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Grade 1 Term 1 LP 2 Robotics

This document outlines a lesson plan for teaching Grade 1 students about robotics, focusing on giving instructions to robots and developing computational thinking skills. The lesson includes activities such as building robots, using code cards to navigate a maze, and engaging in group discussions to reflect on their learning. Resources include materials for hands-on activities and a YouTube video demonstrating robots in action.

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0% found this document useful (0 votes)
75 views6 pages

Grade 1 Term 1 LP 2 Robotics

This document outlines a lesson plan for teaching Grade 1 students about robotics, focusing on giving instructions to robots and developing computational thinking skills. The lesson includes activities such as building robots, using code cards to navigate a maze, and engaging in group discussions to reflect on their learning. Resources include materials for hands-on activities and a YouTube video demonstrating robots in action.

Uploaded by

jeromemthembisi0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Coding and Robotics Foundation Phase Lesson Plans

1. School Name Kgosi’s School Educator Name Term 1, Week 6


Topic Robotics Grade 1 Start Date
(ATP
Coverage)
2 Specific Aims Tick √ Tick Tick √
aesthetic, creative skills and knowledge of digital and ICT skills understanding of the relationship
cognitive development knowledge supported by the technological process between people and the environment
through engaging in music and/or and computational thinking skills awareness of social relationships,
visual art activities and elementary science.
Computational Decomposition Pattern Recognition Algorithm Design Abstraction √
Thinking
Technological process Investigate √ Design Make Evaluate Communicate
21st C Competencies Creativity √ Curiosity √ Communication √ Critical Thinking Problem-solving
3 Learning Objectives

1. Give specific instructions to a robot to cause it to produce an action based on the instruction
2. Observe demonstrably 21st C competencies in learner interaction.
3. Generate fun and enjoyment in their learning

Resources Topics and ATPs on Policy Statement – Page 45


Coding and Robotics Foundation Phase Lesson Plans

Materials: Baskets (or cardboard boxes), toys to be picked up, arrows directions code cards, coloured A4 paper (red,
amber and green), a simple maze on paper, old remote controls.
VIDEO: YouTube video showing robots at work - https://www.youtube.com/watch?v=zUPf5HmMakw

EAC / New Words Instructions (code)

1. Direction: Forward, back, right and left


2. Actions: Pick up and drop
3. Colour: Red, amber and green

Pre-Knowledge Test basic knowledge about robots and their use.


/Integration
Integration: EFAL (English) and Lifeskills
4 Educator Activity Introduction:
(period 1 = 30min)
Raise interest in learners:
The teacher, using exciting expressions and voice intonations tells learners what this weeks’ activity is all about.
Explain that they are going to give instructions to the robots they had built in Week 3.

Illicit learners prior knowledge:


The teacher lets the learners sit in the groups they used when building robots. S/he then asks learners what they
remember about what robots are and what they do. Let them show and introduce their robots by name while in their
Coding and Robotics Foundation Phase Lesson Plans

groups.
Key Question: What makes robot to move?

Main Lesson:
Show & Tell:
Show pictures of a diversity of robots, and/or show the previous YouTube video on what robots do.

Explain:
That robots follow instructions (code) given to it. The code is part of the input whilst what the robot does, as a result
of the code, is the output. Robots cannot do what the instructions given to them say it should do.

Lead to activity:
Activity 1: Make a robot produce actions based on the instructions (code) you give to it

1. Draw a 4 by 4 (or bigger if space allows) maze on the floor of the class or outside (before the lesson to save
time).
2. Explain the instructions of the game to the learners:
Coding and Robotics Foundation Phase Lesson Plans

a. The object of the game is for learners to move their robot from the START to the END position on the
grid.
b. They select one member to be the ‘robot’ and another(s) to be the instructor who gives instructions to
the robot to move along the maze. The ‘robot’ should wear the robot mask they had made during week
3 when in the maze.
c. Each group is given the following code cards - 1 x colour set, 2 x direction set and 1 x action set - (13
code cards in total).
d. The instructors go into the grid and place their code cards for their ‘robot’ to follow.
e. Two groups may start at opposite points, at the start blocks. Two groups can start on the grid one after
the other, as long as the robot is able to listen and follow the instructions from its own instructor.
f. Once a groups has finished, another group can start. Decide on the order the groups should go,
otherwise things may get chaotic when the fun and the noise increases.
g. Each group should decide which and how many code cards they use, as long as they use cards from
all three categories.
h. Have a routine to freeze the game if necessary – to explain something or to restore order. You could
use words such as ‘Freeze’ or ‘Stop’, etc.
i. Make it fun and ensure that all learners participate. You could do this by having the group decide on
Coding and Robotics Foundation Phase Lesson Plans

an instructor per category – 3 instructors.

Conclusion / Reflection

1. Have learners get back in their groups and settle down.


2. Use some of the reflection questions suggested below to help learners to consolidate what they have learnt
during the lesson. (Please ensure that each daily lesson has its own reflection by using some of the reflection
questions shown below. You may want to add your own reflection questions on the given ones below.)

a. What did you learn about robots today?


b. Can robots move or act without instructions?
c. How do you think we can make robots move?
Coding and Robotics Foundation Phase Lesson Plans

d. What are you going to tell your family or friends about building a robot?

(Ensure that you give as many learners an opportunity to give an answer. If no one lifts their hand to answer, use
cold calling, without putting them on the spot too much. Handle their answers with care because they contain their
thoughts and emotions.)
3. Thank the learners for their participation.
4. Expanded Opportunity: Encourage learners to play robots with their friends and family at home..

Learners Activity Activity 1: Done in Week 6

Assessment Formal: ____________________________ Informal: ______________________________________


5 Lesson Reflection Date of Completion
Educator Signature

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