Auto Parry Auto Click Script
Auto Parry Auto Click Script
Paws = {
["AutoParry"] = true,
["PingBased"] = true,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
["SpamDelay"] = 0.1,
}
getgenv().ClickConfig = {
["AutoClick"] = false,
["ClickDelay"] = 0.001,
}
local ui = Instance.new("ScreenGui")
ui.Name = "AutoClickUI"
ui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ui.ResetOnSpawn = false
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
mousePos = input.Position
framePos = mainFrame.Position
end
end)
mainFrame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging then
updateDragPosition(input)
end
end)
toggleButton.MouseButton1Click:Connect(function()
ClickConfig.AutoClick = not ClickConfig.AutoClick
toggleButton.Text = ClickConfig.AutoClick and "Auto Click Enabled" or "Auto
Click Disabled"
end)
game:GetService("RunService").PreRender:Connect(function()
if not FindBall() then return end
local Ball = FindBall()
local BallPosition = Ball.Position
local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
local Distance = Player:DistanceFromCharacter(BallPosition)
if ClickConfig.AutoClick then
SendMouseClick()
end
end)