Lua
Lua
com/UI-
Interface/ArrayField/main/Source.lua'))()
--// Tabs
local MainTab = Window:CreateTab("Main", 7510996733)
local PlayerTab = Window:CreateTab("Player", 7549504320)
local VehicleTab = Window:CreateTab("Vehicle", 7511000774)
local WeaponTab = Window:CreateTab("Weapons", 7536784790)
local VisualsTab = Window:CreateTab("Visuals", 7514709535)
local SettingsTab = Window:CreateTab("Settings", 7541906831)
Window:Prompt({
Title = 'Important Notification',
SubTitle = 'ADMINUS',
Content = 'This script is new and it may contain bugs, if you find any please
report them at our Discord server.',
Actions = {
Accept = {
Name = 'Accept',
Callback = function()
print('Agreed.')
end,
}
}
})
game:GetService("ReplicatedStorage"):WaitForChild("events-
vqp"):WaitForChild("4faf9ae9-9bd7-476f-8c36-9a3965c2f9dc"):FireServer(unpack(args))
wait(0.8)
local args = {
[1] = game:GetService("Players").LocalPlayer.Character.Cookie
}
game:GetService("ReplicatedStorage"):WaitForChild("events-
vqp"):WaitForChild("c8bc12bd-7a75-40f8-8b12-988efcb4b124"):FireServer(unpack(args))
wait(3)
else
print("Health is safe.")
end
task.wait()
end
end,
})
game.Players.LocalPlayer.Character.Humanoid.Health = 100
task.wait()
end
end,
})
-- // Vehicle Tab
local Label = WeaponTab:CreateLabel("Make sure you are holding the gun you want to
modify!", WeaponModificationSection)
ESP.Load()
-- // Settings Tab