Disga 7
Disga 7
Int01-----------------------------------------------------------
Introduction
I strive to be accurate with the information I put out, so the names I use come
from the game itself (PS4 English version), or something close to it in the
case/s where I could not find the official name at the time of writing a given
section.
ToC02-----------------------------------------------------------
Table of Contents
Introduction Int01
Table of Contents ToC02
Tips Tip03
Status Effects StE04
Stage Bonuses StB05
Netherworld Sightseeing NeS06
Shops Sho07
Items Ite08
Properties Pro09
Innocents Inn10
Item World ItW11
Item Reincarnation ItR12
Mystery Rooms MyR13
Innocent Town InT14
Unit Reincarnation UnR15
Evilities Evi16
Skills Ski17
Weapon Mastery WeM18
Story Characters StC19
Classes Cla20
Dark Assembly DaA21
Postlude PoL22
Carnage Dimension CaD23
Bugs Bug24
Contact Con25
Legal Leg26
Tip03-----------------------------------------------------------
Tips
As soon as you are able to access the Skill Shop I recommend getting the Mana
Lover Evility for all of your characters. Follow that up with Study Lover and HL
Lover. When you have the time also get Workshop Intern and Fundamentals to cover
everything.
A good thing to know for the early game is to use weapons with the property of
Growth Rank - (weapon). This increases the user’s weapon EXP gain. The same is
true for the Skill Improvement property, which can often be found in shoes, and
is very good for mages.
After you gain the Netherworld Sightseeing option there is a General Shop in Ch
2. Is sells Angel Cakes one time only. Be sure to hold onto at least one for a
Quest later.
In the Dark Assembly it is a good idea to pass the bill listed below ‘I need
more War Funds!’ when you can afford them because these unlock features of the
various shops that will help you in many ways.
When you have extra HL you should buy, then sell the most expensive item/s (as
many as you can). Keep doing this until you run out of money or reach Customer
Rank 12 (max). This will reduce shop prices with each Customer Rank level.
To save on some possible irritation here is a quick list of all the classes of
units you can recruit through Netherworld Sightseeing (NeS06) as the game
progresses. I provide this so that you know ahead of time which ones you can
pick up and/or reincarnate said unit into another class that you cannot recruit:
-Warrior-
-Valkyrie-
-Magician-
-Witch-
-Martial Artist-
-Fight Mistress-
-Clergy-
-Cleric-
-Bandit-
-Thief-
-Ranger-
-Archer-
-Gunner-
-Gunslinger-
-Male Armor Knight-
-Prinny-
-Orc-
-Slumber Cat-
-Spirit-
-Winged Warrior-
-Undead-
-Shroom-
-Felynn-
-Sea Angel-
-Rifle Demon-
The boss of chapter 4 (Higan) is level 40. My characters were high teens to 20
at the time. If you are also having difficulty with this fight, I recommend
leveling up a Shroom class character. If you don’t already have one just recruit
Matsutake (Ch 2 Netherworld Sightseeing) and level him up until you can win. I
got him to L49 and had my Clergy healer on the base panel use Heroism and heal
when needed to win the fight.
The Netherworld Hospital had been upgraded in this game. Firstly, once the Cheat
Shop is available, I recommend turning on the option to Auto-Heal at Base. This
just saves the step of having to do it yourself, but does still cost you money.
The second thing you should do is pass the Pull the Evil-Gacha bill in the Dark
Assembly. This opens a slot machine that uses points earned by healing in the
Netherworld Hospital. It is a good way to get some strong equipment fairly
early.
I am not sure if there is a limit to how many Quests you can be working on at a
given time. I had 61 active without any problems.
Most Quests are one time only events, but some can be redone endlessly. The
types that come back are the ones for killing a certain class, killing any enemy
type for a Poltergas reward, and turning in an item of specified type for x3
item points. Once complete the Quest will need you to clear one battle before a
new Quest is reissued. Poltergas has a max of 300.
The Quests that seek a character to earn a monster weapon level apply to the
physical type, as the image suggests. I tested this by getting a magical monster
weapon user to weapon level 50 before any physical weapon user got that high,
and it would no complete the Quest.
A small point that may be of note is that using magic (attack spell, healing,
stat up/down) while equipped with a weapon other than a staff will not add to
Weapon Mastery EXP. This is good to know for the Cleric, Clergy, and Magic
Knight classes.
The way to teach a unit skills or spells in this game is best done with the
Skill Trainers squad. Place a character with said skill/spell as leader and
other/s that want to earn it as squad members. This will give them the skill at
Skill Proficiency level 0, so you need to take them into battle and use said
skill/spell so that they get it to level 1. If you do not do this and change
squad leader or put said unit in another squad, they will not be able to use or
learn the skill/spell. This should be used for Yeyasu once you have leveled some
other units to get him the other spells.
A handy thing to know for the Item world is that activating Jumbify restores a
units HP and SP. This does apply to enemies as well. It can be annoying when a
boss uses it to recover when they were close to being beaten.
Leveling up healers can seem tricky at first. They do gain EXP and Mana when
healing allies, but they do not gain anything when using their healing on
characters with full HP. So the easiest way to level them up is on stage 5-1
because there is lots of room with 20% damage in some sections. Have a bunch of
units stand on the damage areas and heal each tun until you are done.
There is a fatal flaw with the Undead class and their Jumbify effect. Their
unique Evility is Predation (recover 10% of damage dealt as HP) and their
Jumbify effect Heal Reversal. So when Jumbified they effectively lose 10% of
damage dealt as HP, making it easy for said units to kill themselves when you
are trying to level them up.
There is a fatal flaw with the Ranger class and their Jumbify effect. This
effect makes all units dodge attacks from units that are on a lower elevation
from their own. This means that when a Ranger Jumbifies they will never be able
to strike any opponents that are not also Jumbified because they stand on a
level far below the normal game field.
Magician and Witch class units learn a single element of attack spells along
with some Star skills. To get the others they need to reincarnate to any rank
and choose a different element resistance (the highest value is the element they
learn). If you want them to learn Tera Star you should have them study in the
Psychic class.
Like many of the previous games in this series there is a handy trick to early
leveling, and that is to defeat enemies that are level 99. I have heard it has
something to do with how the EXP calculation works, but I do not know the
details, only that it works. Such enemies give about as much EXP as those around
level 300 making them a good target for farming.
To make good use of the above you need to pass a bill to open EX:
Martialgahara (Cave of Ordeals). Stage 1 has a lone enemy on you first visit. On
all future visits there will be five L81 Dragons in an X, standing on EXP and
Mana +50% geo panels. Set the Cheat Shop Enemy Strength to 1 star and they will
be L99, making it a prime location for farming unit levels.
I recommend that you train a Sea Angel unit this way up yo level 300 as soon
as you are able. Once there she will be able to equip her Happy Song and Fortune
Song Evilities (+30% EXP and +30% Mana for all allies), making it faster to
level other units just by having her on the map.
Once you have a Sea Angel with those two Evilities use the Skill Shop to
create a scroll of each and teach them to Yeyasu. The reason for this is his
second unique Evility, which gives a 20% boost to the stats of all allies,
making it easier to level up units.
It is also a good idea to create and train a Maiko a for training units that
can’t hit the five dragons in a single turn. The Maiko class has a skill
(Encouragement) that can give a unit another action (after they have executed an
action).
For Postgame fast leveling it is good to use Happy Song and Pirilika’s
Development Support evilities on all dispatched units. These evilities’ effects
stack so the gain becomes much quicker. I find it is also helpful to have those
units also using Lovely Song (unique evility) as a good stat boost (+50% stats
for all allies if all units have it). Another great boost is Opener’s Noble
Cause evility, which also stacks so it should be used on all dispatched units.
By focusing on one active leveling unit and a Maiko to assist (with
Encouragement) you can make leveling much faster. Have the Maiko holding the 8
other units so they take up no space on the battlefield and applies the
Development Support (if they are all using it) to the leveling unit. If you have
the available evility slots you can also consider using the Valkyrie’s Hard
Effort evility for the leveling unit.
Another good idea to help with leveling is the use of Innocents. Once the Item
World Research option is available you should use it to try for higher rank
items and subdued Innocents. Combine that with the Innocent Farm to max out
their value as soon as you can. By getting a maxed Innocent of each stat you can
make an over powered character gain many levels much faster. A quick example is
Fuji with the best equipment I have has an ATK of 9,402 at L316. Add a maxed
Gladiator to his equipment makes that 59,402. The benefit for fast leveling is
clear to see.
Building off of the above, once you have maxed Innocent stacks you can put
them in to any junk item, set it for Mystery Rooms (with Item Adventurers Squad
loaded up) and hope for a Duplication Shop. This is the fastest way to increase
your number of maxed out Innocents.
Maxing out a class allows a unit to equip that class’ unique evility no matter
their current class. For unique characters this means they can equip that class’
unique evility. In addition the first time that a class is mastered it unlocks
extra color 2.
Rank 40 items can only be reliably obtained by stealing them from an Item God in
a Rank 39 or 40 item. A rank 39 item can be reincarnated into a rank 40, but it
seems to be a low chance (10-15% by my estimate).
To help with that I recommend using a Mr. Gency Exit in floor 29 and saving.
Additionally you should use a Thief with the Evility Second Challenge. Item God
2 in an Ultimus is approximately L3549, so stealing can be tricky.
An additional trick is that after saving you can enter and use the menu Give
Up option to back out if you want to look for specific or several properties on
the rank 40 item you are looking to steal.
On a related note, if you want to craft good items with the Item Reincarnation
system you may want to hold off and make that the last ting you do. Even after
getting a rank 40 item there is the Carnage Dimension items to consider. These
restart the item rank list but have stats that exceed the normal item list
(Carnage Replica Sword > Normal True Yoshitsuna).
An important thing to know for high rank Item World trips and Carnage enemies is
that the max level is 9999 but keep an eye on your enemies’ stats. Those will
continue to increase as you go on even though they are at max level. An up side
to this is that the EXP gain seems to increase as well.
The Carnage Dimension is defined by having much stronger enemies. Yes their
level is higher than Normal enemies, but you should treat them as having twice
their level because of their high stats. The only way to beat them is to have
good equipment, be a much higher level, and have some good evilities equipped.
Even will all of that you will not be able to beat the higher level Carnage
enemies. The only thing to do is reincarnate to gain better stat growth and try
again, and again and again if needed.
For those that seek to go deep into the post game stuff, after reaching level
9999 and taking care of what you can with that strength, you should focus on
class proficiency and mastering all classes. The reason for this is two fold.
The first is unlocking the other evility slots. With those available units can
equip more or all of the good exp gain evilities to make mass leveling much
faster. The second is that mastering classes has a HUGE impact on the base stats
when a unit reincarnates (UnR15).
StE04-----------------------------------------------------------
Status Effects
StB05-----------------------------------------------------------
Stage Bonuses
This game has set conditions for earning bonuses on each stage. A given story
stage will always have the same conditions, but the rewards earned will differ.
In the Item World there is a range of random conditions for each floor, and the
reward is always levels (1-3) for said item. To check what the conditions are
bring up the menu and select Mission.
NeS06-----------------------------------------------------------
Netherworld Sightseeing
While visiting these areas you can find free chests (one time only), General
Stores with set inventory, residents to speak with, and some that give unique
Quests. There is only one sightseeing area per chapter, meaning selecting any
stage for a given chapter will take you to the same place.
Those with a Quest will have an exclamation mark above them. Most of these are a
1v1 battle with said character. If you win you get a special color for that
class and they offer to join you. If you let them join these characters will
have no equipment, Weapon Mastery levels, or mana. They do keep their EXP levels
and the skills that said class earns by that point. Taking them can save money
and you can just reincarnate them into a class you have not started yet.
*The names of said characters may be random, but these are the ones I
encountered.
Ch 1
Joshina (L19) - Valkyrie extra color 1
Hermes (L22) - Skull extra color 1
Ch 2
Hand Grenade Lou (L26) - Ranger extra color 1
Matsutake (L27) - Shroom extra color 1
Ch 3
Sea Fairy (L35) - Sea Angel extra color 1
Ch 4
Martial Arts Tournament - enter an optional tournament to win
big prizes for an entrance fee
R1 - L25, L30, L35 = INT Extract x50
R2 - L50, L72, L70 = RES Extract x100
R3 - L120, L120, L140 = Speed Boost Scroll
R4 - L360, L360, L419 = all Extracts x200
R5 - L1000, L1440, L2240 = Taste of Victory Scroll
Wilder (L40) - Warrior extra color 1
Miroko (L42) - Fight Mistress extra color 1
Ch 5
Demon Shogi - use preset units and D.I. to win as fast as
possible and earn a prize
Please Buy Me (L45) - Slumber Cat extra color 1
Malinda (L48) - Cleric extra color 1
Ch 6
Tontoro (L50) - Orc extra color 1
Carmin (L52) - Thief extra color 1
Patty Crabby - I Want Weapons (Quest)
Double - I Want Gold (Quest)
Bubble - I Want Accessories (Quest)
*After all three of these Quests are completed a new General Store opens in this
area selling Rare rank 21 equipment
Ch 7
Simba (L56) - Bandit extra color 1
Pokopoko (L57) - Witch extra color 1
Professor - Secret of the Springs (Quest)
Ch 8
Hihibana Gendosai (L60) - Male Samurai extra color 1
Emperor (L66) - Prinny extra color 1
Ch 9
Belalu (L64) - Undead extra color 1
The Yeehaw Kid (L68) - Gunner extra color 1
Fighter - Reviving Narutorture (Quest)
Ch 10
Atsuki (L72) - Spirit extra color 1
Baldia (L73) - Winged Warrior extra color 1
General Store - sells rank () items
Ch 11
Hiei (L82) - Clergy extra color 1
Crazy (L80) - Martial Artist extra color 1
Ch 12
Kiryuin Torako (L89) - Archer extra color 1
Jessy (L91) - Gunslinger extra color 1
General Store - sells rank 33 items
Ch 13
Succubus - Discipline Them All (Quest)
*This is the same as the area for Ch 1. I am not sure when the Succubus appeared
but she was not present wen I went through the first couple of times (after Ch1
and Ch 8).
Ch 14
Recoil (L98) - Rifle Demon extra color 1
Ch 15
Big Eye - Demand for Strength (Quest)
Postlude
In Ch 8’s area Big Eye - Alms for the Poors (Quest)
A new chest appears in each of the areas (except Ch 15) containing a Rare rank
37 weapon or Rare rank 36 equipment.
Carnage Dimension areas are different with new chests, shops, characters, and
Quests.
Ch 1
Hikaru - A Magical Boy is Born (Quest)
Blanca (L1691) - Evil Eye extra color 1
Daijiro (L1775) - Ninja extra color 1
General Store - sells rank 1 Carnage items
Ch 2
Capital H (L1964) - Succubus extra color 1
Ichijiku (L2006) - Maiko extra color 1
General Store
Ch 3
Pupepo (L2783) - Sorcerer extra color 1
Nosetip (L2867) - Pincer Shell extra color 1
General Store
Ch 4
Carnage Martial Arts Tournament
Kenny (L3140) - Magic Knight extra color 1
Kaneshika (L3245) - Zombie Maiden extra color 1
Ch 5
Carnage Demon Shogi
Suzu (L3665) - Kunoichi extra color 1
xxBl4ckBull3txx (L3812) - Psychic extra color 1
Ch 6
Crystal (L5030) - Female Armor Knight extra color 1
Inaba - Go for the Workers (Quest)
Kina - Sneakerhead Deal (Quest)
Niptuck - Go for the Kinds (Quest)
Ch 7
Pazu (L9020) - Male Armor Knight extra color 1
Professor - Carnage Springs (Quest)
General Store
Ch 8
Floral Beast - I Wanna Eat Eel (Quest)
Kogarasumaru (L9999) - Lady Samurai extra color 1
Nekoneko (L9999) - Felynn extra color 1
Ch 9
Alberta Einstein (L9999) - Professor extra color 1
Warrior - Catching Democtopus (Quest)
Ch 10
Catherine (L9999) - Floral Beast extra color 1
Turkey (L9999) - Celestial Hostess extra color 1
General Store
Ch 11
Smaug (L9999) - Dragon extra color 1
Ch 12
Nightbard (L9999) - Horseman extra color 1
General Store
Ch 13
*same as Ch 1
Ch 14
Jirojiro (L9999) - Big Eye extra color 1
Ch 15
Big Eye - The Strongest Demon (Quest)
Sho07-----------------------------------------------------------
Shops
After each of the first three chapters the items in the shop will get a rank
boost. After that you must pass the ‘Better Items at the Store!’ bill in the
Dark Assembly, but that can only be passed once per chapter.
While interacting with the General Store you will see Product Rank and Customer
Rank. Product Rank is an indicator of the rank of items available. Customer Rank
increases when you buy items and with each level it reduces the price of items
in the shop.
Ite08-----------------------------------------------------------
Items
The first note that should be pointed out is that if you go to the General Store
you will see a “X/2000” in the upper right corner. This indicator tells you how
many total items you have out of the max (2000).
Items have four levels of rarity: Common (0-24) Rare (25-49) Legendary (50-99)
Epic (100). Rarity can only be increased by two methods. The first is a one-time
boost (+10) through item Enhancement. The second is defeating a boss within said
item. Generals grant +1 rarity. Kings grant +2 rarity. God 2s grant +3 rarity.
There is a small catch and that is one of your units must deliver the final blow
for it to count. Effects like Poison, Toxic, or (more frequently) the Zombie
Maiden’s Crumbling Body evility will not count as your kill, thus no rarity
increase.
Item Gods always carry the next higher rank item of the type you are in when you
encounter them. This is how you get rank 40 equipment.
A new element in this game is that equipment haa properties. Properties are
small bonus abilities. They are random, though some weapon types have a set
property and some seem to have higher chances of certain ones appearing. An item
can have up to 8 without duplicates.
Pro09-----------------------------------------------------------
Properties
These are effects that can appear on equipment. Most of these can be checked in
battle, but some effects are not shown there.
The (weapon) Technique ones allow a unit to use said skill and gain skill
proficiency with them, but the unit does not learn said skill. Meaning that if
said weapon is removed the skill will also be gone. The character does retain
skill proficiency if that weapon or another with the same property is equipped
and when they learn said skill.
-Common-
-Rare-
Inn10-----------------------------------------------------------
Innocents
These are beings that live inside items. When encountered in the Item World you
can defeat (subdue) them. This doubles their stat value and allows you to
combine them with others of the same stat.
The Item Farm Squad enables the innocents placed within to increase their
values. They can reach a maximum from this effect, gaining a star in the face
icon and the numbers turn yellow. To keep its sats growing just combine it with
another Innocent of the same type.
The value of an Innocent seems to be associated with the rank of the item they
are generated in. Rank 1 Normal and Carnage items have the same values Innocents
(1-2). The highest un-subbed Innocent I have seen was 68 in a rank 40 item.
Dietician = HP
Master = SP
Gladiator = ATK
Sentry = DEF
Tutor = INT
Physician = RES
Marksman = Hit
Coach = SPD
For comparison a level 500 (max) Hercules’ Armor (rank 40) has DEF of 45,125. So
a maxed Sentry Innocent provides slightly more DEF than the best (Normal) armor.
ItW11-----------------------------------------------------------
Item World
Every item can be entered in order to strengthen it, gather Innocents, and
encounter Mystery Rooms. Common rank items have a max of 10 floors, Rare have
20, and Legendary have 30.
Defeating an Item God 2 unlocks extra color 4 for that given class.
The enemy level is related to the item’s level as you proceed. I decided to
include this as a guideline for others, in case it is helpful. Keep in mind, as
the game states, the enemies have reduced stats but higher levels making it a
good option for leveling.
ItR12-----------------------------------------------------------
Item Reincarnation
Similar to units, items cam also be reincarnated. To do this the needed bill
must be passed in the Dark Assembly. Next all of the items floors must be
cleared. When an item is selected to reincarnate three options come up and they
may be other ranks or even other item types.
The Item Reincarnators Squad is very important to have for this process. It
grants additional points (for increasing the item’s stats) and the number of
properties you can carry over to the new item. The down side is that this is the
most costly Squad to level up for these benefits.
Item Reincarnation and Item Enhancements use item points. These are obtained by
exchanging items them, similar to selling. Carnage items start close to the item
point value of Normal rank 40 items, but scale up much faster both in terms on
levels and rarity.
MyR13-----------------------------------------------------------
Mystery Rooms
Cheat Shop = a shop where you can adjust a number of things for
a price (1 action per visit)
Pop-Up Shop (1) = sells Dark Assembly items
Pop-Up shop (2) = sells the % stat recover items
Duplication Shop = it sells a single item - the one you are
inside, in its current state, when you reach said room
Item Worlder room = a Thief will give you 3 Mr. Gency Exits
Researcher’s room = there are two rare chest atop the Prinny
stasis tubes (Double Jump needed)
Wanderer’s room (Horseman) = there are two versions of this
room. The first has nothing, but the second has a hidden
Duplication Shop. [Since learning of this I kept track of the
frequency I encountered each]
#1 = talk to the Horseman a second time and he will answer
“Okay, I’m back!” There is nothing else to do here so talk to
the guide and leave. [19/34]
#2 = talk to the Horseman a second time and he will answer
“Alright, I’m back!” Talk him a third time and he will answer
“There’s really nothing else! …Truly!” Go toward the guide,
pass it, and find a hidden path at the bottom of the room.
Follow it down, left and up to the Duplication Shop. [15/34]
Fortune Teller = can tell you your luck (gain or lose item
levels). If you get a bad fortune you can speak with it a few
times to initiate a fight. This will negate the level drop and
victory will give bonus levels.
*I did not encounter a bad fortune until I did a lot of work in
rank 40 items, so that may be a factor. That means over 20
times is saw this room and got fortunes with only positive
effects. Since seeing bad fortunes (three times in a row) I
started keeping track. (20+) 16 good / 7 bad.
Gambler’s room = lend him HL with a promise to double it by next
visit. [I assume the odds are the same for all HL amounts, but
for data collection I will keep it at the same amount]
100,000 -> x2 = 200,000 (14/26)
100,000 -> jackpot = 500,000 (4/26)
100,000 -> lost it all. Talk to him five times to initiate a
fight (8/26)
Lucky Board room = there are nine Lucky Boards, talk to center
(blue) at the far end (center) 5 times to fight them
Sumo Room = talk to the wrestler with the red skull on its back
to initiate a fight with them and the fans (victory = bonus
item levels)
Virtual Idol room = talk to the guy by the computer five times
to initiate a fight with the pair (victory = bonus item
levels)
Fishing room = talk to any regular sized character 5 times to
start a fight (victory = bonus item levels)
Cat Cafe = talk to The Cute Cafe Cat (Slumber Cat) five times to
initiate a fight with the group (victory = bonus item levels)
Zombie Movie room = talk to Young Actor (Ranger) five times to
initiate a fight with the group (victory = bonus item levels)
Treasure room = a room with nine chests: six Common, two Rare,
and one Legendary (Double Jump needed)
Legendary Treasure room = a room with nine Legendary chests
(Triple Jump needed)
Jumbo Treasure Chest room = talk to the Dragon 5 times to
start a fight. The Rage meter will be full (1 level) when
battle starts
Dark Maze room = limited lighting in a small maze with some
chests, and the one in the back corner in Legendary.
Sauna room = talk to the Male Armor Knight 5 times to start a
fight with the group (victory = bonus item levels)
InT14-----------------------------------------------------------
Innocent Town
UnR15-----------------------------------------------------------
Unit Reincarnation
Leveling up a character has its limit (at level 9999). While such units will
have unbeatable strength for Normal enemies, they will fall short once Carnage
enemies stand in your way.
In the Dark Assembly select the unit you wish to Reincarnate. The initial cost
is small, but the real cost coms at selecting a unit’s Capability. This
determines how much stats are carried over and how many bonus points you can add
to the units stats. These stats are what said unit earns each level. The higher
a unit’s level before reincarnating and the higher the Capability, the higher
amount of stats are carried over.
The down side of reincarnating is that is does reset a unit’s level to 1and mana
to 0, but said unit will have higher stat gains on the next round. This is how
units get strong enough to fight Carnage enemies.
Evi16-----------------------------------------------------------
Evilities
These are passive abilities each unit has. Unique Evilities are set by class or
character. Common Evilities can be bought with Mana at the Skill Shop and
equipped in the menu.
As a unit gains levels they will gain more Common Evility slots. Units also gain
slots for mastering classes. A unit can get a max of 24 Common Evility slots.
Mastering 1 class = +1
Mastering 5 classes = +1
Mastering 10 classes = +1
Mastering 15 classes = +1
Mastering 20 classes = +1
Mastering 25 classes = +1
Mastering 30 classes = +1
Mastering 35 classes = +1
Mastering 40 classes = +1
Mastering 45 classes = +1
-After beating the story each unit can purchase one from the
Dark Assembly (1,000,000 Mana)
-Kill the boss in Episode 15 Carnage Stage (only for the unit
that delivers the killing blow)
-Kill Baal in Normal (only for the unit that delivers the
killing blow)
-Fuji-
[U] Dirtier the Better = +5% attack power after attacking from
behind (max 100%)
[U] Two-Part Plan = attack twice when attacking with Sword
specials
Soft Sword = +15% parry rate when sword is equipped
Refined Swordplay = sword skill SP cost -50%
Zeni Geba = HL and Mana gain +50%
Vital Strike = critical damage +50%
Hell Unleashed = +50% damage dealt when Hell mode is active
-Pirilika-
[U] Syndicate Head = increace units HP and SP by 10% per digit
of HL owned
[U] Wave of Restoration = cure and heal allies within 2 panels
by 30% of own max HP when turn ends
Cheergul Aura = +20% Joint Attack rate for adjacent allies
Super-Positivity = when in combat at Base Panel, all stats +100%
Development Support = +50% EXP gain by adjacent allies
Overbig = +1 turn when Jumbified
EM Barrier = Nullify damage taken when attacked (once per stage)
-Yeyasu-
[U] Shogun’s Influence = +50% to all stats if 2 or more allies
are within 2 panels
[U] Shogun’s Orders= +20% to all stats for all allies on the map
Human Shield = Controlled units within 2 panels will be covered
when attacked
Tactical Guidance = +20% attack power for adjacent ally units
Wariness = 50% chance to face attacker when attacked from behind
Keen Mind = +30% INT
Cautious Soul = +50% evasion rate when target is 2 or more
panels away
-Ceefore-
[U] Extreme Takeover = 50% chance of stealing after defeating an
enemy unit
[U] Distance Shot = +10% critical damage per panel away from
target
HE Rounds = +20% critical rate when gun is equipped
Phantom’s Mask = +20% stat boost for equipped glasses
Ready, Snort = +30% attack power for Fire attacks
Phantastic Escape = +5 movement after performing an attack
Unclouded Vision = guaranteed hit when attacking a unit 4 or
more panels away
-Higan-
[U] Higan’s Pledge = damage taken from monster units -50%
[U] Shinrabanshosai = +2 range and +5 counter-attacks when Spear
is equipped
Spear Parry = can parry when a spear is equipped
Peerless = +200 weapon stats when no armor is equipped
Intimidating Aura = -30% to enemy evasion rate within 2 panels
Heavy Stance = +50% defense power but cannot be lifted
Vainglory = +50% to all stats when no other allies enter battle
-Suisen-
[U] Foreseeing Mag. = adjacent allies always hit when attacking
[U] Foreseeing Mag. 2.0 = adjacent allies always land critical
hits when attacking
Self-Repairing = restore 20% HP and SP when no action is taken
and did not move by end of turn
Pure Bonds = boost damage dealt by 3% per number of combos
(max 60%)
Powerful Souls = +25% max HP and SP
A Curious Friend = +30% attack and defense power when Yeyasu is
deployed as an ally
Machine Learning = -50% damage taken when attacked with a
previously-used special
-Ao-
[U] Insane Power = +75% attack Power but -25% defense power
[U] Daddy-Daughter Time! = +50% to all stats when Fuji is also
on the map as an ally
Going All Out = Nicks and Parries do not reduce damage dealt
Pouncing Tiger = When HP is reduced by 20%, increase attack
power by 20%
Hidden Turtle = When HP is reduced by 20%, increase defense
power by 20%
Death and Rebirth = when killing enemy units using specials,
restore used Sp
Freeze Dry = adjacent enemies’ movement becomes 1
-Nitra-
[U] Soulkeeper Mag. = +10% defense power each time an ally dies
(max 100%)
[U] Soulkeeper Mag. 2.0 = when attacking, 50% of damage also
dealt to SP
Weapon Fan = increase WM growth speed by 1 rank for all weapons
Weapon Researcher = +5% attack power per ally with the same
weapon type
Weapon Expert = +5% attack power per ally with a different
weapon type
Weapon Otaku = -50% damage when attacked by a unit with the same
weapon type
Weapon Mania = increase equipped weapon’s stats by 30%
-Opener-
[U] The Demmodore = when allies within 5 panels are attacked,
-25% damage taken
Merciless Command = +25% attack power for allies within 3 panels. Take 10% of HP
as damage
Howling Spirit = -30% ATK for enemies within 2 panels
Calm Strength = ignore damage equal to or less than 5% of max HP
Noble Cause = +10% stats for allies on the map
Honed Senses = always evade when attacker is 4 or more panels
away
-Warrior-
[U] Wild Cry = increase stats by 10% per adjacent enemy unit
Vanguard = +5% HP, ATK, and DEF
Power Axe = +25% damage dealt when equipped with an axe
Fighting Instinct = increase stats by 3% per turn (max 60%)
Boiling Blood = +3% stats per enemy on the map
Super Guts = for every 5% HP lost, decrease damage taken by 5%
(max 50%)
-Valkyrie-
[U] Assault Attack = +10% damage dealt per panel moved in a
single turn (max 200%)
Defense Mastery = DEF equipment compatibility +20%
Hard Effort = +50% EXP when defeating higher-level units
Pierce = attack target number has no effect on power when
attacking normally
Full Speed Ahead = for turn 1 only, +3 move
Hit and Run = can move again after defeating an enemy unit
-Magician-
[U] M. Convergence = +30% attack power but +50% SP cost for
specials
Casting Mastery = INT equipment compatibility +20%
Magical Discipline = +50% skill EXP
Enlarge = +2 magic range and +50% SP cost
Lights of Life = If SP is insufficient for specials, use HP
instead
Over the Limit = +50% attack power when using specials. Costs
10% SP per turn
-Witch-
[U] Magic Moderation = -50% SP used for specials
Caster = +5% SP, INT, and RES
Expand = +1 magic range (shape)
Damage Convert = +10% INT when attacked (max 100%)
Magic Collection = recover SP equal to 5% damage dealt
Overflowing Magic = when SP is 50% or more, +30 special attack
power
-Martial Artist-
[U] +25% ATK power by 25% per counter-attack in a single turn
(max 100%)
Grappler = -50% damage taken from counter-attacks
Retribution = +2 counter-attacks
Blasting Fist = -10% to target’s defense power when fist is
equipped
Counter Chance = +50% critical rate for counter-attacks
Forced Counter = force target unit to counter-attack (max 20
times)
-Fight Mistress-
[U] Rapid Move = +3%evasion per panel moved in a single turn
(max 64%)
Wisdom Fist = +1 attack range when fist is equipped
Quick thinking = +20% joint attack rate when attacking
Eye for an Eye = guaranteed hit when counter-attacking
Smash Hit = +50% damage when using specials with knockback
Counter Dodge = Always dodge counter-attacks
-Clergy-
[U] Medical Aid = cure all ailments when using healing specials
Healing Plus = +30% power when healing with specials
Staff Rebellion = normal attack damage based RES when staff is
equipped
Light Salvation = when healing with specials recover +30% of own
max HP
Staff of Healing = reverse damage dealt by normal attacks when
staff is equipped
Light Protection = when using healing specials, increase DEF &
RES of target by 30%
-Cleric-
[U] Expert Healer = +100% amount restored when using healing
specials
Res. Mastery = RES equipment compatibility +20
Arrow Rebellion = normal attack damage based RES & HIT when bow
is equipped
Heart of Affection = when target’s HP is maxed after healing,
increase own RES by 10% (for 3 turns)
Dynamic Arrow = reverse damage dealt by normal attacks when
equipped with a bow
Advanced Heal = restore an extra 25% of target HP when using
healing specials
-Bandit-
[U] Treasure Hunt = 30% chance of generating a chest when
defeating an enemy
Dodge Mastery = SPD equipment compatibility +20
Stealing Senses = 10% chance of additional reward from chests
and level Spheres
Evade Danger = nullify explosive damage
Lucky Finger = when defeating treasure chests, increase item
rank by 1
Loot Appraisal = when defeating a treasure chest, item rarity
increases
-Thief-
[U] Art of Robbery = steal success rate increased by 100%
Heart Catch = gain 10% of target’s EXP value in addition to the
item from a successful steal
Quickfooted = +1 movement and +10% SPD
Second Challenge = when steal fails, attempt again
Reaching Hands = +3 range when using a hand item
Prideful Thief = for every successful steal, add 10% to HIT (max
100%)
-Ranger-
[U] Potential Energy = +30% ATK power when on higher elevation
Hunter’s Distance = +30% HIT when attacking nonadjacent enemy
Lady Killer = +30% damage against female units
Bow Focus = add 30% of base HIT to ATK when bow is equipped
Rear Attack = always hit when attacking from behind
Sturdy Bow = +60% damage, but -50% accuracy
-Archer-
[U] Support Attack = attack an enemy unit within range when they
are attacked by an ally
Crack Shot = +5% ATK, HIT, and SPD
Bow Range = +1 to attack range when bow is equipped
Arrow in the Knee = when attacking with a bow, decrease target’s
SPD by 10%
Fly Swatter = +50% attack power against flying units
Support Fire = +50% damage dealt with support attacks
-Gunner-
[U] Gun Tricks = add 30% of base Hit to SPD when equipped with a
gun
Hawk Eye = +100% accuracy on enemies 3 or more panels away
Sniping = +2 attack range when gun is equipped
Assist = register attack to give subsequent attacks 100%
accuracy
Flying Bullets = normal attacks with guns can target any panel
in range
Marking = Register attack to increase damage of subsequent ally
units by 25%
-Gunslinger-
[U] Second Attack = +30% attack power when the combo count is 2
or more
Golden Touch = +100% HL gained when defeating enemies
Coin Toss = +20% ATK power. Use 1% HL when attacking (max
100,000 HL)
Wide Shot = expand the target range of normal attacks when
equipped with a gun
Combination = +1 to combos when attacking
Point-Blank = +75% damage dealt when attacking adjacent unit
-Ninja-
[U] Mirage = 50% chance of evading when attacked by an adjacent
unit*
*this applies to ranged skills so long as the attacker is next
to the unit
Sharp Eye = +15% critical rate
Sasuke = +2 movement and +30 jump
Smokebomb = when attacking, target will not counter-attack
Assassination = +50% damage dealt when attacking from behind
Secret Recon = +5 movement, but HP becomes 1
-Kunoichi-
[U] Heat Haze = when attacked by 2 or more units, increase
evasion rate by 50%*
*confusingly worded. This means that if this unit is
included in an area of effect with at least one other unit,
then this unit gets a 50% evasion rate
Shadow Art = +10% stats for each attack evaded
Subversion = when attacking, decrease targets’s HIT by 10%
Shield Art = when attacked, a random ally will cover up to 3
times per turn
Scouting Mission = +10% chance for Mystery Room when entering
portals in Item World (does not stack)
High Alert = +50% evasion rate when remaining HP is 25% or less
-Male Samurai-
[U] Head-to_Head = +50% damage dealt when attacking from the
front
Ensure Victory = +50% power when attacking on the first turn
Yori-Doshi = normal attacks deal fixed damage equal to 25% of
own ATK
Sword Catch = 20% chance of taking 0 damage when attacked from
front
Inauspicious = +25% damage dealt to humanoid units
Divine Wind = when HP is 25% or less, +100% critical damage
-Lady Samurai-
[U] Clear Mind = +50% damage dealt when attacking a single unit
Mind’s Eye = Nullify any attack revisions when attacked from
side or back
Banishing Evil = +25% damage dealt to enemy monsters
Euthanasia = normal attacks deathblow targets with less than 25%
HP
Duelist = +75% damage dealt when only 1 enemy remains
To the Death = +30% damage taken, but +50% damage dealt
-Sorcerer-
[U] Cursed Dance = enemies on the map take 5% increased damage
Death Throes = when this unit dies decrease ATK for all enemies
by 30% (lasts 3 turns)
Contagious Curse = if status ailment remains at end of turn,
adjacent enemies mirror it
Gloomy Dance = -20% critical rate for all enemies
Dullness Dance = -2 move for enemies on the map (doesn’t stack)
Dying Breath = upon death, Paralyze random enemy on map
-Maiko-
[U] when attacked by males they have a 30% chance of being
Charmed
Deadly Footwear = -1 move, +20% damage dealt
Best Service = +100% healing power when using healing a item
Waste Not, Want Not = 50% chance of non-consumption when using a
healing item
Magnificent Cheer = +10% attack power for male allies
Fierce Attack = +75% damage dealt to male units
-Magic Knight-
[U] Elemental Force = increase elemental attack power by element
resist value
Elemental Rise = +10 to Fire, Wind, and Ice resistances
Mana Blade = add 50% of INT to ATK when attacking normally with
a sword
Oracle Sword = recover 20% of damage dealt as SP when attacking
normally with a sword
Spirit Protection = +10 to Fire, Wind, and Ice resistances for
all allies
Spirit Gun = add units highest resistance to non-elemental
attacks
-Psychic-
[U] Psychic Force = after attacking, decrease stats of target
unit by 10%
Psychokinesis = increse lift range by 1
Shock Wave = if an enemy 3 or more panels away attacks, +30% DEF
power
Psychic Shackles = when attacking, decrease target movement by 2
Brainwash Wave = after attacking, 5% chance to inflict Puppet
Warp = movement type becomes warp
-Professor-
[U] Latest Meds = boost stat-increasing effects by 100% when
using specials
Critical Trial = at end of Turn, status ailments are healed but
-20% stats
Philosopher’s Egg = when equipped with a staff, add 30% of base
INT to DEF
Good Management = halve the range expansion of magic power
Enhancements = when using specials, increase a stat by 30%
Extended Heal = when using healing item, extend range in a 5-
panel T-shape
-Mecha Girl-
[U] Panel Blaster = +10% damage per unit targeted
Zone Control = when attacking, +10% accuracy per unit targeted
Three Laws = will not hit allies in area of effect when
attacking
Multi-Lock = when attacking, +5% critical rate per unit targeted
Firepower Mode = +50% attack power, but -5 move and -50 jump
Mana Charge = after attacking, recover 3% SP per unit targeted
-Celestial Hostess-
[U] Angelic Protection = reduce damage by 5% for allies within 3
panels (max 30%)
Angelic Rituals = +1 power level when using magic
Angelic Blessing = restore 10% of adjacent ally HP at the end of
turn
Angelic Immunity = decrease rate of status debuffs bu 100%
Angelic Shield = ally units within 3 panels ignore deathblow
Angelic Flight = allies on the map switch movement type to
flying
-Prinny-
[U] Explosive Body = explode when thrown or taking explosive
damage
Cross Bomber = when this unit explodes it explodes is straight
lines of 5 panels
Defense Line = +3% to all weapon resistances for each adjacent
ally
Through Adversity = +35% to all stats when inflicted with an
ailment
Focused Bomb = when this unit explodes, +100% damage dealt
Recycle Spirit = if this unit dies by explosion, number of
dispatched units recovers one
-Orc-
[U] Group Tactics = increase stats by 5% per ally within 2
panels
Full Power Swing = +75% critical damage, but -30% accuracy
Patience = +30% attack power when HP is 25% or less
Borrowed Power = when adjacent allies are a higher level, +30%
attack power
Group Psychology = +5% stats per ally on the map
Full Speed Ahead = +50% attack power, but -30% accuracy
-Slumber Cat-
[U] Weak Aura = -30% damage taken from humanoid units
Nail File = +10% critical rate when using specials
Calm Aura = nullifies damage when attacked by allies
Sleep Attack = +100% damage dealt to units with Sleep
Cat Step = 50% evasion rate when on higher elevation than
attacker
Tribalism = +10% to all stats for each ally Slumber Cat on the
map
-Spirit-
[U] Magic Creation = at the end of turn restore 10% of SP
Lamentations = +50% INT when HP is 25% or less
Ethereal Blast = +60% damage dealt to units with Amnesia
Focused Spirit = when equipped with INT MW, add 30% of base RES
to INT
Incantations = when attacked, reduce target unit’s RES by 30%
Transparent Body = -50% damage taken when attacked with a weapon
skill
-Winged Warrior-
[U] Spreading Miasma = +5% chance of ailment and stat drop
effects
Poison Powder = 50% chance to inflict Poison when attacking
normally
Sleep Powder = 25% chance to inflict Sleep when attacking
normally
Poison Accelerator = increase Poison damage dealt to enemies by
25%
Lengthen Ailment = status ailments on enemies last 2 more turns
Overdose = +60% damage dealt to units affected by an ailment
-Undead-
[U] Predation = recover 10% of damage dealt as HP
Plague Sewers = when attacking, increase ailment and stat drop
chance by 20%
Poison Chance = +100% damage dealt to units with Poison
Undead = +50% DEF power, but reverse the recovery from healing
specials
Regeneration = when attacked, recover 30% of damage taken as HP
Corpse Cannibal = recover 5% HP&SP per unit defeated
-Shroom-
[U] Mushroom Power = -20% stats for adjacent female enemies
Exhaustion Spores = 25% chance to inflict Weaken when attacking
normally
Season to Taste = recover an extra 5% of target’s SP when using
a healing item
Manly Valor = -25% damage taken from Female units
Mushroom Doping = +20% to one stat of choice at end of turn
Eryngi Essence = 30% chance to get Mushroom Soup when atacked
-Felynn-
[U] Run Them Down = if target is 10% HP or less, attack again
Exploding Punch = enemies adjacent to target also take damage
when attacking normally
Joint Maneuvers = increase damage correction by 5% during a
joint attack
Life on the Line = +50% ATK power but -100% DEF power
Vendetta = counter-attacks have a 10% chance to deathblow
Parry and Strike = if not defending, counter-attack first (max 5
times)
-Sea Angel-
[U] Lovely Song = +5% stats for all allies on the map
Happy Song = +30% EXP for all allies
Fortune Song = +30% Mana for all allies
Cute Song = +50% recovery from specials for all allies
Charmy Song = +10 team attack rate for all allies on the map
Lucky Song = +5% critical rate for all allies on the map
-Flora Beast-
[U] Sweet aroma = recover 20% of HP for allies within 2 panels
at end of turn
Prevention = nullify status ailments for allies within 2 panels
Herbal Therapy = +50% Fire, Wind, and Ice resistance for
adjacent allies
Relaxation = -50% SP cost for adjacent allies
Power Aroma = +20% ATK power for allies within 2 panels when
turn ends
Leaf Shield = +30% DEF&RES for allies within 2 panels when turn
ends
-Zombie Maiden-
[U] Corpse = upon death, revive with 20% HP (once per battle)
Nerve Toxin = 10% chance to inflict Paralysis when attacking
Automatic Healing = recover 5% of HP when attacked
Death Corridors = +10 stats each time an ally dies
Crumbling Body = attacks increased by 1, but dies at the end of
turn
Limit Cut = +100% damage dealt, but lose 10% HP when attacking
-Succubus-
[U] Sexy Aura = -20% stats for adjacent male enemies
Temptation = 50% chance to inflict Charm when attacking normally
Punishing Punisher = +100% damage dealt to units with Charm
Bones Out = after attacking, decrease target’s DEF by 30%
Shame = +5% stats per male unit on the map
Pheromones = Charm adjacent male enemies at the end of turn
-Evil Eye-
[U] Evil Eye = target gets -30% defense power when attacking
Longhorn = 30% chance to get +100% damage dealt when attacking
normally
Petrifying Gaze = 50% chance to inflict Paralysis when attacking
normally
Inner Beast = +25% ATK and DEF, but INT and Res to 1
One Hit Wonder = +20% damage dealt when defeating an enemy with
full HP (max 100%)
Cursed Gaze = -25% defense power for each ailment a target has
-Horseman-
[U] Immortal body = -50% damage from physical attacks
Death Fang = +100% damage dealt to units with Paralyze
Blood Insanity = +50% damage dealt to units below 50% HP
Turbo Boost = if this unit did not move in a turn, +10 move next
turn
Shield Dash = -3% damage taken per panel moved in a given turn
Combat High = +10% attack power per unit defeated by allies (max
100%)
-Dragon-
[U] Rising Dragon = +10 attack power per attack received (max
100%)
Dragon’s Hoard = +10 to stats when an Emblem is equipped
Dragonscales = +50% defense power when HP is above 80%
Cull the Weak = +100% damage dealt to units with Weaken
Fetters = seal special skills, but +50% to stats
King’s Dignity = +65% damage dealt to Boss units
-Pincer Shell-
[U] Shellcracker = +10 defense power per attack received (max
100%)
Herculean Pincers = stats cannot fall below 75%
Crabwalk = 30% chance to evade attacks from the front
Shell Hammer = 50% chance to inflict Amnesia with normal attacks
Exoskeleton = -50% damage taken from sides and behind
Majestic Carapace = cannot be lifted or knocked back, +10% to
all stats, and +1 counter-attacks
-Rifle Demon-
[U] Holy Smokes = +50% damage dealt if attacking without moving
Anti-Elements = when HP is below 25%, increase all elemental
resistances by 50%
Long Range = when attacking, +10% damage dealt per panel from
target (max 100%)
Double Lock = guaranteed hit when using the same attack twice
Precision Instrument = +35% critical rate, -50% Wind resistance
Focused Attack = +10% damage dealt per empty panel in attack
range
-Big Eye-
[U] Utter Chaos = when attacking, randomly changes defense to
other stat
Purifying Ailment = guaranteed critical when inflicting ailment,
but target’s ailment will heal
Abyss Gazer = when affected by an ailment, inflict it on
targeted unit
Unorthodox Ways = +50% damage dealt, but lose 10% HP when using
magic attacks
Cloth of Truth = -50%damage taken, but cannot evade attacks
Outer Gods = +50% to all stats when no units are adjacent
Ski17-----------------------------------------------------------
Skills
These are the special attacks a character learns over time. There are a few
types of specials and they can be identified by the symbols next to them.
The Red Sword skills are gained when a character has gained a certain EXP level
(or story events). The other types of skills are gained when a character has
gained a certain Weapon Mastery level. This boils down to there being two ways
to learn skills for any given character.
The more you use a given skill the stronger it will get. This is called the
Skill Proficiency. For Staff elemental skills and other magic skills this
proficiency has a special bonus. At certain levels the skill will gain
additional range boost. For those characters this can be an important factor.
The only way to get additional shapes/area for spells is through the Skill Shop.
*Staff weapons and Magical monster weapons all have the Magic Range+ property,
which add +1 range and +1 shape to what the caster has available.
Magic Range
Proficiency Boost
0-1 1
2-5 2
6-9 3
9-20 4
21-40 5
41-60 6
61-80 7
81-90 8
91-99 9
WeM18-----------------------------------------------------------
Weapon Mastery
These skills are earned by using said weapons and gaining Weapon Levels or
through weapons with the Technique # property. Said skills can only be uses
while that type of weapon is equipped.
I have created a short-hand to describe how skills function. This is broken down
into simple blocks. Skills without a block (like shape, element, or status
ailment) will be blank.
Example 1
Fist - Triple Flurry: T1 RF1 N-knockback
1 Target, Range Fixed at 1, Note-knockback for target
Example 2
Sword - Killer Spin: T1 RA2
1 Target, Range Adjustable of 2
Example 3
Axe - Catastrophe: T4 + RF1 (F)
4 Targets, + shape, Range Fixed at 1, Fire element
(this shape and range means that this skill hits the four
adjacent panels)
Example 4
Succubus - HeartBind: T3 H RF1 [Ch]
3 Targets, Horizontal shape, Range Fixed at 1, Charm ailment
-Fist-
WL1 = Triple Flurry: T1 RF1 N-knockback
WL5 = Dragon God’s Kick: T1 RF2
WL20 = Beast Blast: T3 H RF1
WL50 = Big Bang: T9 S R1 (S)
-Sword-
WL1 = Secret Slash: T3 L RF3
WL5 = Killer Spin: T1 RA2
WL20 = Cross Demon Rush: T1 RF2
WL50 = Rising Heavens: T9 RF1
-Spear-
WL1 = Impaler Drop: T1 RA4 (W)
WL5 = Lightning Quick: T3 L RF4 N- squares 1-3=attack zone,
square 4 must be empty
WL20 = Bamboo Blow: T5 + R3
WL50 = Meteor Cannon: T8 S RF1 (F)
-Bow-
WL1 = Spiral Blast: T1 RA3
WL5 = Zeilregen: T5 X RA4
WL20 = Turbulent Ten: T9 + RA3
WL50 = Omega Comet: T5 + RA4 (S)
-Gun-
WL1 = Gunman’s Spirit: T1 RA5 N-must be in line with target
WL5 = Reflect Ray: T1 RA3
WL20 = Dubhell Catharsis: T5 X RA5 (S)
WL50 = Toten Kreuz: T5 + RF4 (F)
-Axe-
WL1 = Boulder Crush: T1 RF1
WL5 = Catastrophe: T4 + RF1 (F)
WL20 = Axe Boomerang: T1 RF4
WL50 = Plasma Finisher: T1 RF1 (W)
-Staff-
These skills are class and rank dependent, thus not related to Weapon Level as
far as I can tell. Because on this I will list said skills under their class
section. Treat the level listed for such magic skills as an estimate since
factors may vary for individual unit results.
Since some of these skills can only be gained when a unit reaches a certain
class rank I decided it would be best to estimate the level at which a unit will
gain them on the assumption that the character does automatically increase class
rank and all Cheat Shop values are 100% across the board.
StC19-----------------------------------------------------------
Story Characters
I will list what skills the characters start with, but after that will only
include their specific skills, which are identified with a red sword icon.
(J) = Jumbility
-Fuji- (male)
Skills:
Hell - Divine Kanzan: T1 RF1 [Hell Mode]
(J) = +50% damage when attacking from behind
L8 Blazing Fang: T3 H RF1 (F)
L42 Roaring Stampede: T9 V RF1
F Sw Sp B G A S
B A A B D C D
F Sw Sp B G A S
C D D A B D C
-Yeyasu- (male)
(J) = defense power increased by number of allies x5%
Skills:
Hell - Bright Order: T9 S RF1 [St]
L10 Whimsical*Wahoo: T1 RA3
L10 Wind: T1* RA* (W)
L10 Star: T1* RA* (S)
L10 Armor Break: T1* RA* N-decreases target’s DEF
L10 Resist Break: T1* RA* N-decreases target’s RES
L20 Mega Wind: T1* RA* (W)
L20 Mega Star: T1* RA* (S)
L20 Enfeeble: T1* RA* N-decreases target’s ATK
L20 Mid Break: T1* RA* N-decreases target’s INT
L40 Party*Night: T5 + RF1 N-heal, DEF and RES up
L50 Giga Wind: T1* RA* (W)
L50 Giga Star: T1* RA* (S)
L200 Omega Wind: T1* RA1* (W)
L200 Omega Star: T1* RA1* (S)
F Sw Sp B G A S
D C D C D D S
F Sw Sp B G A S
B D D C A C D
F Sw Sp B G A S
B S B D C B D
She starts in the Lady Samurai class. She starts with Sword Weapon Mastery at 50
and Spear at 20. Her Unique Evility makes her unable to equip Swords.
-Suisen- (male)
(J) = +50% attack power for monster units
Skills:
Hell - Jade Boat: T9 S RA5
L30 Jade Bird Attack: T1 RF1
L30 Slumber: T1* RA* [Sl]
L30 Blank Out: T1* RA* [S]
L40 Mr. Torpedo: T10 H(2x5) RF3 N-knockback
L80 Tower of LightL T14 V RF1
(monster weapon)
Py Ma
A B
He starts in the Gunner class. He starts with Physical Weapon Mastery at 20 and
Magical at 10. His specials will change used stat (ATK/INT) depending on which
type of weapon is equipped.
Cla20-----------------------------------------------------------
Classes
Units will automatically upgrade to the next rank within a class once they have
mastered the previous one. This does not change the character’s color.
Pass ‘I Want to Change my Class’ bill (100 mana) in the Dark Assembly to enable
you to change a character’s class from their Class page (Status menu).
‘Humanoid’ and ‘Monster’ character are limited to their own weapons. Humanoids
can use Fist, Sword, Spear, Bow, Gun, Axe, and Staff. Monsters have two types
Physical and Magical. Monsters should use the type that their stats favor. If
you hire a new monster unit of a given class it will start with the weapon type
that corresponds to the stat (ATK or INT) their skills utilize.
Certain classes can only be unlocked as the game progresses. Most of those
require completing a Quest.
Ch 2
Ranger and Archer = On The Hunt (Quest)
Gunner and Gunslinger = Picking a Partner (Quest)
Ch 3
Ninja and Kunoichi = Ninja Nite (Quest)
Male Samurai and Lady Samurai = Loyal Blade (Quest)
Sea Angel = Living Conditions (Quest)*
Flora Beast = Flora and the Beast (Quest)
*ABC Gum, Mint Gum, and Hard Candy are acceptable for this.
Ch 4
Male Armor Knight and Female Armor Knight = Worthy of Guarding
(Quest)
Sorcerer = Sorcerer’s Apprentice (Quest)
Ch 5
Zombie Maiden = Leap of Faith (Quest)
Succubus = Seductive Demon (Quest)*
*The needed item can be bought from Ch 3 shop (Netherworld
Sightseeing)
Ch 6
Maiko = Maiko Green Room (Quest)*
*The shop in ch 2 Netherworld Sightseeing sold some Angel
Cakes one time only. If you need more you must search the Item
World for the Mystery Room that sells them. You should save
one for this.
Ch 7
Evil Eye = Evil Eye Elite (Quest)
Ch 8
Magic Knight = Magical Warrior (Quest)
Ch 9
Psychic = Psychic Squadron (Quest)
Ch 10
Professor = Questioning 101 (Quest)
Horseman = Promised Spear (Quest)
Treasure & Dragons = Dragon (Quest)
Pincer Shells Unlimited = Pincer Shell (Quest)
Ch 11
Mecha Girl = Robot Army (Quest)
Celestial Hostess = Heavenly Hostess (Quest)
Ch 12
-
Ch 13
Rifle Demon = Target Practice (Quest)
Big Eye = Eye on the Prize (Quest)*
*It can be found by Netherworld Sightseeing in Ch 5, and is
hiding in the middle chamber on the right side
Ch 14
-
Ch 15
-
-Class- (sex)
Skills:
L1
L10
L30
...
Rank 1
Rank 2
Rank 3
...
-Warrior- (male)
(J) = +20% to all stats
Skills:
L10 Muscle Greeting: self N-ATK and HP up
L30 Strong Tackle: T3 RF1
Fighter
F Sw Sp B G A S
C B B C E B E
Warrior
F Sw Sp B G A S
C B B C E B E
Destroyer
F Sw Sp B G A S
C B B C E B E
Gladiator
F Sw Sp B G A S
C B B C E B E
Warlord
F Sw Sp B G A S
C B B C D B E
Battle Master
F Sw Sp B G A S
C A A C D A E
Lady Fighter
F Sw Sp B G A S
C B B B E C E
Lady Warrior
F Sw Sp B G A S
C B B B E C E
Valkyrie
F Sw Sp B G A S
C B B B E C E
Minerva Lass
F Sw Sp B G A S
C B B B E C E
Freya
F Sw Sp B G A S
C B B B D C E
Iron Maiden
F Sw Sp B G A S
C A A A D C E
-Magician- (male)
(J) = increase magic attack power by 1 rank
Skills:
L1 -: T1* RA1*
(starting skill depends on your choice [Fire, Wind or Ice])
L10 Energy Potion: self
L10 Resist Break: T1* RA1* N-decreases target’s RES
L20 Astral Impact: T3 H RA3
L20 Star: T1* RA1* (S)
L20 Mega -: T1* RA1* (-)
L30 Inspiration: T8 S RF1 N-increase magic range for up to eight
other units, cannot effect self
L50 Elemental Burst: T5 L R1 N-uses all SP
L50 Giga -: T1* RA1* (-)
L100 Omega -: T1* RA1* (-)
L100 Mega Star: T1* RA1* (S)
L200 Tera -: T1* RA1* (-)
L200 Giga Star: T1* RA1* (S)
L440 Omega Star: T1* RA1* (S)
Novice Skull
F Sw Sp B G A S
D C C D E D B
Good Skull
F Sw Sp B G A S
D C C D E D B
Trained Skull
F Sw Sp B G A S
D C C D E D B
Professional Skull
F Sw Sp B G A S
D C C D E D B
Master Skull
F Sw Sp B G A S
D C C D D D A
Ultimate Skull
F Sw Sp B G A S
D B B D D D A
Red Mage
F Sw Sp B G A S
D D D C C E B
Green Mage
F Sw Sp B G A S
D D D C C E B
Blue Mage
F Sw Sp B G A S
D D D C C E B
Star Mage
F Sw Sp B G A S
D D D C C E B
Prism Mage
F Sw Sp B G A S
D D D C C D A
Galaxy Mage
F Sw Sp B G A S
D D D B B D A
Fury Fatalist
F Sw Sp B G A S
B C C C D D E
Fight Artist
F Sw Sp B G A S
B C B C D D E
Champ of Fighters
F Sw Sp B G A S
B C B C D D E
Viper Fighter
F Sw Sp B G A S
B C B C D D E
Lethal Combatant
F Sw Sp B G A S
A C B C D D E
Boulevard Fighter
F Sw Sp B G A S
A B B B D D E
Wind Spinner
F Sw Sp B G A S
B C C C D D E
Thunder Fist
F Sw Sp B G A S
B B C C D D E
Storm Bringer
F Sw Sp B G A S
B B C C D D E
Sky Faller
F Sw Sp B G A S
B B C C D D E
Star Warrior
F Sw Sp B G A S
A B C C D D E
God Buster
F Sw Sp B G A S
A B B B D D E
-Clergy- (male)
(J) = attack stats will be based on INT
Skills:
L1 Heal: T1* RA1*
L3 Espoir: T1* RA1* N-removes status ailments
L10 Sanctuary: T3 H RA4 N-reduce damage taken, doesn’t work on
self
L18 Magic Wall: T1* RA1* N-increase target’s RES
L20 Overlife: T5 + RA4 N-increases target’s max HP
*this is a class skill that other units cannot learn
L20 Mega Heal: T1* RA1*
L30 Heroism: T1 RA4 N-increases damage
*this is a class skill that other units cannot learn
L32 Mind Break: T1* RA1* N-decreases target’s INT
L50 Sacred Force: T1 RA3 N-adds Endure effect (1 charge), cannot
use on self. Endure = survive lethal damage with 1 HP
L50 Giga Heal: T1* RA1*
L55 Shield: T1* RA1* N-increase target’s DEF
L90 Enfeeble: T1* RA1* N-decreases target’s ATK
L100 Omega Heal: T1* RA1*
L200 Tera Heal: T1* RA1*
Heretic
F Sw Sp B G A S
D D C C D C B
Zealot
F Sw Sp B G A S
D D B C D C B
Martyr
F Sw Sp B G A S
D D B C D C B
Pilgrim
F Sw Sp B G A S
D D B C D C B
Farvashi
F Sw Sp B G A S
D D B C D C B
Anti-Messiah
F Sw Sp B G A S
D D A C D C A
Healer
F Sw Sp B G A S
D C C B D D B
Acolyte
F Sw Sp B G A S
D C C B D D B
Priestess
F Sw Sp B G A S
D C C B D D B
Bishop
F Sw Sp B G A S
D C C B D D B
Cardinal
F Sw Sp B G A S
D C C B D D B
Saint
F Sw Sp B G A S
D C C A D D A
-Bandit- (male)
(J) = +50% SPD
Skills:
L5 Wooden Box: T1 RA2 N-creates a box to stand on (3 max)
L10 Cat Snatch: T1 R1 N-steal item, lower chance on higher level
target
L20 Stealth: self N-enemies less likely to target him
L25 Explosive Barrel: T1 RA2 N-creates a barrel that explodes
when thrown (3 max)
L30 Chest Sweep: T1 random N-opens a random chest
L50 Grand Theft: attempt to steal from all enemies
Amateur Thief
F Sw Sp B G A S
C D D D C E D
Tiny Thief
F Sw Sp B G A S
B C D D B E D
Regular Thief
F Sw Sp B G A S
B C C D B E D
Great Thief
F Sw Sp B G A S
B C C D B E D
Ultimate Thief
F Sw Sp B G A S
B C C D B E D
Thief
F Sw Sp B G A S
D D D C C E D
Rouge
F Sw Sp B G A S
C C D B B E D
Scout
F Sw Sp B G A S
C C D B B E D
Brigand
F Sw Sp B G A S
C C D B B E D
Trickster
F Sw Sp B G A S
C C C B B E D
Master Thief
F Sw Sp B G A S
C C C B B E D
-Ranger- (male)
(J) = always dodge attacks from lower elevations
Skills:
L10 Accuracy: self N-Crit rate and damage up
L30 Strange Shot: T1 RA4 [Po/Sl/Py/A]
Ranger
F Sw Sp B G A S
D C D A C E D
Chaser
F Sw Sp B G A S
D C D A C E D
Strider
F Sw Sp B G A S
D C D A C E D
Hawkeye
F Sw Sp B G A S
D B D A B E D
Enforcer
F Sw Sp B G A S
D B C A B E C
Sagittarius
F Sw Sp B G A S
D B C S B E C
Archer
F Sw Sp B G A S
D D C A C E D
Hunter
F Sw Sp B G A S
D D C A C E D
Shooter
F Sw Sp B G A S
D D C A C E D
Bow Master
F Sw Sp B G A S
D D B A B E C
Cupid
F Sw Sp B G A S
D C B A B E C
Freischutz
F Sw Sp B G A S
D C B S B E C
-Gunner- (male)
(J) = +50% damage dealt to targets 2 or more panels away
Skills:
L10 Long Shot: self N-activate support attack, ∞ range
L30 Smoking Kill: T9 S RA3
Gunner
F Sw Sp B G A S
B E E C A E D
Sniper
F Sw Sp B G A S
B E E C A E D
Outlaw
F Sw Sp B G A S
B D D C A D D
Hitman
F Sw Sp B G A S
B D D C A D D
Bullseye
F Sw Sp B G A S
B D D C A D C
Desperado
F Sw Sp B G A S
A D D B S D C
Gunslinger
F Sw Sp B G A S
C E E B A E C
Bounty Hunter
F Sw Sp B G A S
C E E B A E C
Happy, Trigger
F Sw Sp B G A S
C D D B A D C
Ready Revolver
F Sw Sp B G A S
C D D B A D C
Shooting Star
F Sw Sp B G A S
C D D B A D C
Fortune Venus
F Sw Sp B G A S
C D D A S D C
-Ninja- (male)
(J) = 5% chance of deathblow when taking damage
Skills:
L5 Poison: T1* RA1* [Po]
L10 Fuma Shuriken: T1 RA3 [Po]
L20 Hell Drop: T5 + RF3
L20 Slow: T1* RA1* N-decreases target’s SPD
L30 Ninja Art: Darkness: T1 RA2
L32 Stun: T1* RA1* [Py]
L50 Ninja Art: Boom: T8 S RF1 (F)
Genin
F Sw Sp B G A S
C C D D D C C
Chunin
F Sw Sp B G A S
B B D D D B B
Jounin
F Sw Sp B G A S
B B C C D B B
Oniwaban
F Sw Sp B G A S
B B C C D B B
Touryou
F Sw Sp B G A S
B B C C D B B
Shadow Master
F Sw Sp B G A S
B B C C D B B
Hanakage
F Sw Sp B G A S
C C D D D C C
Yukikage
F Sw Sp B G A S
B B D D D B B
Hoshikage
F Sw Sp B G A S
B B C C D B B
Tsukikage
F Sw Sp B G A S
B B C C D B B
Sorakage
F Sw Sp B G A S
B B C C D B B
Master Kunoichi
F Sw Sp B G A S
B B C C D B B
Ronin
F Sw Sp B G A S
D A C D D C E
Samurai
F Sw Sp B G A S
D A B D D C E
Bujin
F Sw Sp B G A S
D A B D D C E
Kengou
F Sw Sp B G A S
D A B D D C E
Kensei
F Sw Sp B G A S
C A B C D C D
Sword Master
F Sw Sp B G A S
C S B C D C D
Exorcist
F Sw Sp B G A S
D A D C D C E
Diabolist
F Sw Sp B G A S
D A D B D C E
Holy Swordswoman
F Sw Sp B G A S
D A D B D C E
Battle Maiden
F Sw Sp B G A S
D A D B D C E
Carnage Princess
F Sw Sp B G A S
C A C B D C D
Blade Master
F Sw Sp B G A S
C S C B D C D
Heavy Knight
F Sw Sp B G A S
D C A E E B E
Iron Knight
F Sw Sp B G A S
D B A E E B E
Steel Knight
F Sw Sp B G A S
D B A E E B E
Mythril Knight
F Sw Sp B G A S
D B A E E B E
Adamant Knight
F Sw Sp B G A S
D B A E E A E
Aegis Knight
F Sw Sp B G A S
D B S E E A E
Coral Knight
F Sw Sp B G A S
C D A E E B E
Onyx Knight
F Sw Sp B G A S
B D A E E B E
Emerald Knight
F Sw Sp B G A S
B D A E E B E
Sapphire Knight
F Sw Sp B G A S
B D A E E B E
Ruby Knight
F Sw Sp B G A S
B D A E E A E
Diamond Knight
F Sw Sp B G A S
B D S E E A E
Shamen
F Sw Sp B G A S
D D C D E C A
Witch Doctor
F Sw Sp B G A S
D D C D E C A
Necromancer
F Sw Sp B G A S
D D C D E C A
Dark Elder
F Sw Sp B G A S
D D C D E C A
Purgatory Oracle
F Sw Sp B G A S
D D B C D B A
Soul Invoker
F Sw Sp B G A S
D D B C D B S
Rookie Maiko
F Sw Sp B G A S
B D E C C E B
Lowly Maiko
F Sw Sp B G A S
B D E C C E B
Intermediate Maiko
F Sw Sp B G A S
B D D C C D B
Advanced Maiko
F Sw Sp B G A S
B D D C C D B
Celestial Maiko
F Sw Sp B G A S
B D D C C D B
Galactic Maiko
F Sw Sp B G A S
A C D B B D A
-Magic Knight- (female -B-)
(J) = ATK increased by 50% of INT
Skills:
L1 Fire: T1* RA1* (F)
L1 Wind: T1* RA1* (W)
L1 Ice: T1* RA1* (I)
L10 Killer Storm: T1 RA2 (W)
L30 Demon Ice Fang: T3 H RF2 (I)
L40 Mega Fire: T1* RA1* (F)
L40 Mega Wind: T1* RA1* (W)
L40 Mega Ice: T1* RA1* (I)
L50 Red Heaven Slice: T9 S RF2 (F)
L100 Dimension Slash M: T7 = RF1 (S)
L110 Giga Fire: T1* RA1* (F)
L110 Giga Wind: T1* RA1* (W)
L110 Giga Ice: T1* RA1* (I)
Magic Knight
F Sw Sp B G A S
E B C C E C B
Dark Knight
F Sw Sp B G A S
E B C C E C B
Rune Knight
F Sw Sp B G A S
E B C C E C B
Mega Knight
F Sw Sp B G A S
E A C C E C B
Force Knight
F Sw Sp B G A S
E A C C E C A
Space Knight
F Sw Sp B G A S
E A C C E C A
-Psychic- (male)
(J) = movement type becomes warp
Skills:
L1 Star: T1* R1* (S)
L10 Teleport Terror: T4 + RA5 N-unit moves to center and knocks
targets back
L20 Mega Star: T1* R1* (S)
L30 Blade Dance: T3 H RA5
L50 Psychokinesis: T12 D RF1 N-knockback
L50 Giga Star: T1* R1* (S)
L100 Abyssal Plunge: T1 RA5 (F) N-must be in line with target
L100 Omega Star: T1* R1* (S)
L460 Tera Star: T1* R1* (S)
Lieutenant
F Sw Sp B G A S
D C C D B D Ax
Hauptmann
F Sw Sp B G A S
D C C D A D A
Major
F Sw Sp B G A S
D C C D A D A
Oberst
F Sw Sp B G A S
D B C D A D A
Brigadier
F Sw Sp B G A S
D B C D A D A
General
F Sw Sp B G A S
D B C D A D S
Professor
F Sw Sp B G A S
D D D D B D A
Sophist
F Sw Sp B G A S
D D D D B D A
Gray Cells
F Sw Sp B G A S
D D D D B D A
Mad Parser
F Sw Sp B G A S
D D D D B D A
Alchemist
F Sw Sp B G A S
C D D D A C A
Mother Brain
F Sw Sp B G A S
C D D D A C S
Robot
F Sw Sp B G A S
C C C C C C D
Crawler
F Sw Sp B G A S
C C C C C C D
Uranium
F Sw Sp B G A S
C C C C C C D
Striker
F Sw Sp B G A S
B B B B B B D
Atlas Tier
F Sw Sp B G A S
B B B B B B D
War Lady
F Sw Sp B G A S
B B B B B B D
Angel
F Sw Sp B G A S
D C C C D D A
Angel Cadet
F Sw Sp B G A S
D B B B D D A
Angel Soldier
F Sw Sp B G A S
D B B B D D A
Crusader
F Sw Sp B G A S
D B B B D D A
Avenger
F Sw Sp B G A S
D B B B D D A
Paladin
F Sw Sp B G A S
D B B B D D S
-Prinny- (male)
(J) = explodes when thrown, but will not die or cause other
explosions
Skills:
L8 Prinny Barrage: T1 RF3
L10 Target Lock: T1* RA1* N-increase HIT
L24 Prinny Dance: T3 H RF1 [Sl, A]
L48 Prinny Bomb: T5 + RF3 (F)
L96 Pringer Beam: T8 S RF1 (S)
Physical
Pvt. Prinny
Cpt. Prinny
Col. Prinny
Gen. Prinny
Prinny King
Prinny God
-Orc- (male)
(J) = increase stats by number of allies x5%
Skills:
L8 Mini Juggle: T3 H RA2 [A]
L24 Hop ’n’ Step: T3 L RF1
L48 Sky V Punch: T1 RF1
L96 Divine Orc: T9 S RF1
Physical
Petite Orc
Orc Captain
Head Orc
Orc Master
Orc King
Shadow Orc
Physical
Catsaber
Warcat
Cait Sith
Grimalkin
Elbaccie
Lord Cat God
-Spirit- (male)
(J) = 10% SP consumed at end of turn
Skills:
L1 Fire: T1* R1* (F)
L8 Tied Down: T1 RA3 [Py]
L12 Resist Break: T1* RA1* N-decreases target’s RES
L20 Mega Fire: T1* RA1* (F)
L24 Soul Shelter: T1 RA3
L48 Dark Thunder: T5 + RA3 (W)
L50 Giga Fire: T1* RA1* (F)
L96 Ghastly Breath: T1 RA3 [W]
L100 Omega Fire: T1* RA1* (F)
L200 Tera Fire: T1* RA1* (F)
Magical
Ghost
Boggart
Specter
Wraith
Fiend
Phantom
Physical
Mothman
Messanger
Watcher
Observer
Spy
Unknown
-Undead- (male)
(J) = reverse healing effects
Skills:
L8 Detachable Skull: T1 RF1 [Po] N- squares 1-3=attack zone,
square 4 must be empty
L24 Death Roll: T3 RF1 [Po]
L48 Zombie Tempest: T4 + RF1 (W)[Po]
L96 Zombie’s Revenge:T3 H RF1
Physical
Zombie
Ghoul
Corpse
Ghast
Wight
Zombie King
-Shroom- (male)
(J) = +30% to stats of male units
Skills:
L8 Sweet Breath: T8 V RF1 [Po/Sl/Py]
L10 Stun: T1* RA1* [Py]
L24 Spore Dance: T9 S RF1 [Sl] N-hits around the character
L48 Shroom Platter: T5 + RF2 [Py]
L96 Moonshroom: T5 L RF1 [To]
Physical
Eryngi
Matango
Championion
Fungus
Wonderspore
Eryndom
Physical
Necomata
Pao Mao
Tailring
Cath Palug
Ovinig
Bastet
Magical
Cilo
Euterpe
Thalia
Urania
Polyhymnia
Erato
Magical
Aluaune
Nemophila
Pharbitis
Belladonna
Photinia
Parthenocissus
Magical
Empusa
Lilim
Succubus
Carmilla
Hecate
Lilith
Physical
Catobelpas
Stonka
Humbaba
Gugalanna
Hathor
Audumbla
-Horseman- (male)
(J) = +50% to all weapon resistance
Skills:
L8 Blossoming Spear: T1 RA3
L10 Shield: T1* RA1* N-increase target’s DEF
L24 Painful Breath: T5 + RA3 [Po, Py] N-must be in line with
target
L48 Rampaging Skewer: T5 L RF!
L96 Elimination Spears: T5 + RA3
Physical
Kill Rider
Diabolos
Scharfrichter
Discoveruri
Shogun
Odin
-Dragon- (male)
(J) = attack power increased by number of attacks taken +10%
Skills:
L8 Fiery Breath: T3 H RF3 (F)
L10 Shield: T1* RA1* N-increase target’s DEF
L24 Talon in Flight: T1 RA3 [We]
L48 Dragon Dive: T8 D RF2 [We]
L96 Dragon Nova: T9 S RF2 (F)
Physical
Dragon
Fafnir
Nidhogg
Ahzi Dahaka
Tiamat
Bahumut
Physical
Crab King
Crab Devil
Crab Special
Crab Master
Crab Champion
Crab Champion
Physical
Baciel
Gambiel
Adnachiel
Verchiel
Ambriel
Malchidael
Magical
Gazer
Starer
Voyeur
Big Eye
Glancer
Azathoth
DaA21-----------------------------------------------------------
Dark Assembly
When you pay the Mana to propose a bill you will have the chance to move around
the ring. Speaking to the Senators will bring up a list of your items so that
you can bribe them, increasing the likelihood they will vote for your side.
- Either Way +
Leaning No Leaning Yes
Against In Favor Of
Strongly Against Strongly For
Total Opposition Total Support
Loathe Love
A Senator’s level is the power of their vote. The smartest thing to do is bribe
the higher level Senators first. Not only does this help directly, but it also
has a small effect on Senators of the same class. Over time, with lots of
bribes, Senators retain some favor in your direction so that later, more
difficult bills will start with a better percent of passing.
Each class of Senator is partial to a type of item. This is a good way to make
the most out of unwanted/needed items. If you need more buying the cheapest of
the type needed is the best way to go, since all common rank items provide the
same gain in favor.
All senators will accept Rare and Legendary rank items, so it is a good idea to
use those for the types of Senators that want rarer item classes (Emblems and
Secret Scrolls).
Senators have a random chance to attend with a status effect. Drunk Senators
will have a question mark above them. Trying to bribe them may raise or lower
how much they like you and they vote for a random side. Cure Drunk with
Medicine. Asleep Senators cannot be bribed and will cast no vote. Asleep can be
cured with Bomb, but they will dislike you for doing so (not a good idea).
Warrior - Muscle
Valkyrie - Muscle
Magician - Staff
Witch - Staff
Martial Artist - Fist
Fight Mistress - Fist
Clergy - Orb
Cleric - Orb
Bandit - Shoe
Thief - Shoe
Ranger - Glasses
Archer - Bow
Gunner - Gun
Gunslinger - Gun
Ninja - Axe
Kunoichi - Scroll
Male Samurai - Sword
Lady Samurai - Sword
Male Armor Knight - Armor
Female Armor Knight - Armor
Sorcerer - Scroll
Maiko - Staff
Magic Knight - Sword
Psychic - Belt
Professor - Glasses
Mecha Girl - Armor
Celestial Hostess - Emblem
Prinny - consumable
Orc - Physical monster weapon
Winged Warrior - Spear
Spirit - Magical monster weapon
Slumber Cat - consumable
Undead - Shoe
Shroom - consumable
Felynn - Physical monster weapon
Sea Angel - Magical monster weapon
Flora Beast - Orb
Zombie Maiden - Axe
Succubus - Bow
Evil Eye - Physical monster weapon
Horseman - Spear
Dragon - Emblem
Pincer Shell - Belt
Rifle Demon - Gun
Big Eye - Magical monster weapon
PoL22-----------------------------------------------------------
Postlude
Just like all of the other games in this series, after completing the main story
there is still so much more you can do. First thing I suggest doing is pass
another ‘Better Items at the Store!’ bill. Next there are other bills that open
other areas.
Hidden in the corner behind the buildings behind the Cheat Shop, Recruiter, and
Data Shop is an Archer with the class of Time Travel Shop. Speak with this unit
to reset the story while keeping your (non-story) character, items, unlocks,
etc.
Postlude: Atonement
1-enemy level is 197. They have Alloy Robosuit and Orichalcum Shield and similar
rank weapons.
2-enemy level is 300. They have Alloy Robosuit and Orichalcum Shield and similar
rank weapons.
-Ao- -F-
(J) = +100% damage takes
Skills:
Hell - Fuji Gunjo: T1 RF1 [Fr] [Hell Mode]
L350 Snow Funeral: T5 + RF2
L350 Snow Shower: T9 + RA3
L350 Ice: T1* RA1* (I)
L350 Mega Ice: T1* RA1* (I)
L350 Giga Ice: T1* RA1* (I)
L350 Omega Ice: T1* RA1* (I)
L350 Boulder Crush: T1 RF1
L350 Catastrophe: T4 + RF1 (F)
L350 Axe Boomerang: T1 RF4
L350 Plasma Finisher: T1 RF1 (W)
F Sw Sp B G A S
B B B D D S D
She starts in the Lady Samurai class. She starts with Axe at Weapon Mastery 50.
After the above stages are cleared a new bill is available: I Want to Work With
Nitra! Passing this makes Nitra join you.
-Nitra- -B-
(J) = prevent status ailment affliction
Skills:
L350 Soul Doser: T13 S RA4
L350 Angel’s Prayer: T∞ L RF∞ N-heals
L350 Valkyrie Order: T1 RF1 N-target makes 2 attacks
L350 Ice: T1* RA1* (I)
L350 Mega Ice: T1* RA1* (I)
L350 Giga Ice: T1* RA1* (I)
L350 Omega Ice: T1* RA1* (I)
L350 Wind: T1* RA1* (W)
L350 Mega Wind: T1* RA1* (W)
L350 Giga Wind: T1* RA1* (W)
L350 Omega Wind: T1* RA1* (W)
L350 Fire: T1* RA1* (F)
L350 Mega Fire: T1* RA1* (F)
L350 Giga Fire: T1* RA1* (F)
L350 Omega Fire: T1* RA1* (F)
L350 Star: T1* RA1* (S)
L350 Heal: T1* RA1*
L350 Mega Heal: T1* RA1*
L350 Giga Heal: T1* RA1*
L350 Omega Heal: T1* RA1*
L350 Espoir: T1* RA1* N-removes status ailments
L350 Shield: T1* RA1* N-increase target’s DEF
L350 Magic Wall: T1* RA1* N-increase target’s RES
L350 Spiral Blast: T1 RA3
L350 Zeilregen: T5 X RA4
L350 Turbulent Ten: T9 + RA3
F Sw Sp B G A S
C D C A A B C
She starts in the Celestial Hostess class. She starts with Bow at Weapon Mastery
25.
Postlude: Reminiscence
1-enemy level is 400
2-enemy level is 700
3-enemy level is 1000
-Opener-
(J) = -1 move
Skills:
L1000 Tornado Knuckle: T5 + RF1 (W) [We]
L1000 Gatling Fist: T1 RA3 (I)
L1000 Ultimate Outrage: T9 S R1 (S) [Bn] N-knockback
L1000 Triple Flurry: T1 RF1 N-knockback
L1000 Dragon God’s Kick: T1 RF2
L1000 Beast Blast: T3 H RF1
L1000 Big Bang: T9 S R1 (S)
He starts in the Martial Artist class. He starts with Fist at Weapon Mastery 50.
After clearing the above stages new Quests are available that add points to the
Cheat Shop. When all of those Quests have been cleared ‘Research the New
Dimensional Rift’ becomes available in the Dark Assembly.
Postlude: Zessho
1-enemy level is 2195 (Carnage Dimension units). They all have Carnage Dimension
equipment but you cannot steal any of them.
After clearing the above stage the Carnage Dimension opens. This mostly a
duplicate of the normal episodes and stages with stronger enemies (and Carnage
items), and a new stage in episode 1. The Evil-Gacha will also have a new rank
that gives Carnage rewards. You will also have a new Quest Bounty: Hando Z.
Completing it will lead to other similar quests. With one or two reincarnations
and at max level I was able to clear up to episode 7’s Carnage Stage, but was
unable to clear 8’s. To become stronger your units will need to master all
classes and reincarnate (UnR15).
CaD23-----------------------------------------------------------
Carnage Dimension
This refers to enemies as items found once these area are opened. Enemies will
have greater stats than normal enemies would have at the same level. The enemies
in Carnage 1-1 are level 221.
This is true for Carnage items as well. They all have a red tint to the icon and
much better stats.
Normal - True Yoshitsuna - Rank 39 - Rare 17 - ATK = 2,017
Carnage - Replica Sword - Rank 1 - Rare 0 - ATK = 4,900
The above clearly demonstrates the distinct gap between Normal and Carnage.
Using the Item World to enter a Carnage item will have Carnage enemies and items
inside.
So if you are dedicated to making the strongest equipment you must first get the
Carnage type, work you way up to rank 39, get the rank 40, and then begin
crafting it to have the properties you want.
Bug24-----------------------------------------------------------Bugs
#1 - Flora Beast units are immune to Wind/Mega Wind specials despite no Elinity
or other identifiable effect. They do have 50% Wind resist, but they always take
0 damage.
#2 - When in the item world an enemy Archer Jumbified and despite being vastly
out classed in terms of stats and levels, none of my characters were able to hit
her (accuracy = 0%). Since I could not defeat her I had to move on to the next
stage.
#3 - Celestial Hostess class enemies are immune to Monster class skills that
carry Ice element. this means that Pincer Shell’s Bubble Launcher and Deep
Impact, as well as Sea Angel’s Binding Bubbles and Niflheim skills deal 0
damage. The Ice spells and the Mega Knight’s Demon Ice Fang skill do work on the
enemies.
#4 - The Skill Boy, and related classes, Lucky Board units do not provide any
extra boost to Skill EXP when they are defeated along with other units. To gain
the bonus Skill EXP they must be defeated (by any skill) without any other units
in a given attack. The same is true for Weapon Boy class Lucky Board units.
Con25-----------------------------------------------------------Contact
Leg26-----------------------------------------------------------
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