message (6)
message (6)
setfenv(func, env)
return true
end
end
end
end
return false
end
task.wait()
if ShuffleFunction then
local function ValidateArgs(Args)
if #Args < 6 then return false end
local validSets = {
{655, 775, 724, 633, 891},
{760, 760, 771, 665, 898},
{898, 892, 811, 671, 781}
}
return false
end
return originalFunction(...)
end
setfenv(originalFunction, env)
end
end
local mt = getmetatable(func)
if mt and type(mt.__index) == "table" then
local indexTable = mt.__index
mt.__index = nil
indexTable.protectkills = true
mt.__index = indexTable
end
end
end
end
modifyPlayerModuleConstants()
print("S")