Message
Message
games
maps
The games group deals with the actual playable matches whereas the maps group deals
with custom shaders, map names, authors, and fog. If you want to create a full
match you will have to create a match with both types and then merge them together.
+ GAME CREATION
DOMINATION (dom)
Make sure to set the lobby before anything else! Without the lobby, the game will
not properly run
(/assets edit games <mapName> lobby) This will set the match lobby at your
currently location
Capture Points:
/assets edit games <mapName> cpoint add <point>
Ammo Points:
/assets edit games <mapName> apoint add
Spawns:
/assets edit games <mapName> spawn add <Axis/Allies>
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General | sealalert
スレ主
— 2023/03/29 09:32
TEAM DEATHMATCH (tdm)
Make sure to set the lobby before anything else! Without the lobby, the game will
not properly run.
(/assets edit games <mapName> lobby) This will set the match lobby at your
currently location.
Spawns
/assets edit games <mapName> spawn add <Axis/Allies>
Spawns
/assets edit games <mapName> spawn add
Spawns
Spawns must be set for the match to work
/assets edit games <mapName> spawn add <Axis/Allies>
(編集済)
[09:33]
Trouble Town (ttt)
Make sure to set the lobby before anything else! Without the lobby, the game will
not properly run.
(/assets edit games <mapName> lobby) This will set the match lobby at your
currently location.
Player Spawns
/assets edit games <mapName> spawn add
Weapon Spawns
/assets edit games <mapName> wp add
DEFUSAL (def)
Make sure to set the lobby before anything else! Without the lobby, the game will
not properly run.
(/assets edit games <mapName> lobby) This will set the match lobby at your
currently location.
Spawns
/assets edit games <mapName> spawn add <Axis/Allies>
Bomb Points
/assets edit games <mapName> bp add <point>
(編集済)
[09:33]
TRAILER (mov)
This is a temporary gamemode used to film the official blockfront trailer.
Make sure to set the lobby before anything else! Without the lobby, the game will
not properly run.
(/assets edit games <mapName> lobby) This will set the match lobby at your
currently location.
Spawns
/assets edit games <mapName> spawn add <Axis/Allies>
Player Spawns
/assets edit games <mapName> spawn add
Player Spawns
/assets edit games <mapName> spawn add/clear
This will set a player spawn at your location
Vendor
/assets edit games <mapName> vendor add/clear
This will set a vendor spawn at your location (At least 1 vendor spawn is required)
Zones
Zones are used to unlock different parts of the map. A zone must have a door but a
door doesn't always have a zone. A zone will allow new zombies to spawn in that
newly unlocked area and the more zones, the more zombies.
Zombie spawns:
/assets edit games <mapName> zone edit spawn add/clear <zoneName>
This will add a zombie spawn for that zone. (or clear it) You must have at least
one zombie spawn per zone.
/assets edit games <mapName> zones will list all the created zones and their
triggering doors.
Doors
CONQUEST(conq)
Create the lobby as usual with /assets edit games <mapName> lobby (編集済)
[09:34]
Capture Points:
/assets edit games <mapName> cpoint add <point>
Ammo Points:
/assets edit games <mapName> apoint add
Spawns:
/assets edit games <mapName> spawn add <Axis/Allies>
Boundary
The boundary is an invisible barrier that if you go past it will render an "Out of
Bounds" screen. This is used for creating borders around your map where you would
not like players to go.
Adding a vertices:
/assets edit games <mapName> boundary add
This will create a Vertices at your location. Place down points points and the game
will automatically draw a straight line between them. Create points all around your
map to make your border. Remember is it not perfect so for very round borders you
may want to put a lot of points close together.
Vehicle Spawns
This will add a location where a vehicle will spawn. (You can have one vehicle per
vehicle point. A new vehicle will spawn every 30s if a vehicle from the same point
does not exist)
+ MAP CREATION
The maps group will control all the custom shaders and fog. You will create this
group AND the games group which is displayed above. Once both these groups are set
up and configured you can merge the two to create your own playable match with
custom fog.
Fog: /assets edit maps <mapName> color set fog <hex code>
Water: /assets edit maps <mapName> color set water <hex code>
Sky: /assets edit maps <mapName> color set sky <hex code>
Teams
You can customize the different nations in the game and the armor that they will be
wearing.
Nations:
us - US
ger - Germany
it - Italy
pol - Poland
fr - France
ussr - Soviet
gb - Britain
jpn - Japan
Skins:
airborne - US
marines - US
infantry - US, POL, USSR, GB, JAP, FR
wehrmacht - GER
afrikakorps - GER
ss - GER
snow - GER
panzer - GER
africa - GB
parachute - GB
continental -US
Example:
/assets edit maps Zemsta teams set Allies pol infantry (編集済)
[09:35]
This will change the allies to be polish with the infantry armor
Cutscene
This controls the short cutscene at the beginning or end of a match that displays
the map.
You can also change the speed that the camera rotates
/assets edit maps <mapName> cutscene edit game_start <value>
You can change the <value> at the end of the command to determine what speed you
would like the camera to rotate around the center point
This will make the camera rotate at a speed of 5. The lower the number the slower
the camera will rotate.
You can also replace the game_start with game_end to edit the cutscene at the
beginning of the match or at the end of the match.
Time
You can set the time of your match using the command
/assets edit maps <mapName> time set <time>
Time:
Day - 1000
Night - 13000
Midnight - 18000
Noon - 6000
For the <mapName> variable you want to put the name of the match you created with
the games group type. (At the very top of this post). For the <map> you want to put
the name of the match that you just created with the maps group type.
IMPORTANT
ALWAYS MAKE SURE TO DO /assets save-all BEFORE YOU CLOSE OR RESTART THE SERVER.
If you do not save, then all of the matches you have created will be deleted.
(編集済)
[09:36]
Tanks & Entities
(You must have Operator Status and be in a custom match while running the following
commands for them to function as intended)
If you would like to spawn a tank or any other blockfront in your custom match do:
/bf admin tank bf:sherman_tank
The bf:sherman_tank can be replaced with other vehicles including the Flak guns.
Warning: The obunga will have no AI and wont be able to chase you
If you would like to force others into your custom match you can do
/execute as <player/@a> run bf join <mapName>
If you would like to list out all the matches you have created you can do
/assets list <maps/games>
By changing out the maps and games part of the command you can list the different
types of matches you have made under those two groups.
/assets test
This will test to make sure all your matches are properly created and it will let
you know about anything you've missed while creating your matches
Map Rotation
(On by default)
If you would like to have multiple matches and have a voting screen like in game
you can do
/assets edit games <mapName> rotation <true/false>
and it will add it to the rotation pool. Any map with rotation set to false will
NOT appear in the voting pool
You must do this to every map that you want in the pool
ALL THE OF THE COMMANDS WILL ONLY WORK ON SERVERS NOT SINGLEPLAYER
Thank you for reading this and hopefully giving some feedback! If anyone needs any
help with anything related to custom matchmaking feel free to ping me or type a
comment in this forum and ill be sure to respond. Let me know if there are any
mistakes within this guide and ill correct them. I will try my best to keep this
guide up to date. If you haven't guessed by now this is an updated version of my
previous guide
which I have decided to discontinue.
This guide wouldn't have been possible without @Colonel | Blackfur and I really
appreciate all the time and effort they have spent towards this guide. (編集済)