Particles
Particles
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp2
{
public partial class Form1 : Form
{
private List<Particle> particles = new List<Particle>();
private Random random = new Random();
private System.Windows.Forms.Timer timerParticles = new
System.Windows.Forms.Timer();
private Point previousFormLocation;
private bool isFirstUpdate = true;
public Form1()
{
InitializeComponent();
DoubleBuffered = true;
InitializeParticles();
timerParticles.Interval = 1;
timerParticles.Tick += timer1_Tick;
timerParticles.Start();
DoubleBuffered = true;
this.ShowIcon = false;
}
// Configurar o anti-serrilhamento
e.Graphics.SmoothingMode =
System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
// Desenhar as partículas
foreach (var particle in particles)
{
// Calcular a transparência com base na posição vertical da
partícula
int transparency = (int)((1.0f - (particle.Position.Y /
(float)ClientSize.Height)) * 255);
if (transparency > 255) transparency = 255;
if (transparency < 0) transparency = 0;
}
}
}