Paper 1
Paper 1
Define :
In C programming:
1. **int:** The range of an `int` depends on the system, but it's typically from -
2,147,483,648 to 2,147,483,647 for 32-bit systems and -
9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 for 64-bit systems.
Rules of Variable :
Sure, here are the basic rules for variables in C:
1. **Name them:** Give your variable a name, starting with a letter or underscore,
followed by letters, digits, or underscores.
2. **Be specific:** Choose a data type for your variable, like int for whole numbers or
float for decimals.
5. **Stay consistent:** If you say it's an int, always use it like an int.
6. **Avoid special words:** Don't use words that C already knows, like int or float, as
variable names.
{b}
1. **Introduction (Optional):**
- Comments at the beginning to describe what the program does and who wrote it.
```c
/* My Simple Program
```
```c
#include <stdio.h>
```
- The main part where the "instructions" (code) go. Every program starts executing
from here.
```c
int main() {
// Instructions go here
```
- Declare "variables" (data holders) for age, height, or anything you need.
```c
```
```c
- Use "decisions" (`if`, `else`) and "loops" (`while`, `for`) to control how the program
flows.
```c
printf("I'm an adult!\n");
} else {
printf("I'm a minor.\n");
```
7. **Functions (Optional):**
- Break down big tasks into "sub-recipes" (functions) for better organization.
```c
void sayHello() {
printf("Hello!\n");
```
- End the main recipe with `return 0;` to say everything went smoothly.
```c
return 0;
```
This is a simple structure. As you get into more complex programs, you might use
more features and additional parts, but these basics remain.
1. **Easy Talk:**
- Higher-level languages let programmers talk to the computer in a way that's more
like regular English, making it easier for people to write and understand code.
- You don't have to worry much about the computer's nitty-gritty details. You can
focus on solving problems without getting into the low-level stuff like memory
addresses or registers.
- Code written in higher-level languages can often move from one type of computer
to another without much hassle. It's like a recipe that you can use in different
kitchens.
- If you want to change or fix something in your program, it's generally easier. You
don't have to be a computer architecture expert to make adjustments.
5. **Lots of Pre-Made Tools:**
- There are tons of pre-made tools that come with higher-level languages. You don't
have to build everything from scratch. It's like having a well-stocked kitchen with lots
of utensils.
- You get help managing computer memory. You don't need to worry too much
about exactly where in the computer's memory your program's data is stored.
- Higher-level languages often let you build code in a way that's like playing with
building blocks. You can make reusable pieces (objects) and put them together easily.
- Your program isn't stuck to one type of computer. It can work on different
machines without a complete rewrite. It's like making a dish that tastes good in many
kitchens.
- The code is easier to read and write. It's like writing a story or a set of instructions
that someone else (or future you) can easily understand.
- These languages are designed to help you get things done faster. You spend less
time dealing with computer details and more time solving real problems. It's like
having a faster and smarter assistant.
(3) Explain Data-types in brief.
1. **int (Integer):**
- This is for whole numbers, like 1, -5, or 1000. No decimals allowed.
```c
int age = 25;
```
2. **float (Floating Point):**
- For numbers with decimals, like 3.14 or -0.5.
```c
float height = 5.9;
```
3. **char (Character):**
- For individual characters, like 'A', '$', or '3'. Always in single quotes.
```c
char grade = 'A';
```
4. **double (Double Precision):**
- Similar to float but can hold more decimals. Use it for really precise numbers.
```c
double pi = 3.14159265359;
```
5. **_Bool (Boolean):**
- For true or false values. 0 is false, anything else is true.
```c
_Bool isRaining = 1; // true
```
6. **Array:**
- A collection of similar data. For example, an array of integers or characters.
```c
int numbers[5] = {1, 2, 3, 4, 5};
``
7. **String:**
- A sequence of characters. In C, it's an array of characters.
```c
char name[] = "John";
```
8. **Pointer:**
- A special type that holds the memory address of another variable
```c
int *pointerToAge = &age; // Holds the address of the variable 'age'
``
2 (a)
Define :
Operator
Certainly! In C programming:
These operators are handy for counting, looping through things, or generally manipulating variables by
changing their values in a simple and concise way.
Array
**Array:**
- An array is like a numbered line of storage boxes.
- Each box holds a similar type of thing (number, text, etc.).
- You can easily find or change what's in a box by using its number.
- Great for keeping organized collections of stuff in a program.