Physics 11 1
Physics 11 1
𝛥𝑃 = 𝑃𝑓𝑖𝑛𝑎𝑙 − 𝑃𝑖𝑛𝑖𝑡𝑖𝑎𝑙
Examples of book
Impulse
• Definition: Impulse is the change in momentum of an object when a
force is applied over a period of time. It is effectively the "impact"
that causes a change in the object's motion.
• Formula:
𝐽Ԧ = 𝐹Ԧ𝑎𝑣𝑔 ⋅ 𝛥𝑡
where:
o 𝐽Ԧ = impulse
o 𝐹Ԧ𝑎𝑣𝑔 = average force applied
o Δt= time duration over which the force is applied
Key Points
• Units: The SI unit of impulse is Newton-seconds (N·s),
which is equivalent to kg·m/s, the same unit as momentum.
• Direction: Like momentum, impulse is a vector quantity,
meaning it has both magnitude and direction. The direction
of the impulse is the same as the direction of the applied
force.
Examples of book
Connection Between Newton's Third Law and Impulse
• Force and Reaction: When a force is applied to an object
(let's say object A applies a force on object B), according to
Newton's Third Law, object B applies an equal and opposite
force on object A.
• Impulse Exchange: The impulse experienced by object A
due to the force from object B is equal in magnitude and
opposite in direction to the impulse experienced by object B
due to the force from object A.
Example
Consider two ice skaters pushing off each other:
• Skater A pushes Skater B with a force F for a duration Δt.
o The impulse on Skater B is:
𝐽Ԧ𝐵 = 𝐹Ԧ ⋅ 𝛥𝑡
• Simultaneously, Skater B exerts an equal and opposite force on Skater
A.
o The impulse on Skater A is:
𝐽Ԧ𝐴 = −𝐹Ԧ ⋅ 𝛥𝑡
Force-Time Graphs
Definition: A force-time graph plots force (on the vertical
axis) against time (on the horizontal axis). The area under the
curve of this graph represents the impulse applied to the
object.
o In a force-time graph, the impulse can be calculated as
the area under the curve.
Types of Force-Time Graphs
1. Constant Force:
o If the force is constant, the graph will be a horizontal
line.
o The area under the line (rectangle) can be calculated as:
Area=Force×Time
o This area represents the total impulse.
2. Variable Force:
o If the force varies over time, the graph may take on different shapes (triangular,
trapezoidal, etc.).
o The area under the curve must be calculated according to the shape:
▪ Triangle:
1
𝐴𝑟𝑒𝑎 = 𝑏𝑎𝑠𝑒 ⋅ ℎ𝑒𝑖𝑔ℎ𝑡
2
▪ Trapezoid:
1
𝐴𝑟𝑒𝑎 = 𝑏𝑎𝑠𝑒1 + 𝑏𝑎𝑠𝑒2 ⋅ ℎ𝑒𝑖𝑔ℎ𝑡
2
Examples of book
Relationship Between Impulse and Momentum
1. Impulse-Momentum Theorem:
The impulse experienced by an object is equal to the change in its
momentum.
Example:
Imagine you kick a stationary soccer ball
Before the Kick:
•The soccer ball is stationary, so its initial momentum is 0 (since
v=0).
After the Kick:
•When you kick the ball, it gains speed, This change in momentum is
equal to the impulse applied to the ball when you kicked it.
𝑓Ԧ𝑎𝑣𝑔
𝑎Ԧ 𝑎𝑣𝑔 =
𝑚 𝑓Ԧ𝑎𝑣𝑔 𝛥𝑣Ԧ
⇒ = ⇒ 𝑓Ԧ𝑎𝑣𝑔 ⋅ 𝛥𝑡 = 𝛥𝑣Ԧ ⋅ 𝑚 ⇒ 𝐽Ԧ = 𝛥𝑝Ԧ
𝛥𝑣Ԧ 𝑚 𝛥𝑡
𝑎Ԧ 𝑎𝑣𝑔 =
𝛥𝑡
Examples of book
conservation of momentum
Note:
1. An isolated system is one where no external forces are acting. In
such a system, the total momentum before an interaction is
equal to the total momentum after the interaction. Imagine a
spacecraft traveling in the vastness of space far from any stars,
planets, or other objects. In this scenario:
There are no friction or air resistance in the vacuum of space.
So: 𝑝Ԧ𝑓𝑖𝑛𝑎𝑙 = 𝑝Ԧ𝑖𝑛𝑖𝑡𝑖𝑎𝑙
2. Applications:
The conservation of momentum is used in various contexts,
including:
• Collisions: Analyzing elastic and inelastic collisions.
• Rocket propulsion: The momentum of expelled gas equals
the momentum gained by the rocket.
Examples of book
Collision in one dimension
A head-on collision refers to a type of collision where two objects
move directly toward each other and impact along a straight line.
This is a specific case of a one-dimensional collision and is often
analyzed in physics to study the principles of momentum and energy
conservation.
Inelastic collision
In an inelastic collision, two or more objects collide and do not conserve kinetic
energy. Instead, some kinetic energy is transformed into other forms of energy,
such as heat, sound, or deformation of the objects.
Key Characteristics of Inelastic Collisions:
1. Momentum Conservation:
• Total momentum before the collision is equal to the total momentum after the
collision. This can be expressed mathematically as:
Collision in two dimensions involves the interaction of two objects (or particles)
colliding at angles rather than along a straight line. This type of collision can be
more complex than one-dimensional collisions, as it requires the consideration of
both the x and y components of motion.
Key Concepts:
1. Components of Velocity:
• Each object's velocity can be broken down into horizontal (x) and vertical
(y) components. For an object with an initial velocity v at an angle θ.
2. Conservation of Momentum:
• In a two-dimensional collision, both the x and y components of momentum are
conserved. This can be expressed as:
• X-direction:
pressure is defined as the force exerted per unit area. It is a crucial concept in
fluid mechanics and is essential for understanding how fluids behave under
various conditions.
𝐹Ԧ
𝑃=
𝐴Ԧ
𝑁
1 2 = 1𝑃𝑎
𝑚