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The document contains configuration settings for various game mechanics in a mobile game, including parameters for character hit detection, weapon recoil, aiming assistance, and damage calculations. It specifies values for attributes such as hitbox judgment, damage scaling, reload times, and movement speeds. Additionally, it includes settings for vehicle damage and auto-aiming configurations, indicating a comprehensive setup for gameplay mechanics.

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pittayaphumsaeng
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
102 views14 pages

Text

The document contains configuration settings for various game mechanics in a mobile game, including parameters for character hit detection, weapon recoil, aiming assistance, and damage calculations. It specifies values for attributes such as hitbox judgment, damage scaling, reload times, and movement speeds. Additionally, it includes settings for vehicle damage and auto-aiming configurations, indicating a comprehensive setup for gameplay mechanics.

Uploaded by

pittayaphumsaeng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/usr/local/scripts

./sacli --"auth.module.post_auth_script" --
value_file="<POST_AUTH_SCRIPT_PATH_AND_FILENAME>"[/Script/garena.game.codm.STExtraB
aseCharacter]
HitBoxJudgment=100.0f
UseShootVerifyEx=100.0f
UseAimAssist=100.0f
ClientHitPartJudgment=100.0f
DSHitPartJudgment=100.0f
GetRole=false
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=0.0001f
NearDeathBreath=Max
BigDamageTextScale=0.0001f
BigDamage=1000.0f
ModGameViet=1
ClientAimAssistJudgment="10000%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="10000%"
ClientHeadshotJudgement="10000%"
ClientBulletDamageJudgement="99999%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="True"
HeadShotTextScale=100.0f
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=9.0
IsHeadShot=500.0
bIsHeadshot=100.0f
Target="Lock_Extreme"
IsHeadShot=1000.0f
DamageEvent=0.0001f
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=100.0f
UseShootVerifyEx=false
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=99.1
UseEnityFloat=9999.999
SwichesInMaps=120
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=Lock_Extreme
ScopeFov=true
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=0.9991f
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=1000.0f
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="99999999%"
BulletChange=false
HideCrossHairType=85
DamageScale=1000%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=1000.0f
bScaleMomentumByMass=Max
bRadialDamageVelChange=true
DamageImpulse=1000.0f max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=true
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=True
ClientBulletDamageJudgement=Max

[/Script/garena.game.codm.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[/Script/garena.game.codm.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[/Script/garena.game.codm.SaveGames]
AimAssist=Max
FPSLevel=120

[/Script/garena.game.codm.ShootWeaponEntity]
AnimationKick=80.0f
AccessoriesRecoveryFactor=80.0f
AccessoriesHRecoilFactor=80.0f
AccessoriesVRecoilFactor=80.0f
AccessoriesDeviationFactor=80.0f
CharacterMovement=80.0f

[/Script/garena.game.codm.STExtraBaseCharacter]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientSatishMoheYT=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=99.0
AccessoriesHRecoilFactor=99.0
AccessoriesRecoveryFactor=99.0
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=170.0F
DeviationRecoilGainAim=170.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=100.0f
HitPartCoffBody=100.0f
HitPartCoffLimbs=100.0f
HitPartCoffHand=100.0f
HitPartCoffFoot=100.0f
BaseImpactDamage=0.0001f
RangeModifier=1000.0f
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1

[Scrip/garena.game.PUBG mobile.VehicleDamage]
VehicleHitCharacterDamageCurve=1000.0f
LaunchVelocityFactorOnHitCharacter=100.0f
ImpactModifier=100.0f
ImpactAbsorption=100.0f
ImpactAbsorptionPassenger=100.0f
DamageCharacterCD=0.0001f
DamageSelfCD=0.0001f
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=100000 max
bApplyDamageToCharacter=0
HitStoneVelocityDamp=1000.0
SameCampDamangeAttenuationCoefficient=100+
SameCampDamangeLimit=100.0f
bEnableModifyHitDamage=1000.0f
HitSelfModifier=100.0f
HitSelfImpactReduce=100.0f
HitOthersModifier=100.0f
HelltOthersImpactRaise=100.0f
HitCharacterModifier=100.0f

[/Script/garena.game.PUBG mobile.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/garena.game.PUBG mobile..TargetBodyData]
+DamagePosition=999999.9
+TargetBodyType=999999.9
+DamageScale=999999.9

[/Script/garena.game.PUBG mobile.AutoAimingConfig]
r.followTimeMax=99.644
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[/Script/garena.game.codm.AutoAimingRangeConfig]
r.followTimeMax=1000.0f
r.MaxAngle=100.0f
+followTimeMax=100.0f
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

[/Script/garena.game.codm.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/garena.game.codm.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/garena.game.codm.WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=99
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/garena.game.codm.DamageReason]
DamageReason__None=1000.0f
DamageReason__HeadShot=1000.0f
DamageReason__TorsoShot=1000.0f
DamageReason__PelvisShot=1000.0f

[/Script/garena.game.codm.RatingDamage]
RatingDamageScale=1000.0f
FiringAccuracyRadius=1000.0f
SectionRightValue=90

[/Script/garena.game.codm.AttackAIRatingDamage]
RatingDamageScale=100.0f
FiringAccuracyRadius=100.0f
SectionRightValue=100.0f

[/Script/garena.game.codm.STExtraBaseCharacter]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=1000.0f
DamageFullBody=1000.0f
DamageCharacter=1000.0f
Hitpartjugment=1000.0f
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=0.0001f
HitJudgment=0
JudgmentPart=0
DamageMesh=1000.0f
AimEnable=0
AimAssists=50000000
AimDamage=50000000
DamageBody=500
DamageInHeadshot=0.0001f
DamageFullBody=0.0001f
DamageCharacter=1000.0f
Hitpartjugment=100.0f
HitInfoDamage=100.0f
HitJudgment=0
JudgmentPart=0
DamageMesh=100.0f
AimEnable=0
AimAssists=-50000000
AimDamage=1000
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/garena.game.codm.ShootWeaponEntity]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[/Script/garena.game.codm.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=100
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=100
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[/Script/garena.game.codm.STExtraSystemAim]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f
[Script/garena.game.PUBG mobile.STExtraGameInstance]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=120

[/Script/garena.game.PUBG mobile.AirSpeedWidget]
SpeedMeterParamInterpSpeed=999x9
[/Script/garena.game.PUBG mobile.ShootWeaponEntity]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[/Script/garena.game.PUBG mobile.STExtraShootWeapon]
ShootMode=100.0F
CurShootWeaponState=100.0f
md_MaxBulletArraySize=100.0f
AttachedAttachmentID=100.0f
MultiBulletComponent=100.0f

[/Script/garena.game.PUBG mobile..WeaponHitPartCoff]
+Head=9999
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999
+Head=9999
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[Scrip/garena.game.PUBG mobile.STExtraBaseCharacter]
RadialDamageScale=0.0001f
OnPushDamageDynamicDelegate=0.0001f
OnTakeDamageDynamicDelegate=0.0001f
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate =0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=true
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock

[/Script/garena.game.codm.STExtraVehicleWeaponsOnSeat]
VehicleShootWeapon=6
bEnableModifyHitDamage=109

[/Script/garena.game.codm.ShootWeaponEntity]
RecoilKickADS=100.0f
AnimationKick=100.0f
HitPartJudgment=3.0
HRecoilFactor=100.0f
VRecoilFactor=100.0f
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=100.0f
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=100.0f
BurstShootBulletsNum=3.0
WeaponAimFOV=100.0f

[Basic]
AimAssist=100.0f
Aim Assist=100.0f
r.AimAssist=100.0f
r.hit=100.0f

[/Script/garena.game.codm.TargetBodyData]
+DamagePosition=10000.0
+TargetBodyType=1000.0
+DamageScale=10000.0

[/Script/garena.game.codm.WeaponHitPartCoff]
r.Head=999
r.Body=999
r.Limbs=999
r.Hand=999
r.Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[/Script/garena.game.codm.AutoAimingConfig]
r.followTimeMax=100.00
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[/Script/garena.game.codm.AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

#################################[/Script/garena.game.codm.Client.BuildConfig]
branch_name=trunk

[Scrip/ShadowTrackferExtra.SkirtAnimInstanceBase]
CurrentPoseType=9

[/Script/garena.game.codm.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=9
HitHeadType=9
bEnableModifyHitDamage=100
VehicleHitCharacterDamageCurve=100
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[/Script/garena.game.codm.STExtraSystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=AspectRatio_MaintainsYFOV
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=3.0
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

<[/Script/garena.game.codm.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=9.5
UseShootVerifyEx=99.0f
UseAimAssist=false
UseRecoilFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true

[/Script/garena.game.codm.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=100.0f

[/Script/garena.game.codm.TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[/Script/garena.game.codm.WeaponHitPartCoff]
r.Head=999.1
r.Body=999.1
r.Limbs=999.3
r.Hand=999.4
r.Foot=99.5
+Head=999.5
+Body=999.6
+Limbs=999.7
+Hand=999.8
+Foot=999.9

[/Script/garena.game.codm.AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[/Script/garena.game.codm.AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

#################################[/Script/garena.game.codm.Client.BuildConfig]
branch_name=trunk

[/Script/garena.game.codm.STExtraBaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/garena.game.codm.STExtraBaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=false
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=100.0f
UseAimAssist=100.0f
UseEnityFloat=100.0f
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=0.0001f
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ModGameViet=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[/Script/garena.game.codm.STExtraWeaponsSettings]
DamageWeapons=0.0001f
EnebleDamage=10000.0f
BulletSpeed=100
DamageCharacter=100.0f

[/Script/garena.game.codm.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/garena.game.codm.STExtraCameraData]
CameraFOV=3.0

[/Script/garena.game.codm.STExtraDollyZoomParam]
FOV=5

[/Script/garena.game.codm.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=145)

[Script/garena.game.codm.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
++
+SwitchesInMaps=(MapName="bloodstrike_Savage_Main",Switches=((Key="t.MaxFPS",Value=
"145")))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="ICEFUNNYMOD ,Switches=((Key="t.MaxFPS",Value="145")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145"
)))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_bloodstrike_Forest",Switches=((Key="t.M
axFPS",Value="145")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")
))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="145")))

[/Script/garena.game.codm.ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[/Script/garena.game.codm.STExtraBaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=false
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=100.0f
UseEnityFloat=100.0f
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=0.0001f
DefaultDefaultHitPartJudgment=9
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[/Script/garena.game.codm.STExtraWeaponsSettings]
DamageWeapons=0.0001f
EnebleDamage=1000.0f
BulletSpeed=100
DamageCharacter=1000.0f

[/Script/garena.game.codm.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/garena.game.codm.STExtraCameraData]
CameraFOV=5.0

[/Script/garena.game.codm.STExtraDollyZoomParam]
FOV=5

[/Script/garena.game.codm.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

[/Script/garena.game.codm.STExtraBaseCharacter]
Do_VerifyShoot=True
_VerifyClientHitAndBullet=True

Script/garena.game.codm.STExtraShootweapon]
Do_VerifyShoot=True
OnBulletImpact=Max
OnLaunchBullet=Max
ShootDir=100
Bin=0

+++SwitchesInMaps=(MapName="shooting_range4
",Switches=((Key="t.MaxFPS",Value="145")))
++
+SwitchesInMaps=(MapName="bloodstrike_Savage_Main",Switches=((Key="t.MaxFPS",Value=
"145")))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SatishMoheYT ,Switches=((Key="t.MaxFPS",Value="145")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145"
)))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_bloodstrike_Forest",Switches=((Key="t.M
axFPS",Value="145")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")
))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="145")))

[Script/garena.game.codm.STExtraSimpleCharacterPhysics]
HitPartJudgment=100.0f (Max).0f (Max)
AttackWalkSpeedRatio=100.0f (Max).0f
CircleDamageRate=100.0f (Max).f
IsHeadShootDead=True
EnableOverlapDamage=True

[Script/garena.game.codm.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f (Max).0f
bActivePartHit=True
bDebugCollisionLine=True
Get

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