QuickCAM2Dv2 Training Guide
QuickCAM2Dv2 Training Guide
Training Guide
Product Code
Contents
About 4
Introduction 4
Launching QuickCAM 2D Design V2 5
Using the Graphical User Interface 6
Creating a New Design 6
Toolbox 7
File Tab 7
Home Tab 8
File Section 9
Draw Section 12
Modify Section 18
Add Section 21
Snap Section 24
Align Section 26
CAM Section 27
CAM Wizard 28
Pick Materials 28
Machining Plans 28
Add Tabs 38
Post Process 39
About QuickCAM 2D Design V2
QuickCAM 2D Design V2 is an improved version of QuickCAM 2D Design. It is an advanced,
yet easy to use, wizard based 2D CAD / CAM package. You can create designs quickly and
accurately, then run the CAM wizard to create CNC machine toolpaths. It features various
import options to allow images, PCB's and designs from other CAD packages to be
manufactured. The customisable post processor and advanced printing facilities provide
outputs to most desktop CNC and laser machines.
Version 2 now features the ability to add tabs to parts and a new V carve function.
Introduction
The aim of this training guide is to teach you how to navigate your way around QuickCAM 2D
V2 and instruct you how to use this software to create programs for your Router or Milling
machine.
This guide will cover the creation of 2D vector graphics using the drawing tools and explain
how to convert the drawings into CNC programs.
This guide makes use of screen shots where possible and will use the following conventions:
Instructions will be in this format
Text to be typed will be in this format
Any software buttons to be pressed, a picture of the button will follow the instruction
This guide assumes that your software has already been installed and your machine has
been commissioned.
If any of the features described in this guide are not operating as described please check
that the version number you are using is the same as that shown on the front cover.
Version is written on the title bar of the main software window.
Denford provide machine training and it is recommended that you undertake the training
and use this guide as a revision guide after completion of the machine training.
The software will open and you will be greeted with the screen below.
Import
Designs can be imported in the following formats:
Autocad files (dwg,dxf)
Gerber PCB (gb*)
Metafile (emf,wmf)
Postscript (eps,ps)
Export
Designs can be exported in the following formats:
Autocad Drawing eXchange Format (dxf)
Import Image
Images can be imported in the following formats:
.gif .png .jpg .jpeg
.bmp .tif .tiff .ico
.emf .wmf
1 1. File
2. Draw
3. Modify
2 4. Add
5. Snap
6. Align
3
7. CAM
4
5
6
7
Open
When the "Open" button is clicked, the window below appears.
Select the file you wish to open (mcm) and left click the "Open" button
Save
When the "Save" button is clicked, the window below appears if it is a new design
Select a location and type a name for the file in the "File Name" text entry box
Click the "Save" button
If you have already saved the design then clicking the "Save" button will save any changes
without opening the save window
About
Clicking this button will open the menu shown below
Hovering over "Tutorials" will open another menu showing a series of step by
step tutorials, clicking on any of the tutorials will open that file.
Clicking "About" will launch a window showing information about QuickCAM 2D
Design V2
Clicking "Registration" will launch a window showing the software is license,
this is also where you would go to install an upgrade if you have purchased V
Carve
Clicking "Startup Tips" will tick this option and you will receive tips every time
the software launches
Cancel
Clicking this button will cancel the current drawing / viewing mode
Holding the left mouse button to click and drag can be used with this button to select objects
Double clicking on an object whilst this button is selected will open up the "Edit" window so
that the properties of that object can be changed
Draw a Rectangle
Clicking this button will enable you to draw a rectangle
Left click where you want to place the 1st corner, left clicking a 2nd time will place the 2nd
corner.
Another way to place draw a rectangle is to type the first corner location in the coordinates
box located at the top centre of the design area, then click the "OK" button, before typing the
2nd corner location into the same coordinates box shown below.
Another way to place a line is to type the start point location in the coordinates box located
at the top centre of the design area, then click the "OK" button, before typing the 2nd point
location into the same coordinates box shown below and so on.
Moving the cursor will adjust the radius and rotation of the polygon, a 2nd left click will set
the radius and rotation.
The "Add Text" window is where you type your text and format it, clicking the "OK" button will
apply changes in the design area and close the window.
Clicking the "Apply" button will apply changes in the design area and keep the window open to
make further changes.
Clicking the "Cancel" button will close the window without applying any changes.
Draw a Circle
Clicking this button will enable you to draw a circle.
After selecting this button move the cursor into the design area and left click to place the
centre point of the circle, moving the cursor will now change the radius of the circle and a
2nd left click will set the radius.
Another way to place an arc is to type the centre point location in the coordinates box
located at the top centre of the design area, then click the "OK" button, before typing the
location of a point on the circumference of the circle into the same coordinates box shown
below.
Another way to place a spline / curve is to type the start point location in the coordinates
box located at the top centre of the design area, then click the "OK" button, before typing the
2nd point location into the same coordinates box shown below and so on.
The "Add Multiline Text" window is where you type your text and format it, clicking the "OK"
button will apply changes in the design area and close the window.
Clicking the "Apply" button will apply changes in the design area and keep the window open to
make further changes.
Clicking the "Cancel" button will close the window without applying any changes.
Trim Lines
Clicking this button will enable you to trim objects.
Objects must be exploded to basic lines before the trim operation will work.
After selecting this button move the curser into the design area and left click the mouse
button to select the lines you wish to trim, when all lines you wish to trim are selected then
click the right mouse button.
Further left clicks of the mouse button will now trim the line up to the point where it
intersects another.
Default Colour
This button shows the current colour.
Clicking the down arrow to the right of the colour swatch will open up a palette, this enables
you to choose a new colour.
Circular Array
Click this button to duplicate items in a circular array.
An item must be selected before you can click this button.
After clicking this buuton move the mouse into the design area and click the left mouse
button to place the axis around which the circular array will be generated.
The "Create Array" window will appear after the axis is placed, window is shown below.
Number of Repeats - Number of times to repeat the object,
including original.
Total Angle - Total angle for the array, 360 for a full circle.
Angle Between - The angle between each repeat.
X Centre - X coordinate for the axis of rotation.
Y Centre - Y coordinate for the axis of rotation.
Rotate Object - Tick this box to rotate the object as well as
repeat it.
OK - Click this to close the window and accept changes.
Cancel - Click this to close window and abandon changes.
Hatch
Click this button to hatch the selected object.
After clicking this button the "Hatch" window will appear, shown below
Style - This drop down menu allows you to choose the style of
hatching
Scale - Adjust the scale of the hatching
Angle - Adjust this to rotate the hatching
OK - Close window and accept changes
Cancel - Close window and abandon changes
Snap to Node
Clicking this button turns on snap to node
When active new selections will automatically snap to existing nodes.
Snap to Intersection
Clicking this button turns on snap to intersection
When active new selections will automatically snap to intersections between objects
Snap to Perpendicular
Clicking this button turns on snap to perpendicular
When active new selections will automatically snap to a point which is perpendicular to an
existing line when intersecting.
Snap to Nearest
Clicking this button turns on snap to nearest
When active new selections will automatically snap to nearest existing point.
Snap to Grid
Clicking this button turns on snap to grid
When active new selections will automatically snap to a point on the grid.
Grid Setup - Clicking this button will open the "Grid Setup" window.
Show Grid - Clicking this button will toggle the grid display on and off.
Align Top
Clicking this button will align the selected objects by the highest object.
Align Bottom
Clicking this button will align the selected objects by the lowest object.
Align Left
Clicking this button will align the selected objects by the furthest left object.
Align Right
Clicking this button will align the selected objects by the furthest right object.
CAM Wizard
Click this button to create toolpaths and G Code from the current design.
The CAM Wizard will be explained in detail in the next section.
VR Milling
Click this button to turn it on.
When turned on the G Code that is generated by the CAM Wizard
will be sent directly to VR Milling V5 (machine control software)
This wizard will guide you through the process of turning your design into a CNC program
that your CNC machine will understand.
Pick Materials
The screen on the right will appear and you should
select the billet material from the list.
This will set the feedrate, spindle speed, and step
down to values appropriate for the selected
material.
Use either the mouse or the keyboard cursor keys
to highlight the material you wish to use.
Then use the left mouse button to click the "NEXT"
button
Machining Plans
This screen is where you set the machining plans for
your design.
There are a choice of 8 different machining plans which
we will describe individually.
There is no limit to the number of machining plans that
you can add to the design, but bear in mind that the
more complicated the design the longer it will take to
machine.
Add a Tab
To add a Tab, left click on the vector line you wish to add the Tab to.
The added Tab will look like the image this
Clicking and holding the left mouse button whilst the cursor is over the added Tab enables
you to move the Tab by dragging it.
Having worked your way through the CAM Wizard and saved an FNC file you can now open it
in VR Milling V5 and run the program. If you had selected the "Send to VR Milling" button
then VR Milling will be opened automatically and your program will be in the "Editor" window.