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Updated Grade 8 Syllabus For C&R

The document outlines a comprehensive curriculum covering coding and robotics, including topics such as Pictoblox, Python programming, data structures, object-oriented concepts, and various libraries. It also includes practical projects like creating a calculator, a Ping Pong game, and property price prediction software, alongside robotics concepts like voltage regulation, wireless power transmission, and Arduino programming. Each chapter specifies objectives and key components to be learned over a series of hours.

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darlami939
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0% found this document useful (0 votes)
9 views9 pages

Updated Grade 8 Syllabus For C&R

The document outlines a comprehensive curriculum covering coding and robotics, including topics such as Pictoblox, Python programming, data structures, object-oriented concepts, and various libraries. It also includes practical projects like creating a calculator, a Ping Pong game, and property price prediction software, alongside robotics concepts like voltage regulation, wireless power transmission, and Arduino programming. Each chapter specifies objectives and key components to be learned over a series of hours.

Uploaded by

darlami939
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CODING

Chapter 1: Retrospective on Pictoblox (2 hours)

Objective: Review the Pictoblox interface and concepts learned in previous


grades.​
1.1 Navigating the Pictoblox Interface​
1.2 Refreshing Every Block from Motion, Looks, Sound, Events, Control,
Sensing, Operators, Variables, My Blocks Palette Available in Pictoblox​
1.3 Extensions in Pictoblox​
1.4 Some Warm-up Projects in Pictoblox (Ping Pong Game with Smart
Opponent, Snake Game)

Chapter 2: Introduction to Python and IDE Setup (4 hours)

Objective: Understand Python programming basics and set up an Integrated


Development Environment (IDE) for Python.​
2.1 Overview of Python​
2.2 Importance and Application of Python​
2.3 Choosing an IDE​
2.4 Installing and Configuring the IDE​
2.5 Installing Python Interpreter​
2.6 Writing Your First Python Program and Running It

Chapter 3: Variables, Data Types, and Input/Output in Python (4


hours)

Objective: Learn about variables, different data types, and how to handle
user input and display output in Python.​
3.1 Understanding Variables​
3.2 Common Data Types: Integers, Floats, Character Strings, Boolean, etc.​
3.3 String Operations​
3.4 Type Casting in Python​
3.5 Taking Input from Users​
3.6 Processing Input​
3.7 Displaying Output​
3.8 Formatting Output​
3.9 Example Programs

Chapter 4: Control Flow: Loops, Conditional Statements, and Operators


in Python (4 hours)

Objective: Understand control flow in Python using loops, conditionals, and


operators.​
4.1 Loops: For Loop and While Loop​
4.2 Making Different Patterns Using Loops​
4.3 Conditional Statements: If-Then, If-Else, If-Else If Ladder​
4.4 Operators in Python​
4.5 Example Programs/Codes

Chapter 5: Data Structures in Python: Lists, Dictionaries, and


Tuples (4 hours)

Objective: Explore and understand data structures in Python.​


5.1 Understanding Lists and List Operations​
5.2 Sequential Search​
5.3 Working with Dictionaries​
5.4 Introduction to Tuples and Their Features​
5.5 Example Programs
Chapter 6: Functional Programming in Python (2 hours)

Objective: Learn about functional programming concepts and their


application in Python.​
6.1 Introduction to Functional Programming​
6.2 Importance of Functional Programming​
6.3 Writing Programs Using Functions​
6.4 Limitations of Functional Programming​
6.5 Example Programs

Chapter 7: File Handling in Python (2 hours)

Objective: Learn to read from and write to files in Python.​


7.1 What is a Text File?​
7.2 Opening and Closing Files​
7.3 Reading from Files​
7.4 Writing to Files

Chapter 8: Basics of Object-Oriented Concepts in Python (2 hours)

Objective: Understand the fundamental principles of Object-Oriented


Programming.​
8.1 OOP and Its Advantages​
8.2 Introduction to Classes and Objects​
8.3 Attributes and Methods​
8.4 Creating an Instance of a Class
Chapter 9: Libraries in Python and Their Importance (2 hours)

Objective: Explore popular Python libraries and their applications.​


9.1 Introduction to Libraries and Their Importance​
9.2 Overview of Commonly Used Libraries (e.g., Tkinter, Pygame,
Scikit-learn, NumPy, Pandas, Matplotlib)​
9.3 How to Install and Import Libraries​
9.4 Real-World Applications of Libraries

Chapter 10: Tkinter Library in Python (3 hours)

Objective: Learn to create graphical user interfaces (GUIs) using Tkinter.​


10.1 Introduction to Tkinter and Its Components​
10.2 Creating Basic Windows and Layouts​
10.3 Adding Widgets (Buttons, Labels, Text Fields)​
10.4 Handling Events in Tkinter

Chapter 11: Pygame Library in Python (3 hours)

Objective: Understand the basics of game development using Pygame.​


11.1 Introduction to Pygame and Game Development Concepts​
11.2 Setting Up the Pygame Environment​
11.3 Creating a Simple Game Loop​
11.4 Adding Graphics to Games

Chapter 12: Scikit-learn (3 hours)

Objective: Familiarize with machine learning concepts using Scikit-learn.​


12.1 Introduction to Machine Learning and Its Applications​
12.2 Overview of Scikit-Learn Library​
12.3 Preparing Data for Machine Learning​
12.4 Simple Regression Models and Their Evaluation

Chapter 13: Project 1 - Calculator Using Tkinter (3 hours)

Objective: Apply Tkinter concepts to create a functional calculator.​


13.1 Introduction​
13.2 Planning and Designing the Project​
13.3 Coding the Project​
13.4 Testing and Debugging the Output

Chapter 14: Project 2 - Ping Pong Game in Python Using Pygame (3


hours)

Objective: Build a simple Ping Pong game using Pygame.​


14.1 Introduction​
14.2 Planning and Designing the Project​
14.3 Coding the Project​
14.4 Testing and Debugging the Output

Chapter 15: Project 3 - Property Price Prediction Software Using


Scikit-learn and Tkinter (3 hours)

Objective: Create a software application that predicts property prices.​


15.1 Introduction​
15.2 Planning and Designing the Project​
15.3 Coding the Project​
15.4 Testing and Debugging the Output
ROBOTICS

Chapter 1: Overview of Robotics and Robotic Components (2 hours)


Objective:
Understand the basics of robotics, its applications, significance, and key
components used in robotics.
1.1 Introduction to Robotics
1.2 Applications of Robotics in Various Fields
1.3 Significance of Robotics in Modern Technology
1.4 Key Components of Robots: Sensors, Motors, Controllers
1.5 Electronic Components Used in Robotics
1.6 Future Trends in Robotics

Chapter 2: Multimeter (2 hours)


Objective:
Learn the use of a multimeter to measure current, voltage, resistance, and
continuity.
2.1 What is a Multimeter?
2.2 How to Measure Current with a Multimeter
2.3 How to Measure Voltage with a Multimeter
2.4 Measuring Resistance with a Multimeter
2.5 Understanding Continuity Testing
2.6 Using Multimeter in Practical Circuits
Chapter 3: Voltage Regulator Circuit (2 hours)
Objective:
Learn how to design and build a voltage regulator circuit.
3.1 Understanding Voltage Regulation
3.2 Types of Voltage Regulators
3.3 Building a Basic Voltage Regulator Circuit
3.4 Testing and Adjusting the Voltage Regulator
3.5 Applications of Voltage Regulators in Electronics
3.6 Troubleshooting Voltage Regulation Issues

Chapter 4: Wireless Power Transmission (2 hours)


Objective:
Explore how wireless power transmission works and how to create a simple
wireless power system.
4.1 Introduction to Wireless Power Transmission
4.2 Principles of Electromagnetic Induction
4.3 Designing a Wireless Power Transmission Circuit
4.4 Testing and Optimizing the Wireless System
4.5 Applications of Wireless Power in Robotics
4.6 Future of Wireless Power Technologies

Chapter 5: Touch Circuit as Water Level Indicator (2 hours)


Objective:
Learn how to design and build a touch-sensitive water level indicator circuit.
5.1 Understanding the Concept of Water Level Indicators
5.2 Designing the Touch Circuit for Water-Level Sensing
5.3 Wiring and Connecting the Circuit Components
5.4 Programming for Touch Sensitivity
5.5 Testing and Calibration of the System
5.6 Applications of Touch Circuits in Water Level Monitoring
Chapter 6: Solar Charging Circuit (2 hours)
Objective:
Understand how to design and build a solar charging circuit.
6.1 Introduction to Solar Power and Its Components
6.2 Working Principle of Solar Cells
6.3 Designing a Simple Solar Charging Circuit
6.4 Integrating a Battery for Charging
6.5 Testing and Optimizing the Circuit
6.6 Applications of Solar Charging Systems

Chapter 7: LED Dimmer Circuit using Potentiometer (2 hours)


Objective:
Learn how to design a circuit that controls the brightness of a light using a
potentiometer.
7.1 What is a Potentiometer and How Does it Work?
7.2 Designing an LED Dimmer Circuit
7.3 Wiring and Connecting the Potentiometer
7.4 Adjusting Brightness with the Potentiometer
7.5 Troubleshooting the Circuit
7.6 Practical Applications of Brightness Control

Chapter 8: Automatic Street Light using LDR (2 hours)


Objective:
Learn how to build an automatic street light system using a Light Dependent
Resistor (LDR).
8.1 Understanding LDR (Light Dependent Resistor)
8.2 Working Principle of Automatic Street Lights
8.3 Designing and Building the Circuit
8.4 Programming the Automatic Street Light System
8.5 Testing the System with Real-World Conditions
8.6 Applications of LDR in Automation
Chapter 9: Reading Input and Writing Output in Arduino (2 hours)
Objective:
Learn how to read input from sensors and write output to devices using
Arduino.
9.1 Introduction to Arduino Programming
9.2 Reading Sensor Data (Analog and Digital)
9.3 Writing Output to Devices (LEDs, Motors, etc.)
9.4 Controlling Devices Based on Sensor Data
9.5 Using Serial Monitor for Debugging and Output
9.6 Practical Arduino Projects (Reading and Writing)

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