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Stake

The document outlines a checklist of games and elements for a betting platform, including a detailed description of a Dice Game and a Wheel Game. The Dice Game involves players betting on whether a rolled number will be above or below a chosen target, with varying multipliers based on risk. The Wheel Game allows players to bet on segments of a spinning wheel, with payouts determined by the multiplier of the landed segment, both games utilizing a Provably Fair system to ensure fairness.

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0% found this document useful (0 votes)
25 views11 pages

Stake

The document outlines a checklist of games and elements for a betting platform, including a detailed description of a Dice Game and a Wheel Game. The Dice Game involves players betting on whether a rolled number will be above or below a chosen target, with varying multipliers based on risk. The Wheel Game allows players to bet on segments of a spinning wheel, with payouts determined by the multiplier of the landed segment, both games utilizing a Provably Fair system to ensure fairness.

Uploaded by

shubhamuke24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Checklist of games :

​ Dice
​ Plinko
​ Mines
​ Wheel
​ Limbo
​ Dragon Tower
​ BlackJack
​ Keno

Checklist of Elements :
​ Login
​ Game menu
​ Wallet
​ Settings
​ Account
​ Vault
​ Statistics
​ Transactions
​ Bets history

1.​ Full Description of the Dice Game:

The dice game you want to develop is a simplified betting game that revolves around
rolling a number between 0 and 100. The player places a bet and predicts whether
the roll will land above or below a chosen number. The key to making this game
interesting is the varying multipliers based on the chosen number, as well as
allowing players to strategize based on odds.

Core Mechanics:

1.​ Random Roll (0-100):


○​ Every time the player rolls, a random number is generated between 0
and 100. This roll determines if the player wins or loses based on their
prediction.
2.​ Bet Amount:
○​ Players can place a bet with a specific amount. This amount will be the
basis for their potential payout.
3.​ Player Prediction:
○​ Players choose a target number between 1 and 99.
○​ They predict whether the dice will roll Above or Below this number.
■​ If a player selects "Above" and chooses 60, the game will roll a
number and if the result is greater than 60, the player wins. If it's
60 or lower, the player loses.
■​ If the player selects "Below" and chooses 60, the game will roll a
number and if the result is less than 60, the player wins. If it’s 60
or above, the player loses.
4.​ Win Chance and Multiplier:
○​ The closer the player’s number is to 0 or 100, the higher the risk and
the higher the payout.
○​ Example of multipliers:
■​ Choosing "Above 50" gives you a 50% chance to win, with a 2x
multiplier (win = 2x the bet).
■​ Choosing "Above 90" gives you a 10% chance to win, with a 10x
multiplier.
■​ Choosing "Below 10" gives you a 10% chance to win, with a 10x
multiplier.
○​ The multiplier is determined based on the odds:
■​ Multiplier Formula:​
For "Below X": Multiplier = 99 / (100 - X)​
For "Above X": Multiplier = 99 / X
○​ The house takes a small edge (e.g., 1%) to ensure the long-term
profitability of the platform.
5.​ Result and Payout:
○​ If the player wins, the payout is calculated as:​
Payout = Bet Amount * Multiplier
○​ If the player loses, the bet is lost.

Game Flow:

1.​ Login/Register (optional): Players can either log in or play anonymously, but
registered users might get bonuses, history tracking, or other benefits.
2.​ Deposit and Balance: Players will have a balance from which they can bet.
This balance might be in a virtual currency, real money, or cryptocurrency,
depending on your setup.
3.​ Betting Process:
○​ The player enters their bet amount.
○​ They choose their prediction: "Above" or "Below".
○​ They choose the target number (1-99).
○​ The player clicks Roll to roll the dice.
4.​ Random Dice Roll:
○​ The backend generates a random number between 0 and 100.
○​ The result is compared with the player's prediction.
○​ If the result matches the prediction, the player wins and the payout is
credited to their balance. If not, the bet is deducted.
5.​ Payout Display:
○​ The game will show whether the player won or lost, the rolled number,
and the payout if they won.

Features:

1.​ Provably Fair System (Optional):


○​ You can implement a cryptographic hash system to ensure fairness. A
provably fair system uses a server seed and a client seed to generate
a random number, allowing the player to verify the fairness of the roll.
2.​ High-Low Strategies:
○​ Players can adopt different strategies, either betting low for safer, lower
payouts or betting high for riskier, larger payouts.
3.​ Leaderboard:
○​ A global leaderboard showing the biggest wins, most successful
players, or highest wagers can attract competitive players.
4.​ Daily Bonuses and Promotions:
○​ Offer players bonuses for daily logins, or additional credits when they
invite friends.
5.​ Mobile-Friendly Interface:
○​ Ensure the web app is mobile-friendly so users can play on their
phones and tablets easily.
6.​ Sound and Animations:
○​ Sound effects for rolling the dice and winning/losing animations can
enhance the player experience.

Multipliers Based on Risk:

Here’s a sample multiplier table for predictions based on target numbers:

Target (X) Prediction Win Chance Multiplier

50 Below 50% 2x

25 Below 25% 4x

75 Above 25% 4x

90 Above 10% 10x

10 Below 10% 10x

99 Above 1% 100x

Backend Code (Node.js):


Here’s a simplified backend code using Node.js and Express. This handles the bet,
random number generation, and result.

const express = require('express');


const app = express();
const port = 3000;

// Body parser to handle POST requests


app.use(express.json());

/**
* Helper function to generate a random number between 0 and 100
*/
function rollDice() {
return Math.floor(Math.random() * 101); // Generates a number
between 0-100
}

/**
* Calculate the multiplier based on the player's bet
*/
function calculateMultiplier(prediction, target) {
let multiplier;
if (prediction === 'Below') {
multiplier = 99 / (100 - target);
} else {
multiplier = 99 / target;
}
return multiplier;
}

/**
* POST /bet
* Accepts the bet, target number, and prediction (Above or Below)
* Returns the roll result and payout if applicable
*/
app.post('/bet', (req, res) => {
const { betAmount, targetNumber, prediction } = req.body;

if (targetNumber < 1 || targetNumber > 99) {


return res.status(400).send('Invalid target number');
}
if (betAmount <= 0) {
return res.status(400).send('Invalid bet amount');
}

// Roll the dice (get a random number between 0-100)


const rollResult = rollDice();

// Determine win or lose


let win = false;
if (prediction === 'Below' && rollResult < targetNumber) {
win = true;
} else if (prediction === 'Above' && rollResult > targetNumber)
{
win = true;
}

// Calculate payout if the player wins


let payout = 0;
if (win) {
const multiplier = calculateMultiplier(prediction,
targetNumber);
payout = betAmount * multiplier;
}

// Return the result and payout


res.json({
rollResult,
win,
payout: win ? payout : 0
});
});

// Start server
app.listen(port, () => {
console.log(`Dice game backend running on
http://localhost:${port}`);
});

Explanation of the Backend Code:


1.​ Betting Logic:
○​ Players make a POST request to /bet, providing their bet amount,
target number, and prediction ("Above" or "Below").
○​ The server rolls the dice (generates a random number between 0 and
100).
○​ It checks if the player’s prediction was correct and, if so, calculates the
payout using a multiplier.
2.​ Multiplier Calculation:
○​ The multiplier is higher when the player chooses a riskier option (e.g.,
"Above 90" gives a higher payout than "Below 50").
3.​ Results:
○​ The API responds with whether the player won or lost, the result of the
roll, and the payout if they won.

Frontend Considerations:

●​ The frontend would allow the player to:


○​ Input their bet amount.
○​ Choose their target number and prediction.
○​ Press a "Roll" button that triggers the backend API and displays the
result on the screen.

Core Functions of Stake’s Dice Game

1. Manual Mode

In this mode, the player manually selects and adjusts the following parameters for
each roll:

a. Target Roll (Over/Under):

​ •​ Players choose a target number and predict whether the roll will be
above or below this number.

​ •​ Example: If you choose “Under 50,” you win if the roll is less than 50.
Conversely, “Over 50” wins if the roll is above 50.

b. Payout Multiplier:

​ •​ The payout multiplier depends on the selected target number.

​ •​ The closer the target is to 0 or 99.99, the higher the risk and payout.

​ •​ Formula:
Payout = (100 / (Target Probability)) × (1 - House Edge)

Stake’s house edge is typically 1% for dice, so users play with a 99% RTP (Return to
Player).

c. Bet Amount:

​ •​ Users input the amount they want to wager for each roll.

d. Roll Button:

​ •​ The player presses “Roll” to execute the bet, and the outcome (a
random number between 0 and 99.99) is displayed instantly.

2. Auto Mode

In Auto mode, users can automate multiple rolls with preset conditions. This is useful
for players who want to play continuously without manually adjusting settings. Key
functions include:

a. Stop Conditions:

​ •​ Number of Rolls: Set how many rolls to automate (e.g., 100 rolls).

​ •​ Stop on Profit/Loss: Automatically stop betting when reaching a


specific profit or loss limit.

b. On-Win/On-Loss Behavior:

​ •​ Players can set what happens after a win or loss:

​ •​ Increase Bet Amount: Example: Increase by 10% after a loss


(Martingale strategy).

​ •​ Decrease Bet Amount: Example: Halve the bet after a win.

​ •​ Reset Bet Amount: Return to the original bet amount after a win/loss.

c. Adjustable Target Numbers:

​ •​ Users can dynamically change target numbers during the auto-roll


sequence to maximize their betting strategies.

Payout System

The payout is determined by the following formula:

Payout = Bet Amount × Multiplier


The multiplier is inversely proportional to the likelihood of winning:

​ •​ Example 1: Predicting “Over 95” (low chance) gives a high multiplier


(e.g., 19.80x).

​ •​ Example 2: Predicting “Under 50” (high chance) gives a low multiplier


(e.g., 1.98x).

How Stake Ensures Fairness (Provably Fair)

Stake uses a Provably Fair system to ensure transparency and fairness:

​ •​ Server Seed: Pre-determined by Stake and hashed (SHA-256) to


prevent tampering.

​ •​ Client Seed: User-defined seed that ensures player involvement.

​ •​ Nonce: Increments with each roll to create unique outcomes.

​ •​ Final Roll = Hash (Server Seed + Client Seed + Nonce) converted into
a number between 0 and 99.99.

Players can verify each roll using the seeds and nonce to ensure fairness.

Strategies for Dice Game

Manual:

​ •​ Use low multipliers for safer, frequent wins.

​ •​ Try high-risk bets (e.g., Over 98) sparingly for massive payouts.

Auto:

​ •​ Implement a Martingale Strategy: Double your bet after a loss to


recover losses with one win.

​ •​ Set limits for profit and loss to prevent excessive losses.

Detailed Description for Wheel Game

1. Core Concept

The Wheel Game is a simple, visually appealing betting game where players bet on
segments of a spinning wheel. The wheel is divided into multiple colored or
numbered sections, each representing a specific multiplier or outcome. Players win if
the wheel lands on the section they bet on.

2. Key Features

Manual Mode:

In this mode, players manually choose their bet and desired outcomes:

​ •​ Bet Selection:

​ •​ Players can bet on one or multiple sections of the wheel.

​ •​ Each section has a different probability of being landed on, affecting its
multiplier.

​ •​ Wheel Segments:

​ •​ The wheel is divided into several segments, each with a unique


multiplier.

​ •​ Example:

​ •​ Green (2x) → Covers 40% of the wheel.

​ •​ Yellow (3x) → Covers 30% of the wheel.

​ •​ Red (5x) → Covers 20% of the wheel.

​ •​ Blue (10x) → Covers 10% of the wheel.

​ •​ Spin Button:

​ •​ Players spin the wheel by clicking a button, and the wheel stops at a
random segment.

Auto Mode:

Allows players to automate spins with predefined conditions:

​ •​ Number of Spins: Set a specific number of spins (e.g., 50 spins).

​ •​ Profit/Loss Stop: Define stop conditions for profit or loss limits.

​ •​ Dynamic Bet Adjustment:

​ •​ Increase or decrease the bet amount after a win or loss.


​ •​ Example: Double the bet after losing (Martingale strategy) or reset it
after a win.

3. Payout System

The payout for the Wheel Game is based on the multiplier of the segment the wheel
lands on.

​ •​ Payout Formula:

Payout = Bet Amount × Multiplier

The multiplier corresponds to the probability of landing on that section:

​ •​ Low Multipliers (e.g., 2x): Higher chance to land, lower reward.

​ •​ High Multipliers (e.g., 10x): Lower chance to land, higher reward.

4. Provably Fair System

The fairness of the Wheel Game is ensured using a Provably Fair system, similar to
the Dice Game:

​ •​ Server Seed: Generated by the platform and hashed to ensure no


tampering.

​ •​ Client Seed: Input by the user for added randomness.

​ •​ Nonce: Increases with each spin, ensuring unique results.

​ •​ Outcome: Calculated using a combination of the Server Seed, Client


Seed, and Nonce, then mapped to a segment on the wheel.

Players can verify each spin by comparing the hash and seeds provided.

5. Segment Distribution Example

A typical Wheel Game may have the following setup:

​ •​ Green (2x): 10 segments (40% chance).

​ •​ Yellow (3x): 7 segments (30% chance).

​ •​ Red (5x): 5 segments (20% chance).

​ •​ Blue (10x): 3 segments (10% chance).

6. House Edge
The platform takes a small percentage of every spin (e.g., 2%), ensuring the game
remains profitable for the house over time.

7. Strategies

Manual Strategies:

​ 1.​ Low-Risk Approach:

​ •​ Bet primarily on lower multipliers (e.g., 2x or 3x) for consistent small


wins.

​ 2.​ High-Risk Approach:

​ •​ Focus bets on high multipliers (e.g., 10x) for big wins but with lower
chances.

Auto Strategies:

​ 1.​ Martingale:

​ •​ Double the bet after a loss to recover previous losses with one win.

​ 2.​ Paroli:

​ •​ Increase the bet after a win to maximize profit streaks.

Summary

The Wheel Game is a straightforward betting game designed for fun and high
engagement, with customizable betting options and potential for big wins. Using a
Provably Fair system, players can trust the fairness of every spin. The blend of
low-risk and high-risk segments appeals to different play styles, making it versatile
for both new and experienced players.

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