Ch-2 and Ch-3
Ch-2 and Ch-3
Chapter Two
Computer Systems
Objectives:
Knowing what a computer system is and how it works to process data
What is a system?
System is a group of components, consisting of subsystems or procedures that work in a coordination fashion to achieve
some objective.
A computer system composed of components that are classified either as Computer hardware or Computer software.
Computer Hardware
A computer hardware is the physical equipment of the computer you see, you use to and the parts you can touch.
What a computer in general does is, that
It takes input(in various forms)
Process it (according to a given set of instructions) and
Produce an output (in required form).
Based on this the hardware part of a computer system is composed of a number of interacting physical parts. The different
hardware parts of a computer which are responsible for these operations are illustrated by the following model.
ROM
Primary Memory
SECONDARY
STORAGE DEVICE
1. The Central Processing Unit (CPU)
At the center of computer hardware is the CPU, sometimes called the processor, which executes program instructions and
performs the computer’s processing actions. It is the part of a computer hardware that executes program instructions.
The CPU is the collection of electronic circuits made up of millions of transistors placed onto integrated circuits. Is the most
costly and main component of the computer system; Integrated circuits are also called chips or microchips.
Each transistor is an electrical switch that can be in one of two states “on” or “off”. Small transistors allow more transforms
to be packed on to one chip. This process, called integrating, brought about “PC revolution in the 1980’s. Integrating means
more of the CPU components can be placed onto a single chip, thus, eliminating the need for separate chips. Computer
processing is electronic. Hence we don’t see what is happening inside even if the cover is removed. No moving parts are
observed.
The CPU consists of:
The Control Unit
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Control Unit
The control unit is like the human brain and it oversees and controls all of the activities of the computer. All computer
activities are carried out according to instructions the control unit receives. Instructions are detailed descriptions of the
actions to be carried out during input, processing, output, storage and transmission. As the name implies, it performs all the
control functions of the computer. It retrieves the instruction from memory. Translates those instructions into computer
functions and sends signals to other computer hardware units to carry out those functions. It is also responsible for
determining the next instruction to be executed by the computer.
In general it serves as the computer traffic cope. The control unit does not actually execute the instructions (just as the brain
does not do the walking or the talking); rather it instructs directs other processing elements to do so. The control unit tells the
rest of the computer system how to carry out a program's instructions. It directs the movement of electronic signals between:
Registers
Registers are special high-speed circuitry areas that temporarily store data during processing and provide working areas for
computation. Registers are contained in the processor and hold material to be processed immediately. Main memory, which
is outside the processor, holds material that will be used "a little bit later. Data and program instructions are loaded from
main memory into the registers just before processing.
Registers are paths or conduits that connect the Arithmetic Logical Unit to the main memory. When an instruction is loaded
from main memory, it is placed first in the register to wait instructions from the control unit. Data are also stored in registers
prior to execution in the ALU.
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During normal use, the data in these chips is only read and used -not changed- so the memory is called read-only
memory (ROM).
One important reason a computer needs ROM is that it must know what to do when the power is first turned on.
Among other things, ROM contains a set of start-up instructions, which ensures that the rest of memory is
functioning properly, checks for hardware devices, and checks for an operating system on the computer's disk
drives.
Examples of ROM- PROM (Programmable Read Only Memory,
EPROM (Erasable Programmable Read Only Memory
3. Input Unit
It is the unit used to enter data into the computer so that it can be processed.
It converts information from a form suitable to human beings to one understandable by the computer.
Categories of Input Devices
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Its name is derived from its shape which looks a bit a mouse; it’s connecting wire that one can imagine to be the
mouse’s tail and the fact that one must make it survey, along a surface.
Mouse can have as many as three buttons whose function depends on what program is running
Mouse was invented by Douglas Englbart of Stanford Research center in1963. It is one of the great breakthroughs in
computer ergonomics because it fees the user to a large extent from using the keyboard.
Types of mouse
A. Mechanical-has a rubber or metal ball in its underside that can roll in all directions.
Mechanical sensors within the mouse detect the direction the ball is rolling and move the screen pointer
accordingly
B. Opto-mechanical: same a mechanical mouse, but uses optical sensors to detect motion of the ball.
C. Optical- uses a laser to detect the mouse’s movement.
Mouse pad- is a pad on which you can move a mouse. It provides more traction than smooth surfaces such as
glass & wood, so they make it easier to move a mouse accurately.
Mice are usually plugged into the serial port of your system unit. However, there are also wireless mice that use
infrared signals instead of a cable.
On the bottom side of the mouse is a ball that translates the mouse movement into digital signals.
On the top of the mouse are one to four buttons that perform various functions like clicking and dragging.
Some mouse brands have a wheel between the buttons that allows the user to scroll through the contents of a
file.
Trackball – similar to a mechanical mouse, but with the ball on top
Touchpad – dark rectangle you use to move the cursor with your finger
Pointing stick – a little rod, used mostly on notebooks
Game controller
used for gaming to control screen action
Gaming wheel – steering wheel and foot pedals for virtual driving
Keyboards
most frequently used input devices for notebooks and desktops computers to enter information and commands
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Stylus
most frequently used input devices for PDAs and tablet PCs to enter information and commands
Scanners
used to convert information that exists in visible form into electronic form
Image scanner – captures images, photos, text, and artwork
Bar code scanner – reads information in the form of vertical bars
Optical mark reader – detects the presence or absence of a mark
Optical character reader – reads characters that appear on paper or sales tag (used in POS systems)
Biometric scanner – scans a human physical attribute, like a fingerprint or iris, for security purposes
Digital camera – captures still image or video as a series of 1s and 0s
Digital still camera – digitally captures still images in varying resolutions
Digital video camera – captures video digitally
Webcam – captures digital video for the Web
Input devices also include:
Disk derives (floppy and hard-disk derives)
Voice synthesizer;
CD-ROM Drive, etc.
4. Output Unit
Output is anything that comes out of a computer. The output may be a picture, text or image. An output device is
any machine capable of accepting and representing information from a computer
Used to get data out of a computer so that it can be examined, analyzed or distributed to others.
Convert the result of the only-machine understandable form to a form understandable by human beings.
Output Devices
Printers
The most common output device you will encounter will be the printer. Printer is available in various forms, to suit the
needs of various types of users. A printer is an output device that prints characters, symbols, and perhaps graphics on paper
hardcopy.
Printers are categorized according to whether or not the image produced is formed by physical contact of the print
mechanism with the paper. Hence they classified as impact and non-impact printers.
Impact printers have contact; non-impact printers do not.
1. Impact Printers
These types of printers form images by striking a mechanism such as a print hammer or wheel against an inked ribbon,
leaving an image on paper like a typewriter. Impact printers are dying out, though you might still run across a dot-matrix
printer.
Characteristics of Impact printers
There is physical contact with the paper to produce an image
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2. Non-impact Printers
Non-impact printers are faster and quieter than impact printers, and you find them almost everywhere these days.
Non-impact printers form characters and images without direct physical contact between the printing mechanism
and the paper.
Two types of non-impact printers often used with microcomputers:
Laser printers
Ink jet printers
Plotters
A plotter is a specialized output device designed to produce high-quality graphics in a variety of colors. Plotters are used for
creating large hardcopy items, such as maps, architectural drawings, and 3-D illustrations items typically too large for regular
printers.
A plotter is an output device that draws pictures and images based on commands from a computer. They draw
charts, Graphs, line drawing and blue prints.
It differs from printers in that it draws line using a pen. It can produce continuous lines.
Printers, on other hand, draw lines by simulating lines by printing a closely spaced service of dots.
Multicolor plotters use different color pens to draw different colors.
Plotters are considerably more expensive than printers. They are used in engineering applications.
Visual Displays (Monitors)
Monitors display softcopy output. Monitors run under the control of a graphics display adapter card plugged into an
expansion slot on the system board. The adapter allows information to leave the computer and appear on the
monitor.
The Monitor can be:
1. Cathode-Ray Tubes (CRTs)
The cathode-ray tube (CRT) is a vacuum tube used as a display screen in a computer or video display terminal. CRTs are the
most common softcopy output devices used with desktop computers; this is the same technology in standard TV sets. The
CRT's screen display is made up of small picture elements called pixels.
A pixel is the smallest unit on the screen that can be turned on or off or made different shades. A stream of bits
defining the image is sent from the computer to the CRT's electron gun, where electrons are activated according to
the bit patterns.
The front of the CRT screen is coated in phosphor so that when a beam of electrons from the electron gun hits the
phosphor, it lights up selected pixels to generate an image on the screen.
2. Flat-Panel Displays
Compared to CRTs, flat-panel displays are much thinner, weigh less, and consume less power.
Their biggest limitations are:
Cost an LCD(Liquid-crystal display) for a desktop microcomputer costs 2-3 times as much as an equivalent
CRT monitor;
Images are not always as good as CRT images; and
Flat-panel images cannot be clearly viewed from an angle.
Flat-panel displays consist of two plates of glass separated by a substance that may be activated in
particular ways.
Monitor, display screen, video display terminal (VDT) is alternatively used to refer to the screen of the computer. The term
“monitor usually refers to the entire box, whereas display screen can mean only the screen. Monitors/VDT’s differ in size,
color, resolution, bit mapping, and refresh rate and graphic standard.
5. Secondary Storage Devices
Primary storage is the section of the computer that holds data and information and instructions before and after processing. In
contrast, secondary storage, also known as auxiliary storage, is a way of storing data and information outside the computer
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itself. Secondary storage is any storage medium that is external to the computer but that can be read by the computer. It
supplements the main storage. It is a long-term non-volatile memory.
Unlike RAM it stores data after the computer is switched off. Unlike ROM, it is possible to write to the secondary
storage anytime. It is also used to transfer data and information from one computer to the other without the need to
connect the two computers. It is by far larger than the primary storage.
Also called External or mass Storage Devices
Secondary storage’s can be categorized as magnetic and optical
The most common types of secondary storage are:
• Sequential Access Media
• Random Access Media
Sequential Access Medias
Punched Cards
Punched cards are one of the oldest and most familiar forms of data storage. There are two types of punched cards, 80 –
columns and 96 – columns and the first one is a standard punched card. Using one card we can represent 80 characters.
Punched Paper Tape
Punched paper tape is a continuous strip of paper used to store data in much the same manner as punched cards. The paper
tape is approximately one inch wide & can have either six or eight channels. Eight channels paper tape is based on the ASCII
code. This storage media is less expensive and more compact than punched cards.
Magnetic Tapes
Magnetic tapes are a particularly popular form of secondary storage because of their high data density (the number of bytes
of instruction per inch of tape) and their convenience in handling. Magnetic tapes are approximately one - half inch wide is
made of Mylar – based plastic film which can be magnetized. Data are stored on a magnetic tape by running the tape over the
electromagnetic called read/write head which magnetizes small spots on the tape.
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Among the most common software that fall in this group include Word processors such as Microsoft word and
Word Perfect; Spreadsheet Packaged like Microsoft Excel; and QuatroPro; Database Management software such as
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MS-Access and MS-FoxPro; Desktop Publishing software such as Corel Ventura and Page Maker; Graphics packages such
as Corel Draw and Auto CAD and Accounting Software such as Peachtree and DaeEasy.
3. Language Software
It is software which is used by programmers to develop application software and translate programs to machine code.
Language software is a generic name consisting of various programs that serve as editors & translators to develop
programs in a number of programming languages.
There are different types of language software.
Machine Language (Low-level language)
Assembly Language
High Level Programming Language
Machine language
Is also called object code and is the computer understanding language
It uses 0’s and 1’s to represent data with in the computer system
Assembly language
Is a language which uses symbolic notations to represent data with in the computer
Since computer only understands object code or machine language, the language written with assembly language
must be converted to the computer understandable format which is the machine language.
Assembler is the program which converts assembly language to machine language or object code
High level language
Is the formal English like structure and is called human understandable language
The data represented by high level language is also called source code
Compiler and interpreter are the two programs which converts high level language to machine language
Compiler is a program which converts the whole complete source code to object code(machine language)
Interpreter is a program which converts the source code to its corresponding machine code line by line and keeps in
the object called linker and finally merges the object codes from the linker and creates the translated machine
language or object code.
4. Utility software
are software’s which maintains our systems healthy i.e consider anti-virus software’s/programs
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