Abstract- Chess Game With Graphical User Interface (GUI)
Abstract- Chess Game With Graphical User Interface (GUI)
This project aims to develop an interactive chess game featuring a graphical user interface
(GUI) that provides a user-friendly platform for chess enthusiasts. The application will
include a visually appealing chessboard, simple drag-and-drop controls, and clear visual
indicators to enhance the gameplay experience.
Key features will include move validation based on standard chess rules, the ability to save
and load games, and undo/redo functionality. The game will allow players to compete
against a local opponent, making it suitable for casual and competitive play.
Designed with simplicity and efficiency in mind, the project will focus on clean code and
optimized performance to ensure compatibility with older hardware. This project serves as
an engaging introduction to GUI programming and game development concepts.
The project will use JavaScript for its core functionality, alongside HTML and CSS for the
GUI. The following modules will structure the project:
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Modules*:
1. GUI Module
Key Features:
Uses HTML for layout, CSS for styling, and JavaScript for interactivity.
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Key Features:
Encodes chess rules, including legal moves for all pieces, castling, and pawn promotion.
Detects special conditions like check, checkmate, or stalemate.
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Purpose: Tracks the current state of the game and ensures consistency.
Key Features:
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Key Features:
Saves game state (e.g., board position and move history) to local storage or as a JSON file.
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Key Features:
Uses basic algorithms to calculate AI moves (e.g., random moves or prioritizing captures).
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7. Utility Module
Key Features:
Manages coordinate conversion between board positions (e.g., "E2" to [4, 1]).
Includes reusable functions for move validation, board setup, and reset.
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By leveraging JavaScript for dynamic behavior, this modular architecture ensures scalability,
maintainability, and a responsive user experience.
*Note: Modules aren't finalized, and will be subjected to changes according to system
limitations.