Game Object Class
Game Object Class
Here's a breakdown of the classes and their relationships for the Dynamic Difficulty
Adjustment feature:
Classes:
1. Player:
○ Attributes: health, damageDealt, accuracy, resourcesCollected,
deaths, level
○ Methods: takeDamage(), dealDamage(), collectResources(), die()
2. DifficultyAdjuster:
○ Attributes: currentDifficultyLevel (float between 0 and 1, where 0 is
easiest and 1 is hardest), playerPerformanceData (collection of
PlayerPerformance objects)
○ Methods: calculateDifficulty(), adjustEnemyAI(),
adjustResourceDrops(), adjustGameParameters()
3. PlayerPerformance:
○ Attributes: health, damageDealt, accuracy, resourcesCollected,
timeElapsed (snapshot of player stats at a particular moment)
○ Methods: (Data container; primarily accessed by DifficultyAdjuster)
4. EnemyAIController:
○ Attributes: aggressionLevel, reactionTime, attackFrequency
○ Methods: setAggression(), setReactionTime(),
setAttackFrequency()
5. ResourceManager:
○ Attributes: dropRate, resourceQuantity
○ Methods: setDropRate(), setResourceQuantity()
6. GameParameterManager:
○ Attributes: enemyHealthMultiplier, damageTakenMultiplier
○ Methods: setEnemyHealthMultiplier(),
setDamageTakenMultiplier()
Relationships:
Explanation of Relationships:
This textual representation gives you the structure and details to create the class diagram
visually in your chosen tool. Remember to use the appropriate symbols for classes,
attributes, methods, and the different types of relationships (association in this case).