1 - Introduction To Multimedia
1 - Introduction To Multimedia
Introduction to
Multimedia
Introduction to Multimedia
De ning Multimedia
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De ning Multimedia
What is Multimedia?
Multimedia is the use of computers to
present text, graphics, video, animation,
and audio in an integrated format.
The word itself, sometimes spelled with a
hyphen as multi-media, has been used
since 1962, from multi-, or "many," rooted
in the Latin multus, "many or much;" and
media, the plural form of medium, or
"system of communication."
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De ning Multimedia
History of Multimedia
History of Multimedia
History of Multimedia
In July 1966, American showman,
songwriter, and artist Bobb Goldsteinn
coined the term multimedia to promote the
opening of his "LightWorks at L'Oursin"
show at Southampton, Long Island, New
York.
Some say he was inspired by composer Dick
Higgins, who coined the term “intermedia” two
years earlier to describe art that couldn’t be
classi ed into one speci c category.
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History of Multimedia
History of Multimedia
- In the 1970s, Multimedia was used to describe
presentations consisting of multi-projector slide shows
timed to an audio track.
- The 1990s saw multimedia take on its current meaning
and in 1993, in “McGraw-Hill’s Multimedia: Making It
Work,” Tray Vaughan de ned Multimedia as “any
combination of text, graphic art, sound, animation and
video, delivered by the computer”.
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Today, “multimedia art” is
For example, an audio recording might play
most often associated with alongside a light display. A dancer might
art that incorporates the perform against the backdrop of a short lm.
A poem might incorporate the use of
use of technology. animated images.
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Introduction to Multimedia
Categories of
Multimedia
Categories of Multimedia
Multimedia may be
broadly divided into linear
and non-linear categories.
One form of multimedia is called linear because it
plays out in one continuous narrative sequence.
Another type of multimedia is called nonlinear
because information is not laid out in a
chronological manner, but with many potential
directions.
Categories of Multimedia
Linear Multimedia
- Linear Multimedia is a type of a - Because of its nature where audience
multimedia that is designed to be participation is not expected, Linear
presented in a sequential manner. It Multimedia may also be referred to as
has a distinct beginning and end. It “Passive Multimedia”.
goes on a logical ow from a starting - In this kind of presentation, the creator
point to a conclusion. of the multimedia is in control.
- It is usually intended for display - This kind of media is preferential if
purposes with not much interaction interaction is not necessary in the
or distraction from the audience. presentation
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Categories of Multimedia
Linear Multimedia
- Main goals include: to entertain, to
transmit knowledge, and to make
people familiar on a certain topic
without any form of diversion.
- Examples may be:
✴A simple Powerpoint presentation
✴A slideshow of pictures that goes
on with a speci c direction
✴A storyline or movie
✴ An anime episode
✴ A Youtube video
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Categories of Multimedia
Linear Multimedia
Advantages Disadvantages
- Audience gets to focus and - Minimal interactivity, or none at all
concentrate on a speci c topic. - Audience has no say on the topic they
- There is logical order in the want to dwell into.
presentation. Organized.
- Presenter controls the ow of the
presentation
- Effective when we need our audience
to absorb the information well
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Categories of Multimedia
Non-Linear Multimedia
Non-Linear Multimedia
Examples may be:
✴A website
✴A search engine’s home page
✴A DVD menu screen
✴ A Youtube Channel
✴A streaming site
Categories of Multimedia
Non-Linear Multimedia
Advantage Disadvantages
- The person is in control and may use - Requires a level of computer literacy
the multimedia according to his from the user
preferences and needs. - May be unorganized if not used well
Introduction to Multimedia
Applications of
Multimedia
Nowadays, it is nearly
impossible for an organization
or company to work without
integrating di erent
multimedia platforms to
conduct its day-to-day
operations.
Catering to the demand of various types,
multimedia has different usages in a given
situation.
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Popular applications
of multimedia
Journalism
E-Commerce
Entertainment
Education
The applications of multimedia in the education
sector are no less than a paradigm shift. Through its
usage, it is now feasible to create interactive
educational materials, like books, PDFs, videos,
PowerPoint presentations, etc along with one-touch
access to websites like Wikipedia.
Through virtual classrooms, teachers and students can avail
the opportunity to learn, interact and exchange informative
ideas without stepping outside and sitting for hours inside a
classroom. On top of everything, computer-based
competitive as well as scholastic exams are being
conducted globally only via the use of multimedia.
Applications of Multimedia
Computer
With the emergence of the internet and its rapid
spread across the world, traditional types of
communication have become obsolete. Online
video calling has become the new face of
communication.
Video platforms like Skype, and Google Meet allow video chats
that can happen between friends or can be used for conducting
meetings between different heads of countries. Communication
has been moulded as a matter of a fraction of a second, hence,
now you can easily convey anything with just a few clicks. This has
turned out to be a boon in situations of emergency, thus, it is
known as one of the most bene cial applications of multimedia.
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Introduction to Multimedia
Stages of Multimedia
Production
Stages of Multimedia Production
Pre-production
Stages of Multimedia Production
Pre-production
Pre-production is a fairly loose term which
refers to the tasks undertaken before
production begins. Exactly what is included
in this stage depends on the medium and
situation.
Pre-production
‣ Location scouting
‣ Production schedule
‣ Set construction
Production
Stages of Multimedia Production
Production
It refers to the part of the process in which In large feature lms, the beginning of the
footage is recorded. This is what most production phase marks the "point of no
people imagine when they think of a lm return", i.e. the point at which it is no longer
being made — actors on sets, cameras nancially viable to cancel the project.
rolling, etc. The production phase is also At this point, it is almost always cheaper to
known as principal photography. continue until the project is nished than to deal
with the nancial fall-out of canceling.
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Stages of Multimedia Production
Production
Post-production
Stages of Multimedia Production
Post-production
Post-production is the third and nal major phase of
the production process. It is often referred to simply
as post, e.g. "We can sort that out in post".
There are many things which can happen in post-
production. Common tasks include:
Post-production
In some cases post-production is
relatively straightforward, consisting of
choosing and arranging footage in the
correct sequence.
Post-production timeline of
Avengers: Endgame
Post-production timeline of
Avengers: Endgame
Recap
‣ Pre-production refers to the tasks
undertaken before production
begins.
‣ Production is the part of the process
in which footage is recorded.
‣ Post-production is the process of
altering and enhancing audio, visual,
and motion graphics after lming has
been completed.
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Introduction to Multimedia
Elements of
Multimedia
Elements of Multimedia
Text
- Text is the basic element of multimedia. It involves the
use of text types, sizes, colors and background colors.
- In multimedia, text is mostly use for titles, headlines,
menus, paragraphs, and lists.
- In a multimedia application, other media or screen can
be linked through the use of text. This is what you call
hypertext.
- The most commonly used software for viewing text les
are Microsoft Word, Notepad, Word Pad, etc. Mostly, the
text les are formatted with DOC and TXT extensions.
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Elements of Multimedia
Graphics
- It is a digital representation of non-text information, such as
a drawing, chart, or photograph.
- Graphics make the multimedia application attractive. They
help to illustrate ideas through still pictures.
- There are two types of graphics used: bitmaps and vectors.
- Bitmaps graphics are also called raster graphics. A bitmap
represents the images as an array of dots called pixels.
Bitmap graphics are resolution-dependent and generate
large le sizes.
- Vectors graphics are images drawn on the computer with
software that uses geometrical formulas to represent images
and only require a small amount of memory.
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Elements of Multimedia
Video
- Video is the technology of electronically capturing, recording, processing,
storing, transmitting, and reconstructing a sequence of still images
representing scenes in motion.
- Photographic images that are played back at speeds of 15 to 30 frames a
second provide the appearance of full motion
- The uses of video:
‣ convey information which can incorporate a personal element which
other media lack.
‣ Promoting television shows, lms, or other non-computer media that
traditionally have used trailers in their advertising.
‣ Giving users an impression of a speaker’s personality.
‣ Showing things that move. For example, a clip from a motion picture.
Product demos of physical products are also well suited for video.
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Elements of Multimedia
Audio
- In multimedia, audio means related with recording or playing.
- It increases the understandability and improves the clarity of
the concept.
- Audio includes speech, music, or any other sound.
- The use of sound:
‣ Music
• Background
• Attention grabber
• Sound effect
‣ Speech
• Narration
• Instruction
Elements of Multimedia
Animation
- Animation is a simulation of movement created by a series of
illustrations or photographs displayed in rapid succession.
- Whereas videography takes continuous motion and breaks it up
into discrete frames, animation starts with independent pictures and
puts them together to form the illusion of continuous motion.
- It is an optical illusion of motion due to the phenomenon of
persistence of vision, and can be created and demonstrated in a
number of ways.
- The uses of animation:
‣ To attract attention
‣ To inform about the state of process
‣ Demonstrations
‣ Interactive simulations