TLL1 Notes1
TLL1 Notes1
TOPICS
ICT Competency Standards for Philippine Pre-service Teacher Education
Understanding the Basic Concepts in ICT
Roles of ICT in Teaching and Learning
LEARNING OUTCOMES
At the end of the lesson, students should be able to:
Identify the competency standards of ICT for teaching and learing in
pre-service teacher education;
Unpack the basic concepts of ICT to provide common understanding
for teachers and learners; and
Value the use of ICT in the teaching and learning processes.
Introduction
If there is one thing that changed the world so fast, it is TECHNOLOGY. While
there exists technology in the past as non-digital technology, the current digital technology
has been a factor that shrunk the world and made it flat. It has provided a new environment
for learning, new ways teachers teach and also the new ways of how learners learn. In the
beginning, it has created a divide between the digital natives and the digital immigrants.
However as the years go by, such divide has become narrower and even blurred. This has
led to the new educational revolution in teaching and learning which has been triggered by
technology and resulted to better 1earning outcomes in the 21st century.
Technology can be a powerful tool for transforming learning. It can help affirm and
advance relationships between educators and students, reinvent our approaches to learning and
collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to
meet the needs of all learners. Moreover, technology has provided a new environment for learning,
new ways teachers teach and also the new ways of how learners learn.
However, to realize fully the benefits of technology in our education system and provide
learning experiences, educators need to use technology effectively in their practice. Furthermore,
education stakeholders should commit to working together to use technology to improve Philippine
education. These stakeholders include leaders, teachers, faculty and other educators,
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researchers, policymakers, funders, technology developers, community members and
organizations, and learners and their families. (https://tech.ed.gov/netp/introduction/)
The program outcomes for teacher education degrees clearly state that every future teacher:
“demonstrate proficiency in the development and utilization of Information, Communication and
Technology (ICT) resources in promoting quality teaching-learning process.”
To ensure that the program outcomes related to ICT shall be achieved, competencies were
identified to be developed by every pre-service teacher (CHED – UNESCO, Bangkok, 2009).
The ICT Competency Standards is made up of seven domains. Each domain has a set of
competencies. The competencies are expressed in desired learning outcomes. Becoming proficient
in the different competencies will enable you to handle learners of the 21st century in your future
classroom.
These domains and corresponding competencies are found in the Table below:
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tools and resources
7.2 Show positive attitude towards the use of technology tools
Likewise, the Department of Education issued Department of Education Order 42, s. 2017
mandating the use of the Philippine Professional Standard for Teachers (PPST) to start with the
Beginning Teachers who are the fresh graduates from the teacher education program. The document
includes: Show skills in the positive use of ICT to facilitate teaching and learning and Show skills
in the selection, development and use of the variety of teaching and learning resources including
ICT to address learning goals.
These competency standards to learn and master will assure the 21st century learners in
your class of a more enjoyable, creative, innovative ways in teaching and learning.
Likewise, ISTE also developed standards needed for students. These standards will be used
as a guide by teachers to plan technology-based activities in which students achieve success in
learning, communication and life skills.
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Standard 2: Communication and Collaboration
This standard requires students to use digital media and environments to
communicate and work collaboratively to support individual learning and
contribute to the learning of others. This includes the use of variety of media and
formats for global awareness with learners from other cultures.
As pre-service teacher education students now, you will have to master the knowledge and
skills (Learning to Know) for the standards for students. However since you will become teachers
in the future, you should harness the same knowledge and skills to become (Learning to Become)
future teachers.
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TOPIC 2: Understanding the Basic Concepts in ICT
“I think we need to be careful not to get too specific (i.e. technology = computers) while at
the same time not getting so abroad that our definition of technology includes everything from
pencil and paper to lasers and computers. I’d like to see us define technology in a manner that
looks at electronic tools we use to enhance teaching and learning.” – Sally, grade teacher from Joy
Egbert (2009).
Let us explore various resources to have a clear understanding of this lesson. Let us unpack
some concepts and terms related to technology for teaching and learning. Here are some terms and
concepts that you need to know and understand.
1. Technology – a mix process and product used in the application of knowledge. It also
includes tools from pencil and paper to the latest electronic gadgets and tools for practical
tasks.
3. Educational Technology – the use of technology in teaching and learning. This includes
both the non-digital (flip charts, pictures, models, realias, etc.) and digital (electronic tools:
hardware, software and connections, etc.).
4. Digital Literacy – the ability to find, evaluate, utilize, share and create contents using
information technologies and the Internet (Cornell University). According to the
American Library Association (2018), this term refers to the ability to use information and
communication, requiring both cognitive and technical skills (https://edweek.org
downloaded 06-03-18).
6. Online Digital Tools and Apps – these tools use an Internet connection to access the
information needed. A common example for this is a Skype, a telecommunication
application software product that specializes in providing video chat and voice chat and
voice calls between computers, tablets, mobile devices via Internet and to regular
telephones.
7. Offline Digital Tools and Apps – these tools can still be used even if there is no Internet
access. Among these are Canary Learning, Pocket, Evertone, ibooks, KA LITE (Gupta,
Priyaka, 2017) downloaded in edtech review (July 03, 2017).
12. World Wide Web (www) – also known as the Web which is a graphical environment on
computer networks that allows you to access, view and maintain documentations that can
include text, data, sound and videos (Smaldino, 2005). It is a way of accessing information
over the medium of the Internet. It is an information sharing model that is built on top of
the Internet.
13. Web access – the ability of the learner to access the Internet at any point during the lesson
in order to take advantage of the array of available education resources.
14. Webquest – an inquiry-oriented lesson format in which most or all information that
learners work with comes from the web. These can be created using various programs
including simple word processing documents that include links to websites.
15. Productivity tools – any type of software associated with computers and related
technologies that can be used as tools for personal, professional or classroom productivity.
Examples: Microsoft Office, Apple works – word processing, grade and record keeping,
web page production, presentation) (KFIT-UNESCO 2016)
16. Technology Tool – an instrument used for doing work. It can be anything that help you
accomplish your goal with the use of technology. These technology tools can be classified
as:
(a) Data/Calculation tools. Examples: spreadsheets, Excels, sketchpads, probability
constructor
(b) Design tools – are used to make models and designs, creating and building. Included
here are Family Tree Maker, GollyGee, and Crazy Machines among others.
(c) Discussion tools – There are 4 different approaches that utilize discussion and
interaction in the Internet. These are threaded discussion forum, Blogging, Live chat
and Video Teleconferencing, Netiquette and Safety on the Net.
(d) Email tools – Emails are great communication tools for sending messages,
photographs, videos and other files. It allows you to reach out to others around the
world. Examples: google mail, Ymail, Yahoo mail and many more.
(e) Handheld devices – these include Personal Digital Assistants, Global Positioning
System (GPS), and Geographic Information System (GIS) in the classroom, Portable
electronic keyboards, Digital Cameras, Mobile phones, Palm, Handheld computers.
17. Webquest – a teacher structured learning experience for the students that is primarily
based on the use of the World Wide Web and typically takes one or more instructional
periods (Bender & Waller, 2011).
18. Blog – an online journal where posted information from both teachers and students are
arranged. There are three kinds of blogs: blogs used for communication, blogs used for
instruction, and blogs used for both (Ferriter & Garry, 2010).
19. Wiki – an editable website usually with limited access, allows students to collaboratively
create and post written work or digital files, such as digital photos or videos. Wikipedia is
one of the most widely recognized of all the wikis (Watters, 2011).
20. Flipped classroom – utilizes a reverse instructional delivery, where the teacher is required
to use the web resources as homework or out of class activity as initial instruction of the
lesson which will be discussed during class time.
21. Podcast – a video or audio multi-media clip about a single topic typically in the format of
the radio talk show. The two basic functions of podcast are to retrieve information and to
disseminate information (Eash, 2006).
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22. Google Apps – a cloud-based teaching tool which is stored in the Google server and is
available for students both at home and in school. It includes the Gmail, a free-mail for all;
Google calendar – a tool used for organizational purposes; Google sites that provide
options for developing blogs and wikis; and Google docs that is used for sophisticated word
processing and editing of the document.
23. Vlog – a video blog where is entry is posted as a video instead of the text.
24. Facebook – a popular social networking site used by students and adults worldwide to
present information on themselves and to the world.
25. VOIP (voice over internet protocol) – a category of hardware and software that enables
people to use the Internet as transmission medium for telephone calls by sending voice data
in packets using IP rather than traditional circuit transmission.
“Technology will never replace great teachers, but in the hands of great teachers, it’s
transformational.” – George Couros
As teaching and learning go together, let us explore what would be the roles of technology
for teachers and teaching and for learners and learning. According to Stosic (2015), educational
technology has three domains:
1. Technology as a tutor
Together with the teacher, technology can support the teacher to teach another
person or technology when programmed by the teacher which can be a tutor on its own.
The teacher will simply switch on or off radio programs, television programs or play
DVDs, or CDs that contain educational programs. There are on-line tutorial educational
programs, too.
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A. For Teachers and Teaching
There are numerous roles that technology plays in the job of teachers. As a tool, technology
has opened wider avenues in management of resources and management of learning. Likewise,
it has modernized the teaching-learning environment in schools. Here are some examples of
the myriad roles that technology can do for teachers and teaching.
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b. Structural knowledge – consists of facts or pieces of declarative knowledge put
together to attain some form of meaning. An example of declarative knowledge is
“pencil”. The idea that evolved from a pencilis an understanding that: “it is something
used to write.” This is referred to as structural knowledge. It can be presented by
concept maps, categorization or classification.
The traditional sources of knowledge are printed books, modules and journals. Other
sources are primary sources such as information taken from research. However, knowledge or
content can be learned in many ways.
Social interaction occurs in two ways where the participants ask for clarification,
argue, challenge each other and work towards common understanding. Social interaction
through communication occurs through technology (directly between two persons via email, a
cell phone or other communication technology). It can also occur around technology like
students discussing about a problem posed by a software program or with support of technology
like teachers and students interacting about the worksheet printed from a website. In all the
three modalities, communication occurs and technology is involved.
For this particular role, what are the benefits derived from technology supported
communication?
a. Enables any teacher to guide the learners virtually and making learning unlimited
because communication and social interaction go beyond a school day or a school
environment.
b. Enhances students’ freedom to express and exchange ideas freely without the
snooping eyes of the teacher face to face.
c. Enables learners to construct meaning from joint experiences between the two or
more participants in communication
d. Helps learners solve problems from multiple sources since there is limitless
resources of information that the teacher can direct or refer the learners
e. Teaches learners to communicate with politeness, taking turns in sending
information and giving appropriate feedback
f. Enhances collaboration by using communication strategies with wider community
and individuals in a borderless learning environment
g. Develops critical thinking, problem solving and creativity throughout the
communication
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3. Technology upgrades learners’ higher-order thinking skills: critical thinking, problem
solving and creativity
Twenty-first century learning requires the development of higher-order-thinking skills.
Technology has a great role to play in the development and enhancement of these skills.
Critical thinking is part of the cluster of higher order thinking skills. It refers to the
ability to interpret, explain, analyze, evaluate, infer and self-regulate in order to make good
decisions. With the use of technology, one will be able to evaluate the credibility of the
source, ask appropriate questions, become open-minded, defend a position on an issue and draw
conclusion with caution. All of these competencies are covered by Bloom’s Taxonomy of
Analysis, Synthesis and Evaluation.
As a role model, teachers should display and practice critical thinking processes, so
that the learners can imitate them. Here are some ways that teachers can do to develop critical
thinking.
Seven Creative Strategies (Osborn, 1963).These have been simplified into fewer
categories. To be creative, one can use any of these strategies.
1. Substitute – Find something else to replace to do what it does.
2. Combine – Blend two things that do not usually go together.
3. Adapt – Look for other ways this can be used.
4. Modify/Magnify/Minify – Make a change, enlarge, decrease.
5. Put to another use – Find other uses.
6. Eliminate – Reduce, remove.
7. Reverse – Turn upside-down, inside out, front-side back.
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All together, the strategies will be labelled as SCAMPER.
What should teacher do to support student creativity? Here are some suggestions:
1. Provide an enriched environment.
2. Teach creative thinking strategies.
3. Allow learners to show what they can do.
4. Use creativity with technology.
Further, teachers can do the following to develop and enhance critical thinking,
problem and creativity. As a future teacher, try these suggestions.
1. Encourage students to find and use information from variety of sources both on-
line and off-line.
2. Assist students to compare information from different sources.
3. Allow studens to reflect through different delivery modes like writing, speaking,
or drawing.
4. Use real experiences and material to draw tentative decisions.
5. Involve students in creating and questioning assessment.
To do these, the teacher should see to it that right questions are asked, student’s tasks
should be appropriate to the levels of challenge and curiousity is encouraged.
There are several critical thinking tools and technology software that can support
critical thinking skills. Some of these you will encounter in the succeeding lessons:
1. Encourages digital production projects
2. Popuralizes e-learning modalities
3. Enhances global awareness and citizenship
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