Baphomet CS
Baphomet CS
Minotaur Amonkhet
RACE
Smuggler
Boon of Second Chance Wizard / Monk
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 20 17 bladesinging / 3 Street
ARCANE TRADITION
LEVEL
6 PROFICIENCY PASSIVE
PERCEPTION 24 AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose
42 +10,+d4 50
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
1 INSPIRATION PASSIVE
INSIGHT 12 47 level, and none of the slots can be 6th level or higher.
LEVEL
145
Hit Point
Maximum
Temporary
Hit Points
Bladesong 6/long rest
2
+ Intelligence mod to AC
STRENGTH 4 SAVING THROWS
+ 10 mov speed
145
-1
-1 ATHLETICS
Adv Acrobatic check
+ Intelligence mod to concentration check
8 LEVEL
6
HIT DICE DEATH SAVES
Extra Attack
DEXTERITY Used Total
+10 SAVING THROWS SUCCESSES You can attack twice, instead of once,
+5
● +11 ACROBATICS
+5 SLEIGHT OF HAND
d6
20 FAILURES whenever you take the Attack action on your
turn. Moreover, you can cast one of your
●
● +17 STEALTH
cantrips in place of one of those attacks.
20 NAME ATK BONUS DAMAGE/TYPE
+5
+17 ARCANA
3 3
●
19 28
●
●
● +17 HISTORY + Intelligence mod to the damage
+5 INVESTIGATION
of your melee weapon attacks
20 +5 NATURE
+5 RELIGION while your Bladesong is active.
FAVOURITE SPELLS
WISDOM ◆ +13 SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL
+2
+2 ANIMAL HANDLING
+2 INSIGHT C
COMBO
On your turn, you gain a +2 bonus to the
3
+2 MEDICINE
attack rolls of your unarmed strikes for each
14 +14 PERCEPTION
●
●
0
0 DECEPTION LEVEL
+6 INTIMIDATION Ki
● +6 PERFORMANCE C Flurry of Blows. You can spend 1 ki point to make two unarmed
PROFICIENCIES LANGUAGES
LIGHT
ARMOUR
SIMPLE
WEAPONS
Common, Minotaur
SPELL SLOTS
● ●
Celestial 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ● ● ● ● ● ● ● ● ●
HEAVY
SHIELDS
Forgery kit ● ● ●
ARMOUR ● ● ● ●
●
AGE HEIGHT WEIGHT DISTINGUISHING MARKS
Feats Immunity
Hit Points AC Initiative Speed HEAD Google of night Horny: Your horns are considered
AMULET magical for the purpose of overcoming
resistances. On a critical hit using your
CLOAK
horns, triple your dice instead of
STR DEX CON INT WIS CHA
ARMOUR Robe of an archmage ●
doubling them.
HANDS/ARMS Bracers of protection +2 ●
Skills
Quick caster: Enemies need to be within
Senses RING Ring of protrection +2 ●