E ST Burg: Blueprints Health
E ST Burg: Blueprints Health
ITEMS
Medpack: Gain the Food: Cross out
MALL SHOPS DINER next Stamina block. to reroll a die
(any phase).
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
TOXIC 5+ 1 5 1
RAIDERS TRG ATK DEF HP
Make a Radiation check when marking an odd
number next to this threat.
LEADER 4+ 2 5 2
TRG ATK DEF HP
Make two Radiation checks when marking an odd
number next to this threat.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Lookout: Circle two 6s in this
L structure to prevent filling a space
on the Creep track.
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
CITY HALL HARDWARE STORE
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
GNARLY
MUTANTS
6 1 4 2
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 3 in this
structure (Minimum Trigger 3+).
LEADER 5+ 2 4 3
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 2 or 3 in
this structure (Minimum Trigger 3+).
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Lookout: Circle two 6s in this
L structure to prevent filling a space
on the Creep track.
CITY CENTER 2086 In 2086, there are rumors of invaders, but most
of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
APARTMENTS SUPERMARKET marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
BOWLING ALLEY
TERRAIN
Wall: Impassable. Gain 1 Radiation.
BANK
THREATS
CREEP
ZEALOTS
5+ 1 4 2
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next space on the Creep track.
LEADER 4+ 2 5 3
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next 2 spaces on the Creep track.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Lookout: Circle two 6s in this
L structure to prevent filling a space
on the Creep track.
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
MOVIE THEATRE GIANT
GATOR
5+ 1 3 2
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard one of them.
LEADER 4+ 2 4 4
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard both of them.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.