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Changelog

The changelog details updates for a project, including new features, changes, and fixes across various versions. Notable additions include new locations, animals, recipes, and gameplay mechanics, while numerous bugs and crashes have been addressed. The document outlines changes from version 0.8.5 to 0.8.15, highlighting significant improvements in gameplay and user experience.

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Yuri Scripnic
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0% found this document useful (0 votes)
5 views48 pages

Changelog

The changelog details updates for a project, including new features, changes, and fixes across various versions. Notable additions include new locations, animals, recipes, and gameplay mechanics, while numerous bugs and crashes have been addressed. The document outlines changes from version 0.8.5 to 0.8.15, highlighting significant improvements in gameplay and user experience.

Uploaded by

Yuri Scripnic
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 48

# Changelog

All notable changes to this project will be documented in this file. Date format is
dd.mm.yyyy.

------------------------
## [0.8.15] - 22.11.2024
### Added
- New extreme location - Acidara's Lair.
- 11 new animals added to biomes.
- 8 new recipes for Armorsmithing.
- Most crafting skills now give skill points.
- Bone Bolts are now available.

### Changed
- Spirit of the Snowfall Figurine now gives frost damage.
- Made an Ostrich quick again.

### Fixed
- Fixed crash related to Haunted Orchard.
- Fixed a crash related to history simulation.
- Fixed an issue that would cause a region map not to load properly when we start
as our descendant.
- Feather is now correctly discovered while gathering resources.
- Nettle Plant is now more visible.
- Bugs and Fire Beetles no longer leave orc tracks.
- Gniseggi AI fixed.

--------------------------
## [0.8.14.1] - 23.11.2024
### Fixed
- Fixed rare crash in history simulation.
- Fixed glyphs for Troll Amulet and Winter's Embrace Necklace.

------------------------
## [0.8.14] - 22.11.2024
### Added
- NPC states wage wars as part of history simulation.
- Added battle simulation to history simulation.
- Added wars tab to Knowledge Screen.
- Added battle reports to Knowledge Screen.

### Changed
- NPC states don't trade with each other during war.
- Magnificent Ring moved down to level 24.
- Frost Flower Ring moved up to level 27.
- Shell Ring moved up to level 40.
- Mastery Ring Moved up to level 42.
- Leaf Signet moved up to level 47.
- Braided Leather Necklace moved down to level 3.
- Troll Amulet moved down to level 20.
- Shaman Amulet moved down to level 22.
- Spiked Chain moved down to level 23.
- Bone Beads Necklace moved down to level 25.
- Glacial Amulet moved up to level 27.
- Hunter Amulet moved up to level 28.
- Winter's Embrace Necklace moved down to level 34.
- Lion Mane Necklace moved down to level 43.
- Heavy Necklace moved up to level 44.
- Carved Bone Beads moved down to level 1.
- Frozen Light moved up to level 11.
- Rune of Toughness moved down to level 16.
- Black Pipe moved down to level 19.
- Ghoul Tongue moved down to level 19.
- Rune of Protection moved down to level 21.
- Snowflake Brooch moved down to level 22.
- Small Cauldron moved down to level 24.
- Bone Lock moved down to level 25.
- Wicker Doll moved up to level 26.
- Carved Skull moved up to level 28.
- Bone Brooch moved up to level 29.
- Rune of Strength moved up to level 32.
- Half a Coin moved up to level 34.
- Rune of Survival moved up to level 35.
- Value changed for: Magnificent Ring, Shell Ring, Leaf Signet, Mountain Ring,
Braided Leather Necklace, Troll Amulet, Shaman Amulet, Spiked Chain, Bone Beads
Necklace, Glacial Amulet, Winter's Embrace Necklace, Sun Amulet, Lion's Mane
Necklace, Leaf Tiara, Button, Bone Dice, Frozen Light, Bone Chimes, Rune of
Toughness, Black Pipe, Ghoul Tongue, Snowflake Brooch, Small Cauldron, Bone Lock,
Wicker Doll, Carved Skull, Bone Brooch, Rune of Strength, Half a Coin and Rune or
Survival.
- Magic Slots changed for Shell Ring, Leaf Signet, Orc Amulet, Shaman Amulet, Tree
Amulet, Bone Beads Necklace, Frozen Heart Locket, Winter's Embrace Necklace, Icicle
Charm and Heavy Necklace.
- Required Resources changed for Shell Ring, Leaf Signet, Mountain Ring, Shaman
Amulet, Spiked Chain, Fortune Amulet, Heavy Necklace, Bone Key, Bird Skull
Figurine, Bone Chimes, Snowflake Brooch, Bone Lock, Wicker Doll and Rune of
Strength.
- Weight changed for Bone Beads Necklace and Winter's Embrace Necklace.
- Quality changed for Bone Lock and Bone Brooch.
- Carved Bone Beads no longer give acid damage.
- Carved Skull gives more resistance now.

### Fixed
- Fixed companion portrait being selected accidentally while on Trading Screen.
- Added scrollbar and fixed resource selection when there's many resources
available in settlement.
- Reptilion females correctly expect Trident instead of Runic Dagger when asking
for claw in marriage.
- Fixed typo in Fur Boots description.

--------------------------
## [0.8.13.1] - 07.11.2024
### Changed
- Moved Greenskin Crossbow and Bolt recipes to Carpentry 2.

### Fixed
- Fixed crash related to State history events.

------------------------
## [0.8.13] - 07.11.2024
### Added
- New Knowledge tabs for States and Companies.
- 7 new recipes in Weaponsmithing.
- 5 new recipes in Carpentry.

### Changed
- Rebalanced marriage requirements to make them easier to acquire.
- Selecting tabs in Knowledge tab selects the first entry by default.
- Improved stats of Reptilion Leaders.

### Fixed
- Fixed rare world simulation crash.
- Fixed rare crash related to Thorn Spitters.
- Fixed a crash related to throwing things down to a lower z-level.
- Fixed rare crashes related to consuming items.
- Fixed Thorn Spitter crashing on the attack.
- Fixed beard hair color for bald characters.
- Bird Bones show as a discovered resource.
- Rats and Wasps are now considered alive.
- Goblin mines have a correct image set up.
- Fixed using the damaging ability on self when first selecting the ability.
- Fixed some typos.

--------------------------
## [0.8.12.2] - 31.10.2024
### Changed
- Having a dead spouse allows re-marriage.
- Special characters are cleared from settlement names.

### Fixed
- When marrying a companion, it gets properly removed from the party.
- Fixed a bug that would stack arrows with different resources when shooting at
enemies.
- Fixed plant growth when it's in progress.
- Fixed disappearing shield when equipping while holding 2 handed weapon and full
backpack.
- Fixed rare crash related to world generation.
- Fixed pickup of stackable items being possible above carry weight.
- Returned visibility of Pirate Bays.
- Pouring Water action consumes 100 units of water once.
- Fixed missing multiple entries with the same names in the Knowledge tab.
- Fixed keymap for keys changing z-levels.

--------------------------
## [0.8.12.1] - 24.10.2024
### Fixed
- Fixed rare crash in history simulation.
- Fixed Barley Bread recipe in Agriculture.

------------------------
## [0.8.12] - 24.10.2024
### Added
- Added animations for traveling settler groups during world simulation.
- Added filters to the world map to hide locations, caravans, NPC groups, and
settlement names.

### Changed
- Improved settlement food consumption to prioritize non-raw food, then food of the
highest total nutrition, including the available unit count.
- Added support for different entities per race in player settlement buildings,
allowing different workers to access separate recipes and fix their dialogues. The
change applies after NPCs get re-assigned to work automatically or manually.
- It's no longer possible to build multiple of the same entities on the same tile.
- Reduced max zoom on the world map.
- Blocked assigning Escape key in KeyMap except for the default cancel actions.
- Frogs no longer have equipment.
- The Jar of Fireflies is now stackable.
- Barley Flour and Bread recipes added to the Agriculture skill.
- Bone Blade and Bone Dagger recipes changed places in Weaponsmithing.
- Changed ingredients in recipes: Bone Warpick, Shiverstone, Shiverstone Ring.
- Changed the Chain ability effect tooltip to include the number of chained
targets.
- String of Dried Fish and String of Dried Herbs can now be demolished.
- Added some resistances to Phasewalker.

### Fixed
- Fixed an issue that would cause materials to disappear during item upgrade.
- Fixed a bug where crafting was possible without all materials.
- Fixed auto-pickup that sometimes occurred on the multi-item pickup menu.
- Caravan items are locked once the caravan is on the move.
- Removed interactions from the action wheel with unseen enemies.
- Fixed tracking message when no target for tracking is available.
- Fixed Frozen Potion ingredients.
- Fixed Electroshock description.
- Fixed Sugar Farm building.
- Fixed a family choice when changing race on character creation so the race always
matches.
- Fixed crash in Armors Datatable.

------------------------
## [0.8.11] - 10.10.2024
### Added
- Settlement names display with state-related coloring backgrounds in world map
when zoomed in enough.
- 3 new resources in snow biome.
- 6 new weapon recipes.
- 2 new Adventuring recipe.
- 1 new arrow recipe.
- 12 new imbuing recipes

### Changed
- Water Elemental replaced with Storm Elemental.

### Fixed
- Fixed duplication of top glyphs on trees and bushes causing slowdowns in often
visited towns.
- Fixed Wasp Nest top z-levels not spawning.
- Fixed cooking button click in Equipment screen.
- Fixed fall damage when jumping down.

--------------------------
## [0.8.10.3] - 03.10.2024
### Added
- 3 new easy special locations, 1 troublesome, 1 hard.
- 1 new Adventuring recipe.
- 1 new Carpentry recipe.

### Changed
- Improved building icons for Orcs and Trolls.
- Disabled sending player character as a leader of a caravan.

### Fixed
- Gnoll tavern set to max 2 in settlements.
- Fixed acquiring Carrot Seeds from salvaging Carrots.
- Fixed a way to select the same being for caravan and building.
--------------------------
## [0.8.10.2] - 01.10.2024
### Changed
- Hunting Ground location moved from Easy to Troublesome.

### Fixed
- Fixed crash related to Old Village location.
- Blue Flame Brazier doesn't require an anvil to build.
- Fixed multiple Bone Throwing Axes creation on character creation.
- Fixed disappearing items when picking from stash and leaving the region.
- Fixed intelligence and willpower going down in the early elderly age.
- Fixed invalid scroll in Knowledge Locations tab.
- Fixed support for extra carry weight property on all equipped slot instead of
just Bags.

--------------------------
## [0.8.10.1] - 26.09.2024

### Fixed
- Crash on migration.
- Crash on history simulation.
- Fixed damage to walls.

------------------------
## [0.8.10] - 26.09.2024

### Added
- 2 new easy and 1 troublesome location.
- New item type Quiver, that goes into Ammo slot.
- 3 new recipes for Quiver in Leatherworking.
- New top-tier throwing weapon on level 50 Weaponsmithing.

### Changed
- Flax flowers can be planted in Savanna.
- Bucks are allowed as Goat requirement for Goat Ranch building.
- Forbidden actions are not considered a crime in ruined settlements.
- Improved building icons for Gnolls and Goblins.
- Reduced damage of Angon and Gravelock.

### Fixed
- Fixed occasional game freeze after getting married.
- Fixed damaging rivers and ponds.
- Candlestick and Triple Candlestick are destructible.
- Cedar saplings can grow.
- Phasewalker recipe now requires only tailor workplace to craft.
- Herbs once again spawn in tropical rainforests.

-------------------------
## [0.8.9.2] - 21.09.2024

### Fixed
- Fixed Smelter building icon.
- Fixed auto-pickup for Throwing weapons that are not stackable.
- Fixed missing occupation on NPCs when entering the world for the first time after
generation.
- Fixed birth rates for the first child of older races like Elves.
- Fixed Goblin Tavern tooltip crash.
- Rats can move.
-----------------------
## [0.8.9] - 20.09.2024
### Added
- Added new skill Stormthrowing - combining throwing weapons with electricity-based
magic.
- Added 12 new Throwing weapons.
- Flanking mechanic: Minimum damage dealt from the back is set at 6, minimum damage
done from the sides (direct sides and diagonal back) at 3.
- Protection skill "Protected Flanks" negates the effects of flanking.
- Added Potato Farm building to player settlements.
- Added Blueberry Jam.
- Added Obsidian to natural resources.
- Added Temple of the Moon to tier 4 player settlements.

### Changed
- Thrown weapons are automatically picked up same as bow/crossbow ammo.
- Claypit building changed to require at least 3 clay floor tiles.
- Bolt recipe no longer requires woodcutter tool.
- Sand Wall counts for Mine building requirements.
- Candelabra, Acacia and Fir logs can be processed by Carpenters in player
settlements.
- Changed the "Requires one of" label under Passives to "Requires" for clarity.
- Goblins now have taverns with their own drinks.

### Fixed
- Fixed icon for Cranberry Farm building.
- Fixed wrong recipes in milestones - Death Scythe and Crown Legs.
- Fixed resource spawns for Cactus Fiber and Paralyzing Mushroom.
- Fixed crash related to Lizardmen building tooltip.

### Modding
- Stackers can be applied to the caster.
- Stackers reaching max stacks can trigger an ability cast. The ability may also be
unlocked by passive.
- Multiple new passive effects: Range Bonus, On Attack Stack (Basic attacks may add
stackers), On Attack Cast (Chance to trigger ability cast on basic attack)
- New Ability Effect: Damage Per Stacks (Adds damage to ability depending on all
stack counts on target).

-----------------------
## [0.8.8] - 05.09.2024
### Added
- New extreme location: The Great Stork Temple.
- Added Cranberry Farm building.
- 2 new Carpentry recipes.
- 5 new Adventuring recipes.

### Changed
- Remade building icons for humans, elves, and dwarves.
- Looted Chest can be destroyed.
- Beeseekers can be built with flower beds.
- Increased the chance for the first child and tweaked the birth rate depending on
age.

### Fixed
- Fixed disappearing region entities when reloading the game.
- Blocked region entry and world movement while working in a settlement building.
- Fixed crash related to Light Bringer building tooltip.
- Fixed Mulberry Garden to require 4 resting places and changed the category to
food.
- Fixed some typos.

-----------------------
## [0.8.7] - 22.08.2024
### Added
- It's now possible to retire our character and let it live the rest of its life as
controlled by AI.
- It's now possible to continue as one of our children or grandchildren after death
or retirement.
- Added a few random encounters.

### Changed
- Carpenters in player settlements can process Mush Logs.
- Sheep and Goat ranches produce baby animals.
- Light Bringer requires mushrooms instead of spores.

### Fixed
- Fixed marriage simulator to respect racial adult age setting when connecting
people.
- Removed the marry option from NPCs in special locations.
- Fixed persistent stash gold exchange state.
- Fixed crafter ping button sometimes not working.
- Thieves can now talk.

### Modding
- Player is considered a party member for the purpose of "ignore_party" property.

-----------------------
## [0.8.6] - 15.08.2024
### Added
- Button to start our new family in our own settlement.
- The player character is visible on the Settlement Screen when visiting the
settlement and is allowed to work in a family building to progress the world for a
few years.
- The new conversation option "Ask for hand in marriage" is available to NPCs of
the same race and opposite sex.
- Spending some time with our spouse in our settlement offers a chance for a stork
to bring a new child to the family during simulation.
- 3 new hard special locations.

### Changed
- Onions are stackable.
- Barley grows in high mountains.
- Silkworm equipment slots disabled.
- Agave plants can drop seeds.
- Children are visible under families in Settlement Screen, however, they can't be
assigned to work.
- Age is displayed for characters on the Settlement Screen.

### Fixed
- Fixed crash when throwing trash at self.
- Throwing dragged items cancels dragging.
- Fixed some typos.

### Modding
- Optimizations in Data Tables Valuables list.

-------------------------
## [0.8.5] - 25.07.2024
### Added
- Troll civilization.
- Added history event for formation of new families.
- Beehive now can produce Bee Wax.
- Candlesticks added to Adventuring.
- Glowing and Paralyzing Mushrooms added to Agriculture.
- Bed of Flowers added to Floromancy.
- New Berries available in Mountains regions.

### Changed
- Dead Beetle Necklace turned into a real amulet.
- Limestone added to gatherable resources in Stonemason player settlement building.
- It's now possible to abandon level 2 and above player settlements once the
population drops to 0.
- Frostbite, Bleed, Poison and Burn can be extended with further applications
before the effect ends.
- Demolishing stairs removes the connected ones as well.
- Flower Vase and Large Vase are no longer an item.
- Removed items without value from stash display on Settlement Screen.
- Improved stability of early settlements that died due to lack of workable food
sources.

### Fixed
- Fixed crash related to companion still being selected after death.
- Fixed crash related to companions with unlimited stamina cutting down trees.
- Fixed 2 issues with stuck animation when using Magic Deflection.
- Fixed an issue where production actions like milking or gathering could only be
done once until the region was re-entered even after time passed.
- Crafting items correctly recalculates weight and provide temporary abilities.
- Fixed occasionally disappearing items on throw.
- Maple Trees spawn on Swamps with Maple Log resources.
- Fixed Freeze stacks application from the Freeze passive.
- Fixed damage amplifier applying damage of type "none" in some cases, causing
disturbance in the flow of rivers.
- Fixed Cow Ranch image.
- Berserkers and Samurai found their tongues.
- Fixed arrows sometimes becoming something else.

### Modding
- Added a cheat command "find_person Name Surname" to find important people in the
world.

-------------------------
## [0.8.4.2] - 20.07.2024
### Added
- Added Gatherer building for Glowing and Paralyzing Mushrooms gathering to player
settlements.
- Added Mycelium Weaver building to player settlements.
- Added Forager building for Fern gathering to player settlements.

### Changed
- Tailors in player settlements can mass produce Mycelium Threads.
- Mush Wood production from Mush Log reduced by half.
- Sand Walls and Frozen Dirt Walls can be dug.
- Wells no longer block sight.
- Enemies hitting the player may now have a few turns to perform multiple attacks.
- Can't cancel order if the item was finalized and still exists.
- Death in High Fantasy resets stamina, fatigue, starvation, and dehydration.
### Fixed
- Fixed max Freeze stacks (this time for sure).
- Ice Age Freeze doesn't apply to the caster.
- Jelly Farms accepts grown Ground Jellies as a building requirement.
- Removed duplicate Ice Throne from level 20 Construction.
- Animals no longer open doors when they see an opening to escape.
- Closing the fence door doesn't make it block vision.
- Disabled cheat console key from character menu options like Equipment Screen.
- Fixed lock state when enemies hit the player during looting.

-------------------------
## [0.8.4.1] - 19.07.2024
### Added
- Added Forest Gatherer building to player settlements allowing the gathering of
Nettle.

### Changed
- Piglets and Lambs don't consider the player to be an enemy.
- Petting animals that consider the player an enemy has been disabled.
- Foods, Seeds, and Usable items from stash/settlement are now available in the
Crafting Screen.
- Stash recipe removed from Construction skill (Decorated Stash replaced it).
- Tailors in player settlements can mass produce Linen.

### Fixed
- Fixed max Freeze stacks.
- Fixed crafting filtering when selecting resources or resource types.
- Fixed scroll on the Crafting screen to work with all rows.
- Fir Log & Mush Log set as natural resources in Boreal instead of respective Wood
entities.
- Removed Stamina from Tumbleweed.
- Blue Flame Brazier is craftable and added to Construction.
- Sun and Moon Tapestries have correct glyphs.
- Moved Bigger Drill and Saw Hand to Construction 46.
- Caravaning to settlements that put a bounty on our heads has been disabled.
- Closing the Settlement window without starting the caravan clears it.

-----------------------
## [0.8.4] - 18.07.2024
### Added
- Cryomancy skill.
- Over 20 new recipes in Adventuring, Tailoring, Agriculture, Construction and
Carpentry.
- New tier 3 military building for player settlements and Reptilion civilization.

### Changed
- Sandstone Wall and Fountain are demolishable.
- Saw Hand and Bigger Drill moved to Construction 46.
- Ice structures moved from Construction to Cryomancy skill.
- Swapped Spider Silk and Velvet milestones in Tailoring.
- Pirate Shirt is salvageable.
- Herb Seedling can be planted in the forest.
- Spice Seekers Rasimi building set max to 2.

### Fixed
- Fixed caravans stuck at distance 0 when the distance between settlements was too
far.
- Fixed weight calculation will include an alternative weapon set.
- Fixed an issue where NPC crafters would refuse to take orders if they were busy
fulfilling orders.
- Fixed duplicated building entries when changing the existing building area in the
settlement.
- Fixed building area size calculation.
- Disabled deconstruction of background tiles if there's no map below.
- Added missing anvils to some NPC crafter buildings.
- Updated the tooltip of Catch Animal to indicate only baby animals can be caught.
- Potatoes can be found in the Hills.
- Removed armor stats from Sugar Cane.
- Fixed some typos.

### Modding
- Added new configurable mechanic of Stackers, buffs, and debuffs that can stack
and affect: Base Statistics, Movement Speed, Sight, Regeneration, Hit, Parry,
Attack Speed, Critical Hit Chance, Resistance & Resistance Percent, Thorns, and
Ability Damage Multiplier.
- New ability effects: Frostbite (DoT dealing frost damage), Effect Per Stack
(consumes chosen stacks and applies certain effect which is stronger), Turn Damage
To Stacks (all damage the ability does is turned into certain type of stacks).

-------------------------
## [0.8.3.2] - 12.07.2024
### Changed
- Pouring water is no longer a default action.
- Fireflies in a Jar is no longer collidable.

### Fixed
- Fixed arrows stacking when dropped when the resources didn't match.
- Fixed crash when attempting to pet a dead animal.
- Fixed missing new pet dialogues on older saves.
- Building progress bar doesn't show when entity is on another z-level.

-------------------------
## [0.8.3.1] - 11.07.2024
### Fixed
- Changed the default non-rotate key to Keypad 0 for directional movement style and
fixed the rotation lock.

-----------------------
## [0.8.3] - 11.07.2024
### Added
- You can pet your animals.
- Placing stairs going down will generate levels to a maximum of -5 below ground.
- Added option to demolish floor tiles on the left building menu.
- Spice Seekers added to allowed buildings for player settlements.
- Barley flour and bread are available in player settlements.
- You can now pour water on blood tiles to remove them.

### Changed
- Slightly increased experience rate for NPC characters.
- Bushes regrow their berries after some time.
- Mushroom Farms require gatherable mushrooms for building rather than items.
- Set max crafting count for stackable items to 100 for player crafting.
- Reduced Wheat Flour crafting time by half.
- Improved companion pathing when chasing commanded targets.
- Maul recipe moved to level 39 of Weaponsmithing.
- Branches can be gathered in the forest to be used as firewood.
- Dwarven Beer looks better and tastes the same.
- Tweaked stats for some military companions.
- Hunters in player towns hunt for Leopards.
- Cypress the Black Thunder got a buff.
- High Grass is destructible.

### Fixed
- Building using materials from the stash in player-controlled settlements is free
on subsequent characters.
- Disabled most equipment slots for Cats, Dogs, and Pigs.
- Fixed portraits of animals in Night Circus.
- Fixed stairs generation at Mushmen settlements.
- In-progress entities don't grow.
- Companions listen when ordered to take the stairs.
- Dropped stack of baby animals spawn one by one.
- Splitting stack in companion equipment no longer moves part of the stack to
player equipment.
- Apply to Party and Stamina amplifier combo no longer reduces the stamina gained
in some cases.
- Max Orc Goat Farm set to 2.
- Fixed missing Sheep Ranch in player settlements when wool is available in the
region.
- Resting and ability selection while building correctly drops the full vision.
- Swap weapons message correctly points to the companion rather than the player
character.
- Sun Amulet, Cat Eye Ring, and Mastery Ring get armor-related bonuses from
resources.
- Fixed NPC max potential going above what's available.
- Night Circus is brought to order.
- Blood baths contain blood.
- Changed the default non-rotate key to Keypad 0 for directional movement style and
fixed the rotation lock.

-------------------------
## [0.8.2.1] - 05.07.2024
### Fixed
- Solved chicken and an egg problem.
- Fixed Ground Jellies spawn in region.
- Fixed Kitten portrait.
- Opening inventory closes item pickup window to not prevent salvaging and other
actions.

-----------------------
## [0.8.2] - 04.07.2024
### Added
- Building placer menu lists buildings for higher settlement levels under lock to
indicate when they will be available.
- Added some baby animals to be purchased from Ranches or found in Special
Locations.
- Added action "Catch Animal" on level 15 Agriculture that allows catching baby
animals to inventory, for example, Piglets.
- More details in the biome maps.
- Some new animals to find in the wild.
- Added Silk and Pearls to be acquired in certain regions.
- New buildings for player settlements: Cow Ranch, Pig Ranch, Chicken Ranch.

### Changed
- Goblins have an inherent +5 bonus to Sneaking because they goblin around.
- Fang Necklace returned to level 32 Leatherworking and material resource was
replaced with leather.
- Woodbenders building was moved to settlement tier 3 and was limited to 1 per
settlement.
- Added treasure chest to Night Circus.
- Death Knight Castle was renovated.
- Remade the entrance to the Medusa Garden to be more easily noticeable.
- Ground Jelly can be planted and takes time to grow.
- Savory can now only be planted in the jungle region.
- Log Door, Weapon Stand, Armor Stand, and Chopping Block are demolishable.
- Reduced the range of potential treasure chest spawn in Dryad Trees.

### Fixed
- Fixed movement lock that sometimes happens when passing a river.
- Woodbenders building correctly produces Maple Wood from Maple Logs.
- Mushrooms correctly spawn in regions.
- Strawberry Gatherer building shows up in player settlements.
- Fixed an issue that would cause a special location to override our settlement
after claiming it.
- Immunity to effects like poison applies when you step on tiles that cause them.
- Glowing mushrooms are gatherable in the wild.
- Live roof has correctly set graphic tiles.

### Modding
- Added stash cheat command that works like spawn, except it places items and
resources in our stash.
- Fixed overriding Weight component and corpses by mods.
- Newly added tags are correctly listed in entity Tags input.
- Properties: hearing, sneaking, magic_power, health_regen and health_regen_tick
can now be changed in racial "statistics" property.
- Added support for locations difficulty -1, which have a 20% chance to spawn on
any region of specified biome except settlements unrelated to world tile properties
like natural resources.

-------------------------
## [0.8.1.2] - 29.06.2024
### Changed
- Mill is now on level 13 Construction and Alchemy Tables on level 28.
- Windows, Range Targets and Training Dummies are demolishable.

### Fixed
- Children no longer die before their fathers.
- Fixed crash related to ask for training in our towns.
- Fixed crash related to building area selection.
- Fixed crash related to companion action selection.
- Fixed a bug that would reduce order count to 1 or not provide the crafted
resources to the player.
- Fixed minimum area calculation for selected building areas.
- Fixed tooltips displayed out of section bounds on Settlement Management screen.
- Fixed selection of building areas being possible slightly off the displayed area.
- Fixed Big Game Hunter ladders.
- Fixed Lizard Forested missing dialogue options.
- Fixed Goblin Meat Hook missing dialogue options.
- Fixed Earth Domain roof situation.

### Modding
- Added "settlebump" cheat command that increases our settlement level by 1.

-----------------------
## [0.8.1] - 27.06.2024
### Added
- 11 new imbuing recipes for Bone Etchers.
- Added Elven Bed and Elven Table to Carpentry.

### Changed
- Settlements no longer pay for caravan products if their wealth would drop below
1,000.
- Reduced stocked resources and wealth of families that decide to migrate to our
towns.
- Increased the maximum distance for caravan travel.
- Spinning Wheel moved from level 30 to level 20 Carpentry.
- Fisher building accepts Swamp River and Sea tiles as requirements.
- NPCs no longer sell arrows back to the settlement.
- Date palms now can be planted in the jungle.
- Watermelon planting added to Agriculture.
- It's no longer possible to replace the caravan leader while moving.
- Sand now has value.
- Spore Lamp has a new graphic indicating it's lit.
- Brazier crafting coal cost reduced to 1.
- Changed Wheat Flour value to 2 and Bread to 4.
- Cotton Plants are destructible and can be planted in Forests.

### Fixed
- Fixed crash related to Berserkers military building.
- Fixed crash on asking hunters for nearby special locations.
- Fixed production sometimes does not happen due to incorrect checks if the family
has enough wealth to pay for raw materials.
- Spore Lamp can be equipped as a weapon.
- Blueberry Bush spawns on Blueberry Seedling when the timer goes down.
- Fixed Caravan resource tooltips going out of bounds.
- Bloody Amulet correctly shows in recipes after unlocking.
- Fixed upgrade settlement population requirement to include military units.
- It's no longer possible to drop items to companions if that will put them above
their carry weight.
- When leaving the region or game, stackable items stack count is properly
preserved.
- When taming an animal, our current companions stop fighting it.
- Fixed families sometimes having a town choice to migrate despite saying they
won't.

### Modding
- Released Settlement Simulation monitoring tool.

-------------------------
## [0.8.0.5] - 22.06.2024
### Changed
- Dwarven Beer added to Tavern building.
- Settlements don't process excess resources to wealth on level 1 player
settlements or when there are no families in town yet.
- Auto Company assignments in player settlements has been disabled.

### Fixed
- Fixed ordering crash related to items with no value in settlement stash.
- Fixed crash on deconstructing tile that's being built by a companion.
- Fixed allowed building count when multiple natural resources are present in
region (for example Stone and Marble).
- Fixed inability to reclaim region after abandoning it.

-------------------------
## [0.8.0.3] - 21.06.2024
### Fixed
- Various crashes.
- Improved performance when placing tiles.
- Fixed rare game freeze on world travel.
- Removed duplicate illusory obsidian wall recipe in Construction.

-----------------------
## [0.8.0] - 20.06.2024
### Added
- Settlement Management GUI window is now available.
- We can ask NPCs to migrate their whole family to our settlement once our
settlement reaches level 2.
- Starting from level 2 settlements, we may assign areas for buildings that can be
worked by NPCs.
- Families without existing businesses may be asked to migrate to our settlements.
- Added buttons for z-level change near minimap.
- 3 new Agriculture recipes.
- New character portrait options.

### Changed
- Once tile is built, the pathfinding is immediately recalculated, removing the
annoying collision when building multiple walls.
- Taming clears companion aggro on tamed animal.
- It's now possible to deconstruct in progress tiles before finishing them.
- Animals no longer open doors.
- Workbenches moved to level 12 of Carpentry.
- Wooden Roof recipe moved from level 12 to level 8 of Carpentry.
- Training Dummy recipe moved from level 10 to level 9 of Carpentry.
- Wooden & Log Doors recipes moved from level 14 to level 10 of Carpentry.
- Range Target recipe moved from level 9 to level 14 of Carpentry.
- Anvil recipes moved from level 10 to level 19 of Construction.
- Well recipes moved from level 19 to level 10 of Construction.

### Fixed
- Claiming a plundered special location removes the checkmark.
- When leveling up Construction while building, the currently selected tile is no
longer cleared.
- Fixed affix and level of Crueboros Leather.
- Mycelium Wardens found their voice.
- Removed duplicated training options for Foresters.
- Fixed accidental building under resource selection.

### Modding
- New building properties that allow configuration for player settlements.

------------------------
## [0.7.13] - 13.06.2024
### Added
- 5 new Special Locations: 4 extreme and 1 troublesome difficulty.
- Added 3 new recipes to Carpentry.
- Added 5 new recipes to Agriculture.
- Added hotkey (F11) for Camera Mode in Keymap, that will hide GUI elements so we
can take pretty pictures of our settlements.
- New Bone resource added.
- Stone Bed recipe added to Construction level 5.

### Changed
- When building in your own settlement, the fog of war is lifted.
- Increased base max potential by 40.
- Honey nutrition reduced to 40.
- Bed recipe moved to Carpentry level 5.
- Drying Leather Rack moved from Construction to Carpentry level 6. Leather on
Drying Rack also added there.
- Blood Circus moved to Troublesome difficulty.

### Fixed
- Fixed Wolverine Claw stats.
- Spore Lamp is now valuable.
- Fixed graphic for Mahogany Log.
- Fixed resource consumption when building using stash resources.
- Fixed generating new buildings in settlements on z levels that were not yet
available.
- Dwarves no longer struggle to find their own beds.
- Fixed Tree Sapling growth.
- "Covered in..." status disappears at 0%.
- Beds can now be demolished.

### Modding
- Fixed an issue where abilities didn't load for editing when they had special
characters in the name.

------------------------
## [0.7.12] - 06.06.2024
### Added
- Goblin civilization in the Hills.
- 1 new Imbuing recipe.
- 2 new Construction recipes.

### Fixed
- Fixed an issue when ordering multiple items where some items turned out without
resources used.
- Pathfinding related performance improvements.
- Fixed missing stash resources in the building.
- Manticore Tail is correctly set as legendary quality.
- Leopard Leather can't be used as a magic ingredient.
- Fixed bull equipment slots.
- Banana Stick is no longer a throwing weapon.
- Fixed Lizardman max carpenters in the building.
- Bone Wraith toolmakers now have access to all necessary tools.
- Fixed stats of the Doorknob.

### Modding
- Fixed crash on saving a Glyph component with no frames.
- Fixed select scrolling when options would go out of the window bounds.

------------------------
## [0.7.11.2] - 31.05.2024
### Fixed
- Fixed crash in Abilities modding tool.
- Fixed crash related to inputing non-integer font size in options.
- Fixed rare crash related to caravans.

------------------------
## [0.7.11.1] - 30.05.2024
### Fixed
- Hotfixed crash related to crafting stackable items.

------------------------
## [0.7.11] - 30.05.2024
### Added
- Orcs civilization in the Hills.
- 13 new Imbuing recipes.
- 5 new Construction recipes.
- 5 new resources.

### Changed
- Changed some of the resource types in top tier 1-handed polearms.
- Taming the last animal that's a location objective will mark the location as
plundered.
- Crafters no longer equip items made for someone else.
- Winery and Brewery have Alchemy Tables.
- Improved dwarven early settlement stability.

### Fixed
- Fixed various rare crashes.
- Woodbending works on Spruce Tree.
- Fixed missing background tiles around Suspicious Hut special location.
- Fixed War Dancers building name.
- Barley requires Plowed Dirt to be planted.
- Fixed Honorable Execution always resetting cooldown after the first time.
- Fixed the tracking message when there's nobody left to track in the region.
- Fixed list of crafter recipes going out of bounds on Knowledge tab.
- Companions with disabled equipment slots can no longer be made to equip things
they shouldn't.
- Bridges correctly protect from getting wet.
- Fixed Human Soldiers causing lag from pathfinding.

------------------------
## [0.7.10.1] - 16.05.2024
### Changed
- New Floromancy skill icon.
- Changed Woodbending hotkey to 'b'.

------------------------
## [0.7.10.1] - 16.05.2024
### Fixed
- Fixed conflict on 'w' key.

------------------------
## [0.7.10] - 16.05.2024
### Added
- New skill: Floromancy.
- 3 new recipes for Tailoring.
- 3 new recipes for Leatherworking.

### Changed
- Added message to log about a character becoming poisoned, burning, or bleeding as
well as when it's immune to these effects.
- Poison and Burn effects are colored differently than Bleed on health bars.
- Climbing action now takes 2 turns.

### Fixed
- Temporary beings no longer become permanent after reloading the game.
- Fixed number hotkeys order for companions.
- Attempting to climb unreachable areas no longer adds Athletics experience.

### Modding
- New passives and ability effects.
- Added new ability targeting options - Target Line and Random.
- Immune passive effect now works for poisoned, burning and bleeding.

-------------------------
## [0.7.9.3] - 11.05.2024
### Fixed
- The value of items doesn't keep increasing when entering new regions.
- Eagle Feather and Weasel Tail can now be placed in a magic ingredient slot.
- Runebearers have the correct units assigned.
- Mycelium Warden's health decreased.
- Companions are no longer reassigned to work at a food building in their
settlement.
- Fixed "settlement is known for producing" to discard resources unavailable in the
region.

-------------------------
## [0.7.9.2] - 09.05.2024
- Hidden skill that shouldn't be available yet.

-------------------------
## [0.7.9.1] - 09.05.2024
### Fixed
- Fixed building and companion related crash.
- Fixed overweight message log spam related to an NPC on the map.

-------------------------
## [0.7.9] - 09.05.2024
### Added
- Added a button near the order to locate the crafter.

### Changed
- Items used by enemies and dropped from treasure chests will now have better
quality randomized materials used depending on the difficulty of the Special
Location in the region.
- Companions now attempt to pick up a stack of items, excluding corpses, when
ordered to.
- Added properties to Kangaroo Leather and Weasel's Tail.
- Grey Watchers can now train hunting.
- Flint is now stackable.
- Bleed, Burn, and Poison effects don't apply to the caster when using abilities
with Target: Area Around Self.
- Reduced damage scaling on Blade Dance and buffed Whirlwind.
- Max salvaging resources recovery is set to 3.

### Fixed
- Companions are no longer stuck with their actions after helping with building
structures.
- Added an extra rule for generation to avoid map edges when placing enemies and
treasures.
- Improved pathfinding NPCs avoid visible tiles that deal damage like Lava.
- NPCs stop to wait when choosing a conversation by double-left click.
- Fixed animation attack for Ranseur Spear and Spontoon.
- Gowns require Tailoring Workplace instead of Workbench.
- Fixed Bee Balm animating when it shouldn't.
- A Deer is no longer considered to be an Orc.
- Fixed dark pits on the swamps.
- Fixed Rage messages in the message log.
- Fixed an issue where an item on the floor in a region might change its statistics
after returning.

-------------------------
## [0.7.8.1] - 03.05.2024
### Fixed
- Gnolls have infravision.
- Gnoll smelters can't smelt adamantine.
- Autopickup of arrows works when using abilities as well.
- Fixed crash in some gnoll settlements related to missing half-eaten corpse.

-------------------------
## [0.7.8] - 02.05.2024
### Added
- New civilization: Gnolls.
- 3 new recipes for Agriculture.
- 2 new recipes for Carpentry.
- 5 new resources.
- Added Crown Legs recipe to Armorsmithing.
- Added a button linking to our YouTube channel on the main menu screen.

### Changed
- Dwarf Engineers have anvils in their workshop.
- Ignore Party amplifier works on Bleed, Burn, and Poison effects.
- Added magic slots to Heavy Necklace.
- Tweaked some bows and moved around their recipes in the Carpentry skill.
- Changed how Lava tiles behave.

### Fixed
- Fixed rare crash in history simulation.

-------------------------
## [0.7.7.1] - 28.04.2024
### Added
- Added a sleeping animation.

### Changed
- Looted Chests can now be demolished in claimed regions.
- When characters sleep, their hearing is reduced by 50%.

### Fixed
- Fixed performance issues related to NPCs bumping each other in bigger towns.
- Fixed settlements and ports sometimes spawning at the same location causing the
settlement icons to be hidden.
- Improved early stability of human settlements by including Badgers and Coyotes to
hunted animals.

-----------------------
## [0.7.7] - 25.04.2024
### Added
- New super secret use for Lich's Phylactery in a new super secret special
location.
- Abandon Region option on the World Map Screen to abandon our claimed regions.

### Changed
- Seed item types are now visible on the Crafting Screen.
- Wheat Grain is now considered a type of Seed.
- Wicker is no longer considered to be a type of Wood.
- Sight property now stacks on items.
- Max Sight range increased from 20 to 30. Max Sight range, including infravision
penalty, is now the same as without it.
- Light Source property now stacks within the constraints of a single item.
- Fear effect from Battle Cry no longer applies to Companions.
- Nagas are now beefier.
- Spore Lamp can now be used to whack someone.
- Sea now offers new types of fish.
- Crocus can now be found in the wild.
- Beehives now require a special resource to construct.
- Stackable items are no longer upgradeable.
- Leopard Leather is now classified as a leather-type resource and provides
properties for crafted items.
- Rasimi Talisman Makers are open for business.

### Fixed
- Added missing animation to Frenzy.
- Improved performance in settlements related to NPCs being unable to find a place
to sleep.
- Fixed Metallic Berries bonus properties.
- Fixed Rapid Retreat passive sometimes not working correctly.
- Companion carry weight now correctly recalculates when finalizing a trade.
- Fixed Explosion ability tooltip.
- Fixed Burning Flames sometimes spawn on top of each other.
- Fixed World In Flames amplifier chance to spawn Burning Flames and bumped it to
25%.
- Pirates stop disappearing after sailing.
- Fixed missing image for Small Cauldron.
- Shooting arrows with abilities no longer change the materials used to craft them.
- Standing under a bush no longer allows Break to work on beings.
- Improved Ogre Citadel generation.
- Companions no longer get stuck bumping each other.
- Companions don't begin to consider themselves enemies once hit by another
Companion.
- Companions don't gank on the player when a player attacks a companion.
- Fixed Hunter's Reduce Cooldown amplifier.

### Modding
- Items, Abilities, Glyphs, Buildings, Skills, Passives, Amplifiers, World
Locations, and Portraits tilesheets are no longer globally overridden by new mods,
meaning the core_2 tile sheets are loaded for any mod that doesn't explicitly
override them.
- Learning new recipes from the On Destruction component has been enabled.
- Multiple Tool Types can now be added from race passives.
- Fixed custom tool types not being added.
- Critical Hit buff and Damage from Missing Health ability properties are now
supported in Ability Editor.

-----------------------
## [0.7.6.1] - 19.04.2024
### Fixed
- Clan Emblem is correctly categorized as magic ingredient.

-----------------------
## [0.7.6] - 18.04.2024
### Added
- New Skill: Imbuing - focused on jewelry crafting and magic ingredient creation.
- 23 new items.
- 18 new magic ingredients.
- Added descriptions to amplifiers.
### Changed
- Armorsmithing, Carpentry, Imbuing, Leatherworking, Tailoring, and Weaponsmithing
start on level 1 on new characters.
- Party members don't produce sound notification animation when walking outside the
view range.
- Improved stability of settlement food simulation.
- Improved NPC crafter behavior by staying closer to workstations during work
hours.
- New property for Vampire Fangs.
- Arctic Flower can be found in the wild.
- Bamboo Tree now stands out more.

### Fixed
- Fixed crash on death when some stat points were not used.
- Added missing dialogues to some animals.
- Fixed occasional invalid caravan animation path.
- Fixed duplicated border of character on mouseover when a character is on the
move.
- Fixed a rare simulation crash where Mushman Toolmaker forgot he was dead while
attempting to become the next Circle King.

### Modding
- Added "description" property to amplifiers to provide flavor or functionality
information.
- New optional "level_start" property in skills.json can define the starting level
for a skill.
- Fixed crash on armors list in Datatable.

-------------------------
## [0.7.5.3] - 12.04.2024

### Fixed
- Fixed crashes related to missing dialogue options.

-------------------------
## [0.7.5.2] - 12.04.2024

### Fixed
- Fixed crashes related to sailing.

-------------------------
## [0.7.5.1] - 12.04.2024

### Fixed
- Fixed crashes related to missing dialogue options.

-------------------------
## [0.7.5] - 11.04.2024
### Added
- Display of caravan trading during history simulation when creating a world.
- 4 new special locations.
- 16 new resources.

### Changed
- Tweaked spawn rate of some natural resources.
- Party members enter fully rested into the region like the player character.

### Fixed
- Fixed Sunken Temple locations sometimes not spawning.
- Fixed an issue with Bone Dust production by Bone Sages.
- Fixed Consuming Slash ability.
- Added missing special locations conversation option to Ursan Hunters.
- Baskets can be worn in a bag slot.

-------------------------
## [0.7.4.2] - 04.04.2024
### Fixed
- Fixed rare crash during history simulation.

-------------------------
## [0.7.4.1] - 04.04.2024
### Fixed
- Crash on generating a region on the top edge of the map.
- Ursans take orders for items.

-----------------------
## [0.7.4] - 04.04.2024

### Added
- New civilization - Ursans (only new worlds).
- Added Sea Shores to region generation.
- New hidden special locations allowing sea travel (only new worlds).
- New fish types to catch in the sea.
- New resources in Tundra region.

### Changed
- Bone Wraith Spearmaker has access to more spear recipes.

### Fixed
- Fixed crash related to AI chasing killed beings.
- Fixed crash related to AI attempting to attack killed beings.
- Fixed crash on taming a rabbit.
- When trading and it happens that there are no equipment slots to hold the
purchased items, they are dropped under the player character.
- Fixed Fire Beetle's willpower.
- Fixed damage bonus from effects applying to abilities.
- Removed duplicated recipes in construction.
- Fixed lag related to AI not being able to fish.

### Modding
- Fixed crash in enemies datatable.
- Added an option for building maps to generate it close to the edge of the map.

-----------------------
## [0.7.3] - 28.03.2024

### Added
- Added support for searching by skill name in the Knowledge Beings tab, which will
find all known beings with the searched skill above 10.
- Added support for European and Russian special characters rendering.
- Added auto rest action when performing a basic attack without stamina.
- A few new natural resources were added to the grasslands, forests, and mountains.

### Changed
- Updated the engine and game architecture to x64, fixing the out of memory issues
related to big maps.
- Improved text sharpness.
- Improved road generation to make the world less cluttered.
- Changed dwarven settlement generation to generate rooms closer together and go
deeper underground rather than spread over multiple hills on z-level 0.
- Dwarven and Elven settlements now generate multiple flights of stairs connecting
z-levels.
- When beginning as a new character an easy special location might uncover near
chosen starting settlement.
- Z-level position of buildings is shown when asking for directions in settlements.
- Mushrooms changed to be gatherable to unlock as resouces found in the region.
- Gathering is now a forbidden action at human, dwarven and mushmen settlements.
- Removed the debug console window when starting the game.
- Added info to Bedroll and Pillow that they are used from backpack.

### Fixed
- Fixed rare crash on region map generation.
- Fixed crash related to Hunter's Stew and other foods, giving special bonuses.
- Fixed rare crash related to exiting regions.
- Fixed rare crash related to escaping AI characters.
- Fixed rare crash on character creation.
- Fixed human settlements falling into ruin during the early generation phase.
- Fixed bonus max potential from age being provided too soon for older races.
- Fixed skills from mods not unloading once the mods were disabled.
- Walls of rooms are no longer carved out in Dwarven settlements.
- Fixed missing corridors connecting some buildings in Dwarven settlements.
- Fixed elven Grey Watchers and War Dancers building name generation.
- Removed the "Tree Background" option from ask for direction conversation options
in eleven settlements.
- Items with negative food value are no longer consumed automatically.
- Swapped the tooltip descriptions of Analyze Speed and Analyze Weakness.

### Modding
- Added producers list in datatable of resources.
- Crafting recipes can once again be assigned to races.

-------------------------
## [0.7.2.1] - 21.03.2024

### Fixed
- Crash when checking the Construction skill.

-----------------------
## [0.7.2] - 21.03.2024

### Added
- New skill: Hunting.
- 9 new polearms.
- Added Hearth recipe to Construction.
- Added "mapregen" command to force refresh the region map.

### Changed
- Changed ore vein minimap pixels to be more visible.
- Bonus damage percent from abilities like Rage applies to bonus damage from
statistics and basic weapon and ability damage.

### Fixed
- Removed the option to craft multiple skill books at once.
- Fixed Mutant's Lair spawning invalid area on z -1.
- Pole Fighting level 44 correctly provides a Pole Fighting skill book.
- Archer type NPCs no longer prefer to equip daggers.
- Fixed rare crashes when placing an arrow or bolt in the stash.
- Fixed rare slowdown in elven settlements.
- Fixed elven leatherworker available recipes.
- Fixed issue with the create item orders sometimes becoming unclaimable.
- Mycelium Wardens are willing to talk to players.
- Fixed cooldown of books when crafter more than 1 not preserving on save.

### Modding
- Added new passive property "restrict_tags" that can be used to apply passive
effects only to entities if they have at least one matching tag, like "animal".
- Fixed rare crash in Map Maker.
- Fixed crash in Data Tables.
- Fixed Ability Editor hiding the last effect input.
- Updated modding docs with extra cheat console commands.

-------------------------
## [0.7.1.1] - 14.03.2024

### Changed
- Milestone checks happen on loading a save game to enable new ones immediately.

### Fixed
- Fixed Agriculture and Armorsmithing book milestones.

-----------------------
## [0.7.1] - 14.03.2024

### Added
- Books that increase potential can now be crafted from skill level 44 and up. Once
the recipe is unlocked, a new book may be written every 3 years.
- Added an option to cancel orders and recover resources.
- Experience gain from using resources when crafting and upgrading is now displayed
before confirming. Hovering over the XP icon displays the affected skill.
- Added a tooltip to the Family Selection screen that described family benefits.
- Added a tooltip to the Character Creation screen that offers some details about
the skill system and a recommendation for new players.

### Changed
- While cooking multiple meat units, the cooking sound is not interrupted before
being done, and the rest of the sound is disabled.
- Increased the chance to steal items and resources from families when robbing
their stashes.
- Improved Rob action tooltip to indicate a Sneaking vs Hearing check performed for
nearby entities.
- Improved visibility of item quality borders in equipment.

### Fixed
- Fixed moving items to party members with more than 1 companion.
- Fixed Mycelium Pins recipe to be available in the building instead of crafting.
- Buildings in large towns no longer generate too close to the edge of the map,
preventing entry.
- Player character no longer becomes a sibling with itself.
- Chaining Lunge no longer moves the character under the enemy.
- Fixed crash when attempting to upgrade an item that has already been salvaged.
- Fixed T-shaped ability targeting combined with range amplifier.
- Fixed message log about thorns damage.
- Fixed thorns damage dealt by enemies.
- Fixed Hit and Run ability sometimes not performing to the expected standards.
- Fixed Swap Places ability sometimes not working or causing the character to
disappear.
- Fixed an issue where asking for a trainer would return an empty building name.
- Continue button no longer gets disabled when going back from character creation
to difficulty selection.
- Companions correctly preserve their alternative weapons.
- Robbed items are correctly marked as stolen.
- Blinded archers no longer shoot at their normal range.
- Single-handedly ended the clone wars.

### Modding
- Added cooldown property to the Craftable component, which can delay crafting
multiple units of specific recipes.
- Fixed issues with saving the Equipment component in Entity Editor.

-------------------------
## [0.7.0.1] - 08.03.2024

### Changed
- Resource quality adds to the experience gained by crafting and upgrading, but not
building.
- Updated resource borders and name colors to reflect their quality.
- Breastplate crafting time reduced by 70%.
- Strawberries can be planted in the forest biome.
- Gatherable Herbs Bush spawns in the wild instead of Herbs.
- Improved glyphs for coal and peat moss to be more noticeable.
- Candles are now stackable.

### Fixed
- Fixed crash on companion death.
- Fixed crash when using using Arrow Deflection on Thorn Spitters.
- Fixed crash related to death in Hardcore mode.
- Fixed the item ownership issue in special locations.
- Fixed deconstruction action in own settlements.
- Fixed an issue where ordering multiple stackable items at once would take only a
single resource unit.
- Live Moss can be used as a magic resource.
- Yew Tree planting no longer causes immediate tree growth.
- Wooden Spikes no longer block vision.
- Wooden Doors and Shell Doors can be deconstructed in the owned region.
- Fixed missing icon in crafting when a specific resource is required.
- Fixed usable items like Clay Jugs not showing in the Crafting Screen for
selection.
- Fixed GUI issue in building menu related to scrolling and filtering.

### Modding
- Fixed Block Light component not selecting correctly in Entity Maker.

-----------------------
## [0.7.0] - 07.03.2024

### Added
- New skill: Leadership.
- Added the Party section to the Equipment screen that shows up when the player
acquires a companion slot from any skill.
- Selecting a party member on the Equipment screen allows ordering them to change
their equipment and see their statistics.
- Added an option to drag & drop items to and from companions.
- Added a list of companions under player portrait on the game screen. Selecting
the companion allows giving orders the same way the player performs actions.
- Added a button that randomizes the player character's name during the character
creation.
- Party members who have the necessary tools can help build structures.
- Added 22 new recipes to Construction skill related to Golem parts.

### Changed
- The golem recipe has been reworked to be buildable instead of craftable and is
now a full companion with custom item slots.
- Golem and Elemental Core are now level 40 construction recipes. There are new
recipes for golem items in Construction skill above level 40.
- On the Trading Screen and Stash Screen, the items belonging to the player are
shared with the party members, allowing direct sales or stashing from the
companion's backpack.
- Changed experience gained from crafting, upgrading, and building to equal 1 per
resource used. The exception to that is Agriculture, which adds 2 experience
points.
- The green portrait border is now reserved only for the player party members.
- Improved Ostrich Feather bonuses.
- Mycelium Pins added to Agriculture skill.
- Dwarves invented fence doors and integrated them into Sheep Ranches.
- Stash now requires 2 basic wood units to construct.
- Changed the Book item type to Note instead of Usable, since it has no use.
- Increased the chance to spawn new special locations once they drop below a
certain global number.

### Fixed
- Fixed an issue that would prevent selecting some items on character creation.
- Wooden Fence Doors no longer block the view.
- Item component has been removed from Peat Moss.
- Fixed some tents having walls instead of floors.
- Replaced furnace with the oven in an abandoned farm.
- Fixed some kavian villages not having kavians.
- Fixed flickering effect on item pickup and action selection.
- Swamp Guardian corpse now provides the Swamp Guardian Eye when scavenged.
- Great Larva Slime is correctly categorized as a magic ingredient.
- Fixed an issue that caused many settlement NPCs to have too low move speed.

### Modding
- Added an option for passives to apply only to party members.
- New passive effects: Companion, Party Move Speed (details in doc).

-----------------------
## [0.6.6] - 22.02.2024

### Added
- New skill: Pole Fighting.
- Added a tooltip describing the Movement Speed property in the Equipment Screen.
- Added Critical Damage entry in the Statistics section of Equipment Screen.
- Added options in graphics to disable wind and 3D effects.
- Added Bat Ranch to potential Mushmen buildings.
- Added more portrait backgrounds for Mushmen.

### Changed
- Cotton and Raspberry Bush can now be planted in Grasslands.
- Bedroll bonus works from a backpack without the need to drop it on the floor.
- Werelions are now hostile against Rasimi.
- At least level 1 Mycelium and Mush Log is guaranteed in Mushmen settlements.
- Barley fields were added to the world's natural resources.
- Improved chances to build some Mushmen buildings.
### Fixed
- Prowling Rabbit Ear can now be sold.
- When the player character is the best trainer, the ping on the map indicating the
trainer's position no longer persists.
- Fixed Ring type targeting to not include extra tiles in the middle of the ring.
- Fixed assigned amplifier list in ability tooltips.
- Fixed an issue that caused basic resources to be added to items on the ground
when returning to the region or reloading the game.
- Fixed Mycelium Wardens building name generation.

### Modding
- Passive that disables the hunger and thirst unlocks the path distance on world
map as well.

-------------------------
## [0.6.5.1] - 15.02.2024

### Fixed
- Fixed crash related to stash

### Modding
- Fixed modded ability icons on Skills Screen.

-----------------------
## [0.6.5] - 15.02.2024

### Added
- New civilization: Mushmen.
- 15 new items and recipes for Adventuring, Agriculture, Carpentry, Construction
and Tailoring.
- Added scrolling to Building Menu.

### Changed
- All Reptilions have train conversation option.

### Fixed
- Multiple GUI fixes and improvements for 1600x900 resolution.
- Few GUI fixes for 2560x1600 resolution.
- Stackable craftable items like arrows don't lose used resources when stashing.
- Fixed Medusa's Garden missing z-2 level.
- Fixed Trail of Flame ability.
- Fixed Nettle Seedling growth timer.
- Fixed Move Speed and Magic Power stacking improperly when upgrading items.
- Fixed attack speed summary in crafting outcome preview.
- Fixed missing dialogues for settlement beings.

### Modding
- Fixed crash related to editing Explosion ability.
- Custom spritesheet correctly shows in Ability Maker.
- Moved amplifier backgrounds to a separate spritesheet.

-----------------------
## [0.6.4] - 08.02.2024

### Added
- Few new resources added to swamp, forest and savanna regions.

### Changed
- The player character has generated relationship connections when starting as a
part of a family, which is visible on the Knowledge Screen.
- Forbidden Production Actions that are not unforgivable are now allowed in the
building areas owned by the player's family.
- Harvesting is now forbidden in Human settlements.
- Family buildings are marked with different colors when asking for directions.
- Equipment button keys are now clickable.
- Ground Breaker Stone Spike spawn duration is reduced to 10 turns from infinite.
- Knowledge -> Beings tab no longer resets to Relations when changing the entity.
- Removed 3D effect on max zoom out to improve performance in mountain areas.
- Weapon Swap action now displays newly equipped items in message log.
- Buffed Abzudar the Knowing.

### Fixed
- Fixed multiple issues causing various entities to not spawn in the world or in
special locations.
- Uhorn corpses correctly provide their horns upon scavenging.
- Fixed Huge Slug portrait.
- Fixed missing ability mentioned in usable item tooltips.
- Fixed an issue with weight calculation on item upgrade.
- Improved "Consume Blood" Swordfighting amplifier description.
- Amber can now be found in the regions.
- Fixed few rare crashes.
- Added missing special location dialogue option to Reptilion Hunters.
- Fixes +Sight property not transferring from resource to finished item.
- Fixed sight-related properties not refreshing after unequipping.
- Fixed crafting max count for some types of recipes like Gingerbread.

-------------------------
## [0.6.3.4] - 03.02.2024

### Changed
- Added training option to unoccupied Reptilions.

### Fixed
- Fixed crashes related to orc, gnoll and goblin locations.

-------------------------
## [0.6.3.3] - 02.02.2024

### Fixed
- Mods causing names to clear out, resulting in lack of names for NPCs.
- Fixed issue with ordering items that would not correctly add proper resources or
affect the price of crafted items incorrectly.
- Higher tier amulets have more magic ingredient slots.
- Onion Seeds are stackable.

-----------------------
## [0.6.3] - 01.02.2024

### Added
- New civilization rises on the swamps - Reptilions.

### Changed
- Carrots, Onions, and Mushrooms are no longer harvestable, they may be salvaged
for a chance at acquiring seeds instead.
- Changed prices of Spikehump Spike and Thorn.
- Harvesting Nettle Plants can now provide seeds.
- Magic Ingredient slot tooltip now indicates they are optional.
- Swapped Trail of Flame with Explosion ability on milestone unlocks in Pyromancy
skill. Bumped damage scaling and added an extra offensive slot to the Explosion
spell.
- Added a message about increased target effect, for example, when using a Double
Stun amplifier.
- When opening Skills Screen the first ability is automatically selected to show
the amplifier slots.
- Can't move while overweight.
- Reduced nutrition of Fish Meat and Cooked Fish Meat.
- Fishing is no longer a ranged action.
- Improved shades on portraits.
- Changed starting gold to 20.

### Fixed
- Fixed displayed damage in ability tooltips.
- Fixed river generation when the river starts in the region.
- Fixed a rare issue that would cause a cave special location to not generate.
- Fixed an issue where fresh elven settlements without any rooms built would not
have an exit carved out.
- Fixed issues with stairs not generating in special locations of some biomes.
- Fixed Monkey City z-level 2 -> 3 stairs.
- Fixed an issue that would reduce base magic ability damage by magic power scaling
percentage.
- Fixed an issue with asking for trainers where current military units were not
taken into consideration.
- Onion Seed can now be picked up.
- Onion Sprout and Nettle Plants require proper resources.
- Fixed an issue where not all resources were consumed when crafting or ordering a
stack of items.
- Fixed scroll in Knowledge tab location events.
- Fixed Lunge activation with invalid target spamming error message.
- Crueboros Leather is now properly categorized as Leather.
- Fixed overlapping tooltips when comparing items by holding the left shift.
- Fixed Caravan traveling (road generation) to work with wrapping x-axis.
- Fixed Swift Woodcutting passive speed reduction.
- Fixed Alchemical Fire ability spawning Burning Flame entities.
- Fixed teleport cheat command.
- Changed max skill potential of NPC's agriculture skill growth to 30.
- Fixed production action progress times.
- Fixed salvage confirmation popup issues.

### Modding
- Added full list of passive effects with descriptions and potential values to the
modding documentation (thanks to Draken for putting it together!).
- Added section about production actions in modding documentation.
- Added scroll wheel support for Ability Maker scrolling.
- Fixed an issue preventing mod skills from loading in the Ability Maker skill
selection.
- Fixed an issue that would not scroll to show full ability effects in Ability
Maker.
- Added Weapon Types to Ability Requirements selection: Bow, Unarmed, Crossbow,
Improvised, Natural and Throwing
- Disabled the "Continue" button when not all mods are available.
- Fixed NPC names mod path to use Workshop path correctly.
- Exposed starting gold variable in character.json.
- Fixed crash related to changing selected entities in Procedural Map Maker.

-----------------------
## [0.6.2] - 18.01.2024
### Added
- Loading Screen on game start.
- 4 new recipes to Construction skill.
- 2 new special locations.

### Changed
- Optimized reduced memory usage and improved performance in large areas like Death
Knight Castle.
- Tweaked history simulation to improve survivability of settlements during
playthrough.
- Thriving settlements can now expand by claiming ruins of the same civilization.
- Increased the chance of spawning new special locations when there are few left in
the world.
- When zoomed out the top glyphs on trees and bushes stop rendering to improve
performence.
- Highest quality tool available from equipped, backpack and nearby tiles is now
used instead of the first found.
- Chain amplifier restricted to Ability Target: Health, Line, Tile, Actor, Any.
- Food with special effects is now also automatically consumed, but with lowest
priority.
- Beehive moved to level 19 of Agriculture.
- Tweaked resources and stats of Wooden and Elven Ring.
- Racial passives now display on Skills screen.
- Increased the chance to build Elven War Dancers.
- Added new item type "Note" for items that only provide some information.
- Added a bonus to Rec'Harr Fur.

### Fixed
- Fixed crops growth issue that would cause the timer to run out but the crops
would only grow after revisiting the region.
- Fixed pickpocketing and rob actions experience gain.
- Fixed an issue where it was possible to gather honey despite the delay since the
last action.
- Fixed a visual issue that would show a higher settlement population than it
should shortly after loading a save game.
- Fixed rare crash related to food consumption simulator.
- Fixed some crashes related to Knowledge Screen.
- Fixed rare crash related to building menu.
- Building resource selection no longer displays resources that are not matching
from settlement stock.
- Movement Time passive property replaced with Movement Speed for clarity.
- Fixed Tree Sapling recipe on level 2 Agriculture.
- Fixed Yew Tree Sapling requiring Yew Seed.
- Added missing graphic for Apple Tree Seed.
- Fixed invalid placeholder in Shepherd's Pie and Hunter's Stew effects.
- Fixed missing seeds under list of resources in Crafting Screen.
- Production actions no longer available on in progress building entities.
- Fixed a bug that would cause teleportation to stairs in the distance.
- Fixed misplaced input text in Building, Crafting and Knowledge filter inputs.
- Fixed an issue where suffix rarity would override prefix rarity of the crafter
item.
- Fixed some typos in descriptions.

### Modding
- When saving entity in custom mod the "entities" directory is created
automatically.

-----------------------
## [0.6.1] - 11.01.2024
### Added
- New Skill: Agriculture.
- Seeds for trees, bushes, and vegetables.
- New cooking recipes with special effects when consumed.
- Additional backgrounds for racial portraits.
- Added a Hoe to Weaponsmithing and a Wooden Hoe to Carpentry.
- During Famine, food prices in settlements are higher by 50%.

### Changed
- Bread, Wheat Flour, and Straw Hat recipes moved from Adventuring to Agriculture.
- Beehive recipe moved from Construction to Agriculture.
- Reduced Cooked Meat nutrition to 40.
- Multitool is now also a Hoe and a Shovel.
- New graphic for Multitool.
- Auto consumption doesn't apply to food granting Special Effects.

### Fixed
- Building recipes now properly requires having tools.
- Fixed roof being incorrectly calculated on z-level above 0.

### Modding
- Template for mods distributed with the game no longer has workshop id.
- Craftable building recipes can now have a restriction for placement on specific
backgrounds.
- Craftable recipes for buildings can now be restricted to specific biomes.
- Added production actions as potential exp source providers for skills.
- Added 4 new passive effects related to production actions, crafting and growing
crops.
- Replaced "poisonous" and "raw" Food component properties with "on_eat" property
that activates chosen ability on consumption.

-------------------------
## [0.6.0.3] - 08.01.2024

### Changed
- When asking for trainers nearby, the tracking ping is set on specific NPC instead
of their assigned building.
- True damage turns into Physical when hitting a non-being entity.
- Bone Axe moved to milestone level 16 of Weaponsmithing and increased the magic
ingredient slots to 2.

### Fixed
- Added missing workbenches to Human Toolmakers.
- Reduced memory usage in larger regions, improving stability.
- Fixed an issue where purchased resources would remove available resources of the
same type in the stash.
- Fixed too many starting bread spawning.
- Fixed Hell amplifier range display in the tooltip.
- Fixed an issue that would rarely make special locations not spawn.
- Fixed a very rare crash caused by infinitely recreating family during history
simulation.

### Modding
- Added passive property "disable_consumer" that can disable both hunger and
thirst.
- Fixed scroll in the Data Tables Abilities section.
- Fixed crash related to Map Editor.
-------------------------
## [0.6.0.2] - 06.01.2024

### Fixed
- Fixed crash related to Wildfire passive.

### Modding
- Fixed crash related to Ability Editor.
- Fixed conversations in mod overriding the core2 ones.
- Fixed mod load order with Steam Workshop mods.
- Fixed mod icons for Steam Workshop mods.
- Fixed mod item tileset overriding images in building tooltips - produces and
consumes sections.

-------------------------
## [0.6.0.1] - 05.01.2024

### Fixed
- Fixed NPC crafters not being able to find their workstations.
- Fixed tooltips of Hell, World in Flames and Explosion.
- Fixed some abilities using the Summon effect.
- Removed `r` key for regenerating new map in World Generation Screen.

### Modding
- Fixed crash related to editing entities with Random Resource component.
- Fixed crash on editing skill books.
- Fixed crashes related to multi z-level map creation.
- Fixed crash related to enemies data table.
- Fixed an issue with publishing related to invalid mod path used causing generic
error with API code 2.
- Fixed Summon effect not assigning and loading correctly in Ability Maker.
- Fixed crash on loading Summon White Dear animation.

-----------------------
## [0.6.0] - 04.01.2024

### Added
- Modding Tools with Steam Workshop integration, see documentation in Soulash
2/data/docs/index.html

### Fixed`
- Reduced overall memory usage of map definitions.
- Fixed attack speed issue where it would default to 1.0 due to hidden hands.
- Fixed Spikehump Spike not allowing assignment when crafting or upgrading.
- Fixed too low prices happening occasionally.
- Fixed issues with cave generation, causing some locations not to spawn correctly.

-----------------------
## [0.5.2] - 21.12.2023

### Added
- Added a save backup system that copies the save every year and keeps up to 3
backups in %app_data%\Roaming\WizardsOfTheCode\Soulash2\backups.
- Added a few new animals with unique resources to Savanna, Swamp and Snow regions.
- New ears options for each Rasimi subraces.

### Changed
- Improved history simulation to prevent some cases of settlement starvation.
- Changed the selling price multiplier for some resource-type items like ores to
70% instead of 30% to align them with resources that provide bonuses.
- Tweaked the job-hopping situations in history simulation to make them less
common.
- Added training option to all NPCs who may have something to teach.
- Leaving the region heals every NPC to full health.
- Changed treasure chest spawn rate to guarantee at least one in Golem's Tower and
Harpy's Nest.
- Replaced 2 stat points in Armorsmithing with new boots recipes.
- Added Skavedda Horn to Scavedda Corpse scavenging.
- Added properties to Observer's Eye.
- Medusa's Head is no longer stackable, and it can be used indefinitely.
- Increased magic slots for Enchanted Turban to 5.
- Added parry to Oval and Scale Shields.
- Immobile entities are now immune to knockback.
- Added a bonus property to Great Larva Slime.

### Fixed
- Fixed a memory leak caused by portrait layer duplication.
- Fixed performance issues in actor-heavy settlements during combat.
- Fixed stamina regeneration ticks accumulate while the stamina is full.
- Changed region generation to prevent resources from spawning in the same tiles as
stairs and slopes.
- Set max world name input to 15 characters.
- Added missing anvil to Human/Bone Wraith Toolmakers.
- Added missing beds to Human Archers.
- Fixed an issue in some settlements that would cause road generation to delete
wells.
- Removed the chance for double snake leather spawn in Tropical Rainforest, causing
some Rasimi towns to have too much food available.
- Manicles are no longer stackable.
- Fixed an issue with Fit passive, which might reduce health when losing endurance.
- Fixed an exploit that allowed selling higher than buying by juggling gear with
high intelligence.
- Changed Sight range property to allow negative values on items.
- Added missing portrait for the arena master.
- Added Nettle Plant spawns to areas having the Nettle resource.
- Added Adamantine Vein spawns to areas with Adamantine Ore resources.
- Removed a wall blocking the door under the arena.
- Removed loot action from Burning Incense.
- Fixed Max Stamina bonus on items.
- When selling or stashing items that provide ability, the ability is disabled.
- Health bar is now correctly hidden during Frenzy.
- Fixed Mountain Maze spawn.

-----------------------
## [0.5.1] - 14.12.2023

### Added
- Added an option to repeat Production Actions (ex. Cooking) and Salvaging in
equipment by holding alt key (can be remapped in Keymap).
- Added an option to craft and order multiple stackable items at once.

### Changed
- Improved chances for NPCs to build Rasimi Trapmakers and Dwarven Engineers.
- Improved chances for NPCs to build Human and Bone Wraith Toolmakers.
- Move Speed bonus property from resources applies only to Boots.
- Changed portrait backgrounds for NPCs.
- Added Building menu hotkey to Keymap.
- Added bonus properties to some resources that didn't have them.
- Added woodcutting option to owlfolk tree.
- Dragon Bone is now stackable.

### Fixed
- Fixed rare crashes related to history simulation.
- Fixed crash related to Gryphon.
- Magic Power, Hearing, Sneaking, Health Regeneration stacks from multiple
resources used.
- Fixed Fit passive max health bonus.
- Candle item type changed to Resource so it may be used in crafting.
- Changed the chance for a treasure chest in Skavadda Village to guarantee at least
one.
- Fixed and tweaked Move Speed and Attack Speed bonuses on resources.
- Fixed an issue with gold transfer in stash where it would cause item transfer due
to clicks working under the popup.
- Fixed Duration amplifier.
- Fixed an issue where fishermen would attempt to catch fish despite not having
carry capacity.
- Changed some building maps to add enough beds for NPC characters.
- Bakeries have Cooking Places instead of Smelters.

-------------------------
## [0.5.0.8] - 12.12.2023
### Fixed
- Fixed crash related to crafter that died before finishing the item.

-------------------------
## [0.5.0.7] - 12.12.2023

### Changed
- Improved AI awareness of player character, causing them to remain aggressive
longer.
- All leatherworking recipes that required Anvil or Tailor Workplace now require
Workbench only.
- Tailoring Tool (scissors, needle) removed from Tailoring recipes, and Tailoring
Workbench added to most of them.
- All Weaponsmithing recipes except early bone ones require Anvil.
- All Armorsmithing recipes require Anvil.
- Player character filtered out from "ask for trainers" results.
- Added tooltip when training to show how much more potential is available.
- Added training options to Human Soldier, Human Innkeeper and Bone Wraith Host.

### Fixed
- Fixed rare crash on world travel.
- Fixed an issue during trading that would prevent sending heavy items to player
settlement.
- Fixed an issue that would click the finalize trade button while the delivery
method selection was active.
- Fixed doors in Sunken Palace and added more challenging enemies to the location.
- Fixed Crafting screen lock when item progress has been canceled too soon.
- Fixed Aspen Grove spawn in regions.
- Duplicated Fur Mantle on Leatherworking level 36 replaced with Fur Dress.
- Fixed Yew Tree spawning Yew Log instead of another Yew Tree after woodcutting.
- Fixes in elemental domains.
- Fixed an issue that would prevent NPC crafters from recognizing having
workstations if someone stood on top of them.
- Fixed an issue that would keep the NPCs in their old profession when they had to
move to food production.
- Fixed an issue where order crafting wouldn't continue while traveling the world
map.
- Fixed an issue where items ordered and finished during world map travel would not
be delivered when approaching the crafter.
- Tweaked bed count in elven buildings so they have a place to sleep.
- Added some missing descriptions.

-------------------------
## [0.5.0.6] - 09.12.2023

### Changed
- NPCs no longer gain experience while fulfilling orders for crafting and upgrades,
they continue to progress during history simulation.
- Changed True Damage amplifier icon.
- Increased the size of starvation/dehydration on resource bars to be more visible.
- Added Cotton Cloth to level 1 Tailoring.

### Fixed
- Fixed a few random special location crashes related to missing maps.
- Fixed Ogre and Ice Witch's corpse salvaging always to provide a single bone.
- Replaced Raw Leather with Plain Leather production in the Ranch buildings and
reduced Raw Leather value to 0 to avoid spawning it in treasure chests.
- Fixed map offset in World Generation Screen to allow seeing east and north edge
tiles while zoomed.
- Pond and Muddy Water cause the Wet effect when walking into them.
- Removed entities who don't offer training options from "Ask for trainers" lookup.
- Fixed scrolling in the Equipment Screen to show Holy Resistances.
- Fire Beetle Shell is stackable.
- Fixed an issue where walls would generate where they shouldn't.
- Fixed entrances to Mountain Maze.
- Fixed an issue related to cobwebs that would cause an inability to turn around
after the immobilize effect ended.
- Fixed a case where a family split during history simulation would cause the
player character's surname to change.
- Enemies that vanish also hide their health bar.
- Enemies with throwing weapons now use them more often.
- Fixed an issue that could cause stackable liquids like Milk to have reduced
capacity to 0.
- Fixed ponds sometimes spawning on top of collidable tiles.

-------------------------
## [0.5.0.5] - 07.12.2023
### Added
- Added "ask for trainers" conversation option to all NPCs which will list all
trainable skills in the settlement and point to the best trainer's work building.

### Fixed
- Fixed crash related to Gryphon.
- Fixed crash related to orders assigned to dead crafters.
- Fixed pathfinding for Rasimi in their settlements so they can find their beds and
workstations.
- Fixed an issue where enemies would stop attacking if the player was surrounded.
- Fixed visual issue in crafting orders, causing them to display on top of each
other when they are not assigned to anyone.
- Added missing train conversation option to Bone Wraith Guardians.
- Fixed an issue where jumping down into a river would remove the tile.
- Generic Log can now be used in building properly.

-------------------------
## [0.5.0.4] - 06.12.2023
### Fixed
- Fixed crash related to swarming NPC crafter with orders for items they can't
possibly carry.

-------------------------
## [0.5.0.3] - 06.12.2023
### Changed
- On High Fantasy mode level 4, starvation and dehydration do not stop from moving
on the world map.
- While traveling on the world map, the max travel range at once has been reduced
to the next gain of dehydration or starvation, whichever is higher.
- While having starvation or dehydration, the path on the world map is colored to
indicate the growing danger.
- The player character doesn't move on the world map unless the click confirmation
is performed on the final tile of the calculated path or the "move to region"
button is selected.
- Families keep at least 5 resources they possess to trade with players instead of
selling almost everything to the settlement.

### Fixed
- Fixed an issue that could cause the elven trees to be overridden when a new
building was created after the region was generated.
- Fixed an issue in dwarven settlements where new buildings would be created
without carving the corridors after the region was generated.
- Armorsmithing milestone level 39 changed duplicate Ancient Shield to Scale
Bracers.

-------------------------
## [0.5.0.2] - 05.12.2023
### Fixed
- Fixed an issue where buildings have not spawn correctly after they have been
built by settlement during playthrough, causing various issues, like NPCs not going
to their work buildings, or not being able to find them by "Ask for directions"
conversation option.
- Fixed crash related to Monk Temple special location.
- Fixed crash related to knockbacking enemies over the region map edge.
- Fixed crash related to challenge ability.
- Fixed Mountain Maze location.
- Throw action now takes 1 turn.
- Added missing tool type into workstation recipes.
- Goblin Bow swapped with Bow recipes in Carpentry skill.
- Fixed various typos and descriptions.
- Fixed physical abilities tooltip damage display.
- Fixed Dragon Bone stats.

-------------------------
## [0.5.0.1] - 04.12.2023
### Fixed
- Fixes for some crashes related to history simulation and region map generation.

-----------------------
## [0.5.0] - 04.12.2023
### Added
- Unlocked Medium and Large Worlds.
- Unlocked History Progress button in the World Generation.
- Unlocked tier 2 - 4 Special Locations in the world.
- Unlocked all skill milestones up to level 50.
- Plundered Special Locations and regular empty regions are now removed and
available for new generation if unclaimed in 2 years after last player visit.
### Fixed
- Fixed exit region button when attempting to move from a higher z-level than 1.
- Fixed pathfinding on world map.
- Fixed an issue where not all magic ingredients loaded when upgrading items.
- Fixed a visual issue for crafting where crafted resources shown inheriting
statistics of used materials.
- Fixed corridors generation in elven settlement sometimes breaking room walls.

-----------------------
## [0.4.6.1] - 30.11.2023
### Fixed
- Fixed crash related to pickpocketing.
- Fixed crash related to AI fishing.

-----------------------
## [0.4.6] - 30.11.2023
### Added
- Added an option to mark NPCs as favorites to keep them on top of the list in the
Knowledge Screen.
- Added information to the world tile description informing if there's a river
there.

### Changed
- When the player character is selected and attempts to use a damaging ability, the
selection is cleared with a warning.
- Ability Amplifier increasing ability range applies only to ranged abilities.
- Resources acquired after a delay, like Apples or Milk, now progress while the
player is not in the region.
- Banana, Coconut, and Date Palm can't be cut using woodcutting but serves as a
food source that can be gathered repeatedly.
- Claiming region doesn't provide experience after level 1 Construction.
- Dragging objects doesn't provide experience after level 5 Athletics.
- It's now possible to knock enemies off to lower z-levels.
- When applying weight reducing resources to items, the minimum weight of an item
is set at 0.1.
- Removed legacy unarmed attack from Equipment Screen tooltips.
- Changed the looks of some trees to make them easier to identify.
- Tiles of maps below z-level 0 are no longer visible if they have a roof.
- Changed how music and sound sliders work so that master volume controls both by
percentage set.
- Spider's Silk is now used in Velvet production.
- Fox Fur provides nature resistance on armors.
- Orchid Nectar is now a liquid source.
- Slopes can now be deconstructed.
- Increased sight range for Baboons.
- Improved the chance for constructing a strictly ordering service buildings in
settlements during history simulation.
- Increased value of Honey.

### Fixed
- Marked and disabled crafting recipes in ordering when NPC doesn't have access to
the necessary workstation or tool.
- Fixed an issue where true damage would destroy rivers and ponds.
- Fixed an issue that sometimes prevented changing or assigning resources when
upgrading items.
- Disabled walking to target using default action shoot and ranged production
actions like fishing.
- Fixed an issue with special location icons sometimes showing too far from the
location.
- Added information on the equipment screen that most actions won't work during
world travel.
- Fixed an issue that would cause the right side of the weapon tooltip to not
display on the Skills screen recipes list.
- Fixed inability to select default movement keys in Keymap.
- Fixed the Fill Container action performed from the Equipment Screen.
- Fixed an issue with some bows that would not play shooting animation and hide
arrows.
- Fixed max health recalculation after receiving and dropping the Weaken Body
debuff.
- Fixed roofs in Rasimi settlements.
- Fixed stairs up in dwarven guards building.
- Fixed firewood sometimes not stacking together.
- Fixed NPCs spawning on doors without opening them.
- Fixed one Rasimi building having an invalid rope ladder placed.
- Fixed lighting and extinguishing action performed on items on the ground.
- Fixed an issue where crafting didn't start properly while the player moved.
- Fixed an issue that would prevent using the look action on a higher z-level.
- Fixed the lack of a Spinning Wheel in one of the dwarven tailor buildings.

-----------------------
## [0.4.5] - 23.11.2023
### Added
- Added minimap ping for special location objectives if the player character has
seen them.
- New properties for items were added - Health Regen and Health Regen Tick,
affecting health regeneration and its interval.

### Changed
- Lots of tweaks to history simulation to improve growth and sustainability of
settlements during playthrough.
- Disabled the Vandalism crime for now.
- Disabled bounty pay off button while the player is in the settlement to spice
things up a little.
- Increased landmass to 60% of the world map in world generation.
- Increased probability of generating Swamp biome in world generation.
- Increased probability of generating Dwarven Guards building.
- Some resources now change the carry weight of crafted items.
- Silver Ingot provides electrical resistance to armor and holy damage to weapons.
- Removed Food component from fishes, so they have to be scavenged before being
eaten.
- Reduced number of Stones acquired from mining Natural Stone Wall.
- Reduced number of Sandstones acquired from mining Sandstone Wall.
- Destroying Elven Tree Wall will no longer provide Elven Wood.
- Beefed up settlement leaders.
- Backstab target changed from Health to Being.

### Fixed
- Fixed crash related to item ordering.
- Fixed crash related to simulation that could occur after a few player characters
died.
- World travel stops correctly once starvation or dehydration reaches 4.
- Fixed an issue that sometimes caused NPC ability effects to display in the
message log despite NPCs not being in sight range.
- Fixed resource tooltips going outside of screen boundaries in the crafting menu.
- Fixed an issue that would cause ponds to disappear on ability attack.
- Fixed an issue that caused families not to change their surname when they created
new ones during simulation.
- Fixed an issue that allowed purchasing the same item multiple times.
- Fixed an issue that would cause player character to pick fish caught by NPC
fishermen.
- Fixed z-level 0 stairs sometimes spawning leading up instead of down in
procedural locations.
- Fixed Rasimi Weaponsmith missing access to recipes.
- Fixed an issue during simulation that would cause the caravan to trade resources
despite the settlement's inability to pay for them.
- Fixed an issue during simulation that sometimes caused Rasimi settlements to
build infinite hunters buildings.
- Fixed an issue during simulation that could cause Bone Wraith settlements to fall
into ruin due to not gathering bones to replenish their population.
- The carry weight is correctly recalculated after buying resources on the order
screen.
- Added recipes to Rasimi Leatherworkers.
- Fixed NPCs with farmer occupation in Dwarven Tailor buildings.
- Fixed owlfolk sometimes spawn in an inaccessible roof area.

-----------------------
## [0.4.4] - 16.11.2023
### Added
- Added aging system. See the tutorial entry for more information.
- Added name and age of player character above resource bars.
- Added markers to the world map indicating plundered locations.
- As time progresses, new buildings may be placed in the already explored
settlements.
- Added a button to copy world seed to the clipboard.
- Added a sound effect indicating lack of stamina to act.

### Changed
- Changed how the population in settlements is counted to exclude children that do
not spawn and include military units.
- Shield Slam cooldown increased to 12 turns.
- Axe Fighting amplifier that reduces cooldown changed to -2 turns from -4.

### Fixed
- Fixed crash on character creation related to portrait clothing colors.
- Fixed crash related to trading.
- Fixed a rare issue with some locations not generating beings or rewards below
ground in some special locations.
- Fixed an issue related to stack pickup that would cause carrying items over the
limit.
- Fixed an issue that would allow picking up too many items and resources from
Stash despite having no carry capacity or backpack slots.
- Fixed resource type display on a Glowing Crystal Piece.
- Fixed an issue that sometimes caused Elven Settlements not to generate an exit
correctly.
- Removed treasure chest from one of the swamp non-special locations.
- Fixed a procedural generation issue that caused stalactites and stalagmites to
generate on grass outside caverns.
- Fixed missing information about salvaging skill gain on some item tooltips.
- Fixed AI issue where archers wouldn't know what to do when they didn't have
arrows.
- Fixed an issue in one of the elven tavern alternatives that would cause walls to
spawn under doors and prohibit passage.
- Fixed flickering menus with nothing to drink except blood covering our items.
- Fixed an issue that caused extra backpack slots not to get removed when dragging
off a Fur Pouch.
- Fixed Yew tree to produce yew log instead of mahogany.
- Fixed Rage ability damage bonus.
- Attacking non-collidable objects no longer moves our character on top of them.
- Fixed Burn and Poison effects damage by not applying resistances.
- Fixed damage over time indicator to more accurately represent how much damage it
will do.
- Fixed an issue that sometimes caused food to be consumed in player settlements.
- Fixed drag & drop abilities onto the action bar on higher resolutions.
- Fixed action options flickering when attempting to talk to Human Archer.
- Fixed an issue when selecting building recipe caused incorrectly picked default
resources.
- Fixed an issue on Knowledge screen that would not clear the filter on beings
list.
- NPCs re-learned how to find their own beds.

-----------------------
## [0.4.3] - 09.11.2023
### Added
- Added Demolition action to Construction skill.
- A few new building recipes for Carpentry and Construction.
- Added Flour and Bread recipes to Adventuring skill.
- Filled the ponds and rivers with fish.

### Changed
- Usable and Resource items no longer inherit used resource attributes.
- Food Everywhere passive changed to 20% chance to provide 1 unit of random food
instead of 100%.
- Players begin with their starting settlement fully discovered on z-level 0.
- Shell Workbench moved to level 8 Construction.
- Ice Walls and Ice Spires can now be mined for Ice Blocks.
- Added a flashy border to the "you have new stats" button.
- Ending conversations with NPCs unselects them to prevent confusion related to
fixed sight.
- Gathering speed scales with endurance now.
- Starting in a settlement makes it fully discovered.
- Elven Door and Elven Bed now require Elven Wood instead of wood resources.
- All items other than raw resources suffer the same sales penalty as weapons and
armor.
- Bumped the chance to immobilize on cobwebs.
- Purchasing too heavy resources on the ordering screen is no longer possible, and
weight displays under the resources list.
- Palm Wood now provides a parry bonus to both weapons and armor.
- Changed minimum ability damage done to beings to 1.
- Disabled crafting and upgrading while traveling on the world map.
- Equipping items with Light Source property will light them up automatically.
- Woodcutting action has been removed from potential default actions to prevent
accidental attempts when escaping.

### Fixed
- Fixed memory leak related to region generation.
- Fixed crashes related to ordering products.
- Fixed crashes related to upgrading items.
- Fixed crashes related to Tundra region generation.
- Fixed crashes on character creation.
- Fixed an issue that sometimes caused enemies to not be aggressive after using
Vanish.
- Fixed Net to offer the appropriate single-use ability.
- Fixed Magic Power property not transferring from resources to crafted items
correctly.
- Fixed an issue that could cause Tundra Cavern not to spawn.
- Alternative weapons show up in the upgradeable items list.
- Removed trading option from Human Soldier.
- Fixed Chain amplifier.
- Placing building objects out of range no longer activates the progress bar.
- Fixed an issue with scrolling windows while talking to NPCs.
- Well Informed passive uncovers the question marks.
- Fixed an issue causing arrows to revert to crude when shot.
- Water tiles no longer burn down.
- Item backgrounds on the Stashing screen no longer incorrectly mark items as
stolen.

-----------------------
## [0.4.2] - 02.11.2023
### Added
- Stone Workbench recipe added to Construction skill, Wood and Log Workbench
recipes added to Carpentry skill.
- Added Scissors recipe to level 5 Weaponsmithing.
- Added Bag recipe to level 20 Tailoring and a new bag equipment slot.
- Added bone weapons to the first few levels of Weaponsmithing.
- Added Bedroll recipe to Adventuring.

### Changed
- Changed resistances of Leather Walls.
- Fur Pouch now adds 2 extra backpack slots when equipped.
- Sandstone Wall can now be mined.
- Removed resistances from Log and Aspen Log.
- Resource filtering in Crafting now applies to specific resource slots too.
- Building stairs going up will now create a new empty z-level, up to z-level 10.
- Slightly increased cooking time.

### Fixed
- Fixed crash related to NPC attempting to finish an order for a dead character.
- Fixed a bug that caused player settlement to turn into ruin.
- Fixed Bone Guards tent spawning walled off with no entry.
- Fixed the "Loot" action description incorrectly, displaying instead of the "Stop
Dragging" action.
- Fixed an issue that caused bonus intelligence to not count for the Sight range
bonus.
- Fixed an issue that would cause the floor building to replace the stairs instead
of the building below.
- Fixed an issue that caused dropping multiple z-levels even though there was a
floor tile on the way down.
- Paying off bounties and removing bounties through the Thievery passive now
correctly clears aggro from all settlement NPCs.
- Fixed scroll of resources in the Crafting Screen.
- Fixed an issue that sometimes places unnecessary stairs in dwarven settlements.

-----------------------
## [0.4.1] - 30.10.2023
### Added
- Shear action to acquire wool from sheep.

### Changed
- Removed the laws against vandalism in player settlements.
- Leather Boots and Shield now require a workbench instead of anvil or tailor
workplace.

### Fixed
- Fixed crash related to birth rate simulator attempting to make babies in player
settlements.
- Fixed crash on death in High Fantasy mode.
- Fixed crash related to attempted NPC caravans to player settlements.
- Fixed an issue that incorrectly assigned ownership to ordered items and caused
the player to be accused of a crime.
- Fixed an issue that sometimes caused pickpocketing to steal too much.
- Fixed an issue that caused Dwarven mushroom farm to sometimes not connect with
the rest of the world.
- Fixed selling multiplier to match what's visible for items other than weapons and
armor.
- Fixed +range amplifier for cone abilities.
- Fixed an issue with the max trade count when using the bulk arrow button.
- Removed trade option from action selection when not offering trade conversation
option.
- Fixed an issue that caused the message about getting to know a new person to
persist over future conversations with different people.
- Fixed an issue that sometimes caused player character to become controlled by AI.
- Fixed an issue that caused the ability effect to persist longer than it should.

-----------------------
## [0.4.0] - 28.10.2023
### Added
- New crime system with bounties placed on player characters for committing crimes.
See the Crime tutorial entry for more details.
- Thievery skill.
- Athletics skill now provides access to Throw action, which allows throwing heavy
objects at a distance depending on character strength and weight of the object. If
the object goes into contact with an entity with health, it will damage it
depending on the thrown object's velocity and the target's endurance.
- New weapon property - Critical Hit.
- The world history now continues to simulate during playthrough as days go by.
- Added Swap Weapons action under X (shift + x) hotkey by default.
- Added Rest action button above the ability bar.
- Added a tooltip to the craft button informing of missing tools.
- Added information to item tooltips about which skill will be trained on
salvaging.

### Changed
- Push action from Athletics has been removed.
- Improved graphics of a few tiles.
- The minimum damage on the successful basic attack is 1 instead of 0.
- Bandage now requires linen and herbs to craft, and it's regeneration rate
increased by 50%.
- Family buying discount changed to 25%.
- Reduced base sell prices to 70% from 80%.
- Tools used in an alternative set of wielded items are used automatically, the
same as if they were in a backpack.
- Sickle is now a Harvester instead of Cutter.
- Flax from Flax Plants will now be harvestable instead of gatherable.

### Fixed
- Fixed invalid skeleton archer portrait.
- Fixed an issue that caused elven tavern to sometimes not generate properly.
- Fixed missing light / extinguish action icon.
- When changing the resolution, the font sizes reset to default values for a new
resolution.
- Fixed Sleep Until Dawn / Dusk tooltips in the action selection wheel.
- Fixed an issue that allowed traveling on the world map until starving, which
resulted in a crash.
- Fixed trading more units than available.
- Fixed an issue that prevented going down the stairs while standing on top of
them.
- Fixed an issue with roofs being set up improperly when starting the game.
- Fixed names in the Knowledge Screen going outside of the list bounds.
- Fixed crash on death.
- When choosing the sleep action on resting place, the character moves on top of it
before sleeping.
- Fixed thorns not applying to crafted items from resources.
- Fixed selling prices to family members to be on par with other settlement
families.
- Crafted resources, food, and usable items no longer accumulate value from
resources used to make it.
- Fixed Scavenge hotkey in the inventory screen.
- Usable items no longer acquire statistics from resources used.
- Fixed the resource filter when selecting a slot in crafting to hide invalid
resources properly.
- Fixed drinking milk to incorrectly reduce the liquid source value instead of
consuming the stack.
- The quarterstaff recipe from Adventuring is now properly unlocked.
- Fixed an issue that caused history events to sometimes generate with invalid
surnames.
- Shoot / Throw hotkey was removed from Keymap.
- Fixed an issue that caused a flickering recipe list when selecting a recipe on
the building menu.
- Fixed an issue that caused the unintentional placing of the build object behind
the recipe selection menu.
- Fixed an issue that sometimes caused the character to walk to the stairs when
attempting to jump down.
- Fixed an issue that caused AI actors to sometimes continue to move each other
while in combat.
- Fixed an issue that caused the special location icon to sometimes revert to a
question mark after completion.

-----------------------
## [0.3.5] - 10.10.2023
### Changed
- It's no longer possible to end the world travel on an Ocean tile.
- Added water sources to dwarven settlement centers.

### Fixed
- Fixed crash related to stack splitting.
- Fixed crash related to missing right hand weapon.
- Fixed crash related to viewing player's camp in Knowledge Screen known locations
section.
- Fixed an issue that caused amplifier buffs to override each other.
- Fixed missing option to train or order for Dwarf and Human smelters.
- Fixed elven tree generation issues that caused corridors to sometimes not carve
properly.
- Upgrading items by NPC crafters no longer causes queue being stuck.
- Rest Until Healed action is now in the KeyMap available for rebinding.
- Fixed an issue on World Map that caused holding right click to navigate it to
stop working.

-----------------------
## [0.3.4] - 07.10.2023
### Changed
- Changed the empty equipment slots to be more easily differentiated from the
equipped slot.
- Training conversation options don't show up if the NPC can't offer training above
the player's skill potential.
- Resource Discovery through Adventuring passive won't be possible with starvation
or dehydration level 3 or more.

### Fixed
- Fixed an issue that caused disappearing backpack slots when stashing or trading.
- Fixed pathfinding issues in elven towns.
- Fixed rare crashes related to AI movement.
- Fixed missing train option for Human Recruit.
- Fixed duration of buffs and debuffs cast by NPC characters so they are not
increased by their cast time.
- Hook Pull now correctly deals damage before dragging the enemy towards us.
- Fixed missing owlfolk in owlfolk villages.
- Fixed missing name when arriving at settlement center.
- Removed empty treasure chest in Bone Wraith settlement underground caverns.
- Fixed GUI issues on the Crafting Screen - missing resources scroll and money box
overlapping the resources.
- Fixed Copper Vein spawning instead of Tin in the mountainous regions.
- Fixed Swamp Cave special location spawning outside the bounds of the map.
- Newly unlocked building recipes are immediately visible when gaining new skill
points.
- Undiscovered special location name is now properly hidden above the minimap.
- Fill container now correctly uses the selected tile's water instead of a random
area nearby.

-----------------------
## [0.3.3] - 05.10.2023
### Changed
- Goat Milk and Cow Milk are now drinkable single-use items that quench thirst
instead of hunger.

### Fixed
- Fixed an issue that caused every homeless elf to be a General, returning them to
their roots as mere tree inhabitants.
- Disabled the drink action button on corpses. For now.
- Fixed some GUI issues on 2560x1080 resolution.
- Fixed +Range amplifier affecting the Lunge ability.
- It's no longer possible to close the menu with a hotkey after leaving the region.
- Fixed the tooltip of Taking Advantage passive.
- Fixed walls under doors in the Elven Gardener room.
- Fixed an issue that caused hotkeys for menus not to work sometimes.
- Fixed an issue that caused a crash on Crafting Screen after salvaging a newly
crafted item.
- Fixed an issue that caused incorrectly changing recipes when skill advancement
triggers during crafting.
- Fixed an issue that caused some items placed in the stash to be hidden without a
way to take them back.
- Fixed an issue that sometimes caused the last item in the stash to not show up
due to a scroll error.
- Fixed an issue that sometimes caused equipment actions to not work due to another
ongoing action being performed.
- Fixed Rasimi Carpenter's missing skill and recipes (won't affect already
generated NPCs).
- Fixed missing Elven General conversation options.
- Fixed the scroll wheel not working when scrolling at the bottom of the skills
list.

-----------------------
## [0.3.2] - 03.10.2023
### Added
- Linen recipe to Tailoring level 4.
- When asking NPCs for directions the confirmation shows that the marker is on the
minimap.

### Changed
- Changed recipe on level 9 tailoring - Nettle Thread + Cactus Fibers.
- Moving with WASD doesn't add extra rotations.

### Fixed
- Fixed crash related to Rabbit attacks.
- Fixed crash related to attempting to attack already killed enemy with a secondary
weapon.
- Fixed crash related to ordering from beings out of settlements.
- Fixed crash related to world removal.
- Fixed crash related to swapping recipes while resources were already selected.
- Fixed crash when using non-resources as magic ingredients for upgrading items.
- Fixed crash related to portrait selection when creating a new player character.
- Fixed orders list jammed queue issue and overflowing orders out of the box.
- Fixed the issue that caused the volume of biome-related music to not change for
the currently playing track.
- Disabled progress history button after it gets incorrectly enabled.
- Fixed an issue that caused skills on level 1 not to persist their level value.
- The player character doesn't display occupation anymore.
- Filling container action doesn't walk the character into the water anymore.
- Change the color of the Animal Sighting location to be visible on the minimap
black background.
- Unlocked the 'b' key for KeyMap use.
- Fixed the Cook property disappearing on Meat after reloading the game.
- Fixed an issue that caused the player character to spawn on the edge of the map
when entering some human settlements.

-------------------------
## [0.3.1.1] - 31.09.2023
### Changed
- Waterskin now requires any kind of leather instead of specific leather items.

### Fixed
- Disabled the frenzy mode of Human Archers in settlements (sorry fellas, old
habits die hard).
- Fixed dwarf infravision to work properly from the start without requiring a game
restart.
- Fixed crashes when attempting to place invalid resource while crafting.
- Claiming region increases Construction experience by 42 instead of 35 to ensure
advancing to level 1 on High Fantasy mode.
- Moving with WASD or rotating with QE now removes the selection from the target
and deactivates the action wheel.
- When drinking from river the player character moves only up to the nearby tile
instead of onto the river.
- Fixed an issue that caused stacking health bars on a tile when there were
uncollidable entities with health underneath a target.
- Fixed an issue that caused dried herbs on the wall to remove collision of the
walls.
- Fixed an issue that caused trading to sometimes reduce the count of purchased
items in the stack while holding a stack of same items in backpack.
- Fixed message log spam due to cobwebs trying to stop entities that are not in
visible range.
- Fixed percent chance to dig up clay.
- Disabled trading for beings not associated with any settlement to prevent crashes
until a proper solution can be implemented.
- Disabled social icons under Starting Location & Character Selection screens.
- Fixed overlapping tooltips on Skills Screen.
- Fixed Skull item properties.

-----------------------
## [0.3.0] - 29.09.2023
### Added
- Tutorials.
- Wells in all towns.

### Changed

### Fixed
- Fixed underground location scenarios sometimes not spawning.
- Fixed an issue that caused only to drink from the first container.
- Fixed an issue that sometimes caused underground caves to not spawn resources and
beings.
- Fixed an issue causing "Out of range" messages spam after trying to throw axes.
- Fixed an issue that caused enemies to stop acting after returning to the region.
- Fixed an issue that caused allies to not become aggressive then their friends are
being mauled nearby.
- Fixed an issue that sometimes caused excessive regeneration on characters.

-----------------------
## [0.2.5] - 26.09.2023
### Changed
- The movement-related dots are no longer visible on tiles that were not discovered
yet.
- Can't die from starvation or dehydration in High Fantasy mode.

### Fixed
- Fixed UI scaling on high resolutions.
- Fixed an issue that sometimes caused big elven settlement generate without
corridors between rooms, causing the character to get stuck.
- Fixed crash on continuing in the world when player character died but not all
data was cleaned up correctly.
- Fixed the possibility of using incorrect resources while crafting to fill a
resource type slot.
- +Range property on resources only applies to weapons with range higher than 1.
- Crafters who don't have access to workstation because they work in a different
building will no longer take orders they can't fulfill.
- Thorns and Magic Power properties now display correctly on item tooltips.
- Hovering over message log tabs properly disables character movement.
- Fixed disappearing alternative set of weapons.
- Fixed production action sounds playing when performed by NPCs not in sight.
- Fixed [/color] enclosing tag showing sometimes when gaining skill level up.
- Fixed elven corpse allowing and crashing on woodcutting attempt.
- Fixed an issue that caused enemies to constantly replace their positions when
attempting to attack the player character.
- Fixed an issue that caused played character to be stuck on attempting to attack
and spamming error when not enough stamina.
- Fixed death by starvation and dehydration.
- Fixed crash in Procedural Map Maker when attempting to change entity in selects.
- Fixed crash when attempting to move when it's prevented due to lack of food.
- Fixed an issue that sometimes caused placing the player character in an invalid
position.
-----------------------
## [0.2.4] - 22.09.2023
### Added
- Hunger and thirst mechanics with autoconsumption system.
- Added new rewards for Adventuring skill up to level 20.
- Undiscovered special locations now have separate graphics based on their
difficulty.
- Added confirmation message when training skill potential with NPCs.
- Added Skills and Crafter tabs to Knowledge Screen for known beings.
- Added 4 new special locations.
- Additional music tracks for combat and for traveling through the world map.

### Changed
- Resources available on world map regions are now hidden, and can be discovered
either with an Adventuring passive or by acquiring them in the region.
- Rebalanced some beings in troublesome locations reducing their strength.
- Pressing q or e to rotate the character breaks entity selection.
- Non-aggressive entities no longer stop production actions, crafting or sleep
while walking near player.
- Updated all music tracks with refined versions.

### Fixed
- Fixed an issue that caused history simulation to run without saving the world.
- Fixed animation of torches placed on the ground.
- Fixed an issue that occasionally caused settlement buildings to not generate when
entering the settlement for the first time.
- The game menu window now properly closes when opening settings window with a
hotkey.
- Fixed acquiring items with stack 0 from production actions.
- Fixed a few rare crashes related to ordering items and producing resources from
production actions.
- Fixed gold earned not counting properly for the final score on the death screen.
- Fixed an issue related to the character age that would reduce the final score by
100.
- Fixed list on entities to properly display all and fixed desynchronization of
edit buttons in Map and Entity editors.
- Fixed issue that sometimes cause + key to be locked on Procedural Map Editor.
- Fixed scroll on the list of building maps in Map Editor.
- Fixed crash on final Armorsmithing recipe.

-----------------------
## [0.2.3] - 13.09.2023
### Fixed
- Fixed some GUI issues on 1440x900, 1600x900, 1680x1050 resolutions.
- Fixed trading GUI - overflowing and scrolling the middle section.
- Fixed crash related to having non-item entity in backpack and blocked the
possibility to picking up such entities.
- Fixed crash related to having building maps only on different z-levels than 0.
- Unlocked the history progress button on World Generation Screen while player
character wasn't yet created in the world.

-----------------------
## [0.2.2] - 10.09.2023
### Added
- Added 7 new special locations.
- Added ingot recipes to Adventuring skill.
- Added ingots for ordering from Human and Dwarf Smelters.
- Added separate animation for parries to differentiate them from attacks that
couldn't penetrate resistances.
- Added missing sounds to Trail of Flame, Frenzy, Onslaught and Tactical Recovery
animations.

### Changed
- Wheat Field can now burn.
- Added Blackberries to resources found and gathered by NPC settlements in
grasslands, forests, and boreal forests.
- Dwarven Smelters is now a tier 1 building.
- The base hit chance is 75% instead of 100% when the attacker's hit equals the
defender's parry.
- Training combat skills by melee attacking is now only possible on Actor entities,
it won't work on environment tiles.

### Fixed
- Fixed GUI issues on 1366x768 resolution.
- Fixed crash in crafting screen when hovering over ores.
- Fixed some crashes related to entering new region.
- Fixed crash related to window recipe in Construction skill.
- Fixed enemy and armor related crashes in modding datatable.
- Disabled the possibility of claiming the same region multiple times.
- Blackberry bush correctly provides a handful of blackberries on Gather action.
- Fixed tooltip text overlapping on Fireball tooltip.
- Widened the progress bar to properly display longer action names, like Rest Until
Healed.
- Fixed an issue that caused Owlmen to not spawn in their village.
- Improved loading times on "To Adventure" entry at the cost of continuing on the
chosen world.

-----------------------
## [0.2.1] - 02.09.2023
### Added
- Moving the world map with configured movement keys (default WASD).
- Skill deselection with right mouse click on character creation screen.
- Pressing the corresponding menu key (e.g., "i" for Equipment) while displaying
the screen will close it.

### Changed
- Athletics experience gain while dragging reduced by half and now requires
dragging at least weight 40.0 objects.
- Additional stamina cost while dragging now equals weight divided by half of
Strength instead of full.
- Go to your position button on the world map doesn't reset the zoom level if the
current zoom is higher than default.
- Disabled Known Companies and Wars tabs in the Knowledge screen as they are
unfinished.
- Removed the Tutorial button above the action bar as it's currently unavailable.

### Fixed
- Fixed crash related to generating region map for the player settlement.
- Fixed crash related to action progress bar.
- Fixed an issue that sometimes caused buildings to not spawn in settlements.
- Fixed Jump Down action when on the edge.
- Fixed amplifier being stuck in dragging when no ability is selected.
- Fixed negative resistances not showing up on item tooltips.
- Fixed armor properties not showing on some purchasable resources.
- Fixed an issue that caused the player attack animation to get stuck when
attempting to attack non-actor entities.
- Fixed missing options to ask for special locations nearby when having level 5
Adventuring passive.
- Fixed action selection that allowed performing actions on unfinished objects.
- Disabled ability activation by clicking it on the Skills Screen.
- Disabled Company and Settlement Debugging tabs in menu for non-debug mode.

-----------------------
## [0.2.0] - 01.09.2023
Closed alpha begins.

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