The document contains a Lua script for a Roblox game that waits for the game to load and checks for a specific player. It defines a 'shop' function to teleport players to servers with a certain number of players and includes commands for setting a player's team and equipping a shotgun. The script also contains loops for firing the shotgun multiple times and invoking server events.
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The document contains a Lua script for a Roblox game that waits for the game to load and checks for a specific player. It defines a 'shop' function to teleport players to servers with a certain number of players and includes commands for setting a player's team and equipping a shotgun. The script also contains loops for firing the shotgun multiple times and invoking server events.
local goofyahhvalue = math.random(min, max) local Player = game.Players.LocalPlayer local Http = game:GetService("HttpService") local TPS = game:GetService("TeleportService") local Api = "https://games.roblox.com/v1/games/"
local _place,_id = game.PlaceId, game.JobId
local _servers = Api.._place.."/servers/Public?sortOrder=Desc&limit=100" function ListServers(cursor) local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or "")) return Http:JSONDecode(Raw) end
local Next; repeat
task.wait(0.15) local Servers = ListServers(Next) for i,v in next, Servers.data do if v.playing <= goofyahhvalue and v.id ~= _id then local s,r = pcall(TPS.TeleportToPlaceInstance,TPS,_place,v.id,Player) if s then task.wait(5) break end end end
Next = Servers.nextPageCursor until not Next end
getgenv().shop = shop
local A_1 = "SetTeam"
local A_2 = "Police" local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2)
local plr = game.Players.LocalPlayer
local char = workspace:WaitForChild(game:GetService("Players").LocalPlayer.Name) --task.wait(0.5) for i = 1, 40 do wait() char.HumanoidRootPart.Position = workspace.ObjectSelection.Shotgun.Shotgun.Position + Vector3.new(0, -6, 0) char.LowerTorso.Position = workspace.ObjectSelection.Shotgun.Shotgun.Position + Vector3.new(0, -6, 0) char.Head.Position = workspace.ObjectSelection.Shotgun.Shotgun.Position + Vector3.new(0, -6, 0) workspace.ObjectSelection.Shotgun.Shotgun.Shotgun.Event:FireServer() end task.wait(0.5) char.Humanoid:EquipTool(plr.Backpack.Shotgun) wait(4) for i = 1, 80000 do game:GetService("ReplicatedStorage").Event:FireServer("ShootShotgun", workspace[plr.Name], Vector3.new(0, 0, 0), "Shotgun", "inf", "inf", "inf") end wait(4) shop(14, 28)