45601 "Henry the Lion"
45602 "Venice"
45603 "Padua"
45604 "Verona"
45608 "1. Barbarossa's army is limited to a population of 125.\n\n2. The Lombards
have a head start on you, so build defensive structures until you can train an
army."
45609 "Your scouts report:\n\n- The Italians have rebelled against the rule of
Barbarossa (Red) once more. This time, several cities oppose him, and Barbarossa
has called in the aid of Henry the Lion (Orange). The Italians, however, have split
up the German forces and are already assaulting Barbarossa's fort.\n\n-Venice
(Purple) lies on the coast, and from there its inhabitants control the Adriatic
Sea. They will use Pikemen and Bombard Cannons to defend their city on land and
will build Galleys, Fire Ships, and Dromons to control the water.\n\n- Padua
(Green) is initially the most dangerous of the Italian cities. With their army of
Cavaliers, Genoese Crossbowmen, and siege weapons, they will be able to pressure
Barbarossa early on.\n\n- Verona (Yellow) is the Italian city the farthest from
Barbarossa. Although it does not pose an immediate threat, its army of Cavaliers,
Hand Cannoneers, Scorpions, and Monks will become formidable in time."
45610 "<RED>Teutonic Soldier: Our fort is under attack by the Lombards!"
45611 "<ORANGE>Henry the Lion: I will send my knights to assist you, though I fear
they will be too late."
45612 "<RED>Teutonic Soldier: Now we will be forced to rebuild our forces before we
can conquer Italy."
45613 "<RED>Teutonic Soldier: Thus shall the Lombard League realize the might of
the Holy Roman Emperor!"
45614 "<ORANGE>Henry the Lion: Barbarossa, I do hate to strike you when you are
down, but the Lombard League has agreed that I would make a better emperor. So
sorry."
45615 "+ Construct a Wonder within the city walls of Venice, Padua, or Verona."
45616 "+ Build a Wonder in Venice, Padua, or Verona."
//
// Barbarossa 5
//
45700 "Barbarossa"
45701 "Constantinople"
45702 "Saracen Navy"
45703 "Seljuks"
45704 "Hospitallers"
45705 "Gallipoli"
45708 "1. There are few safe places to land along the Anatolian peninsula. Directly
across from Constantinople is one of the safest landings.\n\n2. Do not destroy any
enemy ships that you might use—you are unable to build your own. There will be many
hazards along the journey. You may need to rely on new recruits in the surrounding
areas to help replenish your war-beaten forces.\n\n3. Advance slowly, scout ahead
and protect your siege weapons and Monks."
45709 "Your scouts report:\n\n-The Imperial Army (Red) has traveled east towards
the Holy Land. To transport this vast army over the Aegean Sea, Barbarossa will
need the help of the Byzantines. Transport Ships can be found in either
Constantinople (Blue) or Gallipoli (Cyan).\n\n- Crossing the sea will not be easy
with the Saracen Navy (Green) patrolling it.\n\n- Anatolia has fallen to the Seljuk
Turks (Yellow). The road through these lands is dangerous, but Barbarossa has no
other option. Once the German army reaches the Hospitallers (Orange), however, it
will be safe."
45710 "<ORANGE>Hospitaller: Welcome, Emperor Frederick. You may rest here with us
before you continue your journey to the Holy Land."
45711 "<BLUE>Byzantine Emperor: Very well, Barbarossa, you have made your point. I
will allow you to use my navy if you will take your looting Crusaders and leave."
45712 "<RED>Paladin: Your Imperial Majesty, we must cross the Sea of Marmara to
reach the Holy Land. There are two places where we might commandeer ships: the weak
port of Gallipoli, or the heavily fortified city of Constantinople."
45713 "<BLUE>Byzantine Emperor: No, not more Crusaders! Emperor Barbarossa, I do
not want that filthy army in my city. Turn back at once!"
45714 "<RED>Paladin: Your Imperial Majesty, if we want to use the Byzantine navy,
we must invade Constantinople."
45715 "<AQUA>Gallipoli: Of course you may use our transports, my Lord Emperor, but
I fear Saracen warships rule the Aegean. You may lose many men."
45716 "<RED>Frankish Axeman: How long has it been since we have been shipwrecked on
this island? Mine axe craves a Saracen neck."
45717 "<RED>Teutonic Soldier: An abandoned house?"
45718 "<RED>Teutonic Soldier: No, a Saracen ambush!"
45719 "<AQUA>Pikeman: Welcome to Gallipoli, Your Royal Highness."
45720 "<ORANGE>Hospitaller: The forces of Frederick Barbarossa! What happened? You
look like hell! Head for the castle. You can rest there."
45721 "<RED>Teutonic Soldier: The ground rumbles as if alive."
45722 "<RED>Teutonic Soldier: Earthquake!"
45723 "<RED>Teutonic Soldier: Up in that Seljuk fortress, I spy many onagers. If we
could capture those, it would make this trek through the wasteland a bit easier."
45724 "<YELLOW>Seljuk Cavalry Archer: Spare us, Crusaders, and we will help you
with your dirty work."
45725 "<RED>Teutonic Soldier: If only we had a way to knock down those trees ..."
45726 "<YELLOW>Seljuks: The Teutons are trying to land! Attack!"
45727 "+ At least 10 troops must survive to reach the Hospitaller camp."
45728 "- To force the Byzantines to surrender, threaten the Hagia Sophia Wonder by
stationing troops next to it."
45729 "+ <SoldiersAtPoint>/10 troops reached the Hospitaller camp."
45730 "- Station troops near the Hagia Sophia Wonder."
//
// Barbarossa 6
//
//
// Saladin 1
//
45900 "Saladin"
45901 "Egyptians"
45902 "West Franks"
45903 "East Franks"
45908 "1. You will not be able to train additional soldiers in this mission. Keep
an eye on your army to ensure that you do not lose too many men.\n\n2. Use the line
of sight of your Light Cavalry to avoid unwanted encounters."
45909 "Your scouts report:\n\n- Saladin's army (Green) has gathered in the north,
near the Nile, in order to help the Egyptian caliph repulse the Crusader siege of
Cairo.\n\n- The Frankish crusaders have established camps in the west (Blue) and in
the east (Cyan). Their armies consist mostly of Knights, Men-at-arms, Pikemen and
Crossbowmen.\n\n- Cairo (Red), the Egyptian capital, is located in the center of
the map. The city has a small garrison commanded by Mamelukes."
45910 "<RED>Egyptian Caliph: Saladin! The Franks have betrayed us! They mean to
invade Cairo! We were wrong not to trust our fellow Saracens. Please! These troops
are yours to command. Just defeat the treacherous Franks!"
45911 "<GREEN>Saracen Soldier: My lord, the Franks have been defeated!"
45912 "<BLUE>Frankish Soldier: The Holy Land is ours now. And soon, Egypt will be
as well!"
45913 "<RED>Egyptian Caliph: Very well. You leave me no choice. I have allied
myself with the Franks. We will conspire to keep you out of Cairo!"
45914 "<GREEN>Saracen Soldier: Lord Saladin, the Egyptians are cowardly and weak.
If we station troops near their main mosque, they will surely surrender."
45915 "<GREEN>Saracen Soldier: Lord Saladin, we have found Frankish armor in the
ruins of this blacksmith!"
45916 "<RED>Egyptian Caliph: You will not enter Cairo!"
45917 "<GREEN>Saracen Soldier: Lord Saladin, we have captured a Frankish war
vessel."
45918 "<RED>Egyptian Caliph: Saladin, where are you going with that great army?"
45919 "<RED>Egyptian Caliph: Saladin, I am afraid that I do not trust your motives.
Turn back at once!"
45920 "-- Chain Barding Armor researched. --"
45921 "+ Defeat the Franks west of Cairo."
45922 "+ Bring your soldiers to the Mosque in Cairo."
45923 "+ Defeat the Franks east of Cairo by destroying their Town Center."
45924 "+ Defeat the West Franks."
45925 "+ Bring your soldiers to the Mosque."
45926 "+ Destroy the East Franks' Town Center."
//
// Saladin 2
//
46001 "Medina"
46002 "Aqaba"
46003 "Reynald's Pirates"
46004 "Reynald's Raiders"
46005 "Reynald's Bandits"
46008 "1. Saladin is restricted to the Castle Age and a population limit of 100.\n\
n2. Keep your allies' trade routes open and they will reward you.\n\n3. Assign
units to guard allied Trade Carts."
46009 "Your scouts report:\n\n- Saladin's army (Green) operates out of a small
encampment to the south, which lies in the middle of an important trade route
between the allied cities of Medina and Aqaba.\n\n- Aqaba (Yellow) lies to the
north. It has moderately strong defenses, but will fall easily to a concentrated
assault.\n\n- Medina (Orange) is situated in the east. It is almost completely
undefended and vulnerable to enemy attacks.\n\n- Reynald has constructed a naval
base in the west (Blue) and a large camp in the northeast (Cyan). He will attack
with warships and Knights, possibly also training Archers, Skirmishers, Mangonels,
and Battering Rams. Additionally, several bandits (Red) have been wreaking havoc on
the trade routes."
46010 "<GREEN>Light Cavalry: We must stop these arrogant Crusader attacks on our
peaceful communities."
46011 "<BLUE>Reynald: I am coming for you, Saladin. Soon..."
46012 "<GREEN>Saracen Soldier: Aqaba's town center has been destroyed!"
46013 "<GREEN>Saracen Soldier: Medina's town center has been destroyed!"
46014 "<YELLOW>Aqaba: Help! Crusaders are attacking our trade routes!"
46015 "<YELLOW>Trade Cart: Help us! Crusader bandits are everywhere!"
46016 "<ORANGE>Medina: Reynald is attacking our caravan!"
46017 "<YELLOW>Aqaba: This is all we can spare."
46018 "<ORANGE>Medina: For the war effort."
46019 "<BLUE>Reynald: I'll be back, Saracen dog!"
46020 "+ Defeat Reynald's raiders, bandits, and pirates."
46021 "+ The Town Center of Aqaba must not be destroyed."
46022 "+ The Town Center of Medina must not be destroyed."
46023 "+ <Variable 1>/3 enemy armies defeated."
46024 "+ Protect the Town Center in Aqaba."
46025 "+ Protect the Town Center in Medina."
//
// Saladin 3
//
46101 "English"
46102 "Jerusalem"
46103 "Knights Templar"
46104 "Hospitallers"
46108 "1. Saladin is restricted to the Castle Age and a population limit of 75.\n\
n2. In this case, the best defense is a good offense.\n\n3. There are not many fish
in Lake Tiberias. Support your economy with Farms.\n\n4. As with any relic, your
enemy may garrison the Piece of the True Cross in a Monastery. Beware the Templars
and Hospitallers—they are your most dangerous opponents.\n\n5. There is precious
little stone in the desert. You will have to rely on the strength of troops, not
Castles, walls or towers."
46109 "Your scouts report:\n\n- Saladin (Green) initially commands a substantial
army of Skirmishers and Spearmen. The Saracens own two camps: one in the north near
the Horns of Hattin, and another in the south.\n\n- The Knights Templar (Yellow)
and the Hospitallers (Orange) control the west of the map. Both orders will field
Knights and siege weapons. They may also send infantry and archery units to attack
your camps.\n\n- English Crusaders (Red) have camped on the shore of Lake Tiberias.
They could become a threat if they manage to reach the Castle Age, as they will
then begin to construct dangerous siege weapons such as Scorpions and Battering
Rams.\n\n- Crusaders from Jerusalem (Blue) have been sighted in the south, Reynald
de Chatillon among them. Their forces consist primarily of Knights and Spearmen."
46110 "<GREEN>Monk: We have captured the Europeans' precious relic. My heart weeps
for the Crusader infidels."
46111 "<GREEN>Saracen Soldier: The European murderers shall die in this desert!"
46112 "<BLUE>Reynald: Saladin! I believe we have some unfinished business!"
46113 "<GREEN>Monk: The Piece of the True Cross! The Crusaders' faith will be lost!
We must return it to our camp immediately!"
46114 "<BLUE>Reynald: Avenge me, my brothers, for I cannot!"
46115 "<BLUE>Jerusalem Scout: Lord Reynald, we have found a Saracen camp!"
46116 "+ Capture the Piece of the True Cross (a Relic) and return it to the Horns
of Hattin (marked by flags)."
46117 "+ Bring the Relic to the Horns of Hattin."
//
// Saladin 4
//
46201 "Jerusalem"
46202 "Hospitallers"
46203 "Knights Templar"
46208 "1. Saladin is restricted to a population limit of 100 but can now advance to
the Imperial Age.\n\n2. The two crusader orders have outlying bases that should be
dealt with before assaulting the city.\n\n3. Trebuchets can make short work of
towers from a distance.\n\n4. Cut off Jerusalem's food supply by raiding outlying
farms.\n\n5. You must only spare Jerusalem's Monasteries and the Dome of the Rock.
You may destroy those of the Knights Templar or Hospitallers."
46209 "Your scouts report:\n\n- Saladin's army (Green) has assembled to the
northeast of Jerusalem and has already set up a small camp.\n\n- Jerusalem (Blue)
is located in the center of the map. Its defenders will rely primarily on archery
units and their powerful Cataphracts to parry any assaults that come their way.\n\
n- The Hospitallers (Orange) camp to the west, but they also own some military
buildings inside Jerusalem. They will send Teutonic Knights, Scorpions and Knights
into battle.\n\n- The Knights Templar (Yellow) have taken their position to the
south. They are led by the Master of the Templar himself, who commands numerous
swordsmen and Knights."
46210 "<GREEN>Light Cavalry: The enemy base is formidable. I advise building
defenses until we have a large army."
46211 "<GREEN>Saracen Fighter: Jerusalem has 4 towers remaining."
46212 "<GREEN>Saracen Fighter: Jerusalem has 3 towers remaining. Remember, my lord,
do not allow any places of worship to be destroyed."
46213 "<GREEN>Saracen Fighter: Jerusalem has 2 towers remaining."
46214 "<GREEN>Saracen Fighter: Jerusalem has 1 tower remaining!"
46215 "<GREEN>Saracen Fighter: All Jerusalem towers destroyed! The city is ours!"
46216 "<GREEN>Saracen Soldier: You have destroyed a holy site!"
46217 "<YELLOW>Master of the Templar: Engage the enemy! Let us show these Saracens
how knights do battle!"
46218 "<YELLOW>Master of the Templar: If you strike me down, I will grow more
powerful than you can possibly imagine."
46219 "<GREEN>Archer of the Eyes: Shots from our bows rarely miss their mark."
46220 "<BLUE>Jerusalem: The city is ours! Your efforts are futile!"
46221 "<BLUE>Jerusalem: Wouldn't your kind prefer to wander in the desert rather
than waste our time?"
46222 "<BLUE>Jerusalem: Launch a counterattack!"
46223 "+ Destroy the 5 towers defending Jerusalem so that Saladin's army can occupy
the city."
46224 "+ Do not allow any Jerusalem Monastery or the Dome of the Rock to be
destroyed."
46225 "+ <Variable 1>/5 Jerusalem towers destroyed."
46226 "+ Spare all of Jerusalem's holy sites."
//
// Saladin 5
//
46301 "Ascalon"
46302 "Tyre"
46303 "Tiberias"
46304 "Hebron"
46305 "Tripoli Guards"
46308 "1. Saladin is restricted to a population of 100.\n\n2. You can trade with
the village of Hebron, as long as it survives.\n\n3. Remember: you only need to
defeat two enemy cities."
46309 "Your scouts report:\n\n- Saladin (Green) controls a fortified town near the
coast, but is initially short on soldiers.\n\n- Hebron (Cyan) is a small village in
the center of the map with a Market. It has no means of defending itself and could
be an easy target for your enemies.\n\n- Tyre (Yellow), your most threatening
enemy, is located on a fortified island to the north. They occasionally attack with
Galleons, Fire Ships and Cannon Galleons. They will also send in Transport Ships
full of Mangonels, Trebuchets, and Serjeants from time to time.\n\n- Tiberias
(Blue) is a city to the east. They will field Camel Riders, Knights, and Battering
Rams.\n\n- Ascalon (Orange) is a stronghold in the very south of the map. Their
initial army consists of Cavaliers, Crossbowmen, and Onagers, and they also have
some warships. Ascalon will behave defensively and will not besiege your city.\n\n-
The Tripoli Guards (Purple) command a small army of Knights, Crossbowmen and siege
equipment. They have no means of replenishing their forces, however."
46310 "<GREEN>Saracen Soldier: My Lord, this mole was made by Alexander the Great
when he lay siege to Tyre in 332 BCE. Let us hope we are more successful."
46311 "<BLUE>Tiberias: Lord Saladin, we are weary of this senseless bloodshed.
Tribute to us 1000 gold as a show of good faith and we will call a truce."
46312 "<AQUA>Hebron: Wicked Crusaders are attacking our village!"
46313 "<BLUE>Tiberias: Did I say 1,000 gold? I meant 2,000 gold."
46314 "+ Defeat any 2 of the 3 Crusader cities (Tyre, Tiberias, and Ascalon)."
46318 "- Tribute 1,000 gold to Tiberias to form an alliance."
46319 "- Pay another 1,000 gold to Tiberias if you still wish to ally with them."
46320 "+ <Variable 1>/2 Crusader cities defeated."
46321 "- Tribute 1,000 gold to Tiberias."
46322 "- Pay Tiberias another 1,000 gold."
46323 "<PURPLE>Tripoli Vanguard: Charge!"
//
// Saladin 6
//
46401 "Franks"
46402 "Jerusalem"
46403 "Richard the Lionheart"
46404 "Knights Templar"
46405 "Genoese"
46406 "Persian Outpost"
46408 "1. Saladin is restricted to a population limit of 100.\n\n2. When you are
ready to build the Wonder, you can delete some of your Houses to make room for it.\
n\n3. Attacking one of your enemies early can benefit you later on, but be careful
venturing outside Acre's walls.\n\n4. Managing a large city can be confusing. It
might prove helpful to rebuild military buildings where you can easily find them."
46409 "Your scouts report:\n\n- Saladin (Green) controls Acre, a well fortified
city on the coast, which is currently surrounded by the crusader armies.\n\n- The
Genoese (Cyan), Franks (Blue), and the Knights Templar (Yellow) camp to the north.
The Genoese will construct warships, while the Franks will train Knights, Hand
Cannoneers and Bombard Cannons. The Knights Templar will send in Teutonic Knights
and rams.\n\n- To the east, Richard the Lionheart (Red) and Jerusalem (Grey) have
taken their positions. The English will for the most part rely on their feared
Longbowmen, while Jerusalem will send Light Cavalry and swordsmen into battle."
46410 "<GREEN>Saracen Guard: Lord Saladin, the Shah of Persia is sending
reinforcements by transport."
46411 "<GREEN>Saracen Guard: Frankish soldiers heading for our walls!"
46412 "<GREEN>Saracen Guard: Crusaders of Jerusalem approach our walls!"
46413 "<GREEN>Saracen Guard: It's Richard the Lionheart! He's attacking!"
46414 "<GREEN>Saracen Guard: Templars preparing to attack!"
46415 "<GREEN>Saracen Guard: Genoese warships sighted!"
46416 "<GREEN>Archer of the Eyes: We shoot to kill."
46417 "<GREEN>Mameluke: Let us show the infidel dogs of the west a sight the likes
of which no son of Europe has ever seen!"
46418 "<GREEN>Saracen Guard: Those two English siege weapon monstrosities will tear
our walls to flinders!"
46419 "+ Construct and defend a Wonder."
46420 "+ Construct and defend a Wonder."
//
// Genghis Khan 1
//
//
// Genghis Khan 3
//
46701 "Tanguts"
46702 "Hsi Hsia"
46703 "Jin"
46704 "Song"
46705 "Engineers"
46708 "1. Genghis Khan is restricted to a population limit of 150.\n\n2. The Great
Wall will give you trouble without siege equipment. Fortunately, you can capture
some siege units northeast of it.\n\n3. Your initial base can defend you for a
short time, but you will soon have to push into China to find resources.\n\n4. The
Chinese factions will put aside their differences to fight a common enemy. You must
wage war on all four at once, lest one of them gain the upper hand."
46709 "Your scouts report:\n\n- Genghis Khan's horde (Orange) has assembled to the
north of China.\n\n- The Jin (Yellow) live to the east and own a large fortified
city. They will train Knights, Chu Ko Nu, and will also construct Trebuchets.\n\n-
The Hsi Hsia (Green) control the Great Wall of China. Their army consists of Chu Ko
Nu, Light Cavalry, and Onagers.\n\n- The center of the map is controlled by the
Tanguts (Red), who will train Crossbowmen, Battering Rams, and Scorpions.\n\n- The
Song (Cyan) are the weakest of your opponents. They only own insignificant estates
in the southwest that are guarded by archery units.\n\n- Camps of Chinese siege
engineers (Blue) can be found in the northwestern and northeastern regions of the
map."
46710 "<ORANGE>Mongol Soldier: Great Khan, we have captured a transport ship."
46711 "<ORANGE>Mongol Soldier: The Great Wall of China...our army is not equipped
to deal with such walls. Scouts report a Chinese village to the northeast. Perhaps
we can 'convince' some siege engineers to join us."
46712 "<ORANGE>Mongol Soldier: Great Khan, with these engineers, we can establish a
stronghold in China and construct powerful engines of destruction."
46713 "<YELLOW>Jin: What do a people who sleep in tents know of the word
'culture'?"
46714 "<BLUE>Chinese Engineer: Mongols! Run for your lives!"
46715 "+ Conquer the Tanguts, Hsi Hsia, Jin, and Song."
46716 "+ <Variable 1>/4 Chinese factions defeated."
//
// Genghis Khan 4
//
46801 "Kipchaks"
46802 "Russians"
46803 "Khwarazm"
46808 "1. Genghis Khan is restricted to a population limit of 125.\n\n2. If your
assassination attempt fails, the leadership of the shah will guarantee that the
Persians are a much more deadly enemy.\n\n3. The Persians are expecting their gift.
If they do not receive it soon, they may eventually declare war on you.\n\n4. Your
two armies are divided and will not be able to meet until they reach Samarkand."
46809 "Your scouts report:\n\n- The Mongols (Orange) have gathered in the east near
Samarkand and constructed a small camp. Another Mongol army camps to the north.
That horde is lead by Subotai, whose task is to invade Russia.\n\n- Not far away
from Subotai's camp are the lands of the Kipchaks (Green). The Kipchaks are a
nomadic people like the Mongols, but are considerably weaker owing to inept
leadership.\n\n- The west of the map is controlled by the Russians (Red). They
could be a serious threat early on, but in the long run the Russian swordsmen and
Boyars will stand no chance against the Mongols. Beware their powerful rams,
however.\n\n- The shah rules the Persian Empire (Yellow) from Samarkand, a heavily
guarded and fortified city to the south. The Persians will defend themselves
fiercely, relying above all on their mighty War Elephants, mounted archers and
heavy cavalry. It is very likely that they will also produce siege weapons such as
Trebuchets and Scorpions. To defeat the Persians, the Mongols will have to destroy
the Shah's palace (Wonder) and all of his Castles."
46810 "<ORANGE>Trade Cart: We come bearing gifts for the shah!"
46811 "<ORANGE>Cavalry Archer: Great Khan, our assassins are concealed in these
trade carts. Once the carts are near the Persian shah, the assassins will strike!
Without their leader, the Persians will fall like grass beneath our hooves!"
46812 "<YELLOW>Khwarazm Shah: ... and what have the Mongols sent me? No doubt a
bribe begging me not to destroy them."
46813 "<YELLOW>Khwarazm Shah: What is this? Treachery!"
46814 "<YELLOW>Persian Gatekeeper: I should have expected such treachery from
Mongols. They mean to attack! Defend the shah! Defend Samarkand!"
46815 "<ORANGE>Mongol Soldier: Careful, Great Khan. If the Persians see our army,
they will not accept our 'gift.'"
46816 "<ORANGE>Assassin: Quickly, we must strike at the shah!"
46817 "<GREEN>Kipchaks: It's the horde of Genghis Khan! We are doomed!"
46818 "<YELLOW>Persian Gatekeeper: You may enter. Our city of Samarkand is just
over that hill."
46819 "<ORANGE>Assassin: Now the Persians will be an easier target. We die for
Genghis Khan!"
46820 "+ In the south, the Khwarazm shah is expecting a gift, but he will find
assassins in our Trade Carts. We must deliver the carts to the shah quickly, before
he breaks his alliance with us."
46821 "+ In the north, deploy Subotai's horde to conquer Russia."
46822 "+ Defeat the Khwarazm Empire."
46823 "+ Subotai must survive."
46824 "+ Bring the carts to the shah."
46825 "+ Defeat the Russians."
46826 "+ Defeat the Khwarazm Empire."
46827 "+ Subotai must survive."
//
// Genghis Khan 5
//
//
// Genghis Khan 6
//
47001 "Hungary"
47008 "1. Ogedei Khan is restricted to a population limit of 125.\n\n2. Use your
Saboteurs wisely. You cannot train any more.\n\n3. Onagers and Trebuchets can
flatten forests.\n\n4. It is impossible to build ships due to the ice on the Sajo
River."
47009 "Your scouts report:\n\n- The Mongol army (Orange) has gathered north of the
Sajo River to invade Hungary. Subotai himself will arrive later in the east with
reinforcements.\n\n- The Kingdom of Hungary (Purple) is located south of the Sajo
River. The Hungarians have excellent armed forces and strong fortifications. In
battle, they rely mainly on Heavy Cavalry, Skirmishers, Scorpions and Battering
Rams."
47010 "<ORANGE>Mongol Soldier: Lord Ogedei, we must hold off the Hungarians until
Subotai arrives. He will be here in 40 minutes."
47011 "<ORANGE>Mongol Soldier: Subotai should be here in 30 minutes."
47012 "<ORANGE>Mongol Soldier: Subotai should be here in 20 minutes."
47013 "<ORANGE>Mongol Soldier: Subotai should be here in 10 minutes. He'd better
not be late."
47014 "<ORANGE>Mongol Soldier: The Hungarians are trying to blow up the Sajo River
bridge!"
47015 "<ORANGE>Mongol Soldier: Subotai and his men have arrived in the east!"
47016 "<ORANGE>Saboteurs: Just get us close enough to an enemy building and we will
give our lives for the cause!"
47017 "<ORANGE>Mongol Soldier: Such is the fate of the Hungarians and all who would
oppose the tribes of Mongolia!"
47018 "<PURPLE>Hungarian Soldier: Charge!"
47019 "+ Survive until Subotai's reinforcements arrive."
47020 "+ Destroy all Hungarian Town Centers and Castles."
47021 "+ Survive until Subotai arrives."
47022 "+ Destroy all Hungarian Town Centers and Castles."
47023 "<ORANGE>Subotai will be here in %d minutes."
50001 "Aftermath"
50002 "Results"
50003 "Are you sure?"
50004 "Name:"
50009 "Difficulty Level"
50010 "Standard -- Choose this if you have played the William Wallace campaign, but
are still learning your way around the game."
50011 "Moderate -- Choose this if you are comfortable with the game but aren't
quite ready for the next level."
50012 "Hard -- Choose this to face the most challenging aspects of the game."
50013 "Remember, you can change the difficulty level at any time during a campaign
by selecting it on the previous screen."
//
// Attila 1
//
60000 "Attila"
60001 "Bleda's Huns"
60002 "Scythians"
60003 "Persians"
60004 "The Eastern Roman Empire"
60008 "1. The Huns may only reach the Castle Age and support a population of 125.\
n\n2. Bleda may be defeated in several ways; you can change your stance with him to
Enemy and attack him, see that he dies in an accident, or refuse his challenge
altogether and flee the Hunnic camp.\n\n3. Look for allies in unlikely places. The
Scythians (Green) are not on good terms with their neighbors, so it may be possible
to convince them to fight against each other."
60009 "Your scouts report:\n\n- Attila the Hun (Yellow) initially commands no
troops as all of the Huns are loyal to the Hunnic king, Bleda (Purple). Attila must
somehow depose Bleda in order to inherit troops and villagers.\n\nThere are three
other enemies scattered across the landscape:\n\n- The Eastern Roman Empire (Blue)
has a fort to the south where it holds some Huns captive. The Romans rely on their
infantry in combat.\n\n- The Scythians (Green) have a scattered encampment to the
west. Because the Scythians are a nomadic people, there are unmined reserves of
stone in their area.\n\n- The most dangerous enemy is the Persian city (Red) across
the bay to the east. The Persians hoard lots of gold, but their army consists of
Mangonels and War Elephants as well as a considerable navy."
60010 "<PURPLE>Bleda the Hun: You challenge my every decision. It is as if you seek
to lead the Huns yourself."
60011 "<GREEN>Leipoxais: Attila's honor is meaningless! We will bring death to the
treacherous Huns."
60012 "<GREEN>Leipoxais: The Huns have killed my son! We will spit on Attila's
grave!"
60013 "<RED>Persian Shah: You would be wise to withdraw from our domain and pursue
your petty conquests elsewhere, Huns!"
60014 "<RED>Persian Shah: You have foolishly tempted our wrath!"
60015 "<RED>Persian Shah: You play a dangerous game with the lives of your people
by sending them into our territory!"
60016 "<BLUE>Eastern Roman Empire: Our arrangement was with Bleda! I will not turn
the captives over to Attila! You must take them by force!"
60017 "<PURPLE>Bleda the Hun: Tracks, brother. Ride ahead and see if you can flush
the boar out."
60018 "<YELLOW>Hun Villager: We are saved!"
60019 "<PURPLE>Bleda the Hun: Very well. The Iron Boar lairs near here. Let the one
who kills this mighty beast lead our people."
60020 "<PURPLE>Bleda the Hun: This way Attila—follow!"
60021 "<PURPLE>Hun Commander: Bleda will lead us to ruin. Perhaps he should not
return from his boar hunt. Accidents can happen…"
60022 "<PURPLE>Hun Tarkan: Bleda is no more. When Attila returns to camp, he alone
will rule the Huns!"
60023 "<PURPLE>Hun Tarkan: Bleda wastes our time. Let us follow Attila."
60024 "<YELLOW>Hun Tarkan: We ride with you, Attila."
60025 "<YELLOW>Hun Tarkan: Let us go. Bleda will soon seek you out. Some of our
families are across the western river. We should see to them."
60026 "<YELLOW>Hun Tarkan: This road leads to a bridge in both directions.
Northwest is the way we want. South leads to the Romans."
60027 "<YELLOW>Hun Tarkan: This is the bridge of which I spoke."
60028 "<YELLOW>Hun Tarkan: We razed this Roman camp to the ground."
60029 "<YELLOW>Hun Villager: Attila! Welcome! We are not many who follow you, but
we will follow where you lead—lead us to glory!"
60030 "<PURPLE>Bleda the Hun: Get out of my sight, Attila, and take your traitors
with you. I have no brother!"
60031 "<PURPLE>Bleda the Hun: Attila, that boar would have killed me had you not
intervened."
60032 "<PURPLE>Bleda the Hun: Pity that none will ever learn of your loyalty.
Archers, attack!"
60033 "<PURPLE>Hun Tarkan: It was an ambush! Bleda tried to kill Attila. Bleda is
not fit to rule!"
60034 "<YELLOW>Hun Tarkan: Let us slay the rest of the traitors."
60035 "<YELLOW>Hun Tarkan: Attila is king of the Huns! He will lead us to victory
against our blood enemies."
60036 "<PURPLE>Hun Tarkan: Now, what were you doing in the forest, noble archer, if
not waiting to ambush Attila at Bleda's command? We are best rid of Bleda—hail
Attila!"
60037 "<YELLOW>Hun Tarkan: Attila has fallen! Woe to the Huns! We will weep blood
and bitter tears."
60038 "<YELLOW>Hun Tarkan: Some time ago, the Romans captured a number of Hun
villagers. Bleda arranged for their return, but I did not trust Bleda and I do not
trust the Romans. We should free them—no bargaining!"
60039 "<GREEN>Scythian Scout: My thanks for rescuing me. We nomads should work
together. Perhaps if your leader, Attila, will visit our village in the west, our
people can make an alliance. For now, a truce?"
60040 "<GREEN>Scythian Scout: Wait! I am the son of Leipoxais, a leader amongst my
people. If you free me, you will be rewarded."
60041 "<GREEN>Scythian Scout: Wild horses have stampeded through our town and
scattered the herd. They must be found and returned to the palisade."
60042 "<PURPLE>Bleda's Archers: Attila murdered Bleda! We were too late to stop the
bloodshed. We are left with an honorless cur for a leader!"
60043 "<PURPLE>Bleda the Hun: Attila, coward, fight and earn your right to rule!"
60044 "<GREEN>Leipoxais: We owe the Huns more than our gratitude, but we
desperately need horses. If you could supply us with 10 horses, we will repay our
debt of honor."
60045 "+ Attila must survive."
60046 "+ Attila must make sure Bleda is killed and return to the Huns' camp. Only
then can the Huns ride against their enemies."
60047 "+ Defeat 2 of your remaining 3 enemies (the Scythians, Romans and
Persians)."
60048 "- Rescue Hun captives from the Roman fort to the south."
60049 "- Free the Scythian Scout from the Roman fort. He promises a reward."
60050 "- Bring Attila to the Scythian village in the west to discuss an alliance."
60051 "- Send 10 Horses to the flagged Scythian palisade so that the Scythians can
supply Attila with soldiers."
60052 "- Keep 10 Horses in the flagged Scythian palisade so that the Scythians can
supply Attila with soldiers."
60053 "+ Attila must survive."
60054 "+ Kill Bleda and return to the Huns' camp."
60055 "+ <PlayersDefeated>/2 enemies defeated."
60056 "- Rescue the Hun captives."
60057 "- Free the Scythian Scout."
60058 "- Bring Attila to the Scythian village."
60059 "- <Horses>/10 Horses in the flagged area."
60060 "- <Horses>/10 Horses in the flagged area."
60061 "Hun Commander"
//
// Attila 2
//
60100 "Attila"
60101 "Sofia"
60102 "Naissus"
60103 "Adrianople"
60104 "Dyrrhachium"
60105 "Thessalonica"
60106 "The Eastern Roman Empire"
60107 "Scythians"
60108 "1. The Huns are still confined to the Castle Age and restricted to a
population limit of 75.\n\n2. Each of the small villages (not counting the Roman
fort) has a resource: food, wood, gold, stone, villagers, and troops. Your Tarkans
will suggest what to do in each village to capture a resource. \n\n3. This is a
raid—get what you can and get out! Destroying some buildings will grant you
resources, but it is not necessary to raze every enemy building. \n\n4. Note
locations of resources. You might need them at a later date."
60109 "Your scouts report:\n\n- Attila's Huns (Yellow) invade the Eastern Roman
Empire with several cavalry, but no villagers. They expect only token resistance
from all of the villages. \n\n- The exception is the Roman army (Blue), which has a
fortified base to the east. Do not attempt to invade it until you are prepared.\n\
n- The other villages may have food, wood, gold, stone, villagers, or troops that
you can use to challenge the Romans."
60110 "<YELLOW>Hun Soldier: Now that we have a base, we must train many riders to
withstand the Roman attack and then go on the offensive!"
60111 "<BLUE>Eastern Roman Empire: Huns have ransacked our fort! I fear for the
future of the Empire!"
60112 "<YELLOW>Hun Soldier: The Eastern Roman Empire is fielding their army. We
must hasten with our raids so that we have enough resources to train our own army."
60113 "<YELLOW>Hun Soldier: Let us raze the Sofia town center with our Tarkans and
see what loot we may find!"
60114 "<YELLOW>Hun Soldier: The Sofians had much food stockpiled in their town
center."
60115 "<ORANGE>Scythian Wild Woman: You are most foolish to trespass here. If you
bring us 6 of your villagers, we will make it worth your while."
60116 "<ORANGE>Scythian Wild Woman: We thank you for this gift. Your reward waits
in the clearing to the north."
60117 "<YELLOW>Hun Soldier: The locals speak of wild Scythians that dwell somewhere
nearby. We should be cautious."
60118 "<YELLOW>Hun Soldier: I do not like the looks of this…"
60119 "<YELLOW>Hun Soldier: I remember this place. They took several of our raiders
prisoner before. We must rescue our Hun brothers held at the Castle before they are
executed."
60120 "<YELLOW>Hun Soldier: We have captured all of Naissus' lumber!"
60121 "<YELLOW>Hun Soldier: Now these peasants will do our bidding! Let us find a
suitable location to establish our camp."
60122 "<YELLOW>Hun Soldier: Roman gold! There is no other metal that shines as
sweetly."
60123 "<YELLOW>Hun Soldier: The town of Naissus produces the best lumber in the
region. Let us take all that we can by destroying these lumber camps."
60124 "<YELLOW>Hun Soldier: The gold mines of Adrianople deserve to be plundered!
Let us destroy all of their mining camps."
60125 "<YELLOW>Hun Soldier: Huns do not need houses! Let us burn these to the
ground and take these villagers with us."
60126 "<YELLOW>Hun Soldier: Now that we have defeated Dyrrhachium, we can easily
free the prisoners."
60127 "<YELLOW>Hun Soldier: If we attack the Roman fort with too few soldiers, we
will surely die."
60128 "<YELLOW>Hun Soldier: Beyond this moat is the Roman fort. We should avoid it
until we are ready."
60129 "+ Raid the Roman villages. Once you have enough resources to build a forward
base, then you can field an army against the Romans."
60130 "+ Train an army and defeat the Romans by leveling their Town Center."
60131 "- Give 6 Villagers to the Scythian Wild Women in return for their
assistance."
60132 "+ Raid the Roman villages so you can build a Town Center."
60133 "+ Defeat the Romans."
60134 "- <Villagers>/6 Villagers delivered."
//
// Attila 3
//
60200 "Attila"
60201 "Constantinople"
60202 "Marcianopolis"
60203 "Philippopolis"
60208 "1. The Huns are restricted to the Castle Age and a population limit of 75. \
n\n2. Although your goal is to collect gold, do not worry about spending it to
train troops. Huns make money by extorting the Romans, not by conservation! \n\n3.
Destroying Roman Town Centers, Docks, Markets and similar buildings will scare the
Romans into paying up. Despite their protests, do not cease until you have 10,000
gold. \n\n4. You cannot merely trade resources for the gold that you need. Your
objective is to exact tribute from the Romans."
60209 "Your scouts report:\n\n- The Huns (Yellow) have a small camp that they will
need to defend against early attacks from Marcianopolis (Green).\n\n- Marcianopolis
does not have a strong army, but their town is walled, which can prevent an early
Hunnic attack. Once you breach the gates, however, the town should crumble.\n\n-
Phillippopolis (Red) is defended only by a few towers initially, but they will
train an army of infantry and Light Cavalry.\n\n- Constantinople (Blue) is by far
the greatest threat. The city's famous walls are very hard to siege but it is not
necessary to do so. Extort money from the Romans, and you will be victorious."
60210 "<BLUE>Constantinople: You have destroyed our shipyards! We will pay you 500
gold to cease these attacks."
60211 "<YELLOW>Hun Soldier: The Romans have given us the gold we need. Now we can
truly establish a Hunnic empire!"
60212 "<YELLOW>Hun Soldier: Attila, we have found a gold mine. 'Tis not much, but
it will help us attain our goal."
60213 "<BLUE>Constantinople: Curse you, Huns! Will 500 more gold stay your hand?"
60214 "<BLUE>Constantinople: The Huns have torched Marcianopolis! Please, take this
3000 gold and just go away."
60215 "<BLUE>Constantinople: The Huns have razed yet another dock? When will it
end?"
60216 "<BLUE>Constantinople: The Huns have claimed two more docks, in the shadow of
our castle, no less. Perhaps we should buy them off…"
60217 "<BLUE>Constantinople: The Huns have built a castle on Roman land! Let us
send them 500 gold as a sign of goodwill."
60218 "<BLUE>Constantinople: You Huns are disrupting our trade routes. Take this
gold and be gone!"
60219 "<BLUE>Constantinople: You Huns have sunk our merchant fleet! Just take this
500 gold and leave our seas!"
60220 "<BLUE>Constantinople: Philippopolis has lost its town center. Why won't
these Huns just leave?"
60221 "<BLUE>Constantinople: Now the Huns are attacking the docks at Philippopolis.
Can nothing be done about them?"
60222 "<BLUE>Constantinople: Attila, King of the Huns, if we give you 500 more
gold, will you cease these raids?"
60223 "<YELLOW>Hun Soldier: Perhaps we underestimated the defenses of
Constantinople. We are not equipped for a direct siege, though perhaps we can
destroy their docks…"
60224 "<BLUE>Constantinople: No! You must not destroy our wonder—the cornerstone of
our city. Take this, please, and leave!"
60225 "<BLUE>Constantinople: Now the Huns destroy our places of worship. Truly,
they are barbarians who love nothing but gold."
60226 "+ Stockpile 10,000 gold in tribute from the Romans."
60227 "+ <!Gold Storage>/10,000 gold accumulated."
//
// Attila 4
//
60300 "Attila"
60301 "Burgundy"
60302 "Metz"
60303 "Orléans"
60304 "The Western Roman Empire"
60308 "1. The Huns are restricted to a population limit of 150 but can finally
advance to the Imperial Age.\n\n2. Your forces begin scattered. Look for a good
place for an initial camp while avoiding wolves. In the dead of winter, forage
sites are hard to come by, but there are hungry deer to be found. \n\n3. You cannot
match the Frankish technology, but you do have the strengh of numbers. Unleash the
horde upon the cities of Gaul!"
60309 "Your scouts report:\n\n- After invading Gaul, the Huns (Yellow) begin
scattered. They must regroup while avoiding stumbling too close to Burgundy
(Purple) in the south, Metz (Red) to the north, or the great city of Orléans (Cyan)
to the northwest. \n\n- Burgundy trains archery units, rams, and infantry, but is
not well-defended and might fall to an early attack. The Burgundians are easily
intimidated and might even be persuaded to join the Hunnic cause. \n\n- Metz makes
up for Burgundy's weakness with an army of Knights and Throwing Axemen. Their
Castle and proximity to Orléans offers them some defense. \n\n- Orléans is a walled
city protected by towers and Castles. Its army of Spearmen, Knights, and Monks may
prove a challenge for the Huns. \n\n- Scouts also report that the Western Roman
Empire is sending Aetius' army to reinforce Gaul. The Romans have no town in the
area, but their legions and cavalry could strike at any time."
60310 "<BLUE>Western Roman Empire: You have burned your last town!"
60311 "<YELLOW>Hun Soldier: Our forces are weak and scattered from recent attacks.
We must regroup before we ravage the Frankish countryside."
60312 "<PURPLE>Burgundy: Please, spare us, oh great Huns! We would join you if you
could only tribute to us 500 gold and then build a castle in our town to help
defend us!"
60313 "<PURPLE>Burgundy: Hopefully, we are not making a mistake…but for now, we
ride with the Huns!"
60314 "<PURPLE>Burgundy: We appreciate your show of good faith. Now if you build a
castle within our town, we will know that you can be trusted. You have 10 minutes."
60315 "<PURPLE>Burgundy: It is just like a Hun to break his promise. We asked for a
simple castle, but I suppose no one asks favors of Attila the Hun."
60316 "+ Defeat the Roman army."
60317 "+ Defeat Burgundy."
60318 "+ Defeat Metz."
60319 "+ Defeat Orléans."
60320 "- Burgundy is willing to join you, if you can convince them you are
trustworthy. First they want a tribute of 500 gold."
60321 "- Burgundy will join you if you build a Castle within the flagged area of
their town within 10 minutes."
60322 "+ Defeat the Roman army."
60323 "+ Defeat Burgundy."
60324 "+ Defeat Metz."
60325 "+ Defeat Orléans."
60326 "- Tribute Burgundy 500 gold."
60327 "- Build a Castle within the flagged area in Burgundy."
60328 "<PURPLE>%d minute(s) left to build a Castle for Burgundy."
//
// Attila 5
//
60400 "Attila"
60401 "Ostrogoths"
60402 "The Western Roman Empire"
60403 "Visigoths"
60404 "Alans"
60405 "Franks"
60408 "1. The Huns are restricted to a population limit of 150.\n\n2. This battle
will play like a Death Match. Prepare for attack almost immediately, but do not
forget to collect resources to replenish your losses."
60409 "Your scouts report:\n\n- The Huns (Yellow) and their allies, the Ostrogoths
(Red), occupy the right-hand side of the battlefield.\n\n- The Romans (Blue) and
their allies, the Visigoths (Green) and Alans (Cyan), are drawn up across the creek
on the left-hand side of the battlefield.\n\n- The embattled Franks (Grey) have
been caught in the middle of the battle, and will soon be defeated. Their fate is
none of the Huns' concern.\n\n- Among your enemies, the Romans are the most
dangerous. Their infantry, Centurions, and siege weapons will initially try and hit
the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry,
while the Alan force is composed mostly of Knights and Cavalry Archers."
60410 "<RED>Ostrogoths: Attila! You brought us to this accursed battlefield. Now
you must keep the Romans from killing us all!"
60411 "<RED>Ostrogoths: This river will run red with the blood of Visigoths and
Romans!"
60412 "<RED>Ostrogoths: Attila! Our forces are being slaughtered! You must come to
our aid soon or else face the Romans alone."
60413 "<YELLOW>Hun Soldier: The Roman army lies scattered. Now there is nothing to
stop our invasion of Italy!"
60414 "+ Defeat the Romans."
60415 "+ Defeat the Visigoths."
60416 "+ Defeat the Alans."
60417 "+ Defeat the Romans."
60418 "+ Defeat the Visigoths."
60419 "+ Defeat the Alans."
//
// Attila 6
//
60500 "Attila"
60501 "Aquileia"
60502 "Mediolanum"
60503 "Verona"
60504 "Patavium"
60505 "The Western Roman Empire"
60508 "1. The Huns are restricted to a population limit of 150.\n\n2. Do not attack
the city of Rome. It is not a threat, and you need someone left to surrender to
you.\n\n3. The Hun unique technology, Atheism, is very useful if your opponent
attempts a Relic or Wonder victory. \n\n4. Do not send all of your troops on the
offensive if you lack sufficient resources to defend your town. \n\n5. When you do
go on the offensive, make sure you have many fully upgraded units, as your enemies
will work together to stop you."
60509 "Your scouts report:\n\n- The Huns (Yellow) begin with ample resources in the
foothills of the Alps. Below lie the well-defended cities of Northern Italy. \n\n-
Mediolanum (Green) has an aggressive army that may come looking for you if you take
too long to go on the offensive. Mediolanum trains Knights and Archers and has a
small navy.\n\n- Patavium (Purple) also lies to the north and may attack early.
Patavium is known for its Archers and siege weapons.\n\n- In the northern marshes
lies Aquileia (Red), which has few soldiers initially, but can eventually field
Knights, Spearmen, and Scorpions.\n\n- As the Huns advance through Italy, they will
eventually come into contact with Verona (Orange), whose Knights, Archers, and
Throwing Axemen offer the final defense of the Western Roman Empire.\n\n- Rome
itself (Blue) lost most of its forces fighting the Huns in Gaul. After the Huns
defeat the other cities, they can walk into Rome and proclaim themselves the new
heirs to the Empire."
60510 "<BLUE>Rome: King Attila, before we pursue this wanton bloodshed any further,
we request that you come personally to a meeting with Pope Leo I in Rome."
60511 "<BLUE>Pope Leo I: Attila, might I have a word with you in private, please?"
60512 "+ Attila must survive."
60513 "+ Defeat the Italian cities so that you may parlay with Rome."
60514 "+ Defeat Aquileia (Red)."
60515 "+ Defeat Mediolanum (Green)."
60516 "+ Defeat Verona (Orange)."
60517 "+ Defeat Patavium (Purple)."
60518 "+ Attila must meet with Pope Leo I outside the gates of Rome."
60519 "+ Attila must survive."
60521 "+ Defeat Aquileia."
60522 "+ Defeat Mediolanum."
60523 "+ Defeat Verona."
60524 "+ Defeat Patavium."
60525 "+ Bring Attila to Pope Leo I."
//
// El Cid 1
//
//
// El Cid 2
//
//
// El Cid 3
//
//
// El Cid 4
//
61000 "El Cid"
61001 "King Alfonso's Army"
61002 "Black Guard Army"
61003 "Yusuf"
61004 "Black Guard Navy"
61008 "1. El Cid is restricted to a population limit of 125.\n\n2. Save King
Alfonso as quickly as possible.\n\n3. If you wish to convert enemy buildings, you
will need to research Redemption first (in the Monastery).\n\n4. The sea can be an
important battlefield and a good source of food. Including a navy in your strategy
may prove useful."
61009 "Your scouts report:\n\n- El Cid's forces (Red) are allied with those of King
Alfonso (Blue).\n\n- There are three enemies, the Black Guard Army (Cyan), the
Black Guard Navy (Yellow) and Yusuf's Elite Guard (Green). The two land armies
field mostly camelry and siege units. The navy trains War Galleys and Pikemen. All
three of your enemies have walled cities with many towers, so try using Trebuchets
and garrisoned Battering Rams against them. Eventually, you may need to build a
navy as well. You can construct your Docks within the city of a vanquished enemy or
in the no man's land between the cities."
61010 "<BLUE>King Alfonso: You have done it, my Cid! Without his transports, Yusuf
will have to call off his invasion."
61011 "<RED>Spanish Soldier: King Alfonso has been killed in battle."
61012 "<BLUE>King Alfonso: Rodrigo has fallen! Alas, if only I had trusted you..."
61013 "<BLUE>King Alfonso: Rodrigo, if you have any loyalty left, you will save me
from the Moors. Please cover my retreat to my camp to the west."
61014 "<BLUE>Alfonso's Knight: Hurry, my Cid. King Alfonso's forces are deep in
Moorish territory and are horribly outnumbered."
61015 "<BLUE>Alfonso's Knight: This way! Hurry!"
61016 "<BLUE>King Alfonso: A second wave of marauders! We must flee!"
61017 "<YELLOW>Black Guard Monk: The transports are the key. Destroy the Black
Guard Navy's transports and you will effectively cripple the arrival of
reinforcements."
61018 "<YELLOW>Black Guard Monk: El Cid's soldiers! Please, do not destroy our
place of worship. Instead, summon the Cid to us that we may speak with him."
61019 "<YELLOW>Black Guard Monk: You are most tolerant, my Cid. Take our mosque
under your protection by sending a holy man to convert it and, though I should not,
I will help you to defeat Yusuf and his Black Guards."
61020 "<BLUE>King Alfonso: Thank you, Rodrigo. Now you must lead my army against
Yusuf and his Black Guards. If you can destroy all of their docks, they will be
unable to transport soldiers across the Strait of Gibraltar and must postpone their
invasion of Spain."
61021 "<RED>Spanish Soldier: That was the last of the Black Guard Navy's
transports. That should delay their reinforcements indefinitely!"
61022 "<RED>Spanish Soldier: We are halfway through the Black Guard Navy's docks
and halfway to stopping the advance of Yusuf's invasion!"
61023 "<YELLOW>Black Guard Monk: A blessing upon you, serf of the Cid. You are
welcome here. Summon the Cid, for we wish to speak with him."
61024 "<YELLOW>Black Guard Monk: Our thanks, my Cid. I feel free to help you
because I have foreseen your victory. I seek only to bring the bloodshed to a swift
close."
61025 "<YELLOW>Black Guard Monk: Also...El Cid, if you should wish to leave a holy
man here at the mosque, we will teach him all that we know."
61026 "<RED>Spanish Monk: I have learned of Sanctity, now I shall learn of Fervor."
61027 "<RED>Spanish Monk: I have learned the ways of Fervor and now they teach me
of Herbal Medicine."
61028 "<RED>Spanish Monk: I have mastered the poultices and remedies of Herbal
Medicine and now am studying the ways of Atonement."
61029 "<RED>Spanish Monk: The ways of Atonement are now ours. The monks now teach
me of Heresy."
61030 "<RED>Spanish Monk: I have learned the intricacies of heretics and Heresy and
now learn the art of Illumination."
61031 "<RED>Spanish Monk: We now know of Illumination. The monks will soon teach me
their Block Printing."
61032 "<RED>Spanish Monk: The technique of Block Printing is ours. Now I will learn
the might of Theocracy."
61033 "<RED>Spanish Monk: We have discussed, debated, and learned of Theocracy. Now
I will delve into the mysteries of Faith."
61034 "<RED>Spanish Monk: The wonderment of Faith is with us, my Cid. The Black
Guard Monks thank you and have taught me all they know."
61035 "-- Sanctity researched. --"
61036 "-- Fervor researched. --"
61037 "-- Herbal Medicine researched. --"
61038 "-- Atonement researched. --"
61039 "-- Heresy researched. --"
61040 "-- Illumination researched. --"
61041 "-- Block Printing researched. --"
61042 "-- Theocracy researched. --"
61043 "-- Faith researched. --"
61044 "+ Destroy the 6 Black Guard Docks."
61045 "+ King Alfonso must survive."
61046 "+ Follow the Knight in order to rescue King Alfonso."
61047 "+ Escort King Alfonso to his camp to the west."
61048 "- Bring El Cid to the Black Guard Mosque."
61049 "- Convert the Black Guard Mosque in return for aid in defeating Yusuf and
the Black Guards."
61050 "- Destroy the Black Guard Navy's Transport Ships to stop the arrival of
reinforcements."
61051 "+ <Variable 1>/6 Black Guard Docks destroyed."
61052 "+ King Alfonso must survive."
61053 "+ Follow Alfonso's Knight."
61054 "+ Escort Alfonso to his camp."
61055 "- Bring El Cid to the Mosque."
61056 "- Convert the Mosque."
61057 "- Destroy the Black Guard Navy's Transport Ships."
//
// El Cid 5
//
//
// El Cid 6
//
//
// Montezuma 1
//
61300 "Aztecs"
61301 "Tlatiluco"
61302 "Xochimilco"
61303 "Tepanaca"
61308 "1. The Aztecs are restricted to the Castle Age and a population limit of
75.\n\n2. You must defend the shrines that are sacred to the god Quetzalcoatl.
Constructing new Monasteries is not sufficient to please him.\n\n3. Your enemies
will attempt to destroy the shrines in order to embarrass you before the gods.
Therefore, do not attempt to claim the shrines until you can defend them, as defeat
will ensue if one of the shrines is lost.\n\n4. Aztec Monks are very powerful when
fully upgraded. You can train them once you capture a shrine (Monastery) and have
advanced to the Castle Age."
61309 "Your scouts report:\n\n- Montezuma's forces (Green) begin in the Feudal Age
with only a few soldiers. These must defend the Aztec town from early attacks.\n\
nYour enemies are three:\n\n- The Tlatiluco (Red) are located to the west. Their
army of swordsmen and Eagle Warriors can be dealt with relatively early.\n\n- The
Tepanaca (Orange) dwell to the north of your town. Their walls may keep you out of
their town until you have siege weapons. They train Archers and Eagle Warriors.\n\
n- The Xochimilco (Purple) are your most dangerous enemy. They live far to the
north and train Archers and Scorpions. Do not engage them until you have many Eagle
Warriors or Jaguar Warriors at your command."
61310 "<GREEN>Aztec Villager: I hear the growl of the jaguar. Is this a bad omen?"
61311 "<ORANGE>Tepanaca: You defile our sacred temple, Aztecs! The gods demand a
sacrifice!"
61312 "<GREEN>Aztec Villager: We have allowed one of the sacred shrines to be
destroyed! I fear the wrath of the gods! The corn will bleed and insects will
plague the cities of the Aztecs for all eternity!"
61313 "+ Capture the 4 shrines (Monasteries) sacred to Quetzalcoatl."
61314 "+ Place a sacred Relic in each of the 4 shrines (Monasteries)."
61315 "+ <Variable 1>/4 shrines captured."
61316 "+ <Variable 2>/4 Relics placed."
//
// Montezuma 2
//
61400 "Aztecs"
61401 "Tlaxcala"
61402 "Tlacopan"
61403 "Texcoco"
61404 "Cortéz"
61408 "1. The Aztecs are restricted to the Castle Age and a population limit of
100.\n\n2. Use your Eagle Scouts to locate a suitable location for an Aztec town.\
n\n3. The Aztecs have two powerful infantry units: the Jaguar Warrior, which can
easily defeat other infantry, and the Eagle Warrior, which is a good counter for
ranged units, cavalry, and siege weapons.\n\n4. Be aware of Tlaxcalan warships on
streams and rivers."
61409 "Your scouts report:\n\n- Montezuma's forces (Green) begin with only a few
Eagle Warriors. These messengers must visit the other two members of the Triple
Alliance - the Tlacopan (Yellow) and Texcoco (Purple).\n\n- The Tlacopan train
swordsmen and Eagle Warriors while the Texcoco train archery units and Mangonels.\
n\n- All of these troops will be needed to defeat the wicked Tlaxcala (Red), who
live to the north across the rivers. The Tlaxcala are known for their Archers,
infantry, and mad shamans."
61410 "<GREEN>Aztec Warrior: Emperor Montezuma insists that you make war on the
Tlaxcala."
61411 "<GREEN>Aztec Warrior: Montezuma of the Aztecs demands that, as a member of
the Triple Alliance, you attack the wicked Tlaxcala."
61412 "<GREEN>Aztec Warrior: Now we can attack the Tlaxcala. Villagers are being
sent by transport from Tenochtitlan to establish our forward base."
61413 "<YELLOW>Tlacopan Warrior: Montezuma oversteps his authority...but we will
comply."
61414 "<PURPLE>Texcoco Warrior: Montezuma asks us to do much for the Aztecs, but we
shall do his bidding...for now."
61415 "<PURPLE>Texcoco Warrior: Agreed."
61416 "<GREEN>Aztec Warrior: None shall challenge the will of Montezuma and the
Aztec Empire!"
61417 "<GREEN>Aztec Warrior: We have found a hidden temple to Tlaloc, the rain god.
The magicians say that if we bring 10 jaguar warriors to this location, we will be
rewarded."
61418 "Mysterious Voice: These warriors shall receive the blessing of the rain god
and will fight with the skill of ten normal men!"
61419 "<GREEN>Aztec Warrior: ...but wait...what is this that approaches?"
61420 "<BLUE>Hernán Cortéz: I claim these lands and all the gold they bear in the
name of Charles of Spain. Until all of the gold is brought to me, I shall not
return home. To prove it, I am sinking my ships."
61421 "<GREEN>Aztec Warrior: Who is this man who has arrived? Could it be that the
god Quetzalcoatl has returned?"
61422 "<GREEN>Aztec Warrior: We have destroyed one town center. Three remain."
61423 "<GREEN>Aztec Warrior: We have now leveled two of Tlaxcala's town centers.
Two remain."
61424 "<GREEN>Aztec Warrior: Tlaxcala has one town center remaining. Where can it
be?"
61425 "<YELLOW>Tlacopan Warrior: Now that we are rid of the Tlaxcala, let us rid
ourselves of these Aztec taskmasters as well."
61426 "<GREEN>Aztec Warrior: We have destroyed all of Tlaxcala's town centers. Now
they will surely surrender."
61427 "+ Deliver the summons of war to the Tlacopan Town Center."
61428 "+ Deliver the summons of war to the Texcoco Town Center."
61429 "+ Defeat the Tlaxcala by destroying their 4 Town Centers."
61430 "+ Defeat your former allies, the Tlacopan and Texcoco."
61431 "- Bring 10 Jaguar Warriors to the Temple of Tlaloc to receive a reward."
61432 "+ Travel to the Tlacopan Town Center."
61433 "+ Travel to the Texcoco Town Center."
61434 "+ Destroy all Tlaxcala Town Centers."
61435 "+ Defeat the Tlacopan and Texcoco."
61436 "- <Variable 2>/10 Jaguar Warriors brought to the Temple."
61437 "Hernán Cortéz"
61438 "Son of Ornlu"
61439 "+ <Variable 1>/4 Tlaxcalan Town Centers destroyed."
//
// Montezuma 3
//
61500 "Aztecs"
61501 "Tlaxcala"
61502 "Cortéz"
61503 "Tabasco"
61508 "1. The Aztecs can reach the Imperial Age but are restricted to a population
limit of 100.\n\n2. Tabasco, your ally, is dangerously close to your enemies. It
may be possible to save the town, but do not despair if Tabasco is destroyed.\n\n3.
Do not slay the Spanish beasts if they can be of some use.\n\n4. The dense rain
forest is home to many jaguars. Be cautious."
61509 "Your scouts report:\n\n- The Aztecs of Montezuma (Green) have a small
fortress to the south. In the center of the map is a large set of cliffs and north
of this is your ally, Tabasco (Orange).\n\n- To the west is the sprawling city of
your enemies, the Tlaxcala (Red). The Tlaxcala army is composed of Archers,
Skirmishers, and Eagle Warriors led by Monks. Their production might be slowed by
an early attack.\n\n- To the east are the Spanish (Blue). Their motives are
unknown, but it is very likely that the Spanish are far more powerful than the
Tlaxcala. Defeating their cavalry and swordsmen will require siege weapons, as
their fortress is protected by cannon."
61510 "<GREEN>Aztec Warrior: Now that we have all of the Spanish horses, they will
be unable to send their deadly knights and conquistadors into battle!"
61511 "<GREEN>Aztec Warrior: This is the pen where we will corral the captured
Spanish horses."
61512 "<GREEN>Aztec Warrior: The Spanish armies are dangerous because of the beasts
they ride into battle. If we could capture these animals, then the Spanish would be
much less of a threat."
61513 "<GREEN>Aztec Warrior: It is to no avail. The Spanish beasts and weapons are
more powerful than our warriors. Tabasco is lost."
61514 "<GREEN>Aztec Warrior: We do not know the intentions of these Spanish
arrivals. For now, our enemies are the Tlaxcala."
61515 "<GREEN>Aztec Warrior: The Spanish are attacking our allies in Tabasco. We
must come to their aid."
61516 "<GREEN>Aztec Warrior: We have captured 10 Spanish horses. We are halfway to
our goal."
61517 "<GREEN>Aztec Warrior: Our runners have confirmed that the Spanish and
Tlaxcala have formed an alliance against us. Now we must do battle with them both."
61518 "<GREEN>Aztec Warrior: We have defeated the Tlaxcalans and slowed the Spanish
advance, but I fear the final confrontation is yet to come."
61519 "<GREEN>Aztec Warrior: It is here that the Spanish sank their own transports
to prove their determination to conquer our lands. Cortéz must be nearby."
61520 "+ Defeat the Tlaxcala."
61521 "- Prevent your allies in Tabasco from being defeated."
61522 "+ Capture 20 Spanish horses and return them to the flagged pen in the Aztec
camp\n\n- OR -\n\nDefeat the Spanish."
61523 "+ Defeat the Tlaxcala."
61524 "- Prevent Tabasco from being defeated."
61525 "+ Capture <Variable 1>/20 horses or defeat the Spanish."
//
// Montezuma 4
//
61600 "Aztecs"
61601 "Cortéz"
61602 "Conquered Aztecs"
61603 "Tlaxcala"
61608 "1. The Aztecs are restricted to a population limit of 100.\n\n2. You will
need to sneak around Spanish and Tlaxcalan soldiers until you are ready to fight.
Avoid conflict if you can.\n\n3. Use your Eagle Warriors to scout the path ahead.
Use Pikemen and Skirmishers to fight any Spanish Conquistadors that you encounter.\
n\n4. It is acceptable to damage the buildings of Tenochtitlan even though they
once belonged to your people. The city can be rebuilt once the Spanish are driven
out."
61609 "Your scouts report:\n\n- A single Aztec Jaguar Warrior (Green) leads the
resistance. He must gather forces along the shores of Lake Texcoco before venturing
into Tenochtitlan (Yellow) in the center.\n\n- The Tlaxcala (Red) have gathered in
force along the north shore of the lake and along the causeways. They have many
Eagle Warriors and a few Monks.\n\n- The Spanish (Blue) occupy Tenochtitlan. Their
Conquistadors, Missionaries, and Mangonels could be trouble for the Aztec
infantry."
61610 "<GREEN>Aztec Warrior: If you truly mean to free Tenochtitlan, then we will
fight alongside you. Many Aztecs are held prisoner to the north. They would join us
as well."
61611 "<GREEN>Aztec Warrior: Vengeance shall be ours. We can gather our strength
across the lake, but to get there we must steal a transport from Tenochtitlan!"
61612 "<GREEN>Aztec Warrior: We can train priests at this monastery and use them to
capture villagers from Tenochtitlan."
61613 "<GREEN>Aztec Warrior: The Spanish thought that Tenochtitlan was theirs, but
they did not count on the strength and courage of Aztec warriors!"
61614 "<GREEN>Aztec Warrior: A Tlaxcalan priest! We must be cautious. Hmmm...I
wonder what would happen if we opened that jaguar pen?"
61615 "<BLUE>Spanish Conquistador: What are you doing so close to the city?
Stirring up trouble, no doubt."
61616 "<GREEN>Aztec Warrior: We have reached the Tlaxcala outpost. We do not have
time to destroy every building. Let us free the prisoners and escape."
61617 "<GREEN>Aztec Warrior: I have heard tales of an island in Lake Texcoco that
is covered with gold, but is sacred to Tezcatlipoca, the jaguar god."
61618 "<GREEN>Jaguar Warrior: I must make my way back to Tenochtitlan and end the
Spanish influence there, but how?"
61619 "<GREEN>Aztec Warrior: Montezuma was tricked by the Spanish. Vengeance shall
be ours!"
61620 "<GREEN>Aztec Warrior: There are transports on the beach ahead, but they are
guarded. We will need several Aztec warriors to defeat them."
61621 "<GREEN>Jaguar Warrior: Out of my way, pig!"
61622 "- Rescue the Aztec warriors held prisoner by the Tlaxcala."
61623 "- Travel across Lake Texcoco, where you may safely gather resources."
61624 "- Use Monks to capture Spanish Villagers from Tenochtitlan."
61625 "+ Destroy the Spanish Wonder to end their influence in Tenochtitlan."
61626 "- Rescue the imprisoned Aztec warriors."
61627 "- Travel across Lake Texcoco."
61628 "- Convert enemy Villagers."
61629 "+ Destroy the Spanish Wonder."
//
// Montezuma 5
//
61700 "Aztecs"
61701 "Tlaxcala"
61702 "Cortéz"
61708 "1. The Aztecs are restricted to a population limit of 150.\n\n2. Spanish
Cannon Galleons are deadly. Do not lose your navy on Lake Texcoco or the Spanish
will be able to level your entire town with their ships.\n\n3. Tlaxcala Jaguar
Warriors are adept at defeating Aztec infantry. It is a pity that the Aztecs have
been unable to domesticate horses...\n\n4. This far from Tenochtitlan you are cut
off from your supplies and will have to search for gold and stone. Additional
resources can be garnered east and west of the lake."
61709 "Your scouts report:\n\n- The Aztecs (Green) begin on an island in Lake
Texcoco in pursuit of the fleeing Spanish (Blue) and Tlaxcala (Red).\n\n- The two
enemies have a combined fortress to the north of the lake that will require a
considerable army to penetrate."
61710 "<GREEN>Jaguar Warrior: The Spanish shall never again set foot in
Tenochtitlan! Let none escape our blades!"
61711 "<GREEN>Aztec Warrior: We have trained a horse rider."
61712 "<GREEN>Aztec Warrior: My Emperor, we have been studying Spanish horses and
cannon, and have found that there is no reason Aztecs could not use these weapons,
provided we had the proper materials."
61713 "<GREEN>Aztec Warrior: If we capture Spanish horses, it is possible that we
could train cavalry of our own. If we capture their stores of gunpowder, we could
even create some cannons to use against the Spanish."
61714 "<GREEN>Aztec Warrior: In their haste to flee, the Spanish abandoned these
carts filled with gunpowder."
61715 "<GREEN>Aztec Warrior: It is an old Spanish ammunition depot. These
wagonloads of gunpowder might be useful..."
61716 "<GREEN>Aztec Warrior: We have captured a Spanish horse. If we return it to
our citadel, perhaps we can learn to ride it into battle!"
61717 "<GREEN>Aztec Warrior: We have created a bombard cannon."
61718 "- Bringing captured Spanish units to the plaza (inside the torches) will
allow you to create new units:\n\n- Bringing horses will create cavalry.\n\n-
Bringing Trade Carts full of gunpowder will create Bombard Cannons."
61719 "+ Defeat the Tlaxcala and Spanish."
61720 "- Capture Spanish Horses and Trade Carts."
61721 "+ Defeat the Tlaxcala and Spanish."
//
// Montezuma 6
//
61800 "Aztecs"
61801 "Cortéz' Navy"
61802 "Cortéz' Army"
61803 "Tlaxcala"
61808 "1. The Aztecs are restricted to a population limit of 100.\n\n2. Defend the
bridges into the great city from Spanish and Tlaxcalan land attacks, but also
construct warships to defend against Spanish war vessels and Transport Ships.\n\n3.
Spanish Cannon Galleons are powerful. Be wary of them, but also be on the lookout
for ways to acquire some of your own.\n\n4. Tenochtitlan is a vast city. As a
result, there are multiple buildings of each type, so it should be easy to train
units or research upgrades."
61809 "Your scouts report:\n\n- The Aztecs (Green) control the great city of
Tenochtitlan once more, but enemies are approaching from all sides.\n\n- The
Tlaxcala (Red) attack from the southwestern causeway. Their city is not well-
fortified and might fall to an early attack.\n\n- Cortéz' Navy (Purple) is
southeast of Tenochtitlan. The Spanish have many Cannon Galleons patrolling the
lake and their shore is defended by Bombard Towers. It still might be possible to
locate an undefended landing spot.\n\n- Cortéz' Army (Blue) is just to the
northwest of Tenochtitlan. The Spanish have constructed walls and Castles to defend
their forces. Expect to encounter Knights, Conquistadors, Missionaries, and Bombard
Cannons. The Spanish will use Transport Ships if they cannot attack from the land."
61810 "<GREEN>Aztec Warrior: We demolished the southern causeway to slow the
Spanish advance."
61811 "<GREEN>Aztec Warrior: The Spanish must have abandoned these warships during
their flight from Tenochtitlan. Now we will use them to bring death to the Spanish
by sea!"
61812 "<GREEN>Aztec Warrior: The great pyramid has been destroyed! The gods will
surely punish us for our insolence."
61813 "<GREEN>Aztec Warrior: We have done it! Tenochtitlan still stands and the
armies of Cortéz are defeated! The Aztec Empire has triumphed...for now."
61814 "<BLUE>Spanish Conquistador: We have returned for the rest of your gold.
Surrender now or feel the wrath of our bombards!"
61815 "<BLUE>Spanish Conquistador: You are postponing the inevitable. The time of
the Aztec Empire has passed. Look to us as your new rulers."
61816 "+ Defeat the Tlaxcala, Cortéz' Army, and Cortéz' Navy."
61817 "- Prevent Tenochtitlan's Wonder from being destroyed to preserve the morale
of your warriors."
61818 "+ Defeat the Tlaxcala and the Spanish forces."
61819 "- Prevent Tenochtitlan's Wonder from being destroyed."
//
// Tours (732)
//
//
// Vinlandsaga (1000)
//
//
// Manzikert (1071)
//
//
// Agincourt (1415)
//
//
// Lepanto (1571)
//
//
// Kyoto (1582)
//
62500 "Hideyoshi"
62501 "Osaka"
62502 "Kyoto"
62503 "Nobunaga"
62504 "Hyogo"
62508 "1. Hideyoshi and his forces can support a population of 125.\n\n2. Some of
your Samurai are in Kyoto with Lord Nobunaga. They will not be able to escape on
their own, but they can attempt to protect Nobunaga.\n\n3. Defeat the garrison at
Osaka and establish your own town in its place. Try to convert rather than destroy
buildings, or you will have to rebuild much once you capture Osaka.\n\n4. Although
a direct assault on Kyoto can be succesful, sneak attacks may yield fewer
casualties.\n\n5. Rebel Monks in Kyoto are actively searching for Relics. Do not
allow them such a victory!"
62509 "Your scouts report:\n\n- Hideyoshi's forces (Cyan) begin on board of Lord
Nobunaga's ships. After you invade Osaka, you will need to quickly neutralize
resistance and establish a base.\n\n- There are three enemies in this region. Osaka
(Red) has walls and Castles, but only a small standing army. Hyogo (Blue) is a
relatively small village. An early strike can eliminate this threat, but Hyogo will
eventually attack with infantry, archery units, and Samurai if allowed to build
unchecked.\n\n- Kyoto (Green) is the most dangerous enemy, as the city is well-
defended and there are many Spearmen, Samurai and Knights defending the Castles.
Kyoto may also build a navy if given the opportunity."
62510 "<YELLOW>Nobunaga's Sailor: Prepare to disembark on enemy shores."
62511 "<YELLOW>Nobunaga's Sailor: We will send in saboteurs to open that wall."
62512 "<AQUA>Hideyoshi's Soldier: We have captured the enemy town center."
62513 "<AQUA>Hideyoshi's Soldier: Lord Nobunaga is in Kyoto. We must rescue him to
restore his honor."
62514 "<AQUA>Hideyoshi's Soldier: We have captured enemy bombards."
62515 "<AQUA>Hideyoshi's Soldier: This village will be causing us no more grief."
62516 "<AQUA>Hideyoshi's Soldier: The rebels in Kyoto have executed Lord Nobunaga!
They will pay for this offense with their lives. Leave no castle standing!"
62517 "<AQUA>Hideyoshi's Soldier: Lord Hideyoshi has cast down another enemy. Soon,
all of Japan will be unified under a single leader and we can be done with these
civil wars forever!"
62518 "+ Your lord, Nobunaga, is trapped in Kyoto. You must rescue him to restore
his honor."
62519 "+ Establish a base in Osaka (Red) from which to attack Kyoto."
62520 "+ Destroy all 3 of Kyoto's Castles to punish them for the murder of Lord
Nobunaga."
62521 "+ Rescue Lord Nobunaga."
62522 "+ Establish a base in Osaka."
62523 "+ <DestroyedCastles>/3 Castles in Kyoto destroyed."
62524 "Nobunaga's Castle in Kyoto."
//
// Noryang Point (1598)
//
62600 "Koreans"
62601 "Japanese Navy"
62602 "Chinese"
62603 "Admiral Yi"
62604 "Japanese Raiders"
62608 "1. The Koreans are restricted to a population limit of 125, but this will
drop to 115 if the Wonder is destroyed.\n\n2. Defend the Wonder if you can, but you
can achieve victory without it. The Wonder provides a small gold income and 10
additional population.\n\n3. The Japanese navy is initially superior to the Korean
fleet. You will need to figure out some way to even the odds.\n\n4. Only after
finding Admiral Yi will the Koreans be able to train some of their most powerful
units."
62609 "Your scouts report:\n\n- Korea (Red) has an extensive town, but is
vulnerable to the Japanese navy, particularly its Cannon Galleons.\n\n- Expect
Japan (Yellow) to attack with everything they have, including ships and Samurai on
Transport Ships. You will need to play defensively until you have the means to
bring the battle back to the Japanese homeland.\n\n- Two potential allies may be
found. Admiral Yi (Green) is a brilliant Korean tactician who will certainly help,
provided you can locate him.\n\n- The Chinese (Orange) are no friends of Korea, but
they fear the Japanese even more. Might they be of assistance?"
62610 "<ORANGE>Chu Ko Nu: Admiral Yi, we can assist you in driving off the Japanese
raiders, but you will have to transport us across the sea."
62611 "<RED>Korean Soldier: We cannot drive off the repeated attacks of these
Japanese warships. We must seek aid from Admiral Yi Sun Shin. Rumor has it that he
has been working on a secret weapon."
62612 "<RED>Korean Soldier: With these Turtle Ships, we will send every Japanese
ship to the bottom of the sea! We should build as many as we can."
62613 "<RED>Korean Sailor: Our coast is now rid of Japanese marauders, but they
could return in the future. We should sail to Japan and destroy all of the Japanese
docks."
62614 "<RED>Korean Sailor: Korea is free once again!"
62615 "+ Defend Korea from the Japanese."
62616 "+ Find Admiral Yi and learn of his secret weapon."
62617 "+ Use Turtle Ships to defeat the Japanese navy."
62618 "+ Destroy all of the Japanese Docks to end their threat to Korea."
62619 "- Prevent the Japanese from destroying Korea's Wonder."
62620 "+ Defend Korea from the Japanese."
62621 "+ Find Admiral Yi."
62622 "+ Defeat the Japanese navy."
62623 "+ <DestroyedDocks>/7 Docks destroyed."
62624 "- Protect your Wonder from the Japanese."
//
// **************************************************************
// *** ZONE 3: DLC ONLY STRINGS ***
// **************************************************************
// Campaigns
// Alaric 1
//
//
// Alaric 2
//
//
// Alaric 3
//
//
// Alaric 4
//
63300 "Alaric the Visigoth"
63301 "Rome"
63302 "Visigoths"
63303 "The City Garrison"
63304 "Ataulf"
63305 "Imperial Legions"
63308 "1. Alaric's force can support a population of 210.\n\n2. Rome is a strong
city, but it will be helpless if its walls are breached.\n\n3. Your allies will
offer as much help as they can."
63309 "Your scouts report:\n\n- The Visigoths are besieging Rome from several
directions. Alaric (Green) leads the main attack on the southern walls, while
Ataulf (Cyan) attacks the western walls and another section of the Visigothic army
(Yellow) attacks the eastern walls. Ataulf and the Visigoth army have sent word
that they are ready to breach the enemy walls. All that they await is Alaric's
orders.\n\n- The citizens of Rome (Red) care little for the conflict and are only
interested in their own survival, so they will not offer any resistance.\n\n- The
City Garrison (Blue) and Imperial Legions (Purple) are a different matter - their
armies of infantry, Archers, and cavalry will defend Rome with their lives.
Legionaries are especially durable and become stronger in the presence of
Centurions."
63310 "<GREEN>Visigoth Soldier: Our allies are ready to storm the Roman walls. All
that they await is a message from our scouts."
63311 "<YELLOW>Visigoths: Assail the walls, men! Alaric is here!"
63312 "<AQUA>Ataulf: It is a beautiful day for a sack, Alaric. I am glad that you
could join us."
63313 "<GREEN>Scout: The Romans have twelve castles protecting the inner city. To
take Rome, we must destroy all of them."
63314 "<GREEN>Visigoth Soldier: Half of the Roman castles lie in ruins. We are
almost there!"
63315 "<GREEN>Visigoth Soldier: One more castle and the city is ours!"
63316 "<GREEN>Visigoth Soldier: What has become of this once-mighty city?"
63317 "<AQUA>Ataulf: Rome has fallen! Take all of the loot that you can carry,
brothers!"
63318 "+ Take the city of Rome by destroying all 12 Castles within its city walls."
63330 "- Send a unit to Ataulf to have him attack the city from the west."
63331 "- Send a unit to the Gothic army in the east to tell them to commence the
assault."
63332 "+ <DestroyedCastles>/12 Castles destroyed."
63344 "- Signal Ataulf to attack."
63345 "- Signal the Gothic army to attack."
//
// Alaric 5
//
63400 "Ataulf"
63401 "Narbo"
63402 "Tolosa"
63403 "Valentia"
63404 "The Western Roman Army"
63405 "Sarus"
63406 "Gothic Allies"
63408 "1. The Visigoths can support a population of 210.\n\n2. You start with a
large cache of gold, but it will not last forever and there is little gold to be
found in the countryside. The best way to obtain additional gold is to take the
cities of Gaul.\n\n3. The Romans are still recovering from the sack of Rome, but
even now they remain a formidable power.\n\n4. Rumor has it that Sarus is here in
Gaul as well. Although it is not critical, it may be a good idea to get rid of this
traitor once and for all.\n\n5. The enemy will try to overrun your position early
on, so you need to prepare your defenses quickly. After the situation has
stabilized, make use of the Goths' strengths to quickly mass a huge infantry army
and overwhelm your enemies with your superior numbers."
63409 "Your scouts report:\n\n- The Western Roman Army (Blue) is reeling from its
defeats in Italy, but it still has a large army in Iberia where it was sent to deal
with the Vandal and Suebi invaders. Now that Rome has been sacked, it may return to
Gaul. It consists of Cataphracts, swordsmen, and Halberdiers. \n\n- The city of
Narbo (Red), one of your targets, lies to the south near the Mediterranean Sea. It
will field Arbalesters, Light Cavalry, and rams.\n\n- To the north is the city of
Valentia (Yellow). It will field infantry and heavy cavalry.\n\n- The last of the
three Gallic cities, which the Romans call Tolosa (Cyan), lies to the far west.
Tolosa is one of the strongest of the enemy cities, as it trains Paladins, Throwing
Axemen, Monks, and Trebuchets. \n\n- Finally, Sarus (Purple) is familiar with the
Visigoth tactics and will try to match our large infantry armies with his own. It
is unlikely, that his soldiers will continue fighting once he is dead, however, so
slaying him should be a priority."
63410 "<GREEN>Visigoth Soldier: We still have much gold left from sacking Rome, but
this gold will not last. We should use it to create our own kingdom and conquer all
of the Roman cities in Gaul."
63411 "<BLUE>Western Roman Empire: Get out of Italy, you savages! You can use these
transport ships to cross the Rhône, but never come back!"
63412 "<PURPLE>Sarus: Ataulf! We must finish what your brother-in-law and I
started!"
63413 "<BLUE>Romans: Our emperor, Honorius, has concluded that it is unwise to have
a barbarian kingdom so close to Italy after all. Your little adventure ends today,
Goths."
63414 "<PURPLE>Sarus: I will not go down without a fight! Eat iron, Ataulf!"
63415 "<PURPLE>Sarus: I die for the Empire!"
63416 "<GREEN>Visigoth Soldier: Gaul is ours! The Goths now have a land to call
their own."
63417 "Build and maintain a Castle in the flagged areas in each of the following
cities:"
63418 "+ Narbo"
63419 "+ Tolosa"
63420 "+ Valentia"
63421 "Build and maintain a Castle in each of the following cities:"
63422 "+ Narbo"
63423 "+ Tolosa"
63424 "+ Valentia"
63425 "Sarus"
//
// Dracula 1
//
//
// Dracula 2
//
//
// Dracula 3
//
//
// Dracula 4
//
//
// Dracula 5
//
//
// Bari 1
//
//
// Bari 2
//
//
// Bari 3
//
64200 "Basil Boioannes"
64201 "Varangian Guard"
64202 "Melus' Army"
64203 "Norman Mercenaries"
64208 "1. The Byzantine forces are restricted to a population limit of 125.\n\n2.
Remember that the Byzantines can advance to the Imperial Age quite rapidly because
they do not have to spend as many resources as most other civilizations to do so.\
n\n3. Protecting your ally keeps the possibility open of acquiring additional gold
through trade."
64209 "Your scouts report:\n\n- Basil Boioannes (Purple) has taken his position in
the northeast of the map, while his allies of the Varangian Guard (Blue) have
camped to the south. The Varangian Guard will mostly rely on infantry such as
Berserks and Long Swordsmen. Although their loyalty is beyond question, they will
be in trouble if they are attacked by Norman cavalry.\n\n- Your enemies, Melus
(Orange) and his Norman Mercenaries (Yellow), have pitched their camps across the
river. Melus will send infantry into battle and he will also construct rams and
Trebuchets. The Norman mercenary cohort consists of heavy cavalry and Serjeants."
64210 "<PURPLE>Byzantine Soldier: Commander Boioannes! Melus and his allies ready
their forces across the river. Lead us to a swift victory and end the terror that
they have brought to Apulia!"
64211 "<BLUE>Varangian Guard: It is a fine day to grind an axe. We will lay your
enemies low or die trying!"
64212 "<PURPLE>Byzantine Soldier: A party of shield-bearing Norman riders approach,
led by Gilbert Buatère! May fortune guide our spears!"
64213 "<BLUE>Varangian Guard: Cattle and kindred fall alike, but words of praise
and a noble name never perish. To Valhalla!"
64214 "<ORANGE>Melus: Let us now see whose blades are sharper! My men will cut
through your ranks like a scythe through grain!"
64215 "<PURPLE>Byzantine Soldier: Gilbert Buatère has fallen and his Norman knights
take to flight! Fortune is with us, Commander!"
64216 "<ORANGE>Melus: Boioannes' forces threaten our camp! Send forth all
reserves!"
64217 "<PURPLE>Byzantine Soldier: Twelve centuries ago, a barbarian horde massacred
our Roman forebears on this very field. Now it is the barbarians who lie slain
beyond count!"
64218 "+ Defeat the Norman Mercenaries."
64219 "+ Defeat Melus' Army."
64220 "+ Defeat the Norman Mercenaries."
64221 "+ Defeat Melus' Army."
//
// Bari 4
//
//
// Bari 5
//
//
// Sforza 1
//
64500 "Sforza"
64501 "Visconti"
64502 "Piccinino"
64503 "Brescia"
64504 "Carmagnola"
64505 "Florentines"
64506 "Venetians"
64507 "Lombardy"
64508 "1. You are restricted to a population limit of 200.\n\n2. Sforza's men are
mercenaries and consider construction and resource gathering beneath them. You can
only rely on payments from Visconti and your existing camp.\n\n3. Do not try to
fight the Venetians with Micheletto's small force. You only need to make it outside
the city gates.\n\n4. Piccinino is your ally. It would be wise to join him in his
attacks, and to protect him when he is attacked."
64509 "Your scouts report:\n\n- The Venetians have conquered Brescia, a Lombard
city once ruled by Visconti. The Duke of Milan has sent Sforza and Piccinino to
retake the city by eliminating the Venetian army.\n\n- The Venetians have hired a
condottiero named Carmagnola (Yellow). It is not necessary to defeat him, but his
Condottieri, Cavaliers, and Hand Cannoneers are a potent threat.\n\n- The
Florentines (Orange) are in league with the Venetians against Visconti. They are
proud republicans who are hesitant to give power to mercenaries. Instead, their
armies consist of infantry, archers, and siege raised from their own citizens."
64510 "<BLUE>Micheletto: Only a fool would die here for a few coins! Come, men! Let
us fight our way out of the city to reach my cousin, Francesco!"
64511 "<BLUE>Micheletto: Through the gates, men! Do not let the Venetian sewer rats
make Brescia your grave!"
64512 "<BLUE>Micheletto: Cousin, the Venetians have taken Brescia! We will not get
paid unless we retake the city. But beware of that bastardo, Carmagnola. He will
attack us!"
64513 "<BLUE>Micheletto: Cousin, we shouldn't enslave the townsfolk to build for
us. What sort of enlightened Italian men would we be if we did such things?"
64514 "<BLUE>Micheletto: Madonna mia! Cousin! You burned a church to the ground! We
are going to have to pay for a new one..."
64515 "<BLUE>Micheletto: Maria Vergine! We have done it, Francesco! But watch
yourself, my cousin... with every victory, others grow jealous!"
64516 "<PURPLE>Visconti: You are failing, Sforza! I shouldn't pay you, but take it.
Do not disappoint me. I will have Piccinino stab you in your sleep if you fail me
again!"
64517 "<PURPLE>Visconti: Take your payment. Now show that you deserve it!"
64518 "<PURPLE>Visconti: There seems to be a bookkeeping error. You will not get
your next payment. You are a savvy condottiero. Figure it out."
64519 "<PURPLE>Visconti: You are a contemptible one, Sforza. Not even innocent
townsfolk are spared your hunger for gold."
64520 "<PURPLE>Visconti: I fired my accountant and fixed the error myself. You will
get your next payment, but no arrears!"
64521 "<RED>Piccinino: Sforza, you scoundrel! I know your cousin abandoned Brescia
to the Venetian dogs! No bother. More gold and glory for me. Do not get in my way."
64522 "<RED>Piccinino: Visconti is an ungrateful fat dog, isn't he? I recommend you
sack the local markets for resources. No one became rich by being honest..."
64523 "<RED>Piccinino: Sforza! I am almost overrun! Come help me, friend! I am just
north of your camp."
64524 "<RED>Piccinino: It is always about Sforza! Always in it for himself! At
least try to defeat the Venetians instead of defrauding the Visconti!"
64525 "+ Escape Brescia."
64526 "+ Destroy the Venetians in Brescia."
64527 "+ Escape Brescia."
64528 "+ Destroy the Venetians in Brescia."
//
// Sforza 2
//
64600 "Sforza"
64601 "The Romagnol"
64602 "Ravenna"
64603 "Rimini"
64604 "Pesaro"
64605 "Piccinino"
64608 "1. You are restricted to a population limit of 200.\n\n2. You cannot
construct buildings, but will receive resources and advance in ages as you conquer
enemy cities.\n\n3. Garrisoning the Relic in the Monasteries of Pesaro, Rimini, and
Ravenna will give you control of those cities.\n\n4. Be careful with your Monk. You
cannot afford to lose him before you reach the Castle Age.\n\n5. There are often
less costly ways to break into a city than tearing down its gate.\n\n6. The wars
have produced a glut of unemployed mercenaries waiting to be hired in the villages
of the south and along the coast. The young captain Sigismondo Malatesta is among
them."
64609 "Your scouts report:\n\n- Sforza has taken the town of Ancona but Piccinino
(Red) controls the city of Forli, which he has garrisoned with Condottieri,
Cavaliers, and Hand Cannoneers. Sforza will need to increase his power along the
coast in order to defeat his rival.\n\n- The cities of Pesaro, Rimini, and Ravenna
can be conquered by bringing a holy Relic to each city's Monastery. Pesaro (Purple)
is garrisoned with Arbalesters, Rimini (Cyan) with Light Cavalry and Pikemen, and
Ravenna (Green) with Cavaliers and Champions."
64610 "<BLUE>Micheletto: Piccinino stalks us like a wolf, but the hungry dog fights
harder! Bring the relic of San Ciriaco to the churches and the cities will join us.
In bocca al lupo, cousin!"
64611 "<BLUE>Micheletto: Cousin, there are many unemployed condottieri seeking
patrons. We should find and recruit them. I have heard Sigismondo Malatesta is
among them... He would make a great ally."
64612 "<BLUE>Micheletto: The relic of San Ciriaco has inspired this town to join
us! We will now begin receiving bread, lumber, and gold from the townsfolk."
64613 "<BLUE>Micheletto: You bring such honor to our family name, Francesco. We are
now strong enough to strike at Piccinino!"
64614 "<BLUE>Micheletto: Cousin, the monk has been killed and the relic lost! We
are defeated!"
64615 "<BLUE>Micheletto: Your army is worthy of a king, Francesco! Nothing will
stand in the way of the Attendolo cousins! It is an honor to fight with you!"
64616 "<BLUE>Malatesta: It is a pleasure to fight alongside a man like Francesco
Sforza. May this alliance between two men of honor be long-lived."
64617 "<RED>Piccinino: Sforza, you took Ancona for your own with the Duke's money
and arms. He has sent me to bring you to justice."
64618 "<RED>Piccinino: Do not act like a holy man canvassing about with a saint's
relic. I know who you truly are, Sforza."
64619 "<RED>Piccinino: Haha! Where is your cunning now, Sforza? You waste away so
many men and so much wealth trying to defy your superior!"
64620 "<RED>Piccinino: What do I pay you dogs for? Fight harder! I will not be
defeated by Sforza!"
64621 "<RED>Piccinino: This is not over, Sforza. I swear that I will hunt you down
to the farthest ends of Italy."
64622 "+ Destroy Piccinino's military buildings."
64623 "- Bring the Relic to Monasteries to capture cities."
64624 "+ Destroy Piccinino's military buildings."
64625 "- <Variable 1>/3 cities captured."
64626 "Sigismondo Malatesta"
//
// Sforza 3
//
64700 "Sforza"
64701 "Piccinino"
64702 "Lombard Villages"
64708 "1. You are restricted to a population limit of 200.\n\n2. Sforza is fighting
on his own account, and will not receive resources from a wealthy patron. Instead,
he has conscripted Villagers to supply his army.\n\n3. Sforza has not had time to
establish himself in the region, however, and will need to advance to the Imperial
Age to build an army that can challenge Piccinino.\n\n4. Piccinino relies on an
economy outside his town walls, making him vulnerable to raids.\n\n5. Trade with
the Lombard Villages would be profitable, but requires control of the lake."
64709 "Your scouts report:\n\n- The rivalry between Sforza and Piccinino has
brought the two men and their armies to an Alpine lake in northern Lombardy. A
victory here would give either man a reputation as Italy's greatest captain, with
all the power and profitable contracts that status would provide.\n\n- Piccinino
(Red) controls a port town on the southeastern coast of the lake, a mountain Castle
in the southwest, and two camps in the east and northeast. These positions and his
warships allow him to attack Sforza's camp from multiple approaches. Piccinino
prefers an army of Cavaliers, Condottieri, Hand Cannoneers, and Genoese
Crossbowmen, but he will adjust his tactics to best counter Sforza."
64710 "<RED>Piccinino: We meet again, Francesco Attendolo. But you have no cousin
here to help you. It is just you and I."
64711 "<RED>Piccinino: Are you going to even fight me? Or are you hoping that I die
of boredom?"
64712 "<RED>Piccinino: That is it? You built that army only to send the men to
their deaths? I would mourn the dead sons of Italy, if I wasn't too busy planning
your defeat."
64713 "<RED>Piccinino: Fight me like a man, Sforza! Not like a coward hiding behind
crossbowmen!"
64714 "<RED>Piccinino: A shame that so many of those fine horses will soon die. You
think my pikemen are intimidated by cavaliers?"
64715 "<RED>Piccinino: You think that you are clever with those fireships? Let us
see what happens when they go boom!"
64716 "<RED>Piccinino: You build more towers than Bologna has. Do you think that my
bombard cannons will not turn them to rubble?"
64717 "<RED>Piccinino: Hide in your castle, you coward! It will do you no good
against my cannons!"
64718 "<RED>Piccinino: Run inland, Sforza! Hide in the mountains! I control this
lake!"
64719 "<RED>Piccinino: You dog! I will make you pay for every inch you take from
me!"
64720 "<RED>Piccinino: About time you discard your pitchforks and shovels, and
build a real army! I prefer a fair fight anyway!"
64721 "<RED>Piccinino: It is never over, Sforza! I will haunt you until my last
days, and my own sons will carry on my purpose: to bring the house of Sforza down
to its knees, to the gutter where it belongs!"
64722 "<GREEN>Micheletto: Cousin, it is time for me to make a name for myself. I
will join Malatesta in service to Venice. May our family always triumph and may
your victory over Piccinino be swift!"
64723 "+ Defeat Piccinino."
64724 "+ Defeat Piccinino."
//
// Sforza 4
//
64800 "Sforza"
64801 "Venetians"
64802 "Piacenza"
64803 "Caravaggio"
64804 "Cremona"
64805 "Lombardy"
64808 "1. You are restricted to a population limit of 200.\n\n2. Barricades block
your way across the bridges. While destroying them will allow you to attack your
enemies on land, your enemies will be able to attack you as well.\n\n3. Cremona can
be reached by ship, but weigh the benefits of a second base with the need to defend
two locations at once.\n\n4. Ancient Relics can be recovered from old shipwrecks
along the river's banks."
64809 "Your scouts report:\n\n- Sforza, now captain-general of the Ambrosian
Republic, has reached the cities of the Po River Valley. He plans to conquer them
for Milan in exchange for a fiefdom in Brescia.\n\n- The Venetians (Cyan) are
commanded by Sforza's cousin and erstwhile companion, Micheletto Attendolo.
Micheletto prefers to field Cavaliers, Condottieri, Hand Cannoneers, and Organ
Guns, but he will adjust his tactics to best counter Sforza.\n\n- Piacenza (Green)
and Caravaggio (Yellow) are cities in league with Venice. They will attack with a
mix of unit types.\n\n- Cremona (Grey) is a town friendly to Milan that will
surrender to Sforza as soon as he dispatches men east to reach it."
64810 "<BLUE>Condottiero: Signore, the Venetians command Lodi in the center. The
towns of Caravaggio and Piacenza are in league with them and must also be
subjugated by the Republic."
64811 "<BLUE>Condottiero: Cremona in the east will surrender to us once we reach
it. We can use these bridges to cross the Po, but know that the barricades block
our enemies from crossing as well."
64812 "<BLUE>Condottiero: Signore, the garrison of Piacenza has thrown down their
arms!"
64813 "<BLUE>Condottiero: Caravaggio has surrendered, signore! The road to Brescia
is ours!"
64814 "<BLUE>Condottiero: I bring terrible news, Signore. Milan has made peace with
Brescia. Your promised payment has been taken out of your hands by betrayers!"
64815 "<AQUA>Micheletto: Return to Milan, Francesco. I have no quarrel with you.
Leave the republicans to fend for themselves and both of us will be rich men."
64816 "<AQUA>Micheletto: You wound me, cousin. I would never want to hurt you, but
you leave me no choice. I told you I must make a name for myself. I cannot live in
your shadow any longer."
64817 "<AQUA>Micheletto: You sacrifice your men for what, cousin? For your own vain
glory?"
64818 "<AQUA>Micheletto: We once rode together, cousin. Cities and women alike were
no match for us. Now you come to my doorstep as an enemy."
64819 "<AQUA>Micheletto: Go back to reading Greek books with your republican
masters, Francesco. Let men with honor fight for Italy."
64820 "<AQUA>Micheletto: Your father would weep to see you now, cousin. You fight
your own blood for the sake of a sliver of Milanese gold."
64821 "<AQUA>Micheletto: That is not enough to end my fight! I told you that I will
not be overshadowed by you!"
64822 "<AQUA>Micheletto: Curse you, cousin! I will not forget your treachery. No
one will forget it! What goes around, comes around, Francesco. Remember that!"
64823 "+ Destroy the Castle in Piacenza."
64824 "+ Destroy the Castle in Caravaggio."
64825 "+ Destroy the Venetian Castle in Lodi."
64826 "+ Destroy the Castle in Piacenza."
64827 "+ Destroy the Castle in Caravaggio."
64828 "+ Destroy the Venetian Castle in Lodi."
//
// Sforza 5
//
64900 "Sforza"
64901 "Milan"
64902 "Savoyards"
64903 "Venetians"
64904 "Roman Ruins"
64908 "1. You are restricted to a population limit of 200.\n\n2. You are rich in
resources, but so are your enemies. Build your defenses quickly or you will be
overrun.\n\n3. Milan relies on an economy outside its city walls. If this is
disrupted, unit production in the city will grind to a halt.\n\n4. Malatesta is a
condottiero like Sforza: he does nothing for free. But if you do as he asks, he
will be a powerful ally.\n\n5. Building your own Castle over the ruins of Milan's
will give you control of the surviving buildings of the city. The garrison and any
remaining forces outside the city will continue to resist you, however."
64909 "Your scouts report:\n\n- Sforza is camped in Roman ruins near Milan, the
city of both his desire and his vengeance. He is aided by his old friend Malatesta
who commands a Venetian force (Cyan).\n\n- The Milanese (Red) are led by the
Piccinino brothers, responsible for robbing Sforza of Brescia. They have sworn to
defeat Sforza in memory of their dead father and will train a diverse army to
counter Sforza's tactics. Milan's dense defenses are supported by farms and mines
outside the city walls.\n\n- The Savoyards (Green) wish to dominate Milan, but will
need to defeat Sforza first. They have just arrived in the region, but will build
quickly. They are known for their powerful Paladins and abundant Castles and
towers."
64910 "<AQUA>Malatesta: They prattle like women, Francesco, but their swords are
sharper than their tongues. Here is a token of our friendship. Now build some
towers and walls!"
64911 "<AQUA>Malatesta: Francesco, I cannot leave my fort unguarded. Would you
build at least five towers near my camp, per favore?"
64912 "<AQUA>Malatesta: You betray me, you rat! Pray to la Madonna, for you will
see her soon!"
64913 "<AQUA>Malatesta: Did you think that I would wait to let you betray me? I
cannot let the fox make off with all of the hens! It is not personal, my friend.
Strictly business."
64914 "<AQUA>Malatesta: Well-fought, Sforza. This was business, not personal. We
will meet again one day. Addio, my friend!"
64915 "<AQUA>Malatesta: Grazie, my friend. We will defeat our enemies together."
64916 "<RED>Jacopo Piccinino: Look, brother! It is Sforza, the little dog that
thinks he will be duke!"
64917 "<RED>Francesco Piccinino: Haha! Let us see how the dog runs when he hears
our cannons boom!"
64918 "<RED>Jacopo Piccinino: Ha! We will soon avenge our father, brother!"
64919 "<RED>Francesco Piccinino: Indead, young Jacopo! He would be so proud of us!"
64920 "<RED>Jacopo Piccinino: Brother, Sforza has destroyed our farms and mines. We
have neither bread nor money to pay the soldiers!"
64921 "<RED>Jacopo Piccinino: Cristo! Sforza has broken into the city!"
64922 "<RED>Francesco Piccinino: Don't just stand there, you fool! Sbrigati! Push
him back!"
64923 "<BLUE>Condottiero: Sforza has made us rich! We will be patrizio and never
have to fight for a few coins again! Long live, Sforza, Duke of Milan! Viva
Sforza!"
64924 "<BLUE>Condottiero: Our signore has been wounded! Take him to the dottore. He
will fight another day, if God wills it!"
64925 "+ Destroy Milan's Castle and build a new Castle over the ruins."
64926 "+ Defeat Milan."
64927 "+ Defeat the Savoyards."
64928 "+ Defeat the Venetians."
64929 "- Build five towers in the Venetian base."
64930 "+ Destroy Milan's Castle and build a new Castle over the ruins."
64931 "+ Defeat Milan."
64932 "+ Defeat the Savoyards."
64933 "+ Defeat the Venetians."
64934 "- <Variable 1>/5 towers built in the Venetian base."
64935 "Sigismondo Malatesta"
//
// Pachacuti 1
//
65000 "Inca"
65001 "Chanca"
65002 "Cuyos"
65003 "Tambos"
65004 "Quechua"
65008 "1. You are restricted to the Castle Age and to a population limit of 125.\n\
n2. Apart from llamas, fish can also be an excellent source of food, especially in
the beginning of the game. The Incas can build fishing ships, but don't know how to
construct war vessels yet.\n\n3. Strategically placed walls can be very beneficial
and can minimize the risk of getting overrun by your opponents.\n\n4. You do not
have to exterminate your enemies completely. To win, you only have to take
posession of at least three artifacts."
65009 "Your scouts report:\n\n- The Inca (Cyan) have established a small camp to
the Southeast of the map. They will need to fortify their settlement soon to be
secure against attacks.\n\n- The Cuyos (Blue) control the west of the map. Their
army, mostly consisting of Slingers, Skirmishers and rams, is well-trained and can
pose a threat to you. Allegedly, the Cuyos are in possession of at least one
artifact.\n\n- The Tambos (Purple) are a rather insignificant tribe, living in the
Southwest. It should be easy to defeat them for they have very few warriors who are
moreover poorly equipped. It's possible that they own an artifact though.\n\n- The
Quechua (Orange) might attack you in the beginning, but have an open mind about
forming an alliance with the Incas. They will train Skirmishers, Archers, swordsmen
and Eagle Warriors.\n\n- In the north, the Chanca (Red) have built a strong
fortress. Since the Chanca are an expanding power, it is very likely that they will
become your main opponent. They will send Archers, Eagle Warriors and Kamayuks into
battle. It would not be surprising if the Chanca had also succeeded in capturing an
artifact."
65010 "<AQUA>Eagle Warrior: Without the blessing of the Gods, the power of the Inca
will sit on a foundation of sand. Let us capture as many holy artifacts as we can
to prove that we are worthy of their favor!"
65011 "<ORANGE>Quechua: We have no quarrel with the Inca, and we are willing to let
bygones be bygones. Perhaps we can find common ground and come to an agreement?"
65012 "<ORANGE>Quechua: A wise decision! From now on, we will help you face the
tribal confederations of the Chanca and the Cuyos"
65013 "<ORANGE>Quechua: Stop! You have proven your strength and won this battle.
From now on, we will pledge to fight under your command and remain steadfastly at
your side."
65014 "<AQUA>Eagle Warrior: The Quechua will never harass us again! Once our men
pillage their town center we should shift our attention to more important tasks
once again."
65015 "<AQUA>Eagle Warrior: We have captured three artifacts! Viracocha will be
greatly pleased with us!"
65016 "<AQUA>Eagle Warrior: We have located an artifact! Bring it back to our
village!"
65017 "<AQUA>Eagle Warrior: We have captured two artifacts! Victory will be ours
soon!"
65018 "<RED>Chanca Soldier: The Inca have destroyed one of our border fortresses!
They will pay for this...sooner or later!"
65019 "<AQUA>Eagle Warrior: While looting this Chanca trade workshop, our men found
construction guides for capped rams!"
65020 "<AQUA>Eagle Warrior: Our soldiers have seized valuable bracers for our
archers!"
65021 "<AQUA>Eagle Warrior: Our warriors have found plate mail armor in the ruins
of a trade workshop!"
65022 "<AQUA>Eagle Warrior: Some Cuyos siege engineers have surrendered to us! We
will task them with improving our siege weaponry."
65023 "-- Capped Ram researched. --"
65024 "-- Bracer researched. --"
65025 "-- Plate Mail Armor researched. --"
65026 "-- Siege Engineers researched. --"
65027 "+ Capture at least 3 artifacts (Relic Carts) and bring them to the flagged
area near your settlement."
65028 "- Pay 300 gold units to the Quechua to win them as allies\n\nor\n\nforce
them to subdue themselves to your reign by destroying their 4 Watch Towers\n\nor\n\
nwipe them out instead by destroying and plundering their Town Center."
65029 "+ <Variable 1>/3 artifacts captured."
65030 "- Make the Quechua your allies or defeat them."
65031 "- Pillage Trade Workshops of the Chanca and Cuyos to steal technologies."
65032 "- Pillage enemy Trade Workshops."
//
// Pachacuti 2
//
65100 "Inca"
65101 "Cuzco"
65102 "Cana"
65103 "Canchi"
65104 "Viracocha"
65105 "Chanca"
65106 "Chanca"
65107 "Anccu Hualloc"
65108 "1. You are restricted to a population limit of 150.\n\n2. The Chanca camps
are virtually impenetrable. Although you can slow your enemies down by a direct
assault, that is not the path to victory.\n\n3. Cuzco is partially protected by
rivers. It could be of advantage to secure fords with walls and gates.\n\n4. The
Inca can't build docks or war vessels to protect their city for Cuzco is located in
the highlands.\n\n5. Your allies will provide you with food and lumber as long as
you protect them from the Chanca invaders."
65109 "Your scouts report:\n\n- The Inca army (Cyan) has assembled in the West of
Cuzco to face the Chanca forces.\n\n- Cuzco (Blue), the Inca capital, is located to
the northeast. The city is not very fortified yet and therefore could easily be
taken by the Chanca. An enemy commando operation has already succeeded in
destroying the Temple of the Sun, the town's landmark.\n\n- The Chanca (Red) have
built a circumvallation around Cuzco and will soon attempt to take the city by
assault. Their army consists of Archers, Slingers, Eagle Warriors, swordsmen and
Skirmishers. It is very likely that they will also make use of siege weapons, such
as rams and Mangonels.\n\n- The elite of the Chanca warriors (Purple) is led by
Anccu Hualloc himself, whose main camp is in the south. Anccu Hualloc will send
Kamayuks, Slingers and especially Onagers and Capped Rams into battle. It might be
that he will also decree the deployment of Trebuchets.\n\n- The tribes of Cana
(Orange) and Canchi (Green) are allies of the Inca. They barely have soldiers, but
they will try to support the defenders of Cuzco by supplying them with resources.
If attacked, they will need your support, as neither the Cana nor the Canchi will
have the ghost of a chance against the Chanca forces."
65110 "<AQUA>Eagle Warrior: The Chanca are too strong! We cannot stop them!"
65111 "<YELLOW>Viracocha: Anccu Hualloc's warriors have almost reached Cuzco! Stop
them at all costs!"
65112 "<YELLOW>Viracocha: The battle is lost! Soon the Chanca will reach Cuzco. We
must abandon the city and escape to the mountains!"
65113 "<BLUE>Cusi Yupanqui: It sickens my heart to see my father turning his back
on his own people, but I refuse to give in! Cuzco shall never fall to the Chanca!"
65114 "<AQUA>Cusi Yupanqui: The Temple of the Sun has been rebuilt! Now we must
defend it until the Chanca withdraw!"
65115 "<AQUA>Cusi Yupanqui: Our allies, the Cana and Canchi, will supply us with
resources, so long as we protect them from the Chanca."
65116 "<AQUA>Eagle Warrior: The Chanca have killed the workers rebuilding the
Temple of the Sun! We have failed gravely!"
65117 "<AQUA>Eagle Warrior: The Chanca have destroyed the Temple of the Sun once
again! What a catastrophe!"
65118 "<AQUA>Eagle Warrior: It was all in vain! Cusi Yupanqui has fallen!"
65119 "<AQUA>Eagle Warrior: Vicaquirao has been wounded in combat! Bring him to
safety so he can recover!"
65120 "<AQUA>Eagle Warrior: Apo Mayta is injured! Bear him away from the fighting
so we can bandage his wounds!"
65121 "+ Defeat Anccu Hualloc's army, which is marching on Cuzco."
65122 "+ Wait for new instructions."
65123 "+ Defend Cuzco against the Chanca until the Temple of the Sun (Wonder) is
rebuilt."
65124 "- The Cana will supply you with food as long as they aren't defeated."
65125 "- The Canchi will supply you with wood as long as they aren't defeated."
65126 "+ Keep defending the Temple of the Sun until victory is achieved."
65127 "+ At least one of the construction workers who are commissioned to rebuild
the Temple of the Sun must survive."
65128 "+ Cusi Yupanqui must survive."
65129 "+ Defeat Anccu Hualloc's army."
65130 "+ Wait for new instructions."
65131 "+ Defend Cuzco until the Temple of the Sun is rebuilt."
65132 "- Protect the Cana."
65133 "- Protect the Canchi."
65134 "+ Defend the Temple of the Sun."
65135 "+ At least one construction worker must survive."
65136 "+ Cusi Yupanqui must survive."
65137 "Viracocha"
65138 "Urqu"
65139 "Cusi Yupanqui"
65140 "Apo Mayta"
65141 "Vicaquirao"
//
// Pachacuti 3
//
65200 "Pachacuti"
65201 "Urqu"
65202 "Hostile Inca"
65203 "Calas"
65204 "Locals"
65205 "Scattered Inca Army"
65206 "Chanca"
65207 "Hostile Inca"
65208 "1. You are restricted to a population limit of 110 and you cannot advance to
the Imperial Age.\n\n2. You have no Villagers at the beginning and at no time you
can train your own. If Villagers join you, you can gather resources and construct
buildings, but the assortment is limited.\n\n3. Petards can be a very effective
substitute for siege weapons.\n\n4. It is not necessary to defeat all enemy units.
To end the civil war, Urqu must be killed. Focus on this objective.\n\n5. Your
opponents will behave rather wait-and-see. However, it is possible that enemy
patrols swarm out and take the initiative."
65209 "Your scouts report:\n\n- Pachacuti (Cyan) has led a large army into the
mountains. However, his troops initially have no Villagers and no siege weapons.\n\
n- Urqu (Yellow) hides in the east, in the mountain fortress Calas (Green), which
is defended by Archers and Swordsmen.\n\n- To stop Pachacuti's army, Urqu has
stationed many of his men (Blue) in the mountains to lure Pachacuti into an ambush.
You'll have to expect attacks from Skirmishers, Slingers, Archers, Spearmen and
Eagle Warriors.\n\n- Most of the Chanca soldiers (Red) have withdrawn after the
defeat of Cuzco. However, a few warriors are still in the region. If you find a
Chanca camp, you can plunder it.\n\n- Pachacuti's exploits are on everyone's lips,
therefore Locals (Grey) will join your troops when they set eyes on their hero. In
this way you can get villagers and buildings. Leaderless Inca soldiers (Purple)
will also join you when they meet Pachacuti. In this way you can gain access to
military buildings as well, such as Barracks."
65210 "<AQUA>Pachacuti: My despicable brother hides in his mountain fortress
instead of facing me like a warrior. His cowardice will not allow him to escape his
fate!"
65211 "<AQUA>Pachacuti: Urqu is dead! The disgraceful civil war of the Inca is
finally over!"
65212 "<AQUA>Eagle Warrior: We have located a Chanca siege workshop! Let us destroy
it and take possession of their siege machines!"
65213 "<AQUA>Eagle Warrior: We have captured the siege engines!"
65214 "<YELLOW>Urqu: It is the army of my vengeful brother! I must hide!"
65215 "<AQUA>Eagle Warrior: Pachacuti has fallen! The Gods have turned away from
us!"
65216 "<AQUA>Eagle Warrior: Vicaquirao has been wounded! Bring him back to Cuzco so
he can recover."
65217 "<AQUA>Eagle Warrior: Apo Mayta has sustained a serious injury! Carry him out
of the mountains so he can recover."
65218 "<AQUA>Eagle Warrior: Reinforcements from Cuzco have arrived!"
65219 "+ Kill Urqu."
65220 "- Leaderless Inca soldiers will join your army if they get to see
Pachacuti."
65221 "- Inca civilians will join your army if they get to see Pachacuti."
65222 "- Loot Chanca buildings and tents to obtain additional resources."
65223 "- Destroy the Chanca Siege Workshop to take over their siege weapons."
65224 "+ Pachacuti must survive."
65225 "+ Kill Urqu."
65226 "- Leaderless soldiers will join you if they get to see Pachacuti."
65227 "- Civilians will join you if they get to see Pachacuti."
65228 "- Loot Chanca buildings and tents."
65229 "- Destroy the Chanca Siege Workshop."
65230 "+ Pachacuti must survive."
65231 "House"
65232 "Apo Mayta"
65233 "Vicaquirao"
65234 "Urqu"
65235 "Pachacuti"
65236 "-- You can now construct Siege Workshops --"
//
// Pachacuti 4
//
65300 "Inca"
65301 "Waman Karpa"
65302 "Andahuaylas"
65303 "Abancay"
65304 "Anccu Hualloc's Army"
65305 "Anccu Hualloc"
65306 "Colla"
65307 "Priests"
65308 "1. You are restricted to a population limit of 160.\n\n2. The area is criss-
crossed by many rivers, so it might be a good idea to construct war vessels.\n\n3.
It will be worthwhile to explore the map early. This way you can find and take
possession of relics for example, unless your opponents are faster."
65309 "Your scouts report:\n\n- The Inca armies (Cyan) have mustered in the east
and south. You should start by building two base camps before invading the Chanca
territories.\n\n- To the north is the capital of the Chanca, Waman Karpa (Purple).
The city is heavily fortified, so make sure you bring along siege weapons. The army
of Waman Karpa is composed of Archers, Battering Rams and infantry such as Kamayuks
and Eagle Warriors.\n\n- Andahuaylas (Green) is located in the southwest and will
attack early. The city will train Skirmishers, Slingers and Scorpions, but will
also build rams if given enough time. In addition, Andahuaylas also has a few
warships. If the Inca build a fleet as well, Andahuaylas will send its vessels into
battle.\n\n- Another important city of the Chanca is Abancay (Blue), which is
located in the east. The city is less fortified than Waman Karpa, but has a well-
trained army and a small fleet guarding the city's docks. Abancay will mainly be
sending Eagle Warriors, Pikemen and Mangonels.\n\n- Anccu Hualloc (Red/Orange) has
built a fortress in the center of the map, in which he entrenched himself with his
army. Anccu Hualloc's forces consist of Archers, Eagle and Jaguar Warriors, as well
as several warships. If the Inca manage to kill Anccu Hualloc, this would damage
the morale and discipline of the defenders of Waman Karpa.\n\n- The tribes of the
Colla (Grey) were recently subjugated by the Inca and are obliged to participate in
the war against the Chanca by sending troops. Once the Colla have sent
reinforcements, you will be in charge to command their warriors.\n\n- The local
priesthood (Yellow) regard the Inca with favor. Maybe the priests can be convinced
to join your army."
65310 "<AQUA>Vicaquirao: We have forced our way deep into the land of the Chanca.
Waman Karpa, the enemy capital, is now within our reach. We will need to conquer it
to end this war once and for all!"
65311 "<AQUA>Eagle Warrior: Our 'old friend' Anccu Hualloc still commands the
Chanca army. Killing him will severely damage the morale of our opponents!"
65312 "<RED>Chanca Soldier: The Inca have slain our beloved general! We are
doomed!"
65313 "<AQUA>Eagle Warrior: We have burned Andahuaylas to the ground!"
65314 "<AQUA>Eagle Warrior: Abancay is no more! Only a heap of smoldering rubble
remains of this once proud city!"
65315 "<PURPLE>Chanca Soldier: The Inca have razed one of our fortresses! We must
stop them!"
65316 "<PURPLE>Chanca Soldier: The Inca know no mercy! They have destroyed a second
castle!"
65317 "<AQUA>Eagle Warrior: The defenders of Waman Karpa have only one castle left
to retreat to. If we destroy it as well, they will finally capitulate!"
65318 "<AQUA>Eagle Warrior: All of the castles in Waman Karpa lie in ruin! The city
is ours!"
65319 "<AQUA>Eagle Warrior: Auxiliary forces of the Colla have arrived! As soon as
we give them the signal to attack, they will set their army in motion."
65320 "<GREY>Colla Soldier: Attack!"
65321 "<RED>Chanca Soldier: The Inca have begun to build a fleet! We must take
countermeasures!"
65322 "<YELLOW>Priest: Give us proof of your fervor and we will join you!"
65323 "<YELLOW>Priest: You have convinced us! From now on, we will support your
cause."
65324 "+ Wait for your armies to assemble."
65325 "+ Conquer Waman Karpa by destroying the 4 Castles of the city."
65326 "+ Defeat one other important Chanca center: Either Andahuaylas or Abancay."
65327 "- Kill Anccu Hualloc to weaken the morale and discipline of the soldiers who
defend Waman Karpa."
65328 "- Command the Colla soldiers to attack by sending a military unit to them."
65329 "- Give 8 villagers to the Priests in return for their assistance."
65330 "+ Wait for your armies to assemble."
65331 "+ <Variable 1>/4 Waman Karpa Castles destroyed."
65332 "+ Defeat either Andahuaylas or Abancay."
65333 "- Kill Anccu Hualloc."
65334 "- Send a military unit to the Colla."
65335 "- <Variable 2>/8 Villagers given to the Priests."
65336 "Anccu Hualloc"
65337 "Priest"
65338 "Vicaquirao"
65339 "Apo Mayta"
//
// Pachacuti 5
//
65500 "Prithviraj"
65501 "Nagarjuna"
65502 "Bhadanakas"
65503 "Chandelas"
65504 "Ghaznavid Raiders"
65505 "Paramaras"
65506 "Chauhan"
65508 "1. Prithviraj lived before the age of gunpowder. You will not have access to
gunpowder units or technologies in this campaign.\n\n2. You are restricted to a
population limit of 125 and cannot advance past the Castle Age.\n\n3. Choose
carefully which Town Center you save. They each have different advantages.\n\n4.
The Luni River is teeming with fish, but you will need to weaken the Bhadanakas to
control the river. The Gurjaras can garrison Fishing Ships in Docks for
protection.\n\n5. If you seek Relics, know that one will appear at random in an
enemy town. Scouting is key to finding it.\n\n6. Chand Bardai has many connections
in the region. If you find him, he will reveal the location of every Relic that is
stored in a Monastery.\n\n7. The Gurjaras begin with additional Forage Bushes near
their Town Center(s), allowing quick and easy early access to food."
65509 "Your scouts report:\n\n- Prithviraj's tiger hunt has been interrupted by
rebellion. His cousin, Nagarjuna (Red), seeks to rule the Chauhan clan. He strikes
from the west with cavalry and archers.\n\n- The Rajput clans rival Prithviraj's
Chauhan and each other. The Bhadanakas (Green) and Chandelas (Yellow) war over the
floodplain. Prithviraj can take advantage of their rivalry to defeat or bypass
them.\n\n- The Paramaras (Purple) command Abu, a Rajput holy site. They will not
stray far from their mountain temple, which they defend with Monks, Chakram
Throwers, and Elephant Archers.\n\n- Finally, Ghaznavid Raiders (Cyan), horsemen of
the west, have set their tents in the Thar Desert to the north across the river.
They will conduct raids deep into India so long as their camp remains intact."
65510 "<BLUE>Kaimbasa: My raja, the villages are being attacked, but we only have
enough men to save one of them!"
65511 "<BLUE>Kaimbasa: The village is safe, but Nagarjuna has slipped across the
Luni River beyond the lands of the Rajputs. I will help you hunt him down to the
setting sun."
65512 "<BLUE>Kaimbasa: A wise king unites a splintered people with shared
traditions. Recover the lost relics and the gods will remove your obstacles, my
raja, and restore Nagarjuna's loyalty."
65513 "<BLUE>Kaimbasa: With such speed, our enemies will think we ride upon Garuda
himself! You are truly blessed by Rama, my raja!"
65514 "<BLUE>Kaimbasa: Vijay! Victory! All of the Chauhan bow to you, my raja! It
is time to look outward - all of India awaits!"
65515 "<BLUE>Warrior: Our raja is wounded! He will rest for the coming battles."
65516 "+ Save one of the two Chauhan Town Centers."
65517 "Choose one of the following objectives:"
65518 "+ Kill the rebellious cousin, Nagarjuna."
65519 "+ Capture 3 Relics to unite the clan."
65520 "- Save both Chauhan Town Centers."
65521 "+ <Town Centers>/1 Town Centers saved."
65522 "Choose one of the following:"
65523 "+ Kill Nagarjuna."
65524 "+ <Relics Captured, 1>/3 Relics captured."
65525 "- <Town Centers 2>/2 Town Centers saved."
65526 "Nagarjuna"
65527 "– Chand Bardai has revealed the location of one of the Relics. –"
//
// Prithviraj 2: "The Digvijaya"
//
65600 "Prithviraj"
65601 "Jayachandra"
65602 "Chaulukya"
65603 "Soomra"
65604 "Lohara"
65605 "Paramara"
65606 "Dacoits"
65608 "1. You are restricted to a population limit of 150 and cannot advance past
the Castle Age.\n\n2. To hunt a tiger, Prithviraj must know when to stand and fight
- preferably on a hill - or run. Although he cannot outrun the beast for very long,
even a few moments will help him recover his health.\n\n3. The Rajput clans war
with each other as much as with Prithviraj. Take advantage of this infighting by
striking your enemies when they attack each other.\n\n4. The Chaulukya, Soomra, and
Lohara will become your allies when their Kings are dead. Take care to not cause
too much destruction in their lands.\n\n5. Though Jayachandra is your chief rival,
it is not necessary to defeat him – killing the rajas is sufficient to achieve
victory.\n\n6. The Gurjaras can garrison livestock inside of Mills to generate a
steady supply of food."
65609 "Your scouts report:\n\n- Prithviraj has resumed his hunt, but enemies force
him back to Ajmer. He will need to defeat the rival rajas to rule Rajasthan.\n\n-
Jayachandra (Red) has begun his conquests by seizing the territory between the
Ganga and Yamuna Rivers - perilously close to Ajmer. His army is diverse but he
prizes his Elephant Archers above all.\n\n- The Chaulukya (Purple) command the seas
from the Gujarat Peninsula southwest of Ajmer. They have a formidable navy and
armies of camels and cavalry.\n\n- The Soomra (Yellow) control the Indus River from
their coastal base in the delta to the west. They have borrowed cavalry and archer
tactics from their former Muslim overlords.\n\n- The Lohara (Cyan) defend the
Kashmiri mountains to the north with infantry, skirmishers, siege, and Monks.\n\n-
Finally, Dacoits (Orange) roam the deserts. Although they normally ambush passing
travellers, they have recently overwhelmed Paramara (Green), whose terrorized
inhabitants are sure to reward any liberator."
65610 "<BLUE>Kaimbasa: Follow the animal bones, my raja, and you will find your
prey. Be careful. Not even a raja can stand toe-to-toe with the mighty tiger."
65611 "<BLUE>Kaimbasa: Ha ha! A successful hunt! Let us return quickly to Ajmer, my
raja. Your rivals are themselves hunting, but princes instead of tigers."
65612 "<BLUE>Kaimbasa: Naga! We will have to pass these serpents to reach our boat
back to Ajmer!"
65613 "<BLUE>Kaimbasa: A temple of snakes and reptiles! The Naga priests curse and
doom us! We must sail away quickly. We will return later to purge the Naga from
this river."
65614 "<BLUE>Kaimbasa: Ah... It is good to be back in Ajmer. But I will not sit
idle while my king does not rule Rajasthan. I saved this gold in the treasury just
for this occassion."
65615 "<BLUE>Kaimbasa: Begone, serpents! Slither back into your holes!"
65616 "<BLUE>Kaimbasa: Look at Jayachandra running back to Kannauj like a chastened
child! Raja, your Digvijaya will be sung by the poets for centuries!"
65617 "<BLUE>Kaimbasa: My raja! It was not your fate to die like this!"
65618 "<AQUA>Lohara: We bow to you, son of Chauhan! May this alliance stand firm
and timeless as the mountains of the Himalaya!"
65619 "<PURPLE>Chaulukya: We lay our swords before the Chauhan clan. May word of
our friendship spread by sea throughout the world!"
65620 "<YELLOW>Soomra: We bow to you, Raja, but I must warn you. There are enemies
to the west that look enviously upon you."
65621 "+ Prithviraj must survive."
65622 "+ Find and kill the Tiger by following the trail of animal remains."
65623 "+ Kill the enemy rajas to conquer all of Rajasthan."
65624 "- Liberate the Paramaras by defeating the Dacoits in their lands to claim a
reward."
65625 "+ Prithviraj must survive."
65626 "+ Find and kill the Tiger."
65627 "+ <Variable 1>/3 rajas killed."
65628 "- Liberate the Paramaras."
65629 "Prithviraj"
65630 "Raja"
//
// Prithviraj 3: "The Elopement"
//
65700 "Prithviraj"
65701 "Lal Kot"
65702 "Kannauj"
65703 "Yadavas"
65704 "Jayachandra"
65705 "Chaulukyas"
65706 "Sanyogita"
65708 "1. A large army would be noticed by Jayachandra's spies. You are therefore
restricted to a population limit of 50 and cannot construct new buildings.\n\n2.
More units can be raised at friendly camps. The Chaulukyas will also provide help
if you reach their two towns.\n\n3. Monks and siege weapons will make even a small
force much more effective. Protect these vulnerable but helpful units.\n\n4. A king
makes his own path. Do not forget that certain siege weapons can help clear forests
and open up new routes of travel.\n\n5. According to legends, Prithviraj fought his
way into Kannauj, but there may be a way to slip quietly into the city.\n\n6. Speed
is crucial – utilize the Gurjaras' quick mounted units, which also deal additional
bonus damage to the enemy units that they counter."
65709 "Your scouts report:\n\n- Prithviraj intends to rescue Sanyogita before she
is forced to wed. He must reach Kannauj (Purple) and then bring the princess safely
to Lal Kot (Green) before the season ends.\n\n- Jayachandra (Red) guards Kannauj
and the paths to the city with a diverse army, but has no cavalry. Take advantage
of the speed of Prithviraj's horsemen when fighting Jayachandra.\n\n- The
Chaulukyas (Yellow) have two nearby towns and will aid Prithviraj in his quest with
siege weapons and Elephant Archers.\n\n- The Yadavas (Orange), taking advantage of
Rajput infighting, have invaded from the Deccan. Their elephants and fleet-footed
infantry dominate the south."
65710 "<BLUE>Kaimbasa: Many dangers await you, my raja, but love will conquer all.
Though there are many paths on your journey, a king makes his own way."
65711 "<BLUE>Kaimbasa: She is as beautiful as the lotus flowering from a midnight
pond. Protect her well, my raja."
65712 "<BLUE>Kaimbasa: So quick! I did not have enough time to prepare! Fetch the
musicians! Jaldee karo! Our raja will be wed!"
65713 "<BLUE>Kaimbasa: Fetch the musicians, the dancers! Make all preparations for
the baraat! Our dear raja will be wed!"
65714 "<BLUE>Kaimbasa: The Yadavas have been trounced. They will not dare to
venture into Rajput lands again! "
65715 "<BLUE>Kaimbasa: Our raja has fallen! All is lost!"
65716 "<BLUE>Kaimbasa: Sanyogita has been killed! Our raja's heart is torn asunder!
"
65717 "-- Castle Age research complete. --"
65718 "+ Bring Sanyogita to the Wonder in Lal Kot."
65719 "+ Sanyogita and Prithviraj must survive."
65720 "- Win with at least 12 minutes remaining on the timer."
65721 "+ Rescue Sanyogita."
65722 "+ Bring Sanyogita to the Wonder."
65723 "+ Sanyogita and Prithviraj must survive."
65724 "- Win with at least 12 minutes remaining on the timer."
65725 "Sahariya Warrior"
65726 "-- Castle Age research complete. --"
65727 "%d remaining to save Sanyogita."
//
// Prithviraj 4: "Battles of Tarain"
//
//
// Prithviraj 5: "The Legend of Prithviraj"
//
//
// Battles of the Forgotten - Bukhara
//
//
// Battles of the Forgotten - Dos Pilas
//
//
// Battles of the Forgotten - York
//
//
// Battles of the Forgotten - Honfoglalás
//
66300 "Magyars"
66301 "East Francia"
66302 "Bulgaria"
66303 "Great Moravia"
66304 "Avars"
66305 "Byzantines"
66308 "1. The Magyars can support a population limit of 100 when nomadic and 150
when sedentary. There are other restrictions as well (unique to this scenario),
since they are a nomadic people. For example, the Castle Age research will only
become available once the Avars are defeated, and the Imperial Age research will
only become available once one of the other main factions—Great Moravia, East
Francia, or the Bulgarians—is defeated.\n\n2. The Magyars gain resources from
looting enemy buildings, and sending captured animals to their pen. They also
capture enemy Villagers when they destroy an enemy Town Center.\n\n3. Think
carefully about when you want to build your Town Center. You will lose the benefits
of the nomadic way of life, and the conversion to a sedentary lifestyle will be
slow. However, it will be difficult to hold on to nomadism for the entire game.\n\
n4. The enemy will not sit idle while you raid, so keep them on their toes and
harass their economies to keep them weak.\n\n5. The Bulgarians are a tempting
target for raids, so you could consider opening hostilities and attacking their
lands. Just be careful to not take on too many enemies at once."
66309 "Your scout reports:\n\n- The Magyars (Cyan) have left their old homeland on
the steppe in exchange for the rich pastures of the Carpathian Basin in Eastern
Europe. They rely on livestock and raiding to fuel their expansion - if that
ceases, the only way to survive will be to become like the Europeans and build Town
Centers, Houses, Castles, and Farms.\n\n- The Avars (Orange) reside next to the
Magyars. Once a powerful nomadic people themselves, they are now scattered and
weak. It is advisable to raid and pillage their camps in order to grow stronger.
Their army consists of Cavalry Archers, Scout Cavalry, and Tarkans.\n\n- To the
north, Great Moravia (Yellow) dominated Bohemia and its surrounding lands for
centuries, but they too have become weak because of internal conflicts and
rivalries with their neighbors. They have a few Castles, but those can be easily
evaded. The Moravians train swordsmen and Pikemen, which are no match for the
Magyar mobile cavalry forces.\n\n- East Francia (Red) lies to the west and is one
of the strongest powers in the region. Previously part of the great Carolingian
Empire, they remain powerful even after its division and can field a powerful army
behind the strong fortifications that defend their lands. They will train
Crossbowmen, Skirmishers, heavy cavalry, Teutonic Knights, and Mangonels.\n\n- The
Bulgarians (Green) to the south have no quarrel with the Magyars and are on
friendly terms. However, that does not mean that they should be left in peace. They
have many fortified bases, but their villages are poorly defended. They will train
swordsmen, Light Cavalry, and Konniks.\n\n- There are rumors that the Byzantines
(Blue) have sent a delegation to these lands to seek allies in their war against
the Bulgarians. Their proposal may be of interest to the Magyars."
66310 "<AQUA>Magyar Horseman: We are the ten arrows that will strike Europe! We
will take this land by force!"
66311 "<AQUA>Magyar Horseman: Our nomadic days are over. We will no longer benefit
from our old ways."
66312 "<AQUA>Magyar Horseman: We spotted a Byzantine encampment to the east. They
may have something to offer us."
66313 "<BLUE>Byzantine Commander: Our emperor is prepared to pay you 2,000 gold if
you declare war on the Bulgarians. On top of that, he will pay you 500 gold for
every Bulgarian fortification that you destroy."
66314 "<AQUA>Magyar Horseman: These Avars were like us once, but they grew soft and
weak from the plunder that they gained. A wise lesson is to be learned here."
66315 "<AQUA>Magyar Horseman: This land belongs to our people now, and Europe is
open for us to plunder!"
66316 "+ Defeat 2 of the 3 main factions (Bulgaria, Great Moravia, and East
Francia.)"
66317 "- If you build a Town Center, you will lose the benefits of nomadism."
66318 "- To be allowed to advance to the Castle Age, you must first defeat the Avar
tribes (having a Town Center is optional)."
66319 "- To be allowed to advance to the Imperial Age, you must defeat one other
faction and construct a Town Center."
66320 "- While nomadic, bring Sheep to the enclosure to generate food."
66321 "- While nomadic, raze buildings to loot additional resources."
66322 "- While nomadic, destroy Town Centers to capture Villagers."
66323 "- Declare war on the Bulgarians to receive 2,000 gold and the Imperial Age
research from the Byzantines."
66324 "+ <FactionsDefeated>/2 factions destroyed."
66325 "- Build a Town Center to end your nomadic ways."
66326 "- Defeat the Avars."
66327 "- <Sheep>/20 sheep in the enclosure."
66328 "- Raze enemy buildings."
66329 "- Destroy enemy Town Centers."
66330 "- Declare war on the Bulgarians for gold and a free advancement to the
Imperial Age."
66331 "-- Castle Age researched. --"
66332 "-- Note: You will abandon your nomadic ways if you build a Town Center. --"
66333 "Fence"
66334 "– Warning: the Bulgarians will declare war on you if you bring an army or
build buildings in their territory! –"
66335 "-- Imperial Age researched. --"
66336 "-- Castle Age is now available. --"
66337 "-- Imperial Age is now available. --"
66338 "<AQUA>The Magyars have settled down."
66339 "- For every Bulgarian Krepost and Castle that you raze, you will pillage 500
gold."
66340 "- Raze Bulgarian Kreposts and Castles for gold."
//
// Battles of the Forgotten - Kurikara
//
//
// Battles of the Forgotten - Cyprus
//
66500 "Richard the Lionheart"
66501 "Limassol"
66502 "Nicosia"
66503 "Nicosia Fleet"
66504 "Nicosia Scouts"
66508 "1. Richard the Lionheart begins the mission in the Imperial Age but is
restricted to a population limit of 125.\n\n2. Explore the landscape, especially
the coastline. Some English soldiers may have survived the thunderstorm and await
rescue.\n\n3. You urgently need a base from which to take further action.
Concentrate on conquering Limassol before launching attacks against Nicosia.\n\n4.
Building a fishing fleet is advisable, as the ocean offers much food."
66509 "Your scouts report:\n\n- Richard the Lionheart (Red) commands a considerable
fleet and is poised to take Limassol, but he initially has neither Villagers nor a
camp.\n\n- The port city of Limassol (Cyan) is located in the east. It can be
attacked from both land and sea, but an experienced garrison consisting mainly of
Spearmen, Skirmishers, Knights, and Archers defends it.\n\n- Isaac Komnenos holds
Nicosia (Purple). The heavily fortified city is located in the north and also has a
formidable naval base in the west. The army of Nicosia consists of Skirmishers,
Cataphracts, infantry and Onagers. Isaac Kommenos may also decide to construct
trebuchets."
66510 "<RED>Richard the Lionheart: The usurper Isaac Komnenos has imprisoned my
sister in Nicosia! We will be revenged for this insult. The inhabitants of Cyprus
will quake with fear once we have landed!"
66511 "<RED>English Soldier: Cyprus is ours! Clap Isaac in irons so that he will
not be able to wreak havoc ever again!"
66512 "<AQUA>Cypriot Villager: Stop this carnage! We surrender, just spare our
families!"
66513 "<PURPLE>Isaac Kommenos: The English have landed! I must gather my soldiers!"
66514 "<RED>English Soldier: Isaac Komnenos' main army will attack us soon. We must
conquer a base as quickly as possible!"
66515 "<RED>English Soldier: The sea offers plenty of fish, but Isaac's war vessels
control the coast. We had best sink his fleet!"
66516 "<RED>English Soldier: The fortress in Isaac's harbor lies in ruin! We have
plundered much booty!"
66517 "<RED>English Soldier: Our king has been wounded! We must continue the fight
without him while he recovers."
66518 "+ Force Isaac Komnenos to surrender by defeating Nicosia."
66519 "- Take the city of Limassol by destroying its Castle."
66520 "- Search for shipwrecked English soldiers and boats."
66521 "- Destroy the harbor fortress of the Nicosia Fleet to obtain additional
gold."
66522 "+ Defeat Nicosia."
66523 "- Destroy the Castle in Limassol."
66524 "- Search for shipwrecked English soldiers."
66525 "- Destroy Nicosia's harbor fortress."
66526 "Richard de Camville"
66527 "Robert of Thornham"
66528 "Harbor Fortification"
66529 "City Tower"
//
// Battles of the Forgotten - Bapheus
//
66600 "Osman"
66601 "Rum Sultanate"
66602 "Karesi"
66603 "Germiyan"
66604 "Candar"
66605 "Byzantines"
66606 "Catalan Company"
66608 "1. The Ottomans are limited to a population of 175. Having only recently
settled down, they still rely heavily on mobile cavalry, but new technologies like
gunpowder are available if Osman decides to modernize his army. The Ottomans have
had little experience with naval warfare, so no warships are available in this
mission.\n\n2. The other Turkish factions might be interested in forming an
alliance with Osman. Choose wisely, since they are fierce rivals of each other and
you will only be able to choose one.\n\n3. The Turks have a wide array of units
available. Will you preserve your nomadic traditions and rely on a mobile cavalry
force, or will you upset the tribes and field a more innovative army of Janissaries
and other gunpowder units instead?"
66609 "Your scouts report:\n\n- Osman (Red) and his Ottoman soldiers initially
reside in the Rum Sultanate (Purple) to the east. The Sultanate has been overrun by
the Mongols, and so Osman must go west to claim the lands of his family.\n\n- The
Byzantine Empire (Blue) has several fortified cities to the northwest, which are
vulnerable now that the Empire is weak. The Byzantines defend their cities with a
force of Cataphracts, Pikemen and Skirmishers. Rumor has it that the Byzantines
have hired Europeans from Iberia to fight for them.\n\n- There are three minor
Turkish factions in the region: Karesi to the west, Germiyan to the south and
Candar to the east.\n\n- Karesi (Green) is the only Turkish faction with access to
the water, and will construct warships to contest the Byzantine supremacy at sea.
Their land force consists of Skirmishers, Cavalry Archers, Hussars, and siege
units. Later, they will replace their Skirmishers with Hand Cannoneers.\n\n-
Germiyan (Yellow) has a strong nomadic tradition and it is said that their horse
archers never miss their mark. They will field an army of Light Cavalry, Camel
Riders, and Cavalry Archers that they will use to launch regular raids on their
enemies.\n\n- Candar (Cyan) has adopted the use of heavy cavalry and fortifications
almost on par with those of the Europeans. Relying on their defenses, they will
take their time before engaging their enemies in the field. They will train an army
of swordsmen and heavy cavalry."
66610 "<PURPLE>Seljuk Rider: The Rum Sultanate is doomed. We will ride with you,
Osman."
66611 "<RED>Ottoman Horseman: These villagers will do our bidding."
66612 "<RED>Ottoman Horseman: Fighting this many enemies might prove fatal for us,
Osman. I suggest that you form an alliance with one of the other Turkish beys to
improve our situation."
66613 "<GREEN>Karesi: You will be a good son-in-law, Osman. Together, we can
conquer the rich Byzantine lands."
66614 "<YELLOW>Germiyan: Thank you for your sign of trust. Let us ride out
together!"
66615 "<AQUA>Candar: Nobody will be able to resist the combined Ottoman and Candar
forces!"
66616 "<RED>Ottoman Horseman: Too much time has passed, and the other Turkish beys
have retracted their offers of an alliance. We are on our own."
66617 "<RED>Ottoman Horseman: We should deal with our other Turkish rivals. There
can only be one to rule over the Anatolian Turks!"
66618 "<RED>Ottoman Horseman: The Byzantine cities are well fortified, but their
army is not as strong as it once was."
66619 "<ORANGE>Roger de Flor: The Byzantines need my help taking care of these
infidel Turks? Very well, Osman, my blade and I wait for you."
66620 "<RED>Turkish Horseman: We ride with the Ottomans!"
66621 "<RED>Turkish Camel Rider: It would be an honor to fight at the side of Osman
the bone breaker!"
66622 "<RED>Turkish Cavalry Archer: Your father was a great man, Osman. You have my
loyalty and that of my men!"
66623 "<BLUE>Byzantines: You Turks cause us nothing but trouble! At least we will
be safe behind our mighty walls of Constantinople!"
66624 "<ORANGE>Catalan Soldier: The Byzantines betrayed us. You can have Anatolia,
Turks—we are going home."
66625 "<RED>Ottoman Horseman: We have destroyed all of our enemies! Anatolia now
belongs to the Ottoman Turks!"
66626 "<RED>Ottoman Horseman: Osman has been wounded in battle! We will have to
continue the campaign without him for now."
66627 "<PURPLE>Ghazi Warrior: We have heard of Osman's fame and we are eager to
offer our services."
66628 "<RED>Ottoman Horseman: More Ghazi warriors have joined us!"
66629 "<RED>Ottoman Horseman: Refugees have arrived from the east!"
66630 "+ Osman must survive."
66631 "+ Locate the estate of the Osman family. From there you can start
constructing a base."
66632 "+ Defeat the Byzantines by destroying <TotalCastles> Byzantine Castles."
66633 "+ Defeat the Catalan Company."
66634 "- You can form an alliance with one of the other Turkish factions by
bringing Osman to their castle. You have 10 minutes to do this. Each faction will
give you free resources and free technologies. Not choosing an alliance is also an
option."
66635 "- Defeat Karesi."
66636 "- Defeat Germiyan."
66637 "- Defeat Candar."
66638 "+ Osman must survive."
66639 "+ Locate Osman's estate."
66640 "+ <DestroyedCastles>/<TotalCastles> Byzantine Castles destroyed."
66641 "+ Defeat the Catalan Company."
66642 "- Bring Osman to one of the Turkish factions."
66643 "- Defeat Karesi."
66644 "- Defeat Germiyan."
66645 "- Defeat Candar."
66646 "<RED>%d minutes left to form an alliance."
66647 "– War Ships Enabled; Siege Ram and Ballistics researched. –"
66648 "– Bodkin Arrow, Parthian Tactics, Heavy Camel, Heavy Cavalry Archer, and
Sipahi researched. –"
66649 "– Cavalier, Guard Tower, Chain Barding Armor, Masonry, Architecture, Murder
Holes, Arrowslits, and Fortified Wall researched. –"
66650 "– Artillery, Conscription, Elite Janissary, and Bombard Tower researched. –"
//
// Battles of the Forgotten - Lake Poyang
//
//
// Tariq 1
//
//
// Tariq 2
//
//
// Tariq 3
//
//
// Tariq 4
//
//
// Tariq 5
//
//
// Sundjata 1
//
67300 "Sundjata"
67301 "Niani"
67302 "Sosso Scouts"
67303 "Kangaba"
67308 "1. The Malians are restricted to the Castle Age and a population limit of
75.\n\n2. Niani will no longer be your ally once it is conquered by the Sosso.
Attacking them, however, is not necessary to achieve victory.\n\n3. The African
wildlife is an excellent source of food."
67309 "Your scouts report:\n\n- Sundjata is fleeing Niani (Orange), the capital of
the Mali kingdom, and must find friends in the desert. The town of Kangaba (Yellow)
lies west of Niani across the Niger River.\n\n-Pursuing Sundjata are the Archers,
Skirmishers, and Scout Cavalry of the Sosso Scouts (Red)."
67310 "<ORANGE>Niani: Sundjata, you must flee the city! We will hold Sumanguru's
men off as long as we can!"
67311 "<ORANGE>Niani: Good luck, Sundjata! May your fate be better than ours."
67312 "<PURPLE>Malian Soldier: We will follow you wherever you go, my prince!"
67313 "<PURPLE>Malian Soldier: We should not go this way. There's a castle
protecting the crossing!"
67314 "<PURPLE>Cavalry Archer: Do not worry, you are not alone on your journey. Our
village is on the other side of the river. When we reach it, it is yours."
67315 "<PURPLE>Crossbowman: Sumanguru is a cruel ruler. We will help you get out of
here."
67316 "<PURPLE>Kangaba Villager: We have heard of your sad story. Please let us
help you as best we can. Sumanguru's scouts have an encampment south of here. We
will help you destroy it!"
67317 "<PURPLE>Kangaba Villager: The enemy knows you are here, Sundjata! We must
prepare for their attacks!"
67318 "<PURPLE>Malian Soldier: The prince is dead! Sumanguru will remain
unchallenged!"
67319 "<PURPLE>Malian Soldier: This will surely slow them down, but we should still
get out of here quickly. Soon Sumanguru's men will swarm this region looking for
you."
67320 "+ Sundjata must survive."
67321 "+ Flee the city of Niani and seek refuge elsewhere."
67322 "+ Destroy the camp of the Sosso scouts."
67323 "+ Sundjata must survive."
67324 "+ Find new allies."
67325 "+ Defeat the Sosso scouts."
//
// Sundjata 2
//
67400 "Sundjata"
67401 "Sangaran"
67402 "Labe"
67403 "Tabon"
67404 "Niger"
67405 "Wagadugu"
67408 "1. The Malians are still confined to the Castle Age and a population limit
of 150.\n\n2. Protecting your allies is not required to succeed in this mission.
Nevertheless it is still a good idea since they will provide the Malians with
support."
67409 "Your scouts report:\n\n- Sundjata commands a Malian camp in the dense
forests to the south.\n\n- The Sangaran (Red), the strongest of his enemies, have a
castle to the northwest. They have a lethal army of Archers, Skirmishers,
Scorpions, and Monks.\n\n- To the far north and protected by a river and towers are
the Labe (Green). Once they reach the Castle Age, they are a challenging opponent,
training Long Swordsmen, Knights, and Battering Rams.\n\n- Niger (Cyan) is secluded
in the mountains to the northeast. Their Cavalry Archers, Light Cavalry, and
Mangonels are a deadly combination.\n\n- Two towns, Wagadou (Blue) and Tabon
(Yellow), support Sundjata. They are surrounded by enemies and will try to defend
their lands but will need help from Sundjata."
67410 "<PURPLE>Scout: We face many enemies here, but if we can bring our holy relic
to their towns, they will surely submit to our rule!"
67411 "<YELLOW>Tabon: We have always been an ally of your family, and we shall
honor that now as well."
67412 "<BLUE>Wagadugu: We stand by you, Sundjata, but you must protect us from our
enemies."
67413 "<PURPLE>Malian Soldier: Our relic cart has reached Sangaran. They have
decided that they will oppose us no longer."
67414 "<PURPLE>Malian Soldier: The relic cart has reached the town of Labe and they
have laid down their arms."
67415 "<PURPLE>Malian Soldier: Our relic cart has reached Niger. Now they too will
submit to Mali rule!"
67416 "<BLUE>Wagadugu: Our town is under attack! Please save us, Sundjata!"
67417 "<BLUE>Wagadugu: Labe knights! They are here to destroy us!"
67418 "<YELLOW>Tabon: The enemy is in our town! We need your help!"
67419 "<BLUE>Wagadugu: We cannot stand against the onslaught of our enemies and so
we must surrender..."
67420 "<YELLOW>Tabon: Alas! You were unable to protect us."
67421 "<PURPLE>Malian Soldier: Sangaran, Labe and Niger send word that they shall
submit to Sundjata, ruler of Mali. It seems the tide is turning in our favor!"
67422 "<PURPLE>Scout: This is the cart carrying the baobab stick of our great
commander. We should have units near it at all times so it doesn't fall into the
wrong hands."
67423 "+ Bring the cart carrying the baobab stick (Relic Cart) to the flagged areas
in Sangaran (Red), Labe (Green) and Niger (Cyan)."
67424 "+ Bring the Relic Cart to:"
67425 "+ Sangaran"
67426 "+ Labe"
67427 "+ Niger"
//
// Sundjata 3
//
67500 "Sundjata"
67501 "Sosso Traders"
67502 "Djenne"
67503 "Malians"
67504 "Djenne Villages"
67505 "Arab Traders"
67508 "1. The Malians are confined to the Castle Age and a population limit of
150.\n\n2. Avoid attacking Djenne (Green) until you are strong enough.\n\n3. Try to
obtain as many resources as you can before building a base. Once you free an
imprisoned villager, Djenne (Green) will try to retaliate.\n\n4. Destroying the
Sosso camp in the north will provide your villagers with access to the resources
there."
67509 "Your scouts report:\n\n- Sundjata's men have arrived from the east. They
must be brought to the Malian camp in the south to start conducting their raids.\n\
n- The great city of Djenne (Green) dominates the region along the banks of the
Niger River. It is well fortified to withstand any siege. The city is defended by
swordsmen, Skirmishers, and camelry.\n\n- Several villages (Cyan) loyal to Djenne
dot the landscape. Some hold resources while others have imprisoned Malian
villagers.\n\n- A mining camp lies to the east, producing precious gold. West
Africa provides the surrounding regions with gold so it is its most important
export product."
67510 "<ORANGE>Imam: Welcome, Malian riders. Some of your comrades have already set
up camp nearby. You can find them to the south."
67511 "<PURPLE>Malian Horseman: This region has many villages loyal to Djenne. Let
us raid them and disturb Djenne's precious trade routes before we commence the
attack on the city itself."
67512 "<PURPLE>Malian Horseman: Djenne captured many of our villagers. If we free
them, they can help us build a larger base."
67513 "<YELLOW>Arab Trader: I have heard of your intentions, Malian warriors. Visit
me after you have found your camp."
67514 "<YELLOW>Arab Trader: The Sosso and their allies want to keep me out of their
trade. Not if I have anything to say about it! If you bring me four camels, I will
tell you where they keep their stockpiles and prisoners."
67515 "<YELLOW>Arab Trader: Inshallah! As promised I marked the locations of
interest on your map."
67516 "<PURPLE>Malian Horseman: If we destroy the Sosso towers defending these
mines, the miners will produce gold for the Mali!"
67517 "<PURPLE>Malian Horseman: Look at that shiny gold these miners are mining!
Nowhere else in the world can you find so much of it as here!"
67518 "<PURPLE>Malian Horseman: We have sacked one of their villages!"
67519 "<PURPLE>Malian Horseman: These peasants offer to help us. Let us bring them
back to our camp."
67520 "<GREEN>Djenne: You think your raiders can destroy our villages and get away
with it! You shall feel the wrath of the mighty city of Djenne!"
67521 "<YELLOW>Arab Trader: I like how you do business, so I would like to make
another proposition. Send me 1,000 wood and I will build a market for your trade
carts to visit."
67522 "<YELLOW>Arab Trader: Splendid! The market has been built. Send your trade
carts to it to generate gold for your army."
67523 "<AQUA>Villager: Mali raiders! Run for your lives!"
67524 "<PURPLE>Malian Horseman: The Sosso encampment up ahead has a lot of
resources. We should destroy it and have our villagers collect the resources."
67525 "<PURPLE>Malian Horseman: An old siege workshop! We can use it to build siege
engines to tear down Djenne's walls."
67526 "<PURPLE>Malian Horseman: Djenne has been reduced to rubble and the Sosso
will no longer be able to trade here. We will see how strong Sumanguru is without
his precious gold."
67527 "+ Find the Malian raiding camp south of the city of Djenne."
67528 "+ Destroy all Markets inside the walls of Djenne."
67529 "- Raid as many enemy villages as you can by destroying their storage
buildings and stealing their resources. These resources will help support your army
of raiders."
67530 "- Liberate the Malian Villagers captured by the Sosso by destroying the
towers guarding them."
67531 "- Find 4 Camels and bring them to the enclosure of the Arab trader."
67532 "- Capture the eastern gold mine by destroying the Sosso towers defending
it."
67533 "- Send 1,000 wood to the Arab traders (Yellow) so they can build a Market
for your Trade Carts to trade with."
67534 "+ Find the Malian camp."
67535 "+ Destroy all Markets within Djenne."
67536 "- <StoragesDestroyed>/6 villages looted."
67537 "- <VillagersFreed>/3 villager encampments liberated."
67538 "- <CamelsFound>/4 Camels retrieved."
67539 "- Capture the Sosso gold mine."
67540 "- Tribute the Arab traders 1,000 wood."
//
// Sundjata 4
//
67600 "Sundjata"
67601 "Sumanguru"
67602 "Mema"
67603 "Fakoli"
67604 "Malian Traders"
67608 "1. Due to the poor supplies in this dry region, you can only support a
population limit of 125. On the other hand, you can now advance to the Imperial
Age.\n\n2. Mema and Fakoli were forced to fight for the Sosso. However, spies
report that once they may be willing to change sides if they think that Sundjata
has a chance against Sumanguru.\n\n3. There is very little wood in this region, and
the only way to secure more is by protecting the trade outpost. If your enemies
destroy it, your task will be much harder.\n\n4. At first, the Malians do not have
the support of the Gbeto warriors, but the Mema's princess is a renowned Gbeto
fighter. Perhaps you can convince her and her warriors to join you."
67609 "Your scouts report:\n\n- Sundjata has a small camp set up in the east, on
the edge of the desert. There are few resources in the region, but there are some
to the east of the Mali camp.\n\n- The Mema (Green) to the north are vassals of
Sumanguru and he holds their princess hostage to ensure their loyalty. They train
Camel Riders, swordsmen, Battering Rams, and in some cases Camel Archers.\n\n- Like
the Mema, the Fakoli (Yellow) to the south are very unhappy with the harsh Sosso
rule and will rebel if given the chance. They field an army of Crossbowmen, Light
Cavalry, and Mangonels.\n\n- Across the river to the west are the fortifications of
the Sosso (Red). The Sosso army relies on Castles for their defense and field a
powerful combination of Camel Riders, Pikemen, Shotel Warriors, and siege weapons."
67610 "<PURPLE>Malian Soldier: Sumanguru has brought his Sosso warriors to do
battle against us! Let us teach this dog how we Mali soldiers fight!"
67611 "<PURPLE>Malian Soldier: There is very little wood in this region. The only
way we can get more is by transporting it over the river, but the river is guarded
by Sosso towers. We should destroy all five of them."
67612 "<YELLOW>Fakoli: We have grown tired of Sumanguru and will join your side, oh
mighty Sundjata, for the mere sum of 1,000 gold."
67613 "<YELLOW>Fakoli: Thank you for the gold. Now if you build a castle in our
town so we can defend ourselves against Sumanguru, we will honor our agreement. You
have 10 minutes."
67614 "<YELLOW>Fakoli: We knew we could trust you, Sundjata. Our spears and swords
are yours!"
67615 "<YELLOW>Fakoli: It seems our trust in our Mali brethren was misplaced, as
you failed to uphold your end of the agreement. There will be no treaty!"
67616 "<GREEN>Mema: Great Sundjata, we want to throw off the Sosso yoke, but cannot
do so while Sumanguru keeps my daughter hostage. Save her and we will fight for
you."
67617 "<GREEN>Mema: My precious daughter is back! You have made me a very happy
man! We are with you, Sundjata."
67618 "<GREEN>Mema: You have let my daughter get hurt! I shall fight you with
everything I have, so-called king of Mali."
67619 "<PURPLE>Malian Soldier: The Sosso have been utterly beaten and Sumanguru is
on the run. We are victorious!"
67620 "<PURPLE>Malian Soldier: We have allowed our trade post to be burned to the
ground! Obtaining the wood we need will be far more difficult now."
67621 "<GREEN>Mema Princess: I am very grateful that you saved me, Sundjata. In
return I want to offer you the help of my warrior sisters."
67622 "<PURPLE>Malian Soldier: Excellent! All towers have been destroyed. Now all
we have to do is protect the trade ships when they arrive."
67623 "<PURPLE>Malian Soldier: Trade ships spotted to the south!"
67624 "<GREY>Overseer: Great leader, we believe we can double the load capacity of
our transport ships for a small cost. Send us 2,500 food and we will make it
happen."
67625 "<GREY>Overseer: Thank you. All preparations are done and we will now get
double the lumber."
67626 "+ Defeat the army of Sumanguru (Red)."
67627 "- Fakoli is willing to join you if you can convince them that you are
trustworthy. First, they want a tribute of 1,000 gold."
67628 "- Fakoli will join you if you build a Castle within the flagged area of
their town within 10 minutes."
67629 "- Mema is prepared to turn against the Sosso, but their king needs his
daughter to be saved first. Free her by destroying the Castle and Towers in the
citadel where she is held and then bring her to Mema's Castle."
67630 "- Destroy the 5 Sosso towers along the river in order to obtain shipments of
wood."
67631 "- Pay 2,500 food to the Malian trader (Grey) to double the load capacity of
the wood transports."
67632 "+ Defeat Sumanguru."
67633 "- Tribute Fakoli 1,000 gold."
67634 "- Build a Castle within the flagged area of Fakoli."
67635 "- Free Mema's princess and escort her to Mema's Castle."
67636 "- <DestroyedTowers>/5 towers destroyed."
67637 "- Pay 2,500 food to the Malian traders."
67638 "Mema Princess"
67639 "<YELLOW>%d minute(s) left to build a Castle for Fakoli."
//
// Sundjata 5
//
67700 "Sundjata"
67701 "Koumbi Saleh"
67702 "Sumanguru"
67708 "1. The Malians can field a population of 200.\n\n2. Be aggressive. The enemy
will try to claim the vital resources between the city and your base.\n\n3. This
battle can be fought on either land or water, or both. Try to find the approach
that suits you best.\n\n4. Time is of the essence in this scenario."
67709 "Your scouts report:\n\n- Koumbi Saleh (Red), the former capital of the Ghana
Empire, is situated across the lake from the Malians. There is only one way to it
by land, but transporting troops over the lake is certainly also a possibility.
Koumbi Saleh is well fortified and fields a powerful infantry army that will be
difficult to defeat.\n\n- Most resources can be found in the area in the center, on
the mainland and on the islands.\n\n- Sumanguru (Orange) is holding up inside the
mighty city of Koumbi Saleh. He is surrounded by his elite guard and will put up a
tough fight before going down for good."
67710 "<PURPLE>Malian Soldier: Sumanguru has taken refuge in the old Ghanaian
capital of Koumbi Saleh. Let us finish this and be done with Sumanguru once and for
all!"
67711 "<PURPLE>Malian Soldier: Koumbi Saleh is ours and Sumanguru's reign is over.
Long live Sundjata, king of the newly founded Mali Empire!"
67712 "<ORANGE>Sumanguru: No, I cannot die! Not like this!"
67713 "+ Destroy the city of Koumbi Saleh."
67714 "+ Get rid of the evil ruler Sumanguru once and for all."
67715 "+ Destroy Koumbi Saleh."
67716 "+ Kill Sumanguru."
//
// Almeida 1
//
//
// Almeida 2
//
//
// Almeida 3
//
//
// Almeida 4
//
//
// Almeida 5
//
//
// Yodit 1
//
68300 "Yodit"
68301 "Gidajan"
68302 "Aksum"
68303 "Fort in the Mountains"
68304 "Fort by the River"
68305 "Camp in the Forest"
68308 "1. You are restricted to a population limit of 100. You cannot advance past
the Feudal Age or construct Docks yet.\n\n2. Samuel is a very capable warrior. Try
to keep him alive, but do not be afraid to use him in battle.\n\n3. Shotel Warriors
loyal to Princess Yodit are spread throughout the map. If approached by Yodit or
Samuel, they will join your forces."
68309 "Your scouts report:\n\n- Yodit and Samuel (Green) have just escaped from the
city of Aksum. They need to find a way out of the Aksumite Empire.\n\n- Aksum
(Yellow) is your only ally. Some of its inhabitants and soldiers are sympathetic to
Yodit.\n\n- Gidajan (Red) is your most dangerous enemy. He will use a full array of
Feudal Age units to prevent Yodit from escaping.\n\n- A fort in the mountains
(Cyan) blocks the passage through the mountains in the north. The fort is defended
by Men-at-arms, Spearmen, and Skirmishers.\n\n- The fort by the river (Purple) is
an encampment to the northeast which attempts to block the passageway to the river.
The fort's garrison consists of Archers, Scout Cavalry, and swordsmen.\n\n- A third
camp (Orange) is located in the eastern forests. It is the only enemy encampment
without any walls, but beware its multitude of towers. The camp's forces consist of
Scout Cavalry, Archers, and some Spearmen."
68310 "<GREEN>Samuel: I die for my princess!"
68311 "<GREEN>Samuel: It will not be long before Gidajan finds out about your
escape. We should depart these lands immediately!"
68312 "<GREEN>Samuel: Do not worry, there are only a few enemy guards. I will deal
with them swiftly!"
68313 "<GREEN>Samuel: I know of a small village whose inhabitants are loyal to you.
We can plot your escape from there."
68314 "<GREEN>Ethiopian Soldier: There are three possible escape routes. Each of
them is guarded by an encampment loyal to Gidajan. We must choose our opponents
wisely."
68315 "<GREEN>Ethiopian Soldier: Yodit has been killed! All hope is lost for our
beautiful country."
68316 "<YELLOW>Ethiopian Soldier: Are you in need of our powerful rams? Pay us 500
gold and they are yours!"
68317 "<YELLOW>Ethiopian Soldier: The rams are at your disposal now. Use them
well!"
68318 "<YELLOW>Ferryman: If you pay me 500 gold, you may use my transport ship."
68319 "<YELLOW>Ferryman: The ship is yours!"
68320 "<YELLOW>Shotel Warrior: We will fight for you!"
68321 "<GREEN>Ethiopian Soldier: Our princess has escaped. There is still hope for
Aksum!"
68322 "+ Bring Yodit to the loyal village."
68323 "+ Escape from Gidajan's grasp."
68324 "+ Bring Yodit to one of the three marked spots on the map in order for her
to escape."
68325 "+ Yodit must survive."
68326 "- Select the Siege Workshop in order to obtain three rams for 500 gold."
68327 "- Select the Dock next to the Ferryman in order to purchase a Transport Ship
for 500 gold."
68328 "+ Bring Yodit to the loyal village."
68329 "+ Escape from Gidajan's grasp."
68330 "+ Bring Yodit to one of the marked spots."
68331 "+ Yodit must survive."
68332 "- Select the Siege Workshop to buy the rams for 500 gold."
68333 "- Select the Dock to purchase a Transport Ship for 500 gold."
68334 "Samuel"
68335 "Wooden Tower"
68336 "Ferryman"
//
// Yodit 2
//
68400 "Yodit"
68401 "Beja Tribes"
68402 "Nobatia"
68403 "Ikshids"
68404 "Arabian Pirates"
68405 "Hostile Beja Tribes"
68406 "Beja Raiders"
68408 "1. Princess Yodit is restricted to the Castle Age and a population limit of
150.\n\n2. The plains near your main camp are rich in food and wood, but contain
few mineral resources. You will need to push out into the desert in order to obtain
gold and stone.\n\n3. The Red Sea is an excellent source of food, provided that you
can defend your fishing fleet from pirates.\n\n4. At certain points, you may be
asked to declare war on another player. To do this, simply change your diplomatic
stance to Neutral or Enemy with them.\n\n5. The Nobatians and Ikshids are quite
protective of their territory and will not tolerate foreign buildings in their
land."
68409 "Your scouts report:\n\n- Princess Yodit (Green) initially commands two camps
- one in the plains to the south, and one on the shores of the Red Sea. Both are
exposed and will require protection from early raids.\n\n- Beja nomads (Red)
populate the eastern desert and the port of Aydhab. They are famed merchants and
their camps guard an old caravan route along the shores of the Red Sea.\n\n- The
Nubian realm of Nobatia (Purple) controls the city of Qasr Ibrim in the west. Its
motives are unknown, although an army of Pikemen, Skirmishers, Light Cavalry, and
Shotel Warriors guards its lands against Ikshid incursions.\n\n- The Egyptian
Ikshids (Yellow) control the city of Aswan, straddling the Nile river in the
northwest of the map. Hordes of Camel Riders, horsemen, and Long Swordsmen have
unsuccessfully attempted to invade Nobatia numerous times.\n\n- Arabian pirates
(Cyan) control a pair of citadels on the eastern bank of the Red Sea, regularly
plundering merchant vessels with a fearsome fleet of War Galleys.\n\n- Not all Beja
tribesmen are friendly. Many hostile bands (Orange) guard treasures and haunt
caravan routes in the middle of the desert, while groups of raiders (Grey) often
descend upon nearby villages in search of loot."
68410 "<GREEN>Scout: Princess, the Syrian prince Zanobis is passing through this
region. It would be wise for you to build yourself a reputation so that you might
impress him."
68411 "<GREEN>Ethiopian Soldier: Word of your exploits has spread far and wide, my
Queen. Zanobis will surely choose you as his bride!"
68412 "<PURPLE>Nobatians: The Ikshids are our sworn rivals. If you wish to earn our
respect, you will have to destroy them."
68413 "<PURPLE>Nobatians: You truly are a great warrior to have defeated such a
fearsome enemy!"
68414 "<YELLOW>Ikshids: The Nobatians are our worst enemies. Sack their city of
Qasr Ibrim and you will have our respect."
68415 "<YELLOW>Ikshids: You have done us a great service. May the blessings of
Allah be with you!"
68416 "<RED>Beja Chief: My daughter Makeda has been kidnapped by raiders and taken
north. Please, rescue her and bring her back to me!"
68417 "<RED>Beja Chief: My daughter is alive! I do not know how I can possibly
repay you."
68418 "<RED>Beja Chief: Our village is open and exposed to enemy raids. If you
could construct some fortifications to protect us, we would be most grateful."
68419 "<RED>Beja Chief: Our village is now safe from enemy raids!"
68420 "<RED>Beja Chief: Our ports are terrorized by endless swarms of pirates.
Destroy their docks and you will have our eternal gratitude."
68421 "<RED>Beja Chief: With the pirates destroyed, our trading vessels will be
safe to cross the Red Sea. Many thanks, my friend!"
68422 "<RED>Merchant: The Beja rulers of Aydhab demand tribute that we cannot pay.
If you could find two relics and bring them to their monastery, we would be in your
debt."
68423 "<RED>Merchant: The tribute is paid. Many thanks, you have saved us!"
68424 "<PURPLE>Nobatians: It is war that you wish? Very well, so be it."
68425 "<YELLOW>Ikshids: You are fools to oppose us! You will pay for your
insolence."
68426 "+ Visit the surrounding settlements. Complete the quests that they give you
to build Yodit's reputation."
68427 "- Prove yourself to the Nobatians by defeating the Ikshids."
68428 "- Prove yourself to the Ikshids by defeating the Nobatians."
68429 "- Rescue Makeda and return her to the northernmost Beja village."
68430 "- Build 5 towers in the Beja village directly to the southwest of your
harbor to protect them from enemy raids."
68431 "- Destroy the 4 pirate Docks to put an end to their raids on Aydhab."
68432 "- Find 2 Relics and garrison them in the Monastery in Aydhab (the
easternmost Beja town with a Castle)."
68433 "- 1/5 required quests completed."
68434 "- 2/5 required quests completed."
68435 "- 3/5 required quests completed."
68436 "- 4/5 required quests completed."
68437 "+ Visit your neighbors and seek out potential quests."
68438 "- Defeat the Ikshids."
68439 "- Defeat the Nobatians."
68440 "- Rescue Makeda and return her to her father."
68441 "- <Variable 1>/5 towers built."
68442 "- <Variable 2>/4 pirate Docks destroyed."
68443 "- <Relics Captured, 2>/2 Relics delivered."
68444 "- 1/5 quests completed."
68445 "- 2/5 quests completed."
68446 "- 3/5 quests completed."
68447 "- 4/5 quests completed."
68448 "Makeda"
//
// Yodit 3
//
68500 "Yodit"
68501 "Dagnajan"
68502 "Begemder"
68503 "Alodian Traders"
68504 "Darginda"
68505 "Alodian Rebels"
68506 "Orthodox Monks"
68507 "Aksumite Empire"
68508 "1. Yodit's army can support a population of 150 and cannot construct walls
due to the lack of stone in the region. It can, however, advance to the Imperial
Age.\n\n2. There are several enemy military camps on the riverbanks. Attacking them
could be costly, but it will weaken Dagnajan's army.\n\n3. The rebellion in the
neighbouring Nubian kingdom of Alodia is spilling into this region. Whatever side
you take, the benefits may come in handy.\n\n4. Try not to waste any time.
Dagnajan's army will be here soon, and the more that you do early on, the easier it
will be to stop his mighty army.\n\n5. Explore the region well. There will be
several opportunities for Yodit to exploit."
68509 "Your scouts report:\n\n- Yodit's army has arrived to the north in a more
arid region. It will not be easy to obtain sufficient supplies here, so they will
need to be spent wisely.\n\n- The Begemder kingdom (Cyan) lies to the east of
Yodit's army and is allied with Dagnajan. They will try to delay Yodit while
Dagnajan prepares his army. It would be a good idea to deal with them so that they
can no longer help him. Their army consists of swordsmen, Crossbowmen, and Camel
Riders.\n\n- Slightly to the south, Darginda (Orange) has fortified the pass
leading to their kingdom. Helping them to secure the pass when the enemy army is on
the move is a priority.\n\n- The Kingdom of Alodia is tormented by rebellions. It
has no diplomatic relations with Yodit, but it would be wise to support either its
rulers or the rebels to further Yodit's interests in the region. Alodian traders
(Yellow) have set up a trade post to the west, and a bit further north, the Alodian
rebels (Purple) have made their camp.\n\n- Dagnajan (Red) is the king of the mighty
Aksumite Empire. He has several outposts along the river where he is gathering his
army for an attack on the Kingdom of Darginda. It will take him some time to
prepare his army, but once he is ready he will be difficult to stop. War Elephants
and Monks form the core of his fearsome force."
68510 "<GREEN>Refugee: You are not soldiers of the Aksumite Empire? Thank God. We
have no place to go - could you be so kind to help us?"
68511 "<GREEN>Scout: I have spotted a large Aksumite army heading west! They must
not reach the western pass!"
68512 "<GREEN>Ethiopian Soldier: The Aksumite army has marched into Darginda! We
have failed..."
68513 "<GREEN>Ethiopian Soldier: This is where the Aksumites train their elephants.
If we destroy the castle and free the elephants, they will not be able to train new
ones."
68514 "<AQUA>Begemder Soldier: The elephants are on the loose! Catch them before
they destroy our town!"
68515 "<GREEN>Ethiopian Soldier: This village supplies Dagnajan's army. Let us
destroy it!"
68516 "<GREEN>Ethiopian Soldier: That will surely hurt Dagnajan's food supplies."
68517 "<YELLOW>Alodian Traders: What are you doing here? Unless you are here to
destroy the rebel camp up north, we suggest that you leave."
68518 "<YELLOW>Alodian Traders: Thank you for getting rid of those pesky rebels for
us. Our markets are open for your merchants from now on."
68519 "<GREEN>Ethiopian Soldier: Due to our mutual interests, the Alodian rebels
promise to conduct raids on our enemies for the mere price of 300 gold."
68520 "<GREEN>Ethiopian Soldier: The monastery up ahead is very important to the
Aksumites. We should destroy it."
68521 "<GREEN>Ethiopian Soldier: These monks will no longer be able to march west
with Dagnajan and boost the morale of his army."
68522 "<GREEN>Ethiopian Soldier: This is the pass that Dagnajan's army will march
through. We warned the Darginda, but they are poorly equipped. We had better not
let Dagnajan's army come this far."
68523 "<GREEN>Scout: Our spies report that Dagnajan's army will be on the move in 1
hour and 15 minutes. It is much faster than we expected, so we must hurry!"
68524 "<GREEN>Scout: Our spies report that Dagnajan's army will be on the move in 1
hour. It is much faster than we expected, so we must hurry!"
68525 "<GREEN>Scout: Our spies report that Dagnajan's army will be on the move in
45 minutes. It is much faster than we expected, so we must hurry!"
68526 "<GREEN>Scout: Dagnajan's army will march in 30 minutes!"
68527 "<GREEN>Scout: We only have 10 minutes left before Dagnajan's army marches on
Darginda!"
68528 "<GREEN>Ethiopian Soldier: We are getting close to Dagnajan's main base of
operation. It would be unwise to attack it."
68529 "<GREEN>Ethiopian Soldier: The king of Aksum is dead! Without its leader, the
empire will soon crumble before the power of Yodit, the rightful heir!"
68530 "+ Weaken Dagnajan's army as much as you can before it marches west. You have
1 hour and 15 minutes."
68531 "+ Weaken Dagnajan's army as much as you can before it marches west. You have
1 hour."
68532 "+ Weaken Dagnajan's army as much as you can before it marches west. You have
45 minutes."
68533 "+ Do not let Dagnajan destroy the Darginda castle (Orange)."
68534 "+ Kill Dagnajan while he marches with his army."
68535 "- Destroy the docks in the fishing village near Dagnajan (Red)."
68536 "- Destroy the castle of Begemder's kingdom (Cyan) to let the elephants
loose."
68537 "- Destroy the Alodians Traders (Yellow) or destroy the Alodian Rebels
(Purple) north of it."
68538 "- Destroy the monastery of the Orthodox Monks (Grey)."
68539 "- Pay 300 gold to the Alodian Rebels (Purple) so they will raid the enemy.
You can do this multiple times."
68540 "+ Weaken Dagnajan's army."
68543 "+ Defend Darginda's castle."
68544 "+ Kill Dagnajan."
68545 "- Destroy Dagnajan's Docks."
68546 "- Destroy Begemder's Castle."
68547 "- Destroy either Alodian Traders or Alodian Rebels."
68548 "- Defeat the Orthodox Monks."
68549 "- Tribute 300 gold to Alodian Rebels."
68550 "%d minutes before Dagnajan's army marches."
//
// Yodit 4
//
68600 "Yodit"
68601 "Gidajan"
68602 "Local Tribes"
68603 "Ethiopian Rebels"
68604 "Aksumite Empire"
68608 "1. You are restricted to a population limit of 150.\n\n2.The hot and arid
coastline next to the Red Sea holds few resources, so spend them wisely.\n\n3.
Controlling the ancient stelae is a good way to show strength and will generate
income - prevent the enemy from retaking them by stationing units near each stele.\
n\n4. Destroying Monasteries will allow you to loot some much-needed gold.\n\n5.
Going straight for Gidajan is bound to be difficult - it is better to gain the
trust of the locals first."
68609 "Your scouts report:\n\n- Yodit's task is to force Gidajan, son of the former
emperor Dagnajan, from this land and thus open the way to Aksum.\n\n- Yodit's
Arabian allies are reluctant to actively help her, but the locals can be persuaded
to join her cause.\n\n- Gidajan (Red) has his troops stationed in Massawa, an
important coastal city on the Red Sea. Success in this mission will only come if
Massawa is razed to the ground.\n\n- Aksumite soldiers (Purple) are roaming the
countryside, tasked to guard important sites."
68610 "<GREY>Tribesman: We will fight for Yodit once you have visited all the other
tribes."
68611 "<GREEN>Ethiopian Soldier: We are approaching Massawa. Let us seize this land
for Yodit!"
68612 "<GREEN>Ethiopian Soldier: The local tribes pledge their allegiance to Queen
Yodit! Use these men as you please."
68613 "<GREEN>Ethiopian Soldier: We have razed Massawa! The road to Aksum lies
open."
68614 "<GREEN>Genitour: Our holy temple was destroyed by Gidajan. We will join you
so that we can have our revenge."
68615 "<GREEN>Ethiopian Soldier: This land is now ours. Let us raze Massawa and
drive Gidajan from this land for good!"
68616 "<GREEN>Ethiopian Soldier: Our Arabian allies have sent us some ships!"
68617 "+ Defeat Gidajan by destroying his city."
68618 "- Capture and hold Stelae to earn additional resources."
68626 "- Loot enemy Monasteries by destroying them."
68629 "- Visit all of the local villages to obtain their support."
68637 "+ Defeat Gidajan."
68638 "- <StelaeCaptured>/7 Stelae captured."
68646 "- <MonasteriesDestroyed>/3 Monasteries destroyed."
68649 "- <VillagesVisited>/8 villages visited."
68657 "Road to Aksum"
//
// Yodit 5
//
68700 "Yodit"
68701 "Aksum"
68702 "Locals"
68703 "Aksum"
68704 "Aksum (Gidajan)"
68705 "Gidajan"
68706 "Gidajan"
68707 "Aksum (Yodit)"
68708 "1. You are restricted to a population limit of 125.\n\n2. Keep in mind that
destroying 6 of Gidajan's towers is enough to win the scenario. You do not have to
defeat all of your opponents.\n\n3. Your rival will not stand by and watch as you
wear down the garrison of Aksum. Expect sneak attacks and cowardly maneuvers.\n\n4.
Trading is an option if you run out of gold. Search for markets where you can
exchange goods."
68709 "Your scouts report:\n\n- Yodit's forces have assembled in the east and west
of the map with the aim of establishing an economy to support their siege of Aksum.
Stone and gold mines lie to the east and west, respectively.\n\n- The city of Aksum
(Grey) is located in the center of the map. The city is currently controlled by a
garrison loyal to Gidajan (Purple).\n\n- Gidajan himself (Red) holds two large
camps, one in the south and one in the north. In his desperation, Gidajan will stop
at nothing to foil your plans. Expect assaults involving Knights, Halberdiers,
Shotel Warriors, swordsmen and Cavalry Archers. It is likely that Gidajan will also
send siege weapons against your camps.\n\n- Friendly locals (Blue) can be found in
the region surrounding Aksum. Search for their markets to establish a trade route."
68710 "<GREEN>Ethiopian Rebel: Gidajan has made his last stand in Aksum! Let us
conquer the city for queen Yodit!"
68711 "<GREEN>Ethiopian Soldier: We have found some locals that are willing to
trade with us!"
68712 "<GREEN>Ethiopian Soldier: We have found another market that we can trade
with!"
68713 "<BLUE>Camel Archer: Yodit and her followers fight for a just cause. For a
small amount of gold, we are willing to join your side in this battle."
68714 "<GREEN>Ethiopian Soldier: We have conquered the first district!"
68715 "<GREEN>Ethiopian Soldier: Another district is now in our hands!"
68716 "<GREEN>Ethiopian Soldier: Another tower lies in ruins! Soon, all of Aksum
will belong to Yodit!"
68717 "<GREEN>Ethiopian Soldier: Another part of the city has surrendered to our
forces!"
68718 "<GREEN>Ethiopian Soldier: All that remains is to destroy one more tower.
Then, Aksum will finally be ours!"
68719 "<GREEN>Ethiopian Soldier: The battle for Aksum is over, and so is Gidajan's
reign of terror! Victory is ours!"
68720 "<BLUE>Camel Archer: From now on, we will fight for Queen Yodit!"
68721 "<RED>Gidajan's Soldier: Your series of victories will finally come to an end
today. Never shall you succeed in conquering Aksum!"
68722 "+ Wait for instructions."
68723 "+ Conquer Aksum by destroying at least 6 of the towers Gidajan has built in
the city."
68724 "- The Camel Archers and Saboteurs to the north will join you if you tribute
them 300 gold."
68725 "+ Wait for instructions."
68726 "+ <Variable 1>/6 Aksum towers destroyed."
68727 "- Tribute the Arab mercenaries 300 gold."
68728 "Tower"
//
// Tamerlane 1
//
70900 "Tamerlane"
70901 "Tokhtamysh"
70902 "The Blue Horde"
70903 "The White Horde"
70904 "Western Chagatai Khanate"
70905 "Eastern Chagatai Khanate"
70906 "Urus Khan"
70908 "1. Tamerlane's forces cannot advance past the Castle Age, but can support a
population of 200.\n\n2. You cannot build Docks or warships in this scenario. There
may be a way to capture a Dock from the White Horde to fish in the Aral Sea,
however.\n\n3. Do not hesitate to use Tamerlane in battle. If he falls, he will
return to his castle (provided that it remains standing) to recover from his wounds
and return to the field again once he is ready.\n\n4. Resources are scattered
thinly across the open steppe. As you expand to harvest them, you may also
encounter local warriors willing to join your cause.\n\n5. Killing Urus Khan will
allow Tokhtamysh to take control of the White Horde and assist you against your
other enemies."
70909 "Your scouts report:\n\n- The forces of Tamerlane (Purple) command the
fortified city of Samarkand. Its walls will provide safety early on, but you will
soon have to expand north to acquire additional resources.\n\n- To the west is the
White Horde (Cyan), whose leader, Urus Khan (Orange), resides in a fortress near
the Aral Sea. Droves of Cavalry Archers, Light Cavalry, and Spearmen roam the
steppes between the Sary Su and the Ulutau.\n\n- The holdings of the Blue Horde
(Blue) lie to the northwest. Though initially the most vulnerable of your
opponents, they will field armies of Knights, Camel Riders, and Skirmishers if not
properly checked.\n\n- The Western Chagatai Khanate (Red) controls a citadel in the
north on the shores of Lake Balkhash. Behind their walls lurk a plethora of Cavalry
Archers, Camel Riders, and Spearmen.\n\n- The Eastern Chagatai Khanate (Green)
dominates the eastern portion of the map from a formidable mountain fortress. Dread
hordes of Mangudai, Light Cavalry, and Pikemen issue forth at the first sign of
approaching enemies.\n\n- Tokhtamysh Khan (Yellow), a rival claimant to the
lordship of the White Horde, holds a camp between the Oxus and Jaxartes Rivers in
the center of the map. His forces are few, but given the proper support he could
prove to be a powerful ally."
70910 "<PURPLE>Tamerlane: I was a common brigand when I first entered these lands.
Now, I am Amir of all of Transoxiana!"
70911 "<PURPLE>Tamerlane: The feeble lords of this steppe will tremble in fear at
the sound of our thundering hooves!"
70912 "<YELLOW>Tokhtamysh: Tamerlane! We both have no love for Urus Khan. If you
will help me slay him, I will take command of the White Horde and help you conquer
Transoxiana!"
70913 "<ORANGE>Urus Khan: I am slain! A thousand curses on you, Tamerlane and
Tokhtamysh!"
70914 "<YELLOW>Tokhtamysh: The White Horde follows me now! Together, Tamerlane, we
will conquer all of Transoxiana!"
70915 "<YELLOW>Tokhtamysh: You may use our dock to fish in the Aral Sea."
70916 "<PURPLE>Timurid Rider: Sire, our scouts have identified the weaknesses of
our enemies. If we strike at their soft underbelly, we will break their will to
fight!"
70917 "<PURPLE>Tamerlane: The frail Blue Horde is no match for our forces!"
70918 "<PURPLE>Tamerlane: The Chagatai Khans will never again hold sway over the
Silk Road!"
70919 "<PURPLE>Tamerlane: Let us see the Chagatai Khans field armies without food.
Sow the fields with salt!"
70920 "<PURPLE>Timurid Rider: Tamerlane has been wounded! Return him to Samarkand
to recover!"
70921 "<PURPLE>Tamerlane: No wound is without a cure. Fear not, for I shall once
again take the field!"
70922 "<ORANGE>Urus Khan: Turn back now, Tamerlane, and I will spare your worthless
life!"
70923 "<BLUE>Blue Horde: Tamerlane's armies approach our lands. To arms! To arms!"
70924 "<RED>Western Chagatai Khanate: Hah! Our walls have repelled far mightier
conquerors than you!"
70925 "<GREEN>Eastern Chagatai Khanate: Tamerlane's raiders approach our farmland.
Send forth all riders!"
70926 "<RED>Western Chagatai Khanate: Tamerlane's forces are attacking our trade
routes! Stop them!"
70927 "<PURPLE>Tamerlane: This citadel on Balkash shall stand no more!"
70928 "<PURPLE>Tamerlane: This dread fortress has claimed enough lives. Raze it to
the ground!"
70929 "+ Capture 3 of the 4 Relics held by the rival Transoxianan khanates."
70930 "- Kill Urus Khan (Orange) so that Tokhtamysh can take control of the White
Horde (Cyan)."
70931 "- Raid the Blue Horde's (Blue) Villagers to cripple their economy."
70932 "- The Western Chagatai Khanate (Red) is dependent on trade. Destroy their
Markets to cut off their income."
70933 "- Destroy the Mills and Town Center of the Eastern Chagatai Khanate (Green)
to prevent them from feeding their armies."
70934 "+ <Relics Captured>/3 Relics captured."
70935 "- Kill Urus Khan."
70936 "- Raid the Blue Horde."
70937 "- <Variable 1>/2 Western Chagatai Markets destroyed."
70938 "- Destroy the Eastern Chagatai Mills and Town Center."
//
// Tamerlane 2
//
71000 "Tamerlane"
71001 "Tokhtamysh"
71002 "Sabzevar"
71003 "Herat"
71004 "Soltaniyeh"
71005 "Zaranj"
71006 "Tabriz"
71007 "Isfahan"
71008 "1. Tamerlane's forces are still confined to the Castle Age, but can support
a population limit of 200.\n\n2. You cannot construct Town Centers or create
additional Villagers in this scenario. Your allies will periodically provide you
with tribute, reinforcements, and additional Villagers, however, provided that you
can defend them.\n\n3. Take advantage of the abundant resources near your starting
location to jumpstart your growth. As you expand, you may find it prudent to invest
in other sources of income, such as trade or fishing. Use the Market to balance
your economy.\n\n4. Be on the lookout for ways that you can cripple enemy resource
income, or even turn your enemies against each other.\n\n5. Monks are an excellent
counter to War Elephants."
71009 "Your scouts report:\n\n- Tamerlane's army (Purple) has descended upon the
rich land of Persia, supported by the forces of Tokhtamysh (Yellow), who camps to
the north. Persia is divided among several squabbling factions:\n\n- The Sarbadars,
based in the city of Sabzevar (Grey) have pledged themselves to Tamerlane's cause.
Their forces are few, but the economic support that they can provide will be
invaluable.\n\n- The Kartids rule the city of Herat (Blue) in the east of the map.
Owing to their Turkic origins, they field an army composed of Light Cavalry and
Cavalry Archers.\n\n- The Mihrabanids control the city of Zaranj (Green) to the
southeast. Their army consists primarily of Camel Riders and War Elephants.\n\n-
The Muzaffarids have their seat in the great city of Isfahan (Cyan). They levy an
army of swordsmen and Skirmishers urged on by devout clerics.\n\n- The Chobanid
city of Soltaniyeh (Red) lies near the southern shore of the Caspian Sea. They
employ several Crossbowmen, while their Tatar elites surround themselves with
bodyguards of Keshiks.\n\n- The Jalayirid city of Tabriz lies far to the west, and
is known for its Cavalry Archers, Pikemen, and Mangonels."
71010 "<PURPLE>Tamerlane: Towers of human skulls will replace the fortifications of
Herat!"
71011 "<PURPLE>Tamerlane: The citadel at Zaranj is no more. Sistan will pay homage
to me now!"
71012 "<PURPLE>Tamerlane: With Isfahan reduced to a charnel house, the Muzaffarids
shall never rise again!"
71013 "<PURPLE>Tamerlane: The Chobanids will never again claim the lands of the
Ilkhanate as their own!"
71014 "<PURPLE>Tamerlane: Ahmed Jalayir flees west like a mouse before lions.
Tabriz is ours!"
71015 "<YELLOW>Tokhtamysh: We have grown powerful together, Tamerlane. But only one
man can rule the hordes of the steppe!"
71016 "<PURPLE>Tamerlane: War it is, then? So be it."
71017 "<PURPLE>Tamerlane: Flee, Tokhtamysh, while you still can! My hordes will
pursue you all the way to Russia!"
71018 "<YELLOW>Tokhtamysh: These horse archers will help you in your battles!"
71019 "<GREY>Sabzevar: We have readied more supplies for you, Tamerlane!"
71020 "<GREY>Sabzevar: Our enemies have destroyed one of our markets, Tamerlane.
You must protect us!"
71021 "<GREY>Sabzevar: Both of our markets lie in shambles, Tamerlane! How can we
ever supply your armies now?"
71022 "<GREY>Sabzevar: These laborers will work for you, Tamerlane."
71023 "<GREY>Sabzevar: Our town center has been razed! We can no longer provide you
with villagers, Tamerlane."
71024 "<PURPLE>Tamerlane: Descend upon the cities of Persia, my riders! Strike fast
and hard at our enemies!"
71025 "<PURPLE>Timurid Rider: Amir, we should hasten to press our advantage. Well-
directed actions can sap our enemies of their strength!"
71026 "<PURPLE>Tamerlane: With these towers, our sentries can spot incoming
supplies and prevent them from reaching Herat!"
71027 "<PURPLE>Timurid Rider: Deprived of their water supply, the defenders of
Zaranj cannot survive for long!"
71028 "<PURPLE>Tamerlane: With the Chobanid docks destroyed, we alone shall fish
the Caspian Sea!"
71029 "<PURPLE>Timurid Rider: Undefended targets simply beg to be plundered!"
71030 "<AQUA>Isfahan: Tabriz will surely blame us for the sacking of their
monastery, Tamerlane. If you bring us the relic you found in the ruins, we will
join you against Tabriz."
71031 "<AQUA>Isfahan: You are a man of your word, Tamerlane. Together, we shall
crush Tabriz!"
71032 "<PURPLE>Tamerlane: These mountain scum shall plunder the caravans to Mecca
no longer. Hurl the prisoners from the crags!"
71033 "<AQUA>Isfahan: Your aid against Tabriz was appreciated, Tamerlane, but it is
time for you to leave our lands for good."
71034 "<PURPLE>Tamerlane: I expected nothing less from a ruler who thought nothing
of putting out his father's eyes. Isfahan will burn to the ground!"
71035 "+ Destroy the Castle in 3 of the 5 enemy cities (Herat, Zaranj, Isfahan,
Soltaniyeh, and Tabriz)."
71041 "+ Defeat Tokhtamysh (Yellow) by tearing down his two Castles."
71042 "- Tokhtamysh (Yellow) will periodically provide your army with
reinforcements."
71043 "- As long as at least one Market stands in Sabzevar (Grey), you will receive
tribute from them."
71044 "- As long as the Town Center in Sabzevar (Grey) stands, you will receive
Villagers from them."
71045 "- Besiege Herat (Blue) by constructing a tower on each of the flagged
locations surrounding the city."
71046 "- Destroy the tower and Trade Workshop at the irrigation facility near
Zaranj (Green) to cut off its water supply."
71047 "- Destroy the Docks near Soltaniyeh (Red) to cripple its economy."
71048 "- Destroy Tabriz's (Orange) Monastery near Isfahan (Cyan) to set off
hostilities between Tabriz and Isfahan."
71049 "- Deposit the Relic inside one of the Monasteries in Isfahan (Cyan) so they
will declare war on Tabriz (Orange)."
71050 "- Destroy the brigand mountain camp in Luristan, near Tabriz (Orange)."
71051 "+ <Variable 1>/3 enemy Castles destroyed."
71052 "+ <Variable 2>/2 of Tokhtamysh's Castles destroyed."
71053 "- Protect Sabzevar's Markets."
71054 "- Protect Sabzevar's Town Center."
71055 "- <Variable 3>/6 towers built around Herat."
71056 "- Destroy the tower and Trade Workshop near Zaranj."
71057 "- <Variable 4>/3 of Soltaniyeh's Docks destroyed."
71058 "- Destroy Tabriz's Monastery near Isfahan."
71059 "- Garrison the Relic inside a Monastery in Isfahan."
71060 "- Destroy the mountain camp near Tabriz."
//
// Tamerlane 3
//
71100 "Tamerlane"
71101 "The Golden Horde"
71102 "Volga Bulgars"
71103 "Ryazan"
71104 "Sarai"
71105 "Astrakhan"
71106 "Azov"
71107 "Italian Merchants"
71108 "1. Tamerlane's forces cannot advance past the Castle Age or muster a
population larger than 150. Utilize the durability of Tatar horsemen and the
looting abilities of Keshiks to compensate for this.\n\n2. Farming and building
Docks or ships is impossible in the midst of the harsh Russian winter. Look for
other ways to feed your army.\n\n3. Ryazan is renowned for its siege engineers.
Perhaps your soldiers will be able to locate plans for advanced siege equipment
there.\n\n4. Your enemies rely on supply stores scattered around the map.
Destroying these will allow you to claim the provisions for your own.\n\n5. A
secondary Timurid army is marching through the Caucasus to reinforce Tamerlane.
Take advantage of its arrival to catch your enemies in a pincer movement."
71109 "Your scouts report:\n\n- Tamerlane's army of cavalry (Purple) has arrayed
itself on the eastern bank of the icy Kondurcha River. Facing them on the opposite
side is Tokhtamysh's army of Light Cavalry, Cavalry Archers, Volga Bulgar horsemen,
and Russian infantry.\n\n- To the northwest lies the Russian city of Ryazan (Grey),
a dependency of Tokhtamysh. Its army consists mostly of Light Cavalry and
Skirmishers led by the local Boyars.\n\n- The city of Astrakhan (Orange) lies to
the southeast where the Volga meets the Caspian Sea. Its army initially consists of
Keshiks and Pikemen, but will eventually field Kipchak cavalry and swordsmen.\n\n-
Tokhtamysh's capital of Sarai is located in the center of the map. Sarai relies on
an army of Mangudai and Light Cavalry, but may add siege engines to the mix as
well.\n\n- To the southwest, where the Don River flows into the Black Sea, is the
city of Azov (Green). Azov is defended by Boyars and swordsmen, but will deploy
Pikemen to counter the Timurid cavalry forces.\n\n- Across the river from Azov is a
colony of Venetian and Genoese merchants (Blue) that supplies the enemy forces.
Destroying it would be quite a blow to their war effort.\n\n- The Golden Horde
(Yellow) and the Volga Bulgars (Cyan) have camps in the west, north, and east of
the map. Though initially loyal to Tokhtamysh, they may be persuaded to turn
against him given the proper set of circumstances."
71110 "<PURPLE>Tamerlane: Hah! The enemy forces flee helplessly before us!"
71111 "<YELLOW>Tokhtamysh: Charge! Kill them all!"
71112 "<PURPLE>Tamerlane: Forward, men! Drive through the center and smash these
fools through the ice!"
71113 "<PURPLE>Tamerlane: Tokhtamysh is trying to outflank us! Deploy our reserves
to hold him off!"
71114 "<PURPLE>Tamerlane: Now the path is open for us to strike at Tokhtamysh's
heartland in Russia!"
71115 "<PURPLE>Tamerlane: Sarai burns while my men build towers from the skulls of
the slain!"
71116 "<PURPLE>Tamerlane: Spare no one! This city will regret having ever opposed
me."
71117 "<PURPLE>Tamerlane: The inhabitants of Azov will never again trade with the
West!"
71118 "<PURPLE>Tamerlane: Ryazan is ours! Now their renowned craftsmen will
construct siege engines for us!"
71119 "<YELLOW>Timur Qutlugh: We have gravely underestimated the power of
Tamerlane's army!"
71120 "<AQUA>Volga Bulgars: Perhaps it would be wise for us to join him against
Tokhtamysh."
71121 "<YELLOW>Edigu: Agreed."
71122 "<YELLOW>Edigu: Tell Tamerlane that we ride with him!"
71123 "<YELLOW>Timur Qutlugh: We want to attack the city of Astrakhan, but we have
no siege equipment."
71124 "<YELLOW>Timur Qutlugh: Bring two siege towers to my camp and we will join
you."
71125 "<YELLOW>Timur Qutlugh: You are a man of honor, Tamerlane. We will join you
against Tokhtamysh!"
71126 "<AQUA>Volga Bulgars: We can feed your army and supply you with riders, but
we need wood to repair our ice fishing camp."
71127 "<AQUA>Volga Bulgars: Many thanks, oh mighty Tamerlane. We will support your
army from now on."
71128 "<AQUA>Volga Bulgars: Take what we can spare to help you in your battles!"
71129 "<PURPLE>Timurid Rider: Reinforcements have arrived through the Caucasus!"
71130 "<PURPLE>Timurid Rider: This food will feed many horsemen!"
71131 "<PURPLE>Timurid Rider: Amir, we have found Italian plate barding in the
armory of this castle!"
71132 "<PURPLE>Tamerlane: Tokhtamysh mocks us with the construction of a monument
in Astrakhan. This cannot go unchecked!"
71133 "<ORANGE>Tokhtamysh: No work of yours will ever match the splendor of my new
citadel, Tamerlane!"
71134 "<PURPLE>Tamerlane: Hah! With his empire aflame, Tokhtamysh will have no
choice but to flee like a craven to Lithuania!"
71135 "-- Plate Barding Armor researched. --"
71136 "+ Defeat the enemy force blocking your way across the icy ford."
71137 "+ Destroy 2 of Tokhtamysh's 3 power centers (Sarai, Astrakhan, and Azov)."
71141 "- Capture the town of Ryazan (Grey) by killing the garrison defending it."
71142 "- Destroy enemy storehouses (Trade Workshops) to capture the food stored
there."
71143 "- Destroy the Italian merchant colony (Blue) near Azov that is supplying
Tokhtamysh's forces."
71144 "- Send messengers to parlay with the Volga Bulgars (Cyan) and the two
chieftains of the Golden Horde (Yellow)."
71145 "- Deliver 2 Siege Towers to Timur Qutlugh's camp in the east so that he can
attack Astrakhan."
71146 "- Tribute 1,000 wood to the Volga Bulgars (Cyan) so they can feed your army
and provide you with riders."
71147 "+ Win the battle on the river."
71148 "+ <Variable 1>/2 enemy cities destroyed."
71149 "- Capture Ryazan."
71150 "- Destroy enemy Trade Workshops."
71151 "- Destroy the Italian merchant colony."
71152 "- Parlay with the Volga Bulgars and the Golden Horde."
71153 "- <Variable 2>/2 Siege Towers delivered to Timur Qutlugh."
71154 "- Tribute 1,000 wood to the Volga Bulgars."
71158 "Edigu"
71159 "Bulgar Khan"
71160 "Timur Qutlugh"
71161 "Storehouse"
71162 "Mercantile Warehouse"
71163 "-- Siege Ram, Onager, Heavy Scorpion, and Siege Engineers researched. --"
//
// Tamerlane 4
//
71200 "Tamerlane"
71201 "Timurid Army"
71202 "Delhi"
71203 "Delhi Garrison"
71204 "Shah Tughluq"
71205 "Outlying Villages"
71208 "1. Tamerlane's forces can advance to the Imperial Age and support a
population of 200.\n\n2. Tamerlane's forces have a large supply train with them,
but it will not last forever. Delhi must be taken before the timer (representing
your remaining provisions) runs out.\n\n3. Proper troop management will determine
the course of the initial battle. Use the speed of your Light Cavalry to flank the
enemy and target their vulnerable ranged units.\n\n4. The mountains and forests in
the south and west of the map are abundant with resources, while the plains
surrounding Delhi are an ideal location for additional military buildings.\n\n5.
Outlying villages and Monasteries are providing the garrison in Delhi with
supplies. Eliminating them would be wise."
71209 "Your scouts report:\n\n- Operating out of three military camps, Tamerlane's
army (Purple) has begun its siege of Delhi and has arrayed itself on the plains
outside the city in anticipation of a battle.\n\n- The army of Shah Tughluq
(Orange) stands between Tamerlane and Delhi. Shah Tughluq's forces consist of
camelry, infantry, Skirmishers, Light Cavalry, and elephants.\n\n- In the north
lies the fortified city of Delhi (Grey). Its garrison (Green) will field armies of
camelry, Skirmishers, infantry, and elephants in an effort to slow the Timurid
advance.\n\n- Outlying Indian villages and monasteries (Cyan, Blue) support the
defense of Delhi by sending supplies to the city. Plundering these will help the
Timurid cause considerably."
71210 "<PURPLE>Tamerlane: Nothing now stands between us and the riches of Delhi!
Let us claim them for our own!"
71211 "<PURPLE>Tamerlane: Shah Tughluq relies on the charge of his armored
elephants, but he has no idea what is coming!"
71212 "<ORANGE>Shah Tughluq: Now! Charge, my mahouts!"
71213 "<PURPLE>Tamerlane: Send forth the flaming camels!"
71214 "<PURPLE>Tamerlane: Hah! The elephants fear my camels and stampede back
towards their own lines. Press the attack!"
71215 "<PURPLE>Tamerlane: Delhi is ours! Its vast riches will be more than enough
to finance my future conquests."
71216 "<ORANGE>Shah Tughluq: You will pay for looting my lands, Tamerlane!"
71217 "<PURPLE>Timurid Rider: The Indian merchants had much gold stored in this
dock!"
71218 "<PURPLE>Timurid Rider: We can use the resources that the villagers had
stored here!"
71219 "<PURPLE>Timurid Rider: Inspired by our piety, Ghazi troops have arrived from
the west to join us!"
71220 "<PURPLE>Timurid Rider: We have destroyed one of Delhi's castles! Four more
still stand."
71221 "<PURPLE>Timurid Rider: We have destroyed a second enemy castle! Three
remain."
71222 "<PURPLE>Timurid Rider: Three of Delhi's castles lie in ruins! Only two still
stand!"
71223 "<PURPLE>Timurid Rider: Four of Delhi's castles have fallen. One more and the
city will be ours!"
71224 "+ Wait for the battle to begin."
71225 "+ Defeat Shah Tughluq's army outside the walls of Delhi."
71226 "+ Destroy the 5 Castles defending Delhi before the timer runs out."
71227 "- Raid the outlying Indian villages and Monasteries to seize their
provisions and cut Delhi's supply lines."
71228 "+ Wait for the battle to begin."
71229 "+ Defeat Shah Tughluq's army."
71230 "+ <Variable 1>/5 Castles destroyed."
71231 "- Raid outlying Indian villages and Monasteries."
71232 "%d minute(s) until your supplies run out."
//
// Tamerlane 5
//
71300 "Tamerlane"
71301 "Cilician Armenia"
71302 "Georgia"
71303 "Aleppo"
71304 "Damascus"
71305 "Baghdad"
71306 "Mamluks"
71308 "1. Tamerlane's forces can support a population of 200.\n\n2. You begin this
scenario without any Villagers. Scout for any locals who might be willing to join
your cause or, alternatively, use Monks to convert them from your enemies.\n\n3.
Strike early while many of your adversaries are still weak and unprepared.\n\n4.
There are only a handful of mineral deposits on the map. You can acquire additional
gold by raiding trading posts, sacking enemy towns, or collecting Relics.\n\n5.
Your enemies are heavily dependent on trade for their gold income. Harass their
trade routes or, better yet, shut them down entirely."
71309 "Your scouts report:\n\n- Tamerlane's army (Purple) has camped in the north
of the map near the Black Sea. The local fishermen will feed the army for a short
time, but expanding early is imperative.\n\n- Directly to the southeast is Georgia
(Red), a mere shadow of its former glory. Their ill-equipped army is no match for
Tamerlane's horde.\n\n- The east of the map is controlled by the city of Baghdad
(Orange), an enormously wealthy prize defended by camelry and Crossbowmen.\n\n- Far
to the west lies the domain of Cilician Armenia (Blue). Their army of swordsmen and
Light Cavalry is led by a core of Composite Bowmen.\n\n- Just east of Cilician
Armenia is the city of Aleppo (Yellow). Aleppo's army of Spearmen and Monks should
be little more than a nuisance to Tamerlane.\n\n- The city of Damascus (Cyan) lies
in the southwest. Their army of camelry and Cavalry Archers may pose a threat
initially, but without trade they are helpless.\n\n- The Mamluk Sultanate (Green)
is your most dangerous foe. Their military base protects and supplies Damascus from
the south, and they will meet Tamerlane's horde with an army of Mamelukes, Light
Cavalry, and Siege Onagers.\n\n- Some of the local people may be sympathetic to
your cause—if you can locate them."
71310 "<PURPLE>Tamerlane: Ashes and rubble are all we leave behind, but the wealth
we have plundered will ensure that my line prospers for eternity!"
71311 "<PURPLE>Tamerlane: The feeble states of the Levant lie at our feet. Let us
show them the true meaning of fear!"
71312 "<RED>Georgians: Tamerlane's horde has destroyed one of our trading posts!"
71313 "<RED>Georgians: How will we catch fish to trade without our dock on Lake
Van?"
71314 "<RED>Georgians: No, not our precious market! Take this gold, please, and go
elsewhere!"
71315 "<RED>Georgians: Tamerlane has descended upon Van and hurled its inhabitants
from the crags! Pray for the fallen!"
71316 "<PURPLE>Timurid Rider: The Georgians fell to us like leaves before the
approaching winter, Amir."
71317 "<BLUE>Cilician Armenia: Tamerlane has plunged into Anatolia and demolished
our trading center!"
71318 "<BLUE>Cilician Armenia: No! Now our eastern trade routes are lost!"
71319 "<BLUE>Cilician Armenia: We have lost our town center to the ravaging horde!
Surely the apocalypse has come..."
71320 "<BLUE>Cilician Armenia: Tamerlane's armies have demolished our fortress at
Sis! Where will we find refuge now?"
71321 "<PURPLE>Timurid Rider: Cilician Armenia shall fade into obscurity, my lord."
71322 "<YELLOW>Aleppo: Our marketplace, jewel of our city, lies in ashes! A blight
upon these Tatars!"
71323 "<YELLOW>Aleppo: Tamerlane has torched our finest madrassa! God save us!"
71324 "<YELLOW>Aleppo: What on earth...our monastery is now a pile of rubble!"
71325 "<YELLOW>Aleppo: You have destroyed our town center! Is there nothing we can
do to make you leave?"
71326 "<PURPLE>Timurid Rider: Aleppo lies beneath our heel! Our path to Anatolia is
now open."
71327 "<AQUA>Damascus: Our bazaar on the Euphrates has been sacked!"
71328 "<AQUA>Damascus: Our castle guarding the eastern gate has fallen! Somebody
help us!"
71329 "<AQUA>Damascus: The castle guarding the road south is now a pile of rubble!
Will nothing stop the marauding Tamerlane?"
71330 "<AQUA>Damascus: No! Not our gorgeous mosque, the pride of our city! Please,
leave us in peace!"
71331 "<PURPLE>Timurid Rider: Hah! The foolish Mamluks did nothing to protect their
prized city of Damascus."
71332 "<ORANGE>Baghdad: Tamerlane dares to attack our merchants. He will pay for
his vile actions!"
71333 "<ORANGE>Baghdad: Our market on the Euphrates crossing has been plundered!
This Tamerlane will regret his avarice..."
71334 "<ORANGE>Baghdad: Now the Tatars have sacked our town center! Please, take
this gold and go bother someone else."
71335 "<ORANGE>Baghdad: Tamerlane has demolished our riverside citadel! Not since
the savagery of Hulegu have we seen such misfortune."
71336 "<ORANGE>Baghdad: You have plundered our site of prayer! Have you no
decency?"
71337 "<ORANGE>Baghdad: The southern citadel lies a smoking pile of rubble! Will
these Tatars never leave us alone?"
71338 "<ORANGE>Baghdad: Tamerlane has committed the ultimate offense and desecrated
our beautiful minaret! You will pay for this, in this life or the next..."
71339 "<PURPLE>Timurid Rider: It would seem that the people of Baghdad repeatedly
fail to learn that resistance is futile."
71340 "<GREEN>Mamluks: Our supply store lies in ruins! A curse upon your head,
Tamerlane!"
71341 "<GREEN>Mamluks: Tamerlane has destroyed our bastion near Damascus! I fear we
may not hold the Levant much longer..."
71342 "<PURPLE>Timurid Rider: A glorious triumph! The Mamluks will not be eager to
challenge us again!"
71343 "<PURPLE>Timurid Rider: Dismayed by the slaughter, enemy envoys hasten in
vain to offer us gold in exchange for leaving their lands!"
71344 "<PURPLE>Timurid Rider: As the air fills with smoke, local dignitaries flock
to us with the false hope of trading their gold for their lives!"
71345 "<PURPLE>Timurid Rider: Amir, this Turkoman village has offered to help
supply our horde!"
71346 "<PURPLE>Timurid Rider: These miners have offered to unearth a holy relic for
us, provided we can defend them."
71347 "+ Acquire 10,000 gold in plunder, tribute, or any other means."
71348 "+ <!Gold Storage>/10,000 gold accumulated."
//
// Tamerlane 6
//
71400 "Tamerlane"
71401 "Sultan Bayezid I"
71402 "Knights Hospitaller"
71403 "Ottoman Empire"
71404 "Ottoman Auxiliaries"
71405 "Turkomans"
71408 "1. Tamerlane's forces can support a population of 200.\n\n2. Your ability to
parry Bayezid's assault hinges on how well you manage to weaken his army before the
battle begins. Destroying outlying enemy camps and winning over auxiliary troops
will increase your chances of victory.\n\n3. Avoid enemy power centers at all costs
before you have fought off Bayezid's attack. Focus on raiding supply camps and
convincing the Turkish auxiliaries to desert instead.\n\n4. Tamerlane has brought a
large supply of gold with him, but it will not last forever. Quickly build up an
economy and seek out new sources of income to finance your army.\n\n5. Gunpowder
units are powerful. Beware those of the enemy, but use your own to your advantage."
71409 "Your scouts report:\n\n- Tamerlane's forces (Purple) have arrived in
Anatolia, the heart of the Ottoman Empire, and must hurry to establish a camp.\n\n-
Tamerlane's main adversary, the Ottoman Sultan Bayezid (Cyan), has marched his
forces to the center of the map and camped there. When Bayezid launches his attack,
be prepared to face Janissaries, Hussars, and Bombard Cannons.\n\n- Assisting
Bayezid's army are several companies of auxiliary troops (Green), some of whose
loyalties are dubious. The Sipahis of the Anatolian Beyliks field Cavalry Archers
and Heavy Camel Riders, the Qara Tatars control a force of Tarkans and Camel
Archers, the Wallachians bring Pikemen and Skirmishers, and the Balkan auxiliaries
are comprised of Champions and Crossbowmen.\n\n- The Ottoman Empire (Blue) controls
several minor supply camps scattered around the map, but operates mainly out of a
dangerous mountain fortress far to the south. Expect to face the finest troops that
the Ottomans can offer - Hussars, Janissaries, Cavalry Archers, swordsmen, and
Bombard Cannons.\n\n- The Knights Hospitaller (Red) command the city of Smyrna to
the west. This military order musters an army of crusader knights both mounted and
afoot supported by Skirmishers, Monks, and powerful Trebuchets.\n\n- Taherten, a
local Turkoman emir, rules the citadel of Erzincan (Yellow) in the east of the map.
His loyalties are unknown, but it is clear that he has large forces of cavalry at
his disposal."
71410 "<AQUA>Sultan Bayezid: We will crush your forces on these plains, Tamerlane.
Prepare for battle!"
71411 "<PURPLE>Tamerlane: Bayezid has made camp across the river to the south. We
do not yet have the numbers to take the fight to him, so we should focus on raiding
his outlying supply stores and camps."
71412 "<PURPLE>Timurid Rider: Our spies report that the loyalty of the auxiliary
troops accompanying Bayezid is in question. We should visit their camps and see if
we can...pry them away from him."
71413 "<YELLOW>Taherten: I would help fight the Ottomans, but my men are
inexperienced. If you bring five Elite Keshiks to my citadel to train them, I will
join you and convince the Qara Tatars to do the same."
71414 "<GREEN>Sipahi Commander: I am impressed by your conquests, Tamerlane, but I
demand one more display of strength. Eradicate the Ottoman supply camps southwest
of here, and we will gladly join you."
71415 "<GREEN>Wallachian Voivod: I hear that you have recently plundered much gold,
Tamerlane. If you are willing to share some with us, perhaps we can be...convinced
to break camp and go home."
71416 "<GREEN>Auxiliary Commander: We will never desert Bayezid. Death to you,
Tamerlane!"
71417 "<YELLOW>Taherten: A deal is a deal, Tamerlane! We will be there for you when
the time comes."
71418 "<GREEN>Sipahi Commander: Hah! I never doubted you for a second. Come on men,
we serve a new lord now!"
71419 "<GREEN>Wallachian Voivod: Bayezid would never share his spoils with us. Let
us go home, men!"
71420 "<PURPLE>Timurid Rider: Without this training ground, the Turks will field
fewer janissaries!"
71421 "<PURPLE>Timurid Rider: The Turks will not be using these horses anytime
soon!"
71422 "<PURPLE>Timurid Rider: We have seized Turkish weapons and armor from this
blacksmith!"
71423 "<PURPLE>Timurid Rider: The grain in these mills will feed our men now!"
71424 "<PURPLE>Timurid Rider: Let us see Bayezid fire his cannon without this
gunpowder!"
71425 "<PURPLE>Timurid Rider: The Turks will not be making use of the provisions
stored in this market!"
71426 "<PURPLE>Timurid Rider: Bayezid's Serbian auxiliaries seem to have left some
caltrops here!"
71427 "<PURPLE>Timurid Rider: We have captured some Ottoman siege engineers!"
71428 "<PURPLE>Tamerlane: Send your best, craven! Not a one will survive!"
71429 "<PURPLE>Tamerlane: Hah! The enemy is breaking into a full rout! Ride them
down into the dust!"
71430 "<PURPLE>Timurid Rider: Amir, Sultan Bayezid has fled the field and taken
refuge in his mountain fortress to the south."
71431 "<PURPLE>Tamerlane: He may flee as far as he likes, but we will track him
down as a wolf does his prey!"
71432 "<AQUA>Sultan Bayezid: I surrender! Just spare me, oh great Tamerlane! I beg
you!"
71433 "<RED>Hospitallers: We thank you for weakening the Turks for us, but it
really is past time you left our lands now."
71434 "<PURPLE>Tamerlane: Hah! I will burn your city just like the others!"
71435 "<RED>Hospitallers: You will try."
71436 "<RED>Hospitallers: Our great stronghold lies a smoking ruin! Flee, flee,
before the Tatars kill us all!"
71437 "<PURPLE>Tamerlane: No adversary can stand his ground against me! I am a
titan among mortals, a harbinger of devastation, and the architect of an empire
without bounds!"
71438 "<PURPLE>Timurid Rider: A renegade has informed us that Smyrna depends on
shipments from Europe for wood and gold."
71439 "<PURPLE>Timurid Rider: If we destroy the outer defenses of its harbor, the
rubble will fall into the sea, causing supply ships to be dashed to pieces on the
rocks!"
71440 "<PURPLE>Tamerlane: Excellent. Execute the deceitful traitor and prepare the
attack on the harbor of Smyrna!"
71441 "<PURPLE>Timurid Rider: The merchants supplying this city will meet a foul
end on these sharp rocks!"
71442 "<YELLOW>Taherten: Tamerlane, you may trade at my markets if you like."
71443 "<YELLOW>Taherten: My men are trained and ready to fight. We ride with you,
Tamerlane!"
71444 "<GREEN>Serbian Knight: The valiant Stefan Lazarevic is wounded! What hope
have we now against the Tatars?"
71445 "-- Bracer and Ring Archer Armor researched. --"
71446 "-- Blast Furnace and Plate Mail Armor researched. --"
71447 "-- Chemistry and Plate Barding Armor researched. --"
71448 "-- Halberdier researched. --"
71449 "-- Siege Engineers researched. --"
71450 "+ Prepare your defenses. Bayezid will attack in 30 minutes."
71451 "- Raid outlying Ottoman camps (Blue) to weaken Bayezid's army."
71452 "- Send an emissary to Emir Taherten of the Turkomans (Yellow) in his
fortress to the east."
71453 "- Meet with the commander of the Anatolian Sipahis just across the river to
the west of your camp."
71454 "- Parley with the Wallachian auxiliaries south of Bayezid's camp."
71455 "- Visit the commander of the Balkan auxiliaries south of Bayezid's camp."
71456 "- Bring 5 Elite Keshiks to Taherten's citadel to train his men."
71457 "- Destroy the two Ottoman supply camps southwest of the Sipahi camp."
71458 "- Tribute 500 gold to the Wallachian auxiliaries (Player 5) to persuade them
to desert Bayezid."
71459 "+ Defeat Bayezid's army and auxiliary forces."
71460 "+ Storm the Ottoman mountain fortress in the south and capture Bayezid by
forcing him out of his Castle."
71461 "+ Defeat the Knights Hospitaller."
71462 "- Destroy the Castle and the two towers guarding the entrance to Smyrna's
harbor to block the arrival of supply shipments."
71463 "+ Prepare for Bayezid's attack."
71464 "- Raid outlying Ottoman camps."
71465 "- Send an emissary to Taherten."
71466 "- Meet with the Anatolian Sipahis."
71467 "- Meet with the Wallachian auxiliaries."
71468 "- Meet with the Balkan auxiliaries."
71469 "- <Variable 1>/5 Elite Keshiks sent to Taherten."
71470 "- <Variable 2>/2 supply camps destroyed."
71471 "- Tribute 500 gold to the Wallachian auxiliaries."
71472 "+ Defeat Bayezid's army."
71473 "+ Capture Bayezid."
71474 "+ Defeat the Knights Hospitaller."
71475 "- Destroy the Castle and towers in Smyrna's harbor."
71476 "Sipahi Commander"
71477 "Auxiliary Commander"
71478 "Wallachian Voivod"
71479 "Stefan Lazarevic"
71480 "Emir Taherten"
71481 "Harbor Fortification"
71482 "%d minute(s) until Bayezid attacks."
//
// Ivaylo 1
//
71500 "Ivaylo"
71501 "Tulcha Tatars"
71502 "Bolyars"
71503 "Tsar Konstantin"
71508 "1. You are restricted to a population limit of 200.\n\n2. Explore early and
often. Find livestock in the woods before your enemies do.\n\n3. When a Castle is
sufficiently damaged, a hiding bolyar will escape from it. Watch for this so you
can kill him while preserving the Castle.\n\n4. Your enemies are best countered by
a different mix of unit types. Skirmishers and Spearmen are effective against the
Tatars, but cavalry will help you chase down the Bolyars' siege and infantry.\n\n5.
Do not underestimate your Konniks. They are hardy Bulgarians who do not give up
easily."
71509 "Your scouts report:\n\n- The winter landscape is barren and harsh. The Light
Cavalry and Cavalry Archers of the Tatars (Cyan) raid Bulgaria from the remains of
the pillaged town of Tulcha in the west.\n\n- The Bolyars (Yellow) have no interest
in resisting the Tatars. They leave the villages to fend for themselves while they
hide behind three fortresses in the east. They will ruthlessly suppress any
semblance of a peasant uprising with their infantry, siege, and Boyars.\n\n- The
crippled Tsar Konstantin (Green) leads his formidable retinue of warriors from a
chariot in the town of Preslavets to the south. His disability has not hindered his
ambition or cunning and he will ally with and use anyone who can help him maintain
his power."
71510 "<BLUE>Scout: Ivaylo! Tatar horsemen approach!"
71511 "<BLUE>Bulgarian Soldier: Tatars! Man the walls!"
71512 "<BLUE>Hranislav: We are too late. Tatars were here."
71513 "<BLUE>Hranislav: The Tatars slaughter our people, but the treacherous
bolyars do nothing! They would sooner take the bread from our mouths than defend
Bulgaria!"
71514 "<BLUE>Hranislav: No crops grow here in the dead of winter. We will need to
find animals. The Tatars burned the villages but left the livestock to roam the
woods."
71515 "<BLUE>Hranislav: We were fools to trust the tsar! He must pay with his
life!"
71516 "<YELLOW>Bolyar: What is this? Peasants taking up arms in the villages? End
your mischief, serfs, or I will have you all flogged and hung!"
71517 "<YELLOW>Bolyar: A mob of serfs with spears and swords! I will not tolerate
rebellion in my villages!"
71518 "<YELLOW>Bolyar: Argh! I am undone by a villainous peasant!"
71519 "<GREEN>Tsar Konstantin: Enough, serf! You kill and kill while the Tatars
grow stronger. Do something useful for Bulgaria! Ally with me. I have a proposition
that will make you a powerful man."
71520 "<GREEN>Tsar Konstantin: You dare defy your tsar? I will blot you out!"
71521 "<GREEN>Tsar Konstantin: Tulcha was a wealthy town before the Tatars took it.
Recapture it and I will make you a bolyar."
71522 "<GREEN>Tsar Konstantin: You have done a great service for your tsar. But
alas, you are peasant scum and could never rise to be one of my nobles. I will end
your little uprising now."
71523 "<GREEN>Tsar Konstantin: You were born a peasant and you will die a peasant!"
71524 "<GREEN>Tsar Konstantin: How I will enjoy crushing you. I may be crippled but
I am a tsar and you are a peasant! Never forget that!"
71525 "<GREEN>Tsar Konstantin: You kill the only man who kept the Mongol khan and
the Roman emperor at bay. You cannot understand the ruin you have brought to
Bulgaria!"
71526 "<GREEN>Tsar Konstantin: The bolyars plot my overthrow. I cannot kill them
myself, but you can. Kill the bolyars and I will give you their lands and titles."
71527 "<GREEN>Tsar Konstantin: Georgi Terter, one of my best warriors, will join
you."
71528 "+ Find and defend the nearby village."
71529 "+ Kill the bolyars (Kings) hiding in their Castles."
71530 "+ Ally with Tsar Konstantin or attack him."
71531 "+ Destroy the Tulcha Tatars."
71532 "+ Kill Tsar Konstantin."
71533 "+ Find and defend the nearby village."
71534 "+ Kill <Variable 1>/3 bolyars."
71535 "+ Ally with Tsar Konstantin or attack him."
71536 "+ Destroy the Tulcha Tatars."
71537 "+ Kill Tsar Konstantin."
71538 "Bolyar"
71539 "Georgi Terter"
71540 "Hranislav"
//
// Ivaylo 2
//
71600 "Ivaylo"
71601 "Tsarina Maria"
71602 "Ivan Asen"
71603 "Ivan Asen"
71604 "Romans"
71608 "1. You are restricted to a population limit of 200.\n\n2. The Yantra River
is too shallow for large war vessels. You will not be able to construct any.\n\n3.
The land is boggy and many areas are unsuitable for buildings. You will need to
defend the Church of the Patriarchs with units instead of walls and towers."
71609 "Your scouts report:\n\n- The city of Tarnovo, on the Yantra River, is ruled
by Tsarina Maria, who seeks an ally in her war against the pretender Ivan Asen.\n\
n- The two claimants to Bulgaria's throne are battling for control of the Church of
the Patriarchs, the seat of the Bulgarian Orthodox Church. Whoever controls this
Wonder will have claim over the Bulgarian tsardom.\n\n- Ivan Asen attacks from west
and east. Both of his armies field infantry, but his western force (Green) musters
Konniks and Cavalry Archers, while his eastern wing (Yellow) fights with Boyars and
Monks.\n\n- Ivan is aided by the Romans (Cyan) in the south. Their Cataphracts are
dangerous, but their base lacks walls."
71610 "<RED>Tsarina: Ivan Asen and his Roman thugs are desecrating the Church of
the Patriarchs. Save the church and you will be rewarded beyond your dreams."
71611 "<RED>Tsarina: Join me, Ivaylo... I promise you that no woman is quite like
me."
71612 "<RED>Tsarina: Oh, that pesky little Ivan is still running about! It would
please me if you made him squeal for mercy."
71613 "<RED>Tsarina: Our enemies have stolen the relics of St Ivan of Rila. It
would give me such pleasure if you found the relics and brought them to the
monastery."
71614 "<RED>Tsarina: Da, Ivaylo! I had almost forgotten what it felt like to be
with a man with the power to do as he wants!"
71615 "<RED>Tsarina: Da! Such aggression! I find your victories so... alluring!"
71616 "<RED>Tsarina: Da! Da! Oh Ivaylo, our enemies are almost defeated! Hold the
church a little longer!"
71617 "<RED>Tsarina: The church has been destroyed! You are a failure!"
71618 "<GREEN>Ivan Asen: The little piglet has come to play. Do not worry, piglet.
You will have a place in my kingdom: shoveling pig dung!"
71619 "<GREEN>Ivan Asen: I grow weary of you. I will crush you now and take the
throne from that harlot of an empress."
71620 "<GREEN>Ivan Asen: Run run run back to your sow, little piglet!"
71621 "<GREEN>Ivan Asen: No bother. They are only men. There's many more where they
came from."
71622 "<GREEN>Ivan Asen: Ha ha! Victory is at hand! You are peasant scum and I will
rule as tsar!"
71623 "<GREEN>Ivan Asen: Ne! Ne! Ne! This cannot be! You have made very powerful
enemies, swine herd! The emperor will not forget this!"
71624 "<GREEN>Ivan Asen: I will not be denied my kingship! Ride, konniks! Ride to
the church and slaughter my enemies!"
71625 "<RED>Bulgarian Villager: Ivaylo! Help us!"
71626 "+ Capture and hold the Church of the Patriarchs."
71627 "+ The Church of the Patriarchs must not be destroyed."
71628 "+ Enter Tarnovo to fulfill the Tsarina's request."
71629 "- Recover three Relics of St Ivan of Rila, patron saint of Bulgaria."
71630 "+ Capture and hold the Church of the Patriarchs."
71631 "+ The Church of the Patriarchs must not be destroyed."
71632 "+ Enter Tarnovo to fulfill the Tsarina's request."
71633 "- <Relics Captured, 1>/3 Relics captured."
71634 "Church of the Patriarchs"
71635 "Tsarevets"
71636 "Patriach Macarius"
71637 "Georgi Terter"
//
// Ivaylo 3
//
71700 "Ivaylo"
71701 "Bulgarians"
71702 "Golden Horde"
71703 "Tatars"
71704 "Cumans"
71705 "Nogai's Khans"
71706 "Kasim Beg"
71708 "1. You are restricted to a population limit of 200.\n\n2. You cannot train
more Villagers and should focus on your military. Protect your Villagers only so
they can repair and build.\n\n3. Like you, your enemies have large stockpiles of
resources. Destroying their military buildings is the only way to slow their
onslaught.\n\n4. However, it may be beneficial to preserve the Tatar and Cuman
camps. When the Khans ruling them are killed, these factions will become your
allies.\n\n5. It would be wise to train bands of fast-moving cavalry to focus on
hunting down and killing the enemy Khans."
71709 "Your scouts report:\n\n- Drastar is besieged by the Golden Horde and must be
reached quickly. The town is accessible by boat or by three river crossings.\n\n-
The warlord Nogai of the Golden Horde (Yellow) has established his tent outside
Drastar and attacks with Mangudai, Light Cavalry, and Onagers.\n\n- Many tribes
fall under the Golden Horde. The Cumans (Red) are horse archers, Knights, and Light
Cavalry who also bring Battering Rams. The Tatars (Green) are more defensive, but
will muster Trebuchets. Both of these peoples are held under Nogai's control
through brutal Khans. Killing these Khans may drive these tribes to independence."
71710 "<BLUE>Bulgarian Soldier: The Mongols have challenged a champion to single
combat. Hranislav has volunteered."
71711 "<BLUE>Bulgarian Soldier: If he dies before we reach Drastar, the garrison
will lose hope and surrender to the Mongols. We must hurry, Ivaylo!"
71712 "<BLUE>Bulgarian Soldier: The Mongol has struck a grave blow to our champion!
Hranislav barely clings to life! We must hurry!"
71713 "<BLUE>Bulgarian Soldier: We are too late! Hranislav is dead and the town has
surrendered."
71714 "<BLUE>Garrison: Tsar, do not worry yourself over resources. We have stocked
the town with everything you will need. Lead our armies and we will provide for
them."
71715 "<BLUE>Garrison: Tsar, a Tatar has been waiting for you outside the city
walls. He calls himself Kasim Beg and says he has an offer for you."
71716 "<BLUE>Kasim Beg: Tsar Ivaylo, we are kindred spirits - we both wish to free
our peoples. Kill the khans who rule the Tatars and Cumans and these tribes will
turn against the Mongols!"
71717 "<BLUE>Kasim Beg: Ride, Cumans! You are now free! Destroy the Mongols!"
71718 "<BLUE>Kasim Beg: My Tatar brothers, I have freed you! Ride, ride against
Nogai Khan!"
71719 "<YELLOW>Nogai: You finally come, Tsar of the Bulgars! Ha ha! Nogai Khan
looks forward to a great battle! Do not disappoint him!"
71720 "<YELLOW>Nogai: Your people once rode the steppe. It is a shame that none of
that old blood remains in you. Come out from behind your walls, Tsar!"
71721 "<YELLOW>Nogai: Ha ha! The smell of burnt flesh and the taste of blood! Does
it not fill you with joy?"
71722 "<YELLOW>Nogai: Strong steel can only come from a hot forge. You have shown
Nogai Khan who is weakest among his warriors."
71723 "<YELLOW>Nogai: Nogai Khan's horsemen are like blades of grass on the open
steppe! Thousands may be trampled, but the horde marches on!"
71724 "<YELLOW>Nogai: Your puny spearmen are nothing to the riders of Nogai Khan!"
71725 "<YELLOW>Nogai: You fight well. Nogai Khan will grant you a noble death. You
will be boiled alive and impaled in front of Nogai's tent!"
71726 "<YELLOW>Nogai: Ha ha! It has been an honor to fight a strong enemy! Go now,
Tsar of the Bulgars! Your throne has been taken by traitors!"
71727 "<YELLOW>Nogai: You have built many towers but Nogai Khan will topple them!"
71728 "<YELLOW>Nogai: Cowardly skirmishers! Be a man, Tsar!"
71729 "+ Reach Drastar before Hranislav is slain in single combat."
71730 "- Reach Drastar without losing a man."
71731 "+ Destroy Nogai's Great Tent."
71732 "- Kill Nogai's Khans to free the tribes."
71733 "+ Reach Drastar before Hranislav is slain in single combat."
71734 "- Reach Drastar without losing a man."
71735 "+ Destroy Nogai's Great Tent."
71736 "- Kill Nogai's Khans to free the tribes."
71737 "Nogai's Great Tent"
71738 "Roman Ruins"
71739 "Nogai Khan"
71740 "Kasim's Hound"
71741 "Hranislav"
//
// Ivaylo 4
//
71800 "Ivaylo"
71801 "Bulgarians"
71802 "Devnya"
71803 "Roman Infiltrators"
71804 "Romans"
71805 "Tatars"
71806 "Bogomils"
71807 "Ivan Asen"
71808 "1. You are restricted to a population limit of 200.\n\n2. The Bulgarians are
outmatched. They will need the help of Georgi Terter and the Monks to survive.\n\
n3. The Bogomils mark their hideouts with small statues. Bringing units near them
will often reveal new friends.\n\n4. Some Bogomil Villagers wander the passes. If
Kozma can convert them, Ivaylo may be able to train a small army before reaching
his destination.\n\n5. Use Kozma's far-reaching vision to avoid fights you cannot
win.\n\n6. The Tatars are mercenaries and have no economy of their own. Only by
weakening the Romans will they be weakened.\n\n7. While destroying the Romans and
Tatars is not necessary, their defeat will secure your rear for the attack on Ivan
Asen."
71809 "Your scouts report:\n\n- The Bulgarians defend the Kotel Pass, but are
outnumbered. With the nearby town of Devnya under Ivan Asen's control, Ivaylo must
find a way through the mountains to reach the pass before it is overrun.\n\n- In
Ivaylo's way are Roman Infiltrators (Green) who will ambush him in the mountains.
Fortunately, the priest Kozma may be able to find friends among the persecuted
Bogomils, if he is able to speak with them.\n\n- The Romans (Purple) and Tatars
(Yellow) attack the Bulgarians. The Tatars are mercenaries and will fight as long
as the Romans are able to support them. The total defeat of both forces is not
necessary, but crossing the Kamchiya River to reach Devnya will be difficult if
they remain strong."
71810 "<PURPLE>Michael Glabas: Bulgarians, lay down your swords and turn over the
one called 'Ivaylo'. The emperor will spare your lives. He only demands your
leader."
71811 "<PURPLE>Michael Glabas: The emperor has taken good care of your wife and
child, Ivaylo. He will be merciful to you. Surrender now."
71812 "<PURPLE>Michael Glabas: I am coming for you, Ivaylo."
71813 "<PURPLE>Michael Glabas: I have defeated Turks and treacherous Latin
crusaders. I will not return to my emperor without victory!"
71814 "<BLUE>Kozma: Tsar, Ivan Asen's men hold this town. You will have to go
through the mountains to reach your warriors defending the pass."
71815 "<BLUE>Kozma: Like you, my people are forced by persecution into the
mountains. They mark their hideouts with ancient statues. Help me shepherd them and
they will aid you."
71816 "<BLUE>Kozma: I have heard of scouting with sheep, but pigs? That's crazy
enough to work!"
71817 "<BLUE>Kasim Beg: Tsar, it is me, Kasim. You knew I could not let you fight
alone. Go on to the pass. My men are in position to raid the Roman rear."
71818 "<BLUE>Scout: Tsar, a Tatar warband came through here looking for the Roman
supply camp. Their leader said he was a friend of yours."
71819 "<BLUE>Bulgarian Soldier: We are overrun! This is a black day for Bulgaria!"
71820 "<BLUE>Georgi Terter: Roman dog! Come and take him!"
71821 "<BLUE>Georgi Terter: You are quite popular with the Romans it seems, Tsar.
It's about time you came here. Welcome to the Kotel Pass, the valley of death."
71822 "<BLUE>Georgi Terter: Tsar, I have no intentions of discouraging you from
killing every cursed Roman, but our goal should be Devnya. If we take the castle,
we control the region."
71823 "<BLUE>Georgi Terter: Tsar, I will go to Tarnovo at once. I will rally your
supporters and we will take back the city."
71824 "<BLUE>Messenger: Tsar! I bring news from Tarnovo! That cursed dog Ivan Asen
has fled like a coward after hearing how we have been killing Romans here!"
71825 "+ Bring Ivaylo to the allied Bulgarian camp."
71826 "+ Ivaylo, Georgi Terter, and the Bulgarians must survive."
71827 "- Find the mysterious Tatar raider."
71828 "- Find the Roman supply camp."
71829 "- Bring at least one Ox Cart to the Bulgarian camp."
71830 "+ Bring Ivaylo to the Castle in Devnya."
71831 "+ Ivaylo must survive."
71832 "+ Bring Ivaylo to the allied Bulgarian camp."
71833 "+ Ivaylo, Georgi Terter, and the Bulgarians must survive."
71834 "- Find the mysterious Tatar raider."
71835 "- Find the Roman supply camp."
71836 "- Bring at least one Ox Cart to the Bulgarian camp."
71837 "+ Bring Ivaylo to the Castle in Devnya."
71838 "+ Ivaylo must survive."
71839 "Kozma"
71840 "Georgi Terter"
71841 "Kasim Beg"
//
// Ivaylo 5
//
71900 "Ivaylo"
71901 "Bulgarians"
71902 "Nogai Khan"
71903 "Poles"
71904 "Genoese Gazaria"
71905 "Hungarians"
71906 "Radu Negru"
71908 "1. You are restricted to a population limit of 200.\n\n2. Ivaylo's horse
waits beneath a tower. On harder difficulties, Ivaylo will need to figure out a way
to reach it.\n\n3. Collect resources near the Hungarian town, but be cautious when
constructing buildings. The Hungarians will become suspicious if you build too
close to their Town Center.\n\n4. In the mountains, only build enough to defeat the
Hungarians. Once they are defeated, any resources or units you have accumulated
will not follow Ivaylo to Nogai Khan.\n\n5. Consider who to defeat first: the Poles
are an immediate threat, but the wealth obtained from defeating the Genoese would
help to defeat the Poles."
71909 "Your scouts report:\n\n- Ivaylo has disguised himself as a monk, but Georgi
Terter's men have found him. He must escape into Romania to reach Nogai's court at
Saqchi.\n\n- Ivaylo will need to cross the Carpathian Mountains, held by the
Hungarian oligarch Roland Borsa (Red). A Vlach prince named Radu Negru desires to
kill the oligarch and free Wallachia from Hungarian domination. He could be a
useful ally.\n\n- Nogai Khan's Golden Horde (Yellow) has enemies on its borders,
but Nogai is preoccupied with finding a successor to Mongke Temur, the recently
deceased Khan of the Golden Horde.\n\n- The Poles (Purple) hold the city of Kiev in
the north while the Genoese (Green) defend their Black Sea trading post in Crimea
with a strong navy. The Genoese Feitorias are the source of the Italians' income."
71910 "<ORANGE>Georgi Terter: Bring me the head of that renegade bardokva!"
71911 "<YELLOW>Kasim Beg: Ivaylo, it is me, Kasim. I will go my own way to Nogai
Khan and meet you there. I have made arrangements with one Radu Negru. He will help
you cross the Carpathians."
71912 "<GREY>Radu Negru: You must be the tsar that Kasim Beg spoke of. Hmm. You do
not look as impressive as he made you seem. Come. I have a camp."
71913 "<GREY>Radu Negru: The Hungarians oppress my people. Help me overthrow the
oligarch Roland Borsa and you will have a way out of the mountains."
71914 "<BLUE>Radu Negru: My monk can speak to some of the villagers to start a
revolt, but we must be cautious. The Hungarians will crush any overt military
force."
71915 "<BLUE>Radu Negru: Hmm. A Roman banner. Looks like your rival, Ivan Asen, has
similar intentions to meet with Nogai."
71916 "<BLUE>Radu Negru: Thank you, Tsar. No matter what happens to your people,
you have helped free Wallachia. Take comfort in that. Now go to Nogai Khan."
71917 "<BLUE>Radu Negru: Da! Now we must be very careful with this villager. We
must begin gathering resources for our rebellion under the very noses of the
Hungarians."
71918 "<BLUE>Radu Negru: Da! We have crippled the Hungarian supply lines."
71919 "<YELLOW>Nogai: You are not the first tsar come to grovel at Nogai's feet.
But you have twice the manhood of this Ivan Asen."
71920 "<YELLOW>Nogai: The Great Khan has joined the ancestors. Nogai cannot war
until a successor sits in the Golden Tent. You will raid Kiev and Crimea in Nogai's
name. Do this and Nogai will consider your request."
71921 "<YELLOW>Nogai: You have forgotten how to fight, Tsar! Stop suckling your
pigs and raid like a Bulgar khan!"
71922 "<YELLOW>Nogai: You are an honorable warrior, but honor alone does not make
men free. Come into the tent and tell Nogai why he should favor you."
71923 "<YELLOW>Nogai: Speak."
71924 "<BLUE>Ivaylo: I come to you, exalted Khan, on bended knee so that my people
have a chance to be free once more. I ask for your support against those who
enslave my people."
71925 "<BLUE>Ivaylo: Exalted Khan, I have done what you have asked. Against my
wishes, I have murdered innocent men and women so that you will favor me and
Bulgaria will be free once again."
71926 "+ Escape the church courtyard."
71927 "+ Find Radu Negru."
71928 "+ Kill the Hungarian Roland Borsa to clear the way to Nogai Khan."
71929 "- Convert a Hungarian Villager to organize a revolt."
71930 "+ Destroy the Polish Wonder."
71931 "+ Destroy the Genoese Feitorias in Gazaria."
71932 "- Destroy the Hungarian Town Center."
71933 "+ Escape the church courtyard."
71934 "+ Find Radu Negru."
71935 "+ Kill the Hungarian Roland Borsa to clear the way to Nogai Khan."
71936 "- Convert a Hungarian Villager to organize a revolt."
71937 "+ Destroy the Polish Wonder."
71938 "+ Destroy the Genoese Feitorias in Gazaria."
71939 "- Destroy the Hungarian Town Center."
71940 "Roland Borsa"
71941 "Kasim Beg"
71942 "Ivaylo"
71943 "+ Go to Nogai Khan."
71944 "+ Reclaim the sacked village."
71945 "+ Go to Nogai Khan."
71946 "+ Reclaim the sacked village."
//
// Kotyan 1
//
//
// Kotyan 2
//
//
// Kotyan 3
//
72200 "Kotyan Khan"
72201 "Girgen Khan"
72202 "Cuman Tribes"
72203 "Tatars"
72204 "Hungarians"
72205 "Mongols"
72206 "Subotai"
72208 "1. The Cumans are restricted to the Castle Age and a population of 150. They
are also unable to construct stone walls.\n\n2. You do not have the resources to
fight the Mongols and Tatars head on, so pick your fights wisely. Sometimes it is
better to avoid conflict.\n\n3. It is possible to fight off the initial attacks of
the main Mongol army, but once its supplies reach the region it is unlikely that
you will be able to hold them off for very long. Focus instead on saving the lives
of your people.\n\n4. At first, the Tatar horsemen are a real threat to Kotyan and
his men. However, with some upgrades from the Blacksmith and other military
buildings your men will be able to combat these Tatar raiders much more easily."
72209 "Your scouts report:\n\n- Kotyan (Green) has arrived in Moldavia with a small
band of horsemen. This region is home to a Cuman tribe led by Girgen Khan (Cyan).\
n\n- Tatar Raiders (Yellow) are spread throughout the land, raiding and attacking
everything that they can. Their Cavalry Archers, Light Cavalry, and fearsome
Keshiks are extremely mobile.\n\n- In the meanwhile, the Mongols (Orange) are
occupying the outlying villages in an effort to to bolster their power in the
region. They will train Cavalry Archers, Light Cavalry, and siege units in their
quest to destroy all resistance. All of this is in preparation of the arrival of
the main Mongol army led by Subotai. He will bring the best units that the Mongols
can field: Hussars, Mangudai, and advanced siege equipment."
72210 "<GREEN>Cuman Horseman: I know this region well. Many of our tribesmen live
here. Girgen Khan is their leader and he will be able to aid us."
72211 "<YELLOW>Tatars: Cuman scum! Come, brothers, let us cut their throats!"
72212 "<AQUA>Cuman Nomad: Somebody help me! Tatar raiders are pillaging my yurt!"
72213 "<AQUA>Cuman Horseman: Kotyan! You could not have come at a better time.
Follow me and I will take you to our leader."
72214 "<AQUA>Girgen Khan: I am glad to see a familiar face in such dire times. For
days, we were able to repel the enemy attacks, but we are running low on supplies
and men."
72215 "<AQUA>Girgen Khan: It is only a matter of time before the Tatars break
through our defenses. Ride to the village to the north and reorganize our troops
there. You are our last hope, Kotyan."
72216 "<GREEN>Cuman Horseman: This is it - we have nowhere else to go. We will make
our last stand in this valley."
72217 "<BLUE>Hungarians: Greetings, noble people of the steppes. Our king, Bela IV
of Hungary, has heard of your struggle and offers you refuge in his lands, for God
has shown him that the fates of our two peoples are intertwined."
72218 "<GREEN>Cuman Horseman: The great sky god smiles upon us. We must rally our
banners and travel to Hungary, where we will be safe."
72219 "<GREEN>Cuman Horseman: We have freed more of our people."
72220 "<GREEN>Cuman Horseman: The Cumans in this village are free once more. We
should protect them from enemy raids."
72221 "<AQUA>Girgen Khan: Avenge me, brother!"
72222 "<GREEN>Cuman Horseman: My Khan, our spies report that Subotai and his army
are on their way here. We must flee this place while we still can. Subotai will be
here in 40 minutes."
72223 "<GREEN>Cuman Horseman: Subotai will be here in 20 minutes."
72224 "<GREEN>Cuman Horseman: Subotai will be here in 10 minutes."
72225 "<GREEN>Cuman Horseman: Subotai will be here in 5 minutes. We must hurry!"
72226 "<ORANGE>Subotai: Little mouse, are you running again? My horde is here to
end your miserable life once and for all!"
72227 "<BLUE>Hungarians: King Bela welcomes you to his lands. Together, we will
stand against these vile invaders from the Far East."
72228 "<GREEN>Cuman Horseman: Kotyan is dead! Without his leadership, our plans
will fail, and the Mongols will enslave our people."
72229 "<GREEN>Cuman Horseman: We should not go east. That is where the Mongols
are."
72230 "<GREEN>Cuman Horseman: We have liberated all the villages, the Hungarians
are expecting you, Kotyan."
72231 "+ Kotyan Khan must survive."
72232 "+ Subotai is hunting you down. Find support from the Cumans living here in
Moldavia."
72233 "+ Take control of the Cuman village through the pass and prepare to defend
it to the last man."
72234 "+ Protect your village against the Tatar raiders as long as you can."
72235 "+ Liberate all Cuman tribes currently occupied by the Mongols and Tatars so
that your people can escape to Hungary."
72241 "+ Subotai has arrived to finish us off. Liberate all 5 Cuman tribes
quickly!"
72247 "+ Bring Kotyan to the Hungarian Wonder."
72248 "+ Kotyan Khan must survive."
72249 "+ Reach Girgen Khan and his tribes."
72250 "+ Travel to the northern Cuman village."
72251 "+ Protect your village."
72252 "+ <TribesFreed>/5 Cuman tribes liberated."
72253 "+ <TribesFreed>/5 Cuman tribes liberated. Hurry!"
72254 "+ Bring Kotyan to the Hungarians."
72255 "<GREEN>%d minute(s) until Subotai arrives."
//
// Kotyan 4
//
//
// Kotyan 5
//
//
// Edward 1
//
73701 "Worcester"
73702 "The Baronial Forces"
73703 "Gloucester"
73704 "Kenilworth"
73705 "Hereford"
73706 "Welsh"
73708 "1. Lord Edward is restricted to the Castle Age and a population limit of
125.\n\n2. You can escape Hereford in any of 3 ways: by stealing a damaged ship,
with a leap from a tower on the town wall, or, most perilously, by fighting your
way out through the front gate.\n\n3. Be aggressive. Some of your opponents are
initially weak and will crumble to an early attack, but could pose a problem if
left to develop unchecked.\n\n4. Do not destroy what you can conquer. Gloucester,
Kenilworth, Hereford, and the Welsh can be subdued by leveling any Town Centers and
Castles and will support you thereafter.\n\n5. The Baronial Forces will fight to
the bitter end, but they are being supplied by the local towns. Each one subdued
means less resources for this deadly enemy."
73709 "Your scouts report:\n\n- Lord Edward (Red) is currently held prisoner in
Hereford, but an unlikely ally, Gilbert de Clare, has arrived with his squires to
spring Edward from captivity.\n\n- Worcester (Grey) is a small town on the River
Severn in the center of the map. Its people are sympathetic to Edward and will join
his cause, should he arrive.\n\n- Gloucester (Orange) lies further down the River
Severn to the south. It is initially vulnerable and poorly defended, but given time
will harass Edward with armies of Long Swordsmen and Elite Skirmishers.\n\n-
Kenilworth (Green) is a small castle to the northeast. Its garrison of Spearmen and
Light Cavalry poses only a token threat, but rumor has it that Simon the Younger
has camped nearby with a large force.\n\n- Hereford (Cyan) is a fortified town in
the west situated on the fork of the Rivers Wye and Lugg. It fields a powerful army
of Serjeants and Crossbowmen and will bring Mangonels to assail Edward’s holdings.\
n\n- The Baronial Forces (Blue) are the fierce elite of the rebel army and are
camped in several locations. For the moment they remain idle, but expect to face
droves of Knights and Men at Arms when they strike.\n\n- To the west and northwest
lie the lands of the Welsh (Yellow). These deadly Spearmen, Skirmishers, and
Longbowmen will also construct Battering Rams when going on the offensive."
73710 "<RED>Edward: The traitors have hewn down bold Gilbert! How can a man who
cannot protect even his most loyal followers ever aspire to rule an entire
kingdom?"
73711 "<RED>Gilbert de Clare: The Lord Edward is slain! England is consigned to
chaos and tyranny!"
73712 "<RED>Gilbert de Clare: Come, Lord Edward! Let us make haste and escape
whilst the town lies asleep!"
73713 "<RED>Gilbert de Clare: That rotting vessel could hold sturdy long enough to
carry us out of Hereford. Keep your eyes sharp and a bucket ready to bail out the
bilge!"
73714 "<RED>Gilbert de Clare: Those warships will turn our leaky craft into
driftwood! Let us disembark on the beach just ahead and stow the ship out of
sight."
73715 "<RED>Gilbert de Clare: We can access the ramparts from that tower. Shall we
make the leap of faith, Lord Edward?"
73716 "<RED>Gilbert de Clare: The guards are upon us! We have no choice but to
carve our way out through the main gate. I will protect you with my life, Lord
Edward!"
73717 "<RED>Edward: Your loyalty will not be forgotten, Gilbert. Let us hurry to
Worcester, raise an army, and pay these arrogant barons the wages of treachery!"
73718 "<RED>Edward: Look lively, townsmen! Prepare the defenses or Simon de
Montfort will have our heads on spikes!"
73719 "<BLUE>Simon de Montfort: So, the tall prince has escaped my clutches…for
now. I shall assemble the baronial army myself and prove him to be as foolish as
his father!"
73720 "<YELLOW>Llywelyn ap Gruffydd: Wales casts its lot in with the barons! We
will help you return the brash Longshanks to his cell."
73721 "<RED>Edward: Our holdings in Worcester can support but a small force! We
must strike quickly to bring our rivals back into the fold and even the odds."
73722 "<RED>Gilbert de Clare: Simon the Younger camps to the northeast near
Kenilworth. Strike at him swiftly, Lord Edward, lest he join his army with that of
his father!"
73723 "<RED>Edward: Strike these foul wretches down without mercy! Their armor and
wealth will serve our bannermen well."
73724 "<BLUE>Simon de Montfort: Enough tarrying! My knights come for you, my
valorous but rash prince."
73725 "<BLUE>Simon de Montfort: How deftly they advance! Our bodies are theirs, our
souls are God’s."
73726 "<RED>Edward: Your seat in Gloucester is yours once more, bold Gilbert. Raise
the banners!"
73727 "<RED>Edward: Kenilworth has fallen! Have the locals rebuild this tattered
ruin, then levy them into our army."
73728 "<RED>Edward: The men of Hereford submit, you say? Let us see if they can
fight treacherous barons better than they hold prisoners!"
73729 "<YELLOW>Llywelyn ap Gruffydd: A grave mistake was made in backing the
barons. The proud men of Wales will support your cause henceforth, Longshanks!"
73730 "<RED>Edward: The baronial forces crumble. Clap these perfidious rebels in
irons and distribute their wealth and supplies to our hardy yeomen!"
73731 "<RED>Edward: The rebel forces fall like grain to the scythe! With their
forces in disarray, the rest will be compelled to fall before me and beg for
mercy."
73732 "-- Plate Barding Armor and Plate Mail Armor researched. --"
73733 "+ Edward Longshanks must survive."
73734 "+ Gilbert de Clare must survive."
73735 "+ Edward and Gilbert must escape Hereford and mount horses at the nearby
inn."
73736 "+ Edward and Gilbert must seek help in the town of Worcester (Grey)."
73737 "+ Build up your forces. Simon will soon learn of your escape."
73738 "+ Defeat or subdue 3 of your 5 opponents (Baronial Forces, Hereford,
Gloucester, Kenilworth, and Welsh)."
73739 "- Subdue your opponents by destroying their Town Centers and Castles instead
of annihilating them wholesale."
73740 "- Attack Simon the Younger and destroy his force near Kenilworth before
Simon de Montfort attacks."
73741 "+ Edward must survive."
73742 "+ Gilbert must survive."
73743 "+ Escape Hereford and mount horses at the inn."
73744 "+ Ride to Worcester."
73745 "+ Build up your forces."
73746 "+ <EnemiesConquered>/3 enemies conquered."
73747 "- Destroy Town Centers and Castles to subdue opponents."
73748 "- Slay Simon the Younger and his army."
73749 "%d minutes until Simon de Montfort learns of Edward’s escape."
73750 "%d minutes until Simon de Montfort’s army attacks."
73751 "Edward Longshanks"
73752 "Gilbert de Clare"
73753 "Inn"
73754 "Simon de Montfort"
73755 "Simon the Younger"
//
// Edward 2
//
73801 "Tripoli"
73802 "Crusader Orders"
73803 "The Ilkhanate"
73804 "Aleppo"
73805 "Mamluks"
73806 "Qaqun"
73807 "Nazareth"
73808 "1. Lord Edward is restricted to the Castle Age and a population limit of
125. Additionally, his defensive strategy and limited resources preclude the
training of Villagers and the construction of many buildings and siege engines.\n\
n2. Briton Longbowmen are immensely powerful units that are adept at holding
defensive positions.\n\n3. Use the sea to fish and to trade with the port of
Limassol in the west, but beware the Mamluk fleet.\n\n4. The knights of the
Crusader Orders, the most powerful soldiers on the field, will march as you
command. Deploy these elite troops where the fighting is thickest and coordinate
their maneuvers with your own.\n\n5. The Mongol Ilkhanate detests the Mamluks and
could make a powerful ally, should the need arise."
73809 "Your scouts report:\n\n- Lord Edward (Red) has arrived in Acre with a
crusading force to take over the defense of the city.\n\n- The Crusader city of
Tripoli (Blue) is situated slightly north of Edward’s position in Acre. Tripoli
will defend itself with Serjeants, Crossbowmen, and Pikemen.\n\n- The Crusader
orders of knighthood (Yellow) control several outlying fortresses and camps as well
as some enclaves within Acre and Tripoli. They field a powerful army of heavy
infantry and heavy cavalry.\n\n- The Mamluk-controlled city of Aleppo (Cyan) is
poised to strike at Tripoli from the north. Aleppo attacks with Long Swordsmen,
Camel Riders, Elite Skirmishers, and siege engines.\n\n- The Mamluk Sultanate
(Green) controls the southern and eastern portions of the map. Its sultan, Baibars,
will mercilessly attack the Crusaders with Mamelukes, Cavalry Archers, Light
Cavalry, and siege engines. The Mamluks will also construct a fleet to attack the
Crusaders by sea.\n\n- The towns of Qaqun (Purple) and Nazareth (Grey) lie to the
south and southeast. They are supplying the Mamluk forces with provisions and men,
but are poorly guarded and will crumble before a swift offensive.\n\n- The Mongol
Ilkhanate (Orange) holds dominion over the northeast of the map. Its hordes of
cavalry and mounted archers lie dormant for now, but could ride at a moment’s
notice."
73810 "<RED>Edward: I am wounded, but falter not! Stand firm and fight on valiantly
in my stead!"
73811 "<RED>Edward: The enemy moves against us. Man the walls!"
73812 "<GREEN>Baibars: You Crusaders have sullied our lands long enough. We will
drive you from your castles and into the sea!"
73813 "<BLUE>Tripoli: Lord Edward! Our city is under attack!"
73814 "<BLUE>Tripoli: The nefarious Mamluk fleet is attacking our merchant vessels!
Help us if you can!"
73815 "<YELLOW>Crusader Orders: We are yours to command, Lord Edward. Direct us
where the fighting is thickest and we shall prove our worth many times over!"
73816 "<RED>Edward: Crusader knights! Acre needs you, now!"
73817 "<RED>Edward: Crusader knights! Defend Tripoli with your lives!"
73818 "<RED>Edward: Crusader knights! Safeguard your strongholds against enemy
incursions!"
73819 "<RED>Edward: Crusader knights! Mount an attack against the foul heathens!"
73820 "<YELLOW>Crusader Orders: At once, Lord Edward! The day shall be ours!"
73821 "<RED>Edward: We cannot merely hole up within our walls like wretched rats!
Strike out and rain fire and brimstone on the heathen camps and any towns that
support them!"
73822 "<RED>Edward: Qaqun burns! Claim what spoils you can carry and commit the
rest to the flames!"
73823 "<RED>Edward: Nazareth has fallen. Pay your respects to Christ and seize
anything of value!"
73824 "<RED>Edward: This depot holds precious resources. Distribute them among our
valiant Crusader brethren!"
73825 "<RED>Edward: We have recovered advanced equipment from this Mamluk camp!"
73826 "<ORANGE>Ilkhanate: Crusaders! It seems that we share a common rival in the
Mamluks. Send an emissary to our khan and we will discuss the possibility of an
alliance."
73827 "<ORANGE>Ilkhanate: We have spoken with your emissary and offer these terms.
Pay us 500 gold and we will make fierce war on Aleppo and the Mamluk army!"
73828 "<ORANGE>Ilkhanate: A bargain well struck! Our dread hordes will darken the
sky with storms of arrows and ride our enemies down into the dirt!"
73829 "<GREEN>Baibars: You ally with the Mongols to no avail, Crusader curs! The
khan’s head will rest beside yours, nailed to my palace doors!"
73830 "<GREEN>Baibars: You fight fiercely, Crusader prince, but you are fey. For
each man of mine that falls, five stride forth to take his place!"
73831 "<GREEN>Baibars: Enough! Call off the attack. What we cannot achieve through
force, we must accomplish by stealth…"
73832 "<RED>Edward: We have failed to defend both Acre and Tripoli! God looks upon
us with scorn!"
73833 "-- Plate Barding Armor researched. --"
73834 "-- Plate Mail Armor researched. --"
73835 "-- Ring Archer Armor researched. --"
73836 "-- Blast Furnace researched. --"
73837 "-- Bracer researched. --"
73838 "-- Chemistry researched. --"
73839 "-- Conscription researched. --"
73840 "+ Hold Acre (Red) and Tripoli (Blue) until the Mamluk forces withdraw. At
least one Castle in each city must stand."
73841 "- Destroy Qaqun (Purple) and Nazareth (Grey) to weaken the enemy war
effort."
73842 "- Loot Blacksmiths and Supply Depots (Trade Workshops) in enemy military
camps for technologies and resources."
73843 "- Send an emissary to the Ilkhanate to form an alliance."
73844 "- Pay the Ilkhanate (Orange) 500 gold to declare war on the Mamluks and
Aleppo."
73845 "\nUse taunts to command the Crusader Orders' armies.\n\n- Type 210 to tell
them to defend Acre.\n\n- Type 220 to tell them to defend Tripoli.\n\n- Type 230 to
tell them to defend themselves.\n\n- Type 240 to tell them to mount an offensive."
73846 "+ Protect at least one Castle in each of Acre and Tripoli."
73847 "- Destroy Qaqun and Nazareth."
73848 "- Loot enemy Blacksmiths and Supply Depots."
73849 "- Send an emissary to the Ilkhanate."
73850 "- <!Gold Storage, 4>/500 gold paid to the Ilkhanate."
73851 "- Use taunts to command the Crusader Orders."
73852 "%d minutes until the Mamluk forces withdraw."
73853 "Normans"
73854 "Supply Depot"
//
// Edward 3
//
//
// Edward 4
//
74001 "Berwick"
74002 "The Berwick Garrison"
74003 "The Scottish Army"
74004 "Scone"
74008 "1. King Edward is restricted to a population limit of 175 and still cannot
build Cannon Galleons. Being deep in enemy territory and on rugged terrain, the
English cannot construct Stone Walls, either.\n\n2. The walls of Berwick are
formidable. You will need a vast force and siege engines to breach them.\n\n3. Be
shrewd and prudent yet decisive. A swift capture of Berwick will make things easier
in the long run, but overextending yourself while failing to do so will see you
crushed by the Scottish army.\n\n4. There is only one bridge on the River Forth.
See that you control it.\n\n5. The Stone of Scone is a symbol of Scottish royalty.
Capturing it would deal a great blow to enemy morale."
74009 "Your scouts report:\n\n- King Edward (Red) has arrived in Scotland and
erected a camp in the south.\n\n- The prosperous city of Berwick (Grey) lies to the
east. Its hardy garrison (Green) consists of Crossbowmen, swordsmen, and
Scorpions.\n\n- The powerful Scottish army (Blue) camps beyond the Firth of Forth
to the north and northwest. Its proud force of cavalry, Pikemen, and siege engines
pose a threat to any invader.\n\n- The Monastery of Scone (Yellow) lies to the
north, defended by a petty token force."
74010 "<RED>Edward: Take to and set this siege swiftly! I want Berwick taken before
word of our advance crosses the firth and brings an army of frenzied rebels!"
74011 "<BLUE>John Balliol: King Edward, there is no need for English troops on
Scottish earth. Please, strike your tents and allow me to bring my rebellious
subjects back into line."
74012 "<RED>Edward: That oath-breaking weasel Balliol is just itching to betray me.
Send scouts to the River Forth and keep watch for dust and banners!"
74013 "<RED>Edward: I care not for boiling oil, nor for barbed bolts. Steady on and
press the assault on those infernal walls!"
74014 "<RED>Edward: Berwick is ours! Put the garrison to the sword and sack the
town without mercy!"
74015 "<BLUE>John Balliol: I ask this of you one more time, Edward. Depart Berwick
and leave this matter to me!"
74016 "<BLUE>John Balliol: Your ruthless incursions leave me no option but to raise
Scotland against you. We Albannaich shall take back what is ours!"
74017 "<RED>Edward: Traitorous wretch! I shall force him to his knees and strip the
sigil from his coat!"
74018 "<RED>Edward: The Scots crown their kings on an old stone in Scone Monastery.
Were we to seize it, that fool Balliol would lose all legitimacy before his
bannermen!"
74019 "<BLUE>John Balliol: The Stone of Scone is lost! Woe that I should live to
endure such shame!"
74020 "<RED>Edward: We have pierced the hide of the wyvern now! Push forth
dauntlessly and set fire to the camp!"
74021 "<BLUE>John Balliol: Alas, I am ruined and my forces crushed! I place myself
within your power, King Edward."
74022 "-- The bridge across the River Forth has been repaired. --"
74023 "+ Capture Berwick by defeating its garrison."
74024 "+ Defeat the Scottish Army."
74025 "- Prepare your forces for the attack of the Scottish Army."
74026 "- Capture the Stone of Scone (Relic) to demoralize the Scottish Army."
74027 "+ Defeat the Berwick Garrison."
74028 "+ Defeat the Scottish Army."
74029 "- Prepare for the Scottish attack."
74030 "- Capture the Stone of Scone (Relic)."
74031 "%d minutes until the Scottish Army arrives."
74032 "The Stone of Scone"
//
// Edward 5
//
//
// Grand Dukes 1
//
74201 "Liège"
74202 "Villages"
74203 "Rebel Supply Camps"
74204 "The Duke of Bavaria"
74208 "1. The Burgundians are restricted to a population limit of 150 and you
cannot advance to the Imperial Age.\n\n2. Six villages (Grey) that support the
rebels are located in the vicinity. You can plunder their Trade Workshops, Mills,
and Markets for additional resources.\n\n3. You can trade with your ally for
additional gold income, but ensure that your enemies do not wreak havoc on your
trade routes.\n\n4. John the Fearless has recruited siege engineers from the
Flemish cities whose expertise provides the Burgundians with the means to construct
Capped Rams."
74209 "Your scouts report:\n\n- John the Fearless and his army (Purple) have
assembled to the west, accompanied by some Villagers which can set up a camp.\n\n-
The city of Liège (Cyan) is located to the southeast. The rebels will defend the
city fiercely with Skirmishers, Spearmen, and Archers. As long as the city’s supply
camps (Green) remain intact, Liège will also make use of gunpowder units such as
Hand Cannoneers and Organ Guns.\n\n- Your ally, the Duke of Bavaria (Yellow), has
set up his camp to the north. Eager to take back Liège, the duke will send heavy
cavalry and Monks into battle.\n\n- Six nearby villages (Grey) support the rebels
in Liège, but are barely defended and can be easily plundered."
74210 "<YELLOW>Duke of Bavaria: The Armagnacs are inciting the local population to
take up arms and rebel! John, let us put an end to this insubordination!"
74211 "<PURPLE>Burgundian Soldier: Our duke has been wounded! Return him to safety
so that he can recover from his wounds."
74212 "<PURPLE>Burgundian Soldier: Bad news, Sire! The Duke of Bavaria has been
forced to withdraw. We, however, will continue the fight!"
74213 "<PURPLE>Burgundian Soldier: Sire, your nefarious enemies in Paris have
renewed the charges against you for freeing France from this insane tyrant!"
74214 "<PURPLE>John the Fearless: Oh, these bastards! They seem not to take me
seriously! I will show them! No more mercy to our enemies! Spare no one!"
74215 "<PURPLE>John the Fearless: Liège has surrendered, but I will not show mercy
to these traitors! Drive all rebels out of their hiding places! Hang them all! Wipe
out their entire families while you are at it!"
74216 "<PURPLE>Burgundian Soldier: These simple-minded rebels in Liège seem to
think that our scouts would not discover their secret gunpowder depots…how wrong
they are! Destroy the depots so the Liège rebels can no longer make use of their
cannons."
74217 "<PURPLE>Burgundian Soldier: We have destroyed one of the rebels' gunpowder
stores, Sire!"
74218 "<PURPLE>Burgundian Soldier: Both gunpowder depots are in ruins, Sire!
Without their cannons, the rebels will be an easier target!"
74219 "<YELLOW>Duke of Bavaria: It is past time to take back what is mine! Charge,
my knights, charge! What are you waiting for, John the Fearless? Join me!"
74220 "<YELLOW>Duke of Bavaria: These obnoxious rebels somehow managed to break
into my camp! Come to my aid as quickly as possible, John!"
74221 "<YELLOW>Duke of Bavaria: To overcome the walls of Liège, we will need siege
weapons. It would be wise to start constructing some, John!"
74222 "<PURPLE>Burgundian Soldier: The grain that the villagers had stored in this
mill will now feed the Burgundian army!"
74223 "<PURPLE>Burgundian Soldier: Lumber and stone were stored in this trade
workshop. We will make good use of these resources!"
74224 "<PURPLE>Burgundian Soldier: Every coin that we take is one less coin that
our enemies can spend! There are many to be found in this Market."
74225 "+ Capture the city of Liège by destroying 2 of its 3 Castles."
74226 "+ Reduce the civilian population of Liège to 15 or less."
74227 "- Loot Markets, Mills, and Trade Workshops in the nearby villages to receive
additional resources."
74228 "- Destroy the rebels' Gunpowder Stores."
74229 "+ <Castles Destroyed>/<Total Castles> Liège Castles destroyed."
74230 "+ Liège currently has <Civilian Population, 2> Villagers."
74231 "- Loot Markets, Mills, and Trade Workshops to receive additional resources."
74232 "- <Storages Destroyed>/<Total Storages> Gunpowder Stores destroyed."
74233 "Gunpowder Store"
//
// Grand Dukes 2
//
74301 "French Peasants"
74302 "English Mercenaries"
74303 "Écorcheurs"
74304 "Bernard d’Armagnac"
74305 "Jean de Bourbon"
74306 "Jean d’Alençon"
74307 "Charles d’Orléans"
74308 "1. The Burgundians can advance to the Imperial Age and support a population
of 200.\n\n2. Concentrate on liberating Ile-de-France in the beginning. You will
need a base before you can engage the Armagnacs!\n\n3. Neutral villages can be
found all over the map. If you manage to capture one, its inhabitants will produce
resources for you. Control of a village is determined by ownership of the
Converting Torch in the center of it. Keep in mind that your enemies can also
occupy villages or take villages back from you.\n\n4. There are several ways to
achieve victory. You do not have to wipe out all of your enemies completely."
74309 "Your scouts report:\n\n- John the Fearless' forces (Purple) have assembled
west of Paris to end the terror that the Écorcheurs have brought over Ile-de-
France.\n\n- The Écorcheurs (Orange) are mercenaries from southern France that have
been hired by Bernard d'Armagnac. Their Men-at-arms, Crossbowmen, and Light Cavalry
initially control Saint Cloud in the West.\n\n- Neutral villages (Grey) can be
found all over the map. Taking control of these can be to your advantage (see Hint
3).\n\n- Bernard d'Armagnac (Blue), the leader of the rival league, has gathered
his forces to the north. His army consists of heavy cavalry, swordsmen, and
Crossbowmen. Bernard also has the means to construct Trebuchets.\n\n- Three other
influential dukes have forged an alliance with Bernard: Jean de Bourbon (Cyan)
controls a large domain to the southeast and a commands a huge army consisting
mostly of infantry. Jean d’Alençon (Yellow) controls the western part of the map.
He will send Crossbowmen, Pikemen, and Mangonels your way. Charles d’Orléans
(Green) has set up his camp to the south. His forces consist of Knights,
Skirmishers, and Battering Rams.\n\n- English Mercenaries (Red) have been sighted
in the northwest. It might be possible to recruit them, but doing so could become
an expensive enterprise."
74310 "<PURPLE>John the Fearless: The Armagnacs hire bloodthirsty southern rabble
to lay waste to our beloved country. We will hunt down the écorcheurs, one by one!"
74311 "<ORANGE>Écorcheur: There they are! Engage these haughty Burgundians!"
74312 "<PURPLE>John the Fearless: The mercenary scum is ousted. Quickly, clear the
debris and build a camp! Bernard and his vile companions will attack soon. We need
to be prepared when the battle begins!"
74313 "<PURPLE>John the Fearless: We cannot hide here and let the enemy take the
initiative! There are numerous villages in the region that we should occupy before
the Armagnacs can!"
74314 "<BLUE>Bernard d’Armagnac: You are nothing but a devious murderer who has
escaped justice for far too long! But mark my words, John: I will right this
wrong!"
74315 "<GREEN>Charles d’Orléans: You killed my father and somehow evaded justice
for this heinous crime, but my day has come. I will have my vengeance and it will
be sweet!"
74316 "<GREEN>Charles d’Orléans: You may have defeated me this time, John, but at
the deathbed of my mother, I swore the oath of vengeance for my father's murder.
You cannot stop an orphan with nothing left to lose!"
74317 "<AQUA>Jean de Bourbon: My men have admired their shiny, polished armor long
enough. It is time to crush these Burgundian upstarts."
74318 "<AQUA>Jean de Bourbon: A curse on you Burgundian dogs! Did I actually
underestimate you, John?"
74319 "<YELLOW>Jean d’Alençon: That sound that you hear is not thunder. It is the
sound of marching boots coming to destroy you! I am the Duke d’Alençon. Remember
that name well, John!"
74320 "<YELLOW>Jean d’Alençon: You and your Burgundian rabble shall not stop us!
Watch your back, John, because this is far from over!"
74321 "<BLUE>Bernard d’Armagnac: You think that targeting my allies will stop me?
Like the Hydra, for every head that you cut off, two new ones will grow in its
place. We will not stop until your blood waters our precious French soil!"
74322 "<PURPLE>Burgundian Soldier: We have captured a village. Its inhabitants will
gather resources for us now!"
74323 "<PURPLE>Burgundian Soldier: The Armagnacs have gained control of a village!
This cannot go unchecked!"
74324 "<PURPLE>John the Fearless: The Armagnacs now control all villages in the
vicinity! How could you allow this to happen, men? Quickly, recapture the villages
before it is too late!"
74325 "<PURPLE>John the Fearless: That was a close thing, men! We have taken back
one of the villages just in time. Do not allow the Armagnacs to take control of all
of the settlements again!"
74326 "<PURPLE>John the Fearless: While we were busy besieging our enemies, we
allowed the Armagnacs to occupy the entire region! Without local support, we will
not be able to continue the war and must abandon the campaign."
74327 "<PURPLE>John the Fearless: We have captured a relic! The Burgundian
monasteries will become places of pilgrimage, while the clergy of the Armagnacs
will remain as poor as church mice!"
74328 "<PURPLE>John the Fearless: Two relics are in our possession now. We are
halfway to our goal!"
74329 "<PURPLE>John the Fearless: We have managed to snatch three relics from our
enemies. If we acquire one more, nothing will stand between us and victory!"
74330 "<PURPLE>John the Fearless: All four relics are in our possession! The
Burgundian churches will become places of pilgrimage, increasing our reputation and
wealth!"
74331 "<BLUE>Bernard d’Armagnac: We will meet again, John. France will never be
yours!"
74332 "<RED>English Mercenaries: You Burgundians are a rich people, they say, and
it is known that you are always looking for capable soldiers. We are at your
disposal--if you can afford us, of course…"
74333 "<RED>English Mercenaries: This war is cruel and many of my men have already
paid with their lives. I am afraid that we will need more money if you want us to
continue risking our necks for you."
74334 "<RED>English Mercenaries: You Burgundians think that you can do without our
longbows? Well, the Armagnacs do appreciate our services. We will meet on the
battlefield!"
74335 "<RED>English Mercenaries: We are willing to let bygones be bygones. We could
imagine switching sides for an insignificant amount of gold. This is our last
offer!"
74336 "<PURPLE>Burgundian Soldier: Just look at all of these graves! First the
Black Plague, and now this endless war...will France ever find peace?"
74337 "+ Drive the Écorcheurs out of Ile-de-France."
74338 "Choose one of the following objectives:"
74339 "+ Defeat Bernard d’Armagnac."
74340 "+ Defeat Bernard d’Armagnac’s three allies, Jean de Bourbon, Jean d’Alençon,
and Charles d’Orléans."
74341 "+ Capture 4 Relics and place them in your Monasteries."
74342 "+ Do not allow the Armagnacs to capture and hold all villages."
74343 "- Take control of neutral villages in order to receive additional
resources."
74344 "- Tribute 500 gold to the English Mercenaries (Red)."
74345 "- Tribute another 300 gold to the English Mercenaries (Red)."
74346 "+ Drive the Écorcheurs out of Ile-de-France."
74347 "Choose one of the following objectives:"
74348 "+ Defeat Bernard d’Armagnac."
74349 "+ <Allies Defeated>/<Total Allies> Armagnac allies defeated."
74350 "+ <Relics Captured>/<Total Relics> Relics captured."
74351 "- <Armagnac Villages>/<Total Villages> villages captured by the Armagnacs."
74352 "- <Captured Villages>/<Total Villages> villages captured by the
Burgundians."
74353 "- Tribute 500 gold to the English Mercenaries (Red)."
74354 "- Tribute 300 gold to the English Mercenaries (Red)."
74355 "<PURPLE>You have %d seconds left to recapture at least one village."
74356 "- Recapture at least one village before the timer runs out."
74357 "-- You have taken control of a village. --"
74358 "-- The Armagnacs have taken control of a village. --"
74359 "-- The English mercenaries will fight for you again. --"
//
// Grand Dukes 3
//
74401 "Paris"
74402 "Armagnacs"
74403 "Bernard d’Armagnac"
74404 "Craftsmen"
74405 "Scholars"
74406 "Henry V"
74408 "1. John the Fearless must rely on the strength of his army. He can neither
build his own economy nor train additional troops. However, influential Parisian
citizens that are dissatisfied with the rule of the Armagnacs may be persuaded to
join the Burgundians.\n\n2. The Armagnacs control all of Paris' gates. Drive away
or eliminate the soldiers guarding each gate to open them.\n\n3. The struggle for
Paris is already in full swing. You will find insurgents that you can integrate
into your army everywhere in the city and in its vicinity."
74409 "Your scouts report:\n\n- John the Fearless and his army (Purple) have
assembled west of Paris, near the St. Martin Abbey. From here, a road leads to the
Porte de Buci. With the help of defectors, the Burgundians should not have much
difficulty in capturing the gate and gaining access to Paris (Grey).\n\n- The
Armagnacs (Cyan) control the city, but have upset many of its residents. Spies
report that street fights are already breaking out between the Armagnac soldiers
and the townspeople everywhere in Paris.\n\n- Surrounded by his bodyguards, Bernard
d'Armagnac (Blue) has withdrawn to the north of the city.\n\n- The Parisian guilds
(Green) have not forgotten the many favors that John the Fearless has done them.
University scholars (Yellow) could also be willing to help the Burgundians get rid
of the Armagnacs.\n\n- Scouts report that a huge English force (Red) is marching
towards Paris. John the Fearless must conquer Paris before the English arrive."
74410 "<PURPLE>John the Fearless: Do not let up, men! We have to seize the gate!"
74411 "<PURPLE>Defector: We will help you, Burgundians! The Armagnacs' reign of
terror must be brought to an end!"
74412 "<PURPLE>John the Fearless: The gate is ours, but there is no time to rest!
We must conquer Paris before the English arrive and take what is rightfully mine!"
74413 "<PURPLE>Rebel: We fight by your side, Burgundians!"
74414 "<PURPLE>Rebel: We will help you fight the Armagnac oppressors!"
74415 "<PURPLE>Burgundian Soldier: Barbaric Armagnac soldiers took advantage of the
general confusion and stole the most precious artifacts from the university here in
Paris. We should return these great pieces of French heritage!"
74416 "<PURPLE>Burgundian Soldier: The university's artifacts have been returned!
As a sign of their gratitude, the scholars have shared their knowledge with us."
74417 "<PURPLE>Burgundian Soldier: Bernard forbade the craftsmen's guild to cut
wood in the nearby forests, and so they lack building materials. If we drive the
Armagnacs out of the forests, the Parisian craftsmen will surely take our side!"
74418 "<PURPLE>Burgundian Soldier: The Armagnacs no longer occupy the forest! The
craftsmen's guild has joined our cause and built us these siege weapons."
74419 "<PURPLE>Burgundian Soldier: Our enemies block the river, bringing all trade
to a standstill. If we destroy the river blockade, the merchant's guild will help
us conquer the city."
74420 "<PURPLE>Burgundian Soldier: The river blockade has been lifted! The
merchants will repair one of the destroyed bridges to help us cross to the other
side of the Seine."
74421 "<PURPLE>Burgundian Soldier: The cowardly Armagnacs have imprisoned some men
of the butchers' guild. We should free them!"
74422 "<GREEN>Butcher: We are free! Come, brothers, let us join the Burgundians and
liberate Paris from the Armagnacs! Cut them all down!"
74423 "<PURPLE>Burgundian Soldier: This gatehouse is no longer controlled by the
Armagnacs!"
74424 "<GREY>Monk: Bring the injured to us, so we can heal them."
74425 "<PURPLE>Burgundian Soldier: Two monks from the abbey of St. Martin have
decided to join our forces!"
74426 "<BLUE>Bernard d’Armagnac: Zut alors! How did the Burgundian dogs manage to
get so close to the palace?"
74427 "<BLUE>Bernard d’Armagnac: I am slain! Avenge me, my brothers, avenge me!"
74428 "<PURPLE>Burgundian Soldier: 35 minutes until the English arrive! We must
hurry!"
74429 "<PURPLE>Burgundian Soldier: The English army will arrive in 20 minutes!"
74430 "<PURPLE>Burgundian Soldier: Our scouts report that the English are close to
Paris! We must hurry!"
74431 "<PURPLE>Burgundian Soldier: The English have arrived! We cannot face two
enemies at once! We must retreat!"
74432 "<RED>Henry V: What is this? Have the Burgundian daredevils beaten us to
Paris? Damn you, John the Fearless!"
74433 "-- Bracer, Blast Furnace, and Siege Engineers researched. --"
74434 "+ Kill Bernard d'Armagnac to conquer Paris."
74435 "+ You must conquer the city before Henry V and his army arrive."
74436 "- Three guild leaders that are willing to cooperate with the Burgundians can
be found in the city. Meet with them and attempt to earn their support."
74437 "- Find two stolen artifacts (Relic Carts) and bring them back to the
scholars at the University to gain access to additional technologies."
74438 "- Kill the Armagnac soldiers occupying the Lumber Camps outside of the
city."
74439 "- Destroy the Armagnac blockade on the Seine River."
74440 "- Free the butchers imprisoned outside of the city walls."
74441 "+ Kill Bernard d'Armagnac."
74442 "+ Conquer the city before the English arrive."
74443 "- <Carts Captured>/<Total Carts> Relics retrieved."
74444 "- <Guilds Visited>/<Total Guilds> guild leaders met."
74445 "- Liberate the Lumber Camps."
74446 "- Destroy the Armagnac river blockade."
74447 "- Free the imprisoned butchers."
74448 "<RED>The English army will arrive in %d minutes."
74449 "Butcher"
74450 "Guild Leader"
74451 "Scholar"
74452 "Servant"
74453 "-- The bridge to Île de la Cité is heavily guarded. Find a safer route to
advance further into Paris. --"
//
// Grand Dukes 4
//
//
// Grand Dukes 5
//
//
// Grand Dukes 6
//
74701 "Choisy"
74702 "Compiègne"
74703 "Margny"
74704 "Soissons"
74705 "The French Army"
74706 "Joan of Arc"
74708 "1. The Burgundian army can support a population of 200.\n\n2. It is not
necessary to completely destroy the French. Joan of Arc is the one who stands in
your way, and defeating her is Philip the Good's goal.\n\n3. Before the Burgundians
can begin to lay siege to Compiègne, they must acquire a base from which to
operate. Focus on this objective before invading other domains that are controlled
by the French.\n\n4. The small town of Margny is already in Burgundian hands, but
will need your support to withstand French attempts to recapture it."
74709 "Your scouts report:\n\n- Philip the Good (Purple) has led his army south to
conquer Compiègne and defeat the French army led by Joan of Arc. Before the actual
battle can begin, Philip must conquer Choisy in order to establish a base.\n\n-
Choisy (Green) is defended by a relatively small garrison. If the Burgundians
attack decisively enough, they should have no difficulty in forcing the town to
surrender.\n\n- Near Compiègne lies the town of Margny (Orange), which has already
been conquered by Burgundian soldiers. Philip the Good must support the Burgundian
forces that are holding Margny against French attempts to recapture the town.\n\n-
Burgundian scouts have learned that the residents of Soissons (Grey), a city to the
east, are weary of war. It may be possible to come to an agreement with the
citizens without having to spill blood.\n\n- Joan of Arc hides in Compiègne with
her loyal followers (Blue). The well-fortified city (Cyan) is defended by a
powerful army consisting of Pikemen, Heavy Crossbowmen, Hand Cannoneers, and
Bombard Cannons. Compiègne will not sit idle and let Philip the Good take the
initiative, however, and will soon launch counterattacks.\n\n- In the south lie
several camps of the French army (Yellow), which mainly consists of heavy cavalry.
It is not advisable to try to overcome this strong opponent. Instead, Philip the
Good should focus on attacking Joan of Arc."
74710 "<PURPLE>Philip the Good: Onwards, men! The town of Choisy lies ahead! Let us
conquer this place and turn it into a siege camp before marching on Compiègne!"
74711 "<PURPLE>Philip the Good: An ambush! French soldiers are blocking the road!
Deal with them swiftly!"
74712 "<PURPLE>Philip the Good: Choisy is well fortified, but the town’s castle is
no match for our artillery! Prepare the cannons!"
74713 "<PURPLE>Burgundian Soldier: My duke! This path leads directly to the hostile
city of Compiègne. We should conquer Choisy first so that we have a base to operate
from!"
74714 "<PURPLE>Philip the Good: The town is ours! Quickly, establish a base and
repair the damages. The French army will not remain idle once they learn of our
success!"
74715 "<PURPLE>Philip the Good: Our outpost in Margny has been attacked by French
soldiers for days. We should not allow our enemies to wipe out this base!"
74716 "<ORANGE>Margny Defender: Send reinforcements! The French are besieging our
camp! "
74717 "<ORANGE>Margny Defender: Alas! We can no longer withstand the French
assaults! Margny is lost!"
74718 "<GREY>Soissons: We have suffered much in this war, and now Joan of Arc is
demanding that we deploy even more soldiers to support her desperate
campaigns...but we long for peace. Help us rebuild our city and we will stay out of
the battle."
74719 "<GREY>Soissons: Thank you for building a new market for us! You truly
deserve to be known as ‘the Good’, Philip."
74720 "<GREY>Soissons: There are people in our city who know the French military
plans. For an adequate price, they are willing to share their knowledge with you."
74721 "<GREY>Soissons: As agreed, our spies will provide you with the French plans.
From now on, you can track the activities of your enemies!"
74722 "<BLUE>French Soldier: The Burgundians have reached Joan! Defend the Maid
with your lives!"
74723 "<BLUE>French Soldier: Joan…oh non! La Pucelle has fallen into the hands of
the insidious Burgundians! This is a dark day for France."
74724 "<PURPLE>Burgundian Soldier: The French army can reach Compiègne via this
bridge. If we were to destroy it, the French would have to take a detour to help
their besieged allies…"
74725 "<PURPLE>Burgundian Soldier: The bridge south of Compiègne has been
destroyed! This will significantly restrict the French army's movement! "
74726 "+ Set the Castle in Choisy on fire (reduce the Castle’s HP to 1000 or less)
to take over the town."
74727 "+ Unhorse (kill) Joan of Arc to capture her. "
74728 "- Do not allow the French to overrun the Burgundian outpost in Margny."
74729 "- Build a Market in Soissons to win the favor of the townspeople."
74730 "- Tribute 1,000 gold to Soissons (Grey) to have their spies work for the
Burgundians."
74731 "- Send 5 Petards to the bridge south of Compiègne to blow it up."
74732 "+ Set the Castle in Choisy on fire."
74733 "+ Unhorse (kill) Joan of Arc to capture her. "
74734 "- Protect the outpost at Margny."
74735 "- Build a Market in Soissons."
74736 "- Tribute 1,000 gold to Soissons (Grey)."
74737 "- <Petards Delivered>/<Total Petards> Petards brought to the bridge."
//
// Hautevilles 1
//
//
// Hautevilles 2
//
//
// Hautevilles 3
//
//
// Hautevilles 4
//
75101 "Antioch"
75102 "Ahmed ibn-Marwan"
75103 "Kerbogha's Guard"
75104 "Seljuk Cavalry"
75105 "Moslawi Conscripts"
75106 "Damascene Army"
75107 "Kerbogha's Pillagers"
75108 "1. You have a population limit of 300 and can research both Castle and
Imperial Age technologies. You will not be able to train new Villagers, however.\n\
n2. There is a rhythm to the siege. Use the breaks in the fighting to rebuild your
defenses, gather resources, and improve your army for the next assault.\n\n3. The
Relics in the Monasteries are your only source of gold. Stone can be found among
the city’s ancient ruins.\n\n4. As the siege continues, you will run low on
available resources. Use the Market to trade for what you need, but know that price
inflation is inevitable during a prolonged siege.\n\n5. By taking the citadel from
Ahmed ibn-Marwan, you gain access to the resources in the southeastern hills.\n\n6.
Researching Faith and finding the Holy Lance provides a one-time temporary bonus to
all of your units. Use it wisely."
75109 "Your scouts report:\n\n- Bohemond de Hauteville (Blue) and the Crusaders
have taken the ancient city of Antioch after a lengthy siege. They have found the
city’s stockpiles depleted.\n\n- Unfortunately for the Crusaders, the Seljuk Turk
warlord Kerbogha (Cyan) has arrived with a massive army to retake the city. He has
divided his army into several wings surrounding the city’s walls and six gates. His
armies will attack in repeating waves of mixed troops. Despite his strength,
Kerbogha is hesitant to press his advantage, as too many casualties may break his
diverse army pulled from competing warlords. He will instead withdraw and
reorganize for subsequent attacks on a predictable schedule.\n\n- Because Kerbogha
arrived before the Crusaders could defeat the garrison entirely, Antioch’s citadel
in the east is still held by the Muslim garrison led by Ahmed ibn-Marwan (Green).
This force consists of Mamelukes, Camel Riders, and archers and is protected by a
Castle. While this garrison is unlikely to leave its position, making it less of a
threat, it blocks access to additional resources in the hills behind the city.\n\n-
Finally, a relieving army led by the Byzantine Emperor Alexios Komnenos is rumored
to be on its way – likely to claim the city for the Empire. Bohemond is determined
to push back the Turks before his old adversary arrives."
75110 "<BLUE>Bohemond: Stay close to the walls, men! The Turks are trying to lure
us out to be shot full of arrows!"
75111 "<BLUE>Bohemond: Never chase the Turks into the open. We will kill them at
the walls. Now, arrange the defenders! The Turks will attack again soon."
75112 "<BLUE>Bohemond: The heathen comes! Show the Turks our resolve!"
75113 "<BLUE>Bohemond: The Turks run! Let them go. We have much to rebuild."
75114 "<BLUE>Bohemond: Where is that Emperor Alexios? I almost regret bloodying him
across Illyria if this is his way to get vengeance against me!"
75115 "<BLUE>Bohemond: Soldiers, we fight and die here while the Byzantine Emperor
dawdles! Never forget this Byzantine treachery!"
75116 "<BLUE>Norman Knight: My lord, the Emperor Alexios Komnenos has retired with
his armies back to Constantinople! They believe us already dead!"
75117 "<BLUE>Bohemond: He knows we are alive and he knows I command the city. He is
a spiteful coward leaving us to die in the sand!"
75118 "<BLUE>Norman Knight: A peasant claims that the Holy Lance that pierced
Christ is buried in this city. I am skeptical, my lord, but the priests say we
should have Faith in this vision."
75119 "<BLUE>Norman Knight: At the very least, it will inspire the soldiers to
fight harder, if only for a short while. My lord should be tactical in choosing
when to reveal this Holy Lance."
75120 "<BLUE>Norman Knight: My lord, the Holy Lance has been revealed to the
soldiers! They are inspired!"
75121 "<BLUE>Norman Knight: My lord, not even the Holy Lance is enough! The men are
wavering!"
75122 "<BLUE>Bohemond: Hold the line, men! Do not let the Turks into the city!"
75123 "<BLUE>Bohemond: Fight! Fight until you fall to your knees and you are
crawling in the dirt! And then strike again! Strike at their cursed legs until the
white light calls your name!"
75124 "<BLUE>Bohemond: The Turks waver! Hold on a little longer!"
75125 "<BLUE>Bohemond: The Turks run! They finally run! On to Jerusalem!"
75126 "<BLUE>Bohemond: The Turks melt before us! Hold the Holy Lance high! We will
carry it with us all the way to Jerusalem!"
75127 "<BLUE>Norman Knight: My lord, we are running low on resources. Perhaps my
lord can assault the enemy citadel. The garrison there guards the rich hills behind
the city!"
75128 "<BLUE>Norman Knight: My lord, we have access to the rich hills behind
Antioch! We should send the villagers there at once!"
75129 "-- Bohemond's fighting ability has improved. --"
75130 "-- Tancred's fighting ability has improved. --"
75131 "-- All units are temporarily strengthened by the Holy Lance. --"
75132 "-- The effects of the Holy Lance have expired. --"
75133 "Attacks Remaining: <Attacks Left>"
75134 "+ Defend Antioch until Alexios Komnenos arrives."
75135 "Choose one of the following objectives:"
75136 "+ Defend Antioch until Kerbogha retreats."
75137 "+ Kill Kerbogha."
75138 "- Defeat Ahmed ibn-Marwan's garrison."
75139 "- Research Faith to temporarily inspire the Crusaders."
75140 "Attacks Remaining: <Attacks Left>"
75141 "+ Defend Antioch until Alexios Komnenos arrives."
75142 "Choose one of the following objectives:"
75143 "+ Defend Antioch until Kerbogha retreats."
75144 "+ Kill Kerbogha."
75145 "- Defeat Ahmed ibn-Marwan's garrison."
75146 "- Research Faith to temporarily inspire the Crusaders."
75147 "%d until the enemy attack."
75148 "%d until the attack ends."
75149 "%d until the Holy Lance loses its effect."
75150 "Tancred de Hauteville"
75151 "Robert Curthose"
75152 "Godfrey of Bouillon"
75153 "Baldwin of Hainaut"
75154 "Robert of Flanders"
75155 "Kerbogha"
75156 "Normans"
75157 "+ Ensure that there is always at least one Castle standing within the city
walls of Antioch."
75158 "+ At least one Castle must stand in Antioch at all times."
75159 "-- Antioch has only three Castles left! --"
75160 "-- Antioch has only two Castles left! --"
75161 "-- Antioch has only one Castle left! --"
75162 "-- All Castles in Antioch have fallen! The Turks have overrun the city. --"
//
// Hautevilles 5
//
//
// Challenge 1
//
72508 "1. To earn a medal from this challenge, you must vigilantly manage your
Villagers at all times so that they are not idle, and assure that your Town Center
never stops producing Villagers.\n\n2. If you are having trouble with this
challenge, observe your ally - he has done this before.\n\n3. To lure a Boar, send
one Villager to shoot it twice. If you only shoot it once, it may not follow you
the entire way back. After you have shot it for the second time, task your Villager
to return to the Town Center. Once the Boar is close to the Town Center, task your
other Villagers to kill it.\n\n4. Killing an animal with a military unit or a
building like a Town Center or a Watch Tower—anything that is not a Villager—will
spoil the meat and you will not be able to harvest it.\n\n5. You will need at least
six Villagers collecting food to keep your Town Center training Villagers at all
times."
72509 "Your scouts report:\n\n- Your small Dark Age settlement is populated by
three Villagers and a Scout Cavalry.\n\n- Your allies (Yellow) live to the south. A
river separates their village from yours."
72510 "You need to gather 500 food, train 21 Villagers, and then advance to the
Feudal Age in order to complete this challenge."
72511 "Be sure to keep your Villagers working at all times and also assure that
your Town Center never stops producing Villagers. Only then can you hope to earn a
medal from this challenge."
72512 "Holding the Shift key while tasking your Scout to explore will set waypoints
for him to follow."
72513 "If you are struggling, observe your ally. He has done this before."
72514 "Do not forget to build additional Houses for your growing population. Build
a House each time that you have two or less population space left."
72515 "Now is a good time to start luring a Boar like in the video. It might not
work the first time that you try it, but do not worry, practice makes perfect."
72516 "You will also need a Lumber Camp and a Mill. Place the Lumber Camp right
next to the forest on your left, and place the Mill right next to the Forage Bushes
in the north of your base."
72517 "Make sure that you do not kill one of the Boars with your Scout. It will
spoil the meat and you will not be able to harvest from it."
72518 "You do not need to mine stone or gold for this challenge. Focus on gathering
food and wood instead."
72519 "Keep using your Scout Cavalry to explore. You must find all resources that
are close to your Town Center."
72520 "The gold medal is out of reach, but you still have time to earn the silver
or bronze medals."
72521 "The bronze medal is still within reach!"
72522 "You have gathered 400 food. You are so close!"
72523 "You have gathered 500 food. You still need 21 Villagers."
72524 "You have 21 Villagers. Now you just need 500 food."
72525 "You managed to gather the food and train the Villagers necessary to proceed
with strength. Now, click on the Feudal Age research to advance to the next age."
72526 "Click the Feudal Age button at your Town Center to advance to the next age."
72527 "Well done!"
72528 "+ Gather 500 food."
72529 "+ Train 21 Villagers."
72530 "+ Build a Lumber Camp."
72531 "+ Build a Mill."
72532 "+ Advance to the Feudal Age."
72533 "+ <!Food Storage>/500 food stockpiled."
72534 "+ <Civilian Population>/21 Villagers trained."
72535 "+ <LumberCamp>/1 Lumber Camps."
72536 "+ <Mill>/1 Mill."
72537 "+ Advance to the Feudal Age."
72538 "<BLUE>%d minutes left to earn a gold medal."
72539 "<BLUE>%d minutes left to earn a silver medal."
72540 "<BLUE>%d minutes left to earn a bronze medal."
//
// Challenge 2
//
72608 "1. For more information about how to properly gather from Sheep and on how
to lure Boars, check out the 'Early Economy' challenge.\n\n2. Exploring is very
important in any game. You should immediately look for the two Boars and eight
Sheep in the vicinity of your Town Center. After that, you need to find your Forage
Bushes, your main Gold Mine, and the nearby herd of Deer. Most standard random
games have 2 groups of Stone Mines and 3 groups of Gold Mines in total, so you
should look for those as well. After that, you can start to search for the enemy
players.\n\n3. You should use your most damaged Villagers to build Farms. That way,
they are close to the Town Center and safe.\n\n4. You can see what tasks your
Villagers are assigned to by cycling through the minimap mode.\n\n5. Age of Empires
II: DE has introduced mixed queuing. This means that you can queue both
technologies and units at the same time. Be sure to make use of this feature.\n\n6.
Another feature that the Definitive Edition introduces is multitasking by using the
Shift hotkey. For example, if you build a House while having a Villager selected
and then Shift + right-click on a tree, the Villager will go chop that tree
immediately after it has built the House. This is a good way to avoid idling your
Villagers, but will also take some time to get used to. Other uses for this feature
include managing your Villagers gathering from Sheep or hunting Deer.\n\n7. In this
challenge, you will be told to build a Market and a Blacksmith. These two buildings
are the cheapest and therefore the fastest way to advance to the Castle Age.\n\n8.
Skipping the Loom research is risky, but will allow you to advance to the next ages
more quickly and speed your pursuit of a gold medal."
72609 "Your scouts report:\n\nWe have not gathered any information yet. You must
instruct us to explore the surrounding region."
72610 "Click on your Town Center and queue multiple Villagers."
72611 "Have two Villagers build one House, and one Villager build the second
House."
72612 "Use your Scout Cavalry to look for Sheep and other resources."
72613 "Send any idle or new Villager to collect food from Sheep. Do this until you
have six Villagers collecting from Sheep."
72614 "The next Villager that you create must build a Lumber Camp. Do not forget to
queue up more Villagers as well. When they are created, task them to collect wood."
72615 "Do not forget to keep training Villagers. Your Town Center should not fall
idle."
72616 "Make sure that your Scout keeps on exploring. You need to find all eight
Sheep and both Boars."
72617 "If you are relatively new to luring Boars, you should research Loom at your
Town Center after your next Villager is trained. Experienced players can save Loom
for later."
72618 "The next Villager that you create will have to build a House near one of the
Boars."
72619 "Set the rally point of your Town Center on your Forage Bushes, and have the
next Villager that you create build a Mill next to them."
72620 "Lure the Boar to your Town Center. You should know how to lure a Boar by now
- if you do not, play the 'Early Economy' challenge."
72621 "If you do not have the food to create more Villagers, force your Boar
hunters to drop off their food at your Town Center and then immediately task them
back to the Boar."
72622 "Lure the second Boar with the next Villager that you create."
72623 "Have the next three Villagers also forage for berries."
72624 "Build another House."
72625 "Send the next six Villagers that you create to collect wood."
72626 "Build a second Lumber Camp to spread out your Lumberjacks. This will make
your Lumberjacks more productive and ensure that you have two places to collect
wood from in case of an enemy attack."
72627 "You will need another House after the next Villager is trained."
72628 "Send the next three Villagers to build a Mining Camp and mine gold."
72629 "When your last Boar is depleted, send the idle Villagers to gather from
Sheep."
72630 "When your Sheep are nearly exhausted, start building eight Farms."
72631 "You will have enough Villagers to advance to the next age once the next one
is trained. Queue the Feudal Age research at your Town Center."
72632 "There is not much to do while you wait to reach the Feudal Age. Keep
scouting and keep an eye on your Villagers to make sure that they do not go idle.
Once you reach the Feudal Age, you will need 325 wood to build a Blacksmith and a
Market."
72633 "Queue up two more Villagers while you wait for the Feudal Age to be
researched. Have them and any other idle Villagers collect wood once they are
created."
72634 "Now, task one Villager to build a Blacksmith and task two Villagers to build
a Market."
72635 "Hint: If you have more than 900 food stockpiled, research Double-Bit Axe at
your Lumber Camp. This is a very good early technology."
72636 "Great! Now, advance to the Castle Age!"
72637 "Excellent! You have completed this challenge. Hopefully you are happy with
your time. If not, feel free to try again."
72638 "-- You have lost one of your Villagers. --"
72639 "+ Hunt your first Boar."
72640 "+ Hunt your second Boar."
72641 "+ Train a total of 27 Villagers."
72642 "+ Train a total of 29 Villagers."
72643 "+ Collect from the Boar with 7 Villagers."
72644 "+ Collect from the Boar with 8 Villagers."
72645 "+ Collect from Sheep with 6 Villagers."
72646 "+ Collect from Sheep with 8 Villagers."
72647 "+ Chop wood with 4 Villagers."
72648 "+ Have 6 more Villagers chop wood."
72649 "+ Have the 2 Feudal Age Villagers chop wood."
72650 "+ Have the 6 Villagers from berries chop wood."
72651 "+ Collect berries with 3 Villagers."
72652 "+ Collect berries with 6 Villagers."
72653 "+ Have 3 Villagers mine gold."
72654 "+ Have 8 Villagers farm."
72655 "+ Build two Houses."
72656 "+ Build another House."
72657 "+ Build a fourth House."
72658 "+ Build yet another House."
72659 "+ Build a Lumber Camp."
72660 "+ Build a second Lumber Camp."
72661 "+ Build a Mill."
72662 "+ Place Farms until you have eight of them."
72663 "+ Build a Mining Camp."
72664 "+ Build a Market."
72665 "+ Build a Blacksmith."
72666 "- Research Loom. Delaying it is possible but risky, as Villagers without
Loom are easy prey for enemy raiders."
72667 "+ Advance to the Feudal Age."
72668 "+ Advance to the Castle Age."
72669 "+ Hunt the first Boar."
72670 "+ Hunt the second Boar."
72671 "+ <Civilian Population>/27 Villagers trained."
72672 "+ <Civilian Population>/29 Villagers trained."
72673 "- <AmountHunters>/7 Hunters."
72674 "- <AmountHunters>/8 Hunters."
72675 "- <AmountShepherds>/6 Shepherds."
72676 "- <AmountShepherds>/8 Shepherds."
72677 "- <AmountCutters>/4 Lumberjacks."
72678 "- <AmountCutters>/10 Lumberjacks."
72679 "- <AmountCutters>/12 Lumberjacks."
72680 "- <AmountCutters>/18 Lumberjacks."
72681 "- <AmountForagers>/3 Foragers."
72682 "- <AmountForagers>/6 Foragers."
72683 "- <AmountMiners>/3 Gold Miners."
72684 "- <AmountFarmers>/8 Farmers."
72685 "+ <AmountHouses>/2 Houses built."
72686 "+ <AmountHouses>/3 Houses built."
72687 "+ <AmountHouses>/4 Houses built."
72688 "+ <AmountHouses>/5 Houses built."
72689 "+ <AmountLumber>/1 Lumber Camp built."
72690 "+ <AmountLumber>/2 Lumber Camps built."
72691 "+ <AmountMills>/1 Mill built."
72692 "+ <AmountFarms>/8 Farms built."
72693 "+ <AmountCamps>/1 Mining Camp built."
72694 "+ <AmountMarkets>/1 Market built."
72695 "+ <AmountBlacksmiths>/1 Blacksmith built."
72696 "- Research Loom."
72697 "+ Advance to the Feudal Age."
72698 "+ Advance to the Castle Age."
72699 "<BLUE>%d minutes left to earn a gold medal."
72700 "<BLUE>%d minutes left to earn a silver medal."
72701 "<BLUE>%d minutes left to earn a bronze medal."
//
// Challenge 3
//
72708 "1. If you are having trouble with this challenge, observe your ally - he has
done this before.\n\n2. Building additional Town Centers increases your Villager
production. Keep building them until you have three or four.\n\n3. Make sure that
your Town Centers are always training new Villagers. Build Houses to keep pace with
your Villager production.\n\n4. Use rally points to ensure that your newly-trained
Villagers immediately begin working. \n\n5. Build a lot of new Farms. You will need
the food for Villagers and for the Imperial Age research. You can also
automatically reseed your farms by selecting a Mill and clicking on the button to
the far right of the command tab (located in the lower left of the User Interface).
\n\n6. To advance to the next age, you will need two Castle Age buildings such as a
Monastery, University, or a Siege Workshop. A Castle alone also satisfies the
requirement.\n\n7. Buy and sell resources at your Market to balance your economy
when necessary."
72709 "Your scouts report:\n\n- You have just reached the Castle Age in a peaceful
location. You are free to concentrate on your economy.\n\n- On the other side of
the map is an allied base (Yellow). They will also try to boom, so you can watch
their strategy."
72710 "You have just reached the Castle Age. Select your Town Center and train as
many Villagers as you can with your remaining food. Set a rally point on trees for
now."
72711 "The key to booming is ensuring that your Town Centers are always busy. I say
'Town Centers' because you will need more than just one! You now have enough Wood
and Stone to build a second Town Center near the trees."
72712 "Great! Now make sure that this Town Center is busy by training Villagers
there as well, but do not forget your first Town Center! Remember, your Town
Centers should always be training new Villagers."
72713 "Your Villagers need Houses. Be proactive in building Houses to prevent your
Town Centers from becoming idle. Monitor your population counter at the top of the
screen."
72714 "You now have enough Wood and Stone to build a third Town Center. You may
even want to a build a fourth Town Center later to speed up your Villager
production."
72715 "Research economic technologies at the Lumber Camp, Mill, and Mining Camp to
improve the gathering rate of your Villagers."
72716 "To advance to the Imperial Age, you will need gold and to construct either
one Castle or two Castle Age buildings."
72717 "Monitor your resources. If you notice that you have a lot of wood compared
with food, take Villagers away from wood and have them build Farms."
72718 "Great! Welcome to the Imperial Age! You still need to train 100 Villagers,
but you can now research more economic technologies at the Lumber Camp, Mill, and
Mining Camp."
72719 "Great! You now have 100 Villagers, but you still must advance to the
Imperial Age to complete this challenge."
72720 "Well done! You have 100 Villagers and are advancing to the Imperial Age!
Your economy is now powerful enough for you to build large armies and vanquish your
enemies!"
72721 "You are close to being 'housed.' Construct Houses to keep up with your
Villager production."
72722 "You now have 50 Villagers. Research Hand Cart at one of your Town Centers to
greatly improve the gathering efficiency of your Villagers."
72723 "+ Train 100 Villagers as fast as possible."
72724 "+ Advance to the Imperial Age."
72725 "+ <Civilian Population>/100 Villagers."
72726 "+ Advance to the Imperial Age."
72727 "<BLUE>%d minutes left to earn a gold medal."
72728 "<BLUE>%d minutes left to earn a silver medal."
72729 "<BLUE>%d minutes left to earn a bronze medal."
72730 "+ Build two Castle Age buildings or a Castle."
//
// Challenge 4
//
72808 "1. Each unit type has their own strengths and weaknesses. Think well about
the type of rush that you want to execute. Common units to rush with are Men-at-
Arms, Archers, and Scout Cavalry.\n\n2. Keep scouting your enemy. They may be
preparing their defenses or showing a vulnerability that you can exploit.\n\n3.
Never stop producing Villagers yourself. If your rush fails, you do not want to end
up economically behind your enemy."
72809 "Your scouts report:\n\n- The enemy (Red) has camped to the northeast.\n\n-
His gold mines lie near the front of his base and are very exposed.\n\n- He has two
Lumber Camps: one in the east, and one to the north.\n\n- He has already herded and
hunted most animals near his base, but he has placed a Mill near his Ostriches.\n\
n- The enemy is not mining any stone."
72810 "It is time to take the fight to your enemy before he can bolster his
defenses. Train an army and attack him. Kill 5 Villagers as quickly as possible."
72811 "Three soldiers is already enough to attack with. The longer you wait, the
stronger the enemy gets."
72812 "Now that you have a decent raiding party, you can start upgrading your
soldiers. Only research technologies that will improve the units that you have
trained."
72813 "Archers are a good offensive unit due to their range and decent attack.
Research Fletching at a Blacksmith to increase their attack and range."
72814 "Militia are effective against Villagers, but are slow and their upgrades are
expensive. Research the Man-at-Arms upgrade at the Barracks and the Forging upgrade
at the Blacksmith to make them more dangerous attackers."
72815 "The speed and agility of Scout Cavalry make them excellent raiders. Their
high food cost can slow the growth of your economy, however. Research Forging at
the Blacksmith and Bloodlines at the Stable to augment their offensive
capabilities."
72816 "Skirmishers and Spearmen perform poorly against Villagers, so you may want
to invest in other units."
72817 "Try to avoid approaching the enemy Town Center for now. You are not able to
destroy it yet."
72818 "Keep an eye on your own economy while you attack the enemy. You want to keep
collecting more resources and training Villagers so as to not fall behind."
72819 "Keep on scouting the enemy base with your Scout. It is important to find
weak points in its defenses."
72820 "To kill Villagers more effectively, block their path to their Town Center
with your soldiers."
72821 "That is the first Villager down. Good job."
72822 "Another Villager is down."
72823 "Three Villagers down - two more to go."
72824 "Just one more Villager!"
72825 "Well done, you have killed five enemy Villagers. The economy of your
opponent is weakened and he will struggle to keep up with you."
72826 "+ Kill 5 enemy Villagers."
72827 "+ <VillagersKilled>/5 Villagers killed."
72828 "<BLUE>%d minutes left to earn a gold medal."
72829 "<BLUE>%d minutes left to earn a silver medal."
72830 "<BLUE>%d minutes left to earn a bronze medal."
//
// Challenge 5
//
72908 "1. Keep training new Villagers.\n\n2. It is possible to fight back with
Villagers if your enemy's units are weak, but try to avoid engagements where you
are outmatched.\n\n3. Watch Towers are a great way to defend your economy, but they
are also a big investment. Always make sure that melee units cannot approach them,
either. Until you research Murder Holes, your towers cannot fire at adjacent enemy
units."
72909 "Your scouts report:\n\n- We are facing one enemy player (Red). We do not
know much about him, but we expect him to attack our base at any moment.\n\n- Many
of our mines are located to the south, exposed to the enemy.\n\n- The gaps to the
south of our base can be easily closed off with buildings or walls."
72910 "Advancing to the next age quickly can be important, but your opponents will
try to prevent you from gaining this advantage! In this mission, we will try to
advance to the next age while under pressure from attacking enemies."
72911 "Use your Scout to look for enemy buildings. You can anticipate an attack if
you know what the enemy is training."
72912 "Do not forget to wall off any weak spots and build Watch Towers where
needed. The enemy will arrive at any moment!"
72913 "Focus on protecting your Villagers, but do not keep them idle for too long."
72914 "If you build Palisade Walls around your Watch Towers, enemy melee units
cannot reach them."
72915 "The enemy is attacking your base!"
72916 "The chance to earn a gold medal has passed, but you can still earn the
silver or bronze medals."
72917 "Hurry up - you can still earn the bronze medal!"
72918 "You can advance to the Castle Age! Click the button!"
72919 "You are advancing to the next age! Congratulations. You made it."
72920 "+ Advance to the Castle Age, but beware of enemy attacks."
72921 "+ Advance to the Castle Age."
72922 "<BLUE>%d minutes left to earn a gold medal."
72923 "<BLUE>%d minutes left to earn a silver medal."
72924 "<BLUE>%d minutes left to earn a bronze medal."
//
// Challenge 6
//
73008 "1. Incorporate the landscape into your tactical decisions. Cliffs and hills
in particular can be used to your advantage.\n\n2. Use your units according to
their respective strengths:\n\n- Archers are ranged units that are strong against
Men-at-Arms and Spearmen, but weak against Skirmishers and cavalry units. They are
best used in hit-and-run attacks against slower units.\n\n- Men-at-Arms are generic
melee units that are especially strong against buildings and certain types of
infantry, but are weak against cavalry and ranged units.\n\n- Spearmen deal
considerable bonus damage to cavalry, but are weak against nearly every other
unit.\n\n- Skirmishers are strong against Archers and Spearmen, but perform poorly
against other units, especially because they cannot fire on units that are too
close to them.\n\n- Scout Cavalry are strong against ranged units, but should avoid
Spearmen or large groups of Archers."
73009 "Your scouts report:\n\n- A Feudal Age army consisting of Archers,
Skirmishers, Men-at-Arms, Spearmen, and Scout Cavalry is at your disposal to repel
the enemy attacks.\n\n- Your opponent (Red) has gathered a Feudal Age army as well
and plans to invade your territory. "
73010 "Welcome! In this challenge, you must defend several areas against enemy
attacks. Choose the units that are best suited to fend off each enemy army and try
not to lose too many of your own soldiers."
73011 "Consult the Hints section if you need a reminder about unit strengths and
weaknesses."
73012 "The enemy is preparing to attack you. Study the composition of the enemy
forces and choose the soldiers that you want to send into battle by selecting one
of the unit types available to you."
73013 "The enemy is about to launch a second attack. Choose the right unit to repel
these enemy Archers!"
73014 "Now the enemy is sending a group of Skirmishers! Choose the right counter
and defend your land!"
73015 "Enemy Men-at-Arms approach from the south! We must stop them!"
73016 "Spearmen are about to cross the nearby ford to the west! Recruit some more
units to repel them!"
73017 "You will have to earn the gold medal in a different battle, but do not
despair! The silver medal is still within reach."
73018 "Achieving the silver medal is no longer possible, but do not worry. Use the
remainder of this attempt to learn more about army compositions. It will certainly
help you in the future!"
73019 "The final battle approaches! This time, you are allowed to select two unit
types with which to fend off the enemy. Try to use your units according to their
strengths and weaknesses."
73020 "Did you notice the hills nearby? Units fighting from higher elevation have
an attack bonus against enemy units at a lower level. Try to lure your enemy to the
hills to use the terrain to your advantage."
73021 "Good job! The enemy has been defeated and this area is now under your
control!"
73022 "Scout Cavalry: 45 hit points, 3+2 attack, 0 melee armor, 2 pierce armor,
fast speed."
73023 "Archer: 30 hit points, 4 attack, 4 range, 0 melee armor, 0 pierce armor,
medium speed. +3 attack against Spearmen."
73024 "Skirmisher: 30 hit points, 2 attack, 4 range, 1 minimum range, 0 melee
armor, 3 pierce armor, medium speed. +3 attack against Archers and Spearmen."
73025 "Man-at-Arms: 45 hit points, 6 attack, 0 melee armor, 1 pierce armor, slow
speed."
73026 "Spearman: 45 hit points, 3 attack, 0 melee armor, 0 pierce armor, medium
speed. +15 attack against cavalry."
73027 "-- Note: Click on a unit once to see its information; click on a unit twice
to train it. --"
73028 "+ Defeat all six enemy waves."
73029 "+ <CurrentWave>/6 enemy attacks fended off."
73030 "+ You have lost <Killed P1, 4> units."
73031 "- Lose less than <GoldMedal> units to earn the gold medal."
73032 "- Lose less than <SilverMedal> units to earn the silver medal."
73033 "- Lose less than <BronzeMedal> units to earn the bronze medal."
//
// Challenge 7
//
73108 "1. To destroy a Mangonel with ranged units, wait for it to fire and then use
Flank Formation to open a gap and have your units fire on the Mangonel. After that,
use Line Formation to avoid the next Mangonel shot. Repeat this until the Mangonel
is destroyed.\n\n2. Scorpions are great against slow-moving, densely packed units
like infantry. To minimize the damage that they inflict, use Staggered Formation.\
n\n3. Use control groups to manage your units. To create a control group, select a
group of units and simultaneously press Ctrl and one of the number keys (1-9).
Then, to select the control group, press the number key that you assigned to it.
You can have up to 9 groups at the same time.\n\n4. Use the terrain to your
advantage. If you fight from higher ground, your units will deal more damage to the
enemy units."
73109 "Your scouts report:\n\n- You begin in an allied encampment (Yellow) to the
north and must travel down to the end point of the path south. The path is blocked
by groups of enemy units (Red). You must destroy all of the enemy units to make it
through. The enemy forces consist of Long Swordsmen, Pikemen, Elite Skirmishers,
Mangonels, and Scorpions."
73110 "Welcome to the next challenge. Now, it is time for you to learn about battle
formations and control groups."
73111 "The enemy has placed several obstacles on the path ahead. The first one is a
Mangonel."
73112 "Approach the Mangonel and when it shoots, use Flank Formation to avoid its
projectiles."
73113 "Excellent! The enemy has stationed several Scorpions at the next point. Your
units are unlikely to avoid their bolts entirely, but using Staggered Formation
will reduce the damage that they inflict."
73114 "I hope that you did not lose too many units. Your units have healed in
preparation for the next roadblock. This consists of an army of swordsmen. Use the
terrain to your advantage."
73115 "Those swordsmen were too slow for you. You will have to use control groups
to overcome the next obstacle. Travel south until you encounter a group of
Knights."
73116 "The Knights are few in number, but they are strong. Two groups of enemies
wait ahead. Use control groups to split and manage your army while you engage
them."
73117 "Well done! With some good management, you can deal with large numbers of
enemies. Your last challenge will be the hardest."
73118 "A combined force of Mangonels and Pikemen blocks the final stretch. Use
everything that you have learned to cut your way through it."
73119 "You have missed the chance to earn the gold medal this time, but the silver
medal is still within reach!"
73120 "Earning the silver medal is no longer possible. Use the remainder of this
attempt to learn more about battle formations. It will certainly help you in the
future!"
73121 "That will show them! Great job! You have learned everything about formations
and control groups, and can now try out the next challenge."
73122 "Your losses are too big. You can still finish the scenario victorious, but
you will no longer be able to earn a medal."
73123 "+ Defeat all enemy units while minimizing your losses."
73124 "+ Defeat the enemy."
73125 "+ You have lost <Killed P1, 2>/<UnitsTotal> units."
73126 "- Lose less than <GoldMedal> units to earn the gold medal."
73127 "- Lose less than <SilverMedal> units to earn the silver medal."
73128 "- Lose less than <BronzeMedal> units to earn the bronze medal."
//
// Challenge 8
//
73208 "1. Fire Ships are a great counter to War Galleys, but keep them away from
enemy Demolition Ships.\n\n2. War Galleys can attack from a long range, but are
powerless against the flames of Fire Ships in close combat. Use them in large
groups to outnumber the enemy fleet, and, if possible, pair them with Fire Ships.\
n\n3. Due to their area-of-effect attack, Demolition Ships will destroy or heavily
damage most ships or groups of ships in a single devastating explosion. They are
useful against any warship, but only if they can manage to reach it. They can also
be devastating against Transport Ships and land units.\n\n4. It is not easy to
maneuver a Demolition Ship close to an enemy ship. Distract your opponent with
other ships before sending your Demolition Ships to attack.\n\n5. Do not hesitate
to use your Demolition Ships--if destroyed, they will only count as losses if they
do not reach their targets."
73209 "Your scouts report:\n\n- You command a respectable Castle Age fleet in the
northwest near an allied village (Yellow).\n\n- Your goal is to reach the eastern
end of the river. You will encounter enemy blockades (Red) along your way. The
enemy fleets consist of War Galleys, Fire Ships, and Demolition Ships."
73210 "Welcome! In this challenge, your goal is to defeat the enemy fleet that is
blocking the river. Try to lose as few of your own ships as possible in the battles
ahead."
73211 "You do not have enough ships left to earn the gold medal, but the silver
medal is still within reach!"
73212 "You have lost many ships. Achieving the silver medal is no longer possible,
but defeating the enemy still is! Try to deploy your ships optimally according to
the characteristics that you have learned."
73213 "You have reached the last enemy blockade! Utilize everything that you've
learned about naval battles to sink the remaining enemy ships."
73214 "Excellent! The way to the next challenge is open. Hoist the sails!"
73215 "The enemy has sunk much of your fleet. You can still defeat your opponent,
but you can no longer earn a medal."
73216 "+ Destroy all enemy warships."
73217 "+ <EnemyShips>/<ShipsTotal> enemy warships destroyed."
73218 "- Lose less than <GoldMedal> warships to earn the gold medal."
73219 "- Lose less than <SilverMedal> warships to earn the silver medal."
73220 "- Lose less than <BronzeMedal> warships to earn the bronze medal."
73221 "+ You have lost <Killed P1, 2> warships."
//
// Challenge 9
//
73308 "1. Most siege weapons can only be constructed in your Siege Workshop. An
exception is the Trebuchet, which is available only in the Imperial Age and can be
produced in your Castle.\n\n2. Battering Rams are the most effective siege weapons
available in the Castle Age for tearing down enemy buildings and fortifications.
Mangonels are effective against ranged units, siege weapons, and most buildings,
but are extremely weak against fortifications that outrange them, such as Castles
and Guard Towers. Do not waste resources and time constructing other siege
engines.\n\n3. If you have a Castle, you can train Petards in it. These units can
blow up enemy buildings, but it is important to array them in staggered formation
to make Castle fire less damaging to the group. They are less effective than
Battering Rams, however, and should not be used as a replacement for the latter."
73309 "Your scouts report:\n\n- You control a Castle Age camp in the east of the
map. You already have the buildings that you need to prepare the upcoming siege.\n\
n- The enemy (Red) has built a settlement to the west, which is guarded by a
Castle. To defeat the enemy, you will need to destroy the Castle. Your opponent
will not go on the offensive, but will defend himself if you invade his realm."
73310 "You have already learned how to defeat an opposing army in a pitched battle.
Now, you will familiarize yourself with besieging enemy Castles."
73311 "Your opponent has a Castle in the west. To defeat him, you must destroy this
stronghold, but you will need siege weapons."
73312 "You can train four different types of siege weapons at the Siege Workshop."
73313 "Mangonels and Scorpions are effective against enemy units but lack the
durability and range required to destroy Castles."
73314 "Therefore, to destroy a Castle, you will need Battering Rams, which can also
be garrisoned with soldiers."
73315 "Attack the Castle with multiple Battering Rams to destroy it as quickly as
possible. Deploy additional military units to protect your siege weapons from enemy
defenders. If your initial attack fails, your opponent will try to repair his
damaged Castle. Do not allow that to happen!"
73316 "In order to protect your rams, it is wise to guard them with additional
soldiers. Remember to research upgrades at your Blacksmith so that your soldiers
are more effective in combat."
73317 "Outstanding! The enemy's Castle lies in ruins. His camp is now at the mercy
of our soldiers."
73318 "+ Destroy the enemy Castle."
73319 "+ Destroy the enemy Castle."
73320 "<BLUE>%d minutes left to earn a gold medal."
73321 "<BLUE>%d minutes left to earn a silver medal."
73322 "<BLUE>%d minutes left to earn a bronze medal."
//
// Coop campaigns
//
108602 "1. The Huns are still confined to the Castle Age and restricted to a
population limit of 125 each.\n\n2. Each of the small villages (not counting the
Roman fort) has a resource: food, wood, gold, stone, villagers, and troops. Your
Tarkans will suggest what to do in each village to capture a resource. \n\n3. This
is a raid—get what you can and get out! Destroying some buildings will grant you
resources, but it is not necessary to raze every enemy building. \n\n4. Note
locations of resources. You might need them at a later date."
108603 "Your scouts report:\n\n- Attila's Huns (Yellow and Orange) invade the
Eastern Roman Empire with several cavalry, but no Villagers. They expect only token
resistance from all of the villages. \n\n- The exception is the Roman army (Blue),
which has a fortified base to the east. Do not attempt to invade it until you are
prepared.\n\n- Just east of the Huns' starting position lies the village of Naissus
(Green), whose lumberyards could provide you with much needed wood.\n\n-
Immediately to the south of your starting position lies Sofia (Red), whose
bountiful farms have filled up the town's food stores for the winter. This storage
is ripe for the taking!\n\n- To the southwest lies the fortified town of
Dyrrhachium (Cyan). It is whispered that Hunnic warriors, captured during earlier
raids, are held captive here.\n\n- To the far south, where the river reaches the
sea, lies Thessalonica (Purple). Their Villagers are poorly defended and might
prove useful in building up the Hunnic camp.\n\n- A little further east of
Thessalonica lies Adrianople (Grey), famed for its rich gold mines."
108604 "Scythian Wild Woman: You are most foolish to trespass here. If you bring us
6 of your villagers, we will make it worth your while."
108605 "Scythian Wild Woman: We thank you for this gift. Your reward waits in the
clearing to the north."
108606 "+ Raid the Roman villages so that you both can build a Town Center."
108607 "- Raid Naissus."
108608 "- Raid Sofia."
108609 "- Raid Dyrrhachium."
108610 "- Raid Thessalonica."
108611 "- Raid Adrianople."
108612 "<BLUE>%d minute(s) until the Romans attack."
108652 "1. The Huns are restricted to the Castle Age and a population limit of 125
each.\n\n2. Although your goal is to collect gold, do not worry about spending it
to train troops. Huns make money by extorting the Romans, not by conservation!\n\
n3. Destroying Roman Town Centers, Docks, Markets and similar buildings will scare
the Romans into paying up. Despite their protests, do not cease until you have
10,000 gold.\n\n4. You cannot merely trade resources for the gold that you need.
Your objective is to exact tribute from the Romans."
108653 "Your scouts report:\n\n- The Huns (Yellow and Orange) have a small camp
that they will need to defend against early attacks from Marcianopolis (Green).\n\
n- Marcianopolis does not have a strong army, but their town is walled, which can
prevent an early Hunnic attack. Once you breach the gates, however, the town should
crumble.\n\n- Phillippopolis (Red) is defended only by a few towers initially, but
they will train an army of infantry and Light Cavalry.\n\n- Constantinople (Blue)
is by far the greatest threat. The city's famous walls are very hard to siege, but
it is not necessary to do so. Extort money from the Romans and you will be
victorious."
108654 "+ Stockpile 10,000 gold in tribute from the Romans."
108655 "+ <Variable 255>/10,000 gold accumulated."
108702 "1. The Huns are restricted to a population limit of 150 each but can
finally advance to the Imperial Age.\n\n2. Your forces begin scattered. Look for a
good place for an initial camp while avoiding wolves. In the dead of winter, forage
sites are hard to come by, but there are hungry deer to be found. \n\n3. You cannot
match the Frankish technology, but you do have the strengh of numbers. Unleash the
horde upon the cities of Gaul!"
108703 "Your scouts report:\n\n- After invading Gaul, the Huns (Yellow and Orange)
begin scattered. They must regroup while avoiding stumbling too close to Burgundy
(Purple) in the south, Metz (Red) to the north, or the great city of Orléans (Cyan)
to the northwest. \n\n- Burgundy trains archery units, rams, and infantry, but is
not well-defended and might fall to an early attack. The Burgundians are easily
intimidated and might even be persuaded to join the Hunnic cause. \n\n- Metz makes
up for Burgundy's weakness with an army of Knights and Throwing Axemen. Their
Castle and proximity to Orléans offers them some defense. \n\n- Orléans is a walled
city protected by towers and Castles. Its army of Spearmen, Knights, and Monks may
prove a challenge for the Huns. \n\n- Scouts also report that the Western Roman
Empire is sending Aetius' army to reinforce Gaul. The Romans have no town in the
area, but their legions and cavalry could strike at any time."
108752 "1. The Huns and their Ostrogothic allies are restricted to a population
limit of 150.\n\n2. This battle will play like a Death Match. Prepare for attack
almost immediately, but do not forget to collect resources to replenish your
losses."
108753 "Your scouts report:\n\n- The Huns (Yellow) and their allies, the Ostrogoths
(Red), occupy the right-hand side of the battlefield.\n\n- The Romans (Blue) and
their allies, the Visigoths (Green) and Alans (Cyan), are drawn up across the creek
on the left-hand side of the battlefield.\n\n- The embattled Franks (Grey) have
been caught in the middle of the battle, and will soon be defeated. Their fate is
none of the Huns' concern.\n\n- Among your enemies, the Romans are the most
dangerous. Their infantry, Centurions, and siege weapons will initially try and hit
the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry,
while the Alan force is composed mostly of Knights and Cavalry Archers."
108802 "1. The Huns are restricted to a population limit of 150 each.\n\n2. Do not
attack the city of Rome. It is not a threat, and you need someone left to surrender
to you.\n\n3. The Hun unique technology, Atheism, is very useful if your opponent
attempts a Relic or Wonder victory. \n\n4. Do not send all of your troops on the
offensive if you lack sufficient resources to defend your town. \n\n5. When you do
go on the offensive, make sure that you have many fully upgraded units, as your
enemies will work together to stop you."
108803 "Your scouts report:\n\n- The Huns (Yellow and Orange) begin with ample
resources in the foothills of the Alps. Below lie the well-defended cities of
Northern Italy. \n\n- Mediolanum (Green) has an aggressive army that may come
looking for you if you take too long to go on the offensive. Mediolanum trains
Knights and Archers and has a small navy.\n\n- Patavium (Purple) also lies to the
north and may attack early. Patavium is known for its archery units and siege
weapons.\n\n- In the northern marshes lies Aquileia (Red), which has few soldiers
initially, but can eventually field Knights, Spearmen, and Scorpions.\n\n- As the
Huns advance through Italy, they will eventually come into contact with Verona
(Cyan), whose Knights, Archers, and Throwing Axemen offer the final defense of the
Western Roman Empire.\n\n- Rome itself (Blue) lost most of its forces fighting the
Huns in Gaul. After the Huns defeat the other cities, they can walk into Rome and
proclaim themselves the new heirs to the Empire."
108804 "+ Attila and Edeko must meet with Pope Leo I outside of the gates of Rome."
108805 "+ Bring Attila and Edeko to Pope Leo I."
108806 "– Edeko has fallen in battle! –"
110301 "Ataulf"
110302 "Your scouts report:\n\n-The Visigoths (Green and Cyan) are far from home
and do not have Villagers or resources to construct a base. There are, however,
several locations where new soldiers can be recruited.\n\n- Additional resources
and buildings can be obtained by sacking the four Greek cities: Sparta, Argos,
Corinth, and Athens.\n\n- Sparta (Red) lies south of your starting position. Its
defense force of Knights, Pikemen, and Long Swordmen should be relatively easy to
master.\n\n- To the east is Argos (Yellow). A force of Light Cavalry, Elite
Skirmishers, and Scorpions protects its walls. Its proximity to the sea makes it
possible to disembark troops inside of the city walls.\n\n- Corinth (Blue) lies on
the isthmus between the Peloponnese and the rest of Greece, which makes it of
important strategic value. It fields Knights and Crossbowmen and is known to be an
important trade center. Securing that trade will generate gold for the Visigoths.\
n\n- The famed city of Athens (Orange) lies to the northeast of your camp, beyond
Corinth, and cannot be reached initially. It is defended by Light Cavalry and Long
Swordsmen. It is said that there is an important silver mine to the north of it.
Although it does not generate as much as it once did, seizing it will incur
additional gold tribute from the Athenians.\n\n- Eastern Roman defense forces
(Purple) are scattered about Greece to protect it from barbarian raids. However,
their main army is coming in from the northwest with the aim to end all raiding. It
will train Knights, Long Swordsmen, Monks, and, most dangerous of all,
Cataphracts."
110303 "<AQUA>Visigoth Soldier: We have found Roman technology in these ruins."
110304 "– Capped Ram researched. –"
110352 "1. Alaric (Green) and Ataulf (Cyan) can reach the Imperial Age and support
a population of 150 (160 in the Imperial Age). Gunpowder is unavailable to the
fifth century Goths.\n\n2. As Italy has been weakened by several Germanic
invasions, you can take your time to build up your forces, as the enemy will be
slow in preparing theirs.\n\n3. Avoid approaching Ravenna until the emperor is
willing to speak with Alaric. The Visigoths do not seek to destroy the Roman
Empire, but simply to obtain a better bargain from it. Nevertheless, sack the Roman
cities in Northern Italy to demonstrate your tenacity.\n\n4. The strength of the
Visigoths lies in their numbers."
110353 "Your scouts report:\n\n- Ataulf (Cyan) has taken control of part of the
Gothic army to assist Alaric (Green). The combined Gothic forces will be
unstoppable when working together.\n\n- Situated on the Adriatic coast, the city of
Aquileia (Blue) has rather strong fortifications. Taking it with just infantry and
no siege equipment might prove difficult. Aquileia will train Pikemen and
Crossbowmen.\n\n- South of the Visigoths is the city of Cremona (Yellow). Its
strength lies with its army of Knights, swordsmen, and Scorpions, which can counter
Gothic Huskarls.\n\n- Rumor has it that the Gothic commander Sarus (Purple) has
joined the Romans. He is a longtime rival of Alaric and knows him well."
110402 "1. Alaric's force (Green) and Ataulf’s force (Cyan) can support a
population of 200 (210 in the Imperial Age).\n\n2. Rome is a strong city, but it
will be helpless if its walls are breached.\n\n3. Your allies will offer as much
help as they can."
110403 "Your scouts report:\n\n- The Visigoths are besieging Rome from several
directions. Alaric (Green) leads the main attack on the southern walls, while
Ataulf (Cyan) attacks the western walls and another section of the Visigothic army
(Yellow) attacks the eastern walls. The Visigothic army has sent word that they are
ready to breach the enemy walls. They only await Alaric's orders.\n\n- The citizens
of Rome (Red) care little for the conflict and are only interested in their own
survival, so they will not offer any resistance.\n\n- The City Garrison (Purple)
and Imperial Legions (Blue) are a different matter. Their armies of infantry,
ranged units, and cavalry will defend Rome with their lives."
110451 "Visigoths"
110452 "1. The Visigoths (Cyan and Yellow) can support a population of 150 (160 in
the Imperial Age).\n\n2. You start with a large cache of gold, but it will not last
forever and there is little gold to be found in the countryside. The best way to
obtain additional gold is to take the cities of Gaul.\n\n3. The Romans are still
recovering from the sack of Rome, but even now they remain a formidable power.\n\
n4. Rumor has it that Sarus is here in Gaul as well. Although it is not critical,
it may be a good idea to get rid of this traitor once and for all.\n\n5. The enemy
will try to overrun your position early on, so you need to prepare your defenses
quickly. After the situation has stabilized, make use of the Goths' strengths to
quickly mass a huge infantry army and overwhelm your enemies with your superior
numbers."
110453 "Your scouts report:\n\n- The Western Roman Army (Blue) is reeling from its
defeats in Italy, but it still has a large army in Iberia where it was sent to deal
with the Vandal and Suebi invaders. Now that Rome has been sacked, it may return to
Gaul. It consists of Cataphracts, Legionaries, and Halberdiers.\n\n- The city of
Narbo (Red), one of your targets, lies to the south near the Mediterranean Sea. It
will field Arbalesters, Light Cavalry, and rams.\n\n- To the north is the city of
Valentia (Orange). It will field infantry and heavy cavalry.\n\n- The last of the
three Gallic cities, which the Romans call Tolosa (Gray), lies to the far west.
Tolosa is one of the strongest of the enemy cities, as it trains Paladins, Throwing
Axemen, Monks, and Trebuchets.\n\n- Finally, Sarus (Purple) is familiar with the
Visigoth tactics and will try to match our large infantry armies with his own. It
is unlikely that his soldiers will continue fighting once he is dead, however, so
slaying him should be a priority."
110454 "<AQUA>Visigoth Soldier: We still have much gold left from sacking Rome, but
this gold will not last. We should use it to create our own kingdom and conquer all
of the Roman cities in Gaul."
110455 "<AQUA>Visigoth Soldier: Gaul is ours! The Goths now have a land to call
their own."
111952 "1. The Umayyad-Berber armies (Yellow and Orange) can both support a
population of 200.\n\n2. Upon the destruction of an enemy Monastery, an enemy army
will rush from the nearest enemy city or fortress to the village that you are
attacking. These armies are too strong to fight and should be avoided at all
costs.\n\n3. There are three suitable locations for you to establish your camp -
one in the far south of the map, one in the east of the map, or you can choose to
expand the camp that you begin with. Each choice has different benefits and
drawbacks.\n\n4. Fishing is plentiful in the Bay of Biscay, although your enemies
will do their best to harass your fleet.\n\n5. Do not attempt to attack the
fortresses of the Frankish army or the citadel of Bordeaux without advanced siege
equipment.\n\n6. Several Relics lie scattered around the map - some within the
walls of Frankish fortresses, and some nestled in the countryside."
111953 "Your scouts report:\n\n- The armies of Abd ar-Rahman al-Ghafiqi (Yellow and
Orange) have made camp in the south of Aquitania and have been conducting raids
while awaiting reinforcements. Their sights are set in particular on the Frankish
city of Bordeaux.\n\n- Three Aquitanian villages (Purple) lie in close proximity to
the Berber camp. They are providing the Franks with supplies but are only defended
by a token force and should crumble easily to a swift raid.\n\n- The city of
Bordeaux (Blue) lies near the mouth of the Garonne river, boasting excellent
fortifications and a strong land army of mixed composition. Their navy prowls the
Bay of Biscay, picking off enemy ships at will.\n\n- The Frankish army (Red) is by
far your most dangerous opponent. Numerous fortresses sprawl across the
countryside, and hordes of battle-hardened Paladins, Throwing Axemen, swordsmen,
and auxiliary troops will be a true test for the proud Berber cavalry."
111954 "<ORANGE>Berber Horseman: We have the resources to outfit a handful of extra
troops, but we are otherwise on our own until reinforcements arrive."
111955 "<ORANGE>Berber Horseman: Frankish Paladins approach from the northwest.
Make haste to our camp!"
111956 "<ORANGE>Berber Horseman: Frankish Paladins are crossing the river. Flee
while there is time!"
111957 "<ORANGE>Berber Horseman: Let us leave, quickly! I spot Frankish Paladins
approaching from the north!"
113001 "Sangrama"
113002 "Udayadityavarman's Vanguard"
113003 "1. Suryavarman I's armies (Cyan and Green) are restricted to the Castle Age
and their population limits are 125.\n\n2. Suryavarman I is a powerful warrior who
leads from the front lines. If his elephant is slain from beneath him, he will
return to the camp to recover and will be unable to take the field again.\n\n3.
Destroying Udayadityavarman I's field camps will deprive him of his offensive
potential, but you will still have to take the battle to Angkor.\n\n4. The city of
Angkor is well fortified. Bringing some siege weapons along to help breach the
citadel would be wise.\n\n5. Khmer elephant units are mobile, hardy, and quite
effective against massed enemy forces."
113004 "Your scouts report:\n\n- Suryavarman I (Cyan) has established a camp in the
west of the map, while another of his armies under Sangrama (Green) has constructed
a base in the far south. From these footholds it will be possible to launch attacks
towards Angkor, Udayadityavarman I's capital.\n\n- Udayadityavarman I has
concentrated his forward armies (Red and Purple) in three military camps. Two block
the western and southern routes to Angkor, while a third guards the trade route
southeast of Suryavarman I's camp. These forces are composed of levied Spearmen,
Skirmishers, and Light Cavalry (Red) and swordsmen and Archers (Purple). They may
later add siege weapons to their offensive pushes.\n\n- The city of Angkor (Orange)
lies in the northeast of the map. Its garrison consists primarily of Crossbowmen
and infantry but may also contain Monks and Battle Elephants.\n\n- Within the
central citadel of Angkor resides Udayadityavarman I, surrounded by his personal
bodyguard (Yellow). They will provide a last line of resistance, should Angkor's
defenses fail."
113005 "<GREEN>Khmer Soldier: Udayadityavarman I is dead - victory is ours!"
113051 "Sangrama"
113052 "1. Suryavarman I's armies (Cyan and Green) are restricted to the Castle Age
and their population limits are 125.\n\n2. Do not neglect your navies. Controlling
the Mekong River and its crossings will be vital to quelling the rebellion.\n\n3.
Attacks will arrive from all sides - be prepared to defend on multiple fronts.\n\
n4. Do not destroy what you can conquer. Enemy towns will surrender when their main
fortification falls.\n\n5. The armies of the various rebel groups have varying
strengths and weaknesses. Monks are strong against elephant units but weak against
Light Cavalry, for example."
113053 "Your scouts report:\n\n- The armies of Suryavarman I (Cyan and Green)
control the Khmer capital of Angkor and a few minor towns to the west. They are
faced with rebellion from multiple directions:\n\n- The Northern Rebels (Red) hold
several towns in the north of the map, and threaten Angkor with an army primarily
composed of Crossbowmen, Light Cavalry, and Mangonels.\n\n- The Eastern Rebels
(Orange) control the rugged eastern portion of the map, employing a force of
elephants, Scorpions, and Monks.\n\n- Jayaviravarman's Army (Yellow) holds a
cluster of towns straddling the southern reaches of the Mekong River. Droves of
infantry units pour north towards Suryavarman's lands.\n\n- Jayaviravarman (Purple)
resides in his citadel in the south of the map, surrounded by his elite guard of
heavy infantry."
113152 "1. Suryavarman I's army (Cyan) and the Chola Forces (Green) can reach the
Imperial Age and support a population of 150. This campaign, however, is set long
before the use of firearms, so you cannot train gunpowder units aside from siege
ships.\n\n2. The Tambralingas control a pair of bases in Khmer lands. Once those
are dealt with, the entire northeastern landmass will be under Khmer control.\n\n3.
The majority of the battles in this scenario will be fought at sea. Invest heavily
in a navy and use Cannon Galleons to bombard coastal settlements.\n\n4. Conquering
the central islands will give you access to numerous mineral resources (gold and
stone) as well as a springboard from which to take control of the water.\n\n5.
Communicate with each other - without aid, the Chola fortress will not hold out
forever."
113153 "Your scouts report:\n\n- The Khmer army (Cyan) is stationed in the
southern, coastal portion of the Khmer Empire, preparing for the impending conflict
in the Gulf of Thailand. It should be capable of dealing with any initial land-
based threats, but the Khmer fleet does not yet match that of its Tambralinga and
Srivijaya rivals.\n\n- The Cholas (Green), allies of the Khmer, have conducted an
impressive amphibious assault of the Kingdom of Tambralinga, seizing a powerful
coastal fortress and establishing a foothold on the Malay Peninsula. Their army is
formidable, but will require aid to survive the Tambralinga and Srivijaya
onslaught.\n\n- The Tambralingas (Orange) recently suffered a defeat at the hands
of the Chola arrivals, but are far from broken, having struck out and established a
military base to the northwest of the Khmer lands. Their light infantry and
Skirmishers will harass their enemies by land, while their navy will attempt to
keep the Khmer and Chola forces divided.\n\n- The Srivijaya (Blue) command a vast
thalassocratic empire from their power base in the south of the map. Droves of
Battle Elephants, Two-Handed Swordsmen, Crossbowmen, and Onagers will provide a
staunch resistance to any land-based incursions, while their fabled navy has
hitherto ruled the seas with an iron fist."
113154 "+ The Chola Castle (Green) must not be destroyed."
113155 "+ Protect the Chola Castle (Green)."
113802 "1. Tamerlane's (Purple) and Tokhtamysh's (Yellow) forces cannot advance
past the Castle Age, but can support a population of 150.\n\n2. You cannot build
Docks or warships in this scenario. There may be a way to capture a Dock from the
White Horde to fish in the Aral Sea, however.\n\n3. Do not hesitate to use
Tamerlane in battle. If he falls, he will return to his castle (provided that it
remains standing) to recover from his wounds and return to the field again once he
is ready.\n\n4. Resources are scattered thinly across the open steppe. As you
expand to harvest them, you may also encounter local warriors willing to join your
cause.\n\n5. Killing Urus Khan will allow Tokhtamysh to take control of the White
Horde and thus become much stronger."
113803 "Your scouts report:\n\n- The forces of Tamerlane (Purple) command the
fortified city of Samarkand. Its walls will provide safety early on, but you will
soon have to expand north to acquire additional resources.\n\n- Tokhtamysh Khan
(Yellow), a rival claimant to the lordship of the White Horde, holds a camp between
the Oxus and Jaxartes Rivers in the center of the map. His forces are few, but
given the proper support he could prove to be a powerful ally.\n\n- To the west is
the White Horde (Cyan), whose leader, Urus Khan (Orange), resides in a fortress
near the Aral Sea. Droves of Cavalry Archers, Light Cavalry, and Spearmen roam the
steppes between the Sary Su and the Ulutau.\n\n- The holdings of the Blue Horde
(Blue) lie to the northwest. Though initially the most vulnerable of your
opponents, they will field armies of Knights, Camel Riders, and Skirmishers if not
properly checked.\n\n- The Western Chagatai Khanate (Red) controls a citadel in the
north on the shores of Lake Balkhash. Behind their walls lurk a plethora of Cavalry
Archers, Camel Riders, and Spearmen.\n\n- The Eastern Chagatai Khanate (Green)
dominates the eastern portion of the map from a formidable mountain fortress. Dread
hordes of Mangudai, Light Cavalry, and Pikemen issue forth at the first sign of
approaching enemies."
113804 "+ <Variable 42>/3 Relics captured."
113852 "1. Tamerlane's forces (Purple and Grey) are still confined to the Castle
Age, but can support a population limit of 150.\n\n2. Take advantage of the
abundant resources near your starting location to jumpstart your growth. As you
expand, you may find it prudent to invest in other sources of income, such as trade
or fishing. Use the Market to balance your economy.\n\n3. Be on the lookout for
ways that you can cripple enemy resource income, or even turn your enemies against
each other.\n\n4. In a conflict with such high stakes, no alliance is safe.\n\n5.
Monks are an excellent counter to War Elephants."
113853 "Your scouts report:\n\n- Tamerlane's army (Purple) has descended upon the
rich land of Persia, supported by the forces of Tokhtamysh (Yellow), who camps to
the north. Persia is divided among several squabbling factions:\n\n- The Sarbadars,
based in the city of Sabzevar (Grey) have pledged themselves to Tamerlane's cause.
Their forces are few initially, but can grow considerably given time.\n\n- The
Kartids rule the city of Herat (Blue) in the east of the map. Owing to their Turkic
origins, they field an army composed of Light Cavalry and Cavalry Archers.\n\n- The
Mihrabanids control the city of Zaranj (Green) to the southeast. Their army
consists primarily of Camel Riders and War Elephants.\n\n- The Muzaffarids have
their seat in the great city of Isfahan (Cyan). They levy an army of swordsmen and
Skirmishers urged on by devout clerics.\n\n- The Chobanid city of Soltaniyeh (Red)
lies near the southern shore of the Caspian Sea. They employ several Crossbowmen,
while their Tatar elites surround themselves with bodyguards of Keshiks.\n\n- The
Jalayirid city of Tabriz lies far to the west, and is known for its Cavalry
Archers, Pikemen, and Mangonels."
113902 "1. Tamerlane's forces (Purple) and his Volga Bulgar allies (Cyan) cannot
advance past the Castle Age or muster a population larger than 150. Utilize the
durability of your horsemen and the looting abilities of Keshiks to compensate for
this.\n\n2. Farming and building Docks or ships is impossible in the midst of the
harsh Russian winter. Look for other ways to feed your army.\n\n3. Ryazan is
renowned for its siege engineers. Perhaps your soldiers will be able to locate
plans for advanced siege equipment there.\n\n4. Your enemies rely on supply stores
scattered around the map. Destroying these will allow you to claim the provisions
for your own.\n\n5. A secondary Timurid army is marching through the Caucasus to
reinforce Tamerlane. Take advantage of its arrival to catch your enemies in a
pincer movement."
113903 "Your scouts report:\n\n- Tamerlane's army of cavalry (Purple) has arrayed
itself on the eastern bank of the icy Kondurcha River. Facing them on the opposite
side is Tokhtamysh's army of Light Cavalry, Cavalry Archers, and Russian infantry.\
n\n- Recently subjugated by Tamerlane, the Volga Bulgars (Cyan) camp to the far
north.\n\n- To the northwest lies the Russian city of Ryazan (Grey), a dependency
of Tokhtamysh. Its army consists mostly of Light Cavalry and Skirmishers led by the
local Boyars.\n\n- The city of Astrakhan (Orange) lies to the southeast where the
Volga meets the Caspian Sea. Its army initially consists of Keshiks and Pikemen,
but will eventually field Kipchak cavalry and swordsmen.\n\n- Tokhtamysh's capital
of Sarai is located in the center of the map. Sarai relies on an army of Mangudai
and Light Cavalry, but may add siege engines to the mix as well.\n\n- To the
southwest, where the Don River flows into the Black Sea, is the city of Azov
(Green). Azov is defended by Boyars and swordsmen, but will deploy Pikemen to
counter the Timurid cavalry forces.\n\n- Across the river from Azov is a colony of
Venetian and Genoese merchants (Blue) that supplies the enemy forces. Destroying it
would be quite a blow to their war effort.\n\n- The Golden Horde (Yellow) has camps
in the west and east of the map. Though initially loyal to Tokhtamysh, its leaders
may be persuaded to turn against him given the proper set of circumstances."
113904 "<YELLOW>Edigu: Perhaps it would be wise for us to join him against
Tokhtamysh."
113905 "<YELLOW>Timur Qutlugh: Agreed."
113906 "- Send messengers to parlay with the two chieftains of the Golden Horde."
113907 "- Parlay with the Golden Horde."
114002 "1. Tamerlane's forces (Purple and Red) can support a population of 150
each.\n\n2. One of your armies begins with a small village. The other must use
Monks to convert Villagers from your enemies, our scour the surrounding area for
friendly Villagers (Gaia).\n\n3. Strike early while many of your adversaries are
still weak and unprepared.\n\n4. There are only a handful of mineral deposits on
the map. You can acquire additional gold by raiding trading posts, sacking enemy
towns, or collecting Relics.\n\n5. Your enemies are heavily dependent on trade for
their gold income. Harass their trade routes or, better yet, shut them down
entirely."
114003 "Your scouts report:\n\n- Tamerlane's main army (Purple) has camped in the
north of the map near the Black Sea. The local fishermen will feed the army for a
short time, but expanding early is imperative. Another Timurid army (Red) has
seized a local Turkoman village.\n\n- Directly to the southeast is Georgia (Grey),
a mere shadow of its former glory. Their ill-equipped army is no match for
Tamerlane's horde.\n\n- The east of the map is controlled by the city of Baghdad
(Orange), an enormously wealthy prize defended by camelry and Crossbowmen.\n\n- Far
to the west lies the domain of Cilician Armenia (Blue). Their army of swordsmen and
Light Cavalry is led by a core of Composite Bowmen.\n\n- Just east of Cilician
Armenia is the city of Aleppo (Yellow). Aleppo's army of Spearmen and Monks should
be little more than a nuisance to Tamerlane.\n\n- The city of Damascus (Cyan) lies
in the southwest. Their army of camelry and Cavalry Archers may pose a threat
initially, but without trade they are helpless.\n\n- The Mamluk Sultanate (Green)
is your most dangerous foe. Their military base protects and supplies Damascus from
the south, and they will meet Tamerlane's horde with an army of Mamelukes, Light
Cavalry, and Siege Onagers."
114004 "<GREY>Georgians: Tamerlane's horde has destroyed one of our trading posts!"
114005 "<GREY>Georgians: How will we catch fish to trade without our dock on Lake
Van?"
114006 "<GREY>Georgians: No, not our precious market! Take this gold, please, and
go elsewhere!"
114007 "<GREY>Georgians: Tamerlane has descended upon Van and hurled the
inhabitants from the crags! Pray for the fallen!"
114008 "<RED>Timurid Rider: The Georgians fell to us like leaves before the
approaching winter, Amir."
114009 "<RED>Timurid Rider: Cilician Armenia shall fade into obscurity, my lord."
114010 "<RED>Timurid Rider: Aleppo lies beneath our heel! Our path to Anatolia is
now open."
114011 "<RED>Timurid Rider: Hah! The foolish Mamluks did nothing to protect their
prized city of Damascus."
114012 "<RED>Timurid Rider: It would seem that the people of Baghdad repeatedly
fail to learn that resistance is futile."
114013 "<RED>Timurid Rider: A glorious triumph! The Mamluks will not be eager to
challenge us again!"
114014 "<RED>Timurid Rider: Dismayed by the slaughter, enemy envoys hasten in vain
to offer us gold in exchange for leaving their lands!"
114015 "<RED>Timurid Rider: As the air fills with smoke, local dignitaries flock to
us with the false hope of trading their gold for their lives!"
114016 "<RED>Timurid Rider: These miners have offered to unearth a holy relic for
us, provided we can defend them."
114017 "+ <Variable 255>/10,000 gold accumulated."
109450 "Tours"
109451 "Charles Martel"
109452 "1. The Franks are each restricted to a maximum population of 100. Neither
Tours nor Charles Martel are initially aware of each other's position. Charles
Martel must hurry to reach Tours before it falls!\n\n2. The Berbers and Moors
utilize inexpensive troops in combat. While Frankish Knights can defeat them, the
Muslims spend fewer of their resources fielding armies.\n\n3. You can click on
signs for directions.\n\n4. The Muslims are attacking outlying Frankish Farms. This
will slow them down while Charles Martel and his army march towards Tours."
109453 "Your scouts report:\n\n- The Franks (Red) defend the besieged city of Tours
to the north. Charles Martel’s army (Blue) is to the south, marching to relieve the
city. Martel's scouts have not been able to reach Tours, so neither are aware of
each other's situation.\n\n- The Berbers (Yellow) occupy the western edge of the
map. They train Light Cavalry, Genitours, swordsmen, and rams, but their camp is
not well defended and could fall to an early attack.\n\n- The Moors (Green) have
occupied the city of Poitiers to the southwest, making their army harder to defeat.
They train Camels, Knights, and Scorpions, but will switch to Mamelukes given
enough time."
109454 "+ Protect the 3 Town Centers inside the city of Tours."
109455 "+ Capture the Moor's baggage train and bring it to the cathedral."
109456 "<BLUE>Frankish Soldier: We lost Charles Martel in battle today. The Franks
may keep fighting, but their hearts are no longer in it."
110001 "Kabars"
110002 "1. The Magyars and Kabars can each support a population limit of 50 when
nomadic and 125 when sedentary. There are other restrictions as well (unique to
this scenario), since they are a nomadic people. For example, the Castle Age
research will only become available once the Avars are defeated, and the Imperial
Age research will only become available once one of the other main factions—Great
Moravia, East Francia, or the Bulgarians—is defeated.\n\n2. The Magyars and Kabars
gain resources from looting enemy buildings and sending captured animals to their
pens. They also capture enemy Villagers when they destroy an enemy Town Center.\n\
n3. Think carefully about when you want to build your Town Center. Each player will
lose the benefits of the nomadic way of life when they settle down, and the
conversion to a sedentary lifestyle will be slow. However, it will be difficult to
hold on to nomadism for the entire game.\n\n4. You cannot train new villagers while
nomadic.\n\n5. The enemy will not sit idle while you raid, so keep them on their
toes and harass their economies to keep them weak.\n\n6. The Bulgarians are a
tempting target for raids, so you could consider opening hostilities and attacking
their lands. Just be careful to not take on too many enemies at once."
110003 "Your scouts report:\n\n- The Magyars (Cyan) and Kabars (Blue) have left
their old homeland on the steppe in exchange for the rich pastures of the
Carpathian Basin in Eastern Europe. They rely on livestock and raiding to fuel
their expansion; if that ceases, the only way to survive will be to become like the
Europeans and build Town Centers, Houses, Castles, and Farms.\n\n- The Avars
(Orange) reside next to the Magyars. Once a powerful nomadic people themselves,
they are now scattered and weak. It is advisable to raid and pillage their camps in
order to grow stronger. Their army consists of Cavalry Archers, Scout Cavalry, and
Tarkans.\n\n- To the north, Great Moravia (Yellow) dominated Bohemia and its
surounding lands for centuries, but they too have become weak because of internal
conflicts and rivalries with their neighbours. They have a few Castles, but those
can be easily evaded. The Moravians train swordsmen and Pikemen, which are no match
for our mobile cavalry force.\n\n- East Francia (Red) lies to the west and is one
of the strongest powers in the region. Prevously part of the great Carolingian
Empire, they remain powerful even after its division and can field a powerful army
behind the strong fortifications that defend their lands. They will train
Crossbowmen, Skirmishers, heavy cavalry, Teutonic Knights, and Mangonels.\n\n- The
Bulgarians (Green) to the south have no quarrel with the Magyars and are on
friendly terms. However, that does not mean that they should be left in peace. They
have many fortified bases, but their villages are poorly defended. They will train
swordsmen, Light Cavalry, and Konniks.\n\n- There are rumors that the Byzantines
(Purple) have sent a delegation to these lands to seek allies in their war against
the Bulgarians. Their proposal may be of interest to the Magyars."
110004 "<PURPLE>Byzantine Commander: Our emperor is prepared to pay you 2,000 gold
if you declare war on the Bulgarians. On top of that, he will pay you 500 gold for
every Bulgarian fortification that you destroy."
110005 "- <Sheep>/20 Sheep in the Magyars' enclosure (Cyan)."
110006 "- <Sheep2>/20 Sheep in the Kabars' enclosure (Blue)."
110007 "– Warning: the Bulgarians will declare war on you if you build military
buildings in their territory! –"
110008 "- Defeat another enemy faction and build a Town Center to advance to the
Imperial Age."
110102 "1. Minamoto's forces can support a population of 150 each, but this battle
occurs long before the advent of gunpowder weapons.\n\n2. The roads in the region
around Kurikara are crawling with Taira troops. Taking the most direct route to the
city would be advisable.\n\n3. The Taira do not yet know that supplies have been
delivered to the city, but they will soon attack ferociously.\n\n4. The sea is of
great strategic importance, but the route out of the bay is blocked by dangerous
rocks...\n\n5. Having conscripted all of the locals into the army, the Taira are
unable to rebuild any buildings.\n\n6. Minamoto's main forces (Blue) and the Hojo
Clan (Yellow) have different strengths initially: the Hojo Clan's cavalry is
superior, while Minamoto has more advanced infantry and naval forces."
110103 "Your scouts report:\n\n- Minamoto no Yoritomo has sent a relief force (Blue
and Yellow) to aid the defenders of Kurikara (Purple), a walled city in the
northeast loyal to Minamoto and under the command of his cousin Yoshinaka.\n\n- The
Hojo Clan (Purple) has a city in the east under the sovereignty of their lord
Tokimasa, and also awaits your arrival.\n\n- Based in several camps scattered
across the center of the map, the Taira Army (Orange) will be your primary opponent
early on. They train Light Cavalry, Spearmen, and Crossbowmen, but may also field
Samurai.\n\n- The Taira Guards (Green) patrol the countryside with cohorts of
infantry, and their Villagers are feeding and supplying the Taira forces.\n\n-
Surrounded by a moat and heavily fortified, the Taira capital of Kyoto (Cyan) has
yet to be captured by an invading army. Should the walls be breached, legions of
Samurai, Halberdiers, and Cavalry Archers will rush to the defense.\n\n- The Taira
armies are commanded by fierce warlords and princes (Red), not the least of them
the statesman Taira no Koremori. Killing the princes commanding the Taira armies in
the field is vital to the success of your armies."
110104 "<YELLOW>Samurai: We are nearing the enemy capital of Kyoto. It is far too
well defended to attack before we have defeated the Taira armies in the field!"
110105 "– The Hojo supply cart has been destroyed! – "
110106 "– The Hojo will take over their base in the east as soon as Minamoto's
vanguard takes over Kurikara. –"
110107 "– The Hojo samurai commander has been wounded and is being carried back to
the palace to heal! –"
110108 "+ Bring the supply cart (Blue) and at least one soldier to Yoshinaka's
palace (marked by the blue flag)."
110109 "- Bring carts arriving from Kamakura to your palace in Kurikara to receive
1,000 gold per cart - 500 for each player."
110110 "+ Bring the supply cart (Yellow) and at least one soldier to Tokimasa's
palace (marked by the yellow flag)."
110111 "+ Minamoto's vanguard (Blue) must reach the palace in Kurikara."
110112 "+ The Hojo (Yellow) must reach their Castle in the east."
110113 "Samurai Commander"
110114 "Supply Cart"
110115 "– With no soldiers left to defend it, the cart will never make it safely to
Kurikara! –"
110116 "– With no soldiers left to defend it, the cart will never make it safely to
Hojo Tokimasa! – "
//
// E3 Scenario
//
73501 "Japanese"
73502 "Byzantines"
73503 "Franks"
73504 "Aztecs"
73505 "Malians"
73506 "Saracens"
73507 "Burmese"
73508 "1. Be aggressive! You have a very limited amount of time, so do not waste
any!\n\n2. To defeat your enemies in this scenario, you only have to destroy their
Monasteries, their Castles, or their Town Centers. Do not bother with the rest.\n\
n3. If you defeat an enemy, you will capture their supplies. Use these extra
resources to fuel your attack on the next player.\n\n4. There are two paths to the
Japanese Wonder. On each path lie different enemies with their own strengths and
weaknesses. Make sure to use your own civilization's strengths to defeat each of
them.\n\n5. Chat '200' to the Japanese to see all of the objectives and chat '201'
to the Japanese to hide these objectives again."
73509 "Your scouts report:\n\n- Your ally (Green) has managed to conquer half of
the city, but has not yet been able to cross the river and seize the other half. Go
meet up with their army to gain control of it.\n\n- The fiendish Franks (Yellow)
control the other half of the city. Kick them out! Their force consists of Knights,
Spearmen, Throwing Axemen, and some siege units.\n\n- To the north are the brutal
Burmese (Orange). They rely on Battle Elephants, swordsmen, Arambai, Scorpions, and
warships to defend their petty base.\n\n- East of the Burmese are the malicious
Malians (Purple). These desert dwellers have amassed a large army of Heavy Camels,
Elite Gbetos, Heavy Scorpions, and swordsmen. They will not stop your mighty army!\
n\n- To the south of the city are the atrocious Aztecs (Cyan). Their Eagle
Warriors, Skirmishers, Crossbowmen, and Mangonels are no threat to our mighty
cavalry forces, but beware of their monks. They are very annoying.\n\n- Next to the
Aztecs are the savage Saracens (Grey). Not only do they have Arbalesters, Elite
Mamelukes, Heavy Camels, and Siege Onagers; they also dominate the shallows with
their Galleons.\n\n- Finally, there is our arch enemy, the jarring Japanese (Red).
Entrenched on a cliff fortified with Keeps and Castles, they think that their
massive army will be enough to prevent us from destroying their Wonder. They could
not be more wrong. We will destroy their Arbalesters, Halberdiers, Cavaliers,
Trebuchets, and Elite Samurai with impunity and tear their precious Wonder down
brick by brick."
73510 "Japanese Wonder destroyed!"
73511 "Follow the road to the blue flag. First, click on the General..."
73512 "Good! Now RIGHT-click near the blue flag."
73513 "These Cataphracts offer to escort you to the city center. Click near the
units and drag the selection box around them. Then RIGHT-click to move them. Try
moving your soldiers to the next flag."
73514 "Excellent! Now, move your units to the army in the center of the city.
Scroll to the right to find it by either moving your mouse to the screen's edge,
using the arrow keys, or by holding RIGHT-click."
73515 "<BLUE>Cataphract: Welcome, General. Your army awaits you in the city."
73516 "<BLUE>Cataphract: We are ready, General! Now we will crush our enemies!"
73517 "<BLUE>Cataphract: We have very little time, General! We must attack at
once!"
73518 "<BLUE>Cataphract: We have suffered some casualties. We should replenish our
forces by training more units!"
73519 "<BLUE>Cataphract: We have access to many technologies, including improved
weaponry at the Blacksmith. We should not forget to research those."
73520 "<BLUE>Cataphract: We are running out of time! We must keep on pressuring the
enemy!"
73521 "<BLUE>Cataphract: The city is ours, and so are its resources! We must press
on immediately and attack our enemies outside of the walls!"
73522 "<BLUE>Cataphract: Those Aztecs will no longer stand in our way! We should
use their Docks to attack their neighbors, the Saracens."
73523 "<BLUE>Cataphract: Those Malians had some fierce warriors, but I can already
see the towers of the Japanese. Onwards to glory!"
73524 "<BLUE>Cataphract: We have secured the southern passage. Soon, we will reduce
the enemy Wonder to rubble!"
73525 "<BLUE>Cataphract: Another enemy has surrendered. On to the next one!"
73526 "<BLUE>Cataphract: We have destroyed the Wonder! Nothing can stop the
Byzantine army!"
73527 "You have one hundred years left!"
73528 "You have fifty years left!"
73529 "You have twenty-five years left!"
73530 "That concludes this demo. Thank you for playing - we hope that you enjoyed
the game. Be sure to note your total score (just above the minimap) before you quit
the game."
73531 "Hint: You can zoom in and out using the scroll wheel."
73532 "+ Bring the Byzantine General (your hero) to his army (Green) to assume
command of it."
73533 "+ Score 4,000 points!"
73534 "+ Keep advancing, crush your foes, and score as many points as possible!"
73535 "- Defeat the Japanese (Red) by destroying their Wonder for 4,000 points."
73536 "- Defeat the Franks (Yellow) by destroying their Castle for 1,000 points."
73537 "- Defeat the Aztecs (Cyan) by destroying their Monastery for 1,000 points."
73538 "- Defeat the Burmese (Orange) by destroying their Town Center for 1,000
points."
73539 "- Defeat the Malians (Purple) by destroying their Town Center for 2,000
points."
73540 "- Defeat the Saracens (Grey) by destroying their Town Center for 2,000
points."
73541 "+ Reach your ally (Green)."
73542 "+ Score 4,000 points!"
73543 "+ Keep advancing!"
73544 "- Defeat the Japanese (4,000 points)."
73545 "- Defeat the Franks (1,000 points)."
73546 "- Defeat the Aztecs (1,000 points)."
73547 "- Defeat the Burmese (1,000 points)."
73548 "- Defeat the Malians (2,000 points)."
73549 "- Defeat the Saracens (2,000 points)."
73550 "<RED>Time left: %d Years"
73551 "Byzantine General"
73552 "You have 15 minutes before the game ends!"
//
// Mongol Raiders
//
73601 "Teutons"
73602 "Mongols"
73603 "Cumans"
73604 "Slavs"
73605 "Saracens"
73606 "Magyars"
73607 "Tatars"
73608 "1. Be aggressive! You have a very limited amount of time and receive more
points for completing your objectives quickly!\n\n2. To defeat your enemies in this
scenario, you only have to destroy their Monasteries, their Castles, or their Town
Centers. Do not bother with the rest.\n\n3. If you defeat an enemy, you will
capture their resources and buildings. Use these extra resources to fuel your
attack on the next player.\n\n4. There are two paths to the Teuton Wonder. On each
path lie different enemies with their own strengths and weaknesses. Make sure to
use your own civilization's strengths to defeat each of them.\n\n5. Subotai’s
conquests are never finished! Try again to improve your score and challenge your
friends!"
73609 "Your scouts report:\n\n- Genghis Khan has sent you, his most trusted general
Subotai, to ride forth and bring other civilizations to their knees. Your advance
party (Green) has established itself on the near bank of a river. Go to their camp
to gain control of it.\n\n- The cunning Cumans (Yellow) control the far bank of the
river and block your way further east. Their Kipchaks and Steppe Lancers defend
their Castle. Destroy it quickly to gain access to your other enemies.\n\n- To the
north are the treacherous Tatars (Orange). Their Keshiks, Steppe Lancers, and a few
Cavalry Archers defend their walled city.\n\n- East of the Tatars are the shrewd
Saracens (Purple). Beware! These desert dwellers have amassed an army of Heavy
Camels, Mamelukes, and powerful Onagers – strong counters to your own Mongol
forces! \n\n- To the south are the scornful Slavs (Cyan). They command Boyars,
Champions, and a few Monks who may turn your own solders against you!\n\n- Next to
the Slavs are the malicious Magyars (Grey). They protect the shallows with a fleet
of Galleons and defend their Town Center with a horde of Magyar Huszars and
Cavaliers. If you do not destroy them quickly, they will upgrade their Cavaliers to
Paladins.\n\n- Finally, the terrible Teutons are entrenched on a cliff fortified
with Keeps and Castles. Their Teutonic Knights and Paladins are fully upgraded but
they, too, will fall before the might of the Mongol horde! Tear down their precious
Wonder brick by brick to show them your power!\n\n- Genghis Khan expects you to
conquer all of these enemies quickly, so do not delay!"
73610 "Teuton Wonder destroyed!"
73611 "Bring Subotai to the allied Mongol army."
73612 "<BLUE>Mangudai: Welcome, General. Your army awaits you in the city."
73613 "<BLUE>Mangudai: We are ready, General! Now we will crush our enemies!"
73614 "<BLUE>Mangudai: We have very little time, General! We must attack at once!"
73615 "<BLUE>Mangudai: We have suffered some casualties. We should replenish our
forces by training more units!"
73616 "<BLUE>Mangudai: We have access to many technologies, including improved
weaponry at the Blacksmith. We should not forget to research these."
73617 "<BLUE>Mangudai: We are running out of time! We must keep on pressuring the
enemy!"
73618 "<BLUE>Mangudai: The city is ours, and so are its resources! We must press on
immediately and attack our enemies outside of the walls!"
73619 "<BLUE>Mangudai: We have secured the southern passage. Soon, we will reduce
the enemy Wonder to rubble!"
73620 "<BLUE>Mangudai: Another enemy has surrendered. On to the next one!"
73621 "You have one hundred years left!"
73622 "You have fifty years left!"
73623 "You have twenty-five years left!"
73624 "+ Bring Subotai (your hero) to his army (Green) to assume command of it."
73625 "+ Defeat at least one enemy."
73626 "The goal of the scenario is to obtain a high score by defeating all
opponents as quickly as possible. You receive 4,000 bonus points for defeating each
enemy and 100 bonus points for each year (5 seconds) remaining on the timer."
73627 "+ Reach your ally (Green)."
73628 "+ Defeat at least one enemy."
73629 "+ Defeat all enemies as quickly as possible."
73630 "<RED>Time left: %d Years"
73631 "You have 22 minutes before the game ends!"
//
// Teuton event scenario
//
73658 "1. Your score will increase for every 5 seconds that you stay alive. The
longer that you keep your starting Town Center standing, the higher your final
score will be.\n\n2. Travelling to and hiring the Cuman mercenaries (or killing
them!) will give you bonus score, so it can pay off to venture outside of your
starting location.\n\n3. Barbarossa has access to all Imperial Age technologies and
his population is capped at 200.\n\n4. You will not be able to build any Stone
Walls in this scenario, so you must rely on Towers, Castles and the might of your
army to defend yourself."
73659 "Your scouts report:\n\n- Barbarossa's duchy (Red) is surrounded on all sides
by hostile duchies. Barbarossa will need to survive their combined attacks to stand
a chance of ruling the Holy Roman Empire. As Teutons, Barbarossa has access to an
exceptional Knight-line, well-armored infantry, and strong defensive buildings.\n\
n- Three of your enemies--Bavaria (Green), Saxony (Yellow) and Lorraine (Orange)--
are Teutons, much like Barbarossa's army. Expect them to utilize the same
civilization strengths as you do.\n\n- To the southeast is Austria (Blue), which is
a Gothic player. Their Huskarls may prove a tough match for your defenses.\n\n- The
Bohemians (Cyan) start off rather weak initially, but if left alone will grow into
a strong foe. As Slavs, expect them to utilize their cheap siege units, strong
infantry, and Boyars.\n\n- The Burgundians (Purple) are one of the weaker factions,
but once they build up, beware their strong Frankish cavalry.\n\n- To the east
towards Hungary, Cuman warriors (Grey) have been spotted."
73660 "You are surrounded on all sides by pretenders who are bent on ripping the
crown from your head. You must build up your defences quickly and hold them off for
as long as you can!"
73661 "<GREEN>The armies of Bavaria have been spotted marching out against you!"
73662 "<ORANGE>Lorraine has joined the war and their armies are marching toward
you!"
73663 "<PURPLE>The Burgundians are sending their armies toward you!"
73664 "<BLUE>Austrian soldiers have been spotted near your borders!"
73665 "<AQUA>The Bohemians are preparing to attack you! Pray that your defences
will hold!"
73666 "<YELLOW>The armies of Saxony are coming out from behind their walls to
attack you!"
73667 "<RED>Teutonic Soldier: I cannot believe my eyes, Your Majesty! We have
survived the impossible! From this day forth, let no one doubt who is the true
ruler of the Holy Roman Empire!"
73668 "<RED>Teutonic Soldier: Your Majesty, it appears that the pretenders have
overwhelmed us. Yet we have held out bravely against them, and there is more honor
in this defeat than in most victories! Let us feast tonight; tomorrow we march once
more to victory!"
73669 "Your enemies control six holy relics. If you could capture them, it would
strengthen your claim to the throne of the Holy Roman Empire!"
73670 "- Capture, and garrison in your Monasteries, the 6 Relics from the
surrounding German duchies."
73671 "+ Survive the onslaught as long as possible--up to 30 minutes, when the
timer runs out--and try to earn as many points as you can. You will lose when your
starting Town Center (marked by red flags) is destroyed."
73672 "\n\nYou are up against impossible odds. Your primary goal is not to defeat
your enemies, but rather to hold out for as long as possible. Prepare for a lengthy
siege and expect your enemies to be very aggressive as soon as the first attack
starts!"
73673 "\n\nThe longer that you stay alive, the higher your score will be, but there
are other ways of increasing your score as well. Check the Hints for more
information!"
73674 "- <Relics Captured>/6 Relics captured."
73675 "+ Keep your starting Town Center standing for as long as possible, or until
the timer runs out."
73676 "<RED>The enemy onslaught ends in: %d minutes."
73677 "Time left until the attacks start: %d minutes."
73678 "<RED>Teutonic Villager: For the war effort!"
75300 "The Age of Kings Campaign"
75301 "The Conquerors Campaign"
75302 "The Forgotten Campaign"
75303 "African Kingdoms Campaign"
75304 "Rise of the Rajas Campaign"
75305 "The Last Khans Campaign"
75306 "Definitive Edition Campaign"
75307 "The Conquerors & The Forgotten Campaign"
75308 "Lords of the West Campaign"
75309 "Dawn of the Dukes Campaign"
75310 "Dynasties of India Campaign"
75313 "The Mountain Royals Campaign"
75314 "Victors and Vanquished Campaign"
120150 "Foot Archer civilization\n\n• Town Centers cost -50% wood starting in the
Castle Age\n• Foot archers (except skirmishers) +1 range in Castle and Imperial Age
(+2 total)\n• Shepherds work 25% faster\n\n<b>Unique Unit:<b> \nLongbowman
(archer)\n\n<b>Unique Techs:<b> \n• Yeomen (+1 foot archer range; +2 tower attack)\
n• Warwolf (Trebuchets do blast damage)\n\n<b>Team Bonus:<b> \nArchery Ranges work
10% faster"
120151 "Cavalry civilization\n\n• Castles cost -15% in Castle, -25% in Imperial
Age\n• Cavalry +20% hit points starting in Feudal Age\n• Mill technologies free\n•
Foragers work 15% faster\n\n<b>Unique Unit:<b> \nThrowing Axeman (infantry)\n\
n<b>Unique Techs:<b> \n• Bearded Axe (+1 Throwing Axemen range)\n• Chivalry
(Stables work 40% faster)\n\n<b>Team Bonus:<b> \nKnights +2 line of sight"
120152 "Infantry civilization\n\n• Infantry cost -20% in Dark, -25% in Feudal, -30%
in Castle, -35% in Imperial Age\n• Infantry +1 attack vs. buildings per age
(starting from Feudal Age)\n• Villagers +5 attack vs. wild boar; hunters carry +15
meat; hunt lasts 20% longer\n• Loom can be researched instantly\n• +10 population
in Imperial Age\n\n<b>Unique Unit:<b> \nHuskarl (infantry)\n\n<b>Unique Techs:<b> \
n• Anarchy (create Huskarls at Barracks)\n• Perfusion (Barracks work 100% faster)\
n\n<b>Team Bonus:<b> \nBarracks work 20% faster"
120153 "Infantry civilization\n\n• Monks healing range 2x\n• Towers garrison 2x
units\n• Murder Holes, Herbal Medicine free\n• Farms cost -40%\n• Town Center
garrison +10\n• Barracks and Stable units +1 armor in Castle and Imperial Age (+2
total)\n\n<b>Unique Unit:<b> \nTeutonic Knight (infantry)\n\n<b>Unique Techs:<b> \
n• Ironclad (siege weapons extra melee armor)\n• Crenellations (+3 range Castles\
ngarrisoned infantry fire arrows)\n\n<b>Team Bonus:<b> \nUnits resist conversion"
120154 "Infantry civilization\n\n• Fishing Ships 2x hit points; +2P armor; work
rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age\n• Mill, Lumber/Mining
Camps cost -50%\n• Infantry attack 33% faster starting in Feudal Age\n• Cavalry
Archers +2 attack vs. Archers\n\n<b>Unique Unit:<b> \nSamurai (infantry)\n\
n<b>Unique Techs:<b> \n• Yasama (Towers shoot extra arrows)\n• Kataparuto
(Trebuchets fire, pack faster)\n\n<b>Team Bonus:<b> \nGalleys +50% line of sight"
120155 "Archer civilization\n\n• Start with +3 villagers, -50 wood, -200 food\n•
Technologies cost -5% Feudal, \n-10% Castle, -15% Imperial Age\n• Town Centers
support 15 population and +7 LOS\n• Demolition ships +50% hit points\n\n<b>Unique
Unit:<b> \nChu Ko Nu (archer)\n\n<b>Unique Techs:<b> \n• Great Wall (Walls and
towers +30% HP)\n• Rocketry (Chu Ko Nu +2, scorpions +4 attack)\n\n<b>Team
Bonus:<b> \nFarms +10% food"
120156 "Defensive civilization\n\n• Buildings +10% HP Dark, +20% Feudal, +30%
Castle, +40% Imperial Age\n• Camel Riders, Skirmishers, Pikemen, Halberdiers cost -
25%\n• Fire Ships and Dromons attack 25% faster\n• Advance to Imperial Age costs -
33%\n• Town Watch, Town Patrol free\n\n<b>Unique Unit:<b> \nCataphract (cavalry)\n\
n<b>Unique Techs:<b> \n• Greek Fire (Fire Ships +1 range; Dromon and Bombard Tower
blast radius increased)\n• Logistica (Cataphracts cause trample damage)\n\n<b>Team
Bonus:<b> \nMonks +100% heal speed"
120157 "Cavalry civilization\n\n• Start with +50 wood, food\n• Town Center, Dock 2x
hit points; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age\n•
Parthian Tactics available in Castle Age\n• Can build Caravanserai in Imperial Age\
n\n<b>Unique Units:<b> \nWar Elephant (cavalry), Savar (cavalry)\n\n<b>Unique
Techs:<b> \n• Kamandaran (Archer-line gold cost is replaced by additional wood
cost)\n• Citadels (Castles fire Bullets [+4 attack, +3 vs Rams, +3 vs Infantry],
receive -25% bonus damage)\n\n<b>Team Bonus:<b> \nKnights +2 attack vs. Archers"
120158 "Camel and Naval civilization\n\n• Market trade cost only 5%\n• Markets cost
-100 wood\n• Transport Ships 2x hit points, \n2x carry capacity\n• Galleys attack
25% faster\n• Camel units +25% hit points\n\n<b>Unique Unit:<b> \nMameluke (camel
rider)\n\n<b>Unique Techs:<b> \n• Bimaristan (Monks automatically heal multiple
nearby units)\n• Counterweights (Trebuchets and Mangonel-line +15% attack)\n\
n<b>Team Bonus:<b> \nFoot archers +2 attack vs. buildings"
120159 "Gunpowder civilization\n\n• Gunpowder units +25% hit points; researching
gunpowder technologies costs -50%; Chemistry free\n• Gold miners work 20% faster\n•
Scout Cavalry, Light Cavalry, Hussar +1P armor\n• Light Cavalry and Hussar upgrades
free\n\n<b>Unique Unit:<b> \nJanissary (hand cannoneer)\n\n<b>Unique Techs:<b> \n•
Sipahi (Cavalry Archers +20 HP)\n• Artillery (+2 range Bombard Towers, Bombard
Cannons, Cannon Galleons)\n\n<b>Team Bonus:<b> \nGunpowder units created 25%
faster"
120160 "Infantry and Naval civilization\n\n• Warships cost -15% Feudal Age, -15%
Castle Age, -20% Imperial Age\n• Infantry +20% hit points starting in Feudal Age\n•
Wheelbarrow, Hand Cart free\n\n<b>Unique Units:<b> \nBerserk (infantry), Longboat
(warship)\n\n<b>Unique Techs:<b> \n• Chieftains (infantry deal bonus damage to
cavalry, generate gold when killing villagers, trade units, and monks)\n•
Bogsveigar (Archer-line and Longboats +1 attack)\n\n<b>Team Bonus:<b> \nDocks cost
-15%"
120161 "Cavalry Archer civilization\n\n• Cavalry archers fire 25% faster\n• Scout-
line and Steppe Lancers +20% HP in Castle, +30% in Imperial Age\n• Hunters work 40%
faster\n\n<b>Unique Unit:<b> \nMangudai (cavalry archer)\n\n<b>Unique Techs:<b> \n•
Nomads (lost houses do not decrease population headroom)\n• Drill (Siege Workshop
units move 50% faster)\n\n<b>Team Bonus:<b> \nScout Cavalry, Light Cavalry, Hussar
+2 line of sight"
120162 "Infantry and Siege civilization\n\n• Infantry move 15% faster (starting in
the Feudal Age)\n• Lumberjacks work 15% faster\n• Siege weapons fire 25% faster\n•
Can steal sheep, and sheep within one Celt unit's LoS cannot be stolen\n\n<b>Unique
Unit:<b> \nWoad Raider (infantry)\n\n<b>Unique Techs:<b> \n• Stronghold (Castles
and towers fire 33% faster; Castles heal allied infantry in a 7 tile radius)\n•
Furor Celtica (Siege Workshop units +40% HP)\n\n<b>Team Bonus:<b> \nSiege Workshops
work 20% faster"
120163 "Gunpowder and Monk civilization\n\n• Builders work 30% faster\n• Blacksmith
upgrades don't cost gold\n• Cannon Galleons benefit from Ballistics (fire faster,
more accurately)\n• Gunpowder units fire 18% faster\n• Receive +20 gold for each
technology researched\n\n<b>Unique Units:<b> \nConquistador (mounted hand
cannoneer), Missionary (mounted Monk)\n\n<b>Unique Techs:<b> \n• Inquisition (Monks
convert faster; Missionaries +1 range)\n• Supremacy (Villagers stronger in combat)\
n\n<b>Team Bonus:<b> \nTrade units generate +25% gold"
120164 "Infantry and Monk civilization\n\n• Villagers carry +3\n• Military units
created 11% faster\n• +5 Monk hit points for each Monastery technology\n• Start
with +50 gold\n\n<b>Unique Unit:<b> \nJaguar Warrior (infantry)\n\n<b>Unique
Techs:<b> \n• Atlatl (Skirmishers +1 attack, +1 range)\n• Garland Wars (+4 infantry
attack)\n\n<b>Team Bonus:<b> \nRelics generate +33% gold"
120165 "Archer civilization\n\n• Start with +1 villager, but -50 food\n• Resources
last 15% longer\n• Archers cost -10% Feudal, -20% Castle, -30% Imperial Age\n\
n<b>Unique Unit:<b> \nPlumed Archer (archer)\n\n<b>Unique Techs:<b> \n• Hul'che
Javelineers (Skirmishers throw a second projectile)\n• El Dorado (Eagle Warriors
have +40 hit points)\n\n<b>Team Bonus:<b> \nWalls cost -50%"
120166 "Cavalry civilization\n\n• Do not need houses, but start with -100 wood\n•
On Nomadic maps, the first Town Center spawns a Hunnic Horse\n• Cavalry Archers
cost -10% Castle, -20% Imperial Age\n• Trebuchets +30% accuracy\n\n<b>Unique
Unit:<b> \nTarkan (cavalry)\n\n<b>Unique Techs:<b> \n• Marauders (Create Tarkans at
stables)\n• Atheism (+100 years Relic, Wonder victories; enemy relics generate -50%
resources)\n\n<b>Team Bonus:<b> \nStables work 20% faster"
120167 "Defensive and Naval civilization\n\n• Villagers +3 line of sight\n• Stone
miners work 20% faster\n• Archer Armor and Tower upgrades free (Bombard Tower
requires Chemistry)\n• Archers and Infantry cost -50% wood\n• Warships cost -20%
wood\n\n<b>Unique Units:<b> \nWar Wagon (cavalry archer), Turtle Ship (war ship)\n\
n<b>Unique Techs:<b> \n• Eupseong (Watch Towers, Guard Towers and Keeps +2 range)\
n• Shinkichon (Mangonel-line +1 range)\n\n<b>Team Bonus:<b> \nMangonel-line minimum
range reduced"
120168 "Archer and Naval civilization\n\n• Advancing to the next age costs -15%\n•
Dock and University technologies cost -33%\n• Fishing Ships cost -15%\n• Gunpowder
units cost -20%\n\n<b>Unique Units:<b> \nGenoese Crossbowman (archer), Condottiero
(infantry)\n\n<b>Unique Techs:<b> \n• Pavise (foot archers and Condottieri +1
armor/+1 pierce armor)\n• Silk Road (trade units cost -50%)\n\n<b>Team Bonus:<b> \
nCondottiero available in the Barracks in Imperial Age"
120169 "Camel and Gunpowder civilization\n\n• Villagers cost -8% Dark, -13% Feudal,
-18% Castle, -23% Imperial Age\n• Camel Riders attack 20% faster\n• Gunpowder units
+1/+1P armor\n• Can build Caravanserai in Imperial Age\n\n<b>Unique Units:<b> \
nGhulam (infantry), Imperial Camel Rider (camel rider)\n\n<b>Unique Techs:<b> \n•
Grand Trunk Road (All gold income 10% faster; trading fee reduced to 10%)\n•
Shatagni (Hand Cannoneers +2 range)\n\n<b>Team Bonus:<b> \nCamel and light cavalry
units +2 attack vs. buildings"
120170 "Infantry civilization\n\n• Military units food cost -10% Dark, -15% Feudal,
-20% Castle, -25% Imperial Age\n• Villagers affected by Blacksmith upgrades
starting in the Castle Age\n• Houses support 10 population\n• Buildings cost -15%
stone\n\n<b>Unique Units:<b> \nKamayuk (infantry), Slinger (archer)\n\n<b>Unique
Techs:<b> \n• Andean Sling (Skirmishers and Slingers no minimum range; Slingers +1
attack)\n• Fabric Shields (Kamayuks, Slingers, Eagles +1/+2P armor)\n\n<b>Team
Bonus:<b> \nStart with a free Llama"
120171 "Cavalry civilization\n\n• Villagers kill wolves with 1 strike\n• Forging,
Iron Casting, Blast Furnace free\n• Scout Cavalry, Light Cavalry, Hussar cost -15%\
n\n<b>Unique Unit:<b> \nMagyar Huszar (cavalry)\n\n<b>Unique Techs:<b> \n•
Corvinian Army (Magyar Huszar gold cost is replaced by additional food cost)\n•
Recurve Bow (Cavalry archers +1 range, +1 attack)\n\n<b>Team Bonus:<b> \nCavalry
Archers created 25% faster"
120172 "Infantry and Siege civilization\n\n• Farmers work 15% faster\n• Supplies,
Gambesons free\n• Siege Workshop units 15% cheaper\n• Monks move 20% faster\n\
n<b>Unique Unit:<b> \nBoyar (cavalry)\n\n<b>Unique Techs:<b> \n• Detinets (Replaces
40% of Castles' and Towers' stone cost with wood)\n• Druzhina (Infantry damage
adjacent units)\n\n<b>Team Bonus:<b> \nMilitary buildings provide +5 population
room"
120173 "Naval and Gunpowder civilization\n\n• All units cost -20% gold\n• Foragers
generate wood in addition to food\n• Ships +10% HP\n• Can build Feitoria in
Imperial Age\n\n<b>Unique Units:<b> \nOrgan Gun (siege), Caravel (war ship)\n\
n<b>Unique Techs:<b> \n• Carrack (Ships +1/+1 armor)\n• Arquebus (gunpowder units
more accurate)\n\n<b>Team Bonus:<b> \nTechnologies researched 25% faster"
120174 "Archer civilization\n\n• Archers fire 18% faster\n• Receive +100 gold, +100
food when advancing to the next age\n• Pikeman upgrade free\n\n<b>Unique Unit:<b> \
nShotel Warrior (infantry)\n\n<b>Unique Techs:<b> \n• Royal Heirs (Shotel Warriors
and Camel units receive -3 damage from mounted units)\n• Torsion Engines (increases
blast radius of Siege Workshop units)\n\n<b>Team Bonus:<b> \nOutposts +3 line of
sight and cost no stone"
120175 "Infantry civilization\n\n• Buildings cost -15% wood\n• Barracks units +1P
armor per age (starting from Feudal Age)\n• Villagers drop off 10% more gold\n\
n<b>Unique Unit:<b> \nGbeto (infantry)\n\n<b>Unique Techs:<b> \n• Tigui (Town
Centers fire arrows when ungarrisoned)\n• Farimba (Cavalry +5 attack)\n\n<b>Team
Bonus:<b> \nUniversities work 80% faster"
120176 "Cavalry and Naval civilization\n\n• Villagers move 5% faster in Dark Age,
10% starting in Feudal Age\n• Stable units cost -15% in Castle, -20% in Imperial
Age\n• Ships move 10% faster\n\n<b>Unique Units:<b> \nCamel Archer (cavalry
archer), Genitour (mounted skirmisher)\n\n<b>Unique Techs:<b> \n• Kasbah (team
castles work 25% faster)\n• Maghrebi Camels (Camel units regenerate)\n\n<b>Team
Bonus:<b> \nGenitour available in the Archery Range starting in the Castle Age"
170100 "Ranked"
170101 "Ranked Queue"
170102 "Find Match"
170103 "Finding Match"
170104 "You have been in queue for:"
170105 "Leave Queue"
170106 "Your Team"
170107 "Choose your civilization and ready up!"
170108 "Random Map Settings"
170109 "Death Match Settings"
17010901 "Empire Wars Settings"
170110 "1v1 (tiny map)"
170111 "2v2 (small map)"
170112 "3v3 (medium map)"
170113 "4v4 (normal map)"
170114 "1v1 (tiny map)"
170115 "2v2 (medium map)"
170116 "3v3 (normal map)"
170117 "4v4 (large map)"
170120 "By Player Count"
170121 "Location Pool"
170122 "If you leave this screen, you will drop the queue.\nAre you sure you would
like to leave?"
170123 "Search request timed out."
170124 "Creating Party"
170125 "Waiting for %s to join queue."
170126 "Waiting for leader to join queue."
170127 "Leave Party"
170128 "Are you sure you want to leave your party?"
170129 "(Estimated %s)"
170200 "Clans"
170300 "Return to Main Menu"
170301 "Leave Lobby"
170302 "You are currently not in a Clan"
170303 "%s has been disbanded"
170304 "Return to Lobby Browser"
170305 "Finding Server Regions"
170779 "Players"
170780 "Lobbies"
170781 "Your Preference"
170782 "Find Co-op Player"
170783 "Change Historical Battle Campaign"
170784 "Co-Op Campaign Selection"
170785 "Historical Battle Campaign Lobby"
170786 "Change Scenario"
170787 "Watch Intro"
170788 "Select Co-Op Campaign mission"
180000 "You must wait for handshaking to complete before hitting ready."
180001 "hndshkng"
180002 "Performance warning: Traffic between your machine and %s is being routed
through a relay network. This is most likely because you have not configured your
NAT to forward Steam P2P port traffic."
180003 "Performance warning: There is moderate latency between %s and %s. This will
hinder the speed of the match."
181037 "Create Group #10"
181038 "Create Group #11"
181039 "Create Group #12"
181040 "Create Group #13"
181041 "Create Group #14"
181042 "Create Group #15"
181043 "Create Group #16"
181044 "Create Group #17"
181045 "Create Group #18"
181046 "Create Group #19"
181047 "Create Group #20"
181048 "Select Group #10"
181049 "Select Group #11"
181050 "Select Group #12"
181051 "Select Group #13"
181052 "Select Group #14"
181053 "Select Group #15"
181054 "Select Group #16"
181055 "Select Group #17"
181056 "Select Group #18"
181057 "Select Group #19"
181058 "Select Group #20"
181059 "Select & Center Group #1"
181060 "Select & Center Group #2"
181061 "Select & Center Group #3"
181062 "Select & Center Group #4"
181063 "Select & Center Group #5"
181064 "Select & Center Group #6"
181065 "Select & Center Group #7"
181066 "Select & Center Group #8"
181067 "Select & Center Group #9"
181068 "Select & Center Group #10"
181069 "Select & Center Group #11"
181070 "Select & Center Group #12"
181071 "Select & Center Group #13"
181072 "Select & Center Group #14"
181073 "Select & Center Group #15"
181074 "Select & Center Group #16"
181075 "Select & Center Group #17"
181076 "Select & Center Group #18"
181077 "Select & Center Group #19"
181078 "Select & Center Group #20"
181079 "Append Group #1"
181080 "Append Group #2"
181081 "Append Group #3"
181082 "Append Group #4"
181083 "Append Group #5"
181084 "Append Group #6"
181085 "Append Group #7"
181086 "Append Group #8"
181087 "Append Group #9"
181088 "Append Group #10"
181089 "Append Group #11"
181090 "Append Group #12"
181091 "Append Group #13"
181092 "Append Group #14"
181093 "Append Group #15"
181094 "Append Group #16"
181095 "Append Group #17"
181096 "Append Group #18"
181097 "Append Group #19"
181098 "Append Group #20"
//
// Attack move strings
// Attack move [Mouse pointing at object within the main view for ONE button
interface.]
//
//leaderboard screen
LEADER_VIEW_OPEN "Open"
LEADER_VIEW_RANDOM "Random Map"
LEADER_VIEW_DEATH "Death Match"
LEADER_VIEW_DEATH_EW "Empire Wars"
LEADER_VIEW_TEAM_DEATH "Team Death Match"
LEADER_VIEW_TEAM_RANDOM "Team Random Map"
LEADER_VIEW_TEAM_DEATH_EW "Team Empire Wars"
LEADER_TITLE_RM "RM"
LEADER_TITLE_DM "DM"
LEADER_TITLE_DM_EW "EW"
LEADER_TITLE_TEAM_RM "TEAM RM"
LEADER_TITLE_TEAM_DM "TEAM DM"
LEADER_TITLE_TEAM_DM_EW "TEAM EW"
LEADER_TITLE_OPEN "Open"
LEADER_TITLE_GLOBAL "Global"
IDS_LEADERBOARD_HEADING_RATING "Rating"
IDS_LEADERBOARD_HEADING_RATING_COLON "Rating:"
//dialog chat
IDS_CHAT_CUSTOM "Custom"
IDS_CHAT_CUSTOM_HELP_TEXT "[Help] Custom"
//options screen
IDS_OPTIONS_GAMEPLAY "Gameplay"
IDS_OPTIONS_CONTROLS "Controls"
IDS_OPTIONS_OTHER "Other"
IDS_OPTIONS_DISPLAY "Display"
IDS_OPTIONS_RENDER "Render"
IDS_OPTIONS_GENERAL "General"
IDS_OPTIONS_NARRATOR "Narrator"
IDS_OPTIONS_SANS "Sans Serif Font"
IDS_OPTIONS_SANS_HELP_TEXT "Switches the font throughout the game to a sans serif
font."
IDS_OPTIONS_SMOOTH_SERIF "Smooth Serif Font"
IDS_OPTIONS_SMOOTH_SERIF_HELP_TEXT "Use a smoother serif font optimized for smaller
symbols."
IDS_OPTIONS_IN_GAME "In-Game Interface"
IDS_OPTIONS_COLOR "Color"
IDS_OPTIONS_GRID "Grid"
IDS_OPTIONS_SLASH_TAUNTS "/Taunts"
IDS_OPTIONS_SLASH_TAUNTS_HELP_TEXT "When /Taunts is turned on it will require \"/\"
to be typed before a number in order to activate a taunt. This allows the ability
to type numbers without activating taunts."
IDS_OPTIONS_TAUNT_TEXT "Taunt Text"
IDS_OPTIONS_TAUNT_TEXT_HELP_TEXT "Select to display the name of the taunt as text
next to the number in chat every time a taunt is activated."
IDS_OPTIONS_GRAPHICS "Graphics"
IDS_OPTIONS_ZOOM_TO "Zoom To Cursor"
IDS_OPTIONS_ZOOM_TO_HELP_TEXT "Select to zoom in or out at the cursor position.
Deselect to zoom in or out at the center of the screen."
IDS_OPTIONS_READABILITY_PANELS "Readability Panels"
IDS_OPTIONS_READABILITY_PANELS_HELP_TEXT "Select to toggle Readability Panels on or
off. Readability Panels add a dark box around text for increased contrast of
text."
IDS_OPTIONS_CINEMATIC "Cinematic Text Fade in All"
IDS_OPTIONS_CINEMATIC_HELP_TEXT "Controls the way the text on Campaign Slideshows
fades in. Select to have all cinematic text to fade in at once. When not selected
the text will fade in line by line."
IDS_OPTIONS_CLICK_DRAG_SCROLL "Click-Drag Scrolling Button"
IDS_OPTIONS_CLICK_DRAG_SCROLL_HELP_TEXT "Select the button used for the new Right
Mouse Button scrolling. The default is the Right Mouse button. Custom Hotkey will
use the hotkey set in the Hotkeys screen to activate the scroll. You can also
disable the new Right Mouse Button scrolling entirely."
IDS_OPTIONS_GLOBAL_QUEUE_COLUMN_LABEL "Global Queue Items"
IDS_OPTIONS_GLOBAL_QUEUE_COLUMN_LABEL_HELP_TEXT "Global queue displays icons for in
progress and pending unit production and research progress for all your buildings.
Green indicates percentage complete. Yellow indicates pending. Red indicates unit
cannot be built due to hitting the population cap. You can choose whether to
display icons across 2 rows, 1 row or to turn it off entirely. 1 row active only
will not display pending research/units."
IDS_OPTIONS_PARTICLES "Particles"
IDS_OPTIONS_PARTICLES_HELP_TEXT "Low displays only the essential particles which
were present in the original game. Medium displays some additional subtle particles
such as unit trails. High displays all particle effects."
IDS_OPTIONS_ENABLE_CROSSPLAY "Enable Crossplay"
IDS_OPTIONS_ENABLE_CROSSPLAY_HELP_TEXT "Allows cross network play between Steam and
Microsoft users with the same Crossplay setting. When enabled lobbies from other
users with Crossplay enabled will be visible. When disabled only lobbies from your
own network who also have Crossplay disabled will be visible"
IDS_OPTIONS_UNIQUE_COLORS "Unique Player Colors"
IDS_OPTIONS_UNIQUE_COLORS_HELP_TEXT "[Help] Unique Player Colors"
IDS_OPTIONS_CLOSE_WARNING "Discard Changes?"
IDS_OPTIONS_CLOSE_WARNING_YES_HELP "Agree to discard changes"
IDS_OPTIONS_CLOSE_WARNING_NO_HELP "Return to Options screen"
IDS_OPTIONS_HEALTH_BAR_COLORS "Health Bar Colors"
IDS_OPTIONS_APPLY_UNSAVED "Would you like to apply any unsaved changes?"
//UGC stands for User Generated Content
IDS_OPTIONS_UGC_WARNING_DISCLAIMER "By disabling UGC warnings you will not be
warned when the host of a custom Multiplayer game enables user generated content
which has not been verified or reviewed by Xbox Game Studios as part of the game.
You bear the risk in downloading the files.\nDo you want to disable UGC warnings?"
IDS_OPTIONS_DISABLE_UGC_WARNING "Disable UGC Warnings"
IDS_OPTIONS_DISABLE_UGC_WARNING_HELP_TEXT "Disable User Generated Content Warnings.
Enabling this will allow multiplayer lobbies to send you needed UGC files
automatically."
IDS_OPTIONS_SHOW_ADVANCED "Show Advanced Options"
IDS_OPTIONS_ENHANCED_GRAPHICS_MIN_REQUIREMENT_HELP_TEXT "Intended for Ultra HD
displays, select this to enable the Enhanced Graphics DLC. Enabling this option
requires a minimum of 8GB of RAM installed in your PC."
//
// We now become unranked if a player drops.
//
UNRANKED_VIA_DROP "Your ELO score has not changed. At least one player was dropped
from the game."
//
// We're now including the old AI as a standalone player
//
//
// Main Menu -- Enter Steam Workshop
//
//Hotkey screen
IDS_HOTKEYS_DEFINITIVE "Definitive Hotkeys"
IDS_HOTKEYS_HD "HD Hotkeys"
IDS_HOTKEYS_CLASSIC "Classic Hotkeys"
IDS_HOTKEYS_LEFT_HAND "Left-handed Hotkeys"
IDS_MODMGR_FILTER_UNPUBLISHED "Unpublished"
IDS_MODMGR_FILTER_PUBLISHED "Published"
IDS_MODMGR_FILTER_SUBSCRIBED "Subscribed"
IDS_MODMGR_FILTER_UNSUBSCRIBED "Unsubscribed"
IDS_MODMGR_FILTER_LEGACY "Legacy"
IDS_MODMGR_FILTER_DATASET "Dataset"
IDS_MODMGR_TAG_ANY "Any"
IDS_MODMGR_TAG_AI "AI"
IDS_MODMGR_TAG_CAMPAIGN "Campaign"
IDS_MODMGR_TAG_DATA "Data Mod"
IDS_MODMGR_TAG_GRAPHIC "Graphic"
IDS_MODMGR_TAG_MOVIE "Movie"
IDS_MODMGR_TAG_MUSIC "Music"
IDS_MODMGR_TAG_RANDOM "Random Map"
IDS_MODMGR_TAG_SCENARIO "Scenario"
IDS_MODMGR_TAG_SOUND "Sound"
IDS_MODMGR_TAG_SPEECH "Speech"
IDS_MODMGR_TAG_TAUNT "Taunt"
IDS_MODMGR_TAG_TERRAIN "Terrain"
IDS_MODMGR_TAG_MENUBACKGROUND "Menu Background"
IDS_MODMGR_TAG_UI "User Interface"
IDS_MODMGR_TAG_TEXT "Text"
IDS_MODMGR_TAG_OFFICIAL "Official"
IDS_MODMGR_TAG_EVENT "Event"
IDS_MODMGR_TAG_GAME_VARIANT_RETURN_OF_ROME "Return of Rome"
//Status messages
IDS_MODMGR_REGISTER_LOCAL_MODS "Registering local mods:"
IDS_MODMGR_REGISTER_PUBLISHED "Published:"
IDS_MODMGR_REGISTER_SUBSCRIBED "Subscribed:"
IDS_MODMGR_REGISTER_UNPUBLISHED "Unpublished:"
IDS_MODMGR_REGISTER_LEGACY "Legacy Subscribed: %s"
IDS_MODMGR_REGISTER_DELETED "Encountered INVALID mod: %llu (likely deleted by
author)"
IDS_MODMGR_DOWNLOADING_START "Downloading mod: %s: Please wait..."
IDS_MODMGR_DOWNLOADING_PROGRESS "Downloading mod: %s: %.1fMB/%.1fMB (%.1f%%)"
IDS_MODMGR_DOWNLOADING_FINISHED "Downloaded mod: %s: %.1fMB/%.1fMB (%.1f%%)"
IDS_MODMGR_ENUMERATE_MODS "Enumerating mods from Steam Workshop:"
IDS_MODMGR_FINISHED_PUBLISHED "Published mods enumerated: %d"
IDS_MODMGR_FINISHED_MANAGED_PUBLISHED "Game Managed mods published: %d"
IDS_MODMGR_FINISHED_SUBSCRIBED "Subscribed mods enumerated: %d"
IDS_MODMGR_SKIP_LEGACY "Skipping %s. This is a legacy workshop mod."
IDS_MODMGR_NO_MODS "No mods installed."
IDS_MODMGR_OFFLINE_MODE1 "No connection to Steam. Mod Manager initializing in
offline mode."
IDS_MODMGR_OFFLINE_MODE2 " • Existing subscriptions will be cached for a period of
time."
IDS_MODMGR_OFFLINE_MODE3 " • Publishing/downloads will be disabled."
IDS_MODMGR_FILELISTLIMIT "(only first 100 files displayed)"
IDS_MODMGR_PUBLISHEDMODS_NOAGREEMENT "You have published %u mods but need to accept
to workshop agreement before you can see them."
IDS_MODMGR_OBSOLETE_FILES_REMOVING "Detected %u obsolete files in mods\\ directory.
Removing:"
IDS_MODMGR_FILE_DELETE "%s deleted"
IDS_MODMGR_FILE_DELETE_FAIL "ERROR: Failed to delete file %s"
//
// Mod Manager Publishing (shown while actively publishing a mod)
//
IDS_MMPUBLISH_ERROR "Error: "
IDS_MMUPDATE_TITLE_SUBSCRIBE_DAT "Subscribing to Dat Mod"
IDS_MMUPLOAD_TITLE_UPDATING "Updating Existing Mod"
IDS_MMUPLOAD_TITLE_PUBLISHING "Publishing New Mod"
IDS_MMUPLOAD_TITLE_DESYNC "Uploading Desync"
IDS_MMUPLOAD_TITLE_UPGRADING "Upgrading Mod To New Workshop"
IDS_MMUPLOAD_INITIATE_UPLOAD "Initiated upload to Steam"
IDS_MMUPLOAD_PROGRESS_FORMAT "%.1fMB/%.1fMB (%.1f%%)"
IDS_MMUPLOAD_PREPARING "Preparing: %s"
IDS_MMUPLOAD_UPLOADING "Uploading: %s"
IDS_MMUPLOAD_PREVIEW "Uploading Preview Image..."
IDS_MMUPLOAD_COMMITTING "Committing changes to Steam Workshop..."
IDS_MMUPLOAD_UPDATE_SUCCESSFUL "Update successful!"
IDS_MMUPLOAD_PUBLISH_SUCCESSFUL "Publish successful!"
IDS_MMUPLOAD_PUBLISH_FAILED "Failed Publishing Mod"
IDS_STEAM_ERROR_CODE_2 "Steam error code 2 (Steam is down?)"
IDS_STEAM_ERROR_CODE_3 "Steam error code 3 (no/failed network connection)"
IDS_STEAM_ERROR_CODE_9 "Steam error code 9 (file not found)"
IDS_STEAM_ERROR_CODE_15 "Steam error code 15 (access denied)"
IDS_STEAM_ERROR_CODE_21 "Steam error code 21 (user is not logged on)"
IDS_STEAM_ERROR_CODE_25 "Steam error code 25 (Image preview cannot exceed 1MB)"
IDS_STEAM_ERROR_CODE_FORMAT "Steam error code %d"
IDS_MMUPLOAD_USER_NOT_ONLINE "No connection to Steam found"
IDS_MMUPLOAD_INTERNAL_CLIENT_ERROR "Internal error encountered on client side."
IDS_MMUPLOAD_NEED_AGREEMENT "Item published, but won't be visible to others until
you agree to workshop legal agreement."
IDS_MMUPLOAD_UNHANDLED_ERROR "Unhandled failure"
IDS_MMUPLOAD_INVALID_UPLOAD_STATE "Invalid upload state"
IDS_MMUPLOAD_WAITING_PUBLISHED "Auto-subscribing to published mod"
IDS_MMUPLOAD_REGISTERING "Registering with Steam... %s (%d retries)"
IDS_MMUPLOAD_ERROR_LOST_CONNECTION "Lost connection to Steam"
IDS_MMUPLOAD_RESUME_CONNECTION "Resumed connection to Steam"
IDS_MODMGR_FAIL_DOWNLOAD "Failed to trigger immediate download"
IDS_MODMGR_UNSUBSCRIBING "Unsubscribing to mod %llu (invalid/removed)."
IDS_MODMGR_ONLY_PNG "Wrong File Type\nOnly PNG images supported"
//
// Generic Steam Workshop Status
//
INVITE "Invite"
ERRORCODE_1 "error 1"
ERRORCODE_27 "Unable to initialize graphics system. Your GPU hardware may not meet
the minimum system requirements."
REFRESH "Refresh Games"
MATCH_TYPE "Match Type"
COMM_INIT_ERROR "Error initializing. Please launch Age of Empires II DE through
your Steam client."
COMM_LOGIN_ERROR "You are not logged into Steam."
COMM_LEADERBOARD_LOAD "Retrieving Leaderboard Entries"
COMM_LEADERBOARD_FAIL "Failed to retrieve leaderboards. Are you logged into Steam?"
PLAYER_NAME_AND_RANK "Global Rank: %i"
PLAYER_STATS_ROLLOVER "Ranked match victories: %i / %i"
OPTIONS_BENCHMARK_FILE_CRC_PROBLEM "Benchmark File Error!\nPlease verify your game
files and try again."
OPTIONS_BENCHMARK_RESULTS_DIALOG_TITLE "Benchmark Results"
OPTIONS_DISPLAYMODE "Display Mode"
OPTIONS_DISPLAYMODE_ROLLOVER "Toggle between windowed, full screen, and full
desktop modes. Full desktop mode requires monitors with matching vertical height.
You can also press Alt+Enter to toggle windowed mode at any time."
OPTIONS_DISPLAYMODE_WINDOWED "Windowed"
OPTIONS_DISPLAYMODE_FULLSCREEN "Full screen"
OPTIONS_DISPLAYMODE_DESKTOP "Full desktop"
OPTIONS_RESOLUTION_FULLSCREEN "Resolution"
OPTIONS_RESOLUTION_WINDOWED "Window Size"
OPTIONS_RESOLUTION_SCALED_WINDOWED "(Scaled up to Window)"
OPTIONS_RESOLUTION_SCALED_SCREEN "(Scaled up to Screen)"
OPTIONS_RESOLUTION_SCALED_DESKTOP "(Scaled up to Desktop)"
OPTIONS_PARTICLES_LOW "Low"
OPTIONS_PARTICLES_MED "Medium"
OPTIONS_PARTICLES_HIGH "High"
OPTIONS_GRID_OFF "Off"
OPTIONS_GRID_LIGHT "Light"
OPTIONS_GRID_DARK "Dark"
OPTIONS_GLOW_HIGHLIGHTS_OFF "Off"
OPTIONS_GLOW_HIGHLIGHTS_SELECTIONS "Only Selections"
OPTIONS_GLOW_HIGHLIGHTS_HOVER "Only Hovers"
OPTIONS_GLOW_HIGHLIGHTS_ALL "All"
OPTIONS_ROLLOVER_OFF "Off"
OPTIONS_ROLLOVER_FIXED "Fixed"
OPTIONS_ROLLOVER_FLOATING "Floating"
OPTIONS_HEALTH_BAR_DEFAULT "Default"
OPTIONS_HEALTH_BAR_ALWAYS "Always On"
OPTIONS_HEALTH_BAR_CLASSIC "Classic"
OPTIONS_CLICK_DRAG_SCROLL_DISABLED "Disabled"
OPTIONS_CLICK_DRAG_SCROLL_CUSTOM "Custom Hotkey"
OPTIONS_CLICK_DRAG_SCROLL_RMB "Right Mouse Button"
OPTIONS_CLICK_DRAG_SCROLL_LEGACY "Legacy Behaviour"
OPTIONS_QUEUE_OFF "Off"
OPTIONS_QUEUE_2ROWS "2 rows"
OPTIONS_QUEUE_1ROW "1 row"
OPTIONS_QUEUE_1ROW_ACTIVE "1 row active only"
OPTIONS_HEALTH_BAR_UNIQUE "Unique"
OPTIONS_HEALTH_BAR_LEGACY "Legacy"
OPTIONS_HEALTH_BAR_BLUE "Blue"
OPTIONS_HEALTH_BAR_RED "Red"
OPTIONS_HEALTH_BAR_GREEN "Green"
OPTIONS_HEALTH_BAR_YELOW "Yellow"
OPTIONS_HEALTH_BAR_CYAN "Cyan"
OPTIONS_HEALTH_BAR_MAGENTA "Magenta"
OPTIONS_HEALTH_BAR_WHITE "White"
OPTIONS_HEALTH_BAR_ORANGE "Orange"
OPTIONS_PLAYER_COLOURS_OFF "Off"
OPTIONS_PLAYER_COLOURS_PROTANOPIA "Protanopia"
OPTIONS_PLAYER_COLOURS_DEUTERANOPIA "Deuteranopia"
OPTIONS_PLAYER_COLOURS_TRITANOPIA "Tritanopia"
OPTIONS_GRAPHICS_PRESET_LOW "Low"
OPTIONS_GRAPHICS_PRESET_MEDIUM "Medium"
OPTIONS_GRAPHICS_PRESET_HIGH "High"
OPTIONS_GRAPHICS_PRESET_ULTRA "Ultra"
OPTIONS_GRAPHICS_PRESET_CUSTOM "Custom"
UNRANKED_GAME "Your ELO score has not changed. Match was not in a ranked mode."
UNRANKED_VIA_TIME "Your ELO score has not changed. At least one player left game
before %d seconds."
UNRANKED_VIA_SAVED "Your ELO score has not changed. Game was saved and exited."
UNRANKED_VIA_DISCONNECT "Your ELO score has not changed. The players disconnected."
UNRANKED_VIA_AI "Your ELO score has not changed. Match contained AI players."
UNRANKED_VIA_TEAMS "Your ELO score has not changed. Match did not have two balanced
teams."
UNRANKED_VIA_CHEATS "Your ELO score has not changed. Match had cheats enabled."
UNRANKED_VIA_TEAMS_UNLOCKED "Your ELO score has not changed. Teams were not
locked."
UNRANKED_VIA_COOP "Your ELO score has not changed. There was a coop team."
UNRANKED_VIA_UNKNOWN "Your ELO score has not changed. Game ended in an unknown
way."
UNRANKED_VIA_RESTORED_GAME "Your ELO score has not changed."
UNRANKED_VIA_WONDER_RACE_TEAMS "Your ELO score has not changed. Match did not have
two players in Wonder Race."
NO_ACHIEVEMENTS_VIA_CHEATS "Achievements did not progress this game\nbecause cheat
codes were used."
MEDAL_DOWNGRADE_VIA_CHEATS "Gold medals are not awarded when cheat codes are used."
ELO_DM_CHANGE "Deathmatch ELO rating change: %d (%+d) = %d."
ELO_RM_CHANGE "Random Map ELO rating change: %d (%+d) = %d."
ELO_DM_CHANGE_EW "Empire Wars ELO rating change: %d (%+d) = %d."
PLAYER_RM_RANKED "RM ELO: %d, Rank #%d"
PLAYER_DM_RANKED "DM ELO: %d, Rank #%d"
PLAYER_DM_RANKED_EW "EW ELO: %d, Rank #%d"
PLAYER_RM_UNRANKED "RM Not Ranked"
PLAYER_DM_UNRANKED "DM Not Ranked"
PLAYER_DM_UNRANKED_EW "EW Not Ranked"
PLAYER_RM_RANKED_DETAILED "Random Map: Won=%.1f%% (%d/%d), Completed=%.1f%%
(%d/%d)"
PLAYER_DM_RANKED_DETAILED "Death Match: Won=%.1f%% (%d/%d), Completed=%.1f%%
(%d/%d)"
PLAYER_DM_RANKED_DETAILED_EW "Empire Wars: Won=%.1f%% (%d/%d), Completed=%.1f%%
(%d/%d)"
PLAYER_RM_UNRANKED_DETAILED "Random Map: You are unranked in the RM leaderboard."
PLAYER_DM_UNRANKED_DETAILED "Death Match: You are unranked in the DM leaderboard."
PLAYER_DM_UNRANKED_DETAILED_EW "Empire Wars: You are unranked in the EW
leaderboard."
NO_HOST_SPEC_WITH_AI "A spectator cannot host a match with both AI and human
players"
RELIC_CAPTURED_YOU "You have captured the relic!"
RELIC_CAPTURED_OTHER "%s has captured the relic!"
RELIC_DROPPED_YOU "You have dropped the relic!"
RELIC_DROPPED_OTHER "%s has dropped the relic!"
SPECTATOR_OUT_OF_SYNC_QUIT "Spectating player went out of sync and disconnected."
RELIC_MODE "Capture the Relic"
MINUTES "Minutes"
TREATY_LENGTH "Treaty Length"
TREATY_OVER_MSG "The treaty has ended."
TREATY_COUNTDOWN_MSG "There are %d minutes left in the treaty."
TREATY_COUNTDOWN_MSG_1 "There is 1 minute left in the treaty."
GAMEDATA_CRC_CHECK "%s is not running the same version of the data file. Everyone
must run the same version of the data file before you can start the game."
GAMEDATA_CRC_CHECK_HOST "The host is not running the same version of the data file.
Everyone must run the same version of the data file to play a multiplayer game."
DESYNC_OTHER_UNWANTED_CONDENSED "Game has desynced. The game has been saved for
restoring."
DESYNC_CHOICE "The game has stopped because it has encountered an error and has
gone out of sync.\nA save has been created for restoring.\nWould you like to exit
without viewing the map and final game statistics?"
DESYNCED_REPLAY "Desynced at %02d:%02d:%02d. Restart replay?"
DESYNC_SPECTATION "Observation of game has desynced. The game's replay will be
exited."
CLAN_DISBAND_CONFIRM "This will permanently destroy this Clan and cannot be undone.
Are you sure you would like to disband your Clan?"
CLAN_PLATFORM_STEAM "Steam"
CLAN_PLATFORM_XBOX "Xbox Network"
CLAN_PLATFORM_UNKNOWN "?"
CLAN_INVITE_MEMBER "Invite"
CLAN_INVITE_SENT "Invite sent!"
CLAN_INVITE_ALREADY_IN_CLAN "Unavailable"
GAMEOPTIONS_NONE "None"
//
// **************************************************************
// *** POST-TEXT-LOCK DLC ONLY STRINGS END OF ZONE 3 ***
// **************************************************************
//
LOAD_BASE_SCENARIO "You are loading a SCX file with Forgotten enabled. If you save
this file, it will save as SCX2 and only be available in Forgotten"
LANGUAGE_NAME_en "English"
LANGUAGE_NAME_de "Deutsch (German)"
LANGUAGE_NAME_fr "Français (French)"
LANGUAGE_NAME_es "Español (Spanish)"
LANGUAGE_NAME_mx "Español (Spanish-Latin America)"
LANGUAGE_NAME_it "Italiano (Italian)"
LANGUAGE_NAME_ko "한국어 (Korean)"
LANGUAGE_NAME_zh "简化字 (Simplified Chinese)"
LANGUAGE_NAME_br "Português-Brasil (Portuguese-Brasil)"
LANGUAGE_NAME_nl "Nederlands (Dutch)"
LANGUAGE_NAME_ru "Pусский (Russian)"
LANGUAGE_NAME_jp "日本語 (Japanese)"
LANGUAGE_NAME_hi "हिन्दी (Hindi)"
LANGUAGE_NAME_ms "Bahasa Melayu (Malay)"
LANGUAGE_NAME_tr "Türkçe (Turkish)"
LANGUAGE_NAME_tw "繁體字 (Traditional Chinese)"
LANGUAGE_NAME_vi "Tiếng Việt (Vietnamese)"
LANGUAGE_NAME_pl "Polish (Polish)"//Whatever the translated/local version of Polish
is, similar to the above languages
IDS_MPS_VERSION_COLUMN_LABEL "Ver"
IDS_MPS_SCENARIO_COLUMN_LABEL "Scnr"
IDS_MPS_NO_START_ONE_SCENARIO_PLAYER "You cannot start a game with only one logical
scenario player."
//This string gets appended after 13542 (so we don't need to relocalize it)
REPLAY_ROLLOVER_ADDENDUM "When creating multiplayer games, record game is enabled
by default."
RESTOREMULTI_AI_ERROR "Only the original host can restore a game containing active
AI players."
RESTOREMULTI_PLAYER_ERROR "Only the original players can restore a multiplayer
game."
RESTOREMULTI_PLAYER_AI_WARNING "Warning: you're not the original host of the game.
AI player behavior will only function as expected when the original host restores
the game."
IDS_SLIDE_SHOW_BUTTON_NEXT "Next"
IDS_SLIDE_SHOW_BUTTON_PREVIOUS "Previous"
IDS_CAMPAIGN_EDITOR_EXISTING_CAMPAIGN "Campaigns"
IDS_CAMPAIGN_EDITOR_ERROR_s_NOT_VALID_CAMAPIGN_EXTENSION_s_IS_THE_NEW_TYPE "%s is
not a valid campaign extension. %s is the new unified extension type."
IDS_CAMPAIGN_EDITOR_NEW_CAMPAIGN "New Campaign"
IDS_CAMPAIGN_EDITOR_s_WAS_SUCCESSFULLY_SAVED "%s was saved successfully."
//
// Single player save game types
//
IDS_FILE_EXTENSION_DESCRIPTION_MGX_RECORDED_GAME_SINGLE_PLAYER "Conquerors SP
Recorded Game"
IDS_FILE_EXTENSION_DESCRIPTION_MGX2_RECORDED_GAME_SINGLE_PLAYER "Forgotten SP
Recorded Game"
IDS_FILE_EXTENSION_DESCRIPTION_AOE2SPREPLAY_RECORDED_GAME_SINGLE_PLAYER "Single
Player Recorded Game"
//
// Multiplayer save game types
//
IDS_SAVE_SCREEN_ERROR_s_ID_NOT_VALID_EXTENSION_FOR_s_FILES_s_IS_THE_NEW_TYPE "'%s'
is not a valid extension for %s Files. %s is the new unified extension type."
IDS_SAVE_SCREEN_ERROR_PLEASE_ENTER_A_FILENAME "Please enter a filename."
IDS_SAVE_SCREEN_TITLE_SAVE_s "Save %s"
IDS_SAVE_SCREEN_CLOUD_CAPACITY_LABEL "Cloud Capacity:"
IDS_SAVE_SCREEN_CLOUD_STORAGE_FULL "You have run out of cloud storage.\nThis file
will only be available locally."
IDS_SAVE_SCREEN_CLOUD_STORAGE_LOW "There was a problem writing file %s due to
insufficient space. Please delete some files."
IDS_SAVE_SCREEN_CLOUD_STORAGE_HELP "Cloud Capacity"
IDS_SAVE_SCREEN_DISK_STORAGE_FULL "You have run out of storage space on your disk
to save this file locally."
IDS_SAVE_GAME_FILE_WARNING "* There was an issue trying to load this file *"
14146 "Ballista\nElephant"
14147 "Elite Ballista\nElephant"
14148 "Karambit\nWarrior"
14150 "Elite Karambit\nWarrior"
14151 "Arambai"
14152 "Elite\nArambai"
14165 "Rattan Archer"
14166 "Elite\nRattan Archer"
14167 "Battle Elephant"
14168 "Elite Battle\nElephant"
14190 "Imperial\nSkirmisher"
//
// Gajah Mada 1
//
68800 "Majapahit"
68801 "Singhasari"
68802 "Mongols"
68803 "Javanese"
68804 "Kediri"
68808 "1. You are restricted to the Castle Age and a starting population limit of
75. Every village you capture, however, increases your population limit by 5 up to
a total of 125 total population. Additionally, you are not allowed to build new
towers.\n\n2. Conquer villages by destroying the towers within them. Once a tower
is destroyed, one of your towers will replace the old one. Battle Elephants are
great for taking down enemy towers.\n\n3. Your technological level is lower than
that of your enemies, and several of your Castle Age technologies are not initially
available, but Mongol and Javanese equipment scattered around the map can
compensate for this.\n\n4. The Mongols cannot be trusted. Their ultimate goal is to
subdue all of Southeast Asia!\n\n5. The castle in Kediri relies on regular supplies
over land to train more soldiers. Blocking these supplies will help weaken their
defenses.\n\n6. The Karambit Warrior is weak, but only takes up half the population
of a regular unit and can be easily massed."
68809 "Your scouts report:\n\n- Your ruler Raden Wijaya (Orange), is rebelling
against his overlord Kediri and seeks to build a new kingdom in eastern Java.\n\n-
The Mongols (Green) sent diplomats in name of Kublai Khan to demand tribute from
the Indonesian kingdoms, but the Javanese humiliated their diplomats. A Mongol army
of Light Cavalry, Cavalry Archers, Mangudai and siege units has now arrived to
retaliate.\n\n- To the east is Singhasari (Blue), a formerly strong kingdom now
dominated by Kediri. They are aggressive and will attack with Crossbowmen, Cavalry
Archers, Battle Elephants, Long Swordsmen and Mangonels.\n\n- To the west lies a
fortified Castle from which Kediri (Cyan) retains control of the surrounding
villages. As long as they have the supplies, Kediri will train Knights,
Crossbowmen, Pikemen and Battle Elephants."
68810 "<ORANGE>Raden Wijaya: Both the Kediri and the Mongols consider me
insignificant. I will show them what I am capable of."
68811 "<ORANGE>Raden Wijaya: Conquer as many villages as you can and defeat their
petty armies in the field. Only then will they realize the mistake they have made
and recognize me as their superior."
68812 "<RED>Majapahit Soldier: This dense jungle cannot provide supplies for many
people. Luckily, conquering enemy villages will help us support a larger
population."
68813 "<RED>Majapahit Soldier: The Mongols and Kediri have been fighting quite
intensely, and everywhere there is abandoned equipment to be found. We can use it
to hasten our military advancements."
68814 "<RED>Majapahit Soldier: We have found abandoned infantry equipment."
68815 "<RED>Majapahit Soldier: These bows and arrowheads will be useful to us."
68816 "<RED>Majapahit Soldier: Watch out - Mongol horsemen!"
68817 "<RED>Majapahit Soldier: The Mongols have left useful cavalry equipment
behind."
68818 "<RED>Majapahit Soldier: This abandoned mine has a large cache of civilian
tools."
68819 "<RED>Majapahit Soldier: With the material we found in this siege workshop,
we were able to produce several advanced siege units."
68820 "<GREEN>Mongols: The enemy of our enemy is our friend. What do you think of
making an alliance against Kediri?"
68821 "<GREEN>Mongols: So we are friends, for now..."
68822 "<GREEN>Mongols: You will regret your decision. Our great horde will crush
your little army!"
68823 "<GREEN>Mongols: You dare to betray the Great Khan? You will pay for your
insolence!"
68824 "<GREEN>Mongols: Kediri has accepted our Great Khan as its overlord. Now you
must do the same!"
68825 "<RED>Majapahit Soldier: The Mongols have run out of supplies and fear the
coming monsoon rains, so they are retreating to China. Let us take what they leave
behind."
68826 "<ORANGE>Raden Wijaya: With Kediri conquered and the Mongols fleeing to China
like cowards, it is time for the Majapahit to become the one true Indonesian
empire!"
68827 "+ Wait for instructions from Raden Wijaya."
68828 "+ Defeat the Singhasari (Blue)."
68829 "+ Defeat Kediri (Cyan) by destroying their castle."
68830 "+ Defeat the Mongols (Green)."
68831 "- Capturing villages will give you a higher population limit. At the moment
your base supports 75 population."
68832 "- Capturing villages will give you a higher population limit. At the moment
one captured village supports 80 population."
68833 "- Capturing villages will give you a higher population limit. At the moment
two captured villages support 85 population."
68834 "- Capturing villages will give you a higher population limit. At the moment
three captured villages support 90 population."
68835 "- Capturing villages will give you a higher population limit. At the moment
four captured villages support 95 population."
68836 "- Capturing villages will give you a higher population limit. At the moment
five captured villages support 100 population."
68837 "- Capturing villages will give you a higher population limit. At the moment
six captured villages support 105 population."
68838 "- Capturing villages will give you a higher population limit. At the moment
seven captured villages support 110 population."
68839 "- Capturing villages will give you a higher population limit. At the moment
eight captured villages support 115 population."
68840 "- Capturing villages will give you a higher population limit. At the moment
nine captured villages support 120 population."
68841 "- Capturing villages will give you a higher population limit. At the moment
ten captured villages support 125 population."
68842 "- The Mongols are offering a temporary alliance against Kediri. To agree,
change your stance to them to ally."
68843 "- With the Mongols and Kediri locked in a deadly struggle, you can find
abandoned equipment (technologies) scattered around the map."
68844 "+ Wait for instructions."
68845 "+ Defeat Singhasari."
68846 "+ Destroy Kediri's Castle."
68847 "+ Defeat the Mongols."
68848 "- You hold no villages providing 75 population."
68849 "- You hold one village providing 80 population."
68850 "- You hold two village providing 85 population."
68851 "- You hold three villages providing 90 population."
68852 "- You hold four villages providing 95 population."
68853 "- You hold five villages providing 100 population."
68854 "- You hold six villages providing 105 population."
68855 "- You hold seven villages providing 110 population."
68856 "- You hold eight villages providing 115 population."
68857 "- You hold nine villages providing 120 population."
68858 "- You hold ten villages providing 125 population."
68859 "- Form an alliance with the Mongols."
68860 "- Look for abandoned equipment."
68861 "<GREEN>%d minute(s) before the Mongols retract their offer."
68862 "-- Long Swordsman and Iron Casting researched. --"
68863 "-- Pikemen and Chain Mail Armor researched. --"
68864 "-- Crossbowman and Bodkin Arrow researched. --"
68865 "-- Elite Skirmisher and Leather Archer Armor researched. --"
68866 "-- Light Cavalry and Husbandry researched. --"
68867 "-- Gold Shaft Mining and Stone Shaft Mining researched. --"
//
// Gajah Mada 2
//
//
// Gajah Mada 3
//
//
// Gajah Mada 4
//
69100 "Gajah Mada"
69101 "Kutai"
69102 "Makassar"
69103 "Luwu"
69104 "Majapahit Navy"
69108 "1. Due to the limited resources and space on these small islands, you are
restricted to a population limit of 125. This also means it is very important to
expand quickly to other islands to take control of vital resources and precious
building space.\n\n2. Fish is probably the best way to get food in this region.
Doing this saves wood from building farms and that wood can instead be used for
building a navy. When fishing spots become depleted you can make use of the Malay's
unique fish trap bonus to get an endless supply of food that way.\n\n3. Your
enemies have a strong naval presence. Building fortifications on the islands can
help defend your bases and let you concentrate your ships in fewer locations.\n\n4.
Some enemies have Fortified Towers. The best way to deal with these large towers is
with several Cannon Galleons. Using other ships to distract the fire coming from
the towers is also a good way to prevent your Cannon Galleons from taking fire."
69109 "Your scouts report:\n\n- The Majapahit navy (Cyan), or what is left of it
after a heavy storm, arrived north and made landfall on one of the islands.
Majapahit sailors (Red) have been ordered to look for a nearby village from where a
new fleet can be build.\n\n- To the east the Kutai (Blue) control many of the
smaller islands. They are mainly pirates and rely on small but fast ships. They
will also use rafts filled with gunpowder to take down larger vessels.\n\n- The
Makassar (Green) live on the other side of the eastern archipelago and southwest of
our location. They are well-fortified and better equipped then the Kutai. They
mainly rely on War Galleys and Fire Ships to deal with enemy vessels but also have
archers defending their shores. We definitely can expect them to try to raid us.\n\
n- Farther to the south are the Luwu (Yellow). The most technologically advanced of
the islanders, their island will be very difficult to take because of the Fortified
Towers defending it. They are also accustomed to using gunpowder so they will
deploy cannons on some of their vessels and towers."
69110 "<RED>Majapahit Sailor: Damn these islanders and their blasted gunpowder
ships! I guess we will have to continue on foot now."
69111 "<RED>Majapahit Sailor: A village loyal to the Majapahit. Here we can rebuild
our fleet and bring the fight to the islanders."
69112 "<RED>Majapahit Sailor: We have crippled the enemies' naval capabilities.
Victory is ours!"
69113 "<RED>Majapahit Sailor: These islands on themselves are too small to provide
enough resources for our fleet. We will have to conquer many to get sufficient
supplies."
69114 "<RED>Majapahit Sailor: The first of three island nations has surrendered.
The rest will soon follow. For Majapahit!"
69115 "<RED>Majapahit Sailor: Two enemies have submitted. Nobody can stand against
our glorious navy!"
69116 "<RED>Majapahit Sailor: Ships have arrived to help us deal with the enemy!"
69117 "<RED>Majapahit Sailor: Our king has heard of our struggle against our
enemies and has decided to send us more resources."
69118 "+ Destroy all of Kutai's docks."
69119 "+ Destroy all of Makassar's docks."
69120 "+ Destroy all of Luwu's docks."
69121 "+ <KutaiDocks>/5 Kutai Docks destroyed."
69122 "+ <MakassarDocks>/3 Makassar Docks destroyed."
69123 "+ <LuwuDocks>/4 Luwu Docks destroyed."
//
// Gajah Mada 5
//
69200 "Gajah Mada"
69201 "Sunda"
69202 "Majapahit Army"
69203 "Trowulan"
69204 "Javanese Bandits"
69205 "Javanese Villages"
69206 "Indian Traders"
69208 "1. Gajah Mada's army is restricted to a population limit of 150.\n\n2.
Indian traders are nearby to trade at the Majapahit capital of Trowulan. Their
docks are open for trade and they sell Siege Elephants to anyone with gold.\n\n3.
The bandits in this region can be a real nuisance. Their raids will not stop until
their camps are destroyed.\n\n4. Sunda will be able to train more units using
Trowulan's infrastructure. We need to capture these buildings by capturing all the
banners (Blue Flags) in the capital.\n\n5. Gajah Mada does not allow his army to
use siege weapons against his own capital. If we want to break through the walls,
we will have to use elephants."
69209 "Your scouts report:\n\n- Gajah Mada's army (Red) is sitting in a small
fortress south of the capital waiting for news from its emissaries. The fortress is
small and has no additional resources so it will not be able to withstand many
attacks.\n\n- The Majaphait capital of Trowulan (Yellow) is directly north of our
position and is ruled by our king Hayam Wuruk. The king has his palace in the
eastern part of the city and is unaware of Gajah Mada's plans.\n\n- The Sunda
princes (Blue) in Trowulan are here for the royal wedding and are low in numbers
but since they are already in the city we will need to find a way in to get to
them.\n\n- Outside of the capital, to the west and north, are several Majapahit
villages (Purple) and army bases (Green). The first village and camp that you reach
will be yours to command, but the others will no longer offer their services.\n\n-
Because Gajah Mada has spent much of his time campaigning, the Javanese Bandits
(Cyan) in this region have become very powerful. They are likely to attack us
whenever they can."
69210 "<RED>Majapahit Soldier: Gajah Mada demands the subjugation of Sunda to the
Majapahit!"
69211 "<BLUE>Sunda Warrior: That is not what we agreed upon! We would rather die as
free men than live under Majapahit chains!"
69212 "<RED>Majapahit Soldier: The Sunda have the audacity to defy us! We must find
a way to break into the city and kill them."
69213 "<RED>Majapahit Soldier: We cannot risk demolishing our own capital, so we
cannot use siege weapons. If we want to destroy buildings, we will have to rely on
elephants."
69214 "<YELLOW>King Hayam Wuruk: Gajah, I am hearing some disturbing rumors. Since
I trust you, I will not look further into them."
69215 "<YELLOW>King Hayam Wuruk: The Sunda are our guests! I will not tolerate any
harm being done to them! Cease your activities now!"
69216 "<RED>Majapahit Soldier: The king does not know what is best for Majapahit.
We support you, Gajah, but we must hurry!"
69217 "<BLUE>Sunda Prince: We go down with honor!"
69218 "<PURPLE>Villager: Our village is at your service."
69219 "<PURPLE>Villager: Your wish is our command, lord."
69220 "<GREEN>Majapahit Soldier: Our military camp can be of use to you. It is
yours."
69221 "<GREEN>Soldier: You can use our docks however you please, great Gajah Mada.
They are yours."
69222 "<GREY>Indian Trader: We are on good terms with the Majapahit. Feel free to
trade at our docks."
69223 "<GREY>Indian Trader: Before I forget: we also sell war elephants for gold.
They are stronger than the Southeast Asian variant and can take more arrow fire."
69224 "<RED>Majapahit Soldier: We have killed the Sunda princes! Gajah has
completed his oath!"
69225 "<YELLOW>King Hayam Wuruk: You had better come see me now, Gajah, lest you be
declared an enemy of the state."
69226 "<GREY>Indian Trader: Your elephants are ready!"
69227 "<RED>Majapahit Soldier: We have destroyed a bandit encampment and found
loot."
69228 "<RED>Majapahit Soldier: Gajah Mada has been wounded in battle and has to
recover. However sad it may be, he wishes that we continue this fight."
69229 "<RED>Elephant Rider: There are more bandits on the path to the next village.
Let my elephant and I help you clear the way."
69230 "+ Kill all of the Sunda Royal Fighters in the capital."
69231 "- There are two ways to approach the capital. You can disembark to the west
and approach the city by land, or sail your fleet around and try to take the city
from the water. In either direction lie a friendly village and military base that
you can take over."
69232 "- Destroy bandit camps to gain extra resources."
69233 "- Tribute 300 gold to the Indian Traders (Grey) to buy three Siege
Elephants."
69234 "+ Kill all Sunda Royal Fighters."
69235 "- Choose a path to approach the capital (by land or by sea)."
69236 "- Destroy bandit camps for loot."
69237 "- Buy three Siege Elephants for 300 gold."
69238 "<YELLOW>%d minutes before the king will act."
69239 "Sunda Prince"
//
// Suryavarman I 1
//
//
// Suryavarman I 2
//
//
// Suryavarman I 3
//
//
// Suryavarman I 4
//
//
// Suryavarman I 5
//
//
// Bayinnaung 1
//
69800 "Bayinnaung"
69801 "Prome"
69802 "Hanthawaddy"
69803 "Shan"
69804 "Portuguese"
69805 "King Takayupti"
69808 "1. You are restricted to the Castle Age and a population limit of 125.\n\n2.
Use your powerful heroes. Losing them in battle will not bring defeat.\n\n3.
Burmese Battle Elephants have extra armor that can be further increased by the
Howdah unique technology and Blacksmith cavalry armor upgrades.\n\n4. The
Portuguese will not demand tribute until you encounter them. If you do not wish to
war with them, have tribute ready before venturing too far west."
69809 "Your scouts report:\n\n- King Takayutpi of Hanthawaddy (Red) is fleeing the
Toungoo invasion. He will seek the safety of his Castles to the south, but if they
are destroyed, he will flee to Prome.\n\n- Prome (Blue) is well-defended by
Elephant Archers, Monks, Scorpions, and Rathas. The city's great Monument must be
captured and held to attain victory.\n\n- The cavalry and archers of the Shan
(Yellow) pose a threat to Toungoo's base.\n\n- The Portuguese (Purple) will demand
tribute when encountered. They can be a powerful friend or enemy."
69810 "<GREEN>Bayinnaung: We stand alone against the Shan. Do not fight for glory -
fight for Burma, our history, and our future!"
69811 "<GREEN>Bayinnaung: The cowardly king is dead."
69812 "<GREEN>Bayinnaung: A lightning victory! The scholars will think we were
Garuda, flying to destroy our enemies!"
69813 "<GREEN>King Tabinshwehti: Our prey flees like a coward! Bring me the Mon
king's head!"
69814 "<GREEN>King Tabinshwehti: What a great hunt! Stay by my side, my brother,
and we will hunt in these lands like hungry tigers!"
69815 "<GREEN>Burmese Soldier: The king has been wounded! He will rest to fight
another day!"
69816 "<GREEN>Burmese Soldier: The general has been wounded! He will rest to fight
another day!"
69817 "<PURPLE>Joao Caeiro: Your enemies pay me much gold to fight you. I will
spare your life for now if you pay me 500 gold."
69818 "<PURPLE>Joao Caeiro: Show that you know the value of my friendship better
than your enemies do. Give me 500 gold and I will join you in battle."
69819 "<PURPLE>Joao Caeiro: You are as wise as you are rich."
69820 "<PURPLE>Joao Caeiro: A wise decision. My mercenaries are at your service.
Trust in us Portuguese. We help those who appraise the true value of our
friendship."
69821 "<PURPLE>Joao Caeiro: Foolish! You do not know the power we bring from across
the ocean! We could have made a deal, but now you will only know death!"
69822 "+ Kill King Takayutpi of Hanthawaddy (King)."
69823 "+ Capture the Monument in Prome."
69824 "- Kill King Takayutpi in less than 5 minutes."
69825 "+ Kill King Takayutpi of Hanthawaddy (King)."
69826 "+ Capture the Monument in Prome."
69827 "- Kill King Takayutpi in less than 5 minutes."
69828 "Thado Dhamma Yaza"
69829 "King Takayutpi"
69830 "Toungoo Warrior"
69831 "João Caeiro"
69832 "<RED>%d minute(s) to kill King Takayutpi."
69833 "Smim Htaw"
69834 "<PURPLE>%d minute(s) to pay the Portuguese."
69835 "- Pay the Portuguese 500 gold in tribute to make them your allies."
69836 "- Pay the Portuguese another 500 gold and they will join you in battle."
69837 "- Tribute the Portuguese (Player 5) 500 gold."
69838 "- Tribute the Portuguese (Player 5) another 500 gold."
//
// Bayinnaung 2
//
69900 "Bayinnaung"
69901 "Rakhine"
69902 "Shan"
69903 "Ava"
69904 "Toungoo Camp"
69905 "Thado Dhamma Yaza"
69908 "1. You are restricted to the Castle Age and a population limit of 125.\n\n2.
Because Pagan is a pilgrims' city open to all, you cannot construct walls.\n\n3. If
Relics are removed from their Monasteries, whether purposefully or through
destruction of the Monastery, they are irretrievably lost.\n\n4. Arambai are best
used in hit-and-run attacks and as a mobile defense, buying time for slower
elephants and infantry.\n\n5. If King Tabinshwehti's army is reached early enough,
they can provide a significant advantage."
69909 "Your scouts report:\n\n- Pagan is an important religious center, housing
many relics of the Buddha. The Relics are fragile and will be lost if they are
moved or if their Monastery is destroyed. As a pilgrims' city, Pagan does not have
walls and must be protected by a mobile army.\n\n- The Shan (Yellow) field heavy
cavalry and archers. They feed their men from lakeside farms which are vulnerable
to waterborne raids.\n\n- The Ava (Red) and the Rakhine (Cyan) have joined the Shan
in battle. The infantry, Arambai, and Monks of Ava are comparable to Toungoo's
while the Rakhine infantry are fast and numerous. The Rakhine also possess a strong
navy owing to their coastal origins.\n\n- King Tabinshwehti is nearby, commanding
the Toungoo army (gaia). If his camp is found, he will join in the battle for
Pagan."
69910 "<GREEN>Bayinnaung: We will need gold for the king's coronation. The monks of
Pagan will assist us if we defend their monasteries and the relics they contain."
69911 "<GREEN>Bayinnaung: Our enemies approach. They are powerful so we must be
like the cobra: when they raise their hands against us, we strike where they are
undefended!"
69912 "<GREEN>Bayinnaung: My brother will wear this ancient crown."
69913 "<GREEN>Bayinnaung: The monks of Pagan recognize our king. He will rule Burma
with the wisdom and justice of the Cakkavatti!"
69914 "<GREEN>King Tabinshwehti: It is good to see you, my brother! You will join
me on my coronation march to Pagan. But first, we must dispose of these unwanted
guests..."
69915 "+ Accumulate 4,000 gold."
69916 "+ Kill King Hkonmaing of Ava (King) and take the Pagan crown."
69917 "- Do not lose a Relic."
69918 "- Find Tabinshwehti to merge with his forces."
69919 "+ Accumulate 4,000 gold."
69920 "+ Kill King Hkonmaing of Ava (King) and take the Pagan crown."
69921 "- Do not lose a Relic."
69922 "- Find Tabinshwehti."
69923 "Toungoo Warrior"
69924 "Diogo Soares de Albergaria"
69925 "Portuguese Mercenary"
69926 "Shwezigon Stupa"
69927 "King Hkonmaing"
69928 "Thado Dhamma Yaza"
//
// Bayinnaung 3
//
70000 "Bayinnaung"
70001 "Pegu"
70002 "Smim Sawhtut"
70003 "Thado Dhamma Yaza"
70004 "Smim Htaw"
70005 "Sokkate"
70008 "1. You are restricted to a population limit of 200.\n\n2. Some of Sawhtut's
men feel guilty for their crime. They will either run away from a Monk's
chastisement or be converted to Bayinnaung's cause.\n\n3. There is more than one
way to get word out of Pegu. There is also more than one way to kill Smim Sawhtut.\
n\n4. Allying with an enemy provides an immediate respite but peace strengthens
them. It is a gamble that you will become more powerful than them in time.\n\n5.
You must destroy Sokkate's camps to stop his uprising."
70009 "Your scouts report:\n\n- Loyalists in Pegu are attempting to reach
Bayinnaung, located southwest of the Burmese capital. Only he will restore order to
Burma.\n\n- Smim Sawhtut (Red), the king's assassin, controls Pegu, as well as the
infantry and Battle Elephants of the royal guard.\n\n- Thado Dhamma Yaza (Blue), an
esteemed advisor to Tabinshwehti and the viceroy of Prome, believes that he should
be king and fields Battle Elephants, Elephant Archers, Scorpions, and Armored
Elephants.\n\n- Smim Htaw (Orange), a Mon prince turned rebel monk, commands a
devoted following of Monks, swordsmen, and Arambai.\n\n- Sokkate (Yellow) of the
Toungoo hills commands a popular uprising. His supporters are poor soldiers but are
numerous. Only by dispersing their camps will they be defeated."
70010 "<GREEN>Loyalist: The king has been murdered. We must tell Bayinnaung of his
brother's death. Only he will rule Burma justly."
70011 "<GREEN>Loyalist: Our king has been avenged! The treacherous minister is
dead!"
70012 "<GREEN>Bayinnaung: My country will be in chaos if I do not stop these
pretenders. My grief must wait for another day."
70013 "<GREEN>Bayinnaung: To be a king, one must show his feathers like the dancing
peacock. After all, what would the people think if the king does not do regal
things?"
70014 "<GREEN>Bayinnaung: To be master of his roost, the fighting peacock must be
vicious against his enemies!"
70015 "<GREEN>Bayinnaung: Tonight, I will shed tears for my dead brother, the king.
In the morning, I will take the throne and build the empire he dreamed of ruling."
70016 "<BLUE>Thado Dhamma Yaza: I have spent 40 years in service to Toungoo. I have
as much right to the crown as you. Join me, Bayinnaung, and you will be my heir."
70017 "<ORANGE>Smim Htaw: You walk the Eightfold Path. My war is not with you. Ally
with me and you will be my chief minister."
70018 "<GREEN>Bayinnaung: I play a dangerous game. Allying with my enemies gives me
a respite but it also strengthens them."
70019 "<BLUE>Thado Dhamma Yaza: Your actions threaten me! I will crush you before
you jeopardize my rule!"
70020 "<ORANGE>Smim Htaw: You are a fool and a disgrace! I will strike you down!"
70021 "<GREEN>Loyalist: Hatred is never appeased by hatred. The king's assassin
repents."
70022 "+ Bring word of King Tabinshwehti's death to Bayinnaung."
70023 "Choose one of the following objectives:"
70024 "- Kill or convert Smim Sawhtut before reaching Bayinnaung."
70025 "- Form a temporary alliance with one of the pretenders."
70026 "+ Bring word of King Tabinshwehti's death to Bayinnaung."
70027 "Choose one of the following:"
70028 "- Kill or convert Smim Sawhtut before reaching Bayinnaung."
70029 "- Form a temporary alliance with one of the pretenders."
70030 "Change Diplomatic Stance with Thado Dhamma Yaza to Ally."
70031 "Change Diplomatic Stance with Smim Htaw to Ally."
70032 "Blind Lame Priest"
70033 "Beggar"
70034 "+ Build and defend a Wonder."
70035 "+ Defeat all four pretenders."
70036 "+ Build and defend a Wonder."
70037 "+ Defeat <Variable 1>/4 pretenders."
70038 "Toungoo Warrior"
//
// Bayinnaung 4
//
70100 "Bayinnaung"
70101 "Mountain Thai"
70102 "Ayutthaya"
70103 "Lan Na"
70104 "Lan Xang"
70105 "Hill Tribes"
70106 "Nats"
70108 "1. The mountains are treacherous for large armies. You are therefore
restricted to a 40 population limit and can only construct palisades.\n\n2. Do not
destroy buildings you will need. Placing a Relic in each city's Monastery will give
you control of that city's buildings.\n\n3. When supported by Monks, Battle
Elephants are effective against even tough fortifications.\n\n4. Take care to not
lose men to the Nat Enchantresses. They become more powerful with every life they
take.\n\n5. Bandits and tribesmen hide caches of looted treasures. Finding them
will provide gold."
70109 "Your scouts report:\n\n- The Burmese have crossed the Three Pagoda Pass into
Thailand.\n\n- Prince Ramesuan leads the army of Ayutthaya (Blue) in the city of
Sukhothai to the southeast. Converting the prince will drive his men to surrender.
Ramesuan's sister, Princess Thepkasattri, is travelling to wed the King of Lan
Xang. She carries with her a large dowry.\n\n- The rebellious King Mekuti of Lan Na
(Yellow) rules the river city of Chiang Mai and the northern mountain city of
Chiang Rai. Lan Na has few warriors but many Monks.\n\n- King Setthathirath of Lan
Xang (Cyan) rules Vientiane across the Mekong River. The city's bridge is well-
defended but smugglers have been known to enter the city by another means."
70110 "<GREEN>Bayinnaung: Bring the relics of the Buddha to each city to
demonstrate my devotion!"
70111 "<GREEN>Bayinnaung: The Thai prince has been reminded of the Eightfold Path.
His men lay down their spears!"
70112 "<GREEN>Bayinnaung: With this city, we can train reinforcements."
70113 "<GREEN>Bayinnaung: My enemies bow before me! I am the White Elephant
carrying peace and good fortune over the earth! I am the Cakkavatti!"
70114 "<GREEN>Bayinnaung: Kill the nat enchantress quickly before she bewitches the
men!"
70115 "<GREEN>Bayinnaung: A just king is magnanimous in victory. I permit conquered
princes to serve me."
70116 "<GREEN>Bayinnaung: The nats have been driven from the land! Over their
remains, I will build statues of the Buddha!"
70117 "<GREEN>Bayinnaung: We have recovered the spoils of bandits. We will make
good use of this treasure."
70118 "<GREEN>Bayinnaung: Take the princess away and confiscate the dowry."
70119 "<GREEN>Bayinnaung: The monks are all dead. You have failed me!"
70120 "+ Place a Relic in each flagged Monastery before the season ends."
70121 "- Convert Prince Ramesuan and King Mekuti."
70122 "- Recover Princess Thepkasattri's dowry."
70123 "- Defeat the Nats."
70124 "+ <Variable 1>/4 Relics delivered."
70125 "- Convert Prince Ramesuan and King Mekuti."
70126 "- Recover Princess Thepkasattri's dowry."
70127 "- Defeat the Nats."
70128 "Smuggler's Hut"
70129 "Prince Ramesuan"
70130 "Princess Thepkasattri"
70131 "Royal Guard"
70132 "Nat Enchantress"
70133 "King Mekuti"
70134 "King Setthathirath"
70135 "Toungoo Warrior"
70136 "%d minute(s) until the season ends."
//
// Bayinnaung 5
//
//
// Le Loi 1
//
//
// Le Loi 2
//
//
// Le Loi 3
//
//
// Le Loi 4
//
//
// Le Loi 5
//
//
// Le Loi 6
//
// Palermo campaigns
34220 "Jadwiga"
34221 "1. The Matter of the Crown"
34222 "2. Star of the Poles"
34223 "3. Duel of the Dukes"
34224 "4. The Siege of Vilnius"
34225 "5. Vytautas' Crusade"
34226 "6. The Fruits of Her Labor"
// Porto campaigns
34320 "Rajendra"
34321 "1. The Successor"
34322 "2. Deeds of the Father"
34323 "3. Rising Star"
34324 "4. Sacred Waters"
34325 "5. Slaying the Vritra"
34330 "Devapala"
34331 "1. Dissatisfaction"
34332 "2. Desire"
34333 "3. Renunciation"
34334 "4. Liberation?"
34335 "5. Enlightenment"
// Plymouth campaigns
34420 "Thoros"
34421 "1. Outlawed"
34422 "2. The Emperor's Revenge"
34423 "3. Caught in the Crossfire"
34424 "4. Bloody Crestwaves"
34425 "5. Of Turncoats and Traitors"
34430 "Tamar"
34431 "1. Takeover"
34432 "2. Yury's Revenge"
34433 "3. The Protectorate"
34434 "4. Tamar the Builder"
34435 "5. The Queen in the Panther's Skin"
// Philadelphia campaign
LOBBYFILTER_MODDED_DATASET_TITLE "DatMods"
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LOBBYFILTER_MODDED_DATASETS_ALLOWED "Modded Datasets"
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UNRANKED_VIA_MODDED_DATASET "Your ELO score has not changed. The game used a modded
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were used."
120185 "Cavalry civilization\n\n• Economic upgrades available one age earlier and
cost -33% food\n• Stable technologies cost -50%\n• Cavalier upgrade available in
Castle Age\n• Gunpowder units +25% attack\n\n<b>Unique Units:<b>\nCoustillier
(cavalry), Flemish Militia (infantry)\n\n<b>Unique Techs:<b>\n• Burgundian
Vineyards (Farmers slowly generate gold in addition to food)\n• Flemish Revolution
(Upgrades all existing Villagers to Flemish Militia; create Flemish Militia at
Barracks)\n\n<b>Team Bonus:<b>\nRelics generate both Gold & Food"
120186 "Infantry and Cavalry civilization\n\n• Start with +100 stone\n•
Fortifications built 50%, Town Centers built 100% faster\n• Land military units
(except siege weapons) receive 33% less bonus damage\n• Farm upgrades provide +125%
additional food\n• Donjon replaces Watch Tower-line\n\n<b>Unique Unit:<b>\nSerjeant
(infantry)\n\n<b>Unique Techs:<b>\n• First Crusade (Each Town Center (maximum 5)
spawns a one-time batch of 5 Serjeants; units more resistant to conversion)\n•
Hauberk (Knights +1/+2P armor)\n\n<b>Team Bonus:<b>\nTransport Ships +5 line of
sight and cost -50%"
120189 "Infantry and Naval civilization\n\n• Receive +200 wood when advancing to
the next age\n• Fishermen and Fishing Ships carry +15\n• Barracks technologies cost
-50%\n• Siege weapons cost -33% wood\n• Skirmishers and Elephant Archers attack 25%
faster\n\n<b>Unique Units:<b>\nUrumi Swordsman (infantry), Thirisadai (warship)\n\
n<b>Unique Techs:<b>\n• Medical Corps (Elephant units regenerate 30 HP per minute)\
n• Wootz Steel (Infantry and cavalry attacks ignore armor)\n\n<b>Team Bonus:<b>\
nDocks provide +5 population room"
120190 "Elephant and Naval civilization\n\n• Elephant units receive 25% less bonus
damage and are more resistant to conversion\n• Town Centers spawn 2 Villagers when
the next Age is reached\n• Cavalry +2 attack vs. Skirmishers\n• Ships regenerate 15
HP per minute\n• Monks +3/+3P armor\n\n<b>Unique Unit:<b>\nRatha (cavalry
archer/cavalry)\n\n<b>Unique Techs:<b>\n• Paiks (Rathas and elephant units attack
20% faster)\n• Mahayana (Villagers and Monks take 10% less population space)\n\
n<b>Team Bonus:<b>\nTrade units yield 10% food in addition to gold"
120191 "Cavalry and Camel civilization\n\n• Start with 2 Forage Bushes\n• Can
garrison Mills with livestock to produce food\n• Mounted units deal +20% bonus
damage Feudal, +30% Castle, +40% Imperial Age\n• Can garrison Docks with Fishing
Ships\n\n<b>Unique Units:<b>\nChakram Thrower (infantry), Shrivamsha Rider
(cavalry), Camel Scout (camel rider)\n\n<b>Unique Techs:<b>\n• Kshatriyas (Military
units cost -25% food)\n• Frontier Guards (Camel Riders and Elephant Archers +4
melee armor)\n\n<b>Team Bonus:<b>\nCamel and elephant units created 25% faster"
120193 "Infantry and Naval civilization\n\n• Mule Carts cost -25%\n• Mule Cart
technologies are 40% more effective\n• First Fortified Church receives a free
Relic\n• Non-unique Barracks units (except Men-at-Arms) available one age earlier\
n• Galley-line and Dromons fire an additional projectile\n\n<b>Unique Unit:<b>\
nComposite Bowman (archer), Warrior Priest (infantry)\n\n<b>Unique Techs:<b>\n•
Cilician Fleet (Demolition Ships +20% blast radius; Galley-line and Dromons +1
range)\n• Fereters (Infantry (except Spearman-line) +30 HP, Warrior Priests +100%
heal speed)\n\n<b>Team Bonus:<b>\nInfantry +2 line of sight"
120194 "Defensive and Cavalry civilization\n\n• Start with a Mule Cart\n• Fortified
Churches provide Villagers in an 8 tile radius with +10% work rate\n• Units and
buildings receive -15% damage when fighting from higher elevation\n• Cavalry
regenerates 5 HP per minute in Feudal, 10 in Castle, 15 in Imperial Age\n\
n<b>Unique Unit:<b>\nMonaspa (cavalry)\n\n<b>Unique Techs:<b>\n• Svan Towers
(Defensive buildings +2 attack; towers fire arrows that pierce multiple units)\n•
Aznauri Cavalry (Cavalry units take 15% less population space)\n\n<b>Team
Bonus:<b>\nBuildings cost 25% fewer resources to repair"
5288 "Konnik"
5290 "Elite Konnik"
5313 "Keshik"
5314 "Elite Keshik"
5315 "Kipchak"
5327 "Elite Kipchak"
5328 "Leitis"
5329 "Elite Leitis"
5333 "Bactrian Camel"
5334 "Wild Bactrian Camel"
5339 "Aachen Cathedral"
5340 "Ibex"
5341 "Snow Leopard"
5345 "Goose"
5346 "Pig"
5347 "The Middlebrook"
5349 "Krepost"
5371 "Mihira Bhoja"
5372 "Amoghavarsha"
5373 "Rajendra Chola"
5374 "Tokhtamysh Khan"
5375 "Flaming Camel"
5376 "Urus Khan"
5377 "Ivaylo"
5378 "Tsar Konstantin"
5379 "Kotyan Khan"
5390 "Cuman Chief"
5391 "Girgen Khan"
5392 "General Araiyan"
5394 "Ox Wagon"
5395 "Ox Cart"
5403 "Urumi Swordsman"
5404 "Khan"
5405 "Vytautas the Great"
5413 "Elite Urumi Swordsman"
5414 "Ratha"
5420 "Elite Ratha"
5421 "Chakram Thrower"
5422 "Shrine"
5427 "Elite Chakram Thrower"
5428 "Armored Elephant"
5430 "Siege Elephant"
5431 "Ghulam"
5432 "Elite Ghulam"
5433 "Town Center (Packed)"
5434 "Sankore Madrasah"
5435 "Thirisadai"
5437 "Shrivamsha Rider"
5438 "Elite Shrivamsha Rider"
5440 "Caravanserai"
5441 "Camel Scout"
5465 "Young Babur"
5466 "Cart"
5467 "Yurt"
5468 "Pavilion"
5470 "Edward Longshanks"
5477 "Gilbert de Clare"
5478 "John the Fearless"
5479 "Philip the Good"
5480 "Robert Guiscard"
5481 "Qutlugh"
5483 "Ibrahim Lodi"
5484 "Trade Cart"
5485 "Trade Cart (Full)"
5486 "Shaybani Khan"
5534 "Coustillier"
5536 "Elite Coustillier"
5538 "Serjeant"
5540 "Elite Serjeant"
5542 "Flemish Militia"
5544 "Donjon"
5546 "Roger Bosso"
5548 "Bohemond"
5550 "Llywelyn ap Gruffydd"
5551 "Dafydd ap Gruffydd"
5554 "Bernard d’Armagnac"
5555 "Warwolf Trebuchet"
5556 "Warwolf Trebuchet (Packed)"
5557 "Jacqueline of Hainaut"
5558 "Obuch"
5559 "Elite Obuch"
5561 "Hussite Wagon"
5563 "Elite Hussite Wagon"
5577 "Winged Hussar"
5579 "Houfnice"
5581 "Folwark"
5583 "Pagan Shrine"
5585 "Jan Zizka"
5587 "Jadwiga"
5590 "Torch B"
5606 "Villager"
5607 "Villager (Female)"
5608 "Jogaila"
5609 "Kestutis"
5610 "Crusader Knight"
5614 "Algirdas"
5649 "Fortified Gate"
5650 "Bush"
5651 "Tree"
5654 "Dismounted Konnik"
5655 "Elite Dismounted Konnik"
5659 "Ulrich von Jungingen"
5662 "Emperor Sigismund"
5664 "Minaret of Jam"
5666 "Dmitry of Moscow"
5668 "Mikhail of Tver"
5674 "Young Jadwiga"
5676 "Thoros"
5678 "Tamar"
5680 "Yury"
5746 "Ivane"
5748 "Zakare"
5750 "Stephan"
14534 "Coustillier"
14536 "Elite\nCoustillier"
14538 "Serjeant"
14540 "Elite\nSerjeant"
14542 "Flemish\nMilitia"
14544 "Donjon"
17342 "Burgundian\nVineyards"
17343 "Flemish\nRevolution"
17344 "First\nCrusade"
17345 "Hauberk"
14558 "Obuch"
14559 "Elite Obuch"
14561 "Hussite Wagon"
14563 "Elite Hussite\nWagon"
14577 "Winged\nHussar"
14579 "Houfnice"
14581 "Folwark"
14610 "Crusader\nKnight"
26558 "Create <b>Obuch<b> (<cost>)\nPolish unique infantry unit which can damage
the armor of units it is fighting. Strong vs. buildings and infantry. Weak vs.
archers at long range.<i> Upgrades: attack, armor (Blacksmith); speed (Barracks);
creation speed, to Elite Obuch 800F, 600G (Castle); more resistant to Monks
(Monastery).<i>\n<hp> <attack> <armor> <piercearmor> <range>"
26559 "Create <b>Elite Obuch<b> (<cost>)\nPolish unique infantry unit which can
damage the armor of units it is fighting. Strong vs. buildings and infantry. Weak
vs. archers at long range.<i> Upgrades: attack, armor (Blacksmith); speed
(Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i>\n<hp>
<attack> <armor> <piercearmor> <range>"
26561 "Build <b>Hussite Wagon<b> (<cost>)\nBohemian unique siege unit. Units behind
it receive 50% less damage from incoming projectiles. Strong vs. archers. Weak vs.
siege weapons.<i> Upgrades: attack, range (University); creation speed, to Elite
Hussite Wagon 800W, 600G (Castle); more resistant to Monks (Monastery).<i>\n<hp>
<attack> <armor> <piercearmor> <range>"
26563 "Build <b>Elite Hussite Wagon<b> (<cost>)\nBohemian unique siege unit. Units
behind it receive 50% less damage from incoming projectiles. Strong vs. archers.
Weak vs. siege weapons.<i> Upgrades: attack, range (University); creation speed
(Castle); more resistant to Monks (Monastery).<i>\n<hp> <attack> <armor>
<piercearmor> <range>"
26577 "Create <b>Winged Hussar<b> (<cost>)\nUnique to Poles and Lithuanians. Fast
cavalry for scouting and raiding. Resistant to conversion. Strong vs. Monks and
gunpowder units. Weak vs. Pikemen and Camel Riders.<i> Upgrades: attack, armor
(Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery).<i>\
n<hp> <attack> <armor> <piercearmor> <range>"
26579 "Build <b>Houfnice<b> (<cost>)\nBohemian unique siege unit. Siege weapon with
long range. Strong vs. buildings and siege weapons. Weak vs. melee units.<i>
Upgrades: attack, range (University); more resistant to Monks (Monastery).<i>\n<hp>
<attack> <armor> <piercearmor> <range>"
26581 "Build <b>Folwark<b> (<cost>)\nUnique building of the Poles. Used to deposit
food and research farming technologies. Immediately collects 8% of food from nearby
newly constructed farms. Provides 5 population. Build near forage bushes or other
source of food to gather food faster.<i> Upgrades: line of sight (Town Center); hit
points, armor (University); more resistant to Monks (Monastery).<i>\n<hp> <attack>
<armor> <piercearmor> <range> <garrison>"
26610 "Create <b>Crusader Knight<b> (<cost>)\nPowerful all-purpose cavalry. Strong
vs. melee and slow ranged units. Weak vs. Halberdiers. Cannot be converted by enemy
Monks.<i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable).<i>\
n<hp> <attack> <armor> <piercearmor> <range>"
17348 "Szlachta\nPrivileges"
17349 "Lechitic\nLegacy"
17350 "Wagenburg\nTactics"
17351 "Hussite\nReforms"
28346 "Upgrade to <b>Elite Obuch<b> (<cost>)\nUpgrades your Obuch and lets you
create Elite Obuch, which are stronger."
28347 "Upgrade to <b>Elite Hussite Wagon<b> (<cost>)\nUpgrades your Hussite Wagons
and lets you create Elite Hussite Wagons, which are stronger."
28348 "Research <b>Szlachta Privileges<b> (<cost>)\nKnights cost -60% gold."
28349 "Research <b>Lechitic Legacy<b> (<cost>)\nLight Cavalry deals trample
damage."
28350 "Research <b>Wagenburg Tactics<b> (<cost>)\nGunpowder units move 15% faster."
28351 "Research <b>Hussite Reforms<b> (<cost>)\nMonks and Monastery technologies
have their gold cost replaced by food."
28352 "Upgrade to <b>Winged Hussar<b> (<cost>)\nUpgrades your Light Cavalry and
lets you create Winged Hussars, which are stronger."
28353 "Upgrade to <b>Houfnice<b> (<cost>)\nUpgrades your Bombard Cannons and lets
you create Houfnice, which are stronger."
14403 "Urumi\nSwordsman"
14413 "Elite Urumi\nSwordsman"
14414 "Ratha"
14420 "Elite Ratha"
14421 "Chakram\nThrower"
14427 "Elite Chakram\nThrower"
14428 "Armored\nElephant"
14430 "Siege\nElephant"
14431 "Ghulam"
14432 "Elite Ghulam"
14435 "Thirisadai"
14437 "Shrivamsha\nRider"
14438 "E. Shrivamsha\nRider"
14440 "Caravanserai"
14441 "Camel Scout"
17357 "Medical\nCorps"
17358 "Wootz Steel"
17359 "Paiks"
17360 "Mahayana"
17361 "Kshatriyas"
17362 "Frontier\nGuards"
14052 "Centurion"
14053 "Elite\nCenturion"
14054 "Legionary"
14055 "Dromon"
17444 "Ballistas"
17445 "Comitatenses"
14033 "Composite\nBowman"
14034 "E. Composite\nBowman"
14035 "Monaspa"
14036 "Elite\nMonaspa"
14037 "Warrior\nPriest"
14038 "Fortified\nChurch"
14045 "Mule Cart"
14048 "Qizilbash\nWarrior"
14051 "Sogdian\nCataphract"
14254 "Elite Qizilbash\nWarrior"
14703 "Savar"
17406 "Fereters"
17407 "Cilician\nFleet"
17440 "Svan Towers"
17441 "Aznauri\nCavalry"
14288 "Konnik"
14290 "Elite\nKonnik"
14313 "Keshik"
14314 "Elite\nKeshik"
14315 "Kipchak"
14327 "Elite\nKipchak"
14328 "Leitis"
14329 "Elite\nLeitis"
14347 "Demolition\nCart"
14349 "Krepost"
17307 "Stirrups"
17308 "Bagains"
17309 "Silk Armor"
17310 "Timurid\nSiegecraft"
17311 "Steppe\nHusbandry"
17398 "Cuman\nMercenaries"
17399 "Hill Forts"
17400 "Tower\nShields"
17403 "Supplies"
17450 "Gambesons"
17451 "Bimaristan"
17462 "Devotion"
28303 "Upgrade to <b>Elite Konnik<b> (<cost>)\nUpgrades your Konnik and lets you
create Elite Konnik, which are stronger."
28304 "Upgrade to <b>Elite Keshik<b> (<cost>)\nUpgrades your Keshik and lets you
create Elite Keshik, which are stronger."
28305 "Upgrade to <b>Elite Kipchak<b> (<cost>)\nUpgrades your Kipchak and lets you
create Elite Kipchak, which are stronger."
28306 "Upgrade to <b>Elite Leitis<b> (<cost>)\nUpgrades your Leitis and lets you
create Elite Leitis, which are stronger."
95201 "Tours:\nSaracen and Berber armies swiftly conquered Spain and now march
north into the Frankish heartland. As Charles 'The Hammer' Martel, lead the
Frankish warriors in a desperate defense of your homeland.\n\nIn this scenario, you
will play as the Franks."
95202 "Vinlandsaga:\nAdventurous sailors tell of distant, fertile lands to the
west. Only the most dauntless seafarer could cope with the dangers of such a
journey. Sail with Erik the Red and take on the challenge. A new world awaits you!\
n\nIn this scenario, you will play as the Vikings."
95203 "Hastings:\n1066: the year that forever changed England. As William the
Bastard, sail from Normandy to conquer England and be forever known to history as
William the Conqueror.\n\nIn this scenario, you will play as the Franks."
95204 "Manzikert:\nThe Seljuk Turks emerged from the steppe like a whirlwind,
conquering the Muslim kingdoms to the east. Now, the fearsome Turkic riders meet
the proud Byzantines near the citadel of Manzikert.\n\nIn this scenario, you will
play as the Turks."
95205 "Agincourt:\nHenry V's campaign to claim the French crown has failed, and now
he must retreat home to England. However, a large French army is assembling and
will not let Henry pass without a fight.\n\nIn this scenario, you will play as the
Britons."
95206 "Lepanto:\nIn a final attempt to halt the rapid expansion of the Ottoman
Empire, several Christian states formed the Holy League. Near a place called
Lepanto, the fleet of the coalition will clash with the fierce Turkish armada to
prevent Southern Europe from falling into Turkish hands.\n\nIn this scenario, you
will play as the Spanish."
95207 "Kyoto:\nIn the frictious Sengoku period, powerful daimyos wage vicious
conflicts across the Japanese islands. The ambitious Oda Nobunaga sought to end
this chaos, but has been betrayed and cornered by his enemies in Kyoto. As Toyotomi
Hideyoshi, rescue your master and help him to complete this monumental task.\n\nIn
this scenario, you will play as the Japanese."
95208 "Noryang Point:\nJapanese samurai relentlessly assail Korea, whose defenders
seem to stand little chance against these seasoned warriors. However, the ingenious
Yi Sun-shin resolves to repel the invaders and smash the Japanese navy with a
deadly new weapon.\n\nIn this scenario, you will play as the Koreans."
95209 "Bukhara:\nFor decades, the White Huns have tormented Persia with raids and
outrageous demands for tribute. A new Shah named Khosrau seeks to cast off the
Hunnish yoke and restore the Sassanian Empire to its former glory. Will his mighty
war elephants and savaran be a match for the nomadic horsemen?\n\nIn this scenario,
you will play as the Persians."
95210 "Dos Pilas:\nSince time immemorial, the Yucatan has been dominated by two of
its largest city states: Tikal and Calakmul. A new contender, Dos Pilas, now
strives to break the hegemony of the two rivals. Take control of this young city-
state and lead it to supremacy.\n\nIn this scenario, you will play as the Mayans."
95211 "York:\nThe English thought that the Viking raids would die with Ragnar
Lothbrok. Fools! Under the Ragnarssons, the Viking longships continue to sail for
England, but they now come not as mere raiders, but conquerors. Unleash the wrath
of the Great Heathen Army upon the British Isles!\n\nIn this scenario, you will
play as the Vikings."
95212 "Honfoglalás:\nPushed westward into Europe by rival tribes, the Magyars
entered the rich Pannonian plain. Here, they will find grazing lands for their
horses and, eventually, a home for a new Hungarian state.\n\nIn this scenario, you
will play as the Magyars."
95213 "Kurikara:\nThe Taira clan has forced the legitimate emperor to abdicate and
now rules Japan through a puppet. When the Taira threaten the Minamoto stronghold
in Kurikara, Minamoto no Yoritomo raises his banners in a desperate effort to lift
the siege. Lead his forces to victory on the field and take the fight to the Taira
pretenders in Kyoto.\n\nIn this scenario, you will play as the Japanese."
95214 "Cyprus:\nThe Third Crusade is underway! Richard the Lionheart, King of
England, decided to travel to the Holy Land by sea, but a thunderstorm scattered
his fleet near the shores of Cyprus.\n\nIn this scenario, you will play as the
Britons."
95215 "Bapheus:\nThe once-feared Rum Sultanate is swiftly declining, leaving
Anatolia fragmented and weak. Osman the Bonebreaker, a strong-willed bey, aims to
unite the Turks once more and form an empire with the strength to challenge the
shrewd Byzantines.\n\nIn this scenario, you will play as the Turks."
95216 "Lake Poyang:\nAs the Mongol Yuan dynasty loses its grip on China, the
powerful Han and Ming factions vie for the right to proclaim the next emperor.
Propel the Ming to supremacy and claim the Mandate of Heaven!\n\nIn this scenario,
you will play as the Chinese."
// **********************************************
// NEW INTRO/OUTRO STRINGS FOR DEFINITIVE EDITION
// **********************************************
// 01 - William Wallace
201101 "We are without a leader. The dead king of Scotland has no heir."
201102 "War creeps in from the south, where Edward Longshanks, the avaricious King
of England, has returned from successful campaigns in Wales and France. As
Longshanks turns his attention to Scotland, the shadow of fear settles across the
Highlands."
201103 "The English have thousands of Welsh longbowmen, hundreds of knights on
horseback, and dozens of siege weapons."
201104 "We Scottish have a rabble of untrained soldiers who do not even know how to
march in a straight line. We must act soon. If we are to have any chance of
resistance, we need to forge an army by any means necessary."
201151 "Scotland has soldiers now, if only a few. But if we are to turn back the
greed of Edward Longshanks, we will need many more recruits, and much more gold in
our coffers."
201152 "These ancient stones and oaks around us will soon be drenched with the
blood of clansmen."
201201 "An army marches on its stomach, or so the old saying goes. My clansmen have
been farming and tending sheep for hundreds of years...but gathering enough food to
feed an army is a different matter entirely."
201202 "Without a strong economy, the meager forces that we have cobbled together
will collapse again."
201251 "Edward Longshanks, for all his disrepute, has shown his military tactics in
Wales, England, and France to be very effective, if not cruel and ruthless. He is
indeed an enemy to be feared. The English sacked the town of Berwick-upon-Tweed.
With that I could call it a battle, but it was truly more of a massacre."
201252 "Unless we organize our army, there will be more massacres to follow. I pray
that we can be ready when Longshanks comes."
201301 "In villages throughout the Highlands, there is grim talk of skirmishes
between Scotland and England. We lost the town of Dunbar this week. Scottish
defenders broke ranks and fled. The English have an army that is larger and better
trained."
201302 "To compete with them, we are going to need new recruits to pick up spear,
sword, and bow. We must transform these shepherds into soldiers."
201351 "Now that we have militias stationed across the border, the English have
slowed their raids. But facing Longshanks' army will be another matter. The wicked
English king has yet to bring his famous longbows to bear."
201352 "Our militias can only get us so far. We are going to need more advanced
weapons."
201401 "Rumors creep in from the south of a giant who leads the forces of Scotland,
his great sword driving through earth, man, and horse alike. If this mythical
knight can stall the English advance, it will give us time to develop the arms we
need."
201402 "Even now our smiths are forging swords, and fletchers are crafting arrows
and crossbow bolts."
201451 "Longshanks has invaded, stormed, and sacked the city of Perth. Worse, he
has captured the fabled Stone of Scone and declared himself King of Scotland."
201452 "If we cannot bring about a victory in battle soon, the Scottish armies will
be too demoralized to put up any fight at all. If this mythical Scottish giant does
exist, I wish that he would bring his forces up to Stirling, where we shall next do
battle."
201501 "The time for minor skirmishes is over. We now prepare for war."
201502 "The villain, Longshanks, is poised to cross the River Forth and threaten
the town of Stirling with a force of men-at-arms, heavy cavalry, and a multitude of
archers."
201503 "Our newly forged army marches southward to establish our own base and
attack the English before they can ready their troops."
201551 "Stirling was our first great victory. Even as we held the coastline, word
arrived that Stirling Bridge had been held by a force of Scots led by the mythical
knight of whom so many have spoken."
201552 "Now we know his name: Sir William Wallace, the bane of the English."
201553 "Edward Longshanks names Wallace a traitor and a criminal. Sir William
replies that he cannot be a traitor, for he never swore fealty to an English king."
201554 "With Wallace leading our armies, the men fight with renewed vigor. Perhaps
the tide of our misfortunes is about to turn..."
201701 "The only way that we can hold the boggy lowlands around Falkirk is to build
a castle and as many walls as we can construct in a short time."
201702 "These fortifications will serve to protect our camp as we construct siege
weapons with which to assault the English castle."
201703 "Once the castle is constructed, Wallace himself has sworn to join our
forces. Together we will attack Longshanks and his English troops."
201751 "It looked certain that we would be defeated at Falkirk. Yet somehow, though
outnumbered and outranged by English longbows, we were victorious."
201752 "The English castle was torn down, and a Scottish one shall be built in its
place."
201753 "William Wallace has shown us the path to victory. Although he is but one
man, he inspires great deeds in others. Many of the Scottish knights and lords have
drawn their swords with his."
201754 "Wallace's own sword is a five-and-a-half-foot beast, forged of course in
Scotland."
201755 "He has sworn not to rest until his sword finds the neck of Edward
Longshanks. The struggle will continue, but we have learned the ways of war. Now it
is the English who will know true fear."
// 02 - Joan of Arc
// 03 - Saladin
203601 "The city of Acre. Nearly twenty-one years have I ridden with Saladin..."
203602 "When word of the Saracen victory at Jerusalem reached Europe, another
crusade was launched. The kings of the three most powerful nations in Europe -
England, France, and the Holy Roman Empire - embarked for the Holy Land with
thousands of troops."
203603 "Saladin knows that his most dangerous opponent is Richard the Lionheart of
England, a brilliant tactician who learned the art of war fighting against his own
father."
203604 "He builds colossal fortresses and always fights in the front lines - the
ideal of a heroic warrior."
203605 "Richard's army has come ashore near Acre. Much of Saladin's army is trapped
in the city, while two monstrous English trebuchets pound at Acre's walls. If
Richard can defeat our army here, then he can walk into Jerusalem unopposed."
203606 "Saladin knows that this is the climax of his jihad. All of the Crusader
states have fallen. If the Saracens can hold Acre, then the Europeans will be
forced to return home."
203607 "If Acre falls, then the centuries-long nightmare of eternal war, raid and
counter-raid, begin again. All of Saladin's victories will be for nothing."
203651 "The first year of my freedom..."
203652 "The fighting is over. The fire has gone out of Richard's lust for conquest.
The two respected adversaries have begun to speak, finally, of peace."
203653 "War is not gentle with men's health. Richard fell ill with a fever. Because
he respected his enemy, Saladin sent Richard fruit and mountain snow to comfort
him. Soon enough, Richard boarded a ship headed back to England. The Third Crusade
is over."
203654 "The final treaty was signed on September 2, 1192. By its terms, Jerusalem
remains in Saracen hands, but Christian pilgrims are to be allowed to visit all the
holy places, freely and safely. It seems a fitting compromise to a war that has
been fought over religion and land."
203655 "The war is over, but I do not think I shall ever set foot in Normandy
again. I want to see the steel foundries in Damascus and the gardens of the Caliph
in Baghdad. I have never seen the mighty Krak de Chevaliers, now-fallen fortress of
the Knights Hospitaller. The Holy Land has many wondrous sights, and I can spend a
lifetime here."
203656 "It is peace in the Holy Land...for the moment. Sadly, in a land so small,
home to so many different cultures, birthplace of three of the world's great
religions, I suspect that blood may one day stain the sand again."
// 04 - Genghis Khan
204101 "A blue wolf took as his spouse a fallow doe. They settled at the head of
the Onon River to raise their offspring. And there were born the Mongols."
204102 "So begins my life's work, 'The Secret History of the Mongols.' I have been
selected to compose this epic, because great events are about to take place. We are
going to leave Mongolia."
204103 "I have lived always on this frigid, dry, and endless steppe. The tribes
here squabble like vultures fighting over the desiccated corpse of a marmot. We
fight over limited resources: scarce water, few trees, sparse grass for our herds
to graze on."
204104 "A wise and dangerous man named Temujin means to change all this. He says
that if the tribal conflict is to end, the Mongols require but two things. First,
we need green pastures for our herds. With more to go around, there will be less
competition among tribes."
204105 "Second, we are a culture of warriors; we need a common enemy with which to
do battle."
204106 "To meet both these needs, Temujin has come up with the most modest of
schemes: to unite the tribes and go to war with anyone who stands in our path."
204107 "'How?' we ask him. 'How can nomadic horsemen in felt tents embark on a
campaign of world conquest?'"
204108 "Temujin replies that we will fight not as warriors, but as a unified army.
We fight not for personal glory, but for the glory of the horde."
204109 "And with those words, the name of Temujin has passed almost into obscurity.
His name is replaced with a title: Great Khan. Genghis Khan."
204151 "Nearly all of the Mongol tribes have united under the Great Khan. The
chieftains of those tribes reluctant to join were boiled alive."
204152 "Each day new faces have taken up the bow; unfamiliar hands hold the nine
bands of yak hair that has become Genghis' standard. There are more men and horses
gathered in the camp than I ever knew existed."
204153 "Horse archers and lancers, men in leather cuirass and silk armor, all lift
their heads upward to the platform from where Genghis speaks. The Great Khan calls
himself the punishment of God. Men smile like hungry wolves. It is dawn of the
first day of the Mongol Empire."
204201 "Winter has come to the steppes. The earth is frozen hard as bone, and the
only movement is the steam rising from the nostrils of men and horses. Only the
promise of battle brings warmth."
204202 "Nearly all of the tribes in Mongolia now answer to Genghis Khan. But with
success, comes enemies. A man named Kushluk has challenged Genghis' right to rule.
Kushluk sows discord among the Kara-Khitai Khanate and means to have himself
proclaimed as a rival khan."
204203 "Genghis cannot allow these transgressions to go unpunished. He needs to set
an example. So we ride west, to find and slay Kushluk. If the Kara-Khitai shelter
him, then their lives are forfeit as well."
204251 "Genghis Khan knows that there are weapons aside from the lance and bow. He
is a master of mental warfare. Just as he has made an example of Kushluk, he makes
examples of enemy lands."
204252 "When first we encounter a new adversary, the Great Khan spares no one. We
ride to the closest town, slay every living thing, burn down the city, sow the
fields with salt, and make a mountain of enemy skulls."
204253 "After that, the other towns are quick to send forth their emissaries, eager
to placate the ravenous Mongol hordes."
204301 "Now all of Mongolia is in the grasp of Genghis Khan. Beyond are two vast
empires: China to the east and Persia to the west. Persia is the sensible next
choice of battle since it separates us from the rich forage pastures in Europe."
204302 "But first, Genghis Khan has another score to settle."
204303 "After witnessing the power of our cavalry in action, the Chinese spoke of
nothing but peace. They even promised support for our campaign westward."
204304 "But now that we have turned away from China, they have decided not to
deliver the men and arms they promised Genghis."
204305 "It is time for another demonstration. Persia can wait as the horde wheels
east once more, and we prepare to march into China, the largest, most advanced
empire in the world."
204351 "It was...a glorious slaughter. For years, visitors to China will be
astounded by the mountain of human and horse skeletons that we have erected."
204352 "Genghis' horde has gained one huge advantage by this invasion of China:
technology. We now possess the knowledge and equipment to allow us to make siege
weapons."
204353 "We will crack open the Persian and European castles to reach the softer
parts within."
204354 "Genghis is pleased with our progress and with the legacy he leaves behind.
His mother once ate wild onions and rodents to keep from starving. But the children
and grandchildren of Genghis will eat off plates of Persian gold."
204401 "Sleep in the saddle. Drink the rain. Eat nothing but dried meat, dried
milk, and horse blood. Such is the life of a Mongol at war."
204402 "At night we are rewarded with fermented yak's milk and the promise of
Persian treasures."
204403 "Driven on by the words of the Great Khan we have crossed miles of the Asian
continent at full gallop."
204404 "Before us lies the vast empire of Persia."
204405 "The Khwarazm Shah will be given one chance to submit, and then his cities
will be pulled down, brick by brick. But not all of us head into Persia."
204406 "Genghis has sent Subotai Ba'atur of the Reindeer People north into Russia.
The Russian principalities are disorganized, and Genghis hopes that Subotai can
break them one by one. Then the horde will rule all of Asia."
204451 "The Persian army numbered nearly half a million men, but was beaten by a
Mongol army less than half that size. The governors of outlying cities were
executed by pouring molten silver into their eyes and throats."
204452 "The capital city of Samarkand, which was expected to withstand our siege
for a full year, fell in five days. Separate mountains were made of the skulls of
men, women, children, horses, dogs, and cats."
204453 "We roamed the streets in wonder at the opulence of the Persians, drinking
at their fountains and gorging ourselves on sherbet and tropical fruit. For a man
born in a tent, it seemed as if Genghis Khan had torn open the gates to Heaven
itself."
204454 "Russia and Mesopotamia were now ours to command. The empire now stretched
over seven thousand miles from the Pacific Ocean to the Black Sea. We were about to
enter Europe when tragedy struck."
204501 "Old wolves do not die gracefully. Warriors their whole lives, they do not
know how to live when they grow old and their fangs fall out. Such it is with
Mongols as well. Genghis Khan was now eighty years old."
204502 "On the night when we knew our glorious conquest was about to end, Genghis
summoned his sons to his tent."
204503 "They found their father shivering before a fire, delirious with pain. 'My
descendants will wear gold,' he said, 'they will eat the finest meals and ride the
finest horses...and forget to whom they owe it all. A deed is not glorious until it
is finished.'"
204504 "And he refused to die until Ogedei, his third son, promised to continue the
war."
204505 "Ogedei emerged from the tent, carrying his father's bow, and declared:"
204506 "'This storm is not yet finished, I hear the sound of lightning, and it
strikes in Poland.'"
204507 "The church bells rang in Europe when they saw our horde pouring out of the
mountains. The armies of Bohemia and Germany hastened to Poland's defense."
204508 "To them, our army might have been from the underworld itself, still
commanded by the shade of the Great Khan."
204551 "European knights fight as individuals, but Mongols fight as part of a
united army. Laden down with armor, the Polish and Germans could not catch our
quick-footed horses."
204552 "Time and again, we fired flaming arrows at them, then retreated out of
range. When the enemy cavalry pursued, we would lead them into an ambush."
204553 "The ambush was always announced by the naqara, a huge drum carried into
battle on a camel. A hundred times a hundred times has the naqara sounded on this
day."
204554 "We were ordered to cut off an ear of every victim. Nine large sacks of ears
were sent back to Ogedei Khan."
204601 "Only one power stands in our way. France and the kingdoms beyond are beaten
from decades of crusades. If we break Eastern Europe, then it is likely that all of
Western Europe will surrender. But, to break the East, we must defeat Hungary."
204602 "Hungary possesses the most formidable cavalry in all of Europe. They have
not only the strength of European armor, but their horses are cousins to our own,
having drifted in from across the Russian steppes."
204603 "The Sajo River that separates us from the army of Hungary is frozen, so we
will be unable to deploy boats. Instead, the battle will be won or lost over who
controls the bridge."
204604 "Subotai is coming with reinforcements. If we can survive the charge of the
Hungarian knights until Subotai arrives, then we can hope to take the bridge."
204605 "Much rests on this simple bridge. If we capture the Sajo crossing, we
capture Hungary. If Hungary falls, so falls Europe. With Europe and Asia under
Mongol control, our conquest of the world will be complete and final."
204651 "Nothing stands between us and the Atlantic Ocean. The Mongol Empire
comprises two whole continents; Europe and Asia belong to the hordes."
204652 "Every place we have entered has changed forever with our passing. Russia,
once filled with quarreling city-states, much like the old Mongol tribes, will
forever be melded into a single, gigantic empire."
204653 "Genghis Khan forged the largest empire ever created in the life of one man.
His body was carried back to the River Onon, where the legendary Blue Wolf and
Fallow Doe once lived. He was buried in the ground, and a thousand horsemen rode
over the site to disguise it. Genghis Khan's final resting place was devoured by
the steppes."
204654 "My people cherish the legend that their great ruler will one day return to
lead his horsemen to another bloody victory."
// 05 - Barbarossa
205101 "So you have come to hear the tale of Frederick Barbarossa? Better order us
another round. Maybe three. You see ... it is a great tale. But then again,
everything about the man was great."
205102 "Barbarossa was a man of great appetites ... great ambitions ... and a
great, red beard. But the question - the question you want to know - is: Was that
enough? Is the will of one man enough to forge an empire?"
205103 "For there was no Holy Roman Empire at that time, only a gaggle of
quarrelling city-states. These dubiously loyal princedoms were more interested in a
loose confederation than a unified empire."
205104 "But Barbarossa, he believed that he was the emperor by the will of God, and
he intended to bring the Holy Roman Empire back to its former glory. If that meant
crushing all of the German princes, well, so be it."
205151 "They have called Barbarossa the scourge of Europe. But he was as skilled a
diplomat as he was a warrior."
205152 "He united the German principalities with more than just the sword. He
established a set of legal codes known as the Land Peaces. He helped the hungry by
fixing an official price for grain after every harvest. The provinces of Germany
quickly became the wealthiest and most powerful in Europe."
205153 "The Holy Roman Empire was so successful, in fact, that it quickly became
strong enough to expand."
205201 "The empire was in full bloom, and her population was rapidly growing. The
people felled forests, drained marshlands, and reclaimed land from the sea itself."
205202 "This newfound prosperity made expansion too tempting to resist. Eager to
test his military might, Barbarossa set his sights east towards the Kingdom of
Poland."
205203 "To assist in his invasion, Barbarossa called up one of his mightiest
vassals, Henry the Lion. Henry was a powerful prince of Saxony, and his decadent
palaces outshone the emperor's own."
205204 "While he swore fealty to Barbarossa, some questioned whether Henry the Lion
did not want the Empire for his own."
205205 "By ordering Henry the Lion to aid in the subjugation of Poland, Barbarossa
meant to test his oath of allegiance once and for all."
205251 "Henry expected to be drawn and quartered, the usual fate of traitors in
those times. But Barbarossa recognized the potential for a strong ally and
officially forgave him, provided that Henry the Lion would swear to support
Barbarossa from now on."
205252 "Amazingly, Henry agreed."
205253 "The Germans were unified, and Henry the Lion was pacified. But the Holy
Roman Empire was not complete. Harkening back to Charlemagne, the empire claimed
ownership of Italy, and especially Rome."
205301 "In Rome, the pope firmly believed that it was the church, not the emperor,
who was the ultimate authority for the empire. Barbarossa could not convince the
pope to see things his way, so he appointed his own pope."
205302 "This too was not enough, for pope and antipope promptly excommunicated each
other."
205303 "In the end, Barbarossa had to resort again to politics at the point of a
lance. If the pope would not listen to reason, then perhaps he would concede with
two thousand German knights pouring down the Italian peninsula."
205304 "The greatest of the northern cities, the virtual capital of Lombardy, was
Milan. The lords of Milan were as proud as they were belligerent."
205305 "Barbarossa was determined to raze Milan to the ground as a warning to all
the Italian city-states, and particularly the pope in Rome. The message was clear:
He, Frederick Barbarossa, was the one and true Holy Roman Emperor."
205351 "Barbarossa was not kind to the Milanese. In response to one attempt at
negotiations during the siege, he sent six Italians marching back to the city."
205352 "Five had been blinded, but the sixth only had his nose cut off so that he
could lead the other five."
205353 "Northern Italy had been mercilessly conquered and placed under Imperial
governance. But Italy would not submit. If anything, the destruction of Milan made
the Italian cities even more incensed at their would-be emperor."
205401 "As long as Barbarossa's knights were present, peace endured. But the
emperor could not be everywhere at once. Whenever he went to Italy, Germany would
flare up, and when Barbarossa returned to Germany, the Italians began plotting
again."
205402 "Milan had fallen, but the remainder of the Italian cities joined together
in a confederation known as the Lombard League, for the purpose of defeating
Barbarossa."
205403 "If Barbarossa intended to make Italy part of the Holy Roman Empire, he
would have to conquer the Lombard League city by city."
205404 "But Barbarossa still had a secret weapon: Henry the Lion and his seasoned
troops."
205451 "Henry the Lion was immediately banished to England. Separated from his
wealth and army, there was little more he could do to plague Barbarossa."
205452 "After six campaigns down to Italy, Barbarossa was weary of crossing the
Alps."
205453 "The fighting ended with the signing of the Treaty of Constance, which said
effectively that the emperor and the pope were equals."
205454 "It was a tenuous peace, and one that seemed unlikely to endure, when
suddenly the pope died."
205455 "The new pope was less interested in squabbling with the emperor, than he
was in events down south. You see, the Europeans were being driven out of the Holy
Land. It was time for another Crusade."
205501 "The Holy Roman Empire was complete and, for the moment, both Germany and
Italy swore fealty to Barbarossa. Alas, the peace was not to endure."
205502 "The Crusader states in Palestine were crumbling. A Saracen king named
Saladin had evicted virtually every Crusader from their castle. The Pope called for
a new Crusade, before the Holy Land became Saracen once again."
205503 "Remarkably, Barbarossa agreed to undertake this new Crusade for the pope he
had fought so hard against. King Philip of France and England's Richard the
Lionhearted had already boarded ships bound for the Middle East."
205504 "But Barbarossa's army was the largest by far, and there wasn't a fleet in
Europe that could transport it."
205505 "The emperor would have to march overland, to Constantinople and through the
land of the Turks to reach the rendezvous in Jerusalem."
205506 "Constantinople was the capital of the Byzantine Empire and one of the most
glorious cities on the globe. Barbarossa's army would be able to rest and resupply
in Constantinople before it began the great march."
205551 "Barbarossa's weary army had marched for hundreds of miles through the
cracked mountains in the heat of July. So when it stumbled upon the Göksu River,
the men were astonished and grateful. Barbarossa himself could not resist plunging
into the cold water without even pausing to remove his armor."
205552 "To the disbelief of the surviving troops, Barbarossa drowned."
205553 "Some said the emperor could not swim in his plate armor. Others believed
the sixty-seven-year-old heart had finally given out. Regardless of the exact cause
of death, Barbarossa's Crusade ended there, on June 10, 1190. The Holy Roman
Emperor was gone."
205601 "Barbarossa's soldiers were devastated. Several knights committed suicide.
Others converted and joined the Saracens, so convinced were they that God Himself
had deserted them."
205602 "However, a handful of knights were not yet willing to board a ship bound
for Europe."
205603 "The body of mighty Barbarossa was fished out of the river, pickled in
vinegar, and sealed in a barrel. The army of the Holy Roman Empire would not be
joining in the Crusade."
205604 "Yet there was still a chance for a small victory. The surviving knights
vowed to take Barbarossa's body on to Jerusalem. Even in death, the emperor would
keep his promise!"
205651 "There is a legend concerning every great king, from Arthur on through
Barbarossa, that says the king will return someday when his country needs him.
Myths and legends about the sleeping emperor were passed down in German folktales.
The Holy Roman Empire did not endure."
205652 "She fell back into a patchwork of tiny city-states. Some would say
Barbarossa's rule was a failure."
205653 "But is it not a greater testament to the man that it was the force of his
will alone that held the empire together?"
205654 "And what of Henry the Lion? With Barbarossa gone, there was nothing
stopping him from returning to the Holy Roman Empire."
205655 "But I am an old man now. What harm could I possibly do?"
// 06 - Attila
206101 "A severed head on a pike seemed such a grisly trophy to be displayed in the
chapel at Châlons. And yet it took me weeks before I got up the nerve to ask
Father Armand why he kept it."
206102 "The ancient priest stared out the window for a long time, recalling days
gone by. 'I was there,' he said finally. 'At the Battle of the Catalaunian
Fields...fighting alongside Aetius and Theodoric the Goth.' I knew there had been
a battle here, decades ago. Peasants still overturn skeletons and broken shields
with their plows from time to time."
206103 "'Who was it, Father?' I asked him. 'Who were you fighting?' He turned
back to regard me, paralyzing me with his old-man's stare. 'Attila the Hun,' he
said. And then he told me the story."
206104 "The Huns rode out from the wilderness sometime in the 370s, eager to feast
on a Roman Empire weak from internal corruption and the expansion of other
barbarian tribes."
206105 "It was the Huns who drove many of these other barbarians before them. They
were terrifying warriors from the steppes of Asia, their bodies disfigured from
ritual scarring, their legs deformed from a near lifetime in the saddle."
206106 "Despite their fearsome aspect, the Huns might have been little more than
raiders, had it not been for the leadership of Attila. He called himself the
Scourge of God. Attila and his brother Bleda led the Huns not just to raid, but to
devastate Scythia and Persia."
206151 "I asked Father Armand more about this legendary Attila the Hun, whom the
stories always treat as more of a monster than a man."
206152 "'He was a man,' the priest said, 'but he did not look like the Romans, nor
did he worship the Roman god. That was the cause of all that was to follow.'
Father Armand shivered as if from the cold breeze that blew in from the chapel's
open windows."
206153 "Kingship among the barbarians was not by divine right or lineage, but by
who had the strongest will. Attila was the strongest of the Huns, and he
reinforced his position by brandishing a rusty old blade and proclaiming it to be
the Sword of Mars, the old Roman god of war. Attila had a custom of fiercely
rolling his eyes, as if he wished to enjoy the terror that he inspired...'"
206154 "He had a power over other men, so that many chose to join him. Many
foreigners joined his council, Scythians and Burgundians and Goths. It was not
uncommon for Romans to do so as well - several decades prior, the son of a
prominent Roman family had been sent to the Huns as a hostage to ensure peace. The
name of this boy was Flavius Aetius, a name not soon to be forgotten.'"
206201 "Now that the memories had stirred, Father Armand seemed eager to tell his
tale. He explained how the Huns, like the other barbarians, had a style of warfare
dramatically different from the ancient Romans or my own Franks."
206202 "The Huns would charge as one group, often firing arrows as they came, and
then suddenly retreat again. For the nations of Europe, who were used to forming
up lines and columns and even issuing challenges for personal combat, this was an
aberration. They were unable to comprehend warfare in this manner."
206203 "Barbarians did not conquer lands. They did not try and hold and colonize
the cities they attacked. Instead, they ravaged and pillaged, and took their loot
back to their camps."
206204 "By that time, there were two Roman Empires, the government having decided
that the Roman lands were simply too vast for one city to manage effectively.
Attila and the Huns began a series of raids into the Eastern Empire."
206251 "The Roman city of Naissus was erased from the earth. The Huns so
devastated the place that when the Roman ambassadors passed through to meet with
Attila, they had to camp outside the city on the river. The riverbanks were covered
with human bones, and the stench of death was so great that no one could enter the
city. Many cities of Europe would soon suffer the same fate."
206252 "The ambassadors that the Romans sent to Attila concealed an assassination
attempt."
206253 "Somehow, Attila knew of the attempt on his life, and sent the terrified
assassin back to his emperor, with the gold he had been paid to do the deed in a
sack tied to his neck."
206254 "Following such a demonstration, the Huns had no difficulty convincing the
Eastern Roman Empire to start paying them tribute, protection money to stave off
the inevitable Hun invasion."
206301 "By this time, the Romans had considerable experience dealing with
barbarians. They could civilize the raiders to some extent by offering them
otherwise useless land on the Roman borders as a token tribute. Before Attila,
this tactic seemed to be working on the Huns, who settled in the Danube River
valley."
206302 "All that changed when Attila seized command. He was much more aggressive
and unpredictable than the previous Hunnic kings. He demanded that the tributes
from Rome be increased and when the Romans refused, Attila made war on the Eastern
Roman Empire."
206303 "He marched on the great city of Constantinople, whose double walls had
never fallen."
206304 "Attila was done with raiding. Now the Huns advanced slowly, eradicating
everything in their path. The Romans would reinstate the tribute, or they would be
destroyed."
206351 "'Who was this man?' I asked, 'to threaten the Roman emperor?'"
206352 "Titles such as 'Emperor' meant nothing to the Huns. Attila was not an
appointed ruler, only the strongest among the Huns. The amenities of his 'office'
meant nothing to him. While his chieftains and council ate off of silver plates,
Attila's own plate and goblet were hewn from simple wood. His Scythian guards had
jewels on their sword hilts and their cloaks were clasped with gold, but Attila
showed no such affectations."
206353 "He was interested only in conquest. Some said that he was trying to build
a legacy to rival that of Alexander the Great. All of the barbarians wanted to
possess Rome, as if it would buy them instant legitimacy as a world-spanning
empire. Unlike most of the other barbarians, however, Attila was actually going to
get his chance."
206401 "The Western Roman emperor had a sister named Honoria, who after weary years
of confinement to her parlor, made the preposterous decision to send a letter to
Attila the Hun. She asked him to marry her. One suspects Honoria did not know
what she was getting into."
206402 "Attila was plentifully supplied with wives, but he immediately saw the
advantage that such a union could put him in. Suddenly, his plans changed. He
would not invade the Eastern Roman Empire at Constantinople, but the Western
Empire, at Rome. Indeed, he claimed half of the Western Empire as his dowry."
206403 "Attila sent the Huns to march across the Rhine River, and made alliances
with the other barbarian chieftains. Some, namely the Burgundians and Ostrogoths,
joined the Hunnic confederation, while others, such as the Visigoths, sought to
seek Roman favor by opposing the Huns."
206404 "When Attila entered the Roman province of Gaul, he could claim that he
merely sought by force what was his by right of betrothal to Honoria."
206451 "The old priest hung his head as he related what happened next, and I could
tell the weight of the memories caused him great sorrow."
206452 "Attila would stop at nothing until he reached his fiancée, Honoria, and his
goal of ruling the Roman Empire. The ravaging of Gaul was unprecedented."
206453 "People were tortured, their bodies torn asunder by wild horses, or their
bones crushed under the weight of rolling wagons. Their unburied limbs were
abandoned on the public roads as prey to dogs."
206454 "Heads on stakes stretched from Gaul clear back to the Danube River, from
whence the Huns had come. They lay siege to Orléans, for Attila had learned much
of siegecraft since he had faced the walls of Constantinople."
206455 "But as the Huns set to their fell task, a great cloud of dust appeared on
the horizon. Aetius and the Roman army had come."
206501 "'And now,' said Father Armand, 'is where I entered the story.'"
206502 "The battle between Hun and Roman was fought at the end of June, 451. The
Romans were commanded by Aetius, a brilliant and celebrated general who had been
held hostage by the Huns when he was a boy. Aetius knew Attila and he knew the
Hunnic ways. Since he had returned to the Western Empire, Aetius had done more
than any man to keep Rome alive throughout the period of barbarian invasions."
206503 "His army was not large enough to face Attila alone, so Aetius convinced
tribes of the Alans and Visigoths to ally with him. Even though these dubious
allies had a common hatred of the Huns, it was still a remarkable achievement on
Aetius' part to have drawn them into an effective military relationship."
206504 "The Huns were eager for battle. Attila's shamans looked at the entrails of
cattle and the color of sheep bones, and prophesized that the Huns would meet
defeat on the Catalaunian Fields. However, they also foresaw that the commander of
the opposing force would be killed."
206505 "Attila must have thought this a fair trade, because he brought battle to
Aetius and the Goths."
206506 "Before blood was drawn, Attila stood before his assembled troops clutching
the sword of Mars in his fist. He told them, 'It is a right of nature to glut the
soul with vengeance. I shall hurl the first spear at the foe. If any man can
stand at rest while Attila fights, he is a dead man.'"
206551 "It was a catastrophic battle, one of the largest and greatest the world has
ever seen. The stream was turned to a torrent by the rushing of blood. I pity
those that were forced to slake their thirst from it. 'Cadavera vero innumera',
the Romans said afterwards. 'Truly countless bodies.' Perhaps 300,000 men were
left dead on the Catalaunian Fields. It is said the ghosts of those killed
continued to fight for several days."
206552 "I passed within inches of the fell Hun king as he stalked the battlefield,
trying to determine which of his chieftains and allies yet lived. When he found
me, huddled beneath my shield, I made my peace with God. But Attila did not seek
my decapitation. He saw that I was a holy man, and ordered me to join his retinue
of foreign advisors. 'That is how you know so much of the Huns,' I offered."
206553 "The priest nodded. Despite the carnage, the outcome of the legendary battle
was unclear. Attila had lost much of his cavalry, but the Roman army would never
recover from its losses. For a time, no one knew if the Hunnic king would continue
to pursue the hand of Honoria. 'But what of the prophecy?' I asked. 'Did Aetius
die on the battlefield?'"
206554 "'Nay. It was Theodoric the Goth, not Aetius, who died and fulfilled the
prophecy. Aetius knew that if he utterly destroyed the Huns, then the Visigoths
would have no need for a Roman alliance and Rome would face yet another barbarian
threat."
206555 "And so, Aetius retired from military life, hoping that the outcome of the
Catalaunian Fields would leave the Huns and Goths in a stalemate. He hoped he had
done enough to save his empire. He had not."
206601 "As far as Attila was concerned, Honoria was waiting with open arms in Rome.
The very next year, partially recovered from his losses, Attila turned his
attention to Italy."
206602 "The Huns crossed the Alps and moved down the Italian peninsula, launching
another great invasion that terrorized the inhabitants of the Western Roman Empire.
He meant to take Rome, and crown himself emperor."
206603 "This was not the Rome of Caesar, mind you, but a withering Rome, beaten
from earthquakes and barbarian wars. And this time, there was no General Aetius to
hold off the Huns' savagery."
206651 "The city of Aquileia at the tip of the Adriatic was wiped off the face of
the earth. The fugitives from that pitiful city took refuge among the islands,
marshes, and lagoons at the head of the Adriatic Sea and there founded the town of
Venetia, or Venice."
206652 "'But what of the Pope?' I asked."
206653 "No one knows what Saint Leo said to the Hunnic king, but that very day
Attila turned his army around and started back for the Hun lands on the Danube."
206654 "Attila the Hun died shortly thereafter. Since he had failed to claim Rome,
he could not have Honoria, and instead brought another wife into his harem."
206655 "On his wedding night, Attila suffered a nosebleed and choked to death. For
a man who had boasted that 'where my horse has trodden, no grass grows' it was a
curiously anti-climactic death."
206656 "The Hunnic warriors cut their hair and gashed their faces, so that the king
should be lamented, not by tears of maidens, but by the blood of warriors.
Attila's bloody reign of conquest lasted nineteen long years."
206657 "Father Armand was silent for a long time. He glanced over at the head on a
stake. 'A Hunnic trophy,' he said. 'I think the man was a Visigoth. He died at
the Battle of the Catalaunian Fields. I keep it here so that I may see it every
day and remember.' 'Remember what, Father?' I asked him."
206658 "The scent of a burning village. The sound of butchery. The way peasants
would flee before the Hun riders. The way we would ride them down. The way it
felt to conquer alongside Attila and the Huns."
206659 "He leaned so close I could feel his breath. 'Sometimes..."
206660 "...I miss it.'"
// 07 - El Cid
207101 "Enough. You have troubled me for three blocks now, stranger. If you agree
to cease this dogged pursuit and leave me to my lamentations, then I will answer
your relentless questions. I will tell you why a dead man rides through the
streets of Valencia."
207102 "You see that castle on the hill? That is the home of Rodrigo Díaz, whom
Moor and Christian alike call 'El Cid'. It is from the Arabic 'sayyid' which means
'lord'. He is the greatest man who ever lived."
207103 "The Cid was a knight and loyal vassal of one of the old kings of Spain."
207104 "When the old king died, his kingdom was partitioned between his surviving
sons, Sancho and Alfonso. King Sancho ruled Castile, a windswept barren land named
for its many border castles. The Cid continued to serve Castile, and its new king,
as was his duty. The sly king Alfonso ruled Léon, but openly plotted to become
king of all of Christian Spain. There was soon open warfare between Castile and
Léon."
207105 "The struggle climaxed at the battle of Golpejera, where the Cid attempted
to capture the wicked Alfonso."
207151 "Although the Cid defeated Alfonso's army in combat, the sly king knew there
were more devious ways to win a war. Alfonso lured his brother, King Sancho, to a
secret conference below the city walls of Zamora, and had him assassinated in the
night."
207152 "With the death of his brother, Alfonso became king of both Leon and
Castile--the most powerful king in Christian Spain."
207153 "The Cid could not trust King Alfonso, yet he was sworn to serve his king,
and that man was now Alfonso."
207154 "The Cid forced King Alfonso to swear an oath upon sacred relics that he had
nothing to do with Sancho's death. Before his army and his court, a nervous
Alfonso did make this declaration. In so doing, the Cid helped to cement Alfonso's
claim as king in the hearts of the people, for they so trusted the Cid."
207155 "King Alfonso did not recognize that the Cid had done him a service.
Instead, Alfonso held a grudge against the man who was the greatest of his knights
for ever doubting him. Alfonso also was jealous and suspicious of the Cid's
popularity with the soldiers and the common man. He sent the Cid into dangerous
battle again and again, but always the Cid emerged victorious."
207301 "King Alfonso sent his most loyal and able servant, Rodrigo Díaz, the Cid,
into exile with only his horse, Bavieca. Myself and our two daughters were left at
the monastery in Castile."
207302 "When Rodrigo and I parted, it felt like a nail being torn from its finger.
Rodrigo rode alone into the Castilian winter."
207303 "He was not alone for long. Everywhere the Cid went, mercenaries and
soldiers were eager to follow. Soon, he had a small army of his own. But the Cid
was not content to wander the wilds of Castile forever."
207304 "He needed a castle and a lord to serve. This too, he found, in the most
unlikely of places."
207351 "Motamid, Lord of Zaragoza, was a gifted leader of men, but like many of the
Moors, he was also a poet and artist. The cultural achievements of the Moors made
the rest of Europe seem barbaric in comparison."
207352 "As the Cid parlayed with Lord Motamid in his sumptuous palace, he feasted
on meals that came floating down an indoor stream. Motamid bestowed rich gifts on
the Cid, and made him a wealthy man."
207353 "But the Cid, ever the loyal servant of Castile, convinced Motamid to ratify
a treaty, making Zaragoza part of Castile."
207354 "The Cid never fought openly against King Alfonso, though he did make
enemies with Count Berenguer and other Spanish lords who wanted only tributes of
gold from the Moors and were not interested in making alliances with them. Count
Berenguer would remain the Cid's enemy for many years."
207401 "King Alfonso watched with alarm as the combined Christian-Moorish forces of
the Cid gained power and prestige. Finally, he could stand it no longer, and sent
his own army against Motamid's Moors at Zaragoza."
207402 "As much as he would have liked to come to the assistance of his friend
Motamid, the Cid could not draw steel against King Alfonso, as he was still the
Cid's rightful lord."
207403 "Since the Cid could not assist him, Motamid was forced to seek help
elsewhere. When he contacted the Almoravid Berbers who lived beyond the sea in
Gibraltar, however, he received more than he bargained for."
207404 "These veiled religious zealots waged a continuous jihad across the barren
dunes of the Sahara."
207405 "Their leader, the fanatical Yusuf who never showed his face, immediately
prepared to cross the ocean into Spain with thousands of men and camels. King
Alfonso's army was certain to crumble beneath this new wave of invaders."
207451 "Alfonso needed only have mentioned that Spain was in jeopardy, and the Cid
would have come! And when the Cid did finally come to his king's aid, the Berbers
were crushed, and their leader, Yusuf, was forced to flee back to Africa."
207452 "The Cid bowed to Alfonso, ready to return to his rightful place as the
king's champion. But King Alfonso was angered that the Cid had not arrived sooner
and ordered him to return to his exile."
207453 "This time he seized the Cid's wife and children. Many long years did I rot
in the dungeons of Castile."
207501 "The Cid was in exile again, and this time there were no more Moors to
welcome him in. He wandered the bleak rocks of Castile and wondered if his tale
was finally at an end."
207502 "And yet, a remarkable thing happened. Many mercenaries and knights knew of
the tales of the Cid, and were eager to follow him, even without a castle. As the
Cid wandered further south, more men, Christian and Muslim, joined his army.
Eventually, the Cid had a large enough force to carve out a fiefdom of his own."
207503 "King Alfonso had set his sights on beautiful Valencia, the jewel of the
Moorish coast. But the Cid was closer and could get there sooner."
207504 "If he conquered Valencia, the Cid would have protection not only from the
machinations of Alfonso, but also a bulwark against the inevitable second invasion
of Yusuf and the Berbers."
207505 "Events would have unfolded simply then, had not our old enemy, Count
Berenguer of Barcelona, picked that moment to strike back at the Cid."
207551 "How abundant the orange groves and olive trees seemed to the conquerors who
had come from bleak Castile. Valencia was a tropical paradise, complete with palm
trees, a silk market and abundant fish and waterfowl."
207552 "After the Cid had secured the castle and saw to the defenses of the city,
he sent for me and the children. Our reunion took place on the highest tower of
the castle, before a sea that consumed the entire horizon."
207553 "We turned Valencia into our own kingdom, uniting eight-thousand Christian
and twenty-thousand Moorish soldiers. It was the greatest of the Cid's
accomplishments to date."
207554 "We were far away from the reach of King Alfonso, and Count Berenguer
himself was safely locked in Valencia's dungeons. In time, he would be ransomed,
and one of our daughters married to his nephew and heir, to ward against future
conflicts."
207555 "If only the tale of the Cid had ended there, beneath the Valencian sunsets.
But it was not to be. Valencia lay right in the path of the advancing horde of the
frenzied Yusuf and his Berber warriors."
207601 "We were trapped and alone in our kingdom of Valencia. The Cid immediately
sent out messages for potential allies, but there were few to be found. The
Christian kingdom of Aragon was too far away, and King Alfonso of Castile seemed in
no hurry to come to the Cid's defense."
207602 "Even the Cid's old ally, Motamid the Moor, was of no avail. Yusuf had sent
him into exile in the Sahara Desert, where he spent the rest of his sad days
composing poetry."
207603 "The Berbers rode around the city for ten days and nights, shrieking and
banging their weapons on shields made of hippopotamus hide. But the Cid comforted
his troops, prayed and planned a counterattack."
207604 "And then the unthinkable happened. During a brilliant surprise attack to
capture gold and horses from the Berbers, Rodrigo Díaz, my Cid, was shot by a stray
arrow. The surprise attack became a rout, and the Cid's men barely made it back to
the castle with his broken body."
207605 "Rodrigo and I knew he would not last the night. But we also knew that
without their Cid to lead them, the soldiers of Valencia would never have the
strength to stand against the Berbers."
207606 "So as he breathed his last breath, I strapped my husband onto his horse,
Bavieca, and placed his sword, Tizon, in his hand. Bavieca stood out above the city
of Valencia."
207607 "My one hope was that the men would not realize the charade -- realize that
their Cid was already dead."
207651 "It was the twilight of Moorish Spain. The Berber army had been broken and
Valencia withstood the siege."
207652 "King Alfonso would not allow us to bury the Cid until he could personally
attend the funeral. When he arrived, he dispelled all thoughts of interring the
Cid into the earth."
207653 "Instead, the Cid's body was preserved and placed near the altar of the
church, seated on an ivory stool that he had captured from the Moors, clothed in
precious silk, and holding his sword, Tizon, in his left hand."
207654 "And who was left to rule in Valencia? King Alfonso of Castile or Count
Berenguer of Barcelona? No. Valencia is mine."
207655 "It is I, Ximena Díaz who claims rulership of my dead husband's kingdom.
And if the Berbers return to Valencia, it is I whom they shall find commanding the
soldiers of Rodrigo Díaz, El Cid Campeador!"
// 08 - Montezuma
208201 "Passed down to you by Cuauhtémoc, Jaguar Warrior of Tenochtitlan. The gods
were still uneasy, for another omen appeared that same year. The temple of the
demon Huitzilopochtli burst suddenly into flame, although it was made of stone.
When the people hurried to pour water on the fire, it burned with even greater
violence."
208202 "I asked our emperor Montezuma what we needed to do to appease the gods.
His haughty priests made the predictable reply. The Aztec Empire needed more
prisoners. The sun god, the rain god, and even the Feathered Serpent,
Quetzalcoatl, were angry deities that required sacrifice."
208203 "Our city-state of Tenochtitlan is allied with two others, together
composing the Triple Alliance. Montezuma intended for the Triple Alliance to
attack our longtime enemies, the Tlaxcala."
208204 "I sent the traditional shield, arrows and cloaks to the Tlaxcala, declaring
to them that they would soon be attacked. Then we marched out into the forests,
our jaguar and eagle banners ready to clash with the heron banners of the
Tlaxcala."
208205 "Birds in the rainforest canopy took to the sky, eager to be away from the
violence that was to come."
208251 "The first messengers to arrive in Tenochtitlan told of mountains or towers
that floated on the sea. Each story told to Montezuma was more fantastic than the
last: they could fire stone balls, shooting sparks and raining fire that could
crack open weapons."
208252 "Huge deer with no antlers carried these gods on their backs. Their swords
were iron, their bows were iron, their shields were iron, and their clothes were
iron. Surely this was the return of Quetzalcoatl!"
208253 "Montezuma heard these reports with growing alarm, as he shifted nervously
on the icpalli, his legless throne. He ordered expensive gifts to be sent to the
new arrivals, in the hopes that Quetzalcoatl would spare Montezuma when the
Feathered Serpent came to Tenochtitlan."
208254 "'He has come back,' Montezuma whispered to me. 'He seeks his place on the
throne, for that is what he promised when he departed.' I held my weapons tightly
but said nothing. How could I challenge the word of our emperor? So says
Cuauhtémoc, Jaguar Warrior of Tenochtitlan."
208401 "Passed down to you by Cuauhtémoc, prisoner of Tenochtitlan. The next omen
we did not see, but heard: the voice of a weeping woman who cried in the night that
she could not hide her children."
208402 "Indecision plagued Emperor Montezuma. Was this man Quetzalcoatl, or was he
just a man? As the emperor brooded, the citizens grew restless. Cortéz kept a
close watch on the emperor, and soon Montezuma became a prisoner in his own palace.
Thus did the Spanish take Tenochtitlan without a siege."
208403 "The Spanish collected all of the gold that they could find. They were not
interested in our art or ornaments, but merely melted down the gold for the return
to Spain."
208404 "They also outlawed any further sacrifice to the gods. When the priests
protested, they were killed."
208405 "The citizens and warriors of Tenochtitlan were enraged. We knew, even if
our emperor did not, that these men were not gods."
208406 "Riots broke out in the marketplaces and at the palace. When Montezuma
himself appeared on the walls urging the Aztecs to be at peace, the people threw
stones at him. It was time to remove these so-called gods from Tenochtitlan!"
208451 "The Spanish called it la noche triste, which meant 'the night of sorrows'
in their language. At first, the Spanish barricaded themselves in our homes and
palaces, but we continuously attacked their quarters."
208452 "With stones, slings and arrows, we drove the Spanish and Tlaxcalans through
the streets of Tenochtitlan and across the three bridges and over the walls into
Lake Texcoco."
208453 "Thousands died. Those Spanish that were not killed by macanas or javelins
were drowned by the weight of the treasure they refused to leave behind.
Tenochtitlan lay in ruin, but the city was ours again."
208454 "Many brave Aztec warriors died that night as well, including noble
Montezuma. The Spanish claimed that our own people had killed him with thrown
stones. Thus it was a night of sorrows for us as well. So says Cuauhtémoc,
defender of Tenochtitlan."
// 09-1 - Tours
209101 "It is impossible to imagine the world ending on such a fine fall day. Yet
the storm of Muslim horsemen continues to rage throughout Europe, leaving conquered
cities and shattered armies stunned in its wake. The lightning-quick strikes of the
Muslim horsemen break the city of Bordeaux and then Poitiers, leaving precious
little of the Frankish Kingdom to defend."
209102 "Yet Charles Martel gathers the disheartened Frankish army for one last
stand at the city of Tours."
209103 "Arabic horses, bred for speed and beauty, begin to splash across the Vienne
River. Martel's knights and swordsmen, trudging under the weight of iron mail,
struggle to interpose themselves between the Muslims and the city of Tours."
209104 "Carrion birds circle in the air, anticipating the savagery to come. The
rest of Europe watches anxiously, for this is the climax of the Muslim invasion and
the last stand of Christian Europe."
209151 "The soul of the Frankish army was its knights, but Charles Martel knew that
his cavalry-undisciplined, buried under weight of weapons and armor-could not match
the swiftness of the Muslim riders. Therefore, he ordered the knights to dismount
and join ranks with the Frankish swordsmen to form a tight shield wall."
209152 "The Muslims had always conquered with swift offensiveness and were not
equipped to counter the Franks' defensive strategy. The arrows of the Muslim
archers bounced harmlessly off the heavy Frankish armor, and the light Muslim
cavalry could not breach the human chain."
209153 "Battered and bleeding, the invaders broke ranks and fled back to the
Pyrenees and the protection of Spain. From Charles Martel's Frankish kingdom
eventually grew the Holy Roman Empire, making him the founding father of both
Germany and France."
// 09-2 - Vinlandsaga
209201 "In the gloom, the longhouse feels empty, but it is filled with the odors of
rust, tar, and animal fur, and the snoring of dogs. It is the man named Erik who
speaks, smacking scarred fingers together for emphasis, the steam of his breath
mingling with the wood smoke."
209202 "He fills the men's heads with legends of exploration and raiding, of a sea
that eats longboats and an undiscovered country ripe for Viking occupation. He
tells the Vikings that they can leave their frigid homeland and sail across the
endless Sea of Worms to a new world brimming with wild grain, grapes, and tall
trees."
209203 "To the Vikings, he speaks of paradise, and of course the grizzled Norsemen
are always eager for adventure. When he asks for volunteers, men slam their
weapons on tables and shout his name in the cold air. Erik the Red smiles."
209251 "Much of the Viking history is recorded in oral accounts called sagas passed
down through generations. Two of the most famous sagas are reserved for the
adventures of Erik the Red and his men, who crossed the mighty sea in tiny ships to
forge a new Viking sovereignty."
209252 "Vinland, as the new world was called, was not kind to the Vikings.
Although they lacked the iron weapons of the Norsemen, the native Skraelings were
fierce warriors who fought relentlessly to defend their homeland against the Norse
invaders."
209253 "The vastness of the North Atlantic cut the Vikings in Newfoundland off from
their homeland, and they suffered many long years while trying to establish their
new colony."
// 09-3 - Hastings
209301 "Mercenaries and Norman knights look dubiously at the ships that wobble in
the black, fog-choked sea. What man is this Duke William to put so many horses on
leaky transports? William ignores their questioning glances and stares across the
channel in the direction of England."
209302 "Edward the Confessor is dead, and now three men claim rulership of England.
Harold the Saxon sits on the English throne and even now hastens to fortify his
shores against two invasions."
209303 "Harald Hardrada, King of Denmark and Norway, sends Vikings from the north
as William invades from the south. The outcome of this three-way conflict is as
murky as the fog that shrouds the English Channel."
209304 "Harold the Saxon's huskarls are professional soldiers, not mercenaries.
William's only chance is to use heavy cavalry. To do so, he must first get all of
these horses onto these unreliable boats. The future of England is about to be
decided ..."
209351 "Harold the Saxon's huskarls looked certain to defend the crown for him as
they fought the Vikings to a bloody stalemate at Stamford Bridge. Despite his
losses, Harold marched his exhausted troops south to meet William the Conqueror
near Hastings."
209352 "William's archers and pikemen were no match for Harold the Saxon's veteran
huskarls. Harold even broke the charge of William's knights. William himself went
down in the fray, and as rumors of his death spread, the Normans turned to flee."
209353 "William was not dead, however, and he rallied his troops by throwing aside
his helmet so they could see his clean-shaven face and know that he was alive.
William and his armored knights rode down the huskarls, breaking the Saxon force,
and continued their ride all the way to London. William was crowned king on
Christmas Day."
209354 "Because his reign eventually ushered England into a position of
unprecedented world leadership, the year 1066 became established as the most famous
date in English history."
// 09-4 - Manzikert
209401 "Minarets of dust twist upwards as horse hooves strike the fractured earth.
Thousands of Seljuk Turks stream across the Anatolian Plateau to converge on the
walled town of Manzikert, which was recently recaptured by the Byzantine army."
209402 "The Byzantines are the heirs of Rome, and their armored cataphracts and
legions of disciplined swordsmen can smash aside the light armored Turkish horse
archers--provided they can catch them. However, an unlikely turn of events has
greatly improved the Turks' chances for victory."
209403 "The Byzantine army is wracked by treachery and deceit from within. One day,
a band of mercenaries deserts the Byzantines. On another, the army's second in
command leads a treacherous conspiracy against the commanding general."
209404 "If the Turks can somehow turn the splintering factions against the
Byzantine army, they may overcome a better-equipped and better-trained enemy."
209451 "As long as the sun was in the sky, the Byzantine army could fight the Turks
back towards their camp. When dusk settled over Anatolia, however, the Turks could
harass the ponderous Byzantine cavalry as it withdrew to Manzikert."
209452 "When they could stand no more of this torment, the Byzantine flanks
collapsed into a full rout and the Turkish horse archers pounced for a quick kill."
209453 "The Battle of Manzikert was not lost due to the poor performance of
soldiers or commanders, but through Byzantine treachery. Deceit from within the
armies disrupted the chain of command, as factions feuding for control of the
throne in Constantinople betrayed their armies at the front."
209454 "A much-weakened Byzantium was then forced to call to the rest of the
Christian West for help, leading to the Crusades. The Byzantine Empire lingered
for another four centuries, but in only a shadow of its former glory."
// 09-5 - Agincourt
209501 "The rains come again, until there is nothing left of road, wood, or field,
nothing in the entire world but mud. The exhausted English soldiers hoist their
longbows over their heads, trying to protect the precious yew wood from the water."
209502 "The empty wagons can scarcely roll forward, even though all of the supplies
have long been eaten. Terrifying hoof beats resound from the rear. The French
knights have come."
209503 "The English have been in a slow retreat ever since the debacle at Harfleur,
where King Henry the Fifth's glorious siege dragged on and on, costing the lives of
3000 Englishmen."
209504 "Now, Henry has all but abandoned his dream of establishing his hereditary
claim to the French crown. Like his men, he only wants to reach Calais and the
ships that will return them home to England."
209505 "On the road back to Calais, the French army overtakes Henry. Knowing that
the English are fatigued, starving, and outnumbered three to one, the French have
no interest in negotiation. The English make their stand on a wooded hilltop."
209506 "The archers plant stakes in the ground to offer some barrier against the
deadly French cavalry."
209507 "Henry's only hope is that his lightly-armored infantry prove more nimble
than the impetuous French knights, and that the range of his archers can even the
odds before the French horses are upon them."
209551 "The Battle of Agincourt is remembered not because it was an inevitable
triumph, but because it was an upset. Outnumbered English longbows were victorious
over French knights only because the knights had to charge up a muddy hill through
a dense forest."
209552 "The English wore little armor and were able to catch the encumbered French
in the middle of their retreat. A charge by Henry and his surviving cavalry pushed
aside the beaten French and opened the road to the coast."
209553 "Despite his victory, Henry did not follow through on his attack, but
withdrew to England. The true winner of the battle was Burgundy, which was able to
come to power in a vacuum emptied by both the English and the French."
// 09-6 - Lepanto
209601 "The steady splashing of the oars of 200 ships striking the water drowns out
all other sound. The most powerful fleet ever assembled by Don Juan of Austria and
his allies in Venice sails under the burning light of dawn towards a final
encounter with the Ottoman Turks."
209602 "The Turkish army has greatly expanded its empire, adding North Africa and
Mesopotamia to the Turkish holdings in Anatolia, but has finally been turned back
by a staunch defense of Hungary."
209603 "Undaunted, the Turks turn their attention to the Mediterranean, where they
intend to break the Christian naval powers of Venice and Spain."
209604 "Now, 200 rowed galleys and six heavy galleasses lumber into the Bay of
Lepanto to meet the 270 galleys of the Turkish fleet. The ships draw up with
scarcely five miles separating the distance between them. A storm of arrows
darkens the sky, and the drone of splashing oars is finally drowned out by the
thunder of cannon."
209651 "The heavy Venetian galleasses broke through the Turkish lines and trampled
over the smaller ships of the Turks, but there were too few of the galleasses to
win the battle on their own. The Spanish and Venetians attempted to grapple and
board the Turkish ships, where the superior experience and weapons of the Christian
sailors could be brought to bear."
209652 "As the day wore on, the Turkish juggernaut began to run out of strength.
Scores of Turkish galleys were dashed on the rocks and others sank to the bottom of
the bay. Less than fifty Turkish ships survived the battle."
209653 "Lepanto was not the climax of the conflict between the Christians and the
Turks on the Mediterranean, but it was a turning point. The Turks had difficulty
rebuilding their fleet back to its former size, while the Christians continued to
update their fleets with the latest technological advancements, ensuring a decisive
military advantage for further encounters on the high seas."
// 09-7 - Kyoto
209701 "The ships slide through a mirror-flat ocean stained red with spring
seaweed. Columns of rock improbably draped with pine trees tower out of the mist.
The men on the ships watch silently as the samurai prowl the deck above. They will
make land near Kyoto and their lord, Hideyoshi, will lead the siege of the city of
ten-thousand shrines."
209702 "Within Kyoto, rebels hold prisoner Lord Nobunaga--the man who would unify
Japan. The islands of Japan remain a patchwork of bickering samurai warlords who
still settle conflicts with ritualized duels. Nobunaga seeks to forge a single
Japan, dragging the provincial samurai into the modern era."
209703 "Like his master Nobunaga, Hideyoshi wins his battles by volleys of muskets,
fully exploiting the firearms recently introduced by Portuguese sailors. Hideyoshi
intends no bargaining--he will demand once for Nobunaga's release, and then storm
the city."
209751 "Kyoto paid dearly for Nobunaga's death, and in the end, Hideyoshi was able
to accomplish what his mentor could not--by 1590, Japan was a unified country.
Great though it was, this accomplishment did not satisfy Hideyoshi, who then set
about on an ambitious plan to conquer China and Korea."
209752 "Japan was not free of conflict, as civil wars continued to rise and fall
for many years. However, the Ieyasu family, former allies of Hideyoshi, continued
to rule Japan as Shoguns until the 19th century."
209801 "The haze of spent gunpowder hangs over the gravel-strewn beach, confusing
the seabirds that nest on the rocky outcroppings of Chinhae Bay. As soon as the
winds of the Eastern Sea disrupt the cloud, the Japanese navy will return, cannons
blazing at the seawalls and what remains of the Korean fleet. Although the army
has so far managed to repel any of the samurai that have waded ashore, it is only a
matter of time before the Japanese are victorious."
209802 "The last hope for the Korean navy is an innovative commander named Yi Sun-
shin. Admiral Yi is constructing a secret weapon--a ship with iron armor that can
withstand the Japanese cannon and a spiked hull to repel boarders. He calls these
ships Kobukson, or Turtle Ships. If Admiral Yi can ready his fleet of Turtle Ships
in time, then the Koreans stand a chance of defeating the Japanese. On the other
hand, if he is too late..."
209851 "The Japanese were unable to establish a base in either China or Korea.
Therefore, all supplies and reinforcements had to come from the Japanese islands
themselves. Once Admiral Yi destroyed the Japanese navy, the samurai armies were
left isolated, and the invasion ended."
209852 "Yi Sun-shin died in the battle, but the Japanese commander, Hideyoshi, died
soon after, and with him, the lust for Japanese conquest. The possibility of a
Japanese empire in eastern Asia in the 16th century died under the guns of slow,
but deadly, armored Korean warships."
// 10 - Alaric
210101 "Each night I have the same two visions. One of a field of wheat stalks
swaying in the wind..."
210102 "... another of bright burning flames, trampling horse hooves, and loud
screams."
210103 "My people, the Visigoths, came to Roman lands not as an invading army, but
as a people running from a scourge... No! A plague sent by God himself!"
210104 "We warned the Romans of the impending danger, but they ignored us. They
despised and distrusted our kind. They treated us poorly, gave us barren lands, and
when we suffered famine they made us sell our children for food. Inevitably, we
went to war, and our great army struck a decisive blow to the Romans at
Hadrianople. We slew their emperor and forced them to allow our people to settle in
Roman lands."
210105 "Our victory taught the Romans to not underestimate Gothic warriors. In
exchange for the land they gave us, our young men would serve in the Roman armies,
fighting alongside our former enemies. As wars broke out between the eastern and
western halves of the empire, we gathered our spears and served Rome in battle."
210151 "The dead bodies of young Goth warriors littered the flanks of the Julian
Alps."
210152 "For all the blood we shed, the Romans did not give us even a crumb of
gratitude. A Gothic commander in the Roman army encouraged us to desert and go back
to our people. 'Hardship is upon your families, wives, and children, and your
people need your help now more than ever,' he said."
210153 "Few had heard of Alaric, this Gothic commander, but he managed to gain a
strong reputation during his service in the Roman army. He was a tall man with a
voice that could silence a crowd. When Alaric spoke, all heads turned in his
direction and his eyes flickered with an inextinguishable fire."
210201 "The elders of the Visigothic tribes elected Alaric king of the Visigoths.
Never before had there been a single king, but never before had there been a man
like Alaric."
210202 "We were drawn into another war with Rome. The Romans had failed to fulfill
their promises of lands for our families and Alaric was determined to force them to
remember their promises. He marched our army south into Greece; 'The days the
Romans ignored the Visigoths are over!' he declared. 'We will set fire to Hellas!'"
210251 "Ancient cities - once renowned for their philosophers and soldiers - were
sacked and burned to ash. The world was changing rapidly, but Alaric had seen
visions."
210252 "Despite our victories, the eastern Romans still refused to meet our envoys.
Instead, we turned west. The half-Vandal general, Stilicho, was the driving power
behind the Western Roman Empire. He knew Alaric from when our king served the
Romans. We hoped Stilicho would be more willing to negotiate."
210301 "Rumors spread that Stilicho was ready to make a deal with Alaric. Our hopes
were raised, but as weeks passed with no news, we knew that more Gothic blood would
have to be shed."
210302 "The Romans resented Stilicho for making a pact with 'barbarians.' When
parts of the Western Roman Empire were overrun by usurpers and foreign invaders,
they blamed Stilicho. He soon learned the hefty price of Roman politics: they
declared him an enemy of the state and had him executed."
210303 "In a frenzy of hate, the Romans followed Stilicho's execution by murdering
all soldiers of Germanic descent. Then, in another rush of blind rage, they turned
on the families of those soldiers, and murdered them too."
210304 "The survivors flocked to Alaric, begging him to raise his army and march
with them into Italy to exact vengeance."
210305 "Alaric coldly answered them, 'The Romans have never known fear, but that
will change.'"
210351 "For all that the Romans did to us, it seemed logical for Alaric to seek
their downfall, but that is not what he wanted. After sacking the cities of
Northern Italy, he met with the Roman emperor, Honorius. Alaric's demands were
reasonable and humble, a sign of reconciliation between our two peoples. And all
would have gone well, had it not been for the Gothic commander Sarus."
210352 "Sarus had vied with Alaric over the Visigothic kingship and had lost
dishonorably, instead entering Roman service. Jealous of Alaric, he ordered his
soldiers to attack our king by surprise and kill him."
210353 "Luckily, Alaric and his men survived the assassination attempt, and
escaped."
210401 "Never had I seen Alaric lose his temper, but Sarus' betrayal infuriated
him. He ordered me, his brother-in-law, to commence the siege of Rome."
210402 "The walls of Rome were huge and had not been breached since Brennus and his
Gauls. However years of decline had weakened the city and its walls were badly in
need of repairs."
210403 "Inciting the men to battle, Alaric vowed, 'If the Romans want fire and
steel, it is fire and steel that we will give them!'"
210451 "During the long weeks spent besieging Rome, Alaric's calm nature returned.
He issued an order to the warriors to spare the city when conquered. In his heart,
he could not find the will to destroy the empire he had served, though it had
betrayed him one too many times."
210452 "Our brave soldiers breached the walls and the defenses quickly crumbled
before the weight of Visigothic men rushing into the breaches."
210453 "Our men looted the city for days. We stripped statues and monuments of
their gold, and loaded carts with so many precious goods that the wheels were close
to breaking. At the end of the third day, a caravan of ox-drawn wagons carrying
plunder could be seen as far as the eye could see."
210454 "The Romans would write of that day: 'In one city, the whole world
perished.'"
210501 "With Roman treachery repaid, Alaric looked to the future of our people. He
planned to sail us to the fertile Roman province of Africa, but before we left, he
passed from this world. Our people mourned for days and Alaric's body was buried
underneath a river stream - the channel diverted to dig the grave, then made to
flow again, hiding his tomb forever."
210502 "Soon after, the fleet that was to take us to Africa sank in a storm. Once
again, desperation fell upon our people."
210503 "It was at that moment of despair that I, as the dead king's brother-in-law,
spoke. I reminded everyone of Alaric's dream, of his commitment to the survival of
our people, and of the impossible obstacles we had overcome. I told them that
Alaric and I shared the same vision, a vision that we, in honor of his memory,
ought to fulfill."
210504 "I concluded, 'Alaric has carved a path for us, and that path leads to
Gaul!'"
210551 "Each night I have the same two visions."
210552 "One of a field of wheat stalks swaying in the wind. Another of bright
burning flames, trampling horse hooves, and loud screams."
210553 "My people, the Visigoths, live peacefully in the rich lands of southern
Gaul. Our farms flourish and our cattle grow in number every day. But for all our
fortune, I cannot shake the ominous visions I have every night."
210554 "Like Alaric, I have seen the future."
210555 "The Huns are coming and they will stop at nothing..."
// 11 - Dracula
211101 "We could not make camp in the damp forest glade, so I led my companions
along an old path towards the base of the mountain. It was overgrown with all
manner of foliage, and the footing was difficult. Armor and weapons littered the
path, and stakes stood tall, covered with vines and moss."
211102 "Glancing around, I spotted a magnificent blade. Light yet firm and
unblemished by the elements, it shone in the rain and lightning, a lone light in
the darkening trail. The hilt was fashioned from steel, inlaid with silver and gold
to form the figure of a defiant, wingless dragon."
211103 "As we reached the summit, I could not believe my eyes. A ruined yet
imposing castle loomed above us. Quietly rejoicing, my comrades moved towards their
new camp. Then we heard the howls. Two massive wolves bounded out of the door of
the castle towards my soldiers."
211104 "Fearing for their lives, they drew weapons, only to hear a voice from the
shadows address the wolves--or the men--in a thick Wallachian accent. \"Stand down,
fellows!\" Throwing large slabs of meat to the ravenous wolves, he calmed them and
satiated their hunger."
211105 "Then he turned to us. \"Welcome to Poenari Castle, the ancient stronghold
of the Draculesti.\" The mysterious man raised his hands in a gesture of
welcome. \"It is well that your path has led you here. Come inside, sit by the
fire, and feast while I tell you the tale of Vlad Dracula.\""
211151 "I stepped forth, holding out the mysterious sword and scabbard for our host
to inspect. \"The Order of the Dragon,\" he said at once. \"What you have just
brought me is the lost blade of Vlad Dracula himself!\""
211152 "I was shocked and immediately demanded an explanation. Our host's eyes
flashed and there was a strained look on his face. Finally, the rush of memories
seemed to slow and become more controlled. \"That is a long story...but then again,
we have a long time until dawn.\""
211153 "\"Dracula sought refuge at the Moldavian court. There, he learned that
Vladislav II had begun to mediate peace talks between the Ottomans and Hungarians,
securing his position as Voivod of Wallachia. Furious, Dracula swore vengeance on
Ottomans, Wallachian boyars, and Danesti clansmen alike.\""
211201 "\"Dracula knew that he needed to enlist the aid of the Hungarians against
Vladislav II, whose policies favored the Ottomans. He also remembered his education
under the crusading Order of the Dragon, and wanted to honor his vows.\""
211202 "\"The Order was a powerful ally, and their crusader knights would serve
Dracula well against his enemies. As he paced the streets of the Moldavian capital,
Dracula mused over his plan to reclaim his kingdom...\" As the mysterious old man
paused, I rose up to take another slab of venison."
211203 "The old man stared into the fire, watching the flames dance as if they were
soldiers involved in a raging battle. His eyes flashed again as a thought entered
his mind, and he grasped the majestic old sword."
211204 "Meanwhile, Sultan Mehmed II had ascended to the Ottoman throne. Dracula
loathed Mehmed from their time in Edirne, and he knew that the Turks would be a
thorn in his side for years to come. In 1453, they had conquered Constantinople,
but they were presently occupied with campaigns in Greece and Serbia."
211205 "Bogdan II, Dracula's cousin and the new Voivod of Moldavia, had heard of
his kinsman's plight and offered his help. If Dracula could cross the Carpathian
Mountains into Transylvania and ally with Hungary, then they could launch a three-
pronged assault on Vladislav II and the Turks."
211251 "The elderly man gave a thin smile. \"Tenacity of mind can compensate for
other disadvantages. As Dracula slaughtered untold numbers of enemy troops, the
large circle of impaled men outside Targoviste grew to awe--and disgust--travelers
for weeks to come.\""
211252 "\"Dracula owned Wallachia once more, but it was not the land his forebears
ruled. Barren from endless wars, it was rife with corruption, crime, and poverty.\"
Aghast, I asked my host how Dracula managed to reform a ruined shell of a country
so quickly."
211253 "Grinning, the light flashed across the old man's eye again. \"Dracula
despised dishonesty and crime, and sought to eliminate it. He knew that Wallachia
had to become strong enough to face its enemies-and soon. And so his reforms
began.\""
211301 "\"The punishment for all offenses was death, for Dracula needed to make an
example of criminals. Under his strong rule, trade was reopened and the economy
blossomed. Proud of his achievement, Dracula placed a golden cup in the central
square of Targoviste. The cup was never once touched throughout his reign.\""
211302 "I was shocked. The fear of the stake was surely enough to prevent crime,
but to rule Wallachia while simultaneously evading the plots of the boyars was no
small feat."
211303 "\"Dracula invited all of the boyars to a feast, and asked them how many
rulers they had seen perish due to treachery. None had seen fewer than seven
reigns, while some had even seen thirty! Furious, Dracula arrested them all and
marched them here, to the former ruin of Poenari Castle!\""
211304 "\"For months they labored to rebuild the castle, toiling even after their
clothes fell off! Those who survived were slain. Finally, Dracula had eradicated
the fickle, conniving Boyars. He replaced them with loyal followers, be they
knights or common peasants.\""
211305 "\"Strong again, the Dragon was ready to breathe a flame that would engulf
his enemies, the Turks.\""
211351 "This wise man, whomever he was, was certainly no commoner. I wondered aloud
if perhaps he had fought in the wars of which he spoke."
211352 "My question was answered with a grin and a nod. I was awed - to encounter a
soldier who had survived those years of turmoil and bloody warfare was rare."
211353 "\"We sacked Giurgiu, Darstor, Novoselo, Dridopoyrom, and many more towns,\"
he muttered, revealing the scars on his arms. \"Our strikes were swifter than bolts
of lightning. Yes, we have peace now, but I have never found it. Not a single day
goes by when I do not think about it.\""
211401 "\"Dracula never breathed a word of it, but many began to think that his
time at the Ottoman court had stoked his hatred for his southern neighbor. For
years, he had brooded over his brother Radu, who had treacherously pledged himself
to the Turks.\""
211402 "\"Dracula also had his vows to the Order of the Dragon to consider. The
Pope and the Hungarian regent both desired war with the Turks.\""
211403 "\"In the year 1462, Sultan Mehmed II renewed his efforts and sent a force
of 18,000 into Wallachia. Thinking that Dracula would be unable to mobilize his
army quickly enough, the Sultan sought to take Wallachia by storm with this small
force. He was, of course, sadly mistaken.\""
211404 "I had heard whispers of the Danube butchering, but never a firsthand
account. Dracula's enduring ability to overcome the most fearsome force of his time
mesmerized me."
211405 "\"Dracula had a thirst for blood unlike any other, but he was fair. His
sense of justice wrought a change in all of us. Dracula taught us to use our
strengths to our advantage! Terror, speed, and surprise became weapons more potent
than our blades...\""
211451 "\"Unfortunately, this was where my lord and I were separated. The Turks
entered the castle courtyard at Poenari with murder on their minds and ransacked
the fortress that we had fought so hard to defend. Taking refuge in a secret
tunnel, I watched Dracula's boat float downstream.\""
211452 "\"The stone bastions of Poenari never caught flame, so I was spared. As if
God was with us, an avalanche struck the departing Turkish army and blocked the
route to the castle.” Although this 'evidence' of divine retribution stirred our
host, I figured that it was caused by the enemy cannon."
211453 "I was not eased by the change in the mood of our host. The calls of wolves
and bats filled the air as we feasted. It seemed that the old man was lost in
ruminations of times long gone by."
211501 "Finally the ancient warrior resumed his tale. \"It was a long twelve years.
I was alone, waiting here for signs of Dracula's return, but all I ever saw were
Turkish marauders ravaging the countryside of this once beautiful land and
tormenting the people.\""
211502 "\"One thing kept me from despair: the last words I had heard from my lord--
that he would return in the end. I repeated these words to myself every day, and
promised myself that he would succeed. It was a fool's hope, but it was the best
that I had.\""
211503 "\"So I endured. Dracula had preserved enough food and water in the castle
to last an entire army several years.\""
211504 "\"I had begun to think that he never would return, but rumor among the
locals told me differently. When I overheard the same as I spied on Turkish
patrols, I became more confident. I shuddered at the sight of the land that he
would return to.\""
211505 "\"One day, I awoke to the thundering of hooves and the frenzied war cries
of soldiers pouring down from the Carpathians. It was Dracula, at the head of a
Hungarian army, come at last to liberate us from the yoke of the Turks and their
Wallachian puppet, Basarab Laiota...\""
211551 "\"Dracula achieved victory at last and the invaders fled before him.
Rallying his men, he charged the enemy ranks with an unspeakable vengeance that
emboldened his army. A decisive victory was near, but it was at that hour that
Dracula's luck ran out.\""
211552 "\"A volley of arrows whistled through the air and struck Dracula in the
chest, knocking him from his horse. The Turks easily routed our leaderless forces
and our chance to drive them out vanished. The occupation resumed and the survivors
despaired.\""
211553 "The memory of a great man endures forever. As a token of gratitude, I
invited our host to join us in a pilgrimage to the monastery at Snagov to pay our
respects to Dracula's grave. Tears running down his face, the elderly man could do
naught but nod in reply."
// 12 - Bari
212101 "I left the walls drenched in the sweat and blood of the tenacious Norman
besiegers. My comrades and I usually would rush straight to the inn after a fight-
but not today. My father, the heroic Michael Nautikos, savior of Bari, awaited me."
212102 "I found the wizened old man staring out the window towards the enemy
camp. \"Foul, treacherous mercenary scum! Son, the inhabitants of this peninsula
have courted mercenaries for centuries. Not one bit of good it did them!\""
212103 "Weary of discussing Normans, whose nature I knew all too well, I inquired
about our rich family heritage. I asked my father instead to tell me of our
ancestor Panos."
212104 "My father spun around, his eyes gleaming. \"You wish to hear the story of
the family? Our Greek blood runs back generations! Nautikos, our surname-it is so
because we came as sailors.\""
212105 "\"In the year 869, the knight Panos Nautikos answered the summons of his
Byzantine liege, Emperor Basil II. He was to lead a force by sea to aid our ally
Louis II, the Frankish king, against the Emirate of Bari.\""
212151 "\"Panos was offered lordship of Bari after his victory, but he declined,
wishing to live out his days in peace. Having brought glory to his house, he
settled down and started a family.\""
212152 "The old man mused for a while, his memory slowed by wine. \"Louis, on the
other hand, ran into trouble with the Lombards. They were not fond of yet another
Frankish conqueror treading on their soil.\""
212153 "Suddenly, a bell rang, signaling an attack and calling the city to arms. I
donned my armor and rushed out the door, leaving my father to his thoughts."
212201 "I walked downstairs the next morning in a daze. The battle of the previous
night was fresh in my mind, and it chilled my blood. I whirled around, and found
myself staring straight into my father's eyes."
212202 "\"Nothing shakes the ghosts of battle like a fine story, son. Come, sit
down to a meal, and I shall tell you of the rebellion of Melus!\""
212203 "The sun shone onto my father's gaunt face. He had a head of thick grey hair
and his limbs remained strong from years as a sailor and a soldier."
212204 "\"I have donned mail since the year 1005, when I was but a lad in the
service of Melus, the highest-ranking nobleman in the city. Ambitious and eager to
prove myself, I soon became his best man.\""
212205 "\"Melus was passionate, but his withdrawn, stealthy manner began to stir my
distrust. When he invited all manner of mercenary troops into our beautiful city, I
began to fear the worst.\""
212251 "My father stood up to tend the fire. \"1011. It had been 2 years since I
had stood in the courtyard of Melus' castle in Bari.\""
212252 "\"With the rebel garrison defeated, Bari was once again in Byzantine hands.
Unsurprisingly, the local catepan, or lord, asked me to remain at the head of the
force that I had recruited.\""
212253 "\"Most of Melus' family was captured and imprisoned, but Melus and his
brother, Dattus, were still at large in the countryside. The rebellion was far from
over.\""
212301 "My father coughed and took another draught of wine. \"Melus sought aid from
Salerno, while Dattus fortified a tower on the Garigliano River. From there, they
gathered support and renewed their strength.\""
212302 "\"Melus reached far for help. Lombards, Germans, and Apulians answered the
call, eager for glory and plunder. But there was one more group whose help Melus
enlisted!\""
212303 "\"A new generation of Norman adventurers, forebears of the scum who attack
our city as we speak. It is because of Melus that this new menace is upon us.\""
212304 "\"In response, the Byzantine Emperor sent the general Basil Boioannes and
an elite force of the fabled Varangian Guard to meet Melus in the field and crush
the rebellion for good.\""
212305 "\"The armies drew up near the River Ofanto, not far from where the Romans
had clashed with Hannibal of Carthage some twelve centuries earlier. The fate of
the Mezzogiorno was about to be decided...\""
212351 "\"Not unlike its predecessor, the Second Battle of Cannae was a massacre.
The Lombards and their Norman allies were no match for Boioannes' strategic prowess
and the ferocity of his Varangian troops.\""
212352 "\"Melus fled the field and sought refuge with the Pope, which sent him to
the court of the Holy Roman Emperor. He gradually poisoned the minds of several
influential courtiers and, eventually, the Emperor himself.\""
212353 "\"Melus died in exile, but the effects of his political machinations were
soon to be felt throughout Italy.\""
212401 "\"The rebellion was over, but Boioannes still had a difficult task before
him. The once-rich province of Apulia lay in tatters, and the hostility of its
northern neighbors did not bode well for the future.\""
212402 "\"Melus' brother Dattus still preyed on the surrounding lands from his lair
on the Garigliano. Additionally, rumor quickly spread of Holy Roman armies massing
in the north.\""
212403 "\"Boioannes was not about to let his hard-earned gains slip away like a
fish from the net. The odds were against him, but he had a loyal army and a
plan.\""
212404 "\"The Apennine pass was the gateway to southern Italy, and Boioannes
intended to fortify it. Thousands of soldiers and masons followed him to the ruins
of Aecae, an ancient Roman city near the mountains, and began construction of a
citadel named Troia.\""
212405 "\"Boioannes would restore the grandeur of Byzantine power in Italy, or die
in the effort.\""
212451 "\"The Holy Roman Empire was no trifling opponent. Many good men fell
parrying the assaults on Troia.\""
212452 "\"Boioannes' forces struck out at Dattus' tower on the Garigliano and
dragged him from it. Following the ancient Roman custom, Dattus was confined in a
leather sack with a rooster, a monkey, and a viper, and cast into the sea.\""
212453 "\"Byzantine Italy flourished under Boioannes' tenure as catepan. Alas that
the incompetence of his successors have brought us to this dreadful pass...\""
212501 "Young men seek renown on the battlefield, thinking war a noble affair.
Little do they know that their quarries are in vain. There is nothing but chaos,
the screams of dying men, and the stench of death."
212502 "I long for peace and cheer. I can hardly remember the sound of music in the
streets and the noises of a bustling city on market day."
212503 "They have been replaced by the din of battle, the whistling of rocks hurled
by Norman catapults, and the solemn evening tales in the taverns told by those who
cannot forget the carnage of each day."
212504 "My father approached, holding a sword and his old helm, breastplate,
faulds, and greaves. \"They are yours now. For 200 years, our family has proudly
served this city, but today you must leave this place.\""
212505 "\"I am too old for the journey, but if you live, my death will not be in
vain. Someday, you will tell your son this story with the same pride as I have.
Fight well today, escape, and secure yourself that future.\""
212551 "The morning sun shone on the shores of the Aegean. I was speaking to a
miller when I heard shouts from the harbor. Racing to the docks, I recognized
several Barians disembarking from a battered vessel."
212552 "The tidings were grim: Bari was in Norman hands and my father had fallen
valiantly along with it. I thought of his parting words, but I doubt that I will
ever don his armaments again. Like my ancestor Panos, I have seen enough battle for
ten lifetimes."
212553 "I think I shall travel the Empire from Thessaly to Anatolia, seeking work
as I go. With all luck, I will earn enough wealth to buy a house in the
countryside, and raise miles of vineyards on the hillside."
212554 "Perhaps, one day, when I recount the tale of my family to my children and
grandchildren, I will be able to conclude it with how we have found peace at last."
// 13 - Sforza
213101 "So, you want to know about Sforza? I will tell you about Francesco Sforza."
213102 "Sforza was like me. We were condottieri - 'contract men.' When the Italian
princes were too rich or too cowardly to get their hands dirty, they paid us."
213103 "We fought because they paid us to fight. We stole because they paid us to
steal. And when they did not pay, we made sure someone did. We sold ourselves to
the highest bidder, and if another prince came with a bigger purse, we did not
hesitate to change sides. Honor was cheaper than silver, but for Sforza..."
213104 "Sforza was different. He was in it for his own glory."
213105 "That is why he took the Visconti contract. He wanted to make a name for
himself - to be more than the bastard son of a dead mercenary. He needed a patron:
an ambitious prince with many enemies and more gold than friends. Filippo Visconti,
the Duke of Milan, was the obvious choice."
213106 "Visconti had all the ambitions of Caesar, but none of the courage. He was
craven and paranoid, but at least he paid - well, most of the time. And whether his
ambitions meant war with Florence or with Venice, Visconti always needed contract
men. That is why he hired condottieri like Sforza and Niccolo Piccinino - hungry
men looking to make a name for themselves."
213151 "Visconti distrusted and hated us, but I do not blame him; his own brother
was murdered by a condottiero on the steps of a church. Visconti saw Sforza's
successes as a threat and plotted to have him killed."
213152 "But instead of running to safety, Sforza confronted the duke directly. To
our surprise, Visconti was so impressed by this boldness that he dismissed the
charges against Sforza and betrothed the soldier to his daughter Bianca. This made
Sforza the duke's heir."
213153 "I will say this about Sforza: he was a scoundrel, but he was no coward. And
his courage was always repaid."
213201 "After the wars with Venice, Visconti made sure he got his gold's worth out
of us. He sent Sforza south to enforce the duke's claims in Romagna. I think the
duke was having second thoughts about Sforza - after we left, Piccinino and his men
followed us."
213202 "Sforza could see through the plot. Although he was betrothed to the duke's
daughter, he knew Visconti was fickle. He also knew that being a landless
condottiero was a risky proposition. Sforza needed to be his own man and have his
own land - a refuge if the machinations of his employers turned against him; or if
they demanded justice for Sforza's own treachery."
213203 "What better opportunity than to use Visconti's weapons and money to his own
benefit by making himself ruler of a city?"
213251 "Sforza and Piccinino were like two alley dogs fighting over a scrap of
meat. They were natural rivals, precisely because they were so alike."
213252 "Of the two, Sforza had a certain pedigree; if you could call being the
bastard of a mercenary captain 'pedigree.' From his father, Sforza inherited his
furbizia - cunning - and used it to get the best of his rivals, his patrons, and
his women alike."
213253 "Piccinino, the son of a butcher, came into the profession as a soldier. He
rose through the ranks and became an advisor to a trusting yet incompetent
condottiero. In this position, Piccinino lured his captain into an ambush and took
command of the company."
213254 "That Sforza and Piccinino would, years later, become blood enemies was as
inevitable as two dogs fighting over a single piece of meat."
213301 "If Sforza thought taking territory would make him safe, he was a fool. The
King of Naples looked hungrily northward to the cities so easily taken by a rogue
mercenary."
213302 "Sforza needed allies. Sigismondo Malatesta came with a Venetian force, as
did Sforza's ever-loyal cousin Micheletto. But the condottiero needed a more
powerful ally. He took his biggest gamble by going to meet an old friend."
213303 "You might have thought that when Sforza walked into the Milanese court that
Visconti would have ordered him arrested - or that Piccinino would have personally
killed him. But surprisingly, Visconti accepted Sforza like a father accepts his
wayward son. Sforza and the duke's daughter were finally wed and the implication
was obvious - Sforza would rule Milan when Visconti died."
213304 "Whatever the duke's intentions, this favoring of the prodigal son incensed
Piccinino. He furiously tore his contract and stormed out of Milan."
213305 "If Visconti would not see Sforza for what he was, Piccinino would find
another patron. Pledging himself to the King of Naples, Piccinino had one goal: to
destroy Sforza."
213351 "The battle between Sforza and Piccinino was the centerpiece of the war over
Italy. Sforza served Milan against Piccinino's Neapolitans, and then Piccinino
returned to Milan's service while Sforza went to the Venetians. No matter which
banners they fought under, the rivalry between the two men became the one constant
of the war."
213352 "But Sforza's furbizia proved to be decisive. He defeated Piccinino in
battles across northern and central Italy. The disgraced Piccinino was finally
relieved by Visconti and spent his last breaths in Milan cursing Sforza's name to
his two sons. With his rival and equal finally defeated, Sforza seemed destined to
fulfill his grandest ambitions."
213353 "Then, by a twist of fate, Filippo Visconti died, undoing all of Sforza's
plans."
213401 "Visconti's death left Milan in turmoil. Outlying towns rebelled and Venice
threatened the city."
213402 "By way of marriage, Sforza held a better claim on Milan than anyone, but
strangely, the ambitious captain did not take his dowry. He allowed the lawyers and
professors of Milan to fashion a republic with all the trappings and corruption of
the old Roman one. They called it the Golden Ambrosian Republic after Saint
Ambrose, but there was nothing blessed or saintly about this republic."
213403 "Surrounded by enemies, the Republicans of Milan - more skilled at reading
books than leading men in war - needed a captain to command the war against Venice.
Sforza, by now employed by the Venetians along with his compatriots Malatesta and
Micheletto, did not miss an opportunity to once again betray those who paid him -
as well as those closest to him."
213404 "Rescinding his own claims on Milan, he agreed to serve the Republic against
his own cousin Micheletto in exchange for control of the city of Brescia. The
leaders of the Republic agreed, even though there were many rumblings that Sforza
could not be trusted. After all, for a piece of land he was now marching against
his own blood."
213451 "Though Milan grew stronger with Sforza's victories, the Republicans came to
fear and hate him. They saw Sforza as a Caesar intending to topple their new
republic. These bookish professors and lawyers listened intently to two agitators
who had returned to Milan - two brothers with harsh words and a fierce vendetta
against Sforza."
213452 "The sons of none other than Piccinino swore vengeance upon Sforza. They
incited the Republicans to betray him by signing a secret truce with Brescia before
Sforza could take that city. This, of course, angered the condottiero. He had
agreed to serve the Republic only in exchange for the city."
213453 "Stifling the ambitions of a man like Sforza was a fatal mistake..."
213501 "Milan was prepared for the siege. Bronze cannons lined the walls and a vast
militia was trained. Even the hoarding merchants sold their possessions to arm the
mercenaries of the Piccinino brothers. Milan sent emissaries to convince the Duke
of Savoy that Sforza would threaten all of Italy. Thousands of Savoyard troops
marched against Sforza."
213502 "But battles are not only won on the field with men and horses - they can
also be won in a dark tent over a barrel of wine. In one such tent, Sforza met with
Malatesta, now commander of the Venetian troops."
213503 "Malatesta listened as Sforza ranted furiously of Milan's treachery. He knew
that Sforza was not angry that the Republic had betrayed him, as much as that it
had done so before Sforza could betray the Republic."
213504 "But Sforza offered an opportunity for Malatesta and his Venetian employers.
While Sforza hurled his men and his riches against Milan's walls, the Venetians
would be free to conquer the rest of northern Italy. Malatesta agreed to help
Sforza, but, as always, alliance and treachery between condottieri were only
opposite sides of the same coin."
213551 "Hunger and disease spread in the besieged city. The soldiers left the walls
and turned their weapons inward - to the cloistered professors and lawyers who had
promised them liberty, but at a great cost."
213552 "Is it better to be feared or loved? In that moment, Sforza was both."
213553 "Milan opened her gates and Sforza lavished the people with all of the grain
- their own grain - that he had taken during the siege. The grateful, if foolish,
people crowned Sforza - that treacherous, conniving, selfish bastard - Duke of
Milan. It was not his final triumph, but it was his grandest."
213554 "That is the story of Sforza from one who fought with him - and against him.
Do I wish ill upon him? No more than I would wish ill on the fox who raids the
henhouse in the black of night. It does only what a fox does and cannot be blamed
for it. I do not blame Sforza any more than I would blame myself."
213555 "After all, Sforza's blood is in me, for I am his cousin, Micheletto. Sforza
is like me - we are condottieri. We are the contract men of Italy."
// 14 - Pachacuti
214101 "'So, you want to know why this region is called the Field of Blood?' The
old man peered over in astonishment from his seat in the shadow of his stone hut.
He smiled mischievously as he continued, 'You are probably not from here. If you
were, you would not have asked such a question.'"
214102 "I nodded in affirmation, for the old man was right: I was a merchant from
the south. 'It is the first time that my path has led to Cuzco, the heart of the
Inca Empire', I explained."
214103 "'You are fortunate that you have chosen to rest in my village, my young and
illiterate friend,' the old man told me, rising and pointing to the entrance of his
dwelling."
214104 "You must know that I am the most renowned storyteller in the entire valley.
If there is anyone in the world who can explain why the plain that surrounds us has
that ominous name, it is I,' he said, gesturing to me to enter his house."
214105 "'Today, all inhabitants of this region are full of admiration for our
empire,' he boasted, 'but everything that is now subject to the Inca had to be
conquered. Who knows? If not for Viracocha Inca, we all might still be simple
farmers like I am.'"
214106 "'During the years before his reign, many nearby tribes were periodically
conquered, but no garrisons or Inca officials were placed among them. This pattern
of raiding and plundering changed during the reign of Viracocha. He would establish
permanent rule over the neighboring tribes.'"
214151 "'Viracocha was convinced that he was favored by the gods,' the old man
continued in a tone that suddenly seemed scornful, 'but in truth he owed his
victories to his two generals: Vicaquirao and Apo Mayta. They were the strategists
behind the military tactics that made the conquest of the Cuzco valley possible in
the first place.'"
214152 "'Viracocha was too conceited to realize that, and his pride following their
hard-fought triumph nearly led the Inca to ruin.'"
214201 "When the old man had begun his story, the hut had been flooded by sunlight.
The golden disk had long since sunk below the horizon, and the light of the embers
dancing around in the darkness only faintly illuminated his wrinkled face. He
refilled his clay mug and then continued the story."
214202 "'Viracocha believed that his reign was sacred and that he was protected by
divine providence. However, the gods had turned away from him towards a new
favorite: a wild, young warlord named Anccu Hualloc. He hailed from the Chanca
tribes and had recruited more than 40,000 warriors, with whom he marched on
Cuzco!'"
214203 "'The inhabitants were sure that their beloved ruler would remain strong and
drive out the invaders. Sadly, Viracocha had grown old and fear had infected his
heart. Together with Urqu, his favorite son, he fled, abandoning his people to
their fate.'"
214204 "'Not all of Viracocha's sons were as cowardly as their father. Cusi
Yupanqui refused to follow his aged father, and instead took command of the
defense. Full of confidence, he announced that he would defeat the Chanca army.
However, the few soldiers remaining in the city could not be impressed by bold
words, as Cusi Yupanqui had no military experience to justify his claim. Luckily,
Vicaquirao and Apo Mayta had also remained in Cuzco...'"
214251 "I was captivated by the words of the old man. When he had finished, I
exclaimed: 'So, that is why this area is called Yawarpampa, the Field of Blood!'
His eyes sparkled."
214252 "'Yes, the ground on which my hut stands today was watered by the blood of
the Chanca. Cusi Yupanqui, with the help of his generals, had accomplished the
impossible: Cuzco had been saved from an overwhelmingly superior force.'"
214253 "'The name of Cusi Yupanqui soon fell into oblivion, but only because the
people that he had saved from the Chanca invasion began to call their savior
Pachacuti Inca Yupanqui, 'he who overturns space and time.' Now, there were also
those who wished immediately to rid themselves of the victorious hero. His own
family, driven by jealousy, began to conspire against him.'"
214301 "The moon had risen, but sleep was far from my mind. I hung on the words of
the old man, who did not seem the least bit tired. It was as if the more he talked
about Pachacuti, the livelier he became."
214302 "'I told you about the great battle of Cuzco,' he continued, 'but you must
know that this glorious victory did not bring peace to the Inca. On the contrary, a
civil war broke out, for the success of his son filled Pachacuti's father with
envy.'"
214303 "Viracocha still wished for his son Urqu to become king of the Inca,
although everyone could see that Pachacuti was far more capable. After all, it was
he who defended Cuzco, the holy city, while Urqu had fled into the mountains along
with Viracocha."
214304 "Although Viracocha had grown old and died a bitter man shortly thereafter,
Urqu did not intend to yield. He entrenched himself in Calas, a mountain fortress,
and proclaimed himself Sapa Inca, supreme ruler."
214305 "Of course, the thought of coming to terms with his treacherous brother did
not once cross Pachacuti's mind. Gathering his warriors, he led them to Calas to
eliminate Urqu once and for all."
214351 "The old man sneered as he described the end of Urqu, who was slain in
battle. 'For the Inca, the end of Urqu was a blessing,' he told me, 'for it left
Pachacuti the undisputed ruler, and it showed that he was not only a valiant
warlord but also a prudent king.'"
214352 "'Having refurnished the Temple of the Sun, he turned to rebuilding the
entire city of Cuzco. He also built fortresses, palaces, roads and temples
throughout the country. In addition, he issued wise decrees beyond count and led
his kingdom into a golden age.'"
214353 "'I still believe that the people were right to hail Pachacuti as 'Son of
the Sun,' for he had once again led the Incas out of the darkness.'"
214401 "The stories of Pachacuti and his followers fascinated me, so it filled me
with joy when my host laid down his mug and continued. Clearly, his story was far
from over. 'Pachacuti knew that the Inca would never live in peace if their
greatest rivals, the Chanca, remained powerful. In any case, he had a score to
settle with Anccu Hualloc, who had nearly succeeded in conquering Cuzco.'"
214402 "Pachacuti sent his troops north to occupy Waman Karpa, 'the Falcon's Tent,'
capital of the Chanca. Once again, he tasked Vicaquirao and Apo Mayta, who remained
at his side during the civil war, with the command of the army. Fueled by panic,
the Chanca began to organize their defense, for it was now their turn to be hunted.
The winds had shifted.'"
214451 "'At that time, it was common for Chanca warriors to intimidate their
enemies by using cups fashioned from the skulls of prisoners to drink the blood of
the slain. Even so, when the victorious Inca troops entered Waman Karpa, the
remaining defenders had no choice but to surrender.'"
214452 "'Everyone thought that Pachacuti would take bloody revenge on the Chanca,'
the old man explained, 'but Pachacuti instead chose mercy and integrated the
surviving warriors of the Chanca into his army. Astonishingly enough, they became
loyal followers and acknowledged the Inca king as their new overlord.'"
214453 "'The domain of the Inca was now greater than ever. Pachacuti's superiority
had become too overwhelming and his armies too effective, leaving no tribes who
could contend with the Inca - except for the Kingdom of Chimor, which was located
near the coast to the west.'"
214501 "'You are still quite young, my friend,' the old man observed, smiling
amicably, 'but look at me. At some point your hair will turn gray just like mine,
and your hands will become wrinkled as well. A king will also grow old one day,
even if he is the 'Son of the Sun'.'"
214502 "Pachacuti knew that he needed a capable successor to sustain the state that
he had built. There was only one man who could be considered: his own son, Topa
Yupanqui.'"
214503 "Topa Yupanqui seemed to have inherited his father's military skills. He
already bore the title 'Apukispay,' leader of the imperial troops. To test his
mettle, Pachacuti gave his son the command of the campaign against the Chimor
Empire.'"
214504 "The Chimú were not to be underestimated. On the coast, they had built a
magnificent city called Chan-Chan, whose splendor rivaled that of Cuzco itself.
Massive canal systems fed the city with fresh water, and magnificent pyramids
adorned the city. Chimor was quite wealthy due to the droves of slaves harvesting
gold from the abundant sources nearby. The discipline of its military was the stuff
of legend.'"
214505 "The people of Cuzco anxiously awaited the outcome of the campaign against
the remote coastal kingdom. Would Topa Yupanqui succeed in completing the work of
his father and bring the expansion of the Inca to a dignified conclusion?'"
214551 "The old man was silent for some time, but then addressed me: 'You have
surely heard of the Tawantinsuyu, the realm of the four parts? That is what we call
our empire, since Topa Yupanqui succeeded in subjugating the Chimú.'"
214552 "The lands to the north, south, east and west had finally been conquered,
and the Inca now dominated the entire region--mountain and valley.'"
214553 "Knowing that his son was of equal wisdom and virtue, Pachacuti could die
without regret. Now you know the entire story - the story of the Inca.'"
214554 "I hesitated for a moment before asking the old man: 'You have told me much
indeed, but what was the fate of the two generals, Vicaquirao and Apo Mayta? Surely
their story does not end there!'"
214555 "The old man beamed at me and laughed before giving his answer. 'Well,
Vicaquirao gave his life in battle and died the most honorable death imaginable."
214556 "Apo Mayta was not quite as favored by fortune, however. It is said that,
having grown older than the hills themselves, he now lives a life of solitude in a
stone hut. From time to time, you might find him telling inquisitive travelers
tales of bygone times that are so fantastic that they seem almost difficult to
believe.'"
// 15 - Prithviraj
215101 "Long ago, a great and wise sage climbed the holy peak of Mount Abu. He
sought the favor of the gods to protect the people of the earth, but he was
descended upon by Rakshasas, man-eating demons with flame-red eyes and fangs like
steel."
215102 "But though the demons neared, the sage was as immovable as the mountain
itself. Though he felt the heat of the demons' breath on his bare shoulder, the
sage was resolute - making the offering of fire to the gods and asking for their
protection."
215103 "From the flames of his offering spawned the Rajput clans, born of fire and
smoke. Their heroes fought the Rakshasas, but though much blood was shed, the demon
menace continued to darken Mount Abu."
215104 "The sage dug a new fire pit, deeper into the mountain earth, and again made
the offering. From this pit came Chauhan, weapons in his four arms. He slew the
Rakshasas and from his loins came the mightiest of the Rajput clans. From this clan
came my king."
215105 "I am Chand Bardai, poet of the raja's court. I will tell you the story of a
great king, but this story, much like life itself, must start from the beginning.
My king, Prithviraj, was not always a great raja. Once, he was a young king of
Ajmer challenged by his own cousin for rule of the Chauhan clan."
215151 "In those days, the Rajput clans raided and warred with one another. They
were Kshatriya - warriors from birth. A young Rajput like Prithviraj was headstrong
and brave - but to be a wise king would take more than courage."
215152 "From his minister Kaimbasa, Prithviraj learned wisdom and how to rule. But
the spirit of the Kshatriya would never leave him; my raja longed for new victories
and lands to conquer."
215201 "Rajasthan is a harsh land: a desolate desert snaked by the winding fingers
of the Ganga River. The Rajput clans who rule here are as tough as the desert soil
and as passionate and unpredictable as the river's flows. The name Rajasthan means
'the land of the kings,' and from this land come India's greatest warriors and
rajas."
215202 "A king named Jayachandra ruled the strongest of the clans. His experience
and might was surpassed only by his bitter anger and ambition. He sought to rule
all of Rajasthan."
215203 "In keeping with the ancient traditions, Jayachandra ordered a ritual
signifying his authority. A mare was released into Rajasthan and pursued by the
king's warriors. Wherever the horse went, the ruler of that land would either
accept Jayachandra's authority or challenge it by fighting the warriors."
215204 "As Prithviraj hunted tigers in the forest, he discovered how quickly the
hunter could himself become the hunted."
215251 "All of India heard tales of Prithviraj's digvijaya - his conquest of all
directions. The Rajput princes submitted to him and word of his victories spread
far. Princes came from all lands to congratulate the young raja."
215252 "But far greater than any princely gift was the love of a princess. In
Kannauj, in the very court of his rival Jayachandra, Prithviraj caught the eye of
Sanyogita, a headstrong Rajput princess with bewitching beauty. The young king fell
in love with Jayachandra's own daughter."
215301 "My king was in love with Sanyogita. The two would sneak away from their
courts to meet in border towns and wooded groves, where they would embrace under
the bright light of the moon."
215302 "But for all their secrecy, their romance could not be hidden from the
powerful Jayachandra and his army of spies."
215303 "The mighty king would never approve of his daughter marrying his own rival.
Instead, he ordered a swayamvara - a ceremony where Sanyogita would choose her
husband from the men invited by her father. Jayachandra invited all the princes and
kings of India to the ceremony, except for one."
215304 "Almost one. In mockery of Prithviraj, Jayachandra had a clay statue made in
the young king's image to serve as the doorman to his court."
215351 "Sanyogita was as headstrong as she was beautiful. With the infinite courage
of a Rajput princess, she walked through the royal court carrying the ceremonial
garland and ignoring the expectant gazes of her suitors. Coming to the door, she
defiantly laid the garland around the neck of the clay statue of Prithviraj,
declaring him her husband."
215352 "To her surprise, the young raja had braved the dangers of his rival's
kingdom to slip into the ceremony. Emerging from behind the statue, Prithviraj
embraced Sanyogita. The two rode to Ajmer as the furious Jayachandra vowed that his
revenge would be felt to the ends of the earth."
215401 "Without his daughter, Jayachandra became a stampeding elephant - no one was
safe from his overflowing rage. But anger alone could not win a war and Jayachandra
would not have been a threat to my raja had it not been for the jealousy and
cunning of a once loyal subject."
215402 "Oh Kaimbasa! How love and jealously made him betray his master! The
minister who had advised my king since he was a boy, and whom Prithviraj honored
like a beloved uncle, sought the one woman he could not have - Kaimbasa fell in
love with Sanyogita. His jealousy drove him to Jayachandra's court to betray his
own king."
215403 "Whispering in Jayachandra's ear, Kaimbasa gave direction and purpose to the
king's anger."
215404 "He urged Jayachandra to send an ambassador to the Afghan hills to find
Muhammad Ghori, a brutal warlord said to command a slave army numbering in the
thousands. The messenger would regale the Turk with tales of the riches of
Prithviraj's kingdom and whisper to him how the young king was too smitten with his
bride to defend his lands."
215405 "Then, Kaimbasa promised the vengeful king, Prithviraj would be defeated and
Jayachandra would rule Rajasthan."
215406 "Unknown to the two men, their fateful scheme would jeopardize all of
India."
215451 "Thousands of Turkish horsemen - the slave soldiers of a savage warlord -
descended from the Afghan hills to the plain at Tarain. Great clouds of dust rose
in their wake, obstructing the vision of the Rajput Kshatriya. The Turkish cavalry
unleashed a shower of arrows on the Rajputs. The Indian warriors, facing an enemy
they could not see, could only weather the blows against them."
215452 "With the battle hanging in the balance, Govind Tai, brother of my king,
rode alone into the dusty fray, challenging the Turkish warlord to single combat.
He struck Muhammad Ghori from his horse and wounded him. The warlord's slaves
encircled their master and carried him off the field as the Turkish trumpets
bleated a retreat."
// 16-1 - Bukhara
216101 "Seventy-three long years have passed since thousands of nomadic riders
flooded the Eastern borders of Persia, defeated the Persian army, and killed the
shah himself. The invaders plunged deep into the heartland of the empire. The
weakened Persians had no choice but to give in to the outrageous demands of tribute
imposed by the White Huns."
216102 "Now, Khosrau, the grandson of the slain shah, is ready to take revenge for
the eternal shame cast upon his empire."
216103 "Persian heralds visit the four corners of the empire to gather one of the
largest armies this world has ever seen. But even with an army that could fill the
space between the Zagros and the Alborz mountain ranges, the White Hunnic horse
archers will not be easily beaten."
216104 "Khosrau knows that perhaps the only way to ensure victory is to ally with
another nomadic people: the Gokturks. These nomads from lands hardly touched by
civilization hate the White Huns as much as the Persians do. They are as tough and
hardy as the White Huns, and, most importantly, can strike the Huns from their
rear."
216105 "The earth trembles as thousands of Persian horses and elephants travel to
battle. Khosrau will soon show the world that the Persian Empire is still a force
to be reckoned with..."
216151 "The White Huns were powerful but too disorganized to cope with multiple
invasions. When the Persians and their Turkic allies launched a two-pronged attack,
the White Huns panicked. The mighty Persian beasts of war and swift, accurate
Turkish horse archers crushed the disorientated enemy within eight days."
216152 "After the Persian victory at Bukhara, the White Huns faded into history and
the Gokturks and Persians divided the conquered land among themselves. Under
Khosrau, Persia once more became a worthy rival of the Byzantine Empire, while the
Turks established themselves in the vacuum left by the White Huns."
// 16-2 - Cyprus
216201 "\"Deus lo vult! God wills it!\" This zealous shout resounds throughout
Europe as news spreads of a Third Crusade, called by the pope himself. Three of
Europe's most renowned rulers have sworn to fight: Frederick Barbarossa of the Holy
Roman Empire, Philip Augustus of France, and Richard the Lionheart, King of
England."
216202 "While the Emperor Barbarossa marches his army across Europe, the kings of
France and England sail to the Holy Land. Richard's journey, however, is as
adventurous as one can expect of someone known as the 'Lionheart.'"
216203 "A Mediterranean storm scatters the English fleet and shipwrecks many of
Richard's ships on the island of Cyprus. The island's ruler and rebellious
Byzantine lord, Isaac Komnenos, has taken the stranded English prisoner. Among the
captured is Richard's very own sister."
216204 "Richard is determined to punish Komnenos for this insult, but he also sees
opportunity in these unfortunate events. Cyprus is an island of great strategic
value. If the English can capture it, Cyprus could be used as a naval base for the
crusade and raids on the wealthy Muslim trade ships."
216251 "Richard's combined naval and land operations proved to be successful and
Cyprus was swiftly taken by the Crusaders. Isaac was thrown into the dungeons and
Richard crowned himself king of the island. Richard then sailed east to resume his
crusade."
216252 "Upon his arrival in the Holy Land, however, Richard discovered that he
alone remained to lead the Crusade. Barbarossa had drowned crossing an Anatolian
river, and Philip Augustus had returned to France with an illness. Despite these
setbacks, Richard proved more than capable of the task ahead, matching wits with
the famed Saladin."
216253 "Richard is remembered as a brave warrior, a skilled commander, and a
righteous king, renowned for his patronage of poetry as well as his martial
exploits. He remains the ideal of the romantic, chivalric knight, and an iconic
figure in both England and France."
// 16-3 - Dos Pilas
216301 "Hidden in the dense jungle of the Yucatán, the Mayan civilization thrives.
Massive stone pyramids carved with images of gods and kings tower above the sea of
green vegetation."
216302 "The Yucatan is dominated by two city-states, Tikal and Calakmul. Competing
for control of the rich trade routes throughout the peninsula, the two cities have
warred with each other for as long as anyone can remember."
216303 "To secure the jade and cacao trade, Tikal founded the city of Dos Pilas.
Now, the old king of Tikal sends his youngest son, B'alaj Chan K'awiil, to rule it
while his oldest son will rule Tikal itself."
216304 "B'alaj, however, is not happy with his small inheritance. The god of war
plants seeds of resentment and hate in him and B'alaj is convinced that he would be
a better ruler of Tikal than his brother..."
216351 "After years of conflict the war god's thirst for blood was satisfied.
B'alaj, having betrayed his father and brother and sacked the city he held dear,
was plagued by guilt."
216352 "Despite his victory, he relinquished his claim on Tikal and instead
returned to Dos Pilas, where he spent the remainder of his days."
216353 "Later Tikal was rebuilt and it finally overcame its rival Calakmul. However
it never truly recovered from the betrayal of one of its dearest sons and the Mayan
civilization steadily declined..."
// 16-4 - Honfoglalás
216401 "Throughout Europe, church bells ring while screams and the smell of burning
wood fill the air. Everybody knows of the terror of the Vikings and their feared
longships, but those who dwell inland face another horror."
216402 "Magyar horsemen strike deep into the European heartland, raiding,
plundering, and killing without distinction. These nomadic pagans come from far to
the east where they were driven out from their homelands by their aggressive
neighbors."
216403 "Now they have arrived in Europe, and their lightning-quick raids terrify
the locals. The rulers of Europe are powerless to stop these swift, mounted
marauders."
216404 "Raiding, however successful, cannot sustain the Magyar tribes forever, and
they are ready to settle down. Scouts have found a suitable location to the south:
large open grasslands, similar to the steppes of the Magyar's ancestral home, lie
within the Carpathian Basin."
216405 "Only the Eastern Franks, Moravians, and Bulgarians stand in their way. If
the Magyars can defeat them, the tribes will once again have a land to call their
own."
216451 "The Magyar horsemen annihilated the Frankish army and utterly destroyed the
empire of Great Moravia. After centuries of wandering the steppes, they could
finally settle down to create their own kingdom."
216452 "Many, however, rejected the thought of exchanging their bows for plows. Not
until Otto the Great, founder of the Holy Roman Empire, defeated them at the Battle
of Lechfeld did the Magyar raids finally come to an end. After this defeat, the
Magyar nomads adopted European ways, converted to the Christian faith, and
transformed into farmers."
216453 "They founded the Kingdom of Hungary, whose army was famed for its combined
elements of nomadic horsemen and heavy cavalry. For centuries, Hungary would stand
firm as the frontier stronghold of Europe, resisting invaders from the east---
invaders much like the first Magyar raiders who ventured into Europe."
// 16-5 - Kurikara
216501 "Gliding through the trees, the wind whispers a faint melody to the rhythm
of the footsteps of soldiers. The narrow mountain pass feels ominous and
forbidding, and yet there is a peaceful aura to it that calms Minamoto's vanguard."
216502 "The common soldiers groan as a deluge suddenly begins, transforming the
soil into a treacherous sea of mud. The battle-hardened samurai alone are silent.
Their honor is their prime concern, and it rests on the success of their mission:
to deliver supplies to the besieged city of Kurikara."
216503 "After years of injustice, the Minamoto clan declared open opposition to the
dominance of the wicked Taira, splitting Japan in two. Lord Minamoto controls the
East, while his cousin Yoshinaka holds the frontier. Throughout two and a half
years of war, the Taira have steadily advanced, rarely seeing defeat."
216504 "Their armies strike at Kurikara in a three-pronged assault, while an
auxiliary force seizes the lighthouse at the point of the Noto Peninsula,
controlling naval passage in and out of the Toyama Gulf. Entourages of samurai
patrol all roads to Kurikara, and enemy supply lines reach all the way to Kyoto,
the imperial capital."
216505 "This will be the decisive battle of this war. If Kurikara falls, the Taira
will be free to flood into the Minamoto heartland and claim victory. If Kurikara
holds and the Taira are defeated, the tide will turn and Minamoto may even be able
to bring the fight to the gates of Kyoto."
216551 "Thunder boomed as spears of lightning pierced the sky. Driven back from the
walls of Kurikara, the Taira army retreated in panic as Minamoto claimed victory
after victory. Smoke rose from the enemy camps and floated towards Kyoto, an
ominous shadow of the doom approaching those inside the city."
216552 "Offering thanks and prayers to the gods, Minamoto halted and made camp
outside Kyoto. Siege engines pounded the walls for days, reducing its great castles
to piles of rubble. As the main gate fell, samurai poured into the city while
Minamoto strode triumphantly to the Imperial Palace and planted his banner."
216553 "With the power of the Taira broken and their capital taken, a seemingly
doomed rebellion had triumphed. It would take two more long years, but Minamoto's
prowess as a commander ensured victory at the battle of Dan-no-ura, ending the
Genpei War and ushering in the new era of the Kamakura Shogunate."
// 16-6 - Langshan
216601 "In the distance, wooden towers as tall as giants take shape in the dense
morning fog that hovers over the vast Poyang lake. These wooden islands, each
carrying two to three thousand men and horses, are tall enough to scale city walls.
Their target is the Ming city of Nanchang."
216602 "The Mongol Yuan dynasty is on the verge of collapse and Chinese warlords
are eager to take its place. The Han want to make use of the fighting between their
rivals, the Ming and the Wu, to launch a surprise attack on the Ming and seize the
Jiangxi region from them."
216603 "The Ming, however, are not prepared to surrender Nanchang so easily, and
their army sails north to face the Han. The Ming general Zhu Yuanzhang is
outnumbered, but he is determined to thwart the Han ambitions. After all, only one
warlord can rule China."
216651 "Although vastly outnumbered by the large Han tower ships, the smaller and
more maneuverable Ming vessels were better suited for the shallow water. During the
second night of the battle, the Ming launched a surprise attack with fire ships,
which devastated many of the Han ships. Thousands of Han soldiers drowned or burned
alive."
216652 "The Ming victory secured their position as the strongest faction in China.
In time, they conquered the Middle Kingdom, ending a century of Mongol domination.
The new dynasty ruled China for nearly three centuries, ushering in a great age of
prosperity and stability."
// 16-7 - Sogut
216701 "As the Mongols descend on the Near East, the Turkish sultanate of Rum is on
its last legs and will likely soon crumble. Several Turkish chiefs in Anatolia,
called beys, are ready to seize the sultan's lands. Their warriors are hardy and
fierce, untamed by the niceties of the Rum court. Once the sultanate is theirs,
nothing will stop their further expansion west into Byzantine lands."
216702 "The most fierce of the Turkish beys is Osman “the Bone Breaker,” a
reputable man who claims to have been given the authority to rule over the world by
God himself. He is determined to unite the Turks against their common enemies."
216703 "Facing Osman is the proclaimed savior of the Byzantine Empire: Roger de
Flor, a former Knight Templar and commander of the Catalan Company of mercenaries.
Years of service fighting for the lords and princes of Europe have made him and his
soldiers hardened veterans."
216704 "The future of Europe and the Middle East will be decided by the outcome of
the battle between these two great men."
216751 "Roger de Flor proved to be a match for Osman. He managed to defeat Turkish
armies on several occasions and almost drove them out of Anatolia."
216752 "Just as de Flor neared his greatest victory, he was betrayed. The jealous
Byzantine nobles, fearing that de Flor would take the reconquered lands for
himself, ordered his assassination. In retaliation, de Flor's Catalan Company
ravaged Byzantine Anatolia and Greece before returning home with the body of their
esteemed commander."
216753 "With de Flor finally gone, Osman could complete his conquests and
consolidate his power. The other Turkish beys soon acknowledged his rule and he
founded his own empire that would bear his name: Osmanli Devleti... the Ottoman
Empire."
// 16-8 - York
216801 "Shouts of assent ring around the hall as the sons of Ragnar finish
speaking, and ravens fly upwards, eager to bring good tidings to the Aesir. Moments
later, the sky flashes with lightning and booms with thunder, signaling the
approval of the gods."
216802 "Days later, the mustering begins. Kings, jarls, warriors, and common folk
alike gather, eager to seek vengeance on the Northumbrian king Aella for the
dishonorable slaying of Ragnar. Ivar, one of Ragnar's sons, has sworn to carve the
blood eagle on Aella in retribution."
216803 "It is a sight to behold. Hundreds of longships bear crews of valiant
Norsemen and enough supplies to last the army months. The Valkyries look on, for
they will soon swell Odin's hall with brave warriors who fall in the coming
battles."
216804 "Ragnar's sons approach a small band of warriors with a dangerous but
important quest: to scout the British Isles and establish a camp. When the army
arrives, it will need a secure base from which to strike out against the Anglo-
Saxon kingdoms that dominate the British mainland."
216805 "Thor is pleased, for the seas are benign and the winds favorable, allowing
the longships a serene passage across the North Sea. As they near York, the seat of
Northumbria, the sound of the sea mingles with the grinding of axes. Skalds eagerly
prepare to craft the verses for a saga that will be passed down until the end of
time."
216851 "Favored by Odin and Thor, the Vikings watered the ground with the blood of
their enemies, seizing vast amounts of plunder and fertile land. The stench of
smoke and death filled the air as hapless victims foolishly turned to their altars
instead of their swords."
216852 "The haughty Anglo-Saxons met their match at the hands of ruthless Viking
warriors eager to earn their place at Odin's table. True to their word, Ragnar's
sons carved the blood eagle into the back of the cowardly Aella as a warning to any
who might think of opposing them."
216853 "Ragnar's sons settled the land that they had conquered, eventually
establishing a state known as the Danelaw. For the next two centuries, Dane and
Saxon would live as neighbors, sometimes at war, sometimes in peace, until the
Saxon victory over the Norse at Stamford Bridge in 1066 foiled the last Viking
invasion of England."
217501 "732 AD, year 110 of the Hegira. A month since we crossed the Pyrenees..."
217502 "Our army advances into the heart of Aquitania, scouting the region as we
move forward. Thick forests and open fields abound, and we made camp near a river
crossing."
217503 "The Frankish army is powerful, but their cavalry cannot match ours as long
as we fight on an open field. Using our mobility to our advantage will prove vital
in the battles ahead."
217504 "Al-Ghafiqi will risk no error. He has a score to settle with the Frankish
count Odo of Aquitaine, the warlord who smashed an Umayyad army at Toulouse ten
years ago. After such a long time, these two giants will finally meet again."
217505 "The Frankish lands are divided and are no match for the organization of the
Umayyad Caliphate. Capturing the city of Bordeaux will surely throw the region into
chaos. Then, we will pounce on the scattered Frankish army like a cat upon a
mouse."
217506 "This will be the great razzia, or raid, of our time. I can only pray that
we are up to the challenge."
217551 "With the blessing of Allah, the horn announcing our success sings a loud,
shrill tone that echoes over the countryside. Upon hearing of our approach, Odo's
army descended upon Bordeaux, only to be trampled beneath our hooves."
217552 "Another Frankish army hastened south but was no match for our brave,
seasoned warriors. A bloody battle ensued, and afterwards the Franks lamented their
defeat, saying that God alone knows the number of the slain."
217553 "With the Frankish army defeated, there is little standing between our
magnificent forces and eternal glory as the conquerors of Europe. For centuries,
history will remember us as the courageous warriors who defeated countless kings."
217554 "My journey is at an end, but our triumphant army marches north to defeat
one final adversary. A man who calls himself \"The Hammer\"--Martel in the Frankish
tongue--foolishly believes that he can resist us."
217555 "Soon enough, his feeble army will crumble and flee just like the rest."
// 18 - Sundjata
218101 "You ask me if I know the epic of Sundjata, the great founder of the Mali
Empire? Ha ha! You were right not to seek out any ordinary storyteller. For I am
Kouyaté, griot of the royal family. Listen well, and I will tell you of this man,
Sundjata."
218102 "Sundjata was born to the second wife of the king of the Mandinka people.
For the first several years of his life, he could not stand upright. A blacksmith
made a sturdy iron rod so that the boy might prop himself up on it, but even that
broke beneath him. Then Sundjata found a branch from the sacred baobab tree and
miraculously he took his first steps."
218103 "The king's first wife seethed with jealousy, however. She saw no reason for
this feeble son of a second wife to take the throne over her own son. When the king
died, she exiled Sundjata and his mother."
218104 "They fled to faraway lands, but each kingdom feared the wrath of the
Mandinkas and would not take them."
218105 "Only the Mema, far to the south, did not fear the Mandinka. They are a
people of proud warriors, and among them Sundjata learned how to hunt and fight. He
left his disability behind and became as fierce and strong as a lion! Before long,
he was ready to take back his rightful place on the throne."
218106 "When he arrived, however, he found the Mandinka capital in flames ..."
218151 "Sosso warriors from the far north had overrun the capital on the river,
slaughtered the new king and all of the royal family, and claimed the land of the
Mandinkas for their lord, Sumanguru!"
218152 "Sundjata barely escaped the raiding parties ravaging his homeland. As the
only survivor with a claim to the Mandinka throne, Sundjata would never truly be
safe. "
218153 "Sundjata knew that he had to bide his time and hide from the Sosso spies
until he was strong enough to strike back!"
218201 "Sumanguru was a cruel tyrant and a sorcerer in command of powerful spirits.
He was said to possess a magical balophon which would grant him victory if he
played it."
218202 "Whether or not Sumanguru had magical powers, he was above all an ambitious
conqueror seeking to seize the lands of the old empire of Ghana, a golden kingdom
of great wealth and sophistication lost to the desert."
218203 "Sundjata knew that contesting such a man would be difficult. The Sosso had
allied with other tribes in the north: the Jolof, the Diafanu, and others who
profited immensely from Sosso control over the Saharan trade routes. With such
powerful allies and their armies, no one dared to rise up against them."
218204 "Sundjata had one advantage: he was still remembered as the crippled prince
of the Mandinkas. As long as this was believed, the Sosso would dismiss him as
inconsequential, and he could build his own army."
218205 "To provide proof of his miraculous transformation from crippled boy to
strong prince, he took up the baobab branch from his youth and began a journey.
From people to people and kingdom to kingdom, he traveled to rally support and
prove that he was strong enough to retake his ancestral lands from Sumanguru."
218251 "Sangaran, Labe, Niger, Tabon, and Wagadugu. One by one, the kingdoms of the
south and east rallied to Sundjata. But for every king who supported the Mandinka
prince, it seemed that Sumanguru conquered three others."
218252 "As successful as Sundjata had been, his coalition could not hope to defeat
the Sosso just yet. Sundjata needed a better plan."
218301 "A trader came to Sundjata from beyond the Sahara desert. He had a deep,
thick Arabic accent and told of great gold deposits in Sumanguru's lands."
218302 "But Sumanguru did not permit the traders access to this gold. The tyrant
gave his allies control over the gold and salt trades, leaving the merchants at
their mercy."
218303 "This trade was the flowing blood in the veins of these kingdoms. If the
blood stops flowing, the body will wither."
218304 "Sundjata thought about the merchant's words. The next day, he assembled a
band of raiders. If trade was the blood of Sumanguru's empire, then Sundjata would
drain it just as one drains an animal after a hunt."
218351 "Sundjata raided with unbridled success. With trade diverted into Mandinka
lands, allegiance to Sumanguru began to waver across his empire."
218352 "Sundjata put the gold he gained to good use, assuring that his people and
allies profited from the new riches. He had proven himself not only an able
commander, but also an able king."
218353 "With his newfound successes came greater attention though. Every city in
West Africa bellowed the name of Sundjata the Lion, King of the Mandinkas, the King
of Mali. Sumanguru could no longer afford to ignore the once-crippled prince. He
assembled a vast army for war."
218401 "A beast is most dangerous when cornered. Sumanguru was no different."
218402 "He struck southward into the Mandinka heartland, where he had slaughtered
Sundjata's family before. He was rumored to have brought his mystical balophon with
him to summon victory, and griots were already singing that the war had been won by
the sorcerer before it even began."
218403 "Sundjata met him by the Niger River, at a place called Kirina. A long line
of Sosso and Jolof warriors stood tall, banging their shields and grinning at the
soldiers of Sundjata's coalition. Horses and camels brought to the field of battle
kicked up enough sand to shroud the sun at noon."
218404 "Sumanguru himself took the field in the dusty twilight, and Sundjata faced
him from across the hot expanse. As the armies prepared to charge, the music of a
balophon began to flow through the air."
218405 "The decisive moment was at hand, and all of West Africa awaited the
victor."
218451 "The armies crashed against each other. They buckled and wrenched, bristling
serpents coiling and writhing amidst the clamor of weapons and the rumble of
hooves. Many times the Malian soldiers faltered, but at critical moments Sundjata
would ride across the lines to rally his men, inspiring them to push on and
prevail."
218452 "At long last, the Sosso onslaught slowed and their resolve began to fade.
Sensing that the tide had turned, Sumanguru abandoned his men and fled into the
mountains. At the sight of their leader in flight, the exhausted Sosso lines
collapsed."
218453 "The celebrations lasted for days, with the most bountiful feasts ever seen.
All the kings of the coalition gathered to proclaim Sundjata their Mansa, the King
of Kings. Mali had become an empire, and Sundjata its emperor."
218501 "Mali now dominated the land on both sides of the great Niger River. Mansa
Sundjata reigned freely from the gold mines of Bambuk to the city of Gao, but more
was needed to stabilize the empire."
218502 "Sumanguru fled to his stronghold of Koumbi Saleh, still wreaking havoc
wherever he could. As long as he lived, he would be a threat to the peace of the
realm."
218503 "Sundjata called upon his men once again and began a long siege of the
mighty Sosso capital and former seat of the Ghana empire. Sundjata would not be
denied this final victory."
218551 "With peace in the empire and the deaths of his family avenged, Mansa
Sundjata settled well into his role as the ruler of Mali."
218552 "In peace he was as effective an emperor as he was in war, building markets
and monuments across his lands. He was a model for all emperors to follow, making
his country a center of learning and culture at the edge of the Sahara."
218553 "And so I remain to tell his story. Balafasseke Kouyaté is my name, his
humble family historian, a griot of superb bloodline and patronage. And this is
Sumanguru's balophon, which I stole before the battle at Kirina, and played that
day to inspire the victory of Sundjata!"
// 19 - Francisco de Almeida
219101 "My captain is dead. Tell King Manuel that the red blood of Francisco de
Almeida, conqueror of the Indies, stains a white beach at the edge of his empire.
After braving Spanish knights, Berber horsemen, and Indian elephants, it was the
king's lost faith in a devoted servant that took his life's breath."
219102 "Lies they whispered in our king's ear! They called Dom Francisco mad with
lust for power, riches, and glory. Those jackals! Those men who had never set foot
on a swaying caravel in a monsoon or felt the heat of the African sun sting upon a
reddened neck!"
219103 "Was not my captain's devotion measured in the sweat and blood he poured
across three continents and three oceans?"
219104 "I was a boy when the battlefield of Toro birthed the legend of Dom
Francisco. While the last of the Moors held in Granada, the Christian kingdoms of
Iberia warred for the throne of Castile."
219105 "King Henry had died, leaving his kingdom to his daughter Juana, wife of
King Afonso of Portugal. The union of the two lands was celebrated in our country
but, for the ambition of a queen, it was not to be..."
219106 "Queen Juana's twenty-five-year-old aunt, Isabella, sought the throne for
herself. Her powerful husband, the king of Aragon, led his army into Castile to
seize the crown for his wife and unite that kingdom with his own. The armies of
Aragon and Portugal met near the city of Toro to decide the fate of three
kingdoms..."
219151 "Despite the successes of Dom Francisco and Prince Juan, the Battle of Toro
was indecisive. After three more years of war, a compromise was reached."
219152 "Isabella was crowned Queen of Castile, joining that kingdom with Aragon
into a unified Spain. In exchange, the wise King Afonso, attuned to the changing
times, received Spanish assurances that the African coast and the waters and lands
to the East were a Portuguese dominion."
219201 "I began my journey with Dom Francisco two decades ago in Morocco. Thirteen
years had passed since the Battle of Toro and the grizzled soldier had risen to be
an esteemed counselor to King Juan. Courtly life did not suit my captain well,
however. He convinced the king to send him to Africa to fight the Moors."
219202 "King Afonso had conquered the Tangier coast before the war with Aragon but
Portugal's hold on Muslim Africa was tenuous. Barbary pirates menaced the coast and
Berber tribesmen emerged from the lifeless deserts in fierce raids."
219203 "Against these predators stood a fragile outpost of Christendom on an island
in the Loukkos River. The garrison was led by a soldier named Afonso de Albuquerque
whose path would cross with ours again in a different world. My captain set sail to
take command of this garrison and re-establish Portugal's hold on Tangier."
219204 "It would not be the last time that Dom Francisco carried the flag of
Portugal to the dangerous edges of the Christian world."
219251 "While we fought the centuries-old war against the Moors in North Africa,
other sons of Portugal were the pioneers of a new age. On small leaky caravels,
they took the first daring steps from Europe and lifted the shroud that had
obscured our understanding of the wider world for a millennium."
219252 "The world was vast, far vaster than we had ever imagined, but men like
Bartolomeu Dias and Vasco da Gama reached distant shores and gave us the first
glimmers of a coming global empire."
219253 "The Turks and Moors might flash their scimitars over the Mediterranean, but
they wore no armor on their backs. There, in the Indian Ocean, an ancient trade
flourished to the enrichment of the Muslim world."
219254 "Armed with cannons and ships built to withstand the storms of the Atlantic,
the sons of Portugal would fall upon this world like a famished lion in the fold."
219301 "It was five years ago that I went with Dom Francisco to the Indies. His
appointment to the Viceroyship of India by the young King Manuel had shocked the
Portuguese court. Dom Francisco was the champion of King Juan, the deceased cousin
of the recently crowned king, and the Almeidas had favored a rival claimant to the
Portuguese throne."
219302 "The king's intentions were the topic of many hushed whispers."
219303 "We sailed for many months across the edge of the world, preyed upon by
pirates, storms, and disease. But as our leaky ships rounded the southern cape of
Africa, we saw the first glimmers of the riches of the Orient."
219304 "Three mighty citadels guarded the lucrative trade waters of the Swahili
coast where merchants traded ivory, gold, spices, and jewels from the innards of
Africa to the fringes of faraway China."
219305 "Weathered by the long voyage, Dom Francisco sought trade and hospitality
from the first of these citadels, but her stubborn ruler, a usurper who had slain
the rightful sultan, arrogantly closed his gates to us."
219306 "Finding an exiled African prince with ties to a rebel army, my captain
cunningly hatched a plan to take the Swahili coast by fire and steel."
219351 "Empires are built on the ruins of dead empires. The pile of burnt stone we
left in Mombasa, once a palace, was the foundation for the new Empire of Portugal."
219352 "Our conquest of the Swahili coast sent waves across the Indian Ocean to the
wealthy trading cities of Zanzibar, Mogadishu, Calicut, and others. We were met
with either fearful gifts or the closed gates of those with the foolishness to
challenge our cannons."
219353 "Few would continue to make that mistake."
219401 "After months at sea, we reached our goal: the rich Malabar coast of India,
land of a thousand gods, and a haven for spices, gold, and silver. In the brackish
lagoons of Kerala, among temples dedicated to strange serpent gods, we established
our trading posts in the cities of Cannanore and Cochin."
219402 "From these cities, my captain and his son Lourenco cunningly manipulated
the feuding rajas and sultans. They maneuvered through the politics of spice and
faith, always with an eye for the most profitable outcome. One Hindu prince,
however, defied us."
219403 "This nameless ruler of Calicut, known only by the title 'the Zamorin',
threatened to break the carefully crafted deals and rivalries from which Portugal
profited. By sword and shrewd tongue, giving no credence to differences of religion
or race, he gained allies in the rajas, in the sultans, and in rulers as far away
as Egypt and Venice."
219404 "Even our own allies among the Indians fell for his intrigue. The
treacherous Kolathiri Raja, prince of Cannanore, betrayed us for the Zamorin's
gold. Surrounded by enemies, it seemed that the hands of fate had turned so quickly
against us."
219451 "Though the Zamorin limped away from Cannanore bloodied, his resolve was
untouched by our cannons."
219452 "In driving men to war, gold can be more powerful than God. For centuries,
the wealth of the Indies had passed through the Indian Ocean, carried by Arab,
Indian, and Somali merchants to the port cities of Arabia, Egypt, and Africa. From
there, endless caravans carried wealth across the desert to Alexandria and then to
Istanbul, Venice, and Genoa."
219453 "By rounding Africa, Portuguese traders had upset the traditional balance of
this world. With our forts in India, we cut the trade that had enriched the Muslim
sultans and the Venetian doge alike. Dom Francisco held a knife to the throats of
our enemies and as the lion fed, vultures and jackals appeared."
219501 "We had taken the other side of the world by storm but our old enemies
followed."
219502 "As the Zamorin beat his war drums, Ottomans and Egyptians rallied to him.
Their ships were carried over the desert and rebuilt by treacherous Venetians. In
India, an unlikely Russian renegade called Malik Ayyaz raised the Muslim armies of
Gujarat in defense of the Hindu Zamorin. Gold had truly become more powerful than
God."
219503 "As this coalition of Hindus, Muslims, and Christians descended on us, liars
and jackals flocked to the court of King Manuel. They filled his ears with lies
that Dom Francisco had betrayed Portugal and convinced the young king to dispatch
an Armada led by Afonso de Albuquerque to relieve my captain of the Viceroyship."
219504 "Dom Francisco, however, was in no mood for politics."
219505 "Tragedy struck off the coast of Chaul. In a heroic naval battle, my
captain's beloved son Lourenco was slain by Amir Husain, admiral of the Mamluk
fleet of Egypt. Though he deeply loved his son, Dom Francisco did not shed tears
for his death. In repayment, my captain vowed to shed blood."
219551 "With his son's death avenged, Dom Francisco surrendered the viceroyship of
India and wrote his final chapter. He would not return to his beloved Portugal.
Landing in southern Africa to collect water, his party was ambushed by the Khoikhoi
natives. We found his body on that forsaken white beach."
219552 "In the five years since we departed Lisbon, we followed Dom Francisco to
the edge of the earth. We fought ebony-skinned warriors in the jungles and
savannahs of Africa, battled Mamluk sailors on the decks of galleys heaving in the
monsoon waves, and struggled against armies of elephants and camels in the
sprawling cities of India."
219553 "Our caravels had taken us to the distant shores unknown to our ancestors
and awoken Europe to a world beyond our dreams."
// 20 - Yodit
220101 "Aksum - the heart of our empire and the cradle of Ethiopian civilization.
Even so, every time our caravan stops here to sell its wares, the city seems less
grand: more roofs need thatching, fewer shops are open, and even the shouts of the
hawkers are ever so slightly less audible."
220102 "My son doesn't notice, of course. Ever since we entered the city, the boy
has stared in awe at every building. It is a marvelous sight for a country lad
living in the northern highlands."
220103 "As we passed a church, a set of golden curtains caught his eye. 'Father,
have you ever seen such a treasure? Why does nobody guard it - are they not afraid
of thieves?' I could not help but smile. 'Why hire strong-arms when even the queen
dares not take them?' A deep frown creased my son's brow."
220104 "The boy apparently did not know the story of his ruler yet. 'Forty years
ago, when our queen Yodit was but a princess, she discovered the very reason why
those curtains do not need any guards...'"
220105 "'Yodit was truly beautiful. Every lord in the empire competed for her hand,
much to the displeasure of Gidajan, her nephew and the heir to the throne. Gidajan
devised a plan to be rid of her: in the night he stole the golden curtains and hid
them in her room.'"
220106 "'When the palace guard discovered the treasure, she was locked in the
deepest cells. Luckily, there were some who refused to believe the accusations. One
loyal captain named Samuel helped her escape through a secret tunnel.'"
220151 "My son smiled when he heard of Yodit's escape. 'As long as she stayed in
the Aksumite Empire, however, Yodit would never be safe from prince Gidajan.'"
220152 "'Her journey had merely begun...'"
220201 "Despite the late hour, the market of Aksum was still crowded. Vendors
shouted from several wooden stalls, describing their goods: bolts of silk from the
Far East, olibanum incense from Arabia, bracelets made from Egyptian glass, our own
Ethiopian ivory ..."
220202 "Tired of browsing the stalls, we sat down on a low wall next to a shop.
'Father', Daniel said. 'Will you please tell me the rest of Yodit's story?' Despite
my fatigue, I decided to entertain the boy."
220203 "'Yodit traveled north for many years, searching for someone who could help
her seek revenge for the humiliation she had suffered at the hands of Gidajan.
Eventually, when making camp near the border of Egypt, the princess heard a rumor
that perhaps presented the opportunity she had been awaiting.'"
220204 "'The Syrian prince Zanobis was traveling the region, looking for a suitable
bride. But how could she, an exiled princess, convince such a powerful man?'"
220251 "'Of course, Zanobis was impressed by Yodit's achievements. He sought after
this famous princess and asked her to marry him'. Daniel responded: 'Queen Yodit is
truly a strong woman, Father, but how did she...' I quickly raised my hand to stop
him: 'No, son. No more questions now.'"
220252 "'It will soon be dark and we need to return to the inn. A meal will do us
both much good. Perhaps I shall tell you about one of her great victories before
going to bed.'"
220301 "The trade mission in Aksum was quite successful. I sold all of my grain and
bought some casks of wine, olive oil and spices. Those goods would be sure to fetch
a good price at home."
220302 "I looked up from the accounts and rubbed my eyes, tired from reading by the
light of a single candle. 'Everything alright with the camels?' I said to greet the
boy. He nodded. I offered him a cup of tea and responded: 'Let me tell you more
about Yodit before we turn in.'"
220303 "'After marrying prince Zanobis, Yodit had to be patient for her vengeance.
Her husband had to become king and build a larger army if they ever were to defeat
the mighty Aksumite Empire.'"
220304 "'Five years had passed since Zanobis had taken the throne when Yodit
learned that the Aksumite king, Dagnajan, was planning a military expedition to the
east. If she could send an elite force to ambush and kill Dagnajan, the Aksumite
empire would be severely crippled.'"
220351 "'When the news of Dagnajan's death reached the city of Aksum, both of his
sons tried to seize the throne for themselves.'"
220352 "'A civil war broke out and the once-mighty empire began to crumble. Of
course, Yodit...', a soft snoring drew my attention to my son. The lad was already
sleeping."
220401 "Outside the northern gates the camels groaned, irritated by the traders
mounting the animals to begin the long journey back to the Ethiopian highlands."
220402 "Drivers urged the large caravan forward with loud shouts and cracking
whips. As I took my place next to my boy, the sun slowly began to rise above the
hills. Not far from the gate, we passed a field of great stone stelae. Some stood
tall, reaching for the sky, but most lay toppled, their pieces scattered over the
ground."
220403 "'Father', Daniel asked, looking up at a towering stele, 'when we entered
the city you told me that these stones marked the graves of ancient kings. Is
Dagnajan buried here as well?' I shook my head. 'No, my son. Those kings are long
dead, and the body of Dagnajan was never recovered. His two sons were far too busy
trying to slay each other.'"
220404 "'While the Aksumite Empire was divided by civil war, Yodit ordered a fleet
to be built. An invading force would cross the Red Sea and strike hard at Massawa,
the most important harbor of the empire.'"
220451 "'Although Gidajan had managed to kill his brother and take the throne in
the meantime, he had also lost the north to Yodit. Soon, she would advance to the
capital for the final battle.'"
220452 "Before I could dispel Daniel's youthful naiveté about warfare, shouts arose
from the front of the caravan to stop for the night."
220501 "The caravan had stopped at the top of a hill after a long day of traveling.
Some merchants sat around the campfire, sharing wineskins and roasting a goat.
Others were already pitching their tents. Up here, the nights could be very cold."
220502 "Daniel had just finished his portion of goat. 'Father, would you finally
tell me how Yodit became queen of Aksum?' Before I could respond, Tariku, an old,
lean merchant with white hair, stood up. He stared fiercely at my son with his one
eye. 'So you want to hear about our good queen, lad?'"
220503 "'Tariku fought against Yodit's troops in Aksum', I whispered to my son.
Daniel could only nod to the one-eyed man. 'Thirty years ago', Tariku began
solemnly, 'I was patrolling the northern hills of Aksum when suddenly I saw a sea
of banners in the distance.'"
220504 "'The sun reflected upon rows of armored men. Yodit had finally arrived to
destroy the cradle of Ethiopian civilization! I shivered, for her fury was
legendary...'"
220551 "'I saw how Gidajan finally fell, his body covered with blood. He was wrong
to kill his brother, yes, but he was the rightful heir to the throne! I tried to
defend my homeland from disaster and lost my eye for it. A small price for such an
honor.'"
220552 "'Now you remember this well, boy. Yodit's rise to the throne was not some
glorious adventure - it was a bloody mess.' The old man leaned back, sighing."
220553 "Glancing at my son, I noticed that he suddenly seemed older than he had
this morning. Nobody dared to whisper another word."
// 21 - Gajah Mada
221101 "What drives a king to expand his rule to the very edge of the unknown? Why
are his people willing to sacrifice their livelihoods and even their lives for a
ruler who sits on an ivory throne?"
221102 "The legends of our ancestors, and the greatness they achieved, drive us
forward. All in Asia have heard of the great Srivijaya Empire - a grand power of
the past that ruled all of the Indonesian islands. We dream to one day surpass
these legends."
221103 "In our culture, we hold the kancil, a tiny mouse deer, the highest among
the animals. Foreigners laugh mockingly at our reverence for such a benign
creature, but they know nothing of the kancil's heart."
221104 "Despite its unimpressive appearance, the kancil can overcome any obstacle
and defeat much larger adversaries through sheer cunning. Its bravery is like that
of no other animal."
221105 "Our people are like the kancil. Our enemies underestimate and mock us, but
we will show them our true spirit. For that reason, the story of our empire's
founder, Arya Wiraraja, is revered among our people. When faced with a Mongol
invasion, he built an empire from a tiny village..."
221151 "I heard the story of Arya Wiraraja many times when I was a child. Through
the cunning of the kancil, he defeated both his Javanese overlords and the mighty
Mongols."
221152 "Now, Arya did not do this alone. I have always believed that the gods
favored him and his descendants."
221153 "That is why I, Gajah Mada, commander of the elite guard of the Majapahit
kings, have sworn to serve the royal family until my last breath."
221201 "My longstanding fear that quarrels within the court would threaten its
collapse has come to pass. Treacherous warriors draw their karambits at the palace
gates as I speak."
221202 "A nobleman called Rakrian Kuti has betrayed the king and now lays siege to
the royal palace. Fortunately, his treachery has not spread throughout the empire.
The prime minister, Arya Tadah, remains loyal, and we have joined our forces to
free the king and crush the rebellion."
221203 "Let us hope that there is still enough time to save our king."
221251 "We crushed the rebellion and executed the leaders. To celebrate our
victory, the king threw a great festival, and the poets sang of his courage and
ferocity in the face of danger."
221252 "Nevertheless, I am beginning to doubt my king. He believes that he is
untouchable and acts immorally, desiring the wives and daughters of his
subordinates. Even his most loyal supporters have begun to hate him."
221253 "Tribhuwana, the king's stepsister, has even told me that the king now shows
a dubious interest in her."
221254 "With such behavior, it is only a matter of time before something bad will
happen to my king."
221301 "As I feared, our king died this afternoon from an unknown illness."
221302 "In his stead, Tribhuwana became queen regent. Her first act as queen was to
retire the prime minister and give his position to me."
221303 "Without hesitation, I swore an oath in front of everyone. I would not
indulge in any pleasures until I had conquered the entire Indonesian archipelago
for the glory of the Majapahit!"
221351 "Even my closest friends doubted me, but I proved my worth. One by one, our
mighty armies and majestic fleets conquered the surrounding islands."
221352 "From Bali, the island of the gods, to the old ruins of the Srivijaya
Empire... all now answer to the Majapahit Empire, just as I said they would..."
221501 "While I was watching the dancers in the royal gardens, a plan came to me
that will ensure the downfall of the Sunda. An arranged marriage between my king
and one of their princesses will cause the Sunda to lower their guard. I will then
force them, under threat of destruction, to submit to my king's rule. It is a plot
worthy of the cunning kancil!"
221502 "My king has ordered me to go to Bubat Square in our capital to welcome the
princess and escort her and her family to our palace. For my plan to succeed, not
even the king can know of the plot."
221503 "The Sunda will protest, but with their whole royal family in our city,
surrounded by my soldiers, they will have no choice but to submit."
221551 "At first, all went according to my plan. My army surrounded the Sunda royal
family and I ordered them to surrender their weapons. I was convinced that they
would comply."
221552 "To my surprise, instead of surrendering, the Sunda drew their weapons and
attacked my army, even though they were vastly outnumbered. I tried in vain to stop
the fighting, but the Sunda were destroyed and my plot crumbled into dust."
221553 "My own king and his family - the family that I have spent my entire life
serving - were disgusted by my actions. When the king summoned me, I could see the
disappointment and loathing in his eyes. In tears, he told me that his bride-to-be
had committed suicide, and that I had ruined the reputation of our empire."
221554 "Many in the Majapahit Empire wanted me dead, but because of my long years
of service, the king spared my life. Instead, I was to resign and to withdraw to a
small mansion in the countryside. Death would have been a less harsh punishment
than having to live with this shame."
221555 "And so, here I am. A lonely old man, once ambitious and young, now trapped
in this secluded place. I realize that I was not clever, like the kancil, but
rather greedy and blind, like the animals that it misleads. The assassination of
the first king, the removal of the prime minister, all of the schemes that I
planned and conspired... I let nothing come in the way of my ambitions..."
221556 "...and now I pay the price..."
// 22 - Suryavarman
222101 "Forward march! We do not stop until the sun falls beneath the tree line."
222102 "I am Sangrama, honored general of the Khmer Empire, tasked with quelling a
rebellion. Just a year after the passing of the revered Suryavarman, his successor
faces staunch opposition. This chaos threatens to dismantle the empire that took
nearly five decades to build."
222103 "Inspiring an army of largely levy soldiery is difficult. Most are simple
farmers and craftsmen, strangers to the ways of war and the grim chaos of battle.
They should understand the cause for which they fight."
222104 "As we trudged through the mud, I summoned the captains to the front of the
line. I told them of the events that occurred before many of them were born. They
would use this knowledge to inspire their men to fight."
222105 "Suryavarman was once little more than a magnate with a minor claim to the
throne held by another. Udayadityavarman I had established his seat in Angkor,
claiming the entire empire as his dominion."
222106 "Gathering his army, Suryavarman marched on Angkor from the west,
establishing a camp not far from the city."
222151 "The captains listened eagerly as I gave my account of the usurpation.
Despite a numerical disadvantage, Suryavarman's tactical acumen proved critical to
the success of such a risky offensive. Droves of Udayadityavarman's troops fell to
Suryavarman's disciplined infantry and elephant corps."
222152 "Entering Angkor, Suryavarman gave the order to his disciplined army that
the city was to be left intact, the civilians unharmed. He would not begin his rule
by committing acts of savage tyranny upon his own people."
222201 "Ascent to power does not come easily. Once the head of one beast is
removed, three spring to take its place. Thus it was with Suryavarman's enemies."
222202 "Rebel factions sprung up to the north, east, and south of Angkor. Legions
of disgruntled soldiers marched on the city, threatening to topple Suryavarman just
as quickly as he had ascended to power."
222203 "The most dangerous rebel faction was led by Jayaviravarman, a warlord from
Malaysia with a distant claim to the throne. Advancing from the south at a rapid
pace, he acquired much support from the local populace."
222204 "Suryavarman had to act quickly. The rebel forces, were they to unite, would
present quite a challenge to an army that had only recently emerged victorious from
a grueling campaign."
222205 "There was precious little time to spare."
222251 "Humans are interesting creatures. At times they display incredible
brilliance, and yet at others they behave like obstinate fools!"
222252 "One can only wonder at the folly that caused the rebel factions to not
coordinate their forces. A bundle of sticks is difficult to break, but individual
twigs snap with ease."
222253 "Suryavarman's victory assured that his soldiers would not forget this
lesson."
222301 "As the empire boomed, its neighbors became wary. They knew that a growing
tiger will gorge itself on the prey that it deems most vulnerable."
222302 "Some dreaded the looming war and prayed that their fears were unjustified.
Others prepared for it. The Kingdom of Tambralinga, a vassal of the great
Srivijayan thalassocracy, felt particularly threatened by Suryavarman's ambition."
222303 "The empire was surrounded by hostile neighbors and conflict was imminent!
It seemed that the only thing left to question was who would strike first.
Suryavarman was wise enough to know that passivity would only lead to disaster."
222304 "The various Burmese kingdoms to the west of the empire were hostile, but a
potential ally lay beyond. The Cholas, a powerful dynasty based in the south of the
Indian subcontinent, also desired to bring about the downfall of the Srivijaya."
222305 "Dispatching an envoy laden with gifts could be enough to convince Rajendra
Chola that an alliance with Suryavarman would be to his liking."
222351 "Despite the hardships of the journey through hostile territory, the
diplomatic convoy arrived in Chola lands largely intact. Rajendra Chola was pleased
with the gifts that the envoy lavished upon him."
222352 "Particularly impressive was the grand chariot, a work fashioned by the
finest craftsmen in Angkor! Generous offerings and well-chosen words go a long way
with a magnanimous ruler."
222353 "A bargain was struck, and the envoy returned to Angkor bearing news of the
alliance."
222401 "With the alliance made and the pieces on the board, conflict was
inevitable. The Tambralingas themselves posed only a token threat, but they had the
support of the immense naval empire of Srivijaya."
222402 "The prowess of the Srivijayan navy was unmatched, but their coalition was
at a strategic disadvantage. The Khmer forces threatened the enemy by land from the
north and by sea from the east, while the Cholas struck out from the west. The
enemy found themselves surrounded on all sides."
222403 "Suryavarman sent word to the Chola force to establish a foothold on the
Malay Peninsula. Taking the initiative, he ordered the outfitting of a massive navy
to challenge the Srivijayans and Tambralingas for maritime supremacy."
222404 "Everything hinged on the success of the Chola force that had landed on the
mainland. If they could present a formidable enough threat and occupy the enemy
land forces, Suryavarman would be able to wrest control of the water and launch a
devastating amphibious invasion."
222405 "If the Cholas were driven from their foothold, the Khmer would be forced to
face down their opponents alone--a prospect that Suryavarman preferred not to
contemplate."
222451 "Storms raged as wooden vessels rammed into one another, a deafening sound
prefaced by the whistling of projectiles through the air. Thousands of men sank
below the angry waves, never to rise again."
222452 "The Chola land force fought bravely, holding to the last. Just as it seemed
that they were to be defeated by the Tambralinga-Srivijaya force, salvation arrived
in the form of swarms of Khmer."
222453 "Victory has a glorious taste. Over the course of a single conflict, the
influence and power of the empire were raised to unprecedented levels."
222501 "With the maritime rivals of the empire crushed, Suryavarman set his sights
on the mainland. As the war with the Tambralinga-Srivijaya alliance had progressed,
it had not escaped his attention that rivals closer to home had been plotting and
wishing for his ruin."
222502 "The rulers of the various Burmese and Cham kingdoms slunk around in the
shadows like disgraced cowards. Instead of recognizing the superiority of their
larger neighbor, they deviously plotted its downfall and encouraged rebellion
within it!"
222503 "This behavior was unacceptable. Suryavarman's enemies may have been too
intimidated to face the Khmer juggernaut head-on, but Suryavarman had no
reservations about challenging his neighbors."
222504 "It was high time that the empire saw further expansion. The Mekong and Chao
Phraya rivers snaked through rich, fertile lands held by decadent, unstable
kingdoms ripe for conquest."
222505 "Triumph would add yet another achievement to Suryavarman's legendary
military record."
222551 "Hegemony is a wonderful thing. The power and prestige of the Khmer Empire
reached new levels under Suryavarman I, and all prospered."
222552 "Despite being known as a great conqueror, Suryavarman was not simply a
militaristic aggressor. His reign was marked by vast improvements in the general
infrastructure of the empire and an emphasis on religious toleration."
222553 "He erected numerous palaces and temple complexes and ruled benevolently.
His legacy lives through these structures, the pride of our citizens, and the
strength of the Khmer Empire."
222554 "This legacy is a cause worth defending. It is this notion of greatness that
you must invoke to electrify the minds of the common soldiery."
// 23 - Bayinnaung
223401 "1563 AD. Year thirteen of the reign of Bayinnaung, king of Burma."
223402 "The tiger rules the forest but he is always hungry. It is the same with me
as I look to the Thai kingdoms of the East. I have ruled for thirteen years but how
am I the Cakkavatti if I am only king of Burma?"
223403 "Ayutthaya is the strongest of the Thai kingdoms. Her king, Chakkraphat, has
defied me for too long! He encourages the rebellion of one of my vassals, the king
of Lan Na. Even now, he sends his daughter to marry the ruler of the kingdom of Lan
Xang, in exchange for an alliance against me!"
223404 "But these schemes alone do not drive me to war. I know that Chakkraphat has
seven white elephants, a symbol of luck and divine favor. Already, I hear the
murmurs in the court. People with more spirit than sense whisper that if I truly am
the Cakkavatti, why would the nats have blessed Chakkraphat with the elephants?"
223405 "I cannot allow this Thai king nor the nats themselves to defy me! I will
send my armies east but they will not just bring war. I will send Buddhist monks
with them to carry the word of my blessed Buddhist rule."
223451 "I have conquered my enemies and made them bow before me. I have purged the
land of the nats, building stupas and monasteries where once the spirits ruled."
223452 "I am the Conqueror of the Ten Directions. I am master of all between the
foothills of Tibet and the waters of Malacca, between the plains of India and the
mountain jungle of Vietnam."
223453 "The kings of Sri Lanka and Portugal send me gifts from across the ocean.
The emperors of India and China call me their equal. My life will be written in the
legends of three nations for centuries."
223454 "I am Bayinnaung. I am the Cakkavatti."
// 24 - Le Loi
224101 "The kingdom of Dai Viet is no more. A storm came from the north and plunged
the land into darkness."
224102 "Torn apart by civil war, the kingdom drew the hungry eyes of the Ming
emperor. He sent an immense force armed with weapons of fire and smoke to conquer
Dai Viet. The Vietnamese people stood no chance against such a menace."
224103 "Foreign soldiers entered the villages and occupied the land. While the
Vietnamese aristocracy collaborated and prospered, the common people suffered. The
invaders imposed harsh taxes on the people and destroyed many of the holy places.
The Vietnamese needed a hero, and that hero was Le Loi."
224104 "Although the son of a nobleman himself, Le Loi despised the aristocracy who
had sided with the enemy. When the Chinese came, he fled north to the lands of his
family. There, in the hills, he was outside the reach of the Chinese while he
organized the resistance."
224105 "Vastly outnumbered by the large Ming army, Le Loi knew he could not defeat
them in open battle, and so he turned to guerrilla warfare. He raided Ming camps to
steal supplies and gave them to the starving farmers."
224106 "Le Loi's resistance could only succeed through planting the seeds of
rebellion in his people."
224151 "The resistance began slowly and with only minor successes, but Le Loi's
reputation grew each day. The people started calling him 'The Peacemaking King' and
wanted to see him on the throne of the old kingdom."
224152 "The Ming heard rumors of this rebel king and vowed to crush him before his
seeds of rebellion could take root."
224201 "Disaster struck the Vietnamese rebels when the Ming defeated them in battle
and forced them to retreat to the Chi Linh mountain fortress. Encircled by a large
Chinese army and with no hope of help from the outside, Le Loi's situation became
grim."
224202 "Supplies would not last long and the Ming cannons had already begun to
batter the old walls of the fortress. The end of Le Loi and his rebellion seemed
imminent..."
224251 "Just as defeat seemed inevitable, Le Loi's second in command, Le Lai, and
his men sacrificed their lives to save what was left of the Vietnamese Rebellion.
They mounted their horses and led a final charge right into the Ming besiegers. In
the ensuing confusion, Le Loi and the rest of the army escaped through the
fortress' drainage system."
224252 "One witness who saw the charge said that he saw the spirits of the
Vietnamese ancestors riding along Le Lai and his men as they plunged into the lines
of Ming pikes."
224253 "It was a sad day for Le Loi and the Vietnamese. They had lost much and all
that remained of the resistance was smoldering ashes and dead bodies."
224254 "However, the tale of Chi Linh spread throughout Vietnam and lit the spark
of resistance. The Vietnamese people were no longer willing to tolerate the Ming
occupation."
224301 "People from all over Vietnam came to Le Loi - even veterans of old
forgotten wars and boys barely old enough to carry weapons. Le Loi needed to use
the momentum of the rebellion to deal a decisive blow to the Ming forces."
224302 "The rebel army would strike at the old capital of Hanoi..."
224351 "Hanoi was captured and now all of the southern Ming occupation forces were
cut off from China. The Chinese emperor was furious with the failure of his
generals."
224352 "Therefore, he sent his most capable general, Wang Tong, to Vietnam. Wang
was a veteran of many wars against the nomads of the north and a brilliant
tactician. If anyone would be able to challenge Le Loi, it would be him."
224401 "With Hanoi under Le Loi's control, the Chinese retreated behind the walls
of the larger towns and cities of the south. There, they would wait for Wang Tong,
the approaching Ming general."
224402 "Le Loi had to act quickly, but he could not underestimate the Ming. The
garrisons had large stockpiles of gunpowder and Wang Tong's army marched at a
frantic pace to reach the besieged cities."
224403 "Le Loi had to quickly turn his peasant rabble into a real army that could
face the finest Ming soldiers in open battle."
224451 "After capturing a major citadel with its gunpowder stores intact, Le Loi
was able to take several key towns and hold off Wang Tong and his army."
224452 "Wang Tong knew that his position was poor, and so he retreated to
strengthen his supply lines and replenish his forces. For now, there would be no
battle. Le Loi marched further south with Wang Tong and his army following closely,
and gaining strength..."
224501 "Under Le Loi's leadership, the Vietnamese rebellion turned from a rabble of
peasants to a real army. Their warships lined up like clouds, their armor shone
against the sun, their firearms piled up, and their gunpowder stockpiles were full.
Finally, Le Loi would be able to face the full brunt of the Ming forces."
224502 "Wang Tong had been close on Le Loi's tail, watching his every move like a
stalking tiger, waiting for Le Loi to make a mistake. Le Loi did not have the
luxury of time - every week he waited, more Ming soldiers would arrive. He needed
to consolidate his holdings quickly."
224503 "Despite the risk, Le Loi split his troops to deal with the Ming garrisons,
the northern army, and the hostile tribes to the west. This was the moment Wang
Tong had been waiting for, and the tiger pounced on the divided and vulnerable
Vietnamese forces..."
224551 "Against all odds, Le Loi's generals held off the Ming army. The Chinese
lost many soldiers and even one of their generals. These losses meant that they
would never again hold the advantage in the war. The Ming could only defend their
remaining holdings from Le Loi's inevitable victory."
224552 "Without more Chinese troops, not even a general as talented as Wang Tong
would be able to stop the Vietnamese army."
224601 "Dong Do was the last fortress in Ming hands. Wang Tong sent for aid, but
reinforcements would not be able to reach him easily while Le Loi held the north
and the coastlines. Still, Wang Tong's fortress was well-fortified and well-
supplied."
224602 "If this fortress could hold out long enough, a new Ming army, now marching
from China, would break the Vietnamese army and send Le Loi and his men back into
the hills."
224603 "The war was only one battle away from being over, and the fate of Vietnam
hung in the balance."
224651 "The Ming were defeated on the battlefield and their last fortress fell. Le
Loi and Wang Tong met for the first time and agreed to a truce. It was apparent
that the two had great respect for each other."
224652 "The remaining Ming soldiers, numbering more than 80,000, were now at the
mercy of the Vietnamese. Le Loi was lenient, however, and spared their lives. He
invited the Ming generals to a lavish banquet and allowed all of the Ming soldiers
to return to China unharmed. He even provided ships to transport them and released
all prisoners that were taken in the war."
224653 "Le Loi knew that the Ming emperor would never give up while his honor was
at stake. To make sure the emperor would not lose face and to secure the future of
Vietnam, he sent lavish gifts to the emperor and offered Dai Viet as an independent
tributary state of the Ming."
224654 "It was a small price to pay for peace and stability. Le Loi became emperor
and his dynasty would reign over an independent Vietnam for centuries. Le Loi would
forever be known as the hero of the people of Vietnam."
// 25 - Tamerlane
225101 "The man's eyes surveyed the room as he began to speak. 'A life of flight is
a cruel thing. I have seen numerous battles and escaped the clutches of death too
many times to count. Thousands of men once followed my call, but I am now without
land, army, or title. All that I have left is my quest for vengeance.'"
225102 "Precious time passes as I speak, so I will be blunt: Doom rapidly
approaches your land, and you must be ready for it!'"
225103 "The armies of the accursed Tamerlane draw ever nearer, watering the ground
with blood. This warlord is the greatest scourge ever seen in all Asia! If you will
listen, I will tell you of his conquests, of the terror that he has inspired.'"
225104 "Born into the Barlas, nomads inhabiting the Central Asian steppe, Tamerlane
was bred from birth to be a warrior. He spent his youth as a mercenary in the
service of the local chieftains, but soon rose to power when his father, a
chieftain himself, died.'"
225105 "At this time, Transoxiana was divided between four powers: In the west lay
the White Horde and the Blue Horde, mere shadows of the former glory of the Golden
Horde. In the east were the two wings of the declining Chagatai Khanate. Tamerlane
set his sights on these divided rivals. He was outnumbered, but he had a plan."
225106 "Tokhtamysh, a chieftain challenging his uncle Urus for rule of the White
Horde, had sent messengers to Tamerlane seeking his support. If Tamerlane could
defeat Urus and install Tokhtamysh in his place, then Tamerlane could rely on the
support of a powerful ally."
225151 "As a child, Tamerlane had been dragged into Samarkand in chains by the
Mongols. Now, all of Transoxiana was his to command. The leaders of the rival
hordes all flocked to him to pledge their loyalty.'"
225152 "The wind roared, whistling through the hall. Flames flickered in the great
fires burning within, their distorted shapes resembling the forms of agile
warriors. 'The unlucky few that did not submit were destroyed with fire and sword.
Towers were built from their bones!'"
225153 "'Tamerlane was now a great amir, or lord, but his thirst for conquest was
far from over.'"
225201 "Convinced that my guest knew a great deal about this Tamerlane, I asked him
for more insight. I had heard that Tamerlane had been maimed by arrow wounds to his
hand and leg. How could his armies accept a lame man as their leader?"
225202 "'A fair question,' he answered. 'It is said that Tamerlane and his fellow
tribesmen agreed to decide who would lead them by a footrace. Although Tamerlane's
men ran more swiftly, he cast his cap onto the stake marking their goal, and thus
won the race.'"
225203 "This man seemed cunning as a fox, a dangerous adversary for any commander.
I asked my guest to continue his tale. 'Tamerlane gazed southwest to Persia, a land
torn by strife ever since the fall of the Ilkhanate. Persia was vast, its terrain a
challenge to any ambitious conqueror. It would not be easy to take.'"
225204 "'Tamerlane, however, could count on the support of his ally Tokhtamysh, who
had reunified the Golden Horde. Together, they would ride down the squabbling
Persian kingdoms.'"
225251 "'Tokhtamysh's betrayal brought Tamerlane to a rare burst of fury. The man
that he had regarded as a son, for whom he had sweated and bled, had stabbed him in
the back.'"
225252 "'Tamerlane was forced to halt the Persian campaign to cope with this
treachery. Thousands of battle-hardened cavalrymen ceased their pillaging and
thundered northwest through the steppe to the lands of the Golden Horde and its
allies in Russia.'"
225253 "As if foreshadowing the tale to come, the snow of early spring began to
fall outside. Winters lasted a long time in these parts, and even the nobles in the
hall, clad in their furs, shivered. 'Tamerlane's vengeance was fearsome to behold,'
the man whispered."
225301 "The blasts of wind intensified, snuffing out some of the torches within the
hall. Servants bustled about, tending to the meat roasting over the fire. The scent
of cooked birds, game, and mutton filled the air."
225302 "This was the first time that Tamerlane's forces had ventured into Europe.
The winters were harsh, and Tokhtamysh surely hoped that the biting cold and far-
flung supply lines would prove too much for the wily tactician. The armies of the
Golden Horde burned crops and took all they could carry as they retreated.'"
225303 "Tokhtamysh knew that Tamerlane would show no mercy. Terrifying reports
reached his ears of torched villages and mountains formed from the bones of the
slain. Wherever Tamerlane went, it seemed that flock of carrion birds were never
far behind. Entire towns surrendered upon hearing of the brutal destruction of one
of their neighbors.'"
225304 "'Tokhtamysh had no choice but to engage the rampaging forces of his enemy.
The armies met near the banks of the Kondurcha River, sometime during the early
weeks of the summer. Crows and vultures circled above the field, an ominous
foreshadowing of the carnage to come.'"
225351 "'Raging fires, torrents of blood, piles of ash, the clash of iron, and the
screams of the dying. These were the horrors that Tamerlane visited upon the cities
and people of the Golden Horde.'"
225352 "The cities of Ryazan, Sarai, Astrakhan, Azov, and Ukek were reduced to
rubble. All that remained aside from the ruins were the towers of bones that were
built from the corpses of the dead. Those who survived were driven like sheep to
march in unspeakable cold.'"
225353 "Tokhtamysh had no choice but to flee west to Lithuania. Tamerlane was
determined not to let the traitor escape, but word soon reached him of a rebellion
within his homeland. Leaving the hunt in the hands of two of his generals,
Tamerlane swiftly returned home to restore order...at the point of a blade.'"
225401 "Listening to the stories of this stranger had stirred our appetites, and we
eagerly began to devour our meal. I invited the old man to sit next to me. I still
thought that this Tamerlane was more myth than man. Surely he had been beaten in a
battle at least once."
225402 "The man has the cunning of a wolf and the composure of an owl. In some
battles he strikes hard at the center of the enemy line, while in others swift
horsemen outflank the opposition. They then feign a retreat to bait the enemy into
a trap - a storm of arrows.'"
225403 "When Tamerlane decided to cross the Khyber Pass into India, a different and
terrifying challenge faced him. The armies of the Delhi Sultanate ruled the
battlefield through their powerful elephants, monstrous beasts known to crush a
horseman with a single foot! Drawing up his lines, the clever warlord waited to
spring his latest trap.'"
225451 "The Indian army relied on the charge of its dreaded elephants to shock
their enemies and drive them into disorder. No stranger to the art of war,
Tamerlane knew this.'"
225452 "In a stroke of genius, he loaded the camels in his baggage train with straw
and wood and set them aflame, whipping them towards the enemy lines. The sight
terrified the elephants, who doubled back and trampled their own men.'"
225453 "The battle was a rout. Two hundred years' worth of Indian treasure was
loaded onto a train of wagons and carried back to Samarkand. In response to an
uprising, Tamerlane's armies reduced the jewel of Northern India to a charnel
house. Death and fire mingled in a putrid stench that enveloped Delhi for weeks.'"
225454 "Still, Tamerlane was not satisfied--there was unfinished business to the
west.'"
225501 "Silence gripped the court as the narrative evoked fear and awe. The meal
had been finished for some time, and the fires were beginning to die low. 'If
Tamerlane turned west, he surely would have collided with the mighty Ottoman
Empire. Would he even dare to do such a thing?'"
225502 "For some time, the local Turkoman tribes of the Levant had been requesting
aid against Ottoman aggression. With his army rested and his coffers full of Indian
riches, Tamerlane was ready for more bloodshed. He knew that there was more than
one way to motivate an army. Religious fervor and promises of land and plunder
drove his men forward.'"
225503 "This land was familiar with the terror of previous invasions, but nothing
could prepare them for the onslaught that lay ahead. Thirsting for glory,
Tamerlane's armies flooded across mountains, plains, and rivers to terrorize
Armenia, Georgia, and the Levant.'"
225551 "Tamerlane's forces ran rampant, looting and burning as they went. For a
land that had only recently experienced the plague, this scourge must have seemed
to signal the end of the world.'"
225552 "Although he was known for his military campaigns, Tamerlane was also a
patron of the arts. When a city was sacked, the artisans and scholars were spared
and sent to his capital at Samarkand, where they created a vibrant blend of
cultures.'"
225553 "'Populations who resisted him, however, were not so lucky. After his siege
had broken the Armenian fortress of Van, Tamerlane ordered its inhabitants hurled
from the crags.'"
225554 "Just like Hulegu roughly a century before, Tamerlane showed particular
cruelty to the city of Baghdad. Each man in Tamerlane's army was required to bring
him two heads. The warriors slaughtered the population of the city, then slew the
prisoners they had brought with them. It is said that to satisfy Tamerlane's
command, some even slew their own wives.'"
225555 "For the survivors of this savagery, it seemed as if the sun would never
rise again.'"
225601 "The relationship between Tamerlane and the Ottoman Sultan Bayezid was one
of great enmity. The two of them had been exchanging scathing letters for years.'"
225602 "Finally, Tamerlane had the opportunity to crush his rival, whose armies
were weary from wars in Byzantium and Hungary. Even so, the Ottoman Empire was no
trifling opponent, its army driven by intrepid leadership and the power of its
janissaries.'"
225603 "The Ottoman force marching to meet Tamerlane was large but divided. Turks,
Serbs, Tatars, and various other vassals all contributed troops to this powerful
yet volatile force. If some of them could be pried away and convinced to defect,
the tide would turn in Tamerlane's favor.'"
225604 "'This would be his greatest test yet. The fate of two empires hung in the
balance!'"
225651 "The Battle of Ankara was a catastrophe for the Ottomans. Never before had
they suffered the disgrace of having their sultan captured in battle.'"
225652 "Turning his armies around, Tamerlane left Anatolia in chaos. It is only a
matter of time before he seeks another victim.'"
225653 "The man ended his tale on that foreboding note. I realized that I had to
prepare my kingdom lest my lands appear ripe for the picking. I ordered everyone to
retire to their quarters. We would discuss this new danger in the morning with
clear and ready minds."
225654 "Suddenly, the doors burst open and a servant rushed towards me. 'Sire, a
messenger from a warlord called Tamerlane is here to speak to you. He claims that
you are harboring someone of interest to him.' I turned to the old man, who had not
heard the messenger, and asked for his name."
225655 "His weary, dark eyes met mine, and he answered in a grim voice: 'I am
Tokhtamysh Khan, of the blood of Genghis Khan and the rightful ruler of the Golden
Horde! Landless and friendless, all I have left is my tale.'"
// 26 - Ivaylo
226101 "The day has come for you to know the truth."
226102 "For many years, I avoided your questions, my child - about you, about me,
about your father. But you must know. You are not from here. Your homeland is to
the north, in Bulgaria. Let me tell you a tale."
226103 "Once, a powerful noble named Konstantin led a rebel army to Tarnovo, the
capital of Bulgaria. The reigning tsar, a murderer who had usurped the throne, fled
with his son Ivan to the court of the Roman emperor. The grateful nobles of
Bulgaria, a class of men called the bolyars, proclaimed Konstantin tsar."
226104 "The new king brought peace to Bulgaria. He wed the emperor's niece and even
arranged the marriage of the Roman ruler's daughter to a one-eyed Mongol khan. But
such peace was not to last. Men are like wolves; they smell weakness."
226105 "While riding, the tsar fell from his horse, shattering his legs and spine.
The crippled tsar watched helplessly as his kingdom descended into anarchy. Tatar
raiders invaded his lands, while the bolyars busied themselves with increasing
their own power. For fear of the raider's torch, the peasants accepted the bolyar's
whip."
226106 "A most unlikely man changed this fate. A common pig farmer appeared in a
small village. His hands were calloused and his weathered face was like that of any
man who worked for his livelihood."
226107 "But this man was different. Not only did he urge the people to resist the
Tatars, but he somehow turned his words into action, leading a militia to defend
the villages. Soon, his unlikely successes attracted the attention of far more
powerful and ruthless men..."
226151 "Sometimes, the actions of others force us to make drastic decisions. Such
was the case with Ivaylo. Whatever his intentions, the armed band he led grew
beyond him. It became a force of fury. And of revenge."
226152 "Having overthrown their masters, the peasants took vengeance on the hated
nobles, murdering their families before blinding them with scorching hot needles."
226153 "Ivaylo himself was said to have slain Konstantin. The tsar's severed head
was carried by a horseman to Tarnovo, the capital. There, it was presented to the
tsar's wife, Maria, and their seven-year-old son."
226201 "After her husband's murder, the tsarina ruled a kingdom in disarray. Though
this would have challenged even the most capable tsar, the dark-haired Greek
princess was greater than most men."
226202 "Beautiful and cunning, Maria Palaiologina Kantakouzene was a daughter of
two of the greatest families in Constantinople. She had wed the tsar on the orders
of her uncle, the emperor, but her byzantine guile proved as much a benefit to her
husband."
226203 "When a rival bolyar threatened Konstantin's rule, Maria offered to adopt
him as her son and heir. The opportunistic bolyar accepted and feasted in the
tsar's court, only to be found dead shortly afterward. Poisoned."
226204 "But now, with an uprising in the countryside and scheming bolyars in her
own court, it would take all of Maria's cunning to preserve her power. But a more
threatening menace came from her own uncle..."
226205 "The headstrong Roman Emperor Michael Palaiologos demanded his niece's
submission. The tsarina, just as strong-willed, refused."
226206 "Furious that his own niece stifled his ambition, the emperor chose an
exiled prince to place on the Bulgarian throne. Ivan, the returning son of the Asen
dynasty deposed by Konstantin, led a great Roman army to retake his father's
kingdom."
226207 "The tsarina alone could not defeat the Romans. Nor could Ivaylo challenge
both the tsarina and Ivan. The logic of these facts dictated a most unlikely
alliance: between a rebel leader and the wife of the Tsar he murdered."
226251 "Ivaylo's army filled the Yantra River with Roman dead, securing Maria's
place on the throne. Now, the tsarina had to fulfill her end of the bargain. As
Ivaylo approached the gates to the fortress, Maria waited silently for the man who
had killed her husband."
226252 "As Ivaylo stepped before her, the tsarina placed the tsar's crown, once
worn by her husband and father of her child, on the swineherd's head, crowning a
peasant a king. The objections of the watching nobility were silent but palpable."
226253 "Then, in a hasty ceremony, Maria wed the newly crowned tsar, tying her fate
with his."
226301 "Ivaylo watched suspiciously as the bolyars bowed their heads in his
presence. No matter what respect they showed him as tsar in daylight, he knew they
whispered and cursed him in the shadows. 'Murderer... Peasant scum...'"
226302 "Tarnovo might be the 'City of the Tsars,' but it belonged to the bolyars.
Ivaylo knew that remaining there would be a death sentence, but he was tied to the
city - the tsarina was carrying his child. Yet fatherhood would have to wait..."
226303 "The emperor was undeterred by Ivan Asen's defeat. He enlisted his son-in-
law, a great Mongol warlord named Nogai, to unleash war on Bulgaria."
226304 "A descendant of Genghis Khan, Nogai was broad shouldered and barrel-
chested. He had lost an eye battling a brother in the Caucasus, a disfigurement
that cost him the chance to rule as Khan of the Golden Horde."
226305 "However, that was to his liking. Nogai was not a man to sit idly in a
golden tent; he became the kingmaker and the real power behind the Horde, leading
its warriors into battle."
226306 "Mongols, Tatars, Cumans... warriors as numerous as blades of grass streamed
across the Danube into Bulgaria. Ivaylo raced in the middle of the night to the
river town of Drastar. There, he would raise an army and make his stand."
226307 "In Tarnovo, the tsarina, alone and with child, waited for his return."
226351 "A lone rider approached Drastar and called for the tsar. Ivaylo wondered,
was this a messenger of the one-eyed khan offering peace?"
226352 "But as the tsar raised himself against the battlements, he could see the
horseman was a Bulgarian. What word did he bring from Tarnovo? Did he come to tell
Ivaylo of the birth of his child?"
226353 "No. The rider bore a message which chilled Ivaylo and the survivors of the
siege."
226354 "'Tsar,' the horseman began, 'your men in Tarnovo are dead, murdered by the
bolyars who have opened the gates to Ivan Asen. Ivan has taken the tsarina and your
newborn child and delivered them as prisoners to the emperor.'"
226401 "Ivaylo rode south, galloping past torched villages and overturned fields.
He rode under the tall peaks and through the narrow passages of the Balkan
Mountains. There, the remnants of his army would make their final stand."
226402 "A great Roman army was approaching, sent to reinforce Ivan's faction in
Tarnovo. The army was commanded by the general Michael Glabas, who had strengthened
his already impressive numbers with Tatar mercenaries."
226403 "With Ivan in the north and the Romans marching from the south, Ivaylo knew
neither refuge nor retreat remained for his last followers. His men would win or
die in these mountain passes."
226404 "But these valleys had witnessed impossible victories before. Here was where
Bulgarian khans and tsars etched their places in history. The walls of granite rock
echoed the names of heroes like Krum, Simeon, and Kaloyan the Romanslayer. To
these, the names of Ivaylo and his men would be added."
226451 "Ivaylo's impossible victory at the Kotel Pass brought fear to Ivan. He
abandoned Tarnovo and fled to the emperor's court. The emperor offered no solace to
a coward."
226452 "In Tarnovo, no sooner had the bolyars discovered the tsar's throne empty
than they began to squabble over it. The wisest of the bolyars reminded the others
that the kingdom was still threatened by both Mongols and Romans. Bulgaria needed
stability and that would mean all bolyars would need to unite under a single
banner."
226453 "From among their ranks, the bolyars found a warrior to defend and unite the
kingdom - a man descended from the tribe of the legendary Cuman warrior, Kotyan.
They chose Georgi Terter as tsar."
226501 "Betrayed by Georgi Terter, Ivaylo returned to Tarnovo, but the gates were
barred to him. His men finally gave up hope. They returned to their fields, their
uprising and Ivaylo's brief reign just a memory, to be lost and forgotten."
226502 "But Ivaylo could not forget. As he stood powerless before the city's walls,
the weight of his fate as a mere pig herder finally weighed upon him."
226503 "He had defied all odds. He had not just challenged a tsar, a khan, and an
emperor, but had upset the very order of the world. He, a swineherd, had dared to
overthrow kings and make men free."
226504 "With these thoughts, Ivaylo took the greatest risk of his life. Perhaps
blinded by his ambition, or blinded by his hope, Ivaylo turned to his enemy for
help. He sought redemption in the land of the blind, where the one-eyed man is
king."
226551 "The one-eyed khan ordered a feast for Ivaylo and Ivan Asen, where he
listened to their arguments on why he should support one over the other. Then,
having heard enough, Nogai rose and pointed to Ivaylo."
226552 "In that moment, it is said that Nogai's guards seized Ivaylo and murdered
him. The body was taken away as Nogai returned to his seat and finished his meal."
226553 "But I am not so sure that was the end of our hero. In the years since,
Ivaylo has appeared again in many places and many times. Wherever the downtrodden
have the courage to fight for freedom and justice, Ivaylo seems to appear. He lives
in all of us and especially in you, my child."
226554 "I can see you are confused. I know you are thinking, 'What does this pig
herding tsar have to do with me?' Don't you see, my dear? I lived in Bulgaria then.
So did you, in fact."
226555 "You were very young, then. A mere baby when I wrapped you in your swaddling
clothes and carried you here. It was on the day when the emperor, my uncle, took us
from Tarnovo and from your father, Tsar Ivaylo."
// 27 - Kotyan
227101 "Like a swarm of locusts, the Mongol horde emerged from the east, driven by
a madman named Genghis Khan."
227102 "When we first heard the rumors of their approach, we thought the Mongols
were but mere bands of raiders, not unusual on the steppes. But when spies from the
east told us that the Mongols had utterly destroyed the Persian Empire, putting its
civilians to the sword and burning its cities to ash in three short years, we
realized that we had severely underestimated them."
227103 "Not much later, our own people faced this new scourge. Our Kipchak brethren
to the east fought bravely but were easily defeated and several of their khans were
captured."
227104 "The Mongols buried the Kipchak khans alive underneath a podium on which the
Mongol commander, Subotai Ba'atur, sat to celebrate his victory. The Mongols called
it an honorable death, only reserved for nobility and royalty. I believe that these
Mongols are evil demons, sent to torture us."
227105 "Only the western part of our once mighty confederation remains, and with it
the great Cumania has become a mere shadow of its former self. However, one of the
khans, Kotyan, recognizes our peril and is rallying all of the tribes to unite
against the invaders."
227106 "Putting aside his pride, he has turned to our sworn enemies, the Rus, and
is asking them to join the fight. They may be hostile towards us, but we have no
other choice. The Mongols will scourge this earth and enslave everyone on it. Let
us hope that the Rus princes come to realize that too, before it is too late."
227151 "The Rus principalities were not easy to persuade. However, when news
reached the Rus princes that a large Mongol army was riding west toward the Dnieper
River, they accepted Kotyan's offer. Now, a united army of Rus soldiers and Cuman
horsemen stand together to face the incoming Mongol horde."
227152 "It is a magnificent sight to behold as our combined armies march to meet
the Mongols on the field of battle. Beams of sunlight dance on the shields of Rus
foot soldiers, the full body armor of the Boyars and the iron-clad Cuman horsemen."
227153 "If this odd coalition of Rus' and Cumans can stand united, we might have a
chance of withstanding this scourge from the east."
227201 "The sky has turned dark with the smoke of burning tar. Through it one can
see the bodies of men and horses scattered on the battlefield."
227202 "Despite our large numbers, our armies were swept away from this earth like
dust on a field."
227203 "The Mongols knew perfectly how to exploit our weaknesses and divide our
forces. The hooves of the charging Mongol horsemen sounded like thunder and their
arrows poured down on us like rain. Smoking projectiles fired by Mongol catapults
caused confusion among our ranks and blocked our line of sight. We saw Rus' princes
charge into the smoke, never to be seen again."
227204 "After nine long days, the combined Rus' and Cuman armies were completely
annihilated."
227205 "Morale is at an all-time low for those who survived. We Cumans know that
all hope is lost for our ancestral homeland. To escape certain death or slavery, we
will retreat beyond the Dnieper River to rally and ride west."
227206 "At least Khan Kotyan survived the battle, which gives us a tiny bit of
light in these dark times. His calm presence and confident voice can still give
hope to the men."
227251 "When looking into the empty eyes of the men sitting in front of the yurts,
it is hard to imagine that these men were once fierce steppe horsemen-warriors who
were feared by European kings and Byzantine emperors alike."
227252 "Our khan is devastated by the recent events as well and has not eaten since
the battle. Each time Kotyan emerges from his tent, his face appears older and more
gaunt."
227253 "Pressured by the Mongol horde, we have no other choice than to keep on
moving south. At night, Tatar and Mongol raiding parties ambush Cuman guards who
wander too far away from camp. It will be yet another sleepless night for the men."
227301 "Although many of us had given up hope, Khan Kotyan still believed in our
survival. The messengers that he had sent west returned with good news. Even though
we did not expect much grace from the Europeans that we raided for so many
centuries, King Bela IV of Hungary offered our people asylum in his country. For
the first time in months, our people rejoiced."
227302 "However, before we leave for Hungary, we must first save our kinsmen
trapped by Mongol and Tatar raiders in nearby Wallachia."
227303 "The situation is dire, but news reached us that a fellow khan named Girgen
is fighting off the enemy raids, trying to rescue our people. If we can reach him
in time and rally the remaining tribes, we might have a chance of saving what is
left of the free Cumans."
227351 "Although our people numbered up to 40,000 men, women and children, the
Hungarian king welcomed us with open arms. Hungarians and Cumans greeted each other
amicably and festivities ensued for days. Our leaders were baptized by the
Hungarian priests and many of our people followed their example."
227352 "When the festivities end, we will settle in the Hungarian valleys, set up
our yurts there, and send our herds out into the fields. Everything seems to be
better now. Still, we should not get too comfortable with the Mongol army
converging on the Hungarian border."
227353 "Our horsemen will help the Hungarians defend their lands, but we are not
the only ones who have come to their aid. Duke Frederick of Austria, an old rival
of King Bela, has come to Hungary with a company of heavy armored German knights.
We are suspicious of these strangers, but there is no time for internal squabbling.
Not in such dire times."
227401 "Treachery!"
227402 "While attending a lavish feast thrown by an Hungarian lord, Khan Kotyan was
murdered in cold blood by Hungarian and German knights! Our people are outraged and
are out for blood! The Hungarians think we will scatter without Kotyan's
leadership, but they are wrong. They have united us in pursuit of one goal--to
avenge the death of our one true khan!"
227403 "Our clan leaders have come together and taken an oath according to the old
Cuman traditions: with sword in hand over a dead dog, cut in two, they swear not to
dismount their horses until Kotyan's death has been paid back in blood. If our
leaders fail to honor their oath, their own clansmen will ensure that they suffer
the same fate as the dog that they swore the oath upon."
227404 "That is the way of the Cumans."
227405 "We will act before the combined armies of Frederick and the Hungarian lords
arrive. We know that there is a safe haven to the south in Bulgaria. The Bulgarian
emperor is of Cuman descent and is ready to provide safe passage for our elderly
and young."
227406 "In the meantime, all men and women able to mount a horse will venture out
to raid the Hungarian countryside. Our vengeance will be swift and thorough. We
will show no mercy. Hungary will burn..."
227451 "We left no stone unturned and spared no living being. Every shack, hovel,
and hut was burned to the ground, all livestock killed, and all farms trampled to
dust."
227452 "After we had plundered the last village before crossing into Bulgaria, I
looked over my shoulder and saw nothing but a nightmarish vision of red and black-
as if we had brought hell to the surface of the earth itself."
227453 "The Hungarians will think twice in the future before double-crossing us."
227501 "After we left Hungary weakened and defenseless, the Mongols invaded,
defeated King Bela and his army, and devastated the country once more. The kingdom
is in such a poor state that refugees say that the church bells in Hungary have
been quiet for weeks and wild animals now roam the streets of the cities."
227502 "King Bela fled to Austria where Duke Frederick used King Bela's weak
position to extort land and make him swear fealty to the Holy Roman Emperor. Just
like us, King Bela fell for the treachery of the Austrian duke and the Hungarian
nobles."
227503 "Our people stand at a crossroads. We received a letter from King Bela
pleading with us to return to Hungary and help him deal with those who wronged us.
Many of our leaders are not convinced and still wish to go to Bulgaria. It is not
an easy decision, but it is I who have to make it."
227504 "For I am the new great khan of the Cumans, and they depend on my wisdom. I
am no Kotyan, but I will follow in his footsteps and ensure the survival of our
people and their legacy, something which he had fought so hard for."
227551 "It has been years since I last saw the lands of my ancestors. Although I
still often find myself awash in fond memories of my younger years on the Eurasian
steppes, I do not grieve, for it is fate that has led us here. Our people have
spread out to all corners of the world, leaving a strong mark on it."
227552 "In Hungary, the daughter of Kotyan married the eldest son of King Bela and
many of our people live there in peace now. The Cumans who were enslaved and sold
by the Mongols years ago have carved out a new empire in the Middle East. I even
heard that these 'Mamluks', as they are now called, have defeated the Mongol army
invading Syria, halting their relentless expansion once and for all."
227553 "Much blood has been spilled, but I can see a bright future for the people
of former Cumania-one where we, like our ancestors before us, will keep on shaping
the records of history."
// 28 - Challenges
228001 "Before you can lead an army into battle, you must first learn the nine
principles of the Art of War - written by the famous warrior and philosopher, Sun
Tzu."
228002 "His teachings come to us from ancient books, and his infinite wisdom about
warfare and military tactics still apply to this day."
228003 "I will guide you and teach you these most important lessons, Commander.
Listen very well."
228051 "Excellent! You have mastered every lesson that I had to teach. Remember the
words of Sun Tzu and his teachings about the Art of War and you will win many
battles."
228052 "Or, in the words of the wise philosopher-warrior:\n\n\n'If you know the
enemy and you know yourself, you need not fear the result of a hundred battles.'"
228101 "Sun Tzu teaches us not only how to engage our enemies but also how to
manage logistics. An army cannot fight without proper supplies. Without food,
arrows, and arms, an army cannot stand its ground."
228102 "In the words of Sun Tzu: ‘Bring war material with you from home, but forage
in enemy territory. Then the army will have enough food to survive.'"
228103 "Let us see if you understand this advice."
228201 "A good commander must learn to be decisive in war. Hesitation or mistakes
can mean the difference between victory and defeat. Just as a soldier practices his
spear thrusts, so too must a commander learn to be efficient and repeat tasks until
he knows them by heart."
228202 "Sun Tzu says: ‘A clever fighter wins his battles by making no mistakes.
Making no mistakes is what establishes the certainty of victory, for it means
conquering an enemy that is already defeated.’"
228203 "Few generals make it this far. Let us see if you are one of them."
228301 "As your army grows, so do your responsibilities. Not only must you look
after your soldiers, but also after their families. It is of great importance that
your people are fed, that your population grows, and that your towns increase in
size."
228302 "Sun Tzu says: ‘The command of a large force is the same principle as the
command of a few men: it is merely a question of dividing up their numbers.’"
228303 "An army is only as strong as the economy that supports it. A large army
requires a large population and a surplus of food, gold, and other resources. Show
me that you understand this important lesson."
228401 "Sometimes, you will face an enemy stronger than yourself. Be like a
wrestler who is smaller than his opponent. He does not meet his opponent's strength
with his own, but instead looks for his enemy's weakness. So too must you learn to
strike your enemy where he is vulnerable and cut his supply lines before you can
meet strength with strength. Here is the virtue in raiding."
228402 "On this subject, Sun Tzu advises: ‘The impact of your army should be like a
grindstone dashed against an egg—this is achieved through the knowledge of weak and
strong points.’"
228403 "Be relentless, because the enemy will be relentless as well. Now, show me
what you learned."
228501 "You are not the only one who will be raiding. Your opponent will not
hesitate to attack you when and where you are weakest. Therefore, you must use your
skills to defend your people and train your peasants to defend themselves."
228502 "‘Hence that general is skillful in attack whose opponent does not know what
to defend; and he is skillful in defense whose opponent does not know what to
attack,’ Sun Tzu wrote."
228503 "Show strength where you are weak. Wherever the enemy attacks, show him that
you are ready to repel his soldiers. Be ready and prepared, Commander, because now
it is up to you."
228601 "A commander goes to war with the army that he has and must think of how to
get the most out of it! Your opponent may seem stronger at first glance, but a sly
general does not worry. He studies the enemy and the terrain and knows how to use
his soldiers to maximum effect."
228602 "Sun Tzu says: ‘The good fighters of old first put themselves beyond the
possibility of defeat, and then waited for an opportunity to defeat the enemy.’"
228603 "Did you understand what this advice should tell you? Good! Then it is time
to send your troops into battle -- and do not forget to always keep a level head!"
228701 "The most important thing for an army is discipline. A disciplined army can
be vastly outnumbered but still seize victory. A disciplined army can hold their
ground, move around the battlefield quickly, and, if necessary, retreat in an
orderly fashion."
228702 "When fielding your army, Sun Tzu says: ‘Whether to concentrate or to divide
your troops, must be decided by circumstances.’"
228703 "Use fast forces against slow ones, use feigned retreats to lure your
enemies into ambushes, and split your army to flank your enemy. This is what Sun
Tzu teaches us. Do you understand this lesson? If so, take command of your army and
show me that you do."
228801 "Sun Tzu stresses balance, but a commander will not always have his two feet
on solid ground! Sometimes, he must set sail to achieve victory. Rivers must be
navigated to open new trade routes, and oceans must be crossed to make new
discoveries. But what if your opponent also has brought ships to sea?"
228802 "Sun Tzu teaches us: ‘The onrush of a conquering force is like the bursting
of pent-up waters into a chasm a thousand fathoms deep.’"
228803 "You are not water-shy, are you? Good! The captains of your fleet are
awaiting your orders!"
228901 "You may encounter adversaries that do not have the courage to face you on
the field. It can be expected that some of your rivals will prefer to hide behind
the walls of their strongholds. Besieging an enemy castle is an art of its own that
every able general must master."
228902 "Sun Tzu says: ‘A warlike prince carries out his own secret designs, keeping
his antagonists in awe. Then he is able to capture their cities and overthrow their
kingdoms.’"
228903 "Now is the time to familiarize yourself with the construction and usage of
siege equipment. Will you be able to bring down the walls of your opponent?"
// 29 - Edward
229101 "It is the curse of all royalty to be compared with their forebears. My
illustrious father built himself a kingdom in his youth; now I can barely hold on
to it in mine."
229102 "I hear all of the nobility’s whisperings at court. They say that I may be
King of England by birth, but I will never be so by merit. That I, Edward II, am
unworthy of my father’s name…how much longer until these whispers become cries of
rebellion?"
229103 "My heart quivers when I visit his tomb in the abbey; I am wracked by fear;
it claws at my soul like the talons of demons. Fear, that I will prove them right;
that I will disgrace this family’s legacy, as my grandfather did…"
229104 "Yet, I must not give in. I will study my father’s reign, and hope that it
will imbue me with his strength; the fortitude that I so lack."
229105 "My father Edward spent his youth watching in disgust as his ineffectual
father Henry drove England to the brink of ruin. When his subjects could bear his
ruinous reign no more, a rebellion led by the baron Simon de Montfort deposed
Henry, leaving his kingdom in tatters."
229106 "After the disastrous Battle of Lewes, the baronial forces captured and
jailed my father and grandfather in Hereford. Some kings begin their rise to the
throne from within the palace. Edward began his from the anguish of imprisonment."
229107 "Yet, even when the future seems bleak, fate occasionally extends its hand
and offers allies from the most unlikely of places…"
229151 "Like his Norman ancestors, Gilbert de Clare was a shrewd opportunist.
Initially a commander in the rebel army, he keenly sensed its divisions and saw
that he could further his own ambitions by defecting to Edward."
229152 "My father moved with alarming speed. Worcester and Gloucester, Gilbert’s
family seat, were seized without delay."
229153 "After a string of further victories, he compelled the leaderless and
battered rebel forces to capitulate."
229154 "Known by many as Longshanks, Edward was feared for his imposing stature and
foul temper. While Henry was restored to the throne, all were well aware that
Edward was now the true power behind it."
229201 "Ruthless and cunning, Edward did not always adhere to the chivalric codes
that the European nobility held so dear. After massacring Simon the Younger’s men
in a stealthy night attack on Kenilworth, he used the captured banners to disguise
his army before smashing de Montfort at Evesham."
229202 "In an act of alarming brutality, the corpse of de Montfort, an earl of
England, was hacked into carrion and his head mounted on a pike."
229203 "Edward had won the war and cowed the rebels into submission in just over a
year, but the victory came at the cost of his honor. Nobility and clergy alike
cringed at the thought of an impious butcher one day ascending to the throne of
England."
229204 "To restore his ailing reputation and prove himself worthy of the crown, my
father resolved to lead a crusade east to the Holy Land, where the situation grew
increasingly dire."
229205 "The voracious Mamluk Sultanate waged a fierce war of expansion, first
against the Mongols and now against the beleaguered Crusaders. Several fortresses
quickly fell before their unstoppable onslaught."
229206 "Their leader was Sultan Baibars, a man not unlike my father Edward.
Originally a slave of Cuman origin, he rose to prominence through military service
and had recently taken power after murdering the reigning sultan."
229207 "Having just slaughtered the population of Antioch, his armies now
threatened Acre and Tripoli from the east, converging on both cities in a
suffocating siege. Edward’s army arrived in Acre to find the inhabitants desperate,
but not beyond hope."
229251 "The fighting was vicious. Droves of Crusaders and Mamluks alike fell,
spattering the battlements and the fields surrounding Acre and Tripoli with blood
and gore."
229252 "Throughout the Crusade, my father proved his mettle as a tactician and as a
statesman. Fearless when faced with peril, he led a daring raid that devastated the
enemy towns of Nazareth and Qaqun."
229253 "Following these victories, he convinced the terrifying horde of the Mongol
Ilkhanate to descend upon the Mamluks, devastating the region around Aleppo."
229254 "The hitherto invincible Baibars was overwhelmed and forced to withdraw, but
before doing so he sent a Nizari with a poisoned blade to remove his capable rival.
Edward slew the assassin, but a wound in his arm left him bedridden for months."
229301 "Edward left the Holy Land in an uneasy truce. Baibars had promised to keep
the peace for ten years, ten months and ten days; now, with more pressing matters
developing back in England, my father could only hope that the Sultan would keep
his word."
229302 "While Edward was away on Crusade building his reputation as an honorable
and capable leader, his father Henry died, leaving him the English crown."
229303 "He returned to an England both stable and eagerly anticipating his arrival.
On August 19, 1274, the Lord Edward was crowned Edward I of England."
229304 "Wishing to expand his new kingdom, Edward set his sights west towards
Wales, an old enemy that had supported Simon de Montfort during the baronial
rebellion."
229305 "The Welsh prince Llywelyn ap Gruffydd constantly antagonized the Anglo-
Norman marcher lords on the border. Adding insult to injury, he took Simon de
Montfort’s daughter Eleanor as his bride."
229306 "My father pounced on the already fractured Welsh factions, seeking to
conquer them piece by piece. But if there was one thing that the Welsh princes
hated more than each other, it was Englishmen imposing their laws on Welsh
territory."
229307 "Llywelyn’s brother Dafydd joined the fray and the brothers waged a war of
stealth and ambushes, defeating Edward’s southern armies under Luke de Tany and
Gilbert de Clare."
229308 "Seeing that the hardy folk of these mountainous forests and coarse heaths
would not bend easily to his will, my father changed tactics. If the Welsh could
not be crushed in open battle, they would be brought to heel from a series of
impenetrable castles."
229351 "The Welsh fought valiantly, but they were no match for Edward’s wrath. My
father’s forces outmaneuvered Llywelyn's forces and smashed them at Orewin Bridge.
The Welsh prince fell to the lance of a lone rider, who knew not the importance of
the man whom he had slain."
229352 "His brother Dafydd was captured at Nanhysglain and declared a traitor to
the English crown. Edward pitilessly condemned his bold adversary to be drawn and
quartered."
229353 "Wales was now firmly in my father’s grip. He bestowed upon me the title of
Prince of Wales, which shall be an heirloom of my line henceforth."
229354 "The network of formidable fortifications that Edward constructed throughout
the land shall ensure that the Welsh bow to the English crown for generations to
come."
229401 "I fear that I am deceiving myself in studying only my father’s achievements
in war. As king, I must be both a warrior and a statesman, just as he was."
229402 "Drawing inspiration from the legendary stories of King Arthur, Edward grew
from a deceitful and duplicitous youth into a pious and chivalrous ruler respected
throughout Christendom."
229403 "My father implemented economic, administrative and legal reforms that
strengthened and stabilized his kingdom. His borrowing of Byzantine concepts led
him to be known as 'The English Justinian’."
229404 "Yet, to Edward, this was just another part of ruling effectively, and
everything that he did furthered his fierce desire to rule over all of Britain.
When Alexander III of Scotland died without a male heir, that ambition suddenly
seemed within reach."
229405 "My father first strove to marry Alexander’s young granddaughter Margaret to
me, the heir apparent to England. When she died unexpectedly just a year later,
Edward instead installed John Balliol as king in Scotland."
229406 "The proud Scots would not suffer themselves to be ruled by an English
puppet whose master sought to conscript them into war with France. Instead, they
allied themselves with the French and rose in open rebellion."
229407 "Edward’s fury was unbridled. If Balliol could not hold his subjects in
line, my father would seize Scotland by force."
229451 "Father was unspeakably cruel to the Scots. In retribution for an attack on
Carlisle, he seized and sacked the wealthy town of Berwick, slaughtering some
20,000 inhabitants."
229452 "Balliol, the puppet that Edward had installed as king in Scotland, proved
himself a traitor. He marched the Scottish army south against the English, but it
was viciously drubbed at the Battle of Dunbar."
229453 "Begging for mercy, Balliol capitulated to Edward, who scornfully stripped
him of his coat of arms. This disgrace earned him the moniker Toom Tabard, ‘Empty
Coat’."
229454 "As a final humiliation, Edward seized the Coronation Stone from the
monastery in Scone and placed it in a chair in Westminster Abbey. That hallowed
Stone of Scone, a symbol of Scottish royalty, shall now sanctify the destiny of an
undying line of English kings."
229501 "The Scots did not take their humbling well. A year after Balliol’s defeat,
they rallied around the fiery knight William Wallace and poured out of the
highlands like rabid wolves."
229502 "Wallace was said to be a seven-foot-tall giant who lopped off the heads of
horses and men with a five-and-a-half foot sword: a barbaric match for my own
ferocious father."
229503 "After a string of unexpected victories, Wallace’s rebels were scattered at
the Battle of Falkirk and forced into hiding. Like a vengeful spectre, he continued
to harry English troops and convoys from the shadows."
229504 "Undaunted, Edward and his commander Aymer de Valence approached Stirling
Castle. Accompanying them was Robert the Bruce, a Scottish lord sworn to Edward but
known to covet the Scottish crown. Keep your friends close but your enemies closer,
as the ancient adage goes."
229505 "Taking after his famed predecessor Richard the Lionheart, he ordered the
construction of a massive set of trebuchets near the walls of Stirling."
229506 "His warning to the defenders was simple and dreadful: surrender or face
bombardment more ferocious than a rain of hellfire and brimstone."
229551 "William Wallace’s body was butchered and his remains were scattered across
Scotland as a grim warning to any who might fancy themselves a heroic rebel."
229552 "Yet, the effect was the opposite of what my father hoped for. The dying
embers of rebellion were kindled into a raging flame as the treacherous Robert the
Bruce renounced his vassalage and raised his banners."
229553 "With his last war still raging, my father, the mighty king of England and
Hammer of the Scots, passed away. England is now mine to rule; his vision mine to
fulfill…or to squander."
229554 "Robert the Bruce remains a threat and unrest brews throughout England; even
my own barons openly show their contempt and demand that my powers be diminished."
229555 "I have studied all that my father did, and still the task at hand terrifies
me. He faced every adversity and grew to be a great king; yet I already feel my
soul buckling under the weight of the crown."
229556 "I am king now, but what king shall I be? Should I be deceptive, as my
father was in his youth? Should I be the pious and chivalrous administrator? Or
brutal to no end, the new Hammer of the Scots?"
229557 "How ever can a man become so great as to fulfill all of these roles? I fear
that there is no answer."
229558 "Even so…when I stand by my father’s tomb, the fear and the shame sometimes
sweep aside. Deep within me, I know that, whatever else, I must try. I must fight
for my crown, my kingdom, and for my father’s legacy…"
229559 "…I will not fail you, father."
// 30 - Grand Dukes
230101 "Tomorrow, when Joan of Arc burns at the stake, I want you to watch
carefully."
230102 "Not the young woman in the flames…but the men who sentenced her to burn."
230103 "The English will carry out the sentence; but when nothing but her ashes
remains, it is the Grand Duke of the West, our Duke of Burgundy, that will have
seized a triumph."
230104 "For you see, this spectacle is not really about the Maid of Orléans; her
death is only as important as the benefit that it brings us. What burns on that
pyre is not Joan the person, but La Pucelle: the symbol of the French resistance."
230105 "You are young, my son; you have never seen our duchy as anything but a
powerful state. But we were not always so mighty. In the greater tale of history,
Burgundy is but a newborn power, carved from the lands of the kingdoms and empires
that surround us."
230106 "Our ascent began with John the Fearless, the father of our current duke. Up
until then, the dukes of Burgundy and the Armagnac faction had been equal rivals,
fighting for influence at the court of the Mad King of France."
230107 "Louis, the leader of the Armagnac faction, had been using the funds of the
French crown for years to stifle John in any way possible. He also boasted of
having bedded John’s wife..."
230108 "Tiring of these insults and Louis’ abuse of royal influence, John decided
to end their rivalry for good. Just three years into his reign, he sent fifteen men
to stab the Armagnac duke to death on the streets of Paris in broad daylight."
230109 "It was a true show of force; in one bloody act, John established himself as
the most powerful duke in France."
230110 "The Armagnac faction, now leaderless, began preparing for a long war. To
keep the Burgundians occupied, they supported a revolt in the city of Liège, which
was ruled by John’s brother-in-law, the Duke of Bavaria."
230111 "John the Fearless would not let such unrest spoil his plans for the grand
duchy. And so he marched his armies north, to a small village outside Liège called
Othée…"
230151 "The Battle of Othée was a decisive victory for John the Fearless. He rode
in triumph to Paris and his armies entered the city without a fight."
230152 "The Armagnac plot had failed. But since they had not openly waged war on
him, John could not yet exact his revenge by force."
230153 "Instead, John had the 15-year-old son of the deceased duke brought before
him. Still mourning the death of his father, the boy was forced to forgive his
father’s murderer in public."
230154 "A cruel act, you say; and that it was. But remember, my son, that cruelty
was not John’s goal, only a means to an end. By orchestrating this public display,
John showed not just the boy, but the entire House of Armagnac on their knees,
kissing his feet."
230155 "It was one insult too many for the proud Armagnacs, and the struggle
between the two factions would soon turn into open war."
230201 "John the Fearless was now the most powerful man in France. But his rivals,
the House of Armagnac, had not been idle."
230202 "Now led by the fearsome Count Bernard, they built an alliance against John
that included the Dukes of Orléans and Bourbon and the Count of Alençon. Bernard
sent bands of ravaging mercenaries into the lands controlled by John to draw him
out."
230203 "For John, this was the last straw. He marched his army out of Paris to face
the burgeoning alliance. And so France fell head-long into a war that would last
for decades."
230251 "The Armagnac alliance was broken…for now. But even as he was victorious on
one front, John faced a serious setback in Paris. A revolt by the butchers’ guild,
which was loyal to Burgundy, had spiraled out of control and the Burgundians and
their loyalists were expelled from the city."
230252 "John retreated to his domains in Burgundy to regroup, but he would not be
able to rest easily."
230253 "Across the sea, an old foe of the French had been lying in wait,
anticipating the right moment to strike. For Henry V, the king of England, that
moment had now come."
230301 "In England, they celebrate the Battle of Agincourt as a victory over
France. In truth, it was a victory only over the Armagnacs. The Burgundians stayed
out of the fight and John eagerly watched as the English king did his work for him,
decimating the Armagnac alliance."
230302 "Still, the English invasion of France had swiftly turned in Henry’s favor.
With the road to Paris now open, he marched his armies towards the French capital."
230303 "Sensing his time to strike, John the Fearless rallied his armies. He would
race the English to Paris and seize it from the Armagnacs before Henry could
arrive."
230351 "Paris was now in Burgundian hands, but in seizing the city, John had made
an enemy of the English king."
230352 "Not wanting to fight both the Armagnacs and the English at the same time,
he moved to make peace with his French rivals. The heir to the French throne, the
Dauphin, agreed to meet with him on a bridge near Montereau."
230353 "John and the Dauphin each arrived with ten of their trusted men and John
knelt before the Dauphin as a show of respect; but as he rose, two men of the
Dauphin’s retinue, who were Armagnac loyalists, sprung into action and charged John
with axes raised."
230354 "It was a trap. Before the meeting could even begin, John the Fearless was
struck down and killed while the Dauphin only watched unperturbed. It was a fitting
end for the man whose career had started with just such an assassination."
230355 "The Burgundians were outraged. There would be no peace between the French
factions, and Henry V would go on to win many more battles against his fractured
enemies."
230356 "But while this marks the end of the story of John the Fearless, the tale of
Burgundy is not yet over…"
230401 "You see, my son; it was not John the Fearless who brought La Pucelle to the
stake here in Rouen, but his son: our great duke, Philip the Good."
230402 "Until this point, he had been ruling the Burgundian Low Countries in his
family’s name, presiding over an economic and cultural golden age in this corner of
Europe. Outraged by the murder of his father, he quickly formed an alliance with
the English to avenge the death of John the Fearless."
230403 "But his war against the Armagnacs would have to wait."
230404 "The Duke of Bavaria, who had fought with John at the Battle of Othée many
years before, once more called for help from the Burgundians. This time it was not
against an Armagnac revolt, but against his own niece."
230405 "Jacqueline of Hainaut was not a woman content with obeying orders. For a
short time she had been the queen-to-be of all of France; but when her husband
died, she was quickly relegated to her Dutch holdings."
230406 "With her claim to the Low Countries contested by the Burgundians, she fled
across the English Channel, where she married the Lord Protector of England.
Together, they now returned to claim the lands that she had lost to the Duke of
Bavaria."
230407 "Philip, seeing his northern realms under attack by an English renegade,
rode north to push them back into the sea."
230451 "Philip treated his beaten foe with respect. While Jacqueline was a
Burgundian only by marriage, her plot, while failed, had been in true Burgundian
fashion."
230452 "Even so, Jacqueline found her imprisonment in Ghent intolerable."
230453 "Not long after her capture, her uncle, the Duke of Bavaria, was found dead;
murdered by poison. It is unclear if Jacqueline was behind this; some have even
speculated that Philip himself ordered the assassination..."
230454 "But do not let anyone hear you say that, my son."
230455 "Regardless, Jacqueline used the ensuing chaos to escape her house arrest.
Dressed in men’s clothing, she fled to Holland, forcing Philip to keep his
attention in the north."
230501 "This is where we will stand tomorrow, my son, when Joan of Arc burns.
Already they are dousing the pyre with oil. This is to be no ordinary fire, you
see; the flames must rise high for La Pucelle, as if they truly were the fires of
Hell."
230502 "For a long time she was a nuisance to Duke Philip. He never could
understand her zealous wrath, her single-mindedness…and how she seemed to truly
believe the words of fire that she spoke. Compared to him, the ruthless politician,
she was another being entirely."
230503 "But at this point, La Pucelle was not on Philip’s mind. For even as Joan
dealt defeats to the Burgundian forces in France, Philip had yet to deal with the
escaped Jacqueline."
230504 "In Holland, Jacqueline had found new supporters in the so-called ‘Hooks’,
noblemen of low birth. For years, they had been fighting a civil war with the
merchant class, known as the ‘Cods’."
230505 "Philip now had to walk into this mire of old grudges and blood feuds to
finally defeat the elusive Jacqueline."
230551 "In the end, it was the Pope that dealt the final blow to Jacqueline’s
dreams of power. As he dissolved her marriage to the Lord Protector of England, she
was left without allies, and soon she was once again captured by Philip’s forces."
230552 "Philip gave her a peace treaty more amicable than she could have hoped for.
She was allowed to keep her titles, but Philip assumed regency over all of her
lands. Once the wife of the Dauphin of France, Jacqueline was reduced to a position
of hollow prestige."
230553 "For the first time, the Low Countries were unified under Burgundian rule; a
strange situation, for a land so long defined by quarrelling cities…but, in the
end, a change for the better."
230554 "You see, my son, a land united is a stronger land. When its cities no
longer fight each other, their people can focus on the arts, on industry, beautiful
architecture, and innovation…"
230555 "All of the things that we call civilization; all of the things that must be
cast aside when one is called upon to pick up the sword..."
230556 "As for Philip…with his northern realms secured, he could finally turn his
attention to France, and to Joan of Arc; the Maid of Orléans."
230601 "Since the rise of the Maid of Orléans, the war had not been going well for
England and Burgundy."
230602 "In a matter of days, Joan had crushed the combined English and Burgundian
forces at Orléans; and now, for a year, she had campaigned with the Armagnac army,
bringing it victory after victory. Only recently had she suffered a setback, as her
forces failed to take Paris from the English."
230603 "She was not a warrior; at just nineteen years of age, she carried nothing
but a banner into battle. Yet, her tactics and her fiery speeches that seemed to be
the very word of God had made her the Armagnacs’ greatest weapon."
230604 "Philip resolved to put an end to her for good. His forces were laying siege
to Compiègne when word reached him that Joan and her loyal followers had snuck into
the city to aid the defenders."
230605 "This would be the day that the Maid of Orléans fell."
230651 "It was late at night when the soldiers brought Joan to Philip. Calmly, he
instructed all of us advisors to leave his tent. As soon as they were alone, La
Pucelle began berating the duke to his face."
230652 "The Dauphin, she said, was chosen by God to be the savior of France. And
he, Duke Philip, was a traitor to his country."
230653 "She was a zealot, as I have told you, my son; for her, the world was black
and white. The goals of the Burgundian duke were as incomprehensible to her as her
righteous fire was to Philip."
230654 "I could see them through a slit in the tent door: the Duke could barely
hide his disgust for this peasant girl who talked down to him as he were a mere
commoner. Yet, he retained his composure. When she was finished, he let a long
silence fall on the room."
230655 "At last, he spoke in a low voice:"
230656 "‘If the Dauphin is indeed your beloved savior, Joan, where was he at Paris?
Where is he now?’ He did not allow her time to answer."
230657 "“The moment that I heard of your capture, I dispatched two emissaries: one
to the English and one to your Dauphin, each with the same proposal: 10,000 ducats
in return for La Pucelle.’"
230658 "‘I am a man of my word, girl. If the Dauphin has not abandoned you and
wishes to see you free, I will allow you to return to your holy…mission.’"
230659 "‘But, if not…’"
230660 "At that moment, two English soldiers entered the tent. With a look almost
of pity for the young maiden, Philip nodded. The Englishmen grabbed her by the
arms. As they dragged her out, the Duke sighed and said:"
230661 "‘Alas, Joan, it is nothing personal. It is only politics.’"
230662 "There she is now; can you see? The English are tying her to the pole. For a
short while, this girl was the symbol of French resistance. Now, her death will
symbolize the final defeat of the Armagnacs."
230663 "Watch, my son: not the girl in the flames, but the men around her: the
clerics, the inquisitors, the nobles of England and Burgundy. The men who decide
the fate of nations. For them, for us, this is not the burning of a heretic, nor
the downfall of a hero."
230664 "It is, like all things, a means to an end."
// 31 - Hautevilles
231101 "'Sit down, my king,' I said to the young Frederick Roger as he entered the
garden. 'It is time for your studies. Your German tutors have no doubt told you of
the deeds of your Teutonic grandfather.'"
231102 "'I know that story by heart,' the boy king replied proudly."
231103 "'Indeed,' I said with a wink, 'but I will tell you of the other side of
your family – for you are firstly a son of Sicily.'"
231104 "'Ah, dear Sicily, a kingdom like no other: where three peoples were fused
under the southern sun and formed the jewel that lies between East and West.'"
231105 "'It was the Norman side of your family that made it all possible. Normandy
was a cold, northern land of steel and chivalry. But it was also overflowing with
the younger sons of minor barons – men aspiring to a greatness that exceeded the
constraints of birth and station.'"
231106 "'This story–your story–begins with your great grandfather's brother, Robert
de Hauteville: a man of immense stature, with fair hair, broad shoulders, and eyes
that all but shot out sparks of flame.'"
231107 "'Robert was driven and possessed that incorrigible confidence that melts
away doubts and allows ambition to keep pace with imagination. More cunning than
any foe he faced, he was ever-vigilant to seize any advantage, win through any
means, and remain unbound by the rules of lesser men.'"
231108 "'You speak of him as a great man…but what did he do?' the boy king asked,
his eyes now wide with childish enthusiasm. I answered: 'Robert was the first to
unite all Italian Normans under a single ruler, but his origins were very humble.'"
231109 "'He came from Normandy to Italy with scarcely thirty followers and sought
fortune in this land that so often rewards those with the daring and brilliance to
seize it…'"
231151 "'The Italians called Robert, 'Guiscard': the cunning fox. In a few decades,
he had brought all of Southern Italy to heel, but his imagination and his cunning
would carry him across the horizon to new conquests.'"
231152 "'Where did he go next?' The boy king nearly jumped up as he asked."
231153 "'That is a story for tomorrow…not even a king can learn all of history in a
single day.'"
231154 "I remained in the garden as young Frederick Roger hurried off, a smile
resting on my face. Already I could see in him the shadow of his forefathers.
Perhaps, one day, this boy would eclipse them all."
231301 "'What did my great grandfather do next?' asked the boy king."
231302 "'I know that you want to hear more of Count Roger, my young king, but there
are many lessons to learn from the other Hautevilles.'"
231303 "'While your great grandfather was uniting Sicily, Robert Guiscard looked
east to a Byzantine Empire reeling from its crushing defeat at Manzikert. He
arranged for an Orthodox monk to claim that he was a deposed emperor in need of
Guiscard's support.'"
231304 "'Guiscard recognized, however, that he could not devote his full attention
to such a campaign. The ceaseless feuds between Pope and Holy Roman Emperor would
inevitably draw him back to Italy. He therefore assigned the command of the
expedition to his eldest son, Bohemond.'"
231305 "'Twenty years before, when Bohemond had been a boy, Guiscard discarded
Bohemond's mother to marry a local Lombard princess for a momentary advantage. The
first marriage to Bohemond's mother was ruled invalid by a compliant Pope, reducing
Bohemond to a bastard.'"
231306 "'By tradition, nothing of Guiscard's would pass to Bohemond, but this
obstacle only hardened the warrior prince. He had all of the individual heroism,
tactical brilliance, and religious conviction to inspire men to follow him to the
ends of the earth and challenge even an emperor.'"
231307 "'What Bohemond had not accounted for, however, was the power of a woman.'"
231351 "'Robert Guiscard died suddenly in 1085 while Bohemond was stricken by
illness, or, as some say, poisoned by his step-mother Sikelgaita.'"
231352 "'Believing that Bohemond might die, the Norman lords had no choice but to
elect Sikelgaita's son as duke, a decision further encouraged by Count Roger of
Sicily's support for the weaker and more easily influenced second son of Robert
Guiscard.'"
231353 "'The seeds of Count Roger's patience were beginning to take root, but
Bohemond's story is not yet finished.'"
231401 "'Bohemond never forgave Count Roger for siding with his younger brother,
but other events would draw Bohemond away before he could threaten Norman unity.'"
231402 "'As bands of knights and foot soldiers passed through Sicily on their way
to the Holy Land, Roger arranged for Bohemond to linger amongst them.'"
231403 "'Lured by the promises of lands and eternal glory on Crusade, Bohemond,
too, set out for the east. '"
231404 "'Bohemond re-traced the path through the Byzantine Empire that he had taken
only a few years before while warring against the Emperor Alexios Komnenos. Now,
however, he came to Constantinople as an honored guest, kneeling before his old
adversary and promising to restore the Empire's territories in the Holy Land.'"
231405 "'Bohemond, of course, shared his father's cunning, and had no intention of
following through with such a promise. When the Crusaders besieged the ancient city
of Antioch, Bohemond resolved that it should be his.'"
231406 "'Mustering the cunning of his heritage, Bohemond told the emperor's men
that the other Crusaders planned to assassinate them, causing them to return
home.'"
231407 "'He then bribed a local garrison commander to open Antioch's gates, but
only after he had secured the sworn promises of the other Crusader princes that the
first among them to enter the city would rule it.'"
231408 "'Unfortunately for Bohemond and the Crusaders, a great Turkish army was on
its way. Already worn down by eight long months of siege, Bohemond would need every
ounce of his courage and his skill to survive.'"
231451 "'While Bohemond did not inherit his father's lands, he did inherit his
attributes and these won him a princedom.'"
231452 "'But Bohemond was not done after conquering Antioch. He sought every
opportunity to conquer new lands, but his fearless aggression led to him being
ambushed and captured by the Turks.'"
231453 "'His old enemy, the Emperor Alexios Komnenos, even offered to pay
Bohemond's ransom if the Norman prince was brought to Constantinople in chains.
Once again, Bohemond bested his old enemy, tricking his Turkish captors into
releasing him for a smaller ransom.'"
231454 "'Years later, Bohemond again fought against the emperor, but was surrounded
by the emperor's armies. He agreed to become a vassal of Emperor Alexios, but
Bohemond's cunning had one last triumph.'"
231455 "'So that the treaty binding Bohemond to the emperor would not include
Antioch, Bohemond never again set foot in the city. He died in Sicily, leaving his
son to succeed him in his hard-won eastern princedom.'"
231501 "'Our story is coming nearly to an end, my young king, but I have not yet
even told you of your grandfather, he who first wore the crown that now rests upon
your head.'"
231502 "'It is a story that should sound familiar to you. Your grandfather's
father, the great Count Roger, died when Roger II was only a boy. Like you, he was
raised by his mother in a cosmopolitan court, among Greek and Muslim tutors.'"
231503 "'While such an upbringing meant that the young Roger lacked the martial
confidence of his forebears, he instead gained skills for diplomacy and statecraft
that would prove far more valuable.'"
231504 "'At that time, Norman Italy was divided into two lordships: Apulia, ruled
by Robert Guiscard's grandson; and Sicily, ruled by Roger. When his cousin in
Apulia died childless in 1127, Roger claimed all Hauteville lands in Italy, forming
the united Kingdom of Sicily.'"
231505 "'But this growing power–and Roger's tolerance for peoples of all faiths–
raised the suspicions of the Pope. Railing against the 'half-heathen prince,' the
Pope called a Crusade.'"
231506 "'Roger's Norman vassals, led by his own brother-in-law, rose in rebellion,
while a mighty German army headed by the Holy Roman Emperor himself marched down
the length of Italy.'"
231507 "'But Roger had grander ambitions than fighting Normans and German princes.
He had a kingdom to build.'"
231551 "'Poets, scientists, and artists came to Sicily from both the Islamic and
Christian worlds, welcomed with admiration and tolerance. The long gestating seeds
of Count Roger's patience, planted in this most fertile soil, had finally awoken
and flowered under King Roger and this bright kingdom in the sun.'"
231552 "'As for the Holy Roman Emperor, he died in the mountains on his way back to
Germany. His throne stood empty for many years, though his grandson, styling
himself Henry the Lion, would lay claim to it.'"
231553 "'Ultimately, it was your German grandfather who finally restored the Holy
Roman Empire and united Germany and Italy.'"
231554 "'You see, my dear Frederick Roger, in your name, you carry the legacies of
both of your grandfathers. One, whom your German tutors adore, was, of course, the
great Frederick Barbarossa.'"
231555 "'But the other–half-Norman, half-Italian, but fully Sicilian–was most like
you.'"
231556 "'And that, my young king, is the story of how your family built the kingdom
that you now rule.'"
231557 "The young king watched me for a moment. He stood up, thanked me for the
lecture, and walked away. About halfway through the garden, he stopped and stood
silent for a while, and then asked thoughtfully:"
231558 "'Do you think…that I will be their equal? A new Guiscard, or Roger Bosso,
or King Roger?'"
231559 "'My king,' I said, 'in time, you will outshine them all.'"
300081 "Key"
300082 "Unique Unit"
300083 "Unit"
300084 "Building"
300085 "Technology"
300086 "Not Available"
300087 "Upgrade\nRequired"
300088 "Previous"
300089 "Next"
300090 "Skip"
300091 "Jump to the previous slide."
300092 "Jump to the next slide."
300093 "Skip the slideshow."
300094 "Steam Friends"
300095 "Xbox Friends"
300096 "Recently Played"
300097 "Win%"
300102 "Online"
300103 "Offline"
300114 "Monument\nCaptured"
300115 "Player\nDefeated"
300116 "Relic\nCaptured"
300117 "Population\nBlocked"
300118 "Most Valuable Player"
300119 "Best Score"
300120 "Winner"
300121 "Lobby Name"
300122 "Open Saved Games Folder"
300123 "Open Scenario Folder"
300124 "Click to open the folder where saved games are stored."
300125 "Click to open the folder where scenarios are saved."
300126 "--offensive--"
300129 "Clan Tag: [%S]\nMembers: %i"
300130 "Grey"
300131 "Range-Armor"
300132 "Damage"
300137 "Click to collapse this panel and view the Technology Tree with the full
screen."
300138 "Click to navigate along the Technology Tree."
300139 "Buildings, Units, and Technologies available in the Dark Age."
300140 "Buildings, Units, and Technologies available in the Feudal Age."
300141 "Buildings, Units, and Technologies available in the Castle Age."
300142 "Buildings, Units, and Technologies available in the Imperial Age"
300173 "Select to make the game read the name of any units or building you have
focused in the command panel."
300174 "Select to make the game read the name of any resource nodes you have
focused in the command panel."
300177 "Control Group Icons\nThis is all the groups of Units and Buildings assigned
to a Control Group, ranging from 1 - 20.\nClick the + Button to change the selected
Group to the next number."
300178 "Research Queue\nThis is a queue of Units being created and Technology being
researched.\nClick to cancel a Research."
300179 "Options\nClick to open the Options screen and adjust settings while in a
game."
300180 "Wonder Timer\nYou completed a Wonder. You will win if it stands until the
timer counts down to zero.\nClick to go to Wonder."
300181 "Relic Timer\nAll relics have been captured. Hold them until the timer
counts down to zero to win.\nClick to go to Monastery."
300182 "Wonder Timer\n%s has completed a Wonder. They will win if it stands until
the time counts down to zero.\nClick to go to Wonder."
300183 "Relic Timer\n%s has captured all the relics. If they hold them until the
time counts down to zero they will win.\nClick to go to Monastery."
300184 "Mini-map\nThe mini-map shows the world at a smaller scale. Click the mini-
map to go to that location in the world."
300185 "Global Queue\nDisplays the progress of all units being created and
technologies being researched.\nGreen: Progress of unit/research.\nYellow: Pending
unit/research.\nRed: Unit cannot be created due to the population cap.\nClick an
icon to go to the building containing the queued item.\nHold CTRL and click an icon
to remove the item from the queue."
300186 "Objectives\nDisplay objectives you must achieve to win this game, or game
settings. Some games also provide hints."
300195 "View list of pending Join Clan requests you have sent."
300196 "View list of existing Clans."
300197 "View and respond to clan invitations sent by other players inviting you to
join their Clan."
300198 "View and retract requests sent by you to clans to become a member."
300209 "Set your Clan Tag. It cannot be changed once your Clan is created. Must be
between 3-5 characters, and must not contain spaces or any of the following
characters: \\ / : \" |"
300210 "Set your Clan Name. It cannot be changed once your Clan is created. Must be
between 3-24 characters, and must not contain spaces or any of the following
characters: \\ / : \" |"
300211 "Enter a brief description to describe what your Clan is all about. This can
be changed at a later time. This description will be public regardless of
Visibility setting."
300212 "Visibility setting of Clan. Public means that anyone can join, and requests
will be automatically accepted. Private means invitations need to be accepted by
the Clan Leader or members with Admin privileges."
300213 "Create this Clan. Warning: you will be unable to change the Clan Tag or
Name after clicking Create."
300218 "Set Clan member to have admin privileges. Admins are able to send Clan
invitations and respond to join requests."
300219 "Remove player from Clan"
300230 "List of pending Clan invitations you have received. You can only receive
invitations to join a Clan when you are not already in a Clan."
300231 "Join this Clan."
300232 "Decline this invitation."
300237 "Play a 1v1 Random Map game. Ranked results will count toward the Random Map
Leaderboard."
300238 "Play a 2v2 Random Map game. Ranked results will count toward the Team
Random Map Leaderboard."
300239 "Play a 3v3 Random Map game. Ranked results will count toward the Team
Random Map Leaderboard."
300240 "Play a 4v4 Random Map game. Ranked results will count toward the Team
Random Map Leaderboard."
300241 "Play a 1v1 Death Match game. Ranked results will count toward the Death
Match Leaderboard."
300242 "Play a 2v2 Death Match game. Ranked results will count toward the Team
Death Match Leaderboard."
300243 "Play a 3v3 Death Match game. Ranked results will count toward the Team
Death Match Leaderboard."
300244 "Play a 4v4 Death Match game. Ranked results will count toward the Team
Death Match Leaderboard."
30024101 "Play a 1v1 Empire Wars game. Ranked results will count toward the Empire
Wars Leaderboard."
30024201 "Play a 2v2 Empire Wars game. Ranked results will count toward the Team
Empire Wars Leaderboard."
30024301 "Play a 3v3 Empire Wars game. Ranked results will count toward the Team
Empire Wars Leaderboard."
30024401 "Play a 4v4 Empire Wars game. Ranked results will count toward the Team
Empire Wars Leaderboard."
300245 "Settings which apply in Random Map games. These cannot be changed."
300246 "Settings which apply in Death Match games. These cannot be changed."
30024601 "Settings which apply in Empire Wars games. These cannot be changed."
300247 "Displays matchmaking messages. Players on the same team may chat once a
match is found."
300288 "Change color blind modes to change the player colors to colors which should
contrast with each other and the minimap better than the standard colors.\nPlayer
colors in Friend/Foe mode for Deuteranopia and Protanopia will be Blue for Player,
Light Blue for Ally, Yellow for Enemy, and Grey for Neutral. In Tritanopia colors
in Friend/Foe mode will be Red for Player, Pink for Ally, Yellow for Enemy, and
Grey for Neutral."
300290 "Filter lobby browser pool by name, game ID, game mode and other search
terms."
300291 "Filter lobbies by whether they have cheats enabled or not. Check to display
only lobbies with cheats enabled. Cross to only display lobbies with cheats
disabled."
300292 "Filter lobbies by whether they are using a data mod or not. Check to only
display lobbies using data mods. Cross to only display lobbies which don't use data
mods."
300293 "Filter lobbies by whether they allow spectators or not. Check to only
display lobbies that allow spectators. Cross to only display lobbies which don't
allow spectators."
300294 "Filter lobbies by whether they are running a local server. Check to display
only lobbies in your local area. Cross to hide games hosted on local servers. "
300295 "User Generated Content. Icons appearing in this column indicate that the
host has enabled a mod for this game. The mod is a user-created addition to the
game and has not been verified or reviewed by Xbox Game Studios as part of the
game. You bear the risk of using the mod."
300296 "Sort the lobbies list by region"
300297 "Select to show Public matches or Friend Only matches."
300298 "Shows the Connection Quality of the different regions."
300299 "List of players' ranking pertaining to the category selected in the above
dropdown"
300300 "Choose which leaderboard to display. Random Map and Death Match
leaderboards display 1v1 results from matchmaking games. Team Random Map and Team
Death Match populate with results from 2v2, 3v3, and 4v4 matchmaking games."
30030001 "Choose which leaderboard to display. Random Map, Death Match, and Empire
Wars leaderboards display 1v1 results from matchmaking games. Team Random Map, Team
Death Match, and Team Empire Wars populate with results from 2v2, 3v3, and 4v4
matchmaking games."
300334 "Load saved single player game modes, including standard and campaign
games."
300335 "Single Selection Mode. When active a map can be selected with a single
click."
300336 "Random Selection Mode. When active more than 1 map can be selected to be
added to a custom random map pool."
300337 "Add all land maps to the random map pool."
300338 "Add all maps which are a mix of water and land to the random map pool."
300339 "Add all water-based maps to the random map pool."
300340 "Add all maps with a nomad start to the random map pool."
300341 "Add all maps with migration to the random map pool."
300342 "Add all open maps to the random map pool."
300343 "Add all closed maps to the random map pool."
300411 "Server"
300412 "Sort the lobbies list by server"
300415 "A scenario has been selected for this lobby. Please select a player index
for yourself as there are unclaimed slots with locked civilizations"
300421 "Select to show only maps suggested for play. When turned off, all maps are
shown."
300422 "Random Player Team"
300423 "No Player Team"
300424 "Undetermined Player Scenario Index"
300430 "%s, Rating: %i, %s, Wins: %i, Win Percentage: %i percent"
300434 "Connect to the internet to use XBN services (Required to publish mods)"
300566 "Collection"
300567 "Player Stats"
300568 "General:"
300569 "Campaigns:"
300570 "Completion: %d%%"
300571 "Levels completed on Standard: %d%%"
300572 "Levels completed on Moderate: %d%%"
300573 "Levels completed on Hard: %d%%"
300574 "Blocked"
300575 "Muted"
300576 "Player Icons"
300577 "Skirmish"
300578 "Additional Resources"
300579 "Click to view player icons"
300580 "Steam Invites"
300581 "Xbox Network Invites"
300582 "Taunt Commands"
//
// Return of Rome map names
//
301000 "Alliance"
301001 "Citadel"
301002 "Clearing"
301003 "Coastal"
301004 "Continental"
301005 "Dark Forest"
301006 "Desert Ridge"
301007 "Gold Mountain"
301008 "Highland"
301009 "Hill Country"
301010 "Inland"
301011 "Inside Out"
301012 "Land Nomad"
301013 "Large Islands"
301014 "Mediterranean"
301015 "MegaRandom"
301016 "Muddy Waters"
301017 "Narrows"
301018 "Nomad"
301019 "Oasis"
301020 "Ocean Channel"
301021 "Ocean Ring"
301022 "Plateaus"
301023 "River Crossing"
301024 "Rivers"
301025 "Sahara"
301026 "Small Islands"
301027 "Twin Settlements"
//
// Base game AoE2 Real World and Special map names
//
301100 "Kilimanjaro"
301101 "Mountain Pass"
301102 "Nile Delta"
301103 "Serengeti"
301104 "Socotra"
301105 "Amazon"
301106 "China"
301107 "Horn of Africa"
301108 "India"
301109 "Madagascar"
301110 "West Africa"
301111 "Bohemia"
301112 "Earth"
301113 "Canyons"
301114 "Enemy Archipelago"
301115 "Enemy Islands"
301116 "Far Out"
301117 "Front Line"
301118 "Inner Circle"
301119 "Motherland"
301120 "Open Plains"
301121 "Ring of Water"
301122 "Snakepit"
301123 "The Eye"
301124 "Australia"
301125 "Indochina"
301126 "Indonesia"
301127 "Strait of Malacca"
301128 "Philippines"
301129 "Bog Islands"
301130 "Mangrove Jungle"
301131 "Pacific Islands"
301132 "Sandbank"
301133 "Water Nomad"
301134 "Jungle Islands"
301135 "Holy Line"
301136 "Border Stones"
301137 "Yin Yang"
301138 "Jungle Lanes"
301139 "Alpine Lakes"
301140 "Network Test"
301141 "Bogland"
301142 "Mountain Ridge"
301143 "Ravines"
301144 "Wolf Hill"
301145 "Antarctica"
301146 "Aral Sea"
301147 "Black Sea"
301148 "Caucasus"
301149 "Siberia"
301150 "Swirling River"
301151 "Twin Forests"
301152 "Journey South"
301153 "Snake Forest"
301154 "Sprawling Streams"
//
// March 2024 - The Siege Strings
//
//Achievements Screen
IDS_ACHIEVEMENT_REPLAYS "Return to Replays"
IDS_ACHIEVEMENT_NEXT_LEVEL "Next Level"
IDS_ACHIEVEMENT_NEXT_LEVEL_HELP "Advance to the next level in this campaign."
//
// Privileges - XboxLive
//
IDS_PRIVILEGE_CONFIRMING_REQUIREMENT "Confirming Privilege %s for User (%s)."
//Regions
IDS_REGION_DEFAULT "Default"
IDS_REGION_LAN "LAN"
IDS_REGION_LAN_TAG "[LAN] %s"
// Other regions removed because they don't match the actual regions from the
server (which can get changed at any time).
// Clans
//Campaign Editor
IDS_CAMPEDTR_DETAILS "Author: %0s\n\nDate Created:\n%1s\n\nPlayers: %d\nTriggers:
%d"
IDS_CAMPEDTR_PLAYER_TITLE "Player Details"
IDS_CAMPEDTR_INSTRUCTION "Add Scenarios to Custom Campaign"
IDS_CAMPEDTR_NAME "Name Campaign"
IDS_CAMPEDTR_SCENARIOS "Scenarios"
IDS_CAMPEDTR_CAMP_SCENARIOS "Campaign Scenarios"
IDS_CAMPEDTR_CAMP_SAVE "Save Campaign"
IDS_CAMPEDTR_CAMP_SAVE_HELP_TEXT "[Help] Save Campaign"
IDS_CAMPEDTR_LEVEL "Level\nOrder"
//
// Rich Presence
//
IDS_RP_NULL "Nothing happening"
IDS_RP_STARTINGUP "Starting up"
IDS_RP_MAINMENU "In main menu"
//
// Force single glyphs to be generated into the font map
//
IDS_REMOVE_CLAN_USER_DIALOG_TEXT "Are you sure you want to remove \"%s\" from your
Clan?"
IDS_OBJECTIVES_INSTRUCTIONS "Instructions"
IDS_OBJECTIVES_INSTRUCTIONS_HELP "Shows the instructions to help you complete the
scenario."
IDS_STATISTICS_NO_TIME "None"
IDS_STATISTICS_HOURS_ONLY "%1$i hours"
IDS_STATISTICS_MINUTES_ONLY "%2$i minutes"
IDS_STATISTICS_HOURS_AND_MINUTES "%1$i hours, and %2$i minutes"
IDS_STATISTICS_SECONDS_ONLY "%3$i seconds"
IDS_STATISTICS_HOURS_AND_SECONDS "%1$i hours, and %3$i seconds"
IDS_STATISTICS_MINUTES_AND_SECONDS "%2$i minutes, and %3$i seconds"
IDS_STATISTICS_HOURS_MINTUSE_AND_SECONDS "%1$i hours, %2$i minutes, and %3$i
seconds"
IDS_LOBBY_BR_NOT_SUPPORTED "* The Battle Royale game mode is not supported for
some users present in the lobby. *"
IDS_LOBBY_RESTRICTED_USER "* Unable to host game as one or more players does
not have permission to play with unofficial custom content. Please disable custom
content to continue. *"
IDS_BLOCKED_CHARACTER "█"
IDS_RANKED_SAVED_WARNING "Please note: The saved game will not count as ranked when
it is restored."
IDS_LOBBY_TAB "Lobby"
IDS_INVITES "Invites"
IDS_INVITES_HELP_TEXT "Check the games you have been invited to play."
IDS_COLOR_WARMER_AUTUMN "Autumn"
IDS_COLOR_WARMER_DESERT "Desert"
IDS_COLOR_WARMER_EMPTY "Empty"
IDS_COLOR_WARMER_JUNGLE "Jungle"
IDS_COLOR_WARMER_WINTER "Winter"
IDS_COLOR_WARMER_NIGHT "Night"
IDS_WIDGET_TEXTBOXINPUT_EDITING "Editing"
IDS_WIDGET_TEXTBOXINPUT_INPUTBOX "Input Box"
IDS_PROFILE_LOSSES "Losses"
IDS_PROFILE_TOTAL "Total"
IDS_RATE_REVIEW_RATE "Rate"
IDS_RATE_REVIEW_ASK_LATER "Ask Later"
IDS_RATE_REVIEW_NO "No"
IDS_RATE_REVIEW_MESSAGE "Enjoying Age of Empires II: Definitive Edition?\nRate the
game and let us know!"
IDS_RATE_REVIEW_TITLE "Thanks for Playing"
IDS_LOBBYBROWSER_PASSWORD_CHECK "Password"
IDS_MODMAN_UPDATE_CHECK "Check For Update"
IDS_MODMAN_UPDATE_CHECKING "Checking For Update..."
IDS_MODMAN_TAGS "Tags:"
IDS_MODMNGER_REPORT_ADVERTISEMENT "Advertisement"
IDS_MODMNGER_REPORT_ADVERTISEMENT_HELP_TEXT "Advertisement"
IDS_MODMNGER_REPORT_MISCATEGORIZED "Miscategorized"
IDS_MODMNGER_REPORT_MISCATEGORIZED_HELP_TEXT "Miscategorized"
IDS_MODMNGER_REPORT_OTHER "Other:"
IDS_MODMNGER_REPORT_OTHER_HELP_TEXT "Other:"
IDS_LOBBY_BROWSER_FILTER_SERVER "Server:"
IDS_LOBBY_BROWSER_FILTER_GAME_MODE "Game Mode:"
IDS_LOBBY_BROWSER_FILTER_GAME_VARIANT "Game Variant:"
//
// Spring Event Strings
//
IDS_EVENT_FEBRUARY_2021 "Comp-Stomp-Extravaganza"
IDS_EVENT_FEBRUARY_2021_C1_TITLE "Win against an Easiest AI"
IDS_EVENT_FEBRUARY_2021_C1_DESC "Win a single player skirmish game against an
Easiest AI enemy"
IDS_EVENT_FEBRUARY_2021_C2_TITLE "Win against a Standard AI"
IDS_EVENT_FEBRUARY_2021_C2_DESC "Win a single player skirmish game against a
Standard AI enemy"
IDS_EVENT_FEBRUARY_2021_C3_TITLE "Win against a Moderate AI"
IDS_EVENT_FEBRUARY_2021_C3_DESC "Win a single player skirmish game against a
Moderate AI enemy"
IDS_EVENT_FEBRUARY_2021_C4_TITLE "Win against a Hard AI"
IDS_EVENT_FEBRUARY_2021_C4_DESC "Win a single player skirmish game against a Hard
AI enemy"
IDS_EVENT_FEBRUARY_2021_C5_TITLE "Win against an Extreme AI"
IDS_EVENT_FEBRUARY_2021_C5_DESC "Win a single player skirmish game against an
Extreme AI enemy"
IDS_EVENT_SEPTEMBER_2021_D1CHEAT_CPU "Earn the \"my cpu can handle it\" cheat code
that increases the population cap to 1000"
IDS_EVENT_SEPTEMBER_2021_D3MOD_STATUE "Earn a Royal Town Center statue celebrating
jolly co-operation"
IDS_EVENT_SEPTEMBER_2021_D5CHEAT_SHARING "Earn the \"sharing is caring\" cheat code
that enables your resource income to benefit your allies as well"
IDS_LOBBY_BAN "Ban"
IDS_LOBBY_BAN_PLAYER "Ban from lobbies"
IDS_LOBBY_BAN_DIALOG "You have banned %s from your lobbies."
IDS_LOBBY_UNBAN_DIALOG "You have unbanned %s from your lobbies."
IDS_POPUP_LOBBY_BANNED "You were banned from the lobby."
IDS_AUTOMATCH_PARTY "Party"
IDS_AUTOMATCH_PREFERRED_RANDOM "Preferred Random"
IDS_AUTOMATCH_SELECT_GAME_MODE "Select Game Mode"
IDS_AUTOMATCH_GAME_MODE_TOOLTIP "Select to see match queue options for this game
mode. Only one game mode can be active at a time."
IDS_AUTOMATCH_RANDOM_MAP "Most common game mode. Build your economy and military
from the ground up."
IDS_AUTOMATCH_REGICIDE "Regicide - Your King must be the last to survive. If your
King dies, you're out of the game."
IDS_AUTOMATCH_DEATH_MATCH "Death Match - All players start with huge stockpiles of
wood, food, gold, and stone and then fight to the death."
IDS_AUTOMATCH_SCENARIO "Play a custom map that you or someone else created."
IDS_AUTOMATCH_KING_OF_THE_HILL "Control the Monument in the center of the map for
the specified time to win. To control the Monument, kill all of the enemy units
around it."
IDS_AUTOMATCH_WONDER_RACE "No combat; the first player to build a Wonder wins."
IDS_AUTOMATCH_DEFEND_THE_WONDER "Player 1 starts with a Wonder surrounded by walls
and must defend it from enemy players or teams to win. All players start in the
Imperial Age with all technologies researched and huge stockpiles of resources."
IDS_AUTOMATCH_TURBO_RANDOM_MAP "Buildings create units faster, villagers gather
faster, build faster, and carry more."
IDS_AUTOMATCH_CAPTURE_THE_RELIC "Be the first player to capture the relic in the
center of the map and return it to your monastery. Each player's monastery is
indestructible and you cannot build additional monasteries."
IDS_AUTOMATCH_SUDDEN_DEATH "Players are eliminated when they have no town centers
left, so protect your town center while destroying your enemy's. You cannot build
any town centers. In nomad mode, players can build one town center."
IDS_AUTOMATCH_EMPIRE_WARS "Players start with a small town and must quickly ready
themselves for battle."
IDS_AUTOMATCH_BATTLE_ROYALE "You start with few soldiers and must explore to
capture more resource camps and military buildings. Watch out for Guardians and
other players as they can capture your buildings! The Corruption will envelop the
map destroying everything in its path. Last player to survive wins."
IDS_AUTOMATCH_DISABLE_FIND_BUTTON "Party size exceeds team size."
IDS_AUTOMATCH_DISABLE_FIND_BUTTON_MATCH_SIZE "Please select a match size."
IDS_AUTOMATCH_LEAVE_WARNING "%s\nWARNING: Leaving early may result in a delay
before matchmaking queues are available again."
//Britons
IDS_CIVTIPS_1_0 "Starting in the Castle Age, your Town Centers' wood cost is
reduced by half."
IDS_CIVTIPS_1_1 "Fully upgraded Longbowmen have the highest range of all Archers."
IDS_CIVTIPS_1_2 "Research Warwolf in your Castle to add accuracy and area damage to
Trebuchets, making them deadly to enemy units."
IDS_CIVTIPS_1_3 "Your shepherds work faster, allowing you to advance to the Feudal
Age more quickly."
//Franks
IDS_CIVTIPS_2_0 "Your Villagers gather food from berries faster."
IDS_CIVTIPS_2_1 "You can build Castles at a lower cost. Support your rush with a
forward Castle or use them to protect your economy."
IDS_CIVTIPS_2_2 "Research Chivalry in your Castle to drastically speed the
production rate of all Stables."
IDS_CIVTIPS_2_3 "Throwing Axemen are excellent when paired with Knights, which they
can protect from enemy Pikemen."
//Goths
IDS_CIVTIPS_3_0 "You can research Loom instantly, protecting your Villagers from
wild animals and enemy units."
IDS_CIVTIPS_3_1 "Huskarls are very resistant to enemy ranged attacks. Complement
them with Pikemen and Champions as needed."
IDS_CIVTIPS_3_2 "Researching both Anarchy and Perfusion in your Castle allows you
to produce Huskarls extremely quickly in the Barracks."
IDS_CIVTIPS_3_3 "Your infantry deal additional damage against buildings, allowing
them to raze entire towns with ease."
//Teutons
IDS_CIVTIPS_4_0 "Your Farms are considerably cheaper to build."
IDS_CIVTIPS_4_1 "Your Town Centers and towers can garrison more Villagers for
defense."
IDS_CIVTIPS_4_2 "Teutonic Knights are extremely resistant against melee attacks."
IDS_CIVTIPS_4_3 "Research Ironclad in your Castle to make all of your siege weapons
significantly more resistant to melee attacks."
//Japanese
IDS_CIVTIPS_5_0 "Your infantry units gain bonus attack speed starting in the Feudal
Age."
IDS_CIVTIPS_5_1 "Samurai are especially strong against enemy unique units."
IDS_CIVTIPS_5_2 "Consider using siege weapons or Elite Skirmishers to protect your
infantry from enemy ranged units."
IDS_CIVTIPS_5_3 "Researching Kataparuto in your Castle greatly increases the
packing/unpacking speed as well as the attack speed of your Trebuchets."
//Chinese
IDS_CIVTIPS_6_0 "Your Town Centers support additional population and have an
increased line of sight."
IDS_CIVTIPS_6_1 "Chu Ko Nu are powerful ranged units that shoot several bolts in
one volley. Protect them from enemy Mangonels."
IDS_CIVTIPS_6_2 "Technologies cost fewer resources, allowing for a cheaper switch
into a different army composition."
IDS_CIVTIPS_6_3 "Your Demolition Ships can reach their targets more easily thanks
to their bonus hitpoints."
//Byzantines
IDS_CIVTIPS_7_0 "Your buildings have bonus hitpoints."
IDS_CIVTIPS_7_1 "Cataphracts are expensive but powerful, and they excel against
melee infantry."
IDS_CIVTIPS_7_2 "Your Camel Riders, Skirmishers, and Spearman-line are cheaper. Use
them to counter enemy armies."
IDS_CIVTIPS_7_3 "Your Monks heal at an increased speed that can be useful in
maintaining your expensive Cataphracts."
//Persians
IDS_CIVTIPS_8_0 "You start with additional wood and food."
IDS_CIVTIPS_8_1 "War Elephants are expensive but strong, with extremely high
hitpoints and attack."
IDS_CIVTIPS_8_2 "Research Kamandaran in your Castle to permanently replace the
Archer-line's gold cost with wood."
IDS_CIVTIPS_8_3 "Your Knight-line deals additional damage to enemy archery units."
//Saracens
IDS_CIVTIPS_9_0 "A cheaper Market and an efficient Market trade bonus allows you to
easily balance your economy."
IDS_CIVTIPS_9_1 "Mamelukes deal high bonus damage to enemy cavalry and perform well
against most infantry when they can keep their distance."
IDS_CIVTIPS_9_2 "Your camelry units have additional hit points."
IDS_CIVTIPS_9_3 "Your Galleys fire faster than those of other civilizations, making
them deadly on water maps."
//Turks
IDS_CIVTIPS_10_0 "Your Scout Cavalry-line units are automatically upgraded to the
next available tier in each age for free."
IDS_CIVTIPS_10_1 "You can train Janissaries in the Castle Age, before any other
gunpowder units can be trained."
IDS_CIVTIPS_10_2 "Chemistry is automatically researched for free once you reach the
Imperial Age. This allows you to instantly begin producing Bombard Cannons and Hand
Cannoneers."
IDS_CIVTIPS_10_3 "If you have excess food, train Hussars to protect your expensive
gunpowder units."
//Vikings
IDS_CIVTIPS_11_0 "Your infantry units have bonus hitpoints starting in the Feudal
Age."
IDS_CIVTIPS_11_1 "Berserks passively regenerate health over time."
IDS_CIVTIPS_11_2 "Your discounts on all warships can be leveraged to build a
formidable fleet of either Longboats or Galleys."
IDS_CIVTIPS_11_3 "Free, instant Wheelbarrow and Hand Cart researches give you an
immensely efficient economy."
//Mongols
IDS_CIVTIPS_12_0 "Your Hunters work faster, allowing you to rapidly gather food for
an early rush."
IDS_CIVTIPS_12_1 "Mangudai are highly mobile and powerful Cavalry Archers with an
attack bonus against siege weapons."
IDS_CIVTIPS_12_2 "Research Drill in your Castle to make your siege weapons move
faster to keep up with your cavalry hordes."
IDS_CIVTIPS_12_3 "Your Scout Cavalry-line and Steppe Lancers have increased
hitpoints. Use them to protect your Mangudai against enemy counters."
//Celts
IDS_CIVTIPS_13_0 "Your Villagers collect wood faster."
IDS_CIVTIPS_13_1 "Your Siege Workshop units gain a large bonus to their hitpoints
through the unique Furor Celtica technology in your Castle."
IDS_CIVTIPS_13_2 "Your siege weapons fire faster, making them among the most deadly
in the game."
IDS_CIVTIPS_13_3 "Woad Raiders are fast-moving melee infantry units that are
especially useful for raiding and taking out enemy siege weapons."
//Spanish
IDS_CIVTIPS_14_0 "Your team's trade units generate additional gold."
IDS_CIVTIPS_14_1 "The highly mobile Conquistadors are best used when maintaining a
distance from melee attackers between each shot."
IDS_CIVTIPS_14_2 "Research Inquisition in your Castle to improve Monk and
Missionary conversion abilities."
IDS_CIVTIPS_14_3 "Faster builders allow you to erect buildings and fortifications
more quickly."
//Aztecs
IDS_CIVTIPS_15_0 "You start games with additional gold."
IDS_CIVTIPS_15_1 "Jaguar Warriors excel against melee infantry."
IDS_CIVTIPS_15_2 "Your Monks gain additional hitpoints for each technology that you
research in the Monastery."
IDS_CIVTIPS_15_3 "Research Garland Wars in your Castle to drastically increase the
attack of your infantry units."
//Mayans
IDS_CIVTIPS_16_0 "Your Archers are trained at a discount."
IDS_CIVTIPS_16_1 "Plumed Archers are fast and durable archers that are great in
combination with Eagle Warriors."
IDS_CIVTIPS_16_2 "Research Hul'che Javelineers in your Castle to make your
Skirmishers simultaneously throw two spears."
IDS_CIVTIPS_16_3 "Train Pikemen to protect your Plumed Archers against enemy
cavalry."
//Huns
IDS_CIVTIPS_17_0 "You do not need to build any Houses."
IDS_CIVTIPS_17_1 "Tarkans deal extremely high damage to buildings. Use them to raid
enemy bases and raze key buildings."
IDS_CIVTIPS_17_2 "Your Cavalry Archers are cheaper and can be used against most
enemy infantry to great effect."
IDS_CIVTIPS_17_3 "Research Marauders in your Castle to allow Tarkans to also be
trained from Stables."
//Koreans
IDS_CIVTIPS_18_0 "Your towers are automatically upgraded starting in the Castle
Age. Use them to fortify key areas on the map."
IDS_CIVTIPS_18_1 "War Wagons are powerful and durable units that are extremely
useful and versatile when massed."
IDS_CIVTIPS_18_2 "Support your War Wagons using either Halberdiers or Onagers."
IDS_CIVTIPS_18_3 "Research Eupseong in your Castle to increase the range of your
towers."
//Italians
IDS_CIVTIPS_19_0 "You can advance in ages at a reduced cost."
IDS_CIVTIPS_19_1 "Genoese Crossbowmen deal high bonus damage to enemy Cavalry."
IDS_CIVTIPS_19_2 "Your team bonus allows you to train Condottieri, which deal bonus
damage to enemy gunpowder units."
IDS_CIVTIPS_19_3 "Your Dock technologies are cheaper, allowing you to upgrade your
ships more quickly."
//Hindustanis
IDS_CIVTIPS_20_0 "Your Villagers can be trained at a reduced cost."
IDS_CIVTIPS_20_1 "Your Camel Riders attack faster and can be upgraded into the
unique Imperial Camel Rider."
IDS_CIVTIPS_20_2 "Ghulams are exceptionally strong against massed archers. Use them
to cover the weaknesses of your other units."
IDS_CIVTIPS_20_3 "Research Grand Trunk Road in your Castle to increase the speed of
all of your gold income and improve Market exchange rates."
//Incas
IDS_CIVTIPS_21_0 "Your Villagers benefit from infantry Blacksmith technologies,
making them less vulnerable to enemy raids."
IDS_CIVTIPS_21_1 "Kamayuks have long melee range, allowing many to fight at once in
a phalanx. They are especially strong against crowds."
IDS_CIVTIPS_21_2 "With their high bonus damage, Slingers are one of the best
counters to infantry units in the game."
IDS_CIVTIPS_21_3 "Research Fabric Shields in your Castle to increase the pierce
armor of your Kamayuks, Slingers, and Eagle Warriors."
//Magyars
IDS_CIVTIPS_22_0 "Your Scout Cavalry are trained at a discounted price."
IDS_CIVTIPS_22_1 "Researching Corvinian Army in your Castle makes your Magyar
Huszars cost no gold."
IDS_CIVTIPS_22_2 "With extra attack and range from Recurve Bow, Cavalry Archers are
good when paired with your melee cavalry units."
IDS_CIVTIPS_22_3 "You receive Blacksmith melee attack upgrades instantly and for
free, giving your melee units a considerable power spike when advancing to the next
age."
//Slavs
IDS_CIVTIPS_23_0 "Your Farmers work and produce food faster."
IDS_CIVTIPS_23_1 "Boyars are cavalry units with high armor against melee attacks,
and are useful against most enemy army compositions."
IDS_CIVTIPS_23_2 "Research Druzhina in your Castle to allow infantry units, such as
Halberdiers, to hit several adjacent enemies with each attack."
IDS_CIVTIPS_23_3 "Your siege weapons come at a discounted cost. Use them to support
your infantry or Boyars."
//Portuguese
IDS_CIVTIPS_24_0 "All of your units cost less gold."
IDS_CIVTIPS_24_1 "Organ Guns fire a volley of bullets that can hit multiple
enemies, making them effective versus large groups of units."
IDS_CIVTIPS_24_2 "The Arquebus technology in your Castle improves the accuracy of
gunpowder units and Bombard Towers against moving targets."
IDS_CIVTIPS_24_3 "In the Imperial Age you can build a Feitoria, a unique building
that slowly generates resources but takes up population space."
//Ethiopians
IDS_CIVTIPS_25_0 "Your Archers fire faster."
IDS_CIVTIPS_25_1 "Shotel Warriors are high damage, high mobility units skilled at
raiding and destroying buildings before the enemy can react."
IDS_CIVTIPS_25_2 "Research Arson in your Barracks to make Shotel Warriors even more
effective at destroying buildings."
IDS_CIVTIPS_25_3 "Research Torsion Engines in your Castle to increase the area
damage radius of your Siege Workshop units."
//Malians
IDS_CIVTIPS_26_0 "Your Barracks units gain additional pierce armor with each age
that you advance."
IDS_CIVTIPS_26_1 "Their speed and high melee damage at range makes Gbetos ideal for
raiding."
IDS_CIVTIPS_26_2 "Protect your Gbetos in combat using infantry units or Camel
Riders."
IDS_CIVTIPS_26_3 "Research Tigui in your Castle to enable your Town Centers to fire
arrows even when ungarrisoned."
//Berbers
IDS_CIVTIPS_27_0 "Research Kasbah in the Castle to gain a powerful team bonus,
increasing the productivity of all Castles."
IDS_CIVTIPS_27_1 "Camel Archers are very effective at dealing with enemy Cavalry
Archers."
IDS_CIVTIPS_27_2 "Genitours are a more mobile Skirmisher that can keep pace with
the rest of your cavalry army."
IDS_CIVTIPS_27_3 "Your Villagers and ships move faster, allowing you a speedy start
as well as efficiency later on."
//Khmer
IDS_CIVTIPS_28_0 "You do not have building requirements to advance through the
ages."
IDS_CIVTIPS_28_1 "Ballista Elephants fire projectiles that damage all enemies in a
line, making them very effective against large groups of units."
IDS_CIVTIPS_28_2 "Your Battle Elephants are powerful units with high attack and
decent speed. Scorpions are great for supporting them."
IDS_CIVTIPS_28_3 "Your villagers can garrison into houses for protection. Build
some houses near your resource camps to take advantage of this."
//Malay
IDS_CIVTIPS_29_0 "Your Fish Traps provide three times more food. Take advantage of
that when you have access to water."
IDS_CIVTIPS_29_1 "Overwhelm your opponent with large numbers of cheap, quickly
produced units."
IDS_CIVTIPS_29_2 "Thalassocracy upgrades your Docks to Harbors, which are great for
defending shorelines against enemy ships."
IDS_CIVTIPS_29_3 "Research Forced Levy in your Castle to permanently remove the
gold cost of your Two-Handed Swordsmen."
//Burmese
IDS_CIVTIPS_30_0 "Your melee infantry units automatically gain an attack bonus for
each age that you advance to."
IDS_CIVTIPS_30_1 "Arambai deal heavy damage to enemies close to them."
IDS_CIVTIPS_30_2 "Relics are visible to you at the start of the game. Capture them
before your opponents find them."
IDS_CIVTIPS_30_3 "Research Manipur Cavalry to greatly increase the damage that your
Arambai and cavalry deal to archers."
//Vietnamese
IDS_CIVTIPS_31_0 "Your Archers and Skirmishers have bonus hitpoints."
IDS_CIVTIPS_31_1 "Rattan Archers are powerful ranged units with a high resistance
to enemy arrows."
IDS_CIVTIPS_31_2 "Protect Rattan Archers with Battle Elephants, whose hitpoints can
be increased by researching Chatras in your Castle."
IDS_CIVTIPS_31_3 "Your team bonus allows you to upgrade your Elite Skirmishers to
Imperial Skirmishers, which are deadly against other ranged units."
//Bulgarians
IDS_CIVTIPS_32_0 "Your Militia-line is automatically upgraded to the highest
available tier in each age for free."
IDS_CIVTIPS_32_1 "Kreposts are a cheap alternative to Castles. They are especially
useful to fortify a forward base or mass produce Konniks."
IDS_CIVTIPS_32_2 "Kreposts can only train Konniks. Build at least one Castle to
research unique technologies and train Trebuchets as needed."
IDS_CIVTIPS_32_3 "When Konniks are defeated, they dismount and continue fighting as
infantry that benefit from infantry upgrades."
//Tatars
IDS_CIVTIPS_33_0 "You can gather additional food from Sheep."
IDS_CIVTIPS_33_1 "Keshiks earn you gold as they deal damage to other units, making
them ideal raiders."
IDS_CIVTIPS_33_2 "Your Cavalry Archers benefit from free Thumb Ring and Parthian
Tactics upgrades as well as the Silk Armor technology in your Castle."
IDS_CIVTIPS_33_3 "Your units deal extra bonus damage when fighting on higher
elevations. Use the terrain to your advantage when engaging enemies."
//Cumans
IDS_CIVTIPS_34_0 "In Feudal Age, you can build one additional Town Center as well
as Siege Workshops to train Rams."
IDS_CIVTIPS_34_1 "Kipchaks shoot several arrows at once. Use their mobility to
evade melee attackers."
IDS_CIVTIPS_34_2 "Steppe Lancers are deadly in groups. With an increased melee
range, they can reach enemies from behind allied soldiers."
IDS_CIVTIPS_34_3 "Research Cuman Mercenaries in your Castle to allow your allies to
create 5 free Elite Kipchaks per Castle."
//Lithuanians
IDS_CIVTIPS_35_0 "Each Town Center grants you additional food."
IDS_CIVTIPS_35_1 "Your Knights and Leiciai gain bonus damage for each Relic that
you control, up to a cap. Capture the Relics before your opponents do."
IDS_CIVTIPS_35_2 "Research Hill Forts in your Castle to increase the range of your
Town Centers, allowing them to defend wider areas."
IDS_CIVTIPS_35_3 "Leiciai ignore the armor of enemy units, making them a good
choice against heavily armored units."
//Burgundians
IDS_CIVTIPS_36_0 "Any Relic that your team acquires will generate food in addition
to gold."
IDS_CIVTIPS_36_1 "Coustilliers are powerful cavalry units that charge up additional
attack points."
IDS_CIVTIPS_36_2 "You can upgrade your Knights to Cavaliers in the Castle Age, one
age earlier than other civilizations can."
IDS_CIVTIPS_36_3 "Research Flemish Revolution at your Castle to transform all of
your existing Villagers into the powerful Flemish Militia."
//Sicilians
IDS_CIVTIPS_37_0 "Instead of towers, you build Donjons, which are more expensive
but stronger and can train Serjeants and Spearman-line units."
IDS_CIVTIPS_37_1 "Serjeants are heavily armored infantry units that can also
construct and repair Donjons."
IDS_CIVTIPS_37_2 "Your land military units receive reduced bonus damage from their
counter-units."
IDS_CIVTIPS_37_3 "Research First Crusade in your Castle to make a one-time levy of
several Serjeants from each of your Town Centers."
//Poles
IDS_CIVTIPS_38_0 "Build Farms adjacent to Folwarks to immediately receive some food
from each Farm."
IDS_CIVTIPS_38_1 "Your Villagers regenerate hit points, making them less vulnerable
to enemy attacks."
IDS_CIVTIPS_38_2 "Obuchs are cheap but hardy infantry whose attack gradually strips
the armor from enemy units."
IDS_CIVTIPS_38_3 "Research Szlachta Privileges in your Castle to drastically reduce
the gold cost of your Knights and Cavaliers."
//Bohemians
IDS_CIVTIPS_39_0 "Research Sanctity and Fervor in your Monastery to increase
Villager hit points and movement speed."
IDS_CIVTIPS_39_1 "You can research Chemistry at the University and train Hand
Cannoneers in the Castle Age."
IDS_CIVTIPS_39_2 "Hussite Wagons are durable units that protect units positioned
behind them from enemy projectiles."
IDS_CIVTIPS_39_3 "Research Hussite Reforms in your Castle to make Monks and
Monastery technologies cost food instead of gold."
//Dravidians
IDS_CIVTIPS_40_0 "You receive additional wood each time that you advance to the
next Age."
IDS_CIVTIPS_40_1 "Your Skirmishers and Elephant Archers attack faster than those of
other civilizations."
IDS_CIVTIPS_40_2 "The Thirisadai is one of the most powerful warships in the game."
IDS_CIVTIPS_40_3 "Research Wootz Steel in your Castle to make your infantry and
cavalry units' attacks ignore the armor of enemy units."
//Bengalis
IDS_CIVTIPS_41_0 "Your Town Centers spawn additional Villagers each time that you
advance to the next Age."
IDS_CIVTIPS_41_1 "Your team's trade units generate both gold and food."
IDS_CIVTIPS_41_2 "Rathas can switch between melee and ranged modes, making them
among the most versatile units in the game."
IDS_CIVTIPS_41_3 "Research Mahayana in your Castle to reduce the population space
that your Monks and Villagers take up."
//Gurjaras
IDS_CIVTIPS_42_0 "You start the game with additional Forage Bushes."
IDS_CIVTIPS_42_1 "You can garrison livestock in Mills to generate additional food."
IDS_CIVTIPS_42_2 "You can garrison Fishing Ships in your Docks for protection."
IDS_CIVTIPS_42_3 "Research Kshatriyas in your Castle to reduce the food cost of
your military units."
//Romans
IDS_CIVTIPS_43_0 "Your Villagers gather, build, and repair faster."
IDS_CIVTIPS_43_1 "Your infantry receive twice the normal effect of researching
armor upgrades in the Blacksmith."
IDS_CIVTIPS_43_2 "Your Galleys and Dromons have extra armor."
IDS_CIVTIPS_43_3 "Research Comitatenses in your Castle to increase the training
speed of swordsmen, Knights, and Centurions and give them a charged attack."
//Armenians
IDS_CIVTIPS_44_0 "Your Mule Carts – mobile dropsites for hunters, lumberjacks, and
miners – are cheaper."
IDS_CIVTIPS_44_1 "Your Barracks units – with the exception of Men-at-Arms – are
available one Age early."
IDS_CIVTIPS_44_2 "Composite Bowmen are short-ranged archers whose attack ignores
the pierce armor of enemy units."
IDS_CIVTIPS_44_3 "Research Fereters in your Castle to increase the hitpoints of
your swordsmen and Warrior Priests, and make the latter heal faster."
//Georgians
IDS_CIVTIPS_45_0 "You start the game with a free Mule Cart, which serves as a
mobile dropsite for wood, gold, and hunted food."
IDS_CIVTIPS_45_1 "Your units receive even less damage than those of other
civilizations when fighting from higher elevations."
IDS_CIVTIPS_45_2 "Monaspas become statistically stronger when massed."
IDS_CIVTIPS_45_3 "Research Aznauri Cavalry in your Castle to reduce the population
space that your cavalry units take up."
IDS_TIP "Tip:"
IDS_NO_FILE "-"
IDS_NO_FILE_FOUND "No files found"
IDS_GAMEOPTIONS_EMPTY_SPACE " "
IDS_Victory "Victory:"
IDS_INVITATION_POPUP_CIV_SUBHEADING "Civilizations"
IDS_POPUP_CIV_SELECTION_HEADING "Select Civilization"
IDS_POPUP_CIV_CONFIRM "Confirm Your Selection"
IDS_POPUP_CIV_UPGRADE "Upgrade"
IDS_POPUP_CIV_LEARN "Learn More"
IDS_POPUP_CIV_UNLOCK "Unlock All Content"
IDS_QUICKPLAY_MAP_POOL "Map Pool"
IDS_QUICKPLAY_GAMEMODE_NARRATOR_TEXT "{buttonName} Button. Game Settings,
Resources: {resourceSetting}, Game Speed: {speedSetting}, Reveal Map:
{revealMapSetting}, Starting Age: {startingAge}, Victory: {victorySetting}"
IDS_CREATOR "Creator"
IDS_MAPPOOL_PREFERRED_TEXT "Left click to select preferred map."
IDS_MAPPOOL_BANNED_TEXT "Right click to select banned map."
IDS_MAPPOOL_PREFERRED "Preferred"
IDS_MAPPOOL_BANNED "Banned"
IDS_UPSELL_LATER "Later"
IDS_SCENARIOTIPS_0 "The game autosaves when you test a scenario. You can load that
autosave by loading the file 'default0'."
IDS_SCENARIOTIPS_1 "Resources like Forage Bushes, Gold Mines, Stone Mines, and Fish
can be found under the 'Others' tab after selecting the Gaia player."
IDS_SCENARIOTIPS_2 "Press Ctrl-G to change the grid mode. There are four different
modes which let you stack objects, place objects off-grid, or both."
IDS_SCENARIOTIPS_3 "Press Ctrl-A to change the selection visualization mode. This
will cycle between show no selection boxes, show all selection boxes, and default
mode."
IDS_MATCHMAKING_PARTY_READY "Player Ready"
IDS_CLAN_JOINED_TEXT "Thank you for joining %s!\nYou can now invite %s members to
Multiplayer games more easily through the in-game invitation dialog."
IDS_REMATCH "Rematch"
IDS_REMATCH_TITLE "Rematch Request"
IDS_REMATCH_PARTICIPATE "Participating"
IDS_REMATCH_UNDECIDED "Undecided"
IDS_REMATCH_DECLINED "Declined"
IDS_REMATCH_REQUEST "Would you like to rematch?"
IDS_REMATCH_REQUIREMENT "2 or more players needed to start."
IDS_REMATCH_HELP "Start a vote to host a new custom lobby with the original players
and game settings. There must be at least 2 players to host a rematch."
IDS_REMATCH_PREPARING "Waiting for rematch... (%s)"
IDS_REMATCH_COUNTDOWN "%s until rematch"
IDS_REMATCH_ACCEPT_BUTTON "Accept the rematch"
IDS_REMATCH_DECLINE_BUTTON "Decline the rematch"
IDS_REMATCH_TOGGLE "Toggle the rematch window"
IDS_REMATCH_HOVER "Rematch window"
IDS_REMATCH_REQUEST_MSG "%s wants to rematch."
IDS_REMATCH_HOSTING "%s will host the rematch."
IDS_REMATCH_PARTICIPATING "You will join automatically."
IDS_REMATCH_NOT_PARTICIPATING "You are not participating."
IDS_REMATCH_ERROR "Something went wrong with the rematch request."
IDS_REMATCH_NOTENOUGHPLAYERS "Not enough players were ready to start a rematch."
IDS_REMATCH_LEAVE_WARNING "Leaving will remove you from the rematch, are you sure?"
IDS_REMATCH_HOST_FAIL "Host failed to rematch in time."
IDS_INVITE_WARNING_SESSION "By accepting this invite you’ll exit this session and
join a new game in Age of Empires II.\n\nAre you sure you want to continue?"
IDS_INVITE_WARNING_SESSION_POMPEII "By accepting this invite you’ll exit this
session and join a new game in Return of Rome.\n\nAre you sure you want to
continue?"
IDS_INVITE_WARNING_GAME "By accepting this invite you’ll exit this game and join a
new game in Age of Empires II.\n\nAre you sure you want to continue?"
IDS_INVITE_WARNING_GAME_POMPEII "By accepting this invite you’ll exit this game and
join a new game in Return of Rome.\n\nAre you sure you want to continue?"
IDS_LOAD_POMPEII_CONFIRMATION "This will exit the current session and load Return
of Rome.\n\nAre you sure you want to continue?"
IDS_LOAD_PHOENIX_CONFIRMATION "This will exit the current session and load Age of
Empires 2.\n\nAre you sure you want to continue?"