Fundamentals of Computer Network
Fundamentals of Computer Network
Networking II
Fundamentals of Computer Network
You build a computer network using hardware (e.g., routers, switches, access
points, and cables) and software (e.g., operating systems or business
applications).
Geographic location often defines a computer network. For example, a LAN (local area
network) connects computers in a defined physical space, like an office building, whereas a
WAN (wide area network) can connect computers across continents. The internet is the
largest example of a WAN, connecting billions of computers worldwide.
1. LAN (local area network): A LAN connects computers over a relatively short
distance, allowing them to share data, files, and resources. For example, a LAN may
connect all the computers in an office building, school, or hospital. Typically, LANs
are privately owned and managed.
2. WLAN (wireless local area network): A WLAN is just like a LAN but connections
between devices on the network are made wirelessly.
3. WAN (wide area network): As the name implies, a WAN connects computers over a
wide area, such as from region to region or even continent to continent. The internet is
the largest WAN, connecting billions of computers worldwide.
4. MAN (metropolitan area network): MANs are typically larger than LANs but
smaller than WANs. Cities and government entities typically own and manage
MANs.
5. PAN (personal area network): A PAN serves one person. For example, if you have
an iPhone and a Mac, it’s very likely you’ve set up a PAN that shares and syncs
content—text messages, emails, photos, and more across both devices.
6. SAN (storage area network): A SAN is a specialized network that provides access to
block-level storage—shared network or cloud storage that, to the user, looks and
works like a storage drive that’s physically attached to a computer.
7. CAN (campus area network): A CAN is also known as a corporate area network. A
CAN is larger than a LAN but smaller than a WAN. CANs serve sites such as
colleges, universities, and business campuses.
ENGR. RUEL G. GRAFIA, MSIT 1
Networking II: Fundamentals of Computer Network
§ Switches: A switch is a device that connects other devices and manages node-to-node
communication within a network, ensuring data packets reach their ultimate
destination. While a router sends information between networks, a switch sends
information between nodes in a single network.
§ Ports: A port identifies a specific connection between network devices. Each port is
identified by a number. Computers use port numbers to determine which application,
service, or process should receive specific messages.
§ Network cable types: The most common network cable types are Ethernet twisted
pair, coaxial, and fiber optic. The choice of cable type depends on the size of the
network, the arrangement of network elements, and the physical distance between
devices.
o Internet Service Providers (ISPs) and Network Service Providers (NSPs) provide
the infrastructure that allows the transmission of packets of data or information over
the internet. Every bit of information sent over the internet doesn’t go to every device
connected to the internet. It’s the combination of protocols and infrastructure that tells
information exactly where to go.
Architecture
§ Computer network architecture defines the physical and logical framework of a
computer network. It outlines how computers are organized in the network and what
tasks are assigned to those computers. Network architecture components include
hardware, software, transmission media (wired or wireless), network topology, and
communications protocols.
In P2P architecture, two or more computers are connected as “peers,” meaning they have
equal power and privileges on the network.
A P2P network does not require a central server for coordination. Instead, each computer on
the network acts as both a client (a computer that needs to access a service) and a server (a
computer that serves the needs of the client accessing a service). Each peer makes some of its
resources available to the network, sharing storage, memory, bandwidth, and processing
power.
In a client/server network, a central server or group of servers manage resources and deliver
services to client devices in the network. The clients in the network communicate with other
clients through the server. Unlike the P2P model, clients in a client/server architecture don’t
share their resources. This architecture type is sometimes called a tiered model because it's
designed with multiple levels or tiers.
Network topology
Network topology refers to how the nodes and links in a network are arranged. A network
node is a device that can send, receive, store, or forward data. A network link connects
nodes and may be either cabled or wireless links.
There are a number of topologies but the most common are bus, ring, star, and mesh:
§ A bus network topology is when every network node is directly connected to a main
cable.
§ In a ring topology, nodes are connected in a loop, so each device has exactly two
neighbors. Adjacent pairs are connected directly; non-adjacent pairs are connected
indirectly through multiple nodes.
§ In a star network topology, all nodes are connected to a single, central hub and each
node is indirectly connected through that hub.
§ A mesh topology is defined by overlapping connections between nodes. You can
create a full mesh topology, where every node in the network is connected to every
other node. You can also create partial mesh topology in which only some nodes are
connected to each other and some are connected to the nodes with which they
exchange the most data. Full mesh topology can be expensive and time-consuming to
execute, which is why it's often reserved for networks that require high redundancy.
Partial mesh provides less redundancy but is more cost effective and simpler to
execute.
Security
Computer network security protects the integrity of information contained by a network and
controls who access that information. Network security policies balance the need to provide
service to users with the need to control access to information.
There are many entry points to a network. These entry points include the hardware and
software that comprise the network itself as well as the devices used to access the network,
like computers, smartphones, and tablets. Because of these entry points, network security
requires using several defense methods. Defenses may include firewalls, is a devices that
monitor network traffic and prevent access to parts of the network based on security rules.
Processes for authenticating users with user IDs and passwords provide another layer of
security. Security includes isolating network data so that proprietary or personal information
is harder to access than less critical information. Other network security measures include
ensuring hardware and software updates and patches are performed regularly, educating
network users about their role in security processes, and staying aware of external threats
executed by hackers and other malicious actors. Network threats constantly evolve, which
makes network security a never-ending process.