Data Communication Computer Network Imp Part 2
Data Communication Computer Network Imp Part 2
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o Hybrid Topology
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7. Differentiate between synchronous and asynchronous communication.(Any
four points) { 4 marks }
Ans:
Sender and Receiver use the same clock Does not need clock signal
signal between the sender and the
receiver
It is more efficient and more reliable than In this transmission start bits and stop
asynchronous transmission to bits are added with data.
transfer the large amount of data.
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Fiber optic cable:
A fiber-optic cable is made up of glass or plastic.
It transmits signals in the form of light.
The outer jacket is made up of PVC or Teflon.
Kevlar strands are placed inside the jacket to strengthen the cable.
Below the Kevlar strands, there is another plastic coating which acts as
a cushion.
The fiber is at the center of the cable, and it consists of cladding and glass
core.
The density of the cladding is less than that of the core.
Optical fibers use the principle of ‘reflection’ to pass light through a channel
2. Bit rate control: The Physical layer also defines the transmission rate i.e. the
number of bits sent per second.
3. Physical topologies: Physical layer specifies the way in which the different,
devices/nodes are arranged in a network i.e. bus, star or mesh topology.
4. Transmission mode: Physical layer also defines the way in which the data
flows between the two connected devices. The various transmission modes
possible are: Simplex, half-duplex and full-duplex.
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hardware. At receiver’ end, data link layer picks up signals from hardware
and assembles them into frames.
Synchronization: When data frames are sent on the link, both machines
must be synchronized in order to transfer to take place.
Flow Control: Stations on same link may have different speed or capacity.
Data-link layer ensures flow control that enables both machines to
exchange data on same speed.
Multi-Access: When host on the shared link tries to transfer the data, it has
a high probability of collision. Data-link layer provides mechanism such as
CSMA/CD to equip capability of accessing a shared media among
multiple Systems.
It is responsible for routing packets from the source host to the destination
host. The routes can be based upon static tables that are rarely changed, or
they can be automatically updated depending upon network conditions.
The data link layer assigns the physical address locally. When the data
packets are routed to remote locations, a logical addressing scheme is
required to differentiate between the source system and the destination
system. This is provided by the network layer.
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10. State the two advantages and disadvantages of unguided media { 4 marks }
Ans:
Advantages:
Use for long distance communication.
Ans:
1. Message
2. Sender
3. Medium
4. Receiver
5. Protocol
Message:
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Message is the information or data which is to be sent from sender to the
receiver
A message can be in the form of sound, text, picture, video or
combination of them(multimedia)
Sender:
Sender is device such as host, camera, workstation, telephone etc. which
sends the message over medium
Medium:
The message originated from sender needs a path over which it can travel to
the receiver. Such path is called as medium or channel
Receiver:
It is the device which receives the message and reproduces it. A receiver
can be host, camera, workstation, telephone etc.
Protocol:
A protocol is defined as set of rules agreed by sender and receiver. Protocol
governs the exchange of data in true sense.
2. Hub
3. Switch
4. Bridge
5. Router
6. Gateway
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7. Modem
Repeater:
o It is used to take the distorted, weak and corrupt input signal and
regenerate this signal at its output.
o It ensures that the signals are not distorted or weak before it reaches
the destination.
o It recreates the bit pattern of the signal, and puts this regenerated signal
back on to the transmission mediumIt works in the physical layer with no
intelligent function.
Hub:
o It is also known as multiport repeater.
o It is normally used for connecting stations in a physical star topology.
o It is the broadcasting device.
o It sends packets to all nodes in the network.Switch: It is used to connect
multiple computers in which it can direct a transmission toits specific
destination. (Unicast the signals).
o It is a unicasting device.
o It avoids unnecessary network traffic.
o It operates in both the physical and the data link layer.
Bridge:
o It is a device which connects two or more segment of a network.
o A bridge filters data traffic at a network boundary.
o Bridges reduces the amount of traffic on a LAN by dividing it into two
segments.
o It inspects incoming traffic and decides whether to forward or discard it.
o It sends packets between two networks of same type.
o A bridge operates in both the physical and the data link layer.
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Gateway:
o It is a node in a computer network, a key stopping point for data on its way
to or from other networks.
o Gateway is protocol converter.
bandwidth in logical channels and allocates one user to each channel. Each
user can use the channel frequency independently and has exclusive access
of it. All channels are divided in such a way that they do not overlap with
each other. Channels are separated by guard bands. Guard band is a
frequency which is not used by either channel.
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Time Division Multiplexing: TDM is applied primarily on digital signals
but can be applied on analog signals as well. In TDM the shared channel is
divided among its user by means of time slot. Each user can transmit data
within the provided time slot only. Digital signals are divided in frames,
equivalent to time slot i.e. frame of an optimal size which can be
transmitted in given time slot. TDM works in synchronized mode. Both
ends, i.e. Multiplexer and De- multiplexer are timely synchronized and both
switch to next channel simultaneously.
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When channel A transmits its frame at one end, the De-multiplexer provides
media to channel A on the other end. As soon as the channel A’s time slot
expires, this side switches to channel B. On the other end, the De-multiplexer
Ans:
IPV4 IPv6
Source and destination addresses are 32 Source and destination addresses
bits (4 bytes) in length. are 128Bits (16 bytes) in length.
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IP header includes options All optional data is moved to
IPv6extension headers
IPv4 has classful addressing scheme, Classless addressing scheme.
includes classes like A,B,C,D and E.
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