ASSIGNMENT1
ASSIGNMENT1
QUES.1.
#include <stdio.h>
#include <math.h>
int main() {
int num, originalNum, remainder, n = 0;
float result = 0.0;
printf("Enter an integer: ");
scanf("%d", &num);
originalNum = num;
while (originalNum != 0) {
originalNum /= 10;
++n;
}
originalNum = num;
while (originalNum != 0) {
remainder = originalNum % 10;
result += pow(remainder, n);
originalNum /= 10;
}
if ((int)result == num) {
printf("%d is an Armstrong number.\n", num);
} else {
printf("%d is not an Armstrong number.\n", num);
}
return 0;
}
Ques.2.
#include <stdio.h>
int findHCF(int a, int b) {
while (b != 0) {
int temp = b;
b = a % b;
a = temp;
}
return a;
}
int main() {
int num1, num2;
printf("Enter two integers: ");
scanf("%d %d", &num1, &num2);
int hcf = findHCF(num1, num2);
printf("HCF of %d and %d is %d\n", num1, num2, hcf);
return 0;
}
QUES.3.
#include <stdio.h>
int subtract(int a, int b) {
while (b != 0) {
int c = (~a) & b;
a = a ^ b;
b = c<< 1;
}
return a;
}
int main() {
int num1, num2;
printf("Enter two integers: ");
scanf("%d %d", &num1, &num2);
int result = subtract(num1, num2);
printf("Result of %d - %d is %d\n", num1, num2, result);
return 0;
}
QUES.4.
SWAPPING #1
#include <stdio.h>
int main() {
int a,b;
printf("Enter two integers: ");
a = a + b;
b = a - b;
a = a - b;
return 0;
SWAPPING #2
#include <stdio.h>
int main() {
int a,b;
a = a * b;
b = a / b;
a = a / b;
return 0;
SWAPPING #3
#include <stdio.h>
int main() {
int a,b;
a = a ^ b;
b = a ^ b;
a = a ^ b;
return 0;
SWAPPING #4
#include <stdio.h>
int main() {
int a,b;
int temp = a;
a =b;
b =temp;
return 0;
QUES.5.
#include <stdio.h>
int sum = 0;
if (num % i == 0) {
sum += i;
}
int main() {
int number;
scanf("%d", &number);
} else {
return 0;
QUES.6.
#include <stdio.h>
void determineQuadrant(int x, int y) {
if (x > 0 && y > 0) {
printf("The point (%d, %d) lies in Quadrant I.\n", x, y);
} else if (x < 0 && y > 0) {
printf("The point (%d, %d) lies in Quadrant II.\n", x, y);
} else if (x < 0 && y < 0) {
printf("The point (%d, %d) lies in Quadrant III.\n", x, y);
} else if (x > 0 && y < 0) {
printf("The point (%d, %d) lies in Quadrant IV.\n", x, y);
} else if (x == 0 && y != 0) {
printf("The point (%d, %d) lies on the Y-axis.\n", x, y);
} else if (x != 0 && y == 0) {
printf("The point (%d, %d) lies on the X-axis.\n", x, y);
} else {
printf("The point (%d, %d) is at the Origin.\n", x, y);
}
}
int main() {
int x, y;
printf("Enter the X coordinate: ");
scanf("%d", &x);
printf("Enter the Y coordinate: ");
scanf("%d", &y);
determineQuadrant(x, y);
return 0;
}
QUES.7.
#include <stdio.h>
#include <math.h>
int binaryToDecimal(int binary) {
int decimal = 0, base = 1, remainder;
while (binary > 0) {
remainder = binary % 10;
decimal = decimal + remainder * base;
binary = binary / 10;
base = base * 2;
}
return decimal;
}
int decimalToBinary(int decimal) {
int binary = 0, base = 1;
int main() {
int choice, number;
printf("Choose conversion type:\n");
printf("1. Binary to Decimal\n");
printf("2. Decimal to Binary\n");
printf("Enter your choice (1 or 2): ");
scanf("%d", &choice);
if (choice == 1) {
printf("Enter a binary number: ");
scanf("%d", &number);
printf("Decimal equivalent: %d\n",
binaryToDecimal(number));
} else if (choice == 2) {
printf("Enter a decimal number: ");
scanf("%d", &number);
printf("Binary equivalent: %d\n",
decimalToBinary(number));
} else {
printf("Invalid choice!\n");
}
return 0;
}
QUES.8.
#include <stdio.h>
int main() {
int rows = 5;
for (int i = 1; i <= rows; i++) {
for (int j = 1; j <= i; j++) {
if ((i + j) % 2 == 0) {
printf("1");
} else {
printf("0");
}
}
printf("\n");
}
return 0;
}
QUES.9.
#include <stdio.h>
int main() {
int rows = 5;
printf("%d", j % 2);
printf(" ");
printf("%d", j % 2);
printf("\n");
printf("%d", j % 2);
}
printf("\n");
return 0;
QUES.10.
#include <stdio.h>
int main() {
int rows;
printf("Enter the number of rows for Pascal's Triangle: ");
scanf("%d", &rows);
for (int i = 0; i < rows; i++) {
int n=1;
for (int j = 0; j < rows - i - 1; j++) {
printf(" ");
}
for (int j = 0; j <= i; j++) {
printf("%d ", n);
n = n* (i - j) / (j + 1);
}
printf("\n");
}
return 0;
}