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Unity Certified Associate – Game Developer

The Unity Certified Associate – Game Developer program is a structured, hands-on course designed to teach Unity and game development, culminating in a certification exam. The program lasts 200 hours over 6 months and covers various modules, including game design, asset management, animation, and mobile deployment. Students receive a co-branded certificate upon completion, with an option for additional Unity certification.

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0% found this document useful (0 votes)
62 views

Unity Certified Associate – Game Developer

The Unity Certified Associate – Game Developer program is a structured, hands-on course designed to teach Unity and game development, culminating in a certification exam. The program lasts 200 hours over 6 months and covers various modules, including game design, asset management, animation, and mobile deployment. Students receive a co-branded certificate upon completion, with an option for additional Unity certification.

Uploaded by

ragu77167
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Unity Certified Associate – Game Developer

1
Contents

About the programme: 3


Programme outcomes: 3
Eligibility criteria: 3
Duration of the program: 3
Offline training centres: 3
Course syllabus: 3
Certification process: 6
Certificate issued by 6

2
Course name: Unity Certified Associate – Game Developer

About the programme:


The course is designed for those who want a structured, hands-on, self-study programme to
learn Unity and game development. With the courseware, students will be able to build a
working game from the ground-up using the Zombie Toys assets provided and prepare for the
certification exam. Hands-on training will be provided at state-of-the-art AR/VR labs.

Programme outcomes:
● Core Unity skills and concepts

Eligibility criteria:
● HSE (completed)
● Graduates (any stream)

Duration of the program:


Hours: 200
Months: 6

Offline training centres:


CSP Kalamassery
CSP Kazhakkoottam
CSP Pampady
CSP Kunnamkulam

Course syllabus:
Module 1: Welcome to Unity!
Unit: Unity foundation and detailed explanation on its purpose and production pipeline, game
design and development
Module outcome: Differentiate Unity services; Differentiate video game production practices
Distinguish console hardware; Distinguish production talent roles and responsibilities;
Distinguish video game design elements; Distinguish video game genres; Distinguish video
game production practices; Distinguish video game types; Examine Unity services; Explain
Unity services; Identify production phases by criteria; Identify video game production
practices; Implement Unity services; Know video game controls; Know video game design
3
principles; Know video game industry terms; Recognise Unity services; Summarise Unity
services; Understand model asset optimisation; Understand the Unity Asset Store;

4
Understand video game art principles; Understand video game industry practices;
Understand video game industry terminology

Module 2: Exploring the Unity User Interface


Unit: Exploring the UI interface and its uses while creating a Game for the first time
Module outcome: Distinguish the Hierarchy Window; Distinguish Unity editors; Distinguish
Unity views; Distinguish Unity windows; Know the Project View Window; Manage Scene
files; Navigate the Scene View Window; Reorganize the Unity interface; Understand Tags;
Understand the Hierarchy Window; Understand the Inspector Window; Understand the
Project View Window; Utilise the Inspector Window

Module 3: Using Game Objects and Assets


Unit: To Know more about Prefabs and Game objects, other important windows and its uses
in Unity
Module outcome: Define Prefabs; Differentiate Game Objects; Distinguish components;
Distinguish Models; Examine Game Object components; Identify Game Objects; Know the
Project View Window; Manage Game Objects; Manage Prefabs; Understand Game Object
components; Understand the Project View Window; Utilise Models; Utilise the Hierarchy
Window; Utilize the Toolbar

Module 4: Managing Projects and Assets


Unit: Managing, organising Unity projects and understanding its features
Module outcome: Distinguish models; Distinguish Unity views; Implement project
management settings; Organise Unity game projects; Understand project management
features; Understand the Project View Window

Module 5: Preparing Assets for Implementation,


Unit: Creating Prefabs and Materials for Game Scene, and understand concept animation
Module outcome: Create materials; Create textures; Evaluate materials and effects;
Examine material and lighting features; Know materials and effects; Know model import and
export best practices; Know modelling best practices; Manage materials; Manage textures;
Optimise textures; Refine material properties; Understand animation best practices;
Understand material and texturing best practices

Module 6: Assembling the Game Level


Unit: Understand level design/ Scene creation in Unity
Module outcome: Distinguish properties; Distinguish Rigidbody properties; Examine forces
on Rigidbody; Integrate colliders; Know colliders; Know Rigidbodies; Manipulate colliders;
Understand Rigidbodies; Utilise Hierarchy window

Module 7: Lighting in Games


Unit: Analyse the scene or situation to give required lighting and lighting foundation
Module outcome: Analyse lighting tools and processes; Distinguish light types; Examine
lighting situtations; Know lighting tools and processes; Understand lighting tools and
processes; Understand UI components; Understand video game art principles; Utilise Sprite
Editor

Module 8: Baking Lighting in Game Production

5
Unit: Gain knowledge in generating lightmaps and tools
Module outcome: Distinguish light types; Examine lighting situtations; Examine lighting tools
and processes; Know lighting tools and processes; Understand lighting tools and processes

Module 9: Animating Game Objects in Unity Editor


Unit: Gain knowledge in animating objects in the scene
Module outcome: Animate game objects; Distinguish character animation options; Manage
animation settings; Refine animation of game objects; Understand character animation
processes

Module 10: Bringing Animations into the Game


Unit: Understand and examine the concept of integrating the prefabs and their animation
using animator controllers
Module outcome: Assess Animator Controllers; Examine Animation Types; Examine States;
Examine Transitions; Know States; Manage Animator; Controllers Understand Transitions
Utilise States; Utilise Animator Window; Utilise Transitions

Module 11: Scripting in Game Development


Unit: Understand the programming and variables, examine raycasts within the scene to
execute the script and understand the layers of programming
Module outcome: Assess program code; Distinguish programming terms; Distinguish
variables in code; Examine program code; Examine raycasts within a scene; Execute
programming tasks; Identify script types; Understand layers; Understand programming
terms; Understand raycast parameters; Understand raycasts

Module 12: Implementing Navigation and Pathfinding


Unit: Helps players navigate and understand Navmesh concept
Module outcome: Understand NavMesh; Understand NavMesh baking; Understand Max
Slope; Understand obstacle avoidance

Module 13: Building Player and Allies


Unit: Create Player, controls, within the scene and NPC; Understanding Camera controls
Module outcome: Create allies; Create players; Implement a game manager; Implement a
player controller; Manage cameras

Module 14: Building the Enemies


Unit: Create enemies and behaviours like integrating their powers (Effects)
Module outcome: Create enemies; Design enemy behaviours; Evaluate enemy behaviours;
Integrate enemies into a game; Manage enemies

Module 15: Creating Particle Systems


Unit: Understand and implement the effects, options to evaluate the materials to produce
particle effects
Module outcome: Distinguish image effects; Distinguish particle options; Evaluate materials
and effects; Produce particle effect results; Understand materials and effects

Module 16: Adding Audio to Game Levels

6
Unit: Control and configure sounds of a scene, player, objects or etc
Module outcome: Control Audio Properties; Enable Audio Properties; Examine Audio
Properties; Identify Audio Clips; Identify Audio Effects; List Audio Clips; Manage Audio Clips;
Understand Audio Properties

Module 17: Building the Camera and Player Selection System


Unit: Create and control the camera to evaluate the scene theme and behaviours
Understand Player Setting features to import the game
Module Outcome: Configure cameras; Evaluate camera choices; Evaluate player
behaviours; Examine player behaviours; Integrate character selections; Refine player setting

Module 18: Designing User Interfaces for Games


Unit: Understand to use the created User Interface elements, buttons and other components,
Module Outcome: Administer pivots and anchors; Demonstrate text properties; Distinguish
button properties; Distinguish render modes; Distinguish UI components; Evaluate UI
features; Examine Rect Transforms; Know anchor points; Understand button properties;
Understand UI components

Module 19: Building and Deploying the Game


Unit: Understand the concept of build settings and its process
Module outcome: Administer Unity Cloud; Build tools; Build a game; Distinguish console
hardware; Refine build settings; Understand the build process

Module 20: Preparing for Mobile Deployment


Unit: History of application development; Theory of application development for mobile
platforms; Understanding basics of application development software; Understanding
smartphone, tablet and laptop application development
Module outcome: Distinguish build platforms; Evaluate mobile publishing choices; Examine
mobile publishing options; Manage game settings for mobile publishing; Understand mobile
development procedures

Certification process:
ASAP will conduct the final certification examination.

Certificate issued by
● Co-branded certificate of ASAP and Scopik
● Student can also opt for Unity certification for an additional cost

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