Phys111 Videotutorial10 Rotationalkinematicsenergy
Phys111 Videotutorial10 Rotationalkinematicsenergy
This tutorial will cover a detailed introduction to the rotational world. Similar to the linear world, the rotational world is a part of
everyday life and we need to develop different ways of expressing and quantifying motion in the rotational world. We’ll start off by
introducing angular or rotational terminology, which will allow us to talk about rotational kinematics. Once we’ve familiarized
ourselves with rotational kinematics, we can move on to rotational kinetic energy and moment of inertia, which will be used in the
an updated law for the conservation of energy that we can apply to questions related to rolling motion.
Angular Velocity 𝝎𝝎 is defined as angular displacement over time, just like its linear counterpart. So now, we have an expression
for the average angular velocity, in units of radians per second or s-1:
Δ𝜃𝜃
𝜔𝜔avg =
Δ𝑡𝑡
• If the angular velocity is constant, then 𝜔𝜔 = 𝜔𝜔avg = Δ𝜃𝜃/Δ𝑡𝑡, which for one revolution means that Δ𝜃𝜃 = 2𝜋𝜋 and Δ𝑡𝑡 =
𝑇𝑇, where 𝑇𝑇 is the period. The period for constant angular velocity is then defined as:
2𝜋𝜋
𝑇𝑇 =
𝜔𝜔
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Angular Acceleration 𝜶𝜶 is defined as the change in angular velocity over time, also like its linear counterpart. We can then
create an expression for the average angular acceleration, in units of radians per second squared, or s-2:
Δ𝜔𝜔
𝛼𝛼avg =
Δ𝑡𝑡
ROTATIONAL KINEMATICS
In the linear world of kinematics, we know that the acceleration due to gravity is constant. From that, we get a set of kinematics
equations that we can use. What about the rotational world of kinematics? Well, if we say that the angular acceleration is constant,
couldn’t we use the same set of kinematics equations with our angular quantities? Let’s write these out, but first let’s jot down what
linear quantities relate to which rotational quantities.
1 1
Kinematics Equation 2 Δ𝑥𝑥 = 𝑣𝑣𝑖𝑖 𝑡𝑡 + 𝑎𝑎𝑡𝑡 2 Δ𝜃𝜃 = 𝜔𝜔𝑖𝑖 𝑡𝑡 + 𝛼𝛼𝑡𝑡 2
2 2
1 1
Kinematics Equation 3 Δ𝑥𝑥 = 𝑣𝑣𝑓𝑓 𝑡𝑡 − 𝑎𝑎𝑡𝑡 2 Δ𝜃𝜃 = 𝜔𝜔𝑓𝑓 𝑡𝑡 − 𝛼𝛼𝑡𝑡 2
2 2
1 1
Kinematics Equation 4 Δ𝑥𝑥 = �𝑣𝑣𝑖𝑖 + 𝑣𝑣𝑓𝑓 �𝑡𝑡 Δ𝜃𝜃 = �𝜔𝜔𝑖𝑖 + 𝜔𝜔𝑓𝑓 �𝑡𝑡
2 2
When we solve kinematic problems involving rotation, we simply apply these newly-defined angular kinematics equations in the
same way we did with the linear ones. Let’s go through a couple of problems.
PRACTICE PROBLEM #1
You are playing fetch with your dog. You throw a ball with an initial angular speed of 36.0 rad/s and your dog catches the ball
0.595 s later. When your dog catches the ball, its angular speed has decreased to 34.2 rad/s due to air resistance.
(a) What is the ball’s angular acceleration, assuming it to be constant?
(b) How many revolutions does the ball make before being caught?
Make a Plan: This is our first venture into rotational kinematics. But, the approach is almost identical to linear kinematics. We just
need three parameters in order to solve for a fourth using one of the kinematics equations. So, we have an initial angular speed
(𝜔𝜔𝑖𝑖 ), a final angular speed (𝜔𝜔𝑓𝑓 ), and time (𝑡𝑡). This means we can solve for 𝛼𝛼 using a kinematics equation for part (a), and then
determine the angular displacement (Δ𝜃𝜃) to answer part (b).
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PRACTICE PROBLEM #2
A pulley rotating in the counterclockwise direction is attached to a mass suspended from a string. The mass causes the pulley’s
angular velocity to decrease with a constant angular acceleration 𝛼𝛼 = -2.10 rad/s2.
(a) If the pulley’s initial angular velocity is 5.40 rad/s, how long does it take for the pulley to come to rest?
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(b) Through what angle does the pulley turn during this time?
Make a Plan: Once again, a kinematics problem. We have angular acceleration, initial velocity, and final velocity (since the pulley
comes to rest). This means we can use a kinematics equation to solve for time in part (a) and then displacement in part (b).
Step #1: Draw Diagram & State Known Values
We should probably draw a diagram to get used to rotational motion. Let’s try that, and state our given values:
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When you take a snapshot of that circular, rotating motion, that object is moving in a direction tangential to the circle, with a linear
speed and acceleration. So let’s first take a look at speed. We know that the angular velocity of this object spinning around in a
circle is 𝜔𝜔. From our equation for the period, 𝑇𝑇, we know that:
2𝜋𝜋 2𝜋𝜋
𝑇𝑇 = → 𝜔𝜔 =
𝜔𝜔 𝑇𝑇
How can we relate this to tangential speed (𝑣𝑣𝑡𝑡 )? Well, similar to our experience with circular motion and centripetal acceleration,
the tangential speed is going to be calculated by how much distance the object travels in a given about of time. Since the time to
do one revolution around the circular motion is the period, 𝑇𝑇, that means the distance travelled will be the circumference of the
circle, or 2𝜋𝜋𝜋𝜋. This means we have:
2𝜋𝜋𝜋𝜋 2𝜋𝜋
𝑣𝑣𝑡𝑡 = = 𝑟𝑟 � � = 𝑟𝑟𝜔𝜔
𝑇𝑇 𝑇𝑇
We now have a direct relationship between the linear and rotational worlds with the following equation:
𝒗𝒗𝒕𝒕 = 𝒓𝒓𝒓𝒓
Now, let’s take a look at acceleration. We know that angular acceleration in the rotational world is given by:
Δ𝜔𝜔
𝛼𝛼 =
Δ𝑡𝑡
If we look at tangential acceleration, we have:
Δ𝑣𝑣𝑡𝑡 Δ𝑟𝑟𝑟𝑟 Δ𝜔𝜔
𝑎𝑎𝑡𝑡 = = = 𝑟𝑟 � � = 𝑟𝑟𝑟𝑟
Δ𝑡𝑡 Δ𝑡𝑡 Δ𝑡𝑡
This gives us a direct relationship between linear and rotational acceleration:
𝒂𝒂𝒕𝒕 = 𝒓𝒓𝒓𝒓
But we also know that in the linear world, there is going to be centripetal acceleration, defined by:
𝑣𝑣 2 (𝑟𝑟𝑟𝑟)2
𝑎𝑎cp = = = 𝑟𝑟𝜔𝜔2
𝑟𝑟 𝑟𝑟
So we have a third relationship that we can leverage when required:
𝒂𝒂𝐜𝐜𝐜𝐜 = 𝒓𝒓𝝎𝝎𝟐𝟐
Now that we can relate the linear and rotational worlds, it’s time to revisit and update some topics from the past, specifically with
respect to rolling motion and rotational kinetic energy. Previously, we’ve only looked at objects moving from one point to another
without any rotational motion. What if we combined both? We’ll need additional tools to help analyze such scenarios.
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We already know that translational kinetic energy can be calculated using our linear world equation:
𝟏𝟏
𝑲𝑲𝑬𝑬𝒕𝒕 = 𝒎𝒎𝒗𝒗𝟐𝟐
𝟐𝟐
But what about rotational kinetic energy? We need to come up with another equation to help define this. Since we already know
that 𝑣𝑣 = 𝑟𝑟𝑟𝑟, why don’t we just plug that in to 𝐾𝐾𝐸𝐸𝑡𝑡 to get 𝐾𝐾𝐸𝐸𝑟𝑟 ?
1 1 1
𝐾𝐾𝐸𝐸𝑟𝑟 = 𝑚𝑚(𝑟𝑟𝑟𝑟)2 = 𝑚𝑚𝑟𝑟 2 𝜔𝜔2 = 𝐼𝐼𝜔𝜔2
2 2 2
𝟏𝟏
𝑲𝑲𝑬𝑬𝒓𝒓 = 𝑰𝑰𝝎𝝎𝟐𝟐
𝟐𝟐
We now have an equation for rotational kinetic energy, also in units of joules. But, it may be more convenient to express (𝑚𝑚𝑟𝑟 2) as
something else called the moment of inertia 𝑰𝑰, which is considered the rotational equivalent of mass. In other words, just like how
mass determines how much force is required for a certain amount of acceleration… the moment of inertia determines how much
rotational force (torque) is required for a certain amount of angular acceleration in the rotational world. The moment of inertia
expresses an object’s tendency to resist angular acceleration. So we define the moment of inertia as:
𝐼𝐼 = 𝑚𝑚𝑟𝑟 2
But is this equation always true? No! Because the moment of inertia
depends on the particular shape, or mass distribution, of an object.
When we calculate the rotational kinetic energy (KEr), we’re trying to
calculate the total rotational kinetic energy of the rotating object (a full
360° or 2π radian spin). That equation we’ve presented up there is just
the moment of inertia at a particular point in the shape.
So how do we calculate the total moment of inertia 𝐼𝐼? We would need
calculus. But long story short, let’s look at a hoop of total mass 𝑀𝑀 and
radius 𝑅𝑅 as an example. We would break up the entire object into
infinitely small elements, and consider their individual contributions (or
individual moments of inertia) to the total moment of inertia. We then have
a new equation for the moment of inertia, where 𝑚𝑚𝑖𝑖 is the mass of each
individual element, and 𝑟𝑟𝑖𝑖 is the distance the individual element is away
from the axis of rotation: Figure 2. Moment of Inertia of a Hoop
𝐼𝐼 = � 𝑚𝑚𝑖𝑖 𝑟𝑟𝑖𝑖2
𝑖𝑖
For the hoop example here, we know that the total mass of the hoop is 𝑀𝑀 so all the little 𝑚𝑚𝑖𝑖 ’s should add up to 𝑀𝑀. We also know
that the distance away from the axis of rotation (which is the center of the hoop) is 𝑅𝑅, so 𝑟𝑟𝑖𝑖 is the same for each small element. So
for a hoop, the moment of inertia is:
𝐼𝐼hoop = 𝑀𝑀𝑅𝑅 2
But what about a solid disk? If we have the same total mass 𝑀𝑀 and form a uniform disk of the same radius 𝑅𝑅, the moment of
inertia, as expected, would be different. Why? Because 𝑟𝑟𝑖𝑖 ≠ 𝑅𝑅 for each individual element 𝑚𝑚𝑖𝑖 . The elements at the outermost
ring of the solid disk will have 𝑟𝑟𝑖𝑖 = 𝑅𝑅, but the elements within the solid disk will have 𝑟𝑟𝑖𝑖 < 𝑅𝑅, down to the central element which
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has 𝑟𝑟𝑖𝑖 = 0. That means that the contribution from the small elements to the overall moment of inertia will get smaller and smaller
as your element gets closer to the center of the disk, since 𝑟𝑟𝑖𝑖 → 0. It then makes sense that the overall moment of inertia for a
solid disk will be less than the overall moment of inertia for a hoop. After a detailed calculation (with calculus) summing over all the
mass elements, we get the following result:
1
𝐼𝐼disk = 𝑀𝑀𝑅𝑅 2
2
Here’s a table of different moments of inertia for uniform, rigid objects of various shapes of mass 𝑀𝑀:
Hoop or
Hollow Sphere 2
Cylindrical Shell 𝐼𝐼 = 𝑀𝑀𝑅𝑅 2 𝐼𝐼 = 𝑀𝑀𝑅𝑅 2
Axis: Center 3
Axis: Center
Solid Plate
Long Thin Rod 1 1
𝐼𝐼 = 𝑀𝑀𝐿𝐿2 Axis: Center in 𝐼𝐼 = 𝑀𝑀𝐿𝐿2
Axis: Center 12 12
Plane of Plate
Solid Plate
Long Thin Rod 1 Axis: Center 1
Axis: End 𝐼𝐼 = 𝑀𝑀𝐿𝐿2 Perpendicular to 𝐼𝐼 = 𝑀𝑀(𝐿𝐿2 + 𝑊𝑊 2 )
3 12
Plane of Plate
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Now, let’s revisit the Law of Conservation of Energy of Rolling Motion. With objects that roll, we already came to the
conclusion that we need to consider translational kinetic energy and rotational kinetic energy. Therefore, we define the kinetic
energy of rolling motion as:
𝐾𝐾𝐾𝐾 = 𝐾𝐾𝐸𝐸𝑡𝑡 + 𝐾𝐾𝐸𝐸𝑟𝑟
1 1
𝐾𝐾𝐾𝐾 = 𝑚𝑚𝑣𝑣 2 + 𝐼𝐼𝜔𝜔2
2 2
If we do not have angular velocity handy to plug into this equation, we can redefine 𝜔𝜔 using 𝑣𝑣 = 𝑟𝑟𝜔𝜔 to get:
1 2
1 1 𝑣𝑣 2 1 𝐼𝐼𝑣𝑣
𝐾𝐾𝐾𝐾 = 𝑚𝑚𝑣𝑣 + 𝐼𝐼 � � = 𝑚𝑚𝑣𝑣 + 2 2
2 2
2 2 𝑟𝑟 2 𝑟𝑟
1 𝐼𝐼
𝐾𝐾𝐾𝐾 = 𝑣𝑣 2 �𝑚𝑚 + �
2 𝑟𝑟
Apart from this, we should also update our equation for mechanical energy to encompass everything we have covered so far in
this course:
𝑀𝑀𝑀𝑀 = 𝐾𝐾𝐾𝐾 + 𝑃𝑃𝑃𝑃
𝑀𝑀𝑀𝑀 = 𝐾𝐾𝐸𝐸𝑡𝑡 + 𝐾𝐾𝐸𝐸𝑟𝑟 + 𝑃𝑃𝐸𝐸𝑔𝑔 + 𝑃𝑃𝐸𝐸𝑠𝑠
Now, let’s go through a few practice problems related to moment of inertia and rotational kinetic energy.
PRACTICE PROBLEM #3
A 1.20 kg disk with a radius of 10 cm rolls without slipping. If the linear speed of the disk is 1.41 m/s, find:
(a) The translational kinetic energy of the disk
(b) The rotational kinetic energy of the disk
(c) The total kinetic energy of the disk
Make a Plan: We know that this is an energy problem, and we know that there is a disk that rolls and moves. We already have the
equations for rotational and translation kinetic energy, so let’s use those.
Step #1: Draw Diagram & State Known Values
Let’s first draw a diagram of this system and state our known values.
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To find the answer to Part (b), we just use the equation for rotational kinetic energy. But, that means we need moment of inertia,
1
𝐼𝐼, as well as angular velocity 𝜔𝜔. Since this is a solid disk, we know that 𝐼𝐼 = 2 𝑚𝑚𝑟𝑟 2 and we can relate 𝑣𝑣 = 𝑟𝑟𝜔𝜔 so we have:
1 2 1 1 𝑣𝑣 2 1 1
𝐾𝐾𝐸𝐸𝑟𝑟 = 𝐼𝐼𝜔𝜔 = � 𝑚𝑚𝑟𝑟 � � � = 𝑚𝑚𝑣𝑣 2 = (1.20)(1.41)2
2
2 2 2 𝑟𝑟 4 4
𝐾𝐾𝐸𝐸𝑟𝑟 = 0.596 J
Now, to answer Part (c), we just sum up the two types of kinetic energies:
𝐾𝐾𝐾𝐾 = 𝐾𝐾𝐸𝐸𝑡𝑡 + 𝐾𝐾𝐸𝐸𝑟𝑟 = 1.193 + 0.596
𝐾𝐾𝐾𝐾 = 1.789 J
PRACTICE PROBLEM #4
A block of mass 𝑚𝑚 is attached to a string that is wrapped around a wheel of radius 𝑅𝑅 and mass 𝑀𝑀. The wheel rotates freely about
its axis and the string wraps around its circumference without slipping. Initially, the wheel rotates with an angular speed 𝜔𝜔,
causing the block to rise with a linear speed of 𝑣𝑣. To what height does the block rise before coming to rest?
Make a Plan: This is a pulley question. But now, the pulley is no longer massless and we have to consider it as an object. The
1
question gives us several key pieces of information. First, the pulley is a solid disk, so its moment of inertia is 𝐼𝐼 = 2 𝑀𝑀𝑅𝑅 2.
Second, the string wraps onto the disk without slipping, so we can relate linear to angular velocity: 𝑣𝑣 = 𝑅𝑅𝜔𝜔. Finally, the question
states that the wheel rotates freely, so it means that the mechanical energy of the system is conserved. This means we can
assume that when the block comes to rest, all of its kinetic energy should be converted to gravitational potential energy.
Step #1: Draw Diagram & State Known Values
Let’s draw a diagram and label it properly, while stating known values and equations.
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PRACTICE PROBLEM #5
The moment of inertia of a 0.98 kg wheel rotating about its center is 0.13 kg·m2. What is the radius of the wheel, assuming the
weight of the spokes can be ignored?
Make a Plan: This is a moment of inertia problem. We are given the mass of the wheel, which is assumed to be a cylindrical shell
or a ring. We are also given the value of 𝐼𝐼. So all we have to do is choose the correct equation for moment of inertia based on the
shape, and solve for the radius.
Step #1: State Known Values and Solve
This question really doesn’t require a diagram. We know that we’re look at a cylindrical shell or hoop, so we know that:
𝐼𝐼 = 𝑀𝑀𝑅𝑅 2
𝐼𝐼 0.13
𝑅𝑅 = � =�
𝑀𝑀 0.98
𝑅𝑅 = 0.36 m
PRACTICE PROBLEM #6
Two masses (𝑚𝑚1 = 5.0 kg and 𝑚𝑚2 = 3.0 kg) hang on each side of a pulley of mass 𝑀𝑀. This is called an Atwood’s machine. The
two masses are released from rest, with 𝑚𝑚1 at a height of 0.75 m above the floor. When 𝑚𝑚1 hits the ground, its speed is 1.8 m/s.
Assuming that the pulley is a uniform disk with a radius of 12 cm, determine the pulley’s mass.
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Make a Plan: We have quite a few things going on in this problem. We have up/down motion with the two masses, and rotational
motion with the pulley. We should start with an initial vs. final diagram, labelling as much as we can. Then, we should probably
figure out which energies to look at.
Step #1: Draw Diagram & State Known Values
Let’s first draw a diagram of this system of objects and label what we know. We’ll just draw the initial stage in its entirety, because
there’s a lot to draw and a lot of parameters to label.
4(9.8)�5(0.75) − 3(0.75)�
𝑀𝑀 = − 2(5 + 3)
(1.8)2
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𝑀𝑀 = 2.148 kg
PRACTICE PROBLEM #7
A solid sphere with a diameter of 0.17 m is released from rest. It then rolls (without slipping) down a ramp that is 0.61 m tall. The
ball leaves the bottom of the ramp, which is located at the edge of a table 1.22 m above the ground. The ball leaves the bottom of
the ramp horizontally.
(a) Through what horizontal distance does the ball move before landing?
(b) How many revolutions does the ball make during its fall?
(c) If the ramp were to be made frictionless, would the horizontal distance travelled increase, decrease, or stay the same?
Make a Plan: This is a multi-step problem. A sphere rolls without slipping down an incline and gains speed, then it’s launched
horizontally off the edge of the ramp. From this point onward, we’re looking at a projectile motion problem. For the ramp portion,
we can use conservation of energy to determine the horizontal launch speed of the ball at the bottom of the ramp. Then we can
use linear kinematics to solve for the horizontal distance travelled.
Step #1: Draw Diagram & State Known Values
Let’s draw a diagram of the entire scenario, and label it with everything we’re given.
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1 1
𝑚𝑚𝑚𝑚ℎ𝑖𝑖 = 𝑚𝑚𝑣𝑣𝑙𝑙2 + 𝑚𝑚𝑣𝑣𝑙𝑙2
2 5
7
𝑚𝑚𝑚𝑚ℎ𝑖𝑖 = 𝑚𝑚𝑣𝑣𝑙𝑙2
10
7𝑣𝑣𝑙𝑙2
𝑔𝑔ℎ𝑖𝑖 =
10
10𝑔𝑔ℎ𝑖𝑖
𝑣𝑣𝑙𝑙 = �
7
�(10)(9.8)(0.61)
𝑣𝑣𝑙𝑙 =
7
𝑣𝑣𝑙𝑙 = 2.922 m/s
We now have the horizontal launch speed, and we can determine how far the ball travels before it reaches the ground.
Step #3: Determine Distance Travelled Using Linear Kinematics
To answer Part (a), we need linear kinematics. So we need to split our analysis into the x- and y-directions.
x-direction y-direction
Δ𝑥𝑥 Δ𝑦𝑦 = −1.22; 𝑎𝑎 = −9.8; 𝑣𝑣𝑙𝑙𝑙𝑙 = 0; Δ𝑡𝑡 =?
𝑣𝑣𝑙𝑙𝑥𝑥 = ; 𝑣𝑣𝑙𝑙𝑙𝑙 = 𝑣𝑣𝑙𝑙
Δ𝑡𝑡 1
Δ𝑥𝑥 = 𝑣𝑣𝑙𝑙𝑥𝑥 Δ𝑡𝑡 (need to find Δ𝑡𝑡) Δ𝑦𝑦 = 𝑣𝑣𝑙𝑙𝑙𝑙 𝑡𝑡 + 𝑎𝑎𝑡𝑡 2
2
2Δ𝑦𝑦 2(−1.22)
𝑡𝑡 = � =�
𝑎𝑎 9.8
𝑡𝑡 = 0.499 s
Now that we’ve found time, we can solve for Δ𝑥𝑥:
Δ𝑥𝑥 = 𝑣𝑣𝑙𝑙 𝑡𝑡 = 2.922(0.499)
Δ𝑥𝑥 = 1.458 m
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1 rev
Δ𝜃𝜃 = 17.153 rad � �
2𝜋𝜋 rad
Δ𝜃𝜃 = 2.730 rev
Therefore 2.73 revolutions occur before the ball hits the ground.
Step #5: Thinking About a Frictionless Surface
If the ramp were to be made frictionless, Part (c) asks us whether the horizontal distance travelled would increase, decrease, or
stay the same. With a frictionless ramp, the sphere would slide instead of rolling. It would therefore store no energy in its rotation,
and all of its gravitational potential energy would become translational kinetic energy. This would then make the ball launch from
the table edge with a higher speed (since rotational kinetic energy is zero) and therefore the landing distance would increase!
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