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HCII

Human-Computer Interaction (HCI) focuses on designing technology that is user-centered, usable, and accessible, emphasizing the importance of understanding user needs and behaviors. The evolution of HCI has progressed from early computing limitations to modern considerations of user experience, accessibility, and the integration of AI and machine learning. The Human Information Processing (HIP) model provides a framework for analyzing user interactions, enabling designers to create systems that align with human cognitive capabilities for improved usability and satisfaction.

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0% found this document useful (0 votes)
23 views8 pages

HCII

Human-Computer Interaction (HCI) focuses on designing technology that is user-centered, usable, and accessible, emphasizing the importance of understanding user needs and behaviors. The evolution of HCI has progressed from early computing limitations to modern considerations of user experience, accessibility, and the integration of AI and machine learning. The Human Information Processing (HIP) model provides a framework for analyzing user interactions, enabling designers to create systems that align with human cognitive capabilities for improved usability and satisfaction.

Uploaded by

shainafamilara18
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Human-Computer Interaction (HCI): Designing for the User

Human-Computer Interaction (HCI) is a field of study and practice focused on the


design and use of computer technology, specifically the interaction between people
(users) and computers. It's about making technology that is both useful and usable
1

for humans.
Key aspects of HCI:
 User-centered design: HCI prioritizes understanding the needs, behaviors,
and limitations of the user throughout the design process. This involves
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considering factors like:


o Who are the users? (age, abilities, technical skills, etc.)
o What are their goals? (what do they want to achieve with the
technology?)
o What is the context of use? (where, when, and how will they be using
the technology?)
 Usability: HCI aims to create systems that are easy to learn, efficient to use,
and satisfying to interact with. This includes:
o Learnability: How easy is it for users to accomplish basic tasks the
first time they encounter the design?
o Efficiency: Once users have learned the design, how quickly can they
perform tasks?
3

o Memorability: How easy is it for users to remember how to use the


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design after a period of not using it?


o Errors: How many errors do users make, how severe are these errors,
and how easily can they recover from them?
o Satisfaction: How pleasant is it to use the design?
5

 Accessibility: HCI strives to make technology usable by everyone, including


people with disabilities. This involves:
6

o Perceivability: Information and user interface elements must be


presentable to users in ways they can perceive. 7

o Operability: Users must be able to operate the interface.


o Understandability: The interface and the information must be easy for
users to understand. 8

o Robustness: Content must be robust enough that it can be interpreted


reliably by a wide variety of user agents, including assistive
technologies. 910
 User experience (UX): HCI is concerned with the overall experience a user
has when interacting with a system. This includes not just the usability
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aspects, but also the emotional, affective, and experiential aspects of the
interaction. 12

Importance of HCI:
 Improved usability: HCI principles lead to systems that are easier to learn,
more efficient to use, and less prone to errors. This can save time, reduce
13

frustration, and increase productivity. 14

 Increased accessibility: HCI promotes the design of technology that is


usable by everyone, regardless of their abilities. This opens up opportunities
15

for people with disabilities and ensures inclusivity. 16

 Enhanced user experience: HCI focuses on creating systems that are not
just functional but also enjoyable and satisfying to use. This can lead to
increased user engagement, satisfaction, and loyalty. 17

 Reduced development costs: By involving users early in the design


process, HCI can help identify and fix usability problems before they become
costly to correct later on. 18

 Increased adoption rates: When technology is easy to use and provides a


positive user experience, people are more likely to adopt it and use it
effectively. 19

In conclusion, HCI is essential for designing user-centered systems that are usable,
accessible, and provide a positive user experience. By focusing on the needs and
20

capabilities of the user, HCI helps to ensure that technology is truly empowering and
beneficial for everyone.
The history of Human-Computer Interaction (HCI) is a fascinating journey of evolving
understanding of the relationship between humans and computers. It's not a single
"eureka" moment, but a gradual development shaped by technological
advancements and shifting perspectives.

Early Stages (Pre-1980s):


 Early computing (1940s-1950s): Interaction was limited and technical. Users
were programmers who directly manipulated hardware through switches and
punch cards. Usability was not a primary concern. The focus was on making
the machine work.
 The birth of timesharing (1960s): This allowed multiple users to interact with
a computer simultaneously, leading to the development of command-line
interfaces (CLIs). While still technical, this marked a shift towards more
interactive systems. Douglas Engelbart's work on the mouse and graphical
user interface (GUI) concepts, though not widely adopted until later, laid the
groundwork for future interaction paradigms. J.C.R. Licklider's vision of "man-
computer symbiosis" foreshadowed the collaborative potential of HCI.
 The rise of personal computing (1970s): The advent of personal computers
brought computing to a wider audience, but interaction was still often
complex. Early personal computers often used command-line interfaces. The
Xerox PARC research center played a crucial role in developing the GUI,
including windows, icons, menus, and the mouse, which revolutionized how
people interacted with computers.
The Formalization of HCI (1980s):
 The emergence of HCI as a field: The 1980s saw HCI solidify as a distinct
discipline. The first dedicated HCI conferences (CHI) were held, and
academic programs began to focus on HCI. Key texts like "The Psychology of
Human-Computer Interaction" by Card, Moran, and Newell provided a
theoretical foundation for the field.
 Focus on usability: Usability became a central concern, with researchers
developing methods for evaluating and improving the ease of use of computer
systems. Jakob Nielsen's work on usability heuristics and discount usability
testing provided practical tools for designers.
 Cognitive psychology's influence: HCI drew heavily on cognitive
psychology to understand how users perceive, process, and interact with
information. Models of human information processing were used to inform the
design of interfaces.
Expanding Horizons (1990s-2000s):
 The World Wide Web: The explosion of the World Wide Web dramatically
increased the number of computer users and created new challenges for HCI.
Designing for diverse users with varying technical skills became even more
important.
 Mobile computing: The rise of mobile devices introduced new interaction
paradigms and form factors. HCI research began to address the unique
challenges of designing for small screens, touch interfaces, and mobile
contexts.
 User-centered design: The focus shifted increasingly towards user-centered
design, emphasizing the importance of involving users throughout the design
process. Participatory design and contextual inquiry became popular
methods.
HCI Today and Beyond (2010s-Present):
 Ubiquitous computing: The vision of computing becoming seamlessly
integrated into everyday life has become a reality. HCI research explores the
design of interactions for smart homes, wearable devices, and other
embedded systems.
 User experience (UX): The concept of user experience has broadened the
scope of HCI beyond usability to encompass the entire range of user's
perceptions, feelings, and responses to a system. UX design has become a
critical part of product development.
 Accessibility and inclusivity: There is a growing emphasis on designing
technology that is accessible to everyone, including people with disabilities.
HCI research explores how to create inclusive designs that meet the needs of
diverse users.
 Artificial intelligence and machine learning: The rise of AI and machine
learning is transforming how people interact with computers. HCI research
explores the design of intelligent interfaces that can adapt to user needs and
provide personalized experiences.
 Virtual and augmented reality: These technologies present new
opportunities and challenges for HCI. Researchers are exploring how to
design immersive and engaging experiences in virtual and augmented
environments.

The evolution of HCI is ongoing. As technology continues to advance, HCI will


continue to play a critical role in shaping how we interact with computers and
ensuring that technology serves human needs. The future of HCI will likely involve
further integration of AI, more natural and intuitive interfaces, and a greater focus on
the social and ethical implications of technology.
Let's apply the Human Information Processing (HIP) model to analyze user
interaction with technology and see how it can enhance system design.

The HIP Model:

The HIP model, inspired by cognitive psychology, views humans as information


processors, much like computers. It describes the flow of information through several
stages:

1. Sensory Input: Users receive information through their senses (sight,


hearing, touch, etc.).
2. Perception: The sensory input is interpreted and given meaning.
3. Cognition (Working Memory & Long-Term Memory): The perceived
information is processed in working memory, where it's compared to
information stored in long-term memory. Decisions are made and actions are
planned.
4. Motor Output: The user performs an action based on the processed
information (e.g., clicking a button, typing, speaking).
Applying HIP to Analyze User Interaction:

Let's consider a simple example: a user searching for a product on an e-commerce


website.

 Sensory Input: The user sees the search bar on the webpage (visual input).
 Perception: The user recognizes the search bar as a place to enter their
query. They might also see suggested search terms or categories.
 Cognition: The user retrieves from long-term memory their knowledge about
the product they're looking for. They formulate a search query and hold it in
working memory. They might compare the visual layout of the search results
with their expectations.
 Motor Output: The user types the query into the search bar and presses
enter (motor output). They then scan the search results (sensory input),
perceive the relevance of each result, and decide which link to click (cognition
leading to motor output).
Using HIP to Enhance System Design:

Understanding these stages and their limitations allows us to design better systems:

 Sensory Input:
o Visibility: Make important information clearly visible. Don't hide crucial
elements. Use visual cues like color, size, and contrast effectively.
o Auditory cues: Use sound appropriately to provide feedback or alerts,
especially in situations where visual attention is limited.
o Tactile feedback: Consider using haptic feedback (vibration) in touch
interfaces to confirm actions or provide additional information.
 Perception:
o Consistency: Use consistent design elements and layouts so users
can easily recognize familiar patterns.
o Affordances: Make it clear how interactive elements can be used. A
button should look clickable, a text field should look editable.
o Minimize cognitive load: Avoid clutter and unnecessary information
that can overload the user's perception.
 Cognition:
o Chunking: Break down complex information into smaller, manageable
chunks. Group related items together.
o Mental models: Design systems that align with users' existing mental
models of how things work.
o Feedback: Provide clear and timely feedback to user actions. Let them
know that their input has been received and is being processed. This
helps users maintain a sense of control and reduces uncertainty.
o Error prevention and recovery: Design systems to prevent errors
whenever possible. When errors do occur, provide clear and helpful
error messages and easy ways to recover.
o Memory aids: Provide memory aids like search history, recently
viewed items, or saved preferences to reduce the burden on working
memory.
 Motor Output:
o Ease of use: Make interactions easy to perform. Minimize the number
of steps required to complete a task.
o Precision: Design input methods that allow for precise actions.
Consider the size and spacing of interactive elements, especially on
touchscreens.
o Accessibility: Ensure that the system can be used by people with
different motor abilities.
Example: Improving the E-commerce Search:
 Problem: Users frequently misspell product names, leading to no results.
 HIP Analysis: The user's cognition (retrieving the correct spelling from long-
term memory) is flawed.
 Solution: Implement a "fuzzy matching" algorithm that can handle
misspellings and suggest correct spellings. This reduces the cognitive load on
the user and improves the likelihood of finding the desired product.

By carefully considering the HIP model, designers can create systems that are more
intuitive, efficient, and enjoyable to use. Matching the system's design to human
cognitive capabilities is essential for a positive user experience.

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