0% found this document useful (0 votes)
14 views

Abstract- Chess Game With Graphical User Interface (GUI)

The project aims to create an interactive chess game with a user-friendly GUI using JavaScript, HTML, and CSS. Key features include move validation, game saving/loading, and a local multiplayer mode, with a focus on clean code and performance. The architecture consists of several modules, including GUI, game logic, state management, file handling, player interaction, an optional AI opponent, and utility functions.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

Abstract- Chess Game With Graphical User Interface (GUI)

The project aims to create an interactive chess game with a user-friendly GUI using JavaScript, HTML, and CSS. Key features include move validation, game saving/loading, and a local multiplayer mode, with a focus on clean code and performance. The architecture consists of several modules, including GUI, game logic, state management, file handling, player interaction, an optional AI opponent, and utility functions.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Abstract: Chess Game with Graphical User Interface (GUI)

This project aims to develop an interactive chess game featuring a graphical user interface
(GUI) that provides a user-friendly platform for chess enthusiasts. The application will
include a visually appealing chessboard, simple drag-and-drop controls, and clear visual
indicators to enhance the gameplay experience.

Key features will include move validation based on standard chess rules, the ability to save
and load games, and undo/redo functionality. The game will allow players to compete
against a local opponent, making it suitable for casual and competitive play.

Designed with simplicity and efficiency in mind, the project will focus on clean code and
optimized performance to ensure compatibility with older hardware. This project serves as
an engaging introduction to GUI programming and game development concepts.

Modules in the Chess Game with GUI (JavaScript-Based)

The project will use JavaScript for its core functionality, alongside HTML and CSS for the
GUI. The following modules will structure the project:

---
Modules*:

1. GUI Module

Purpose: Handles the visual representation and interaction of the chessboard.

Key Features:

Uses HTML for layout, CSS for styling, and JavaScript for interactivity.

Implements drag-and-drop functionality for piece movement.

Displays move feedback (e.g., valid/invalid moves, highlights).

---

2. Game Logic Module

Purpose: Implements the rules and mechanics of chess.

Key Features:

Encodes chess rules, including legal moves for all pieces, castling, and pawn promotion.
Detects special conditions like check, checkmate, or stalemate.

Manages the turn system and validates user inputs.

---

3. Game State Management Module

Purpose: Tracks the current state of the game and ensures consistency.

Key Features:

Represents the board as a JavaScript data structure (e.g., a 2D array).

Maintains move history to enable undo/redo actions.

Handles resetting or initializing the board.

---

4. File Handling Module

Purpose: Provides functionality for saving and loading games.

Key Features:

Saves game state (e.g., board position and move history) to local storage or as a JSON file.

Loads saved games from local storage or files.

Optionally supports exporting move logs in chess notation.

---

5. Player Interaction Module

Purpose: Coordinates user interactions during the game.


Key Features:

Implements player vs. player mode.

Displays alerts or contextual instructions (e.g., "Player 1's turn").

Manages button-based controls (e.g., Start Game, Undo, Reset).

---

6. Optional AI Opponent Module (Simplified)

Purpose: Provides an AI player for single-player mode.

Key Features:

Uses basic algorithms to calculate AI moves (e.g., random moves or prioritizing captures).

Ensures an approachable level of challenge for casual players.

---

7. Utility Module

Purpose: Provides helper functions and utilities.

Key Features:

Manages coordinate conversion between board positions (e.g., "E2" to [4, 1]).

Includes reusable functions for move validation, board setup, and reset.

---

By leveraging JavaScript for dynamic behavior, this modular architecture ensures scalability,
maintainability, and a responsive user experience.

*Note: Modules aren't finalized, and will be subjected to changes according to system
limitations.

You might also like