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Chap04 Ihm Sum

Chapter 4 discusses ergonomic principles in interface design, focusing on screen layout, visibility, information positioning, graphic design, and user interaction. It emphasizes the importance of visual exploration patterns, consistent design, and efficient navigation to enhance usability. Key recommendations include using icons effectively, limiting color usage, and minimizing response times to improve user experience.

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0% found this document useful (0 votes)
9 views5 pages

Chap04 Ihm Sum

Chapter 4 discusses ergonomic principles in interface design, focusing on screen layout, visibility, information positioning, graphic design, and user interaction. It emphasizes the importance of visual exploration patterns, consistent design, and efficient navigation to enhance usability. Key recommendations include using icons effectively, limiting color usage, and minimizing response times to improve user experience.

Uploaded by

abdo819med
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We take content rights seriously. If you suspect this is your content, claim it here.
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"Chapitre 4: Ergonomie des interfaces

(Design général de l'interface)"


This chapter focuses on ergonomic considerations for interface design, emphasizing
screen layout, visual elements, and user interaction. The goal is to enhance usability by
organizing information effectively and ensuring intuitive navigation.

1. Screen Layout
1. Visual Exploration Patterns:
a. Users scan screens using patterns like:
i. Z-pattern: Common for initial exploration.

ii. F-pattern: Observed on web pages with textual content.

b. Design interfaces to highlight critical elements and improve usability.


2. Visibility and Accessibility:

The screen's visibility and accessibility zones differ based on the device
- For desktop (screen and mouse):

- For mobile phone(touch screen):


Consider factors like hand dominance (right-handed vs. left-handed) and
interaction methods (one-handed or two-handed).

3. Information Positioning:
a. Use a screen template (regulator grid) to maintain consistency across
pages.

b. Arrange controls logically, with important commands first and less-used


options later.
2. Graphic Design
1. Icons:
a. Serve as concise.
b. language-independent symbols.
c. Icons may contain more information than text.
d. Icons are understood more quickly than text.
Icon construction rules:

Recommendations:
i. Link icons to their meaning clearly.
ii. Combine icons with text for better understanding.
iii. Use icons for frequently used objects.
iv. Limit the total number of icons to 12–20.
2. Color:
/* https://my.clevelandclinic.org/health/body/22694-retina-eye
Reminder: How the retina is organized
• Rods (periphery): Detect shapes.
• Cones (6 million, center of the retina or fovea): Detect colors.

Central cones are more sensitive to red and green and are more numerous. Peripheral
cones are more sensitive to blue. This leads to two key principles:

• Blue in the periphery improves central vision (framing effect).


• Avoid using highly saturated blue for text or small objects.
*/
a. Use colors to attract attention, indicate status, or show relationships.
b. Recommendations:
i. Limit color usage to 4 per display (7±2 for the entire interface).
ii. Avoid highly saturated colors for text or small objects.
iii. Match colors to cultural and functional contexts.

3. Data Input Fields

• Label positioning:
o Vertical alignment (above fields) is preferred for clarity.
o Right-aligned labels work better in space-constrained layouts.
• Use consistent label sizes and proximity to input fields.

4. Menus

• Types include dropdown, contextual, hierarchical, and circular menus.


• Recommendations:
o Limit menu size to 2–7 items (10 maximum).
o Organize items by frequency, sequence, or importance.
o Provide shortcuts and clear indicators (e.g., ► for cascading menus).

5. Response Time

• Minimize user waiting time.


• Display:
o Icons for waits between 2–6 seconds.
o Progress bars or messages for waits exceeding 6 seconds.
• Allow users to cancel long processes.

Key Principles
1. Visual Hierarchy:
a. Guide user attention using established visual patterns (Z-pattern, F-
pattern).
2. Consistency:
a. Use screen templates and consistent positioning of elements.
3. Efficient Interaction:
a. Simplify input methods and menu navigation.
4. Adaptable Design:
a. Account for diverse devices and user preferences.
5. Feedback:
a. Provide clear, timely responses to user actions.

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