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Offset Free Fire

The document outlines various classes and methods related to player attributes, game mechanics, and user interface elements in a gaming context. It includes specific memory offsets and functions for actions such as checking player status, managing input, and handling game events. Additionally, there are sections detailing bypass methods and modifications for game behavior, indicating potential exploit techniques.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
5K views13 pages

Offset Free Fire

The document outlines various classes and methods related to player attributes, game mechanics, and user interface elements in a gaming context. It includes specific memory offsets and functions for actions such as checking player status, managing input, and handling game events. Additionally, there are sections detailing bypass methods and modifications for game behavior, indicating potential exploit techniques.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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📦 Class: Player 🔵 get_IsDieing = 0x11a11e8 📨 Is Die Player

📦 Class: Player 🔵 IsFreeMove = 0x11ff7dc 📨 IsFreeMove


📦 Class: Player 🔵 IsLocalTeammate = 0x11bfea4 📨 IsLocalTeammate
📦 Class: Player 🔵 get_MaxHP = 0x1207dfc 📨 GetMaxHp
📦 Class: Player 🔵 get_CurHP = 0x1207cbc 📨 GetHp
📦 Class: Player 🔵 IsVisible = 0x11b1254 📨 IsVisible
📦 Class: Player 🔵 get_IsSighting = 0x11a18e0 📨 get_IsSighting
📦 Class: Player 🔵 IsCrouching = 0x11c315c 📨 IsCrouching
📦 Class: Player 🔵 IsFiring = 0x11a1844 📨 IsFiring
📦 Class: Player 🔵 GetActiveWeapon = 0x11b6f98 📨 get_imo
📦 Class: Player 🔵 get_NickName = 0x11a8ec4 📨 get_NickName
📦 Class: Player 🔵 VehicleIAmIn = 0x11aef68 📨 GetLocalCar
📦 Class: Player 🔵 get_IsSkyDashing = 0x11b0d5c 📨 IsSkyDashing
📦 Class: Player 🔵 IsJumpCanMove = 0x1293558 📨 IsJumpCanMove
📦 Class: Player 🔵 IsMoving = 0x11a13cc 📨 IsMoving (Use with MedKit Running)
📦 Class: Player 🔵 get_HeadCollider = 0x11abcf4 📨 get_HeadCollider
📦 Class: Player 🔵 GetHeadTF = 0x1220990 📨 GetHeadTF
📦 Class: Player 🔵 GetHipTF = 0x1220b74 📨 GetHipTF
📦 Class: Player 🔵 GetLeftAnkleTF = 0x1221068 📨 GetLeftAnkleTF
📦 Class: Player 🔵 GetRightAnkleTF = 0x12211a0 📨 GetRightAnkleTF
📦 Class: Player 🔵 GetLeftToeTF = 0x12212d8 📨 GetLeftToeTF
📦 Class: Player 🔵 GetRightToeTF = 0x1221410 📨 GetRightToeTF
📦 Class: Player 🔵 get_InSwapWeaponCD = 0x11ad6b8 📨 Fast Weapon Switch
📦 Class: Player 🔵 SetAimRotation = 0x11ad820 📨 SetAimRotation (Aimbot Use)
📦 Class: Player 🔵 LateUpdate = 0x11f5538 📨 LateUpdate
📦 Class: Player 🔵 GetAttackableCenterWS = 0x11a7f1c 📨 GetAttackableCenterWS
📦 Class: Player 🔵 get_MyFollowCamera = 0x11ab6b0 📨 get_MyFollowCamera
📦 Class: PlayerAttributes 🔵 GetWeaponRunSpeedScale = 0x1f77314 📨 Player Speed
📦 Class: PlayerAttributes 🔵 get_FSModeUseMedikitFasterRate = 0x1f7a104 📨 Fast
Medkit
📦 Class: String 🔵 CreateString = 0x5e5ea80 📨 U3DStr
📦 Class: String 🔵 get_Chars = 0x5e4ec90 📨 get_Chars
📦 Class: Input 🔵 get_touchCount = 0x5b473d0 📨 Get Touch Count
📦 Class: Input 🔵 GetTouch = 0x5b46ee4 📨 Get Touch
📦 Class: Input 🔵 get_mousePosition = 0x5b470d0 📨 Get Mouse Position
📦 Class: Screen 🔵 get_width = 0x5e43fe0 📨 Screen Width
📦 Class: Screen 🔵 get_height = 0x5e44064 📨 Screen Height
📦 Class: Screen 🔵 get_dpi = 0x5e440ec 📨 Screen DPI
📦 Class: TransformNode 🔵 get_transform = 0x510212c 📨 get_transform
📦 Class: GameFacade 🔵 CurrentMatch = 0x15e6540 📨 CurrentMatch
📦 Class: GameFacade 🔵 CurrentUIScene = 0x15e3f9c 📨 CurrentUIScene
📦 Class: GameFacade 🔵 CurrentLocalPlayer = 0x15e6b40 📨 CurrentLocalPlayer
📦 Class: GameFacade 🔵 GetLocalPlayerOrObServer = 0x15e7440 📨
GetLocalPlayerOrObServer
📦 Class: UavMapObject 🔵 GetLocalPlayer = 0x210d7c4 📨 GetLocalPlayer (class
UavMapObject)
📦 Class: UIHudDetectorController 🔵 GetLocalPlayer = 0x3573db4 📨 GetLocalPlayer
(class UIHudDetectorController)
📦 Class: GPBDEDFKJNA 🔵 CPBCGAKODII = 0x55333000 📨 Set Esp 1
📦 Class: LevelMiniSentry 🔵 CPBCGAKODII = 0x3991c94 📨 Set Esp 2
📦 Class: GPBDEDFKJNA 🔵 ADBBMDMEFNO = 0x18d5774 📨 Double Gun
📦 Class: UIInGameScene 🔵 ShowAssistantText = 0x133ad78 📨 AddTeammateHud
📦 Class: UIInGameScene 🔵 ShowDynamicPopupMessage = 0x130662c 📨
ShowDynamicPopupMessage
📦 Class: Transform 🔵 get_position_Injected = 0x61b5e1c 📨 get_position_Injected
📦 Class: Transform 🔵 set_position_Injected = 0x61b5ebc 📨 set_position_Injected
📦 Class: Transform 🔵 get_forward = 0x61b697c 📨 Get Forward
📦 Class: Transform 🔵 get_rotation = 0x61b6124 📨 Get Rotation
📦 Class: Component 🔵 get_transform = 0x603bf44 📨 get_transform
📦 Class: Camera 🔵 get_main = 0x6039664 📨 get_main
📦 Class: Camera 🔵 WorldToScreenPoint = 0x6038cf0 📨 WorldToScreenPoint
📦 Class: LineRenderer 🔵 set_positionCount = 0x5b4be58 📨 set_positionCount
📦 Class: LineRenderer 🔵 SetPosition = 0x5b4c98c 📨 SetPosition
📦 Class: LineRenderer 🔵 set_startColor = 0x5b4be0c 📨 set_startColor
📦 Class: LineRenderer 🔵 set_endColor = 0x5b4be30 📨 set_endColor
📦 Class: AndroidJNI 🔵 IsInstanceOf = 0x6025d98 📨 IsInstanceOf
📦 Class: GrenadeLine 🔵 DrawLine2 = 0x393abb4 📨 DrawLine2
📦 Class: GrenadeLine 🔵 Update = 0x3939970 📨 Grenade Line Update
📦 Class: GrenadeLine 🔵 set_ShowGrenadeLine = 0x3938cd8 📨 set_ShowGrenadeLine
📦 Class: GameConfig 🔵 get_ResetGuest = 0x15cf384 📨 Reset Guest Account
📦 Class: UIModelLogin 🔵 DetectAndroidApplications = 0x179dab8 📨
DetectAndroidApplications
📦 Class: MDDJBKJANJH 🔵 HBPBMIOJGFA = 0x51dbda4 📨 HBPBMIOJGFA
📦 Class: FNFOLKEMMBG 🔵 CCNEAFOPMIH = 0x510c0c0 📨 Anti Crash 4
📦 Class: FNFOLKEMMBG 🔵 AOCFOHFIAAM = 0x510bf70 📨 Anti Crash 3
📦 Class: KPDMJKOEHEE 🔵 LGINFBPMLAI = 0x1105908 📨 Anti Crash 2
📦 Class: PlayerAttributes 🔵 get_IsAmmoFree = 0x1f7a7ac 📨 Free Ammo
📦 Class: PlayerAttributes 🔵 GetScatterRate = 0x1f7aa00 📨 Weapon Recoil
📦 Class: PlayerNetwork 🔵 SyncWeaponAmmoInClip = 0x17d0da0 📨 Ammo
📦 Class: NetworkAIPawn 🔵 UpdateBehavior = 0x347ac80 📨 UpdateBehavior
📦 Class: UIHudPreparationTimerController 🔵 OnPreparationCancel = 0x28e5524 📨 MedKit
Running (Use with IsMoving)
📦 Class: FollowCamera 🔵 get_OffsetForNormal = 0x2e62624 📨 Camera View (Zoom Out)
📦 Class: JEAGCMACNNC 🔵 PLDCHDBCOBF = 0x2de93a4 📨 Physics Raycast
📦 Class: IOPOOHPNCKH 🔵 LJGJMOPAEFB = 0x46f4578 📨 Anti Crash 1

📦 Class: Player 🔴 OLCJOGDHJJJ = 0x2fc 📨 Head


📦 Class: Player 🔴 OLJBCONDGLO = 0x300 📨 Hip
📦 Class: Player 🔴 GCMICMFEAKI = 0x2f8 📨 Left Hand
📦 Class: Player 🔴 KOCDBPLKMBI = 0x328 📨 Right Hand
📦 Class: Player 🔴 HCLMADAFLPD = 0x304 📨 Eye
📦 Class: Player 🔴 MPJBGDJJJMJ = 0x310 📨 Left Shoulder
📦 Class: Player 🔴 HDEPJIBNIIK = 0x334 📨 Right Shoulder
📦 Class: Player 🔴 CKABHDJDMAP = 0x324 📨 Left Foot
📦 Class: Player 🔴 FDMBKCKMODA = 0x320 📨 Right Foot
📦 Class: Player 🔴 AGHJLIMNPJA = 0x31c 📨 Left Leg
📦 Class: Player 🔴 BMGCHFGEDDA = 0x318 📨 Right Leg
📦 Class: Player 🔴 MainCameraTransform = 0x128 📨 MainCameraTransform
📦 Class: Player 🔴 IsClientBot = 0x1c0 📨 IsClientBot
📦 Class: NFJPHMKKEBF 🔴 HOOCHDLKOOG = 0x48 📨 Dictionary (Player List)
📦 Class: NFJPHMKKEBF 🔴 NIEBEGJADLC = 0x54 📨 Dictionary (Player List)
📦 Class: GrenadeLine 🔴 m_ShowGrenadeLine = 0x14 📨 m_ShowGrenadeLine
📦 Class: GrenadeLine 🔴 m_GrenadeLine = 0x18 📨 m_GrenadeLine
Bypass vip
===================================================================================
========

String = public static string KPEAJPJOEAD(int CKHMCHILNJC, string CEGBBIBELDM) { }


name = Bypass
offset = 0x48865a0
hex =
edithex= 0000A0E31EFF2FE1 off
===================================================================================
========
Bypass
===================================================================================
========
String = public Boolean IsPlatformInstalled(AccountPlatform platform) { }
name = Bypass
offset = 0x3ab11ec
hex =
edithex= 01 00 A0 E3 1E FF 2F E1
===================================================================================
========
Bypass
===================================================================================
========
String = public Boolean IsBypassed(Uri host) { }
name = Bypass
offset = 0x4fbefc8
hex = h F0 4F 2D E9 1C B0 8D E2 14 D0 4D E2 00 A0 A0 E1
edithex= h 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
===================================================================================
========
Bypass
===================================================================================
========
String = private void CheckBypassList() { }
name = Bypass
offset = 0x4fbeb34
hex = h F0 4F 2D E9 1C B0 8D E2 04 D0 4D E2 00 40 A0 E1
edithex= h 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
===================================================================================
========

Bypass
===================================================================================
========
String = public static Boolean get_GER_BypassAllFilters() { }
name = Bypass
offset = 0x1459264
hex = h 10 4C 2D E9 08 B0 8D E2 14 01 9F E5 00 00 8F E0
edithex= h 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
===================================================================================
========

Bypass
===================================================================================
========
String = public static void LogReportCheatInHistory(ulong cheater, uint reason,
MatchStats stats, ulong matchID = 0, uint[] subReason, uint reporteeType = 4) { }
name = Bypass
offset = 0x13fa794
hex = h F0 4F 2D E9 1C B0 8D E2 5C D0 4D E2 00 50 A0 E1
edithex= h 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
===================================================================================
========

Bypass
===================================================================================
========
String = public static void LogReportCheat(ulong cheater, uint reason, IHAAMHPPLMG
cheaterPlayerID, uint[] subReason, Boolean inGame = True, uint reporteeType = 4) {
}
name = Bypass
offset = 0x13f9708
hex = h F0 4F 2D E9 1C B0 8D E2 D4 D0 4D E2 00 40 A0 E1
edithex= h 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
===================================================================================
========

////////////////////////////////////////////////////////////////////
lib 95200000
===================================================================================
========
String = get_MaxJumpHeight
name = High Jump
offset = 0x1050058
hex =
edithex= h E0 0F 43 E3 1E FF 2F E1
===================================================================================
========

YES
===================================================================================
========
OBB 61
String = get_InSwapWeaponCD
name = fast GUN
offset = 0xfb1374
hex = 30 48 2D E9 08 B0 8D E2 04 8B 2D ED 00 40 A0 E1 E4 00 9F E5 00 00 8F E0 00
00 D0 E5
edithex= 00 00 A0 E3 1E FF 2F E1 04 8B 2D ED 00 40 A0 E1 E4 00 9F E5 00 00 8F E0 00
00 D0 E5
h 00 00 A0 E3 1E FF 2F E1 = True or number 1 (Boolean ean true)
h 20 00 80 D2 C0 03 5F D6 = True or number 1 (Boolean ean true)
===================================================================================
========

===================================================================================
========
String = ADBBMDMEFNO
name = DoubleGun
offset = 0x1610084
hex = h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 F3 07 01 E3 00 10 A0 E3 ED B2 08 EB
01 00 50 E3 04 03 94 15
h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 F3 07 01 E3 00 10 A0 E3 ED B2 08 EB
01 00 50 E3 04 03 94 15 30 88 BD 18 F3 07 01 E3 00 10 A0 E3 EA B2 08 EB 00 50 A0 E1
edithex= h 01 00 A0 E3 1E FF 2F E1
===================================================================================
========
30 48 2D E9 08 B0 8D E2 00 40 A0 E1 F3 07 01 E3 00 10 A0 E3 ED B2 08 EB 01 00 50 E3
04 03 94 15
01 00 A0 E3 1E FF 2F E1 00 40 A0 E1 F3 07 01 E3 00 10 A0 E3 ED B2 08 EB 01 00 50 E3
04 03 94 15

===================================================================================
========
String = get_IsAmmoFree
name = Ammo
offset = 0x1ebc034
1C 00 00 00 00 40 70 68 B0 09 C2 6C 00 00 00 00 2F 17 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 10 FF 9B 68 80 FF 9B 68 00 00 00 00 B0 ED 53 85 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 8A 69 00 00 00 00 00
00 00 00 01 00 00 00 02 00 00 00 04 00 00 00 08 00 00 00 10 00 00 00 20 00 00 00 40
00 00 00
hex = 10 00 00 00 1E FF 2F E1 B0 09 C2 6C 00 00 00 00 03 35 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 10 FF 9B 68 80 FF 9B 68 00 00 00 00 B0 ED 53 85 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 8A 69 00 00 00 00 00
00 00 00 01 00 00 00 02 00 00 00 04 00 00 00 08 00 00 00 10 00 00 00 20 00 00 00 40
00 00 00
edithex= FC 26 00 00 1E FF 2F E1 B0 09 C2 6C 00 00 00 00 86 2D 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 10 FF 9B 68 80 FF 9B 68 00 00 00 00 B0 ED 53 85 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 8A 69 00 00 00 00 00
00 00 00 01 00 00 00 02 00 00 00 04 00 00 00 08 00 00 00 10 00 00 00 20 00 00 00 40
00 00 00
===================================================================================
========
===================================================================================
========
String = SyncWeaponAmmoInClip
name = AmmoInClip
offset = 0x183784c
hex =
edithex= 0F 07 02 E3 00 10 A0 E3 1E FF 2F E1
===================================================================================
========
===================================================================================
========
String = get_IsAmmoFree
name = Ammo
offset = 0x1ebc034
hex =
edithex= 0F 07 02 E3 00 10 A0 E3 1E FF 2F E1
===================================================================================
========
===================================================================================
========
String = public float GetScatterRate() { }
name = no recoil
offset = 0x1ebc2e0
hex =
edithex= h 00 00 A0 E0 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = GetWeaponRunSpeedScale
name = Speed
offset = 0x1eb7a2c
hex =
edithex= 0A 00 A0 E3 10 0A 00 EE C0 0A B8 EE 10 0A 10 EE 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public Boolean get_IsGod() { }
name = Gold Body
offset = 0x1048fa4
hex =
edithex= 01 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========

String = public static Boolean get_fog() { }


name = HD Map
offset = 0x5a135d0
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public virtual Boolean IsSightingUIAvailable() { }
name = No Scope
offset = 0x1009188
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public float get_FSModeUseMedikitFasterRate() { }
name = Fast Medkit 2.25s
offset =
hex =
edithex=
===================================================================================
========

obb62
===================================================================================
========
String = public static Boolean get_ResetGuest() { }
name = Reset_Guest
offset = 0x14d6870
hex = 10 4C 2D E9 08 B0 8D E2 0C 01 9F E5 00 00 8F E0 00 00 D0 E5 00 00 50 E3 06
00 00 1A FC 00 9F E5
edithex= 01 00 A0 E3 1E FF 2F E1 0C 01 9F E5 00 00 8F E0 00 00 D0 E5 00 00 50 E3 06
00 00 1A FC 00 9F E5
edithex= h 01 00 A0 E3 1E FF 2F E1
===================================================================================
========
30 48 2D E9 08 B0 8D E2 08 D0 4D E2 00 40 A0 E1 38 01 9F E5 00 00 8F E0 00 00 D0 E5
00 00 50 E3

===================================================================================
========
String = public override Boolean IsOnlineGame() { }
name = Lobby Kill
offset = 0x189268C
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = OnPreparationCancel
name = MEDKITRUN
offset =
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public Boolean ean get_IsSwimSurf() { }
name = Camera Hacker
Address= 17DC5000310
offset = 0xfbb310
hex = 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 C6 0B 01 E3
edithex= 01 00 A0 E3 1E FF 2F E1 00 40 A0 E1 C6 0B 01 E3
edithex= 01 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public static Void AOCFOHFIAAM(String APKJPKBCCGD, Boolean ean
OAKKFNNNAOP) { }
name = ---Fix Crash Root + Virtual + Emulator AOCFOHFIAAM
offset = 0x4a5d9ec
hex = h 70 4C 2D E9 10 B0 8D E2 1C 01 9F E5 01 40 A0 E1 00 00 8F E0 00 00 D0 E5
00 00 50 E3 06 00 00 1A
edithex= 01 00 A0 E3 1E FF 2F E1
===================================================================================
========
===================================================================================
========
String = public virtual ENBHOKKHLPG GJCHEHNJIAD() { }
name = Tâm AWM
offset = 0x1613890
hex = h 30 48 2D E9 08 B0 8D E2 08 D0 4D E2 00 40 A0 E1 38 01 9F E5 00 00 8F E0
00 00 D0 E5 00 00 50 E3
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========
===================================================================================
========
String = public Boolean ean IsFreeMove() { }
name = Run Shoot
Address= 2339EEA84F4
offset = 0xfa54f4
hex = h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 0C 04 03 E3 00 10 A0 E3 00 50 A0 E3
23 36 04 EB 01 00 50 E3
edithex= 01 00 A0 E3 1E FF 2F E1 00 40 A0 E1 0C 04 03 E3 00 10 A0 E3 00 50 A0 E3 23
36 04 EB 01 00 50 E3
edithex= 01 00 A0 E3 1E FF 2F E1 01 00 A0 E3 1E FF 2F E1 00 40 A0 E1
===================================================================================
========
===================================================================================
========
String = public Boolean ean get_InSwapWeaponCD() { }
name = Change weapon 1s
offset =
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public Boolean ean IsCelebrity(UInt32 role) { }
name = V Shape Mod
offset = 0x157a460
hex =
edithex= 01 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public Single get_FSModeUseMedikitFasterRate() { }
name = Fast Blood Wrap
offset = 0x1ebac10
hex =
edithex= 40 0F 43 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = private Void OnPreparationCancel(GEvent param) { }
name = Blood Run
offset = 0x2d78520 0x2319e04 0x2f0a724
hex =
edithex= 00 00 A0 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = public Single GetWeaponRunSpeedScale(Int32 PMGBACFJIHO) { }
name = Speed Hack
offset =
hex =
edithex= BD 0F 43 E3 1E FF 2F E1
===================================================================================
========

===================================================================================
========
String = private Void BNFAGNBHHIF(Player KAEHJEGFKBL) { }
name = Ghost Hack
offset = 0x226c918
hex = h F0 4F 2D E9 1C B0 8D E2 54 D0 4D E2 00 A0 A0 E1 EC 0F 9F E5 01 50 A0 E1
00 00 8F E0 00 00 D0 E5
editHex On: 00 00 A0 E3 1E FF 2F E1
editHex off: F0 4F 2D E9 1C B0 8D E2
===================================================================================
========

===================================================================================
========
lib: libunity
String =
name = It's dark
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
il2cpp =
String =
name =
offset =
hex =
edithex=
===================================================================================
========

===================================================================================
========
String =
name =
offset =
hex =
edithex=
===================================================================================
========

0x438DF80

public static Boolean get_ResetGuest() { }


ResetGuestId
public JJLGMMCALJD ADBBMDMEFNO() { }
DOUBLE GUN
private Boolean EAGIPMCDBIF(Player KAEHJEGFKBL) { }
GHOST HACK
public virtual Boolean RequestStartSwimmingSurfing() { }
RUN UNDER WATER
public static Boolean get_fog() { }
MAP HD
public UInt32 get_UserCoins() { }
GOLD
public Int32 get_UserGems() { }
DIAMOND
public Void OnStartChangeWeapon(GPBDEDFKJNA LPLPBJGAPHK, Single PFNGHMIADLB) { }
fast weapon switch 1
public static DEACEIFBHJK LHGGPDLOPAH(Vector3 JOGHOHLEJFL) { }
TELEPORT KILL
public Boolean UseHighQualityAvatar() { }
White Body 1
public Boolean MoveNext() { }
White Body 2
public Boolean IsMoving() { }
Medikit Running
public Boolean get_InSwapWeaponCD() { }
fast weapon switch 2
public Boolean IsCelebrity(UInt32 role) { }
V-Badge
public Boolean get_IsSwimSurf() { }
Master Camera Hack
public Single get_FastAutoReloadSpeed() { }
FAST RELOAD
public Boolean get_IsSpecialName() { }
npc name
private Void double_swapper(Int32 i, Int32 j) { }
double switch
public static PKCEFACBDMP LEBIPIGPEEP(DFKKGHCFGNM GLDLCOBLGNF) { }
bybass speed
public Void SetupModule(MaterialFragment source, Int32 textureType) { }
black body
public Boolean IsFreeMove() { }
Movement Shoot
public static Boolean get_ResetGuest() { }
ResetGuestId
public JJLGMMCALJD ADBBMDMEFNO() { }
DOUBLE GUN
private Boolean EAGIPMCDBIF(Player KAEHJEGFKBL) { }
GHOST HACK
public virtual Boolean RequestStartSwimmingSurfing() { }
RUN UNDER WATER
public static Boolean get_fog() { }
MAP HD
public UInt32 get_UserCoins() { }
GOLD
public Int32 get_UserGems() { }
DIAMOND
public Void OnStartChangeWeapon(GPBDEDFKJNA LPLPBJGAPHK, Single PFNGHMIADLB) { }
fast weapon switch 1
public static DEACEIFBHJK LHGGPDLOPAH(Vector3 JOGHOHLEJFL) { }
TELEPORT KILL
public Boolean UseHighQualityAvatar() { }
White Body 1
public Boolean MoveNext() { }
White Body 2
public Boolean IsMoving() { }
Medikit Running
public Boolean get_InSwapWeaponCD() { }
fast weapon switch 2
public Boolean IsCelebrity(UInt32 role) { }
V-Badge
public Boolean get_IsSwimSurf() { }
Master Camera Hack
public Single get_FastAutoReloadSpeed() { }
FAST RELOAD
public Boolean get_IsSpecialName() { }
npc name
private Void double_swapper(Int32 i, Int32 j) { }
double switch
Hex :
replace true : 00 00 A0 E3 1E FF 2F E1
replace false : F0 4F 2D E9 1C B0 8D E2

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