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Scratch Programming

Roboticschools offers interactive and multidisciplinary programs for children in grades 1-5, focusing on coding, design thinking, and advanced technologies such as robotics and AI. Their curriculum is designed to foster creativity, problem-solving skills, and a deeper understanding of complex concepts through hands-on learning experiences. The Scratch Programming course specifically teaches coding basics and allows kids to create interactive projects, enhancing their relationship with technology from consumers to creators.

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SMM
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0% found this document useful (0 votes)
4 views

Scratch Programming

Roboticschools offers interactive and multidisciplinary programs for children in grades 1-5, focusing on coding, design thinking, and advanced technologies such as robotics and AI. Their curriculum is designed to foster creativity, problem-solving skills, and a deeper understanding of complex concepts through hands-on learning experiences. The Scratch Programming course specifically teaches coding basics and allows kids to create interactive projects, enhancing their relationship with technology from consumers to creators.

Uploaded by

SMM
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Where Dreams

Come to
Real Life

Scratch Programming

Discover Create Robotify!


Grades 1-5

Live 1:1 or 1:2 Online | Offline classes


Personalised curriculum | Monthly Fee structure
Welcome to Roboticschools
Program Overview
Children have an innate love for all things joyful and fun. Our mission is to unleash their
full potential through a wide range of interactive and multidisciplinary programs.

At Roboticschools, we've redefined learning by making it a delightful and playful


experience. We encourage children to explore their passions and uncover their hidden
talents. Our curriculum takes a playful approach to cover a wide spectrum of subjects,
from coding and design thinking to cutting-edge technologies like AR, VR, Robotics,
IoT, and the ever-evolving domains of artificial intelligence and machine learning.

A Roboticschools student embarks on a journey of self-discovery and skill


development, reaching their maximum potential through our meticulously crafted
programs. These skills complement their regular school curriculum, leading to
improved academic performance.

Our methodology is designed to help students grasp complex concepts in science


and mathematics through coding, visualizations, and animations. We offer a unique
curriculum that instills new-age skills in children, preparing them for success and the
ability to tackle any challenge that comes their way. As they learn with us, their
relationship with technology shifts from that of a consumer to that of a creator.

Join Roboticschools and let your child's learning journey be a joyous adventure in
discovery and creativity."
About Curriculum
At Roboticschools, our curriculum is meticulously crafted to unlock the genius
within your child. We offer a comprehensive technology program for kids, spanning
from laying a strong foundation in coding to fostering scientific exploration,
nurturing design thinking skills, and delving into the world of robotics. What sets us
apart is our commitment to providing specialized expertise across various
technology domains, making us the premier choice for holistic tech education.

Hands-On Learning

Creativity
and Problem-Solving

Progressive Skill Building

Fun engagement

Advanced technology
Scratch
Programming
Kids develop problem-solving skills by
arranging visual blocks in Scratch.

Scratch introduces coding basics like


loops and variables through a block-based
interface.

Scratch allows kids to express creativity by


creating interactive stories and games with visual blocks.

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30 Classes 20 Projects 35 Concepts

1: Introduction to Scratch and Catch the Bus


Objective: Develop a simple game where the player catches a moving bus.
Learning Outcomes: Understand game mechanics, user input handling, and
basic animation.

2: Silly Eyes 3: Catching Game


Objective: Create an Objective: Develop a
interactive project with game where the player
animated silly eyes. catches falling objects.

Learning Outcomes: Learn animation tech- Learning Outcomes: Understand game dynam-
niques, user interaction, and creative design. ics, scoring mechanisms, and user feedback.

4: Balloon Pop 5: Grow a Dragon Fly


Objective: Build a game Objective: Create an
where the player pops interactive project where a
balloons with user input. dragonfly grows in size.

Learning Outcomes: Learn event-driven Learning Outcomes: Understand animation


programming, game physics, and visual effects. scaling, user interaction, and Costume changes.
6: Brain Game
Objective: Create a game that challenges the player's cognitive skills and memory.
Learning Outcomes: Develop brain-teasing puzzles, implement scoring systems,
and enhance user engagement.

7: Catch the Dot 8: Don’t Fall In

Objective: Develop a game Objective: Program a player


where the player catches to navigates a character to
dots using a rotating wheel. avoid falling into gaps.

Learning Outcomes:Sprite manipulation, user Learning Outcomes: Collision detection,


input handling, and game mechanics. character movement, and game level design.

9: Maze Escape 10: Guess the Flag


Objective: Design a Objective: Develop a quiz
maze where the player game where the player
navigates through a guesses the country flag
maze to reach an exit. based on hints.

Learning Outcomes: Maze generation, Learning Outcomes: Quiz game structure, flag
pathfinding algorithms, and game logic. recognition, and interactive user feedback.

11: Soccer Champ


Objective: Create a soccer game where the player scores goals as a goalkeeper.
Learning Outcomes: Sports game mechanics, scoring system, and player
interaction.

12: Boat Race 13: Flappy Allay


Objective: Build a boat race Objective: Design a
where the player navigates Flappy Bird-inspired game
a boat through a maze. with a unique character.

Learning Outcomes: Racing game design, Learning Outcomes: Flappy Bird mechanics,
course navigation, and speed control. obstacle avoidance, and apply gravity concept.

14: Snake Game 15: Bow and Arrow


Objective: Develop a Snake Objective: Create a game
game where the player where the player shoots
controls a growing snake. balloons using arrows.

Learning Outcomes: Broadcast messaging, Learning Outcomes: Projectile motion, aiming


growth implementation, and input handling. mechanics, and target-based games.
16: Scratch Paint Shapes
Objective: Develop a drawing program that allows users to paint
geometric shapes.
Learning Outcomes: Drawing tools in Scratch, shape creation.

17: Gravity Simulator 18: Airplane Shooter


Objective:Simulate the Objective:Design a game
effects of gravity on planets where the player controls an
in a space environment. airplane shooting down.

Learning Outcomes: Gravity simulation, plane- Learning Outcomes:Shooter game mechanics,


tary motion, and physics-based interactions. enemy AI, and player-controlled movement.

19: Language Translator 20: Math Quiz

Objective: Develop a Objective: Develop an inter-


simple language translator active math quiz game for
tool within the Scratch. users to practice math skills.

Learning Outcomes: Text processing, language Learning Outcomes: Quiz game structure,
translation, and user interface design. math problem generation, and user feedback.

www.roboticschools.com
Register Now

RoboticSchools, 4th floor ,AtticSpaces, Sy No 79, 4, Outer Ring Rd,


opp. to Cloud Nine Hospital, Bellandur, Bengaluru, Karnataka 560103
+91 93984 71613 [email protected]
www.roboticschools.com

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