Case Study
Case Study
Problem Description:
Imagine a card game where each player receives a hand of cards with values. The objective
is to find the best way to maximize the score for a player, assuming the players take turns
drawing cards. Each player can either pick the first or last card from the remaining pile.
Assumptions:
• Each player tries to maximize their score.
• Cards are represented by integers, which indicate their values.
• Two players alternate turns, and each player picks a card from either the beginning
or the end of the list.
We need to design an algorithm that helps a player find the optimal strategy to guarantee
the highest possible score given that the opponent is also playing optimally.
Plan:
We can solve this problem using Dynamic Programming by calculating the optimal score
for every possible scenario, taking into account the best choices for both players.
Steps:
1. Define the Game: Represent the pile of cards as a list of integers.
2. Recursive Strategy: A function will recursively determine the best score a player
can achieve.
3. Dynamic Programming (Memoization): Store intermediate results to avoid
recalculating them.
4. Base Cases: When only one card is left, the current player takes it.
Program:
def find_optimal_strategy(cards):
n = len(cards)
# Create a memoization table to store subproblem results
dp = [[0] * n for _ in range(n)]
# dp[0][n-1] will have the optimal score difference for the first player
return (dp[0][n-1] + sum(cards)) // 2 # First player's maximum possible score
# Example case
cards = [3, 9, 1, 2]
print("First player's optimal score:", find_optimal_strategy(cards))
Explanation:
• Dynamic Programming Table (dp): Each cell dp[i][j] represents the difference in
score between the first player and the opponent if the game is played between cards
from index i to index j.
• Two Choices: For each move, the player can either:
1. Pick the leftmost card cards[i], leaving the opponent to play optimally on the
remaining cards.
2. Pick the rightmost card cards[j], leaving the opponent the rest of the cards.
• Recursive Relation: The value of each subproblem is determined by maximizing
the score difference between the current player and the opponent.
Example Walkthrough:
Consider the array of cards: [3, 9, 1, 2].
1. First player (you) can choose between:
o Taking the leftmost card (3), leaving the cards [9, 1, 2].
o Taking the rightmost card (2), leaving the cards [3, 9, 1].
2. The opponent will then take their turn, playing optimally to minimize the first
player's score.
This program computes the best possible outcome for the first player.
First player's optimal score: 5
First player, if playing optimally, can guarantee a score of 5 regardless of how the opponent
plays.
Optimizing Strategy:
By using Dynamic Programming, we ensure that the solution is computed efficiently,
avoiding redundant calculations. This approach ensures both players play optimally, and the
first player gets the highest score possible given the opponent's best move.