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Script Legends of Speed

The document is a Lua script for a game that creates a user interface with various functionalities, including auto farming orbs and gems, teleporting to different locations, and changing player speed and jump height. It allows players to toggle features like auto farming and rebirth, as well as to spawn and move to specific locations in the game. Additionally, it includes a credits section and an option to destroy the GUI when no longer needed.

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0% found this document useful (0 votes)
1K views4 pages

Script Legends of Speed

The document is a Lua script for a game that creates a user interface with various functionalities, including auto farming orbs and gems, teleporting to different locations, and changing player speed and jump height. It allows players to toggle features like auto farming and rebirth, as well as to spawn and move to specific locations in the game. Additionally, it includes a credits section and an option to destroy the GUI when no longer needed.

Uploaded by

fugasapato
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local library = loadstring(game:HttpGet("https://pastebin.

com/raw/WME4s0kY", true))
()

local example = library:CreateWindow({


text = "Auto Stuff"
})

local island = library:CreateWindow({


text = "Island TP"
})

local speed = library:CreateWindow({


text = "Recommended Speed"
})

local eggs = library:CreateWindow({


text = "Open Eggs"
})

local credits = library:CreateWindow({text='Credits'})


credits:AddLabel("Credits:ToxicParents#7542\nVersion 1.2\nwally: UI")

example:AddToggle("Auto Farm Orbs",function(state)


_G.Farm = (state and true or false)
wait()
while _G.Farm == true do
wait()
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red
Orb","City")
end
end)

example:AddToggle("Auto Farm Gems",function(state)


_G.Gems = (state and true or false)
wait()
while _G.Gems == true do
wait()

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")

game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
end
end)

example:AddToggle("Auto Hoops",function(state)
_G.Hoops = (state and true or false)
wait()
while _G.Hoops == true do
wait()
local children = workspace.Hoops:GetChildren()
for i, child in ipairs(children) do
if child.Name == "Hoop" then
child.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end
end)

example:AddToggle("Auto Rebirth",function(state)
_G.Rebirth = (state and true or false)
wait()
while _G.Rebirth == true do
wait()

game.ReplicatedStorage.rEvents.rebirthEvent:FireServer("rebirthRequest")
end
end)

island:AddButton("Spawn", function()
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-559.2, -7.45058e-08, 417.4))
end)

island:AddButton("Snow City", function()


game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-858.358, 0.5, 2170.35))
end)

island:AddButton("Magma City", function()


game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1707.25, 0.550008, 4331.05))
end)

island:AddButton("Legends Highway", function()


game.Players.LocalPlayer.Character:MoveTo(Vector3.new(3594.68, 214.804, 7274.56))
end)

eggs:AddToggle("Best Egg",function(state)
_G.BestEgg = (state and true or false)
wait()
while _G.BestEgg == true do
wait()
game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal",
"Electro Legends Crystal")
end
end)

speed:AddButton("Speed 300", function()

game.ReplicatedStorage.rEvents.changeSpeedJumpRemote:InvokeServer("changeSpeed",
300)
end)

speed:AddButton("Jump 200", function()

game.ReplicatedStorage.rEvents.changeSpeedJumpRemote:InvokeServer("changeJump",
200)
end)

example:AddToggle("Auto Evolve (wip)",function(state)


_G.Evolve = (state and true or false)
wait()
while _G.Evolve == true do
wait()
game.Replicatedstorage.rEvents.petEvolveEvent:FireServer("evolvePet",
"all")
end
end)

example:AddDestroy("Destroy GUI",function()
library.gui:Destroy()
end)

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