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Champion Fighter 5 Gladiator (Gladiator)

CLASS & LEVEL BACKGROUND PLAYER NAME


Brahm
Standard Human Chaotic Good
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION
I get bitter if I’m not the center of attention. I love
STRENGTH
18 2 30 a good insult, even one directed at me.

4 3 PROFICIENCY BONUS

18 PERSONALITY TRAITS

Hit Point Maximum 44

DEXTERITY Creativity. The world is in need of new ideas and


7 Strength

2
bold action. (Chaotic)
2 Dexterity CURRENT HIT POINTS

5 Constitution
14 0 Intelligence IDEALS

-1 Wisdom

CONSTITUTION 1 Charisma
TEMPORARY HIT POINTS I want to be famous, whatever it takes.

2 SAVING THROWS

15 5 Acrobatics (Dex) BONDS


-1 Animal Handling (Wis)
INTELLIGENCE 0 Arcana (Int)

0
I once satirized a noble who still wants my head. It
7 Athletics (Str)
was a mistake that I will likely repeat.
NAME ATK DAMAGE/TYPE
1 Deception (Cha)

11 0 History (Int) Javelin +7 1d6+4 Piercing


-1 Insight (Wis)
FLAWS
Light Crossbow +5 1d8+2 Piercing
4 Intimidation (Cha)
WISDOM
0 Investigation (Int)

-1
Cellador (Longs… +8 1d8+4 Slashing…
-1 Medicine (Wis)
Second Wind
0 Nature (Int) ATTACKS & SPELLCASTING
Fighting Style: Dueling
9 -1 Perception (Wis)
By Popular Demand
4 Performance (Cha) 699
CP SP EP GP PP Action Surge
CHARISMA 1 Persuasion (Cha)

1
0 Religion (Int) Improved Critical
1 Costume
2 Sleight of Hand (Dex) Extra Attack
1 Belt Pouch
2 Stealth (Dex)
13 -1 Survival (Wis)
1 Javelin FEATURES & TRAITS

1 Chain Mail
SKILLS
1 Shield
1 Cellador

9 PASSIVE WISDOM (PERCEPTION) 1 Light Crossbow

EQUIPMENT

TOOL: Disguise Kit, Drum


LANGUAGE: Common, Dwarvish
ARMOR: Heavy Armor, Light Armor, Medium Armor,
Shields
WEAPON: Martial weapons, Simple weapons

OTHER PROFICIENCIES & LANGUAGES


NAME ATK DAMAGE/TYPE
CP SP EP GP PP
Total: 1 Total:
1 20
20 Crossbow bolts SECOND WIND CROSSBOW BOLTS

1 Dungeoneer's Pack
1 Backpack
Total: 1 Total:
1 Crowbar

ATTACKS & SPELLCASTING 1 Hammer 0 20


10 Piton ACTION SURGE CROSSBOW BOLTS

10 Torch
1 Tinderbox
Total: Total:
10 Rations
1 Waterskin
1 Hempen rope
1 Cellador (Longsword +1)
1 Virgam Ring
Total: Total:

EQUIPMENT
NONE 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

4 0 7 0
1 0

5 0 8 0
2 0

9 0
FEATURES & TRAITS
Second Wind By Popular Demand Action Surge
You have a limited well of stamina that you can draw You can always find a place to perform, usually in an Starting at 2nd level, you can push yourself beyond
on to protect yourself from harm. On your turn, you inn or tavern but possibly with a circus, at a theater, your normal limits for a moment. On your turn, you
can use a bonus action to regain hit points equal to or even in a noble’s court. At such a place, you can take one additional action on top of your regular
1d10 + your fighter level. Once you use this feature, receive free lodging and food of a modest or action and a possible bonus action. Once you use
you must finish a short or long rest before you can comfortable standard (depending on the quality of this feature, you must finish a short or long rest
use it again. the establishment), as long as you perform each before you can use it again.
night. In addition, your performance makes you
Fighting Style: Dueling something of a local figure. When strangers Improved Critical
When you are wielding a melee weapon in one hand recognize you in a town where you have performed, Beginning when you choose this archetype at 3rd
and no other weapons, you gain a +2 bonus to they typically take a liking to you. level, your weapon attacks score a critical hit on a roll
damage rolls with that weapon. of 19 or 20.

Extra Attack
Beginning at 5th level, you can attack twice, instead
of once, whenever you take the Attack action on your
turn.
SPELLS

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