Lesson Plan Primary Final
Lesson Plan Primary Final
Students background knowledge: What is your starting point? What do the students already know? What have they done before? How does this lesson connect to or build on their
existing knowledge?
The students background knowledge of the app Scratch is that they will have no prior knowledge of Scratch. This lesson will be an introduction to Scratch, as
the student’s will be able to build and further develop their technological skills. The technological skills will enable the students to think creativity, develop their
systematically reason and work collaboratively (Scratch- About, 2021).
Learning objectives: What will the students learn? Learning environment and resources: Where will this lesson take place? (E.g., indoors, or
outdoors). What resources will you need to have prepared?
Critical thinking
Using sequencing Learning Environment:
Creativity Inside classroom environment
Logical reasoning Resources:
Coding Computer/ Laptops
Design Interactive White Board (IWB)
The App Scratch
Self-assessment sheets
EDU30059 Teaching Technologies: Assignment 2 Folio
Assessment strategies: How will you identify what the students have learnt and how will you record this?
The assessment strategies which the teacher will use is a self- assessment sheet, which will record what the students will learn, and they will rate their
knowledge and understanding accordingly within this activity. This lesson will be an introduction lesson which will help the students to make notes and record
their development with using the app. The student will be able to present to their class peers and teacher. This will allow the teacher to observe the students
learning and understanding of the app Scratch, this will be achieved by using self- evaluation which the teacher can further model the students’ knowledge by
asking questions and allowing them to reflect on their work.
Stage 1: 11:00a - The teacher will introduce to the students to the - The students will watch the video as the video will capture
Introduction m coding of Scratch by watching a video on the their attention and engagement in the learning about coding.
How will you gain the - Interactive white board - The student will participate in a class discussion which will
students’ attention, 11:15a https://youtu.be/BNkPT8pbKyE further develop their thinking and understanding.
engage the interest of m - The teacher will discuss that this lesson is - The student will turn on the computers/ laptop and access
the students and about coding, and we are going to learn how to Scratch.
introduce the
concept(s)?
15 mins code by using the Scratch - The student then will follow the directions displayed in the
- The teacher will show an introduction of how to video.
use the app through another video
http://youtu.be/MhgIZQK1exo
- The teacher will then ask the students to turn
on the computer/ laptops and show the
students how to access the app Scratch
EDU30059 Teaching Technologies: Assignment 2 Folio
Stage 2: 11:15a - As the students are watching the video and are - The student will follow the instructions of the video
m following the instructions of the video. The - The student will have the opportunity to have a play-based
Body of lesson
- teacher is walking around the room making experience to help the student to explore scratch, while
Describe each activity
and the order in
11:45a sure the students understand the basic extending on their learning and understanding (Albion, 2018).
which they will be m - The teacher will allow some time for the - The students will participate in answering questions asked by
undertaken. students to know some of the features of their teacher.
30 mins scratch as they have some free play
- The teacher will move around the classroom,
making sure that they use their time effective to
address the whole class (Sulla,2018)
- The teacher will be asking the students open
ended questions as they explain their
understanding and knowledge about scratch.
Stage 3: 11:45 - Once the students have had a play on scratch, - The student will sit in front of the interactive whiteboard
Conclusion am the teacher will gather the students in front of - The students will participate in a group discussion as they
How will you draw the - the interactive whiteboard display their scratch game on the interactive whiteboard
lesson ideas together 12 am - The teacher will bring up scratch on the - The student will complete a self-assessment sheet.
so that the students interactive whiteboard and the teacher will ask
can evaluate what 15 mins the students to come up and show what they
they have learnt?
How will you prepare
have learnt from using the scratch
the students for the - Once the students have finished their will be a
next task? group discussion on coding and what the
student through about the app scratch
- By doing this the teacher will hand out a self-
assessment sheet where the student will
complete and hand back to the teacher
EDU30059 Teaching Technologies: Assignment 2 Folio
Students background knowledge: What is your starting point? What do the students already know? What have they done before? How does this lesson connect to or build on their
existing knowledge?
This lesson as a direct link to other areas within the curriculum, for example in numeracy children would have already begun learning about coordinates and spatial reasoning.
In literacy students are aware of grammar and have learnt letter sounds such as propositions, and the children have already been given a depth understanding of the use of
technology area of learning.
Learning objectives: What will the students learn? Learning environment and resources: Where will this lesson take place? (E.g., indoors, or
outdoors). What resources will you need to have prepared?
The learning objectives within this lesson are that each student will be able to Learning environment:
further their understanding of a digital systems by exploring and recognizing Indoor activity on the floor such as on a matt
the digital system through the robot toys. The children will perform algorithmic
functions and sequences (Australian Curriculum and Assessment Authority Resources:
[ACARA], 2018, ACTDIK001). At the end of the lesson the children will be Bee- bots
able to recognize the set commands followed by digital system.
EDU30059 Teaching Technologies: Assignment 2 Folio
Assessment strategies: How will you identify what the students have learnt and how will you record this?
Questioning- The teacher will use open questioning to probe the students thinking and understanding, of algorithms and sequences
Providing immediate feedback- during the activity, the teacher will provide feedback
Observation notes- Teacher will make observation notes based on the students thinking and actions as they engage with activity
Photo samples- Photos of the student’s engagement in the activity and having a collection of group work samples
Self- assessment- Student will explain their difficulty and if they found any challenges and how they have overcome them.
Within the Australian technological curriculum states its focus on student’s develop their compatible within the 21st century. By researching the curriculum and
understanding its standards, has help support and guide the direction of the two lesson plans. Within the lesson plans, the scaffolding approaches used include a
inquiry- based approaches (Krajcik & Blumenfeld, 2021), which will integrate with other subjects areas and support the students knowledge and understanding
The learning activities discuss the importance of the students learning and development within digital technologies. As conveyed in both activities the students
will be supported in developing their 21st century technology knowledge and skills, as they learn about more compacts abilities through coding and programming.
Teachers can use technology resources to access a variety of learning activities, toys, curriculum materials, textbooks and other materials and students are
encouraged to develop their skills in imagination, critical thinking and communication and collaboration, which will help students to participate and develop the
The Bee-Bots learning activity provides the students to have the opportunity to create digital solutions through guided play and integrated learning (ACARA,
2018, v 8.4). Within this learning activity the students will learn how to create digital systems and patterns that exists within everyday data which they will have
collected. The teacher will scaffold the students learning as they direct the students to organise and manipulate and present this data, while learning numeracy in
imaginative and creative ways to produce meaning (Albion, 2017). As the students work collaborative together they can allow thoughts and ideas to be
expressed within their group, as they have a discussion and brainstorm about the Bee- Bots, which can lead to deeper understanding of their critical thinking and
language and games while understanding the aspects of coding, implementing of simple digital, solutions as visual systems with algorithms including branching
and user input. Scratch is a play-based learning activity, which is child- initiated and teacher-support learning that enables the students to explore their own
thinking, creativity and develop deeper thinking. Although the teacher encourages the students learning and inquiry through interactions which will expand on
Albion, P., Campbell, C. & Jobling, W.M. (2017). Technologies Education for the Primary years. Deakin University, Cengage Learning Australia.
Australian Curriculum, Assessment and Reporting Authority [ACARA]. (2018) Australian Curriculum: Year ¾ Technologies: ACTDEK0123, v.8.4.
https://doc.acara.edu.au/resources/F-67_HASS-Sequence_of_Content.pdf
Australian Curriculum Assessment and Reporting Authority [ACARA]. Version 8.4. (2018b). Australian Curriculum: F-10 curriculum: Teaching
year=12983&strand=Digital+Technologies+Knowledge+and+Understanding&strand=Digital+Technologies+Processes+and+Production+Skills&capability=
ignore&capability=Literacy&capability=Numeracy&capability=Information+and+Communication+Technology+%28ICT
%29+Capability&capability=Critical+and+Creative+Thinking&capability=Personal+and+Social+Capability&capability=Ethical+Understanding&capability=In
tercultural+Understanding&priority=ignore&priority=Aboriginal+and+Torres+Strait+Islander+Histories+and+Cultures&priority=Asia+and+Australia
%E2%80%99s+Engagement+with+Asia&priority=Sustainability&elaborations=true&elaborations=false&scotterms=false&isFirstPageLoad=false
Mc, S. (2020, November 10). What is Coding? | Coding for Kids | STEM MC [Video]. YouTube. https://www.youtube.com/watch?
v=BNkPT8pbKyE&feature=youtu.be
Mc, S. (2020b, November 17). How to use Scratch for Kids! | Coding for Kids | STEM MC [Video]. YouTube. https://www.youtube.com/watch?
v=MhglZQK1exo&feature=youtu.be
Robertson, N., Morrissey, A., & Rouse, E. (2018). Play- Based Learning can set your child up for success at school and beyond. The Conversation. Retrieved
from https://theconversation.com/play-based-learning-can-set-your-child-up-for-success-at-school-and-beyond-91393
EDU30059 Teaching Technologies: Assignment 2 Folio
Scratch - About. (2021). Scratch. https://scratch.mit.edu/about
Sulla, N., (2018). Students Taking Charge in Grades K-5. (2nd ed). Routledge, Taylor & Francis Group