Reaper of Souls Patch Note 6.6
Reaper of Souls Patch Note 6.6
ATCH 6.6 PATCH N OTE 6.6 – READ ME BOSS & SUPER B OSS NEW B OSS
NEW SKIL L LV40 HORADRIC CUB E RECIPES AUGMEN T ITEMS NEW POTION PRIMAL AN CIEN T SET LV100 3D ART ITEM
Diablo II – Reaper Of Souls PRIMAL ACIEN T RUNEWORD LEGACY RUN EWORD RING AMUL ET RING SET HOW TO IN STAL L & CONNECT SEVER ? DROP & LOOT ITEM
Patch Note !
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●Nerf & Buff – Primal Ancient Legacy Marauder Set – Amazon Bow
☞General
☞General
☞Skill Classes
☞General
●Exp Rate x10
☞Skill Classes
●Skill Warrior Dance has no longer back to Increased movement Speed (Barbarian)
☞General
●Gambling System 40% Unique 10% Set 50% Magic & Rare Item
☞New Unique
●Andariel Ring – Required Lv10 Drop By Andariel Boss (Ladder Only)
●Change Name Primal Acient Helltooth Harness Set = Primal Acient Bones of Rathma
Set
●Change Name Primal Ancient Spirit of Arachyr Set = Primal Acient Grace of Inarius Set
●Gambling System 20% Unique 10% Set 70% Magic & Rare Item
●Fixed Skill Warmth Increased 100% Mana Regen Per Level (Total 5000% At Lv 50)
☞Mercenaries
●Can’t use Belt – Ring – Amulet – Gloves – Boots in patch 6.2
☞Set Items
●Sorceress
☞New Skill
●Amazon
●Assassin
●Necromancer
●Barbarian
●Sorceress
●Paladin
●Druid
Patch 6.1
●Character Max Lv150 – Skill Tree Lv50
☞Resistance
Normal: – 20 Resistance Fire – Cold – Lightning – Poison
☞New items
●Added 33 Legendary Rune
Tier 2: + 50 Hp
Tier 3: + 50 Mana
Tier 5: + 150 Hp
☞Monters
●50% reduced Experience (Normal – Hell)
☞Keystone
●Kill Bosses Act 1 > 5 (Hell Dif cult)
☞Annihilus Orb
●Kill Blood Raven Boss (Hell Dif cult)
☞Mercenaries
●Merc can be equip (Belt, Boots, Gloves)
☞Amazon
☞Barbarian
●Remove Mana Cost On Skill – Double Swing
☞Paladin
●Aura HolyFire – HolyFreeze – HolyShock
☞Druid
●5% increased Mana Cost of Skills Fire
☞Socket
●Helm = 1 socket
●Armor = 3 sockets
●Belt = 2 sockets
●Ring = 1 socket
●Amulet = 1 socket
●Weapon = 1 socket
●Shield = 1 socket
☞Akara Shop
●Bottomless Potion = 2000 Gold
☞Amazon
(Note: Lighing skill damage it will change 150 – 300 per second)
(Note: Bonus to attack rating it will change 1000 – 2000 per second)
(Note: cold skill damage it will change 50- 100 per second)
☞Barbarian
☞Sorceress
●Tal Rasha’s Elements Set
(Note: cold skill damage it will change 100 – 200 per second)
☞Druid
☞Paladin
☞Necromancer
☞Assasin
● Focus (Ring)
● Restraint (Ring)
●Armor Shrine
Armor Shrines add 100% defense. This bonus works on a character’s total
defense, after all other spells and bonuses are factored in.
Buff duration: 96 seconds.
Shrine regenerates in: 240 seconds.
The bonus from this shrine is quite impressive. +400% Mana Regeneration Rate is a
huge bonus; The Sorceress’ level 20 Warmth is only 258%, and this shrine is an oasis in
the low mana desert for low level spell casters. Like all regeneration spells, this one
causes a % of the character’s total pool to re ll every second — the more total mana, the
more re lls every tick. As a result, this shrine doesn’t do that much for characters with
very low mana.
●Stamina Shrine
There is no bonus to running speed from this shrine, though it often seems that way to
players in heavy armor, who are accustomed to frequently slowing to a walk to regain
stamina.
●Skill Shrine
The bonus skills are most helpful to spell casters, but all characters can bene t from this
shrine. It’s helpful to summon minions while so buffed; Valkyries, Shadow Masters, and
Golems summoned while skills are boosted retain the higher level bonuses they were
summoned with for as long as they survive.
●Experience Shrine
Experience shrines boost all experience gained by 50% for the duration of the
effect.
Buff duration: 144 seconds.
Shrine regenerates in: Never.
Experience shrines are the most popular in the game, and are one of the few shrines
that can affect play styles, as they spur players to rush madly along, trying score as
many kills as possible while the bonus is still in effect. If an Experience shrine is found
near the end of an act, it’s best to save it, then activate it just before taking on, or killing,
the Act Boss.
The cold resistance only increases to the maximum a character’s equipment allows; so
this shrine may give less than 75% resistance to characters who do not have equipment
to boost their potential maximum cold resistance.
The lightning resistance only increases to the maximum a character’s equipment allows;
so this shrine may give less than 75% resistance to characters who do not have
equipment to boost their potential maximum lightning resistance.
The poison resistance only increases to the maximum a character’s equipment allows;
so this shrine may give less than 75% resistance to characters who do not have
equipment to boost their potential maximum poison resistance.
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