The document contains Lua scripts for a combat system in a game, utilizing user input to trigger combat actions. It includes a debounce mechanism to prevent multiple activations of the combat skill when the 'E' key is pressed. The scripts also handle server events to manage combat interactions between players and the game server.
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The document contains Lua scripts for a combat system in a game, utilizing user input to trigger combat actions. It includes a debounce mechanism to prevent multiple activations of the combat skill when the 'E' key is pressed. The scripts also handle server events to manage combat interactions between players and the game server.
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Combat:
local plr = game.Player.LocalPlayer
local UIS = game :GetService("UserInputServer")
local debounce = false
UIS.InputBegan:Connect(Function(Input, IS) if IS = true then return end
if Input.KeyCode = Enum.KeyCode.E then
if debounce = true then return end debounce = true print ("E key is pressed") wait (5) debounce = false end end)
CombatSkill: local plr = game.Player.LocalPlayer
local UIS = game :GetService("UserInputServer")
local debounce = false
UIS.InputBegan:Connect(Function(Input, IS) if IS == true then return end
if Input.KeyCode == Enum.KeyCode.E then
if debounce == true then return end debounce = true game.ReplicatedStorage.CombatHit:FireServer() print ("E key is pressed") wait (5) debounce = false end end)