The document outlines a curriculum for an Artificial Intelligence course, divided into six units covering various topics and experiments. Each unit includes hands-on programming tasks, such as maintaining a family tree, solving puzzles, and implementing search techniques. The course also introduces probabilistic reasoning and expert systems, culminating in the design of an AI scenario with learning capabilities.
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The document outlines a curriculum for an Artificial Intelligence course, divided into six units covering various topics and experiments. Each unit includes hands-on programming tasks, such as maintaining a family tree, solving puzzles, and implementing search techniques. The course also introduces probabilistic reasoning and expert systems, culminating in the design of an AI scenario with learning capabilities.
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Unit 1: Overview of Artificial Intelligence
Experiment-1: Write a program to maintain a family tree.
Unit 2: Problem Solving and Classical Search Techniques
Experiment-2: Search a list of items using best first search. Experiment-3: Solve 8-puzzle problem using best first search. Experiment-4: Write a program for greedy search. Experiment-5: Write a program to solve the "Water Jug Problem."
Unit 3: Advanced Search Techniques
Experiment-6: Write a program for the min-max problem. Experiment-7: Write a program to solve any 2-player game scenarios (e.g., 8 Queens, 8 Puzzle). Experiment-8: Write a program to find the minimal moves in an 8 Queens problem. Experiment-9: Solve the Robot (traversal) problem using Means-End Analysis. Experiment-10: Solve the Traveling Salesman Problem.
Unit 4: Knowledge and Reasoning
Experiment-11: Introduction to LISP and PROLOG programming languages.
Unit 5: Probabilistic Reasoning
Experiment-12: Program for Bayes Rule. Experiment-13: Write a program to construct a Bayesian network considering medical data. Use this model to demonstrate the diagnosis of heart patients using a standard Heart Disease Data Set. Unit 6: Expert Systems Experiment-14: Design an expert system scenario with learning and planning capability of AI. Experiment-15: Write a program using a genetic algorithm for roulette wheel selection.