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Java Syllabus (Aiml)

The document outlines the syllabus for the Object Oriented Programming through Java course for B.Tech II Year II Semester students. It includes course objectives, outcomes, and detailed unit-wise content covering topics such as inheritance, exception handling, multithreading, event handling, and applets. Additionally, it lists recommended textbooks and reference materials for further study.

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0% found this document useful (0 votes)
28 views2 pages

Java Syllabus (Aiml)

The document outlines the syllabus for the Object Oriented Programming through Java course for B.Tech II Year II Semester students. It includes course objectives, outcomes, and detailed unit-wise content covering topics such as inheritance, exception handling, multithreading, event handling, and applets. Additionally, it lists recommended textbooks and reference materials for further study.

Uploaded by

truparanicse
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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NR23 B.

Tech CSE (AI&ML) Syllabus NRCM

OBJECT ORIENTED PROGRAMMING THROUGH JAVA

B Tech II Year II Sem


Hours/
Course Code Category Credits Maximum Marks
Week
Professional L T P CIE SEE TOTAL
23AM405 3
Core 3 0 0 40 60 100
Contact Tutorial
Practical Classes: - Total Classes:48
Classes: 48 Classes: Nil

Pre-requisites: Nil

Course Objectives

 To understand the basic object-oriented programming concepts and apply


them in problem solving.
 To Illustrate inheritance concepts for reusing the program.
 To Demonstrate multitasking by using multiple threads and event handling
 To Develop data-centric applications using JDBC.
 To Understand the basics of java console and GUI based programming

Course Outcomes

 Demonstrate the behavior of programs involving the basic programming


constructs like control structures, constructors, string handling and garbage
collection.
 Demonstrate the implementation of inheritance (multilevel, hierarchical and
multiple) by using extend and implement keywords
 Use multithreading concepts to develop inter process communication.
 Understand the process of graphical user interface design and implementation
using AWT or swings.
 Develop applets that interact abundantly with the client environment and deploy
on the server.

UNIT – I

Object oriented thinking and Java Basics- Need for oop paradigm, summary of oop
concepts, coping with complexity, abstraction mechanisms. A way of viewing world –
Agents, responsibility, messages, methods, History of Java, Java buzzwords, data types,
variables, scope and lifetime of variables, arrays, operators, expressions, control
statements, type conversion and casting, simple java program, concepts of classes,
objects, constructors, methods, access control, this keyword, garbage collection,
overloading methods and constructors, method binding, inheritance, overriding and
exceptions, parameter passing, recursion, nested and inner classes, exploring string
class.

UNIT – II

Inheritance, Packages and Interfaces – Hierarchical abstractions, Base class object,


subclass, subtype, substitutability, forms of inheritance speCIElization, specification,
construction, extension, limitation, combination, benefits of inheritance, costs of
inheritance. Member access rules, super uses, using final with inheritance,
polymorphism- method overriding, abstract classes, the Object class. Defining,
Creating and Accessing a Package, Understanding CLASSPATH, importing packages,
NR23 B.Tech CSE (AI&ML) Syllabus NRCM

differences between classes and interfaces, defining an interface, implementing


interface, applying interfaces, variables in interface and extending interfaces. Exploring
java.io.

UNIT – III

Exception handling and Multithreading-- Concepts of exception handling, benefits of


exception handling, Termination or resumptive models, exception hierarchy, usage of
try, catch, throw, throws and finally, built in exceptions, creating own exception
subclasses. String handling, Exploring java.util. Differences between multithreading
and multitasking, thread life cycle, creating threads, thread priorities, synchronizing
threads, inter thread communication, thread groups, daemon threads. Enumerations,
autoboxing, annotations, generics.

UNIT – IV

Event Handling: Events, Event sources, Event classes, Event Listeners, Delegation
event model, handling mouse and keyboard events, Adapter classes. The AWT class
hierarchy, user interface components- labels, button, canvas, scrollbars, text
components, check box, checkbox groups, choices,
lists panels – scrollpane, dialogs, menubar, graphics, layout manager – layout manager
types – border, grid, flow, card and grid bag.

UNIT – V

Applets – Concepts of Applets, differences between applets and applications, life cycle
of an applet, types of applets, creating applets, passing parameters to applets. Swing –
Introduction, limitations of AWT, MVC architecture, components, containers, exploring
swing- JApplet, JFrame and JComponent, Icons and Labels, text fields, buttons – The
JButton class, Check boxes, Radio buttons, Combo boxes, Tabbed Panes, Scroll Panes,
Trees, and Tables.

TEXT BOOKS:

1. Java the complete reference, 7th edition, Herbert schildt, TMH.


2. Understanding OOP with Java, updated edition, T. Budd, Pearson education.

REFERENCE BOOKS:

1. An Introduction to programming and OO design using Java, J.Nino and F.A. Hosch,
John wiley & sons.
2. An Introduction to OOP, third edition, T. Budd, Pearson education.
3. Introduction to Java programming, Y. Daniel Liang, Pearson education.
4. An introduction to Java programming and object-oriented application
development, R.A. Johnson- Thomson.
5. Core Java 2, Vol 1, Fundamentals, Cay.S. Horstmann and Gary Cornell, eighth
Edition, Pearson Education.
6. Core Java 2, Vol 2, Advanced Features, Cay.S. Horstmann and Gary Cornell,
eighth Edition, Pearson Education.
7. Object Oriented Programming with Java, R.Buyya, S.T.Selvi, X.Chu, TMH.
8. Java and Object Orientation, an introduction, John Hunt, second edition, Springer.
9. Maurach’s Beginning Java2 JDK 5, SPD.

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