Unit 1 To 4
Unit 1 To 4
Design Thinking-Definition
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Design Thinking Definition:
By using design thinking, you make decisions based on what customers really want instead
of relying only on historical data or making risky bets.
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Design Thinking Definition:
Design thinking brings together what is desirable from a human point of view with what
is technologically feasible and economically viable.
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Understanding Design Thinking:
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Phases of Design Thinking Definition:
Design thinking is a non-linear, iterative process involving five phases —Empathize,
Define, Ideate, Prototype and Test — it is most useful to tackle problems that are ill-
defined or unknown.
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Phases of Design Thinking Definition:
They gather insights and empathize with the people they are designing for.
This often involves conducting interviews, surveys, and observations to gain a deep
understanding of users' needs, behaviors, and motivations.
Phases of Design Thinking Definition:
Analyze your observations and synthesize them to define the core problems you and
your team have identified. These definitions are called problem statements.
Phases of Design Thinking Definition:
This is a divergent thinking phase where quantity and variety of ideas are encouraged
without judgment.
Techniques like brainstorming, mind mapping, and ideation workshops are commonly
used.. Brainstorming is particularly useful here.
Phases of Design Thinking Definition:
Prototyping allows designers to iterate and refine their concepts based on feedback.
Phases of Design Thinking Definition:
Testing can involve usability testing, user interviews, and other evaluation methods.
Airbnb Case Study
Reference: https://en.wikipedia.org/wiki/Airbnb
Airbnb Case Study Reference: https://youtu.be/d72wIGioR0M
Need of Design Thinking
Flipkart The company initially focused on online book sales with country-
wide shipping.
2) For society to solve human problems
For example, we face issues like overcrowding at train stations, bad online
banking experiences, and traffic jams, which can lead to frustration and social
problems.
staircase example
Staircase Example
IDEO (Innovation Design Engineering
3) For individuals to compete
Organization) is a design and consulting firm
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Design Thinking Mindset
Empathy is not only a wonderful skill for understanding your customers
better, it can also help you solve problems from their perspective and gain
insight into the design process.
Design thinking designers start from not knowing the answer to the
problem.
This is all about the ability to learn from failure and use failure as a
tool to improve your practices.
This is all about iteration. In order to reach the right solution, you
need to receive feedback from customers early and frequently.
Brainstorming: This tool is most crucial when it comes to collaborative brainstorming sessions
with a team, stakeholders.
Overshadowing: This tool is used to monitor a client‟s interaction with a product over a
considerable period to understand preferences and dislikes.
Tools available in the market that can be used for undertaking Immersion are SessionLab, Stormboard,
IdeaFlip etc.,
2. Visualization
In Design Thinking, the visualization tool is crucial.
After identifying the problem in Immersion, the
second step is to visualize how to solve the problem.
For example, to manufacture a chair, a designer draws the chair she/he wants to sell in the
market, the entire team will have its perception of what a chair should look like.
Although we are all for ‗an idea can come from anywhere, we do not want to be in a situation
where the decision to go with any single idea of a chair becomes a hassle.
Tools available in the market for Visualization: Google Jamboard, Mural, Shape etc.,
3. Mind Mapping
A mind map is a visualization technique and brainstorming tool which allows you to explore
a central idea, and all of its related topics, in a non-linear way.
3. Mind Mapping
But Tesla‘s use of a design thinking tool- mind mapping- helped them identify the challenges
around electric cars to now have the most successful and profitable EV fleet in the world.
Design Thinking Tools in the market that can be used for Mind Mapping: ClickUp, SmartDraw,
Microsoft Visio etc.,
4. Rapid Iteration
In 2009, two Harvard Business School graduates launched Rent the Runway on the assumption
that customers like to rent dresses over the internet.
The founders tested this assumption before proceeding and looked at where the company
stands today.
Let‘s take the case of Fair & Lovely, which is now Glow & Lovely.
Can you think of the kind of assumption testing the beauty brand did to take a step towards a
more inclusive brand image (skin-lightening product)
5. Prototyping
This tool that turns your idea into material
reality.
Tools available in the market for Prototyping are Boords, Mockingbird, PowerPoint, Keynote,
Lumen5 etc.,
Value Proposition is what brings people to a buying
decision
Learning Launch is the tool wherein your test product is launched in the market for a quick
experiment.
In contrast to a new product launch, this test is conducted solely for gathering data.
For example, post-lockdown, the French government‟s initiative to make the country
green, sustainable and inclusive translated into making 650-km bicycle lanes throughout the
territory.
It was an urban planning project that worked along the learning launch process to see what
works best.
9. The Art of Selling Storytelling
If you see any successful life-cycle of a product or service, notice that how it was
introduced in the market made all the difference in bringing about sales and staying in
the minds of consumers forever.
Let‘s say: A diamond is forever.
Forever Diamond campaign in 1939 made the company become a legacy in the jewelry
industry.
It is so because the slogan so rightly matches with the brand personality and the product
besides being catchy.
Variety within the Design Thinking Discipline
3) DeepDive If one wants to dig a problem very deeply, this one is very appropriate
The aim of this methodology is to increase our growth and profit from new products.
It provides a roadmap with good stages and decision gates which help projects teams and
management on their risky journey from idea to a useful product.
Gates are places where a selected management group (the gatekeepers) decide whether a
project should continue or stop advancing.
5)Pentathlon
They gather insights and empathize with the people they are designing for.
This often involves conducting interviews, surveys, and observations to gain a deep
understanding of users' needs, behaviors, and motivations.
Useful techniques to empathize with users:
1)User interviews During user interviews, users are asked to tell a story about the
last time they experienced the problem. The answer will help product creators understand
how people currently solve the same or similar issues.
Airbnb failed in the first two attempts, in the third attempt they come up with door-to-door meeting with
users and conducted user interviews and identified three main problems
Useful techniques to empathize with users:
Contextual inquiry is not just a traditional interview. The key difference between contextual
inquiry and other user research methods is that participants must take a more active role in
leading their session in contextual inquiry.
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3) Empathy map ( Group Activity) An empathy map is a visualization tool used to
summarize what the user says, thinks, does, and feels. This information leads to a better
understanding of the target audience.
Google Jamboard
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Empathy map– Swiggy Customer
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4) USER FEEDBACK TEMPLATE ( Group Activity)
1. Customer profile: -
2. Questions to ask: List of Questions
3. Why do we ask these questions?
4. User feedback: Observations and feedback
5. Insights / Actions
To gain a better understanding of the overall customer experience so you can identify
areas for improvement
PERSONAS TEMPLATE ( Group Activity) Empathize your end-users on who they are,
1. Name
2. Profile / Lifestyle
3. Characteristics
4. Goals / Ambitions
5. Behaviors / Habits
6. Fears / Challenges
7. Influencers and Activities
Persona template is a tool for representing and summarizing a target audience for
your product or service that you have researched or observed.
Ethnography
Ethnography is qualitative research on a group of people and their behaviors and social
interactions within their own, native environment.
Anthropology the study of human societies and cultures and their development.
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1. Open vs Closed ethnography
In open ethnography, the setting is public and does not block the ethnographer from fully
viewing the community and its activities.
For example, a local neighborhood is an open setting because the neighborhood is freely
accessible.
In closed ethnography, the ethnographer may have certain boundaries and limitations
for how close an outsider can get into the inner workings of its community.
For example, gaining access into a prison to study the social and cultural norms of inmates
would be more difficult, making it a closed setting.
2. Overt vs Covert ethnography
Most ethnographic studies are overt, meaning that the researcher clearly defines and
explains their purposes for being there.
However, having this knowledge may skew the results because group members may behave
differently knowing someone is there to study them.
Covert ethnography refers to an ethnographer who does not disclose that they're studying the
group, so the researcher may provide a different explanation for being there. This type of
ethnographic research can allow the ethnographer to get a more realistic view of the group as
they naturally are, but many believe it to be inherently unethical behavior.
3. Active vs Passive ethnography
In Active ethnography, the group may encourage the researcher to participate in some of
its activities. However, this can disrupt their normal functions.
An ethnographer who opts for a more passive role typically stands out of the way and
observes from an unassuming location so the group can continue what they normally do
with no interference.
This can help the ethnographer conduct a more thorough observation while also taking
important notes about what's occurring.
Examples of ethnography
1) Observing a group of children playing.
A researcher can observe a group of elementary school children playing on a playground to
understand their habits, personalities and social dynamics.
2) Observing employees in a corporate office.
A researcher may study a group of employees at a business consulting agency to determine
the work culture. The researcher may observe their interactions with clients to understand
how they behave with people outside of their workspace.
3) Observing medical personnel in a high-volume hospital.
An ethnographer may study medical personnel inside a high-volume hospital to understand
hospital culture and how the staff handles stress. Because of the environment, the
ethnographer may observe passively so as to not disrupt their work.
4) Observing an indigenous or native village
An ethnographer may study a village of indigenous people living within the society on
island for years, and researching its people and culture through a process of sustained
observation and participation.
Divergent Thinking & Convergent
ConvergentThinking
Thinking
&
Convergent thinking focuses on reaching
one well-defined solution to a problem.
Convergent thinking: If the copy machine breaks at work, a convergent thinker would
call a technician right away to fix the copy machine.
Divergent thinking: If the copy machine breaks at work, a divergent thinker would try to
determine the cause of the copy machine‘s malfunction and assess various ways to fix the
problem.
Do it yourself
One option may be to call a technician, while other options may include looking up a DIY
video on YouTube or sending a company-wide email to see if any team members have
experience with fixing copy machines. They would then determine which solution is most
suitable
Benefits of Convergent thinking Benefits of Divergent thinking
A quicker way to arrive at a solution. Identify new opportunities
Encourages organization and linear processes Assess ideas from multiple perspectives
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Visual Thinking
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How visual thinking strategies benefits businesses:
Visual Thinkers Are Creative, Which Means They will Bring Fresh Perspectives To The
Table And Find Innovative Solutions To Problems.
When Employees Think Visually, They Brainstorm Ideas, by Laying Them Out
Graphically. This Further Encourages Teamwork And Collaboration.
Here are some useful tools that will help you apply visual thinking skills more actively at work:
Mind Maps Mind maps are useful in brainstorming sessions, that is, a free flow of
ideas, thoughts and opinions.
https://harappa.education/harappa-diaries/visual-thinking-2/
Here are some useful tools that will help you apply visual thinking skills more actively at work:
Presentation Slides
One of the most effective ways to present an idea (especially in business meetings with
internal or external stakeholders) is by using presentation slides. It helps your audience
focus on the information as you take them through multiple slides. To avoid any
misinterpretations, it‘s best to keep the presentation slides clear and concise.
Flow Charts
Flow charts allow you to be clear about your ideas. It minimizes miscommunication as
you can draw your process in detail. This step-by-step approach not only paints a detailed
picture but also helps analyze problems with greater efficiency.
Assumption Thinking
An assumption is a thing that is accepted true or as certain to happen without proof.
Solutions may fail when assumptions prove to be false or on occasions are contradicted.
It is necessary for the design thinking team to identify assumptions and evaluate their
significance if they fail to be correct.
Prototyping
To assess whether a product really solves its users'
problems, designers create an almost-working model of the
product, called a prototype.
Reveal areas for improvement and help identify faults and usability issues before the
public release.
Low-fidelity prototyping
Low-fidelity prototypes quite often won't be made of the same material as the finished product,
instead they‘ll be made of wood, paper or plastic. These prototypes are cheaply and easily
made. Examples of low-fidelity prototypes are storyboarding, sketching, card sorting etc.
High-fidelity prototyping
High-fidelity prototypes look much closer to the end result. An example of a high-fidelity
prototype could be a 3D plastic model that has moving parts and allows the users to feel
the function of the product.
Pros of high-fidelity prototypes
• More engaging for the user.
• Users are more likely to navigate the product alone without needing a step by step
explanation from the designer.
• The closer the prototype is to the finished product the more confidence the designer can
have as to how users will react to the final product.
Cons of high-fidelity prototypes
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learning and validation
Testing can be undertaken throughout the process of a design thinking project, although it
is most commonly undertaken concurrently with the prototyping stage.
Testing in design thinking involves generating user feedback as related to the prototypes,
as well as gaining a deeper understanding of users.
Avoid over explaining how prototype works, or how it is supposed to solve users problems.
Let the users experience in using the prototype speak for itself, and observe their reactions.
2) Ask users to talk through their experience:
When users are exploring and using the prototype, ask them to tell you their thought
processes out loud so you can see how their mind is working and observe more closely.
3) Observe:
Observe how your users use - "correctly" or "incorrectly― – prototype, and correct them
when they misinterpret how it‘s supposed to be used.
4) Ask follow up questions:
Ask follow up questions even if you think you know what the user means. Ask a lot of
questions so everything feels clear on both ends.
5) Negative feedback is your way to learn and improve:
When test your ideas and prototypes, remember that negative feedback is an important way
to learn and improve.
UNIT – III Up to Mid 1 Syllabus
1) PEOPLE
Need for stationary and mobile whiteboards, pin boards on rollers, display screens,
easels, rolling shelves, storage caddies and large surfaces on which to hang things.
The color temperature of creative space light should approach sunlight especially if
natural light is not available in the creative space.
Design Thinking Resources
Making and visual idea transfer are essential elements of design thinking, and
MATERIALS
to that end, the materials are needed.
Sketching and diagramming with pencils and markers on whiteboards, sticky notes,
flip chart paper or tablet computers can go a long way in terms of idea expression.
Quick list of materials typically needed: whiteboard markers, colored pencils, sticky
notes of various shapes and colors, colored adhesive dots, string, colored sheets of
paper, pipe cleaners, flip charts, large rolls of paper, tape (cellophane, masking), glue,
Lego blocks, scissors, and index cards.
Design Thinking Resources
ORGANIZATIONAL FIT
Employees are a business's most valuable asset. A team‘s cohesion can make or break
office dynamics, team happiness, and overall productivity.
Organizational fit ensures you find someone who shares the same values as your brand,
meets the requirements of the job, and meshes with your team.
ORGANIZATIONAL FIT
Liedtka and Ogilvie have four suggestions for ―managing up.‖
In the Discover stage, design thinkers expand on the initial problem description by using
design methods that expand understanding, get different points of view, and notice things
about the problem they had not earlier considered.
The Define stage is where the design thinking team builds a coherent understanding
informed by considering the insights obtained in the Discover stage. They consider
feasibility as a criterion.
The Develop stage is dedicated to the creation, testing and refinement of solution concepts
and prototypes.
The Deliver stage signifies the selection and final adjustments of the solution. The
solution is manufactured or implemented and made accessible to the targeted population.
5-Stage d.School Process
In the Stanford d. School‘s process model, the stages have the following objectives:
1) Empathize - The stage is oriented towards understanding the intended users and the
problem from their viewpoint by observation, engagement and immersion.
5-Stage d.School Process
At this stage the needs and insights discovered in Empathize are transformed into
2) Define -
an actionable problem statement.
3) Ideate - Within the context of the problem statement, the team generates many ―radical‖
design alternatives that explore the solution space.
4) Prototype - At this stage, promising design alternatives are made tangible with which the
team, users and others will experience and interact.
5) Test - Prototypes are placed into appropriate contexts of users‘ lives with the goal of
gathering thoughtful feedback, learning and refining solutions.
Designing for growth process
What if? - In this stage, the team imagines and conceives possible future solutions.
What wows? - In this stage, the team selects and focuses on concepts that wow, which
requires testing assumptions and prototyping.
What works? - In this stage, users have an opportunity to experience the prototype and
make creative suggestions. The most promising prototype is transformed into a nearly
final product/service and rolled out to a test market.
Assignment marks evaluation for FDT Subject MID II (10 Marks).
Idea Generation
Ideas are the key to innovation.
It's obvious that ideas alone won't make innovation happen, as you need to be able
to build a systematic process for managing those ideas.
The point of ideation isn't just about generating tons of ideas but paying attention
to the quality of those ideas as well.
Idea Generation: Basic design direction
Starting from a given point, designers can think in specific „directions‟ in order
to generate new ideas from existing designs.
The Myspace page pulls content The page on the right is taken
from the MTV UK website, from MTV‘s FUR TV
which makes publishing content Myspace site. Here, the design
easier. This is a cluster design as has moved away from the
its general presentation structure typical Myspace layout to
is similar to that commonly make the pages look like a
found on web pages. desk or bulletin board. This
design has a familiar, engaging
look with snippets of
information that are easy to
locate.
Idea Generation: Basic design direction Crawley Library
2) FOCUS Select only the key message elements as the focus for the design.
A company may have many products or projects but the design should focus on the
most important ones. Information about other aspects of the company can be provided
via other communications such as printed materials, brochures or the web page.
Themes of Thinking: Communicating Design Ideas Efficiently
3) OCKHAM‘S RAZOR
Ockham‘s razor principle states that elements that are not really needed should be
pared back to produce something simpler and in doing so, the risk of introducing
inconsistencies, ambiguities and redundancies will be reduced.
Brainstorming
Visualisation Quick visual aids can be used to aid brainstorming and focus attention
Groups and voting The brainstorming participants can be split into smaller groups, each of
which is tasked with finding solutions to particular concerns or
challenges.
Assessment criteria
Finally, to assess the ideas generated requires the need for criteria against which they can
be assessed. Criteria can include
Cost,
Resources required,
Value is a term often used in design. A designer „adds value‟ to a brand through the
creation of a visual identity.
Designs can add value directly by boosting sales, or indirectly by increasing the prestige
of a brand or organisation.
Testing with focus groups can give an indication of how positively the
target group will respond to a design and its perceived value.
Surveys can also provide feedback once a new design has been
launched and will provide a learning opportunity about the value
added by design.
Value Addition
Pictured are from a catalogue created by
Research Studios for the Bugatti Veyron
Grand Sport, a luxury car with a luxury
car price tag.
During ideation stage a designer rapidly outlines possible design solutions and creates a
visual representation of ideas as they are generated.
Designers prefer to „sketch‟ directly into their computers rather than using traditional
materials such as pencil and paper.
Sketching digitally makes ideas can easily be archived and circulated by email, and they
occupy less space than hard copies.
However, a designer should use the method that they find quicker and easier.
Sketching
Digital sketching Traditional sketching
Bonfire
Presenting ideas well is crucial. A good idea presented badly can fall at the first hurdle.
The solutions (ideas which you are made) need to be presented in such a way that the
client can appreciate and understand the thought processes behind them and the
messages they are trying to communicate.
Each solution should be presented in the same way, so as not to introduce any bias
towards one particular solution.
The design team can state which is its preferred solution, but the final decision is the
client‟s.
Presenting ideas
The artwork for the design is typically presented on white boards or it may also include a
computer presentation using PowerPoint or similar software.
The presentation should include all relevant information, including a clear idea about
the scale of the final production.
Presenting ideas
Checklist
Is the focus on key information and visuals?
Have bullet points been used for conciseness?
Have key decisions been explained clearly?
Have visuals been printed to a high quality?
Are visuals mounted on boards for clients to handle?
Have you practiced your presentation?
Are there any spelling or grammatical errors?
Have terms been used consistently?
UNIT – IV : Implementation of Design Thinking
Format selection
Material selection
During this stage design job is realised, completed and handed over to the client.
Implementation is the end of the design process and involves physically putting into effect
many of the design decisions previously taken, such as those regarding format, scale, media
and use of materials.
Format selection Format selection is the first aspect of the implementation stage
The widespread use of standard formats does not mean that a design is restricted to
following the herd.
Using different formats can help physically set a company apart from the competition,
and this may justify any additional costs involved.
Client: ->The City Paper
Designs need not be restricted to paper, an extra meaning can be added to a design by using
something different.
Use of alternative materials (wood, ceramic, metal, and cloth etc..) can add different
qualities to a design, perhaps making it more of a luxury item.
The use of different materials may also increase the longevity of the design product.
Use of novel materials can, however, also present additional challenges at the
implementation stage: higher production costs and different timescales etc..
Client: ->Jefferson Sheard Architects
The design team made three logo models using aluminium, wood and perspex, all of
which provided photographic variation and were graphic devices for the client to retain.
The final 2D logo is pictured left, whose letters are based on the
shapes of the 3D logo pieces.
Finishing – techniques for finishing-classification
What is Meant by Finishing ? The materials used to produce a design can
be finished in a number of different ways,
and this is the third aspect in
implementation stage.
Finishing – techniques for finishing- classification
1) Binding
A process to gather and securely hold the pages of a printed work to form a publication.
2) Debossing
Stamping a design into a substrate (Substrates include paper, board, ceramic, cloth and
metal etc..) to produce an indented surface.
5) Die cutting Use of a steel die cutting machine to decoratively cut away stock.
Finishing – techniques for finishing- classification
6) Endpapers Pages that secure a text block to the cover boards of a case binding.
It lets you add extra standout messaging to any existing print product.
15) Varnishing
A colourless substrate coating to protect and enhance visual appearance.
Advanced technology for marketing
1) Scale
2) Series / Continuity
Advanced technology for marketing
Implementation thinking also needs to consider scale: challenging preconceived
1) Scale
ideas about size can produce a striking solution.
Thinking big
Designers can „think big‟ to produce a piece at a scale at which its visual elements
have great impact.
Thinking big may involve moving boundaries or challenging accepted norms.
Aware of something
Thinking small „Thinking small‟ is a conscious effort to produce work at a reduced scale to
challenge perceptions. Unreasonable or illogical
Thinking small can often appear to be counter-intuitive, as in many aspects of life, people are
asked to give more or consider the bigger picture. Involving Careful Judgement
Thinking small implies the need to engage a more critical eye about content due to the limited
space available in small formats.
Public services company
2) Series / Continuity The design team needs to consider whether a job is a stand-alone piece
or part of a series/ Continuity…
A visual identity and logo will appear on different stationery elements, on company
clothing, on the website and so on….
If a design will form part of a series, implementation thinking needs to consider how the
piece will relate to earlier and subsequent versions or editions.
This continuity allows a design team to obtain a deep understanding about the client and
the development of a product or brand over a period of time.