Chapter 4 Standards Control and Network Effects 2023
Chapter 4 Standards Control and Network Effects 2023
Topic 1 Topic 2
Inventing, innovating and
competitive advantage
Competitive advantage in
technology intensive industries Chapter 4
Topic 5 EFFECTS
Technology acquisition
strategies
4. DVD war
TOPIC OBJECTIVES
1. Link between standard generation and the adoption of
a technology / innovation
IMITATION ADOPTION
Implies costs to discover or Adoption by demand
decipher someone else’s occurs when consumers
technology (reverse demand the innovative
engineering, industrial spying, product, accepting it as it
etc..) whilst via adoption is.
the technology is known Adoption by offer occurs
and available. when competitors adopt
the standard.
Consequences
è Customers: universal knowledge; easy of use
è Producers: compatible systems Survival of
è Network effects current systems
TECHNOLOGY’S NATURE
• Some technical solutions are better than others and win.
• Not always the best technical solution win as standard (due to lobbying,
agreements or market dynamics).
• This is the case with QWERTY.
3. Network effects
METCALFE LAW
Revised
Metcalfe
3. Network effects
METCALFE LAW
600000
500000
Number of connections
400000
300000
200000
100000
0
1 101 201 301 401 501 601 701 801 901
Number of users
3. Network effects
DIFFERENT TYPES OF NETWORK EFFECTS
1. Direct network effects
Increasing the number of users increases
the value of the network.
2. Indirect network effects
Increasing the number of users
decreases the price.
3. Network effects
THE FEEDBACK PROCESS
Network effects make the strongest even stronger, and the weakest even
weaker, in such a way that in many cases only one single technology is
adopted eliminating all others, a phenomena known as "winners take all"
Examples…
Positive
feedback
proces Technology is more valuable
Virtuous cycle for the strongest Vicious cycle for the weakest
3. Network effects
POSSIBLE EVOLUTION OF TWO TECHNOLOGIES EXPOSED TO NETWORK EFFECTS
3. Network effects
POSSIBLE EVOLUTION OF TWO TECHNOLOGIES EXPOSED TO NETWORK EFFECTS
Market
share
+
When performance
of a technology is In most cases, the
worse than the differences in
alternatives, the performance are not
tipping point is high: relevant, and the
it needs a higher technology that is able When performance of
market share to win to get a small a technology is much
the standards war. It advantage in market better than available
is difficult but can be share gets away with options, then even a
done (eg. VHS vs. the standard low market share can
Betamax, Windows be a tipping point (eg.
vs. Mac) Whatsapp vs SMS,
Google vs. Yahoo)
- Relative
performance
- +
3. Network effects
• The relevance to get to critical mass quickly forces
companies to establish aggressive pricing schemes at start
PRICE with network effects.
• Zero Price (paying to incentivate usage); Penetration Price
(below the mkt); Low cost licencing
Compatible Uncompatible
Where do Uncompatible
Revolution Revolutionary
you place vs. evolution rivalry
the mobile
telephony
operating
systems?
• Apple through vertical integration (Claris for apps development, currently FILEMAKER INC.)
• Microsoft buying startups that develop successful apps (“produce product, capture emerging
market, be bought by Microsoft”)
Add adaptors that allow standard product compatibility (lotus, Word perfect
compatibility with windows)
Be alert (VIDEOGAMING: Atari, Nintendo, Sega, Sony, Microsoft…
Nintendo again…Sony and Microsoft catching up)
TAKE LEGAL ACTION VS. WINNER (in case the dominant Company did promise
openess)